rofltim 1.0.0
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- checksums.yaml +7 -0
- data/README.md +94 -0
- data/bin/roflbalt +5 -0
- data/lib/roflbalt.rb +477 -0
- metadata +47 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: 30444f0e7475fea054716007d5ab3253ec50e13da69c6d293691580704affac1
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data.tar.gz: 776a3cc65cfcee5b4666d97ef14bc45ce7d925f014b9ce6eb777abd4ac00aa6e
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SHA512:
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metadata.gz: 457fcd1cc833d03b206b6dc22c04bafd05c3ff26a17e60379cee07b6281343d3248cc5bf08863a90d3527df1652cfd2824e1f9ec7dadd99ad3983d529aeeab14
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data.tar.gz: 03fcde9e488cadf6470135664c66e5c11a7513e83777799167f6972caae9ef70dfc5235d3b63a6b9fbc1c6cc837cde5406c94f511ac776aaeee5c7fe84dc79a2
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data/README.md
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ROFLBALT
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========
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A Canabalt-inspired sidescroller in ASCII (with ANSI color!) for your console.
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WTF?
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----
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It's built by [Paul Annesley][1] ([@pda][2])
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and [Dennis Hotson][3] ([@dennishotson][4])
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with < 500 lines of Ruby, no dependencies;
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it just uses `print` and raw xterm-256color escape codes.
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We wrote it at [Rails Camp X][5] in two days,
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pair programming over SSH with a shared [tmux][6]/[vim][7] session.
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As such, ~50% of the commits labelled Paul were actually Dennis!
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[1]: http://paul.annesley.cc/
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[2]: https://twitter.com/pda
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[3]: http://dhotson.tumblr.com/
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[4]: https://twitter.com/dennishotson
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[5]: http://railscamps.com/#adelaide_jan_2012
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[6]: http://tmux.sourceforge.net/
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[7]: http://www.vim.org/
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Requirements
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------------
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**Ruby 1.9**. It doesn't work with Ruby 1.8, but I'm sure somebody could easily fix that...
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You'll need a terminal with 256 color support and at least 120 columns by 40 rows of text.
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* For Mac OS X we highly recommend [iTerm2](http://www.iterm2.com/),
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but if you're running Lion (or newer?) you can use the default Terminal.app.
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* For Windows, I imagine [PuTTY](http://www.chiark.greenend.org.uk/~sgtatham/putty/)
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is still the thing to use.
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* For GNU/Linux etc, use xterm!
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Instructions
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------------
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```sh
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# install:
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gem install roflbalt
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# using rbenv? it rocks.
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rbenv rehash
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# LOL
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roflbalt
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```
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Press any key to jump! If you can't find the any key, try the spacebar.
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And of course, ctrl-c to exit.
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If your terminal isn't quite right afterwards, try running `reset` to get it back to normal.
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There's [an issue open](https://github.com/pda/roflbalt/issues/2) for this.
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"Screenshot"
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------------
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(or [check out the video](http://www.youtube.com/watch?v=VoHmJfXqwbM))
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Score: 23432
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ROFL:ROFL:LoL:ROFL:ROFL
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O/ L ____|__
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/| O ===` []\
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/ > L \________]
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.__|____|__/
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==========================================
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::::::::::::::::::::::::::::::::::::::::::
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::: :: :: :: ::
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::: :: :: :: ::
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==================== ::::::::::::::::::::::::::::::::::::::::::
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::::::::::::::::::::: ::: :: :: :: ::
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:: :: :: ::: :: :: :: ::
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:: :: :: ::::::::::::::::::::::::::::::::::::::::::
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::::::::::::::::::::: ::: :: :: :: ::
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:: :: :: ::: :: :: :: ::
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License
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-------
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(c) 2012 Dennis Hotson, Paul Annesley
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Open source: MIT license.
