rmath3d 1.2.2 → 1.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +5 -5
- data/ChangeLog +8 -0
- data/LICENSE.txt +1 -1
- data/README.md +4 -1
- data/ext/rmath3d/RMath3D.h +1 -1
- data/ext/rmath3d/RMtx2.c +1 -1
- data/ext/rmath3d/RMtx2.h +1 -1
- data/ext/rmath3d/RMtx3.c +1 -1
- data/ext/rmath3d/RMtx3.h +1 -1
- data/ext/rmath3d/RMtx4.c +25 -19
- data/ext/rmath3d/RMtx4.h +7 -6
- data/ext/rmath3d/RQuat.c +1 -1
- data/ext/rmath3d/RQuat.h +1 -1
- data/ext/rmath3d/RType.h +1 -1
- data/ext/rmath3d/RVec2.c +1 -1
- data/ext/rmath3d/RVec2.h +1 -1
- data/ext/rmath3d/RVec3.c +1 -1
- data/ext/rmath3d/RVec3.h +1 -1
- data/ext/rmath3d/RVec4.c +1 -1
- data/ext/rmath3d/RVec4.h +1 -1
- data/ext/rmath3d/rmath3d.c +88 -31
- data/lib/rmath3d/rmath3d_plain.rb +100 -59
- data/sample/opengl-bindings/load_matrix.rb +2 -2
- data/sample/opengl2/load_matrix.rb +2 -2
- data/test/test.rb +1 -1
- data/test/test_RMtx4.rb +11 -11
- metadata +7 -8
@@ -104,7 +104,7 @@ class App
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def size_callback( window_handle, w, h )
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glViewport( 0, 0, w, h )
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glMatrixMode( GL_PROJECTION )
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@mtxProj.perspectiveFovRH( 30.0*Math::PI/180.0, w.to_f/h.to_f, 0.1, 1000.0 )
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@mtxProj.perspectiveFovRH( 30.0*Math::PI/180.0, w.to_f/h.to_f, 0.1, 1000.0, true )
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glLoadMatrixf( @mtxProj.to_a.pack('F16') )
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@window_width = w
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@@ -119,7 +119,7 @@ class App
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@at = RVec3.new(0.0, 0.0, 0.0)
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@up = RVec3.new(0.0, 1.0, 0.0)
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@mtxLookAt = RMtx4.new.lookAtRH( @eye, @at, @up )
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@mtxProj = RMtx4.new.perspectiveFovRH( 30.0*Math::PI/180.0, @window_width.to_f/@window_height.to_f, 0.1, 1000.0 )
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@mtxProj = RMtx4.new.perspectiveFovRH( 30.0*Math::PI/180.0, @window_width.to_f/@window_height.to_f, 0.1, 1000.0, true )
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@light_pos = [2.5,0,5,1]
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@light_diffuse = [1,1,1,1]
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@@ -42,7 +42,7 @@ class App
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def reshape( width, height )
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glViewport( 0, 0, width, height )
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glMatrixMode( GL_PROJECTION )
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@mtxProj.perspectiveFovRH( 30.0*Math::PI/180.0, width.to_f/height.to_f, 0.1, 1000.0 )
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@mtxProj.perspectiveFovRH( 30.0*Math::PI/180.0, width.to_f/height.to_f, 0.1, 1000.0, true )
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glLoadMatrix( @mtxProj )
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@window_width = width
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@@ -74,7 +74,7 @@ class App
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@at = RVec3.new(0.0, 0.0, 0.0)
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@up = RVec3.new(0.0, 1.0, 0.0)
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@mtxLookAt = RMtx4.new.lookAtRH( @eye, @at, @up )
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@mtxProj = RMtx4.new.perspectiveFovRH( 30.0*Math::PI/180.0, @window_width.to_f/@window_height.to_f, 0.1, 1000.0 )
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@mtxProj = RMtx4.new.perspectiveFovRH( 30.0*Math::PI/180.0, @window_width.to_f/@window_height.to_f, 0.1, 1000.0, true )
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@light_pos = [2.5,0,5,1]
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@light_diffuse = [1,1,1,1]
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data/test/test.rb
CHANGED
data/test/test_RMtx4.rb
CHANGED
@@ -526,7 +526,7 @@ class TC_RMtx4 < Minitest::Test
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0.0, 2*z_n/height, 0.0, 0.0,
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0.0, 0.0, -(z_f+z_n)/(z_f-z_n), -2.0*z_f*z_n / (z_f-z_n),
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0.0, 0.0, -1.0, 0.0 )
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m1 = RMtx4.new.perspectiveRH( width, height, z_n, z_f )
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m1 = RMtx4.new.perspectiveRH( width, height, z_n, z_f, true )
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for r in 0...4 do
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for c in 0...4 do
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@@ -544,7 +544,7 @@ class TC_RMtx4 < Minitest::Test
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0.0, f, 0.0, 0.0,
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0.0, 0.0, (z_f+z_n)/(z_n-z_f), 2*z_f*z_n/(z_n-z_f),
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0.0, 0.0, -1.0, 0.0 )
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m3 = RMtx4.new.perspectiveFovRH( fovy, aspect, z_n, z_f );
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m3 = RMtx4.new.perspectiveFovRH( fovy, aspect, z_n, z_f, true );
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for r in 0...4 do
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for c in 0...4 do
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@@ -563,7 +563,7 @@ class TC_RMtx4 < Minitest::Test
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0.0, 0.0, c, d,
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0.0, 0.0, -1.0, 0.0 )
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m5 = RMtx4.new.perspectiveOffCenterRH( left, right, bottom, top, z_n, z_f )
