romp-rpc 0.2.0
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- data/README.md +24 -0
- data/ext/extconf.rb +3 -0
- data/ext/romp_helper.c +822 -0
- data/lib/romp-rpc.rb +548 -0
- data/sample/client.rb +115 -0
- data/sample/server.rb +67 -0
- metadata +74 -0
data/lib/romp-rpc.rb
ADDED
@@ -0,0 +1,548 @@
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require 'socket'
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require 'thread'
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require 'fcntl'
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require 'romp_helper'
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##
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# ROMP - The Ruby Object Message Proxy
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# @author Paul Brannan
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# @version 0.1
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# (C) Copyright 2001 Paul Brannan (cout at rm-f.net)
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#
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# <pre>
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# ROMP is a set of classes for providing distributed object support to a
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# Ruby program. You may distribute and/or modify it under the same terms as
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# Ruby (see http://www.ruby-lang.org/en/LICENSE.txt). Example:
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#
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# Client
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# ------
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# client = ROMP::Client.new('localhost', 4242)
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# obj = client.resolve("foo")
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# puts obj.foo("foo")
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# obj.oneway(:foo, "foo")
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#
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# Server
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# ------
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# class Foo
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# def foo(x); return x; end
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# end
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# obj = Foo.new
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# server = ROMP::Server.new('localhost', 4242)
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# server.bind(obj, "foo")
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# server.thread.join
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#
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# You can do all sorts of cool things with ROMP, including passing blocks to
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# the functions, throwing exceptions and propogating them from server to
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# client, and more. Unlike CORBA, where you must create an interface
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# definition and strictly adhere to it, ROMP uses marshalling, so you can
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# use almost any object with it. But, alas, it is not as powerful as CORBA.
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#
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# On a fast machine, you should expect around 7000 messages per second with
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# normal method calls, up to 10000 messages per second with oneway calls with
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# sync, and up to 40000 messages per second for oneway calls without sync.
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# These numbers can vary depending on various factors, so YMMV.
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#
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# The ROMP message format is broken into 3 components:
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# [ msg_type, obj_id, message ]
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# For each msg_type, there is a specific format to the message. Additionally,
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# certain msg_types are only valid when being sent to the server, and others
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# are valid only when being sent back to the client. Here is a summary:
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#
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# msg_type send to meaning of obj_id msg format
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# ----------------------------------------------------------------------------
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# REQUEST server obj to talk to [:method, *args]
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# REQUEST_BLOCK server obj to talk to [:method, *args]
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# ONEWAY server obj to talk to [:method, *args]
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# ONEWAY_SYNC server obj to talk to [:method, *args]
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# RETVAL client always 0 retval
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# EXCEPTION client always 0 $!
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# YIELD client always 0 [value, value, ...]
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# SYNC either 0=request, 1=response nil
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# NULL_MSG either always 0 n/a
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#
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# BUGS:
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# - On a 2.2 kernel, oneway calls without sync is very slow.
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# - UDP support does not currently work.
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# </pre>
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module ROMP
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public
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##
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# The ROMP server class. Like its drb equivalent, this class spawns off
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# a new thread which processes requests, allowing the server to do other
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# things while it is doing processing for a distributed object. This
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# means, though, that all objects used with ROMP must be thread-safe.
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#
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class Server
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public
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attr_reader :obj, :thread
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##
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# Start a ROMP server.
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#
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# @param endpoint An endpoint for the server to listen on; should be specified in URI notation.
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# @param acceptor A proc object that can accept or reject connections; it should take a Socket as an argument and returns true or false.
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# @param debug Turns on debugging messages if enabled.
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#
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def initialize(endpoint, acceptor=nil, debug=false)
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@mutex = Mutex.new
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@debug = debug
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@resolve_server = Resolve_Server.new
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@resolve_obj = Resolve_Obj.new(@resolve_server)
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@resolve_server.register(@resolve_obj)
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@thread = Thread.new do
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server = Generic_Server.new(endpoint)
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while(socket = server.accept)
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puts "Got a connection" if @debug
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if acceptor then
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if !acceptor.call(socket) then
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socket.close
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next
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end
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end
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puts "Accepted the connection" if @debug
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session = Session.new(socket)
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session.set_nonblock(true)
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Thread.new(socket) do |socket|
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Thread.current.abort_on_exception = true
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begin
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# TODO: Send a sync message to the client so it
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# knows we are ready to receive data.