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data/bin/roflbalt
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data/lib/roflbalt.rb
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# encoding: utf-8
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SCREEN_WIDTH = 120
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SCREEN_HEIGHT = 40
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class Game
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def initialize
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reset
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end
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def reset
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@run = true
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@world = World.new(SCREEN_WIDTH)
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@screen = Screen.new(SCREEN_WIDTH, SCREEN_HEIGHT, @world)
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end
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def run
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Signal.trap(:INT) do
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@run = false
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end
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while @run
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start_time = Time.new.to_f
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unless @world.tick
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reset
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end
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render start_time
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end
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on_exit
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end
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def render start_time
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@world.buildings.each do |building|
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@screen.draw(building)
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end
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@screen.draw(@world.player)
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@world.misc.each do |object|
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@screen.draw(object)
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end
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@screen.render start_time
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end
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def on_exit
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@screen.on_exit
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end
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end
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class Screen
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OFFSET = -20
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def initialize width, height, world
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@width = width
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@height = height
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@world = world
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@background = world.background
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create_frame_buffer
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%x{stty -icanon -echo}
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print "\033[0m" # reset
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print "\033[2J" # clear screen
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print "\x1B[?25l" # disable cursor
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end
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attr_reader :width, :height, :world
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def create_frame_buffer
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@fb = Framebuffer.new @background
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end
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def draw renderable
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renderable.each_pixel(world.ticks) do |x, y, pixel|
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@fb.set x, y, pixel
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end
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end
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def render start_time
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print "\e[H"
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buffer = ''
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previous_pixel = nil
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(0...height).each do |y|
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(OFFSET...(width + OFFSET)).each do |x|
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pixel = @fb.get(x, y)
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if Pixel === previous_pixel && Pixel === pixel && pixel.color_equal?(previous_pixel)
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buffer << pixel.char
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else
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buffer << pixel.to_s
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end
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previous_pixel = pixel
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end
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buffer << "\n"
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end
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print "\033[0m"
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dt = Time.new.to_f - start_time;
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target_time = 0.04
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sleep target_time - dt if dt < target_time
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print buffer
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create_frame_buffer
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end
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def on_exit
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print "\033[0m" # reset colours
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print "\x1B[?25h" # re-enable cursor
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print "\n"
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end
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end
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class Pixel
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def initialize char = " ", fg = nil, bg = nil
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@char = char
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@fg, @bg = fg, bg
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end
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attr_reader :char
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def fg; @fg || 255 end
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def bg; @bg || 0 end
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def to_s
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"\033[48;5;%dm\033[38;5;%dm%s" % [ bg, fg, @char ]
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end
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def color_equal? other
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fg == other.fg && bg == other.bg
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end
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end
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class Background
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PALETTE = [ 16, 232, 233 ]
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PERIOD = 16.0
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SPEED = 0.5
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BLOCKINESS = 10.0
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def initialize world
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@world = world
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end
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def pixel x, y, char = " "
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Pixel.new char, 0, color(x, y)
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end
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def color x, y
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y = (y / BLOCKINESS).round * BLOCKINESS
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sin = Math.sin((x + @world.distance.to_f * SPEED) / PERIOD + y / PERIOD)
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PALETTE[(0.9 * sin + 0.9).round]
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end
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end
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class WindowColor
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PALETTE = [ 16, 60 ]
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PERIOD = 6.0
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def pixel x, y, char = " "
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Pixel.new char, 0, color(x, y)
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end
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def color x, y
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sin = Math.sin(x / PERIOD + y / (PERIOD * 0.5))
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PALETTE[(0.256 * sin + 0.256).round]
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end
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end
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|
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class Framebuffer
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def initialize background
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@pixels = Hash.new { |h, k| h[k] = {} }
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@background = background
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end
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def set x, y, pixel
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@pixels[x][y] = pixel
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end
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def get x, y
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@pixels[x][y] || @background.pixel(x, y)
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end
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def size
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@pixels.values.reduce(0) { |a, v| a + v.size }
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end
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end
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+
|
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class World
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def initialize horizon
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@ticks = 0
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@horizon = horizon
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@building_generator = BuildingGenerator.new(self, WindowColor.new)
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@background = Background.new(self)
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@player = Player.new(25, @background)
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@buildings = [ @building_generator.build(-10, 30, 120) ]
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@misc = [ Scoreboard.new(self), RoflCopter.new(50, 4, @background) ]
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@speed = 4
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@distance = 0
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end
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attr_reader :buildings, :player, :horizon, :speed, :misc, :ticks, :distance, :background
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def tick
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# TODO: this, but less often.