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m5 = RMtx4.new.perspectiveOffCenterRH( left, right, bottom, top, z_n, z_f, true )
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for r in 0...4 do
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@@ -584,14 +584,14 @@ class TC_RMtx4 < Minitest::Test
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height = top - bottom
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# RMtx4#orthoRH
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tx = (right+left)/width
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ty = (top+bottom)/height
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tz = (z_f+z_n)/(z_f-z_n)
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tx = -(right+left)/width
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ty = -(top+bottom)/height
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tz = -(z_f+z_n)/(z_f-z_n)
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m0 = RMtx4.new( 2.0/width, 0.0, 0.0, tx,
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0.0, 2.0/height, 0.0, ty,
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0.0, 0.0, -2.0/(z_f-z_n), tz,
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0.0, 0.0, 0.0, 1.0 )
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m1 = RMtx4.new.orthoRH( width, height, z_n, z_f )
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m1 = RMtx4.new.orthoRH( width, height, z_n, z_f, true )
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for r in 0...4 do
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for c in 0...4 do
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@@ -600,14 +600,14 @@ class TC_RMtx4 < Minitest::Test
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end
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# RMtx4#orthoOffCenterRH
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tx = (right+left)/(right-left)
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ty = (top+bottom)/(top-bottom)
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tz = (z_f+z_n)/(z_f-z_n)
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tx = -(right+left)/(right-left)
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ty = -(top+bottom)/(top-bottom)
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tz = -(z_f+z_n)/(z_f-z_n)
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m2 = RMtx4.new( 2.0/(right-left), 0.0, 0.0, tx,
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0.0, 2.0/(top-bottom), 0.0, ty,
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0.0, 0.0, -2.0/(z_f-z_n), tz,
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0.0, 0.0, 0.0, 1.0 )
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m3 = RMtx4.new.orthoOffCenterRH( left, right, bottom, top, z_n, z_f )
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m3 = RMtx4.new.orthoOffCenterRH( left, right, bottom, top, z_n, z_f, true )
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for r in 0...4 do
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for c in 0...4 do
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metadata
CHANGED
@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: rmath3d
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version: !ruby/object:Gem::Version
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version: 1.2.
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version: 1.2.3
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platform: ruby
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authors:
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- vaiorabbit
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autorequire:
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autorequire:
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bindir: bin
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cert_chain: []
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date:
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date: 2020-06-21 00:00:00.000000000 Z
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dependencies: []
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description: |
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Provides vector2/3/4, matrix2x2/3x3/4x4 and quaternion in C extension library form (and plain Ruby form with the same interface for debugging use).
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@@ -58,7 +58,7 @@ homepage: https://github.com/vaiorabbit/rmath3d
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licenses:
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- Zlib
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metadata: {}
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post_install_message:
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post_install_message:
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rdoc_options: []
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require_paths:
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- lib
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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version: 2.
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version: 2.4.0
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required_rubygems_version: !ruby/object:Gem::Requirement
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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version: '0'
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requirements: []
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-
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signing_key:
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rubygems_version: 3.1.2
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signing_key:
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specification_version: 4
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summary: Ruby Math Module for 3D Applications
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test_files: []
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