ripta-color-tools 1.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/Changelog +55 -0
- data/Install +18 -0
- data/README.rdoc +82 -0
- data/Rakefile +123 -0
- data/lib/color.rb +78 -0
- data/lib/color/cmyk.rb +185 -0
- data/lib/color/css.rb +27 -0
- data/lib/color/grayscale.rb +135 -0
- data/lib/color/hsl.rb +134 -0
- data/lib/color/palette.rb +18 -0
- data/lib/color/palette/gimp.rb +105 -0
- data/lib/color/palette/monocontrast.rb +178 -0
- data/lib/color/rgb-colors.rb +189 -0
- data/lib/color/rgb.rb +315 -0
- data/lib/color/rgb/metallic.rb +28 -0
- data/lib/color/yiq.rb +80 -0
- data/metaconfig +13 -0
- data/pre-setup.rb +55 -0
- data/setup.rb +1366 -0
- data/tests/test_cmyk.rb +116 -0
- data/tests/test_css.rb +28 -0
- data/tests/test_gimp.rb +79 -0
- data/tests/test_grayscale.rb +87 -0
- data/tests/test_hsl.rb +93 -0
- data/tests/test_monocontrast.rb +145 -0
- data/tests/test_rgb.rb +160 -0
- data/tests/test_yiq.rb +81 -0
- data/tests/testall.rb +20 -0
- metadata +84 -0
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#--
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# Colour management with Ruby.
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#
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# Copyright 2005 Austin Ziegler
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# http://rubyforge.org/ruby-pdf/
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#
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# Licensed under a MIT-style licence.
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#
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# $Id$
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#++
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class Color::RGB
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AliceBlue = Color::RGB.new(0xf0, 0xf8, 0xff).freeze
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AntiqueWhite = Color::RGB.new(0xfa, 0xeb, 0xd7).freeze
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Aqua = Color::RGB.new(0x00, 0xff, 0xff).freeze
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Aquamarine = Color::RGB.new(0x7f, 0xff, 0xd4).freeze
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Azure = Color::RGB.new(0xf0, 0xff, 0xff).freeze
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Beige = Color::RGB.new(0xf5, 0xf5, 0xdc).freeze
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Bisque = Color::RGB.new(0xff, 0xe4, 0xc4).freeze
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Black = Color::RGB.new(0, 0, 0).freeze
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BlanchedAlmond = Color::RGB.new(0xff, 0xeb, 0xcd).freeze
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Blue = Color::RGB.new(0x00, 0x00, 0xff).freeze
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BlueViolet = Color::RGB.new(0x8a, 0x2b, 0xe2).freeze
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Brown = Color::RGB.new(0xa5, 0x2a, 0x2a).freeze
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Burlywood = Color::RGB.new(0xde, 0xb8, 0x87).freeze
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BurlyWood = Burlywood
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CadetBlue = Color::RGB.new(0x5f, 0x9e, 0xa0).freeze
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Chartreuse = Color::RGB.new(0x7f, 0xff, 0x00).freeze
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Chocolate = Color::RGB.new(0xd2, 0x69, 0x1e).freeze
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Coral = Color::RGB.new(0xff, 0x7f, 0x50).freeze
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CornflowerBlue = Color::RGB.new(0x64, 0x95, 0xed).freeze
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Cornsilk = Color::RGB.new(0xff, 0xf8, 0xdc).freeze
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Crimson = Color::RGB.new(0xdc, 0x14, 0x3c).freeze
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Cyan = Color::RGB.new(0x00, 0xff, 0xff).freeze
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DarkBlue = Color::RGB.new(0x00, 0x00, 0x8b).freeze
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DarkCyan = Color::RGB.new(0x00, 0x8b, 0x8b).freeze
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DarkGoldenrod = Color::RGB.new(0xb8, 0x86, 0x0b).freeze
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DarkGoldenRod = DarkGoldenrod
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DarkGray = Color::RGB.new(0xa9, 0xa9, 0xa9).freeze
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DarkGreen = Color::RGB.new(0x00, 0x64, 0x00).freeze
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DarkGrey = DarkGray
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DarkKhaki = Color::RGB.new(0xbd, 0xb7, 0x6b).freeze
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DarkMagenta = Color::RGB.new(0x8b, 0x00, 0x8b).freeze
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DarkoliveGreen = Color::RGB.new(0x55, 0x6b, 0x2f).freeze