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if @ticks % 20 == 0
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@building_generator.generate_if_necessary
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@building_generator.destroy_if_necessary
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end
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@distance += speed
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+
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buildings.each do |b|
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b.move_left speed
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end
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+
|
185
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if b = building_under_player
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if player.bottom_y > b.y
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b.move_left(-speed)
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@speed = 0
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@misc << Blood.new(player.x, player.y)
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@misc << GameOverBanner.new
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player.die!
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end
|
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end
|
194
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+
|
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begin
|
196
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if STDIN.read_nonblock(1)
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if player.dead?
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return false
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else
|
200
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player.jump
|
201
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+
end
|
202
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+
end
|
203
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rescue Errno::EAGAIN
|
204
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+
end
|
205
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+
|
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player.tick
|
207
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+
|
208
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if b = building_under_player
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player.walk_on_building b if player.bottom_y >= b.y
|
210
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+
end
|
211
|
+
|
212
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@ticks += 1
|
213
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+
end
|
214
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def building_under_player
|
215
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buildings.detect do |b|
|
216
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b.x <= player.x && b.right_x >= player.right_x
|
217
|
+
end
|
218
|
+
end
|
219
|
+
end
|
220
|
+
|
221
|
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class BuildingGenerator
|
222
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def initialize world, background
|
223
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@world = world
|
224
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@background = background
|
225
|
+
end
|
226
|
+
def destroy_if_necessary
|
227
|
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while @world.buildings.any? && @world.buildings.first.x < -100
|
228
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@world.buildings.shift
|
229
|
+
end
|
230
|
+
end
|
231
|
+
def generate_if_necessary
|
232
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+
while (b = @world.buildings.last).x < @world.horizon
|
233
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@world.buildings << build(
|
234
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+
b.right_x + minimium_gap + rand(24),
|
235
|
+
next_y(b),
|
236
|
+
rand(40) + 40
|
237
|
+
)
|
238
|
+
end
|
239
|
+
end
|
240
|
+
def minimium_gap; 16 end
|
241
|
+
def maximum_height_delta; 10 end
|
242
|
+
def minimum_height_clearance; 12; end
|
243
|
+
def next_y previous_building
|
244
|
+
p = previous_building
|
245
|
+
delta = 0
|
246
|
+
while delta.abs <= 1
|
247
|
+
delta = maximum_height_delta * -1 + rand(2 * maximum_height_delta + 1)
|
248
|
+
end
|
249
|
+
[25, [previous_building.y - delta, minimum_height_clearance].max].min
|
250
|
+
end
|
251
|
+
def build x, y, width
|
252
|
+
Building.new x, y, width, @background
|
253
|
+
end
|
254
|
+
end
|
255
|
+
|
256
|
+
module Renderable
|
257
|
+
def each_pixel ticks
|
258
|
+
(y...(y + height)).each do |y|
|
259
|
+
(x...(x + width)).each do |x|
|
260
|
+
rx = x - self.x
|
261
|
+
ry = y - self.y
|
262
|
+
yield x, y, pixel(x, y, rx, ry, ticks)
|
263
|
+
end
|
264
|
+
end
|
265
|
+
end
|
266
|
+
def right_x; x + width end
|
267
|
+
end
|
268
|
+
|
269
|
+
class Building
|
270
|
+
include Renderable
|
271
|
+
def initialize x, y, width, background
|
272
|
+
@x, @y = x, y
|
273
|
+
@width = width
|
274
|
+
@background = background
|
275
|
+
@period = rand(4) + 6
|
276
|
+
@window_width = @period - rand(2) - 1
|
277
|
+
@color = (235..238).to_a.shuffle.first # Ruby 1.8
|
278
|
+
@top_color = @color + 4
|
279
|
+
@left_color = @color + 2
|
280
|
+
end
|
281
|
+
attr_reader :x, :y, :width
|
282
|
+
def move_left distance
|
283
|
+
@x -= distance
|
284
|
+
end
|
285
|
+
def height; SCREEN_HEIGHT - @y end
|
286
|
+
def pixel x, y, rx, ry, ticks
|
287
|
+
if ry == 0
|
288
|
+
if rx == width - 1
|
289
|
+
Pixel.new " "
|
290
|
+
else
|
291
|
+
Pixel.new "=", 234, @top_color
|
292
|
+
end
|
293
|
+
elsif rx == 0 || rx == 1
|
294
|
+
Pixel.new ":", @left_color + 1, @left_color
|
295
|
+
elsif rx == 2
|
296
|
+
Pixel.new ":", 236, 236
|
297
|
+
elsif rx == width - 1
|
298
|
+
Pixel.new ":", 236, 236
|
299
|
+
else
|
300
|
+
if rx % @period >= @period - @window_width && ry % 5 >= 2
|
301
|
+
Pixel.new(" ", 255, @background.color(rx + x/2, ry))
|
302
|
+
else
|
303
|
+
Pixel.new(":", 235, @color)
|
304
|
+
end
|
305
|
+
end
|
306
|
+
end
|
307
|
+
end
|
308
|
+
|
309
|
+
class Player
|
310
|
+
include Renderable
|
311
|
+
def initialize y, background
|
312
|
+
@y = y
|
313
|
+
@background = background
|
314
|
+
@velocity = 1
|
315
|
+
@walking = false
|
316
|
+
end
|
317
|
+
def x; 0; end
|
318
|
+
def width; 3 end
|
319
|
+
def height; 3 end
|
320
|
+
def pixel x, y, rx, ry, ticks
|
321
|
+
Pixel.new char(rx, ry, ticks), 255, @background.color(x, y)
|
322
|
+
end
|
323
|
+
|
324
|
+
def char rx, ry, ticks
|
325
|
+
if dead?