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server_loop(session)
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rescue Exception
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ROMP::print_exception($!) if @debug
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end
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puts "Connection closed" if @debug
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end
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end
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end
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end
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##
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# Register an object with the server. The object will be given an
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# id of @next_id, and @next_id will be incremented. We could use the
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# object's real id, but this is insecure. The supplied object must
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# be thread-safe.
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#
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# @param obj The object to register.
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#
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# @return A new Object_Reference that should be returned to the client.
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#
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def create_reference(obj)
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@mutex.synchronize do
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id = @resolve_server.register(obj)
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Object_Reference.new(id) #return
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end
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end
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##
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# Find an object in linear time and unregister it. Be careful with
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# this function, because the client may not know the object has
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# gone away.
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#
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# @param obj The object to unregister.
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#
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def delete_reference(obj)
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@mutex.synchronize do
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@resolve_server.unregister(obj)
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end
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nil #return
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end
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##
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# Register an object with the server and bind it to name.
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#
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# @param obj The object to bind.
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# @param name The name of to bind the object to.
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#
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def bind(obj, name)
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id = @resolve_server.register(obj)
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@resolve_server.bind(name, id)
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nil #return
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end
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##
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# This keeps the client from seeing our objects when they call inspect
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#
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alias_method :__inspect__, :inspect
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def inspect()
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return ""
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end
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private
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if false then # the following functions are implemented in C:
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##
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# The server_loop function is the guts of the server. It takes in
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# requests from the client and forwards them to already-registered
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# objects.
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#
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# @param session The session to run the loop with.
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#
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def server_loop(session)
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end
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end # if false
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end
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##
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# The ROMP client class. A ROMP server must be started on the given
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# host and port before instantiating a ROMP client.
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#
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class Client
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##
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# Connect to a ROMP server
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#
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# @param endpoint The endpoint the server is listening on.
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# @param sync Specifies whether to synchronize between threads; turn this off to get a 20% performance boost.
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#
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def initialize(endpoint, sync=true)
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@server = Generic_Client.new(endpoint)
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@session = Session.new(@server)
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@session.set_nonblock(true)
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@mutex = sync ? Mutex.new : Null_Mutex.new
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@resolve_obj = Proxy_Object.new(@session, @mutex, 0)
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end
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##
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# Given a string, return a proxy object that will forward requests
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# for an object on the server with that name.
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#
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# @param object_name The name of the object to resolve.
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#
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# @return A Proxy_Object that can be used to make method calls on the object in the server.
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#
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def resolve(object_name)
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@mutex.synchronize do
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object_id = @resolve_obj.resolve(object_name)
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return Proxy_Object.new(@session, @mutex, object_id)
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end
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end
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end
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private
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##
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# In case the user does not want synchronization.
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#
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class Null_Mutex
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def synchronize
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yield
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end
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def lock
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end
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def unlock
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end
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end
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##
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# All the special functions we have to keep track of
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#
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class Functions
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GOOD = [
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:inspect, :class_variables, :instance_eval, :instance_variables,
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:to_a, :to_s
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]
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BAD = [
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:clone, :dup, :display
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]
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METHOD = [
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:methods, :private_methods, :protected_methods, :public_methods,
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:singleton_methods
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]
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RESPOND = [
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[ :method, "raise NameError" ],
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[ :respond_to?, "false" ]
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]
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end
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##
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# A ROMP::Object_Reference is created on the server side to represent an
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# object in the system. It can be returned from a server object to a
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# client object, at which point it is converted into a ROMP::Proxy_Object.
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#
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class Object_Reference
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attr_reader :object_id
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def initialize(object_id)
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@object_id = object_id
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end
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end
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##
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# A ROMP::Object acts as a proxy; it forwards most methods to the server
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# for execution. When you make calls to a ROMP server, you will be
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# making the calls through a Proxy_Object.
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#
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class Proxy_Object
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if false then # the following functions are implemented in C:
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##
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# The method_missing function is called for any method that is not
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# defined on the client side. It will forward requests to the server
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# for processing, and can iterate through a block, raise an exception,
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# or return a value.
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#
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def method_missing(function, *args)
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end
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##
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# The oneway function is called to make a oneway call to the server
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# without synchronization.
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#
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def onweway(function, *args)
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end
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##
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# The oneway_sync function is called to make a oneway call to the
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# server with synchronization (the server will return a null message
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# to the client before it begins processing). This is slightly safer
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# than a normal oneway call, but it is slower (except on a linux 2.2
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# kernel; see the bug list above).