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DarkOliveGreen = DarkoliveGreen
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Darkorange = Color::RGB.new(0xff, 0x8c, 0x00).freeze
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DarkOrange = Darkorange
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DarkOrchid = Color::RGB.new(0x99, 0x32, 0xcc).freeze
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DarkRed = Color::RGB.new(0x8b, 0x00, 0x00).freeze
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Darksalmon = Color::RGB.new(0xe9, 0x96, 0x7a).freeze
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DarkSalmon = Darksalmon
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DarkSeaGreen = Color::RGB.new(0x8f, 0xbc, 0x8f).freeze
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DarkSlateBlue = Color::RGB.new(0x48, 0x3d, 0x8b).freeze
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DarkSlateGray = Color::RGB.new(0x2f, 0x4f, 0x4f).freeze
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DarkSlateGrey = DarkSlateGray
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DarkTurquoise = Color::RGB.new(0x00, 0xce, 0xd1).freeze
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DarkViolet = Color::RGB.new(0x94, 0x00, 0xd3).freeze
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DeepPink = Color::RGB.new(0xff, 0x14, 0x93).freeze
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DeepSkyBlue = Color::RGB.new(0x00, 0xbf, 0xbf).freeze
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DimGray = Color::RGB.new(0x69, 0x69, 0x69).freeze
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DimGrey = DimGray
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DodgerBlue = Color::RGB.new(0x1e, 0x90, 0xff).freeze
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Feldspar = Color::RGB.new(0xd1, 0x92, 0x75).freeze
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Firebrick = Color::RGB.new(0xb2, 0x22, 0x22).freeze
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FireBrick = Firebrick
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FloralWhite = Color::RGB.new(0xff, 0xfa, 0xf0).freeze
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ForestGreen = Color::RGB.new(0x22, 0x8b, 0x22).freeze
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Fuchsia = Color::RGB.new(0xff, 0x00, 0xff).freeze
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Gainsboro = Color::RGB.new(0xdc, 0xdc, 0xdc).freeze
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GhostWhite = Color::RGB.new(0xf8, 0xf8, 0xff).freeze
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Gold = Color::RGB.new(0xff, 0xd7, 0x00).freeze
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Goldenrod = Color::RGB.new(0xda, 0xa5, 0x20).freeze
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GoldenRod = Goldenrod
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Gray = Color::RGB.new(0x80, 0x80, 0x80).freeze
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Green = Color::RGB.new(0x00, 0x80, 0x00).freeze
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GreenYellow = Color::RGB.new(0xad, 0xff, 0x2f).freeze
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Grey = Gray
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Honeydew = Color::RGB.new(0xf0, 0xff, 0xf0).freeze
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HoneyDew = Honeydew
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HotPink = Color::RGB.new(0xff, 0x69, 0xb4).freeze
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IndianRed = Color::RGB.new(0xcd, 0x5c, 0x5c).freeze
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Indigo = Color::RGB.new(0x4b, 0x00, 0x82).freeze
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Ivory = Color::RGB.new(0xff, 0xff, 0xf0).freeze
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Khaki = Color::RGB.new(0xf0, 0xe6, 0x8c).freeze
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Lavender = Color::RGB.new(0xe6, 0xe6, 0xfa).freeze
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LavenderBlush = Color::RGB.new(0xff, 0xf0, 0xf5).freeze
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LawnGreen = Color::RGB.new(0x7c, 0xfc, 0x00).freeze
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LemonChiffon = Color::RGB.new(0xff, 0xfa, 0xcd).freeze
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LightBlue = Color::RGB.new(0xad, 0xd8, 0xe6).freeze
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LightCoral = Color::RGB.new(0xf0, 0x80, 0x80).freeze
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LightCyan = Color::RGB.new(0xe0, 0xff, 0xff).freeze
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LightGoldenrodYellow = Color::RGB.new(0xfa, 0xfa, 0xd2).freeze
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LightGoldenRodYellow = LightGoldenrodYellow
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LightGray = Color::RGB.new(0xd3, 0xd3, 0xd3).freeze