|
326
|
+
[
|
327
|
+
' @ ',
|
328
|
+
'\+/',
|
329
|
+
' \\\\',
|
330
|
+
][ry][rx]
|
331
|
+
elsif !@walking
|
332
|
+
[
|
333
|
+
' O/',
|
334
|
+
'/| ',
|
335
|
+
'/ >',
|
336
|
+
][ry][rx]
|
337
|
+
else
|
338
|
+
[
|
339
|
+
[
|
340
|
+
' O ',
|
341
|
+
'/|v',
|
342
|
+
'/ >',
|
343
|
+
],
|
344
|
+
[
|
345
|
+
' 0 ',
|
346
|
+
',|\\',
|
347
|
+
' >\\',
|
348
|
+
],
|
349
|
+
][ticks / 4 % 2][ry][rx]
|
350
|
+
end
|
351
|
+
end
|
352
|
+
def acceleration
|
353
|
+
if @dead
|
354
|
+
0.05
|
355
|
+
else
|
356
|
+
0.35
|
357
|
+
end
|
358
|
+
end
|
359
|
+
def tick
|
360
|
+
@y += @velocity
|
361
|
+
@velocity += acceleration
|
362
|
+
@walking = false
|
363
|
+
end
|
364
|
+
def y; @y.round end
|
365
|
+
def bottom_y; y + height end
|
366
|
+
def walk_on_building b
|
367
|
+
@y = b.y - height
|
368
|
+
@velocity = 0
|
369
|
+
@walking = true
|
370
|
+
end
|
371
|
+
def jump
|
372
|
+
jump! if @walking
|
373
|
+
end
|
374
|
+
def jump!
|
375
|
+
@velocity = -2.5
|
376
|
+
end
|
377
|
+
def die!
|
378
|
+
@dead = true
|
379
|
+
@velocity = 0
|
380
|
+
end
|
381
|
+
def dead?