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#
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def oneway_sync(function, *args)
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end
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##
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# The sync function will synchronize with the server. It sends a sync
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# request and waits for a response.
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#
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def sync()
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end
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end # if false
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# Make sure certain methods get passed down the wire.
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Functions::GOOD.each do |method|
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eval %{
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def #{method}(*args)
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method_missing(:#{method}, *args) #return
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end
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}
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end
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# And make sure others never get called.
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Functions::BAD.each do |method|
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eval %{
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def #{method}(*args)
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raise(NameError,
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"undefined method `#{method}' for " +
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"\#<#{self.class}:#{self.id}>")
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end
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}
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end
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345
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+
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# And remove these function names from any method lists that get
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# returned; there's nothing we can do about people who decide to
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# return them from other functions.
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349
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Functions::METHOD.each do |method|
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eval %{
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def #{method}(*args)
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retval = method_missing(:#{method}, *args)
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retval.each do |item|
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Functions::BAD.each do |bad|
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retval.delete(bad.to_s)
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end
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end
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retval #return
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end
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}
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end
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+
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363
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# Same here, except don't let the call go through in the first place.
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Functions::RESPOND.each do |method, action|
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eval %{
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def #{method}(arg, *args)
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Functions::BAD.each do |bad|
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if arg === bad.to_s then
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return eval("#{action}")
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end
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end
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method_missing(:#{method}, arg, *args) #return
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end
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}
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end
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+
|
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end
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378
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|
379
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##
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380
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# The Resolve_Server class registers objects for the server. You will
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# never have to use this class directly.
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#
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class Resolve_Server
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def initialize
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@next_id = 0
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@unused_ids = Array.new
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@id_to_object = Hash.new
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@name_to_id = Hash.new
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end
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390
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+
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391
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def register(obj)
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if @next_id >= Session::MAX_ID then
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if @unused_ids.size == 0 then
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raise "Object limit exceeded"
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else
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id = @unused_ids.pop
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|
+
end
|
398
|
+
end
|
399
|
+
@id_to_object[@next_id] = obj
|
400
|
+
old_id = @next_id
|
401
|
+
@next_id = @next_id.succ()
|
402
|
+
old_id #return
|
403
|
+
end
|
404
|
+
|
405
|
+
def get_object(object_id)
|
406
|
+
@id_to_object[object_id] #return
|
407
|
+
end
|
408
|
+
|
409
|
+
def unregister(obj)
|
410
|
+
delete_obj_from_array_private(@id_to_object, obj)
|
411
|
+
end
|
412
|
+
|
413
|
+
def bind(name, id)
|
414
|
+
@name_to_id[name] = id
|
415
|
+
end
|
416
|
+
|
417
|
+
def resolve(name)
|
418
|
+
@name_to_id[name] #return
|
419
|
+
end
|
420
|
+
|
421
|
+
def delete_obj_from_array_private(array, obj)
|
422
|
+
index = array.index(obj)
|
423
|
+
array[index] = nil unless index == nil
|
424
|
+
end
|
425
|
+
end
|
426
|
+
|
427
|
+
##
|
428
|
+
# The Resolve_Obj class handles resolve requests for the client. It is
|
429
|
+
# a special ROMP object with an object id of 0. You will never have to
|
430
|
+
# make calls on it directly, but will instead make calls on it through
|
431
|
+
# the Client object.
|
432
|
+
#
|
433
|
+
class Resolve_Obj
|
434
|
+
def initialize(resolve_server)
|
435
|
+
@resolve_server = resolve_server
|
436
|
+
end
|
437
|
+
|
438
|
+
def resolve(name)