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LightGreen = Color::RGB.new(0x90, 0xee, 0x90).freeze
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LightGrey = LightGray
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LightPink = Color::RGB.new(0xff, 0xb6, 0xc1).freeze
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Lightsalmon = Color::RGB.new(0xff, 0xa0, 0x7a).freeze
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LightSalmon = Lightsalmon
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LightSeaGreen = Color::RGB.new(0x20, 0xb2, 0xaa).freeze
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LightSkyBlue = Color::RGB.new(0x87, 0xce, 0xfa).freeze
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LightSlateBlue = Color::RGB.new(0x84, 0x70, 0xff).freeze
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LightSlateGray = Color::RGB.new(0x77, 0x88, 0x99).freeze
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LightSlateGrey = LightSlateGray
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LightsteelBlue = Color::RGB.new(0xb0, 0xc4, 0xde).freeze
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LightSteelBlue = LightsteelBlue
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LightYellow = Color::RGB.new(0xff, 0xff, 0xe0).freeze
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Lime = Color::RGB.new(0x00, 0xff, 0x00).freeze
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LimeGreen = Color::RGB.new(0x32, 0xcd, 0x32).freeze
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Linen = Color::RGB.new(0xfa, 0xf0, 0xe6).freeze
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Magenta = Color::RGB.new(0xff, 0x00, 0xff).freeze
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Maroon = Color::RGB.new(0x80, 0x00, 0x00).freeze
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MediumAquamarine = Color::RGB.new(0x66, 0xcd, 0xaa).freeze
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MediumAquaMarine = MediumAquamarine
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MediumBlue = Color::RGB.new(0x00, 0x00, 0xcd).freeze
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MediumOrchid = Color::RGB.new(0xba, 0x55, 0xd3).freeze
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MediumPurple = Color::RGB.new(0x93, 0x70, 0xdb).freeze
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MediumSeaGreen = Color::RGB.new(0x3c, 0xb3, 0x71).freeze
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MediumSlateBlue = Color::RGB.new(0x7b, 0x68, 0xee).freeze
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MediumSpringGreen = Color::RGB.new(0x00, 0xfa, 0x9a).freeze
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MediumTurquoise = Color::RGB.new(0x48, 0xd1, 0xcc).freeze
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MediumVioletRed = Color::RGB.new(0xc7, 0x15, 0x85).freeze
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MidnightBlue = Color::RGB.new(0x19, 0x19, 0x70).freeze
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MintCream = Color::RGB.new(0xf5, 0xff, 0xfa).freeze
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MistyRose = Color::RGB.new(0xff, 0xe4, 0xe1).freeze
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Moccasin = Color::RGB.new(0xff, 0xe4, 0xb5).freeze
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NavajoWhite = Color::RGB.new(0xff, 0xde, 0xad).freeze
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Navy = Color::RGB.new(0x00, 0x00, 0x80).freeze
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OldLace = Color::RGB.new(0xfd, 0xf5, 0xe6).freeze
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Olive = Color::RGB.new(0x80, 0x80, 0x00).freeze
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Olivedrab = Color::RGB.new(0x6b, 0x8e, 0x23).freeze
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OliveDrab = Olivedrab
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Orange = Color::RGB.new(0xff, 0xa5, 0x00).freeze
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OrangeRed = Color::RGB.new(0xff, 0x45, 0x00).freeze
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Orchid = Color::RGB.new(0xda, 0x70, 0xd6).freeze
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PaleGoldenrod = Color::RGB.new(0xee, 0xe8, 0xaa).freeze
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PaleGoldenRod = PaleGoldenrod
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PaleGreen = Color::RGB.new(0x98, 0xfb, 0x98).freeze
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PaleTurquoise = Color::RGB.new(0xaf, 0xee, 0xee).freeze
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PaleVioletRed = Color::RGB.new(0xdb, 0x70, 0x93).freeze
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PapayaWhip = Color::RGB.new(0xff, 0xef, 0xd5).freeze
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Peachpuff = Color::RGB.new(0xff, 0xda, 0xb9).freeze