|
382
|
+
@dead
|
383
|
+
end
|
384
|
+
end
|
385
|
+
|
386
|
+
class Blood < Struct.new(:x, :y)
|
387
|
+
include Renderable
|
388
|
+
def height; 4 end
|
389
|
+
def width; 2 end
|
390
|
+
def x; super + 2 end
|
391
|
+
def pixel x, y, rx, ry, ticks
|
392
|
+
Pixel.new ":", 124, 52
|
393
|
+
end
|
394
|
+
end
|
395
|
+
|
396
|
+
class Scoreboard
|
397
|
+
include Renderable
|
398
|
+
def initialize world
|
399
|
+
@world = world
|
400
|
+
end
|
401
|
+
def height; 3 end
|
402
|
+
def width; 20 end
|
403
|
+
def x; -18 end
|
404
|
+
def y; 1 end
|
405
|
+
def template
|
406
|
+
[
|
407
|
+
' ',
|
408
|
+
' Score: %9s ' % [ @world.distance],
|
409
|
+
' '
|
410
|
+
]
|
411
|
+
end
|
412
|
+
def pixel x, y, rx, ry, ticks
|
413
|
+
Pixel.new template[ry][rx], 244, 234
|
414
|
+
end
|
415
|
+
end
|
416
|
+
|
417
|
+
class GameOverBanner
|
418
|
+
FG = 16
|
419
|
+
BG = 244
|
420
|
+
include Renderable
|
421
|
+
def x; 28 end
|
422
|
+
def y; 14 end
|
423
|
+
def width; 28 end
|
424
|
+
def height; 3 end
|
425
|
+
def template
|
426
|
+
[
|
427
|
+
' ',
|
428
|
+
' YOU DIED. LOL. ',
|
429
|
+
' ',
|
430
|
+
]
|
431
|
+
end
|
432
|
+
def pixel x, y, rx, ry, ticks
|
433
|
+
Pixel.new template[ry][rx], FG, BG
|
434
|
+
end
|
435
|
+
end
|
436
|
+
|
437
|
+
class RoflCopter
|
438
|
+
include Renderable
|
439
|
+
def initialize x, y, background
|
440
|
+
@x, @y = x, y
|
441
|
+
@background = background
|
442
|
+
@frames = [
|
443
|
+
[
|
444
|
+
' :TiM:TIM:TIM ',
|
445
|
+
' T ____|__ ',
|
446
|
+
' I ===` []\ ',
|
447
|
+
' M \________] ',
|
448
|
+
' .__|____|__/ ',
|
449
|
+
],
|
450
|
+
[
|
451
|
+
' TIM:TIM:tIm: ',
|
452
|
+
' ____|__ ',
|
453
|
+
' TIM===` []\ ',
|
454
|
+
' \________] ',
|
455
|
+
' .__|____|__/ ',
|
456
|
+
],
|
457
|
+
]
|
458
|
+
end
|
459
|
+
def width; 24 end
|
460
|
+
def height; 5 end
|
461
|
+
def y
|
462
|
+
range = 1.5
|
463
|
+
@y + (range * Math.sin(Time.new.to_f * 1.5)).round
|
464
|
+
end
|
465
|
+
def x
|
466
|
+
range = 20
|
467
|
+
@x + (range * Math.sin(Time.new.to_f * 0.7)).round
|
468
|
+
end
|
469
|
+
def pixel x, y, rx, ry, ticks
|
470
|
+
Pixel.new char(rx, ry, ticks), 246, @background.color(x, y)
|
471
|
+
end
|
472
|
+
def char rx, ry, ticks
|
473
|
+
@frames[ticks % 2][ry][rx] || " "
|
474
|
+
rescue
|
475
|
+
" " # Roflcopter crashes from time to time..
|
476
|
+
end
|
477
|
+
end
|
metadata
ADDED
@@ -0,0 +1,47 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: rofltim
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Paul Annesley
|
8
|
+
- Dennis Hotson
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2022-07-28 00:00:00.000000000 Z
|
13
|
+
dependencies: []
|
14
|
+
description: Tim edition of an ASCII side-scrolling game, with ANSI color!
|
15
|
+
email:
|
16
|
+
- paul@annesley.cc
|
17
|
+
executables:
|
18
|
+
- roflbalt
|
19
|
+
extensions: []
|
20
|
+
extra_rdoc_files: []
|
21
|
+
files:
|
22
|
+
- README.md
|
23
|
+
- bin/roflbalt
|
24
|
+
- lib/roflbalt.rb
|
25
|
+
homepage: https://github.com/pda/roflbalt
|
26
|
+
licenses: []
|
27
|
+
metadata: {}
|
28
|
+
post_install_message:
|
29
|
+
rdoc_options: []
|
30
|
+
require_paths:
|
31
|
+
- lib
|
32
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
33
|
+
requirements:
|
34
|
+
- - ">="
|
35
|
+
- !ruby/object:Gem::Version
|
36
|
+
version: '0'
|
37
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
38
|
+
requirements:
|
39
|
+
- - ">="
|
40
|
+
- !ruby/object:Gem::Version
|
41
|
+
version: '0'
|
42
|
+
requirements: []
|
43
|
+
rubygems_version: 3.0.3.1
|
44
|
+
signing_key:
|
45
|
+
specification_version: 4
|
46
|
+
summary: Canabalt-inspired ASCII side-scroller for your terminal, with ANSI color!
|
47
|
+
test_files: []
|