|
439
|
+
@resolve_server.resolve(name) #return
|
440
|
+
end
|
441
|
+
end
|
442
|
+
|
443
|
+
##
|
444
|
+
# A Generic_Server creates an endpoint to listen on, waits for connections,
|
445
|
+
# and accepts them when requested. It can operate on different kinds of
|
446
|
+
# connections. You will never have to use this object directly.
|
447
|
+
#
|
448
|
+
class Generic_Server
|
449
|
+
def initialize(endpoint)
|
450
|
+
case endpoint
|
451
|
+
when %r{^(tcp)?romp://(.*?):(.*)}
|
452
|
+
@type = "tcp"
|
453
|
+
@host = $2 == "" ? nil : $2
|
454
|
+
@port = $3
|
455
|
+
@server = TCPServer.new(@host, @port)
|
456
|
+
when %r{^(udp)romp://(.*?):(.*)}
|
457
|
+
@type = "udp"
|
458
|
+
@host = $2 == "" ? nil : $2
|
459
|
+
@port = $3
|
460
|
+
@server = UDPSocket.open()
|
461
|
+
@server.bind(@host, @port)
|
462
|
+
@mutex = Mutex.new
|
463
|
+
when %r{^(unix)romp://(.*)}
|
464
|
+
@type = "unix"
|
465
|
+
@path = $2
|
466
|
+
@server = UNIXServer.open(@path)
|
467
|
+
else
|
468
|
+
raise ArgumentError, "Invalid endpoint"
|
469
|
+
end
|
470
|
+
end
|
471
|
+
def accept
|
472
|
+
case @type
|
473
|
+
when "tcp"
|
474
|
+
socket = @server.accept
|
475
|
+
socket.setsockopt(Socket::SOL_TCP, Socket::TCP_NODELAY, 1)
|
476
|
+
socket.fcntl(Fcntl::F_SETFL, Fcntl::O_NONBLOCK)
|
477
|
+
socket.sync = true
|
478
|
+
socket #return
|
479
|
+
when "udp"
|
480
|
+
@mutex.lock
|
481
|
+
socket = @server
|
482
|
+
socket.fcntl(Fcntl::F_SETFL, Fcntl::O_NONBLOCK)
|
483
|
+
socket #return
|
484
|
+
when "unix"
|
485
|
+
socket = @server.accept
|
486
|
+
socket.fcntl(Fcntl::F_SETFL, Fcntl::O_NONBLOCK)
|
487
|
+
socket.sync = true
|
488
|
+
socket #return
|
489
|
+
end
|
490
|
+
end
|
491
|
+
end
|
492
|
+
|
493
|
+
##
|
494
|
+
# A Generic_Client connects to a Generic_Server on a given endpoint.
|
495
|
+
# You will never have to use this object directly.
|
496
|
+
#
|
497
|
+
class Generic_Client
|
498
|
+
def self.new(endpoint)
|
499
|
+
case endpoint
|
500
|
+
when %r{^(tcp)?romp://(.*?):(.*)}
|
501
|
+
socket = TCPSocket.open($2, $3)
|
502
|
+
socket.sync = true
|
503
|
+
socket.setsockopt(Socket::SOL_TCP, Socket::TCP_NODELAY, 1)
|
504
|
+
socket.fcntl(Fcntl::F_SETFL, Fcntl::O_NONBLOCK)
|
505
|
+
socket #return
|
506
|
+
when %r{^(udp)romp://(.*?):(.*)}
|
507
|
+
socket = UDPSocket.open
|
508
|
+
socket.connect($2, $3)
|
509
|
+
socket #return
|
510
|
+
when %r{^(unix)romp://(.*)}
|
511
|
+
socket = UNIXSocket.open($2)
|
512
|
+
else
|
513
|
+
raise ArgumentError, "Invalid endpoint"
|
514
|
+
end
|
515
|
+
end
|
516
|
+
end
|
517
|
+
|
518
|
+
|
519
|
+
##
|
520
|
+
# Print an exception to the screen. This is necessary, because Ruby does
|
521
|
+
# not give us access to its error_print function from within Ruby.
|
522
|
+
#
|
523
|
+
# @param exc The exception object to print.
|
524
|
+
#
|
525
|
+
def self.print_exception(exc)
|
526
|
+
first = true
|
527
|
+
$!.backtrace.each do |bt|
|
528
|
+
if first then
|
529
|
+
puts "#{bt}: #{$!} (#{$!.message})"
|
530
|
+
else
|
531
|
+
puts "\tfrom #{bt}"
|
532
|
+
end
|
533
|
+
first = false
|
534
|
+
end
|
535
|
+
end
|
536
|
+
|
537
|
+
if false then # the following classes are implemented in C:
|
538
|
+
|
539
|
+
##
|
540
|
+
# The Sesssion class is defined in romp_helper.so. You should never have
|
541
|
+
# to use it directly.
|
542
|
+
#
|
543
|
+
class Session
|
544
|
+
end
|
545
|
+
|
546
|
+
end # if false
|
547
|
+
|
548
|
+
end
|