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PeachPuff = Peachpuff
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Peru = Color::RGB.new(0xcd, 0x85, 0x3f).freeze
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Pink = Color::RGB.new(0xff, 0xc0, 0xcb).freeze
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Plum = Color::RGB.new(0xdd, 0xa0, 0xdd).freeze
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PowderBlue = Color::RGB.new(0xb0, 0xe0, 0xe6).freeze
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Purple = Color::RGB.new(0x80, 0x00, 0x80).freeze
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Red = Color::RGB.new(0xff, 0x00, 0x00).freeze
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RosyBrown = Color::RGB.new(0xbc, 0x8f, 0x8f).freeze
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RoyalBlue = Color::RGB.new(0x41, 0x69, 0xe1).freeze
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SaddleBrown = Color::RGB.new(0x8b, 0x45, 0x13).freeze
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Salmon = Color::RGB.new(0xfa, 0x80, 0x72).freeze
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SandyBrown = Color::RGB.new(0xf4, 0xa4, 0x60).freeze
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SeaGreen = Color::RGB.new(0x2e, 0x8b, 0x57).freeze
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Seashell = Color::RGB.new(0xff, 0xf5, 0xee).freeze
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SeaShell = Seashell
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Sienna = Color::RGB.new(0xa0, 0x52, 0x2d).freeze
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Silver = Color::RGB.new(0xc0, 0xc0, 0xc0).freeze
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SkyBlue = Color::RGB.new(0x87, 0xce, 0xeb).freeze
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SlateBlue = Color::RGB.new(0x6a, 0x5a, 0xcd).freeze
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SlateGray = Color::RGB.new(0x70, 0x80, 0x90).freeze
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SlateGrey = SlateGray
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Snow = Color::RGB.new(0xff, 0xfa, 0xfa).freeze
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SpringGreen = Color::RGB.new(0x00, 0xff, 0x7f).freeze
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SteelBlue = Color::RGB.new(0x46, 0x82, 0xb4).freeze
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Tan = Color::RGB.new(0xd2, 0xb4, 0x8c).freeze
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Teal = Color::RGB.new(0x00, 0x80, 0x80).freeze
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Thistle = Color::RGB.new(0xd8, 0xbf, 0xd8).freeze
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Tomato = Color::RGB.new(0xff, 0x63, 0x47).freeze
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Turquoise = Color::RGB.new(0x40, 0xe0, 0xd0).freeze
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Violet = Color::RGB.new(0xee, 0x82, 0xee).freeze
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VioletRed = Color::RGB.new(0xd0, 0x20, 0x90).freeze
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Wheat = Color::RGB.new(0xf5, 0xde, 0xb3).freeze
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White = Color::RGB.new(0xff, 0xff, 0xff).freeze
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WhiteSmoke = Color::RGB.new(0xf5, 0xf5, 0xf5).freeze
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Yellow = Color::RGB.new(0xff, 0xff, 0x00).freeze
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YellowGreen = Color::RGB.new(0x9a, 0xcd, 0x32).freeze
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Gray10 = Grey10 = Color::RGB.from_percentage(10, 10, 10).freeze
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Gray20 = Grey20 = Color::RGB.from_percentage(20, 20, 20).freeze
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Gray30 = Grey30 = Color::RGB.from_percentage(30, 30, 30).freeze
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Gray40 = Grey40 = Color::RGB.from_percentage(40, 40, 40).freeze
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Gray50 = Grey50 = Color::RGB.from_percentage(50, 50, 50).freeze
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Gray60 = Grey60 = Color::RGB.from_percentage(60, 60, 60).freeze
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Gray70 = Grey70 = Color::RGB.from_percentage(70, 70, 70).freeze
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Gray80 = Grey80 = Color::RGB.from_percentage(80, 80, 80).freeze
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Gray90 = Grey90 = Color::RGB.from_percentage(90, 90, 90).freeze
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end
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data/lib/color/rgb.rb
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#--
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# Colour management with Ruby.
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#
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# Copyright 2005 Austin Ziegler
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# http://rubyforge.org/ruby-pdf/
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#
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# Licensed under a MIT-style licence.
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#
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# $Id$
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#++
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# An RGB colour object.
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class Color::RGB
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autoload :Metallic, "color/rgb/metallic"
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# The format of a DeviceRGB colour for PDF. In color-tools 2.0 this will
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# be removed from this package and added back as a modification by the
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# PDF::Writer package.
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PDF_FORMAT_STR = "%.3f %.3f %.3f %s"
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class << self
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# Creates an RGB colour object from percentages 0..100.
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#
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# Color::RGB.from_percentage(10, 20 30)
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def from_percentage(r = 0, g = 0, b = 0)
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from_fraction(r / 100.0, g / 100.0, b / 100.0)
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end
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# Creates an RGB colour object from fractional values 0..1.
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#
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# Color::RGB.from_fraction(.3, .2, .1)
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def from_fraction(r = 0.0, g = 0.0, b = 0.0)
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colour = Color::RGB.new
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colour.r = r
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colour.g = g
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colour.b = b
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colour
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end
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# Creates an RGB colour object from an HTML colour descriptor (e.g.,
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# <tt>"fed"</tt> or <tt>"#cabbed;"</tt>.
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#
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# Color::RGB.from_html("fed")
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# Color::RGB.from_html("#fed")
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# Color::RGB.from_html("#cabbed")
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# Color::RGB.from_html("cabbed")
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def from_html(html_colour)
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html_colour = html_colour.gsub(%r{[#;]}, '')
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case html_colour.size
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when 3
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colours = html_colour.scan(%r{[0-9A-Fa-f]}).map { |el| (el * 2).to_i(16) }
|
53
|
+
when 6
|
54
|
+
colours = html_colour.scan(%r<[0-9A-Fa-f]{2}>).map { |el| el.to_i(16) }
|
55
|
+
else
|
56
|
+
raise ArgumentError
|
57
|
+
end
|
58
|
+
Color::RGB.new(*colours)
|
59
|
+
end
|
60
|
+
end
|
61
|
+
|
62
|
+
# Compares the other colour to this one. The other colour will be
|
63
|
+
# converted to RGB before comparison, so the comparison between a RGB
|
64
|
+
# colour and a non-RGB colour will be approximate and based on the other
|
65
|
+
# colour's default #to_rgb conversion. If there is no #to_rgb
|
66
|
+
# conversion, this will raise an exception. This will report that two
|
67
|
+
# RGB colours are equivalent if all component values are within 1e-4
|
68
|
+
# (0.0001) of each other.
|
69
|
+
def ==(other)
|
70
|
+
other = other.to_rgb
|
71
|
+
other.kind_of?(Color::RGB) and
|
72
|
+
((@r - other.r).abs <= 1e-4) and
|
73
|
+
((@g - other.g).abs <= 1e-4) and
|
74
|
+
((@b - other.b).abs <= 1e-4)
|
75
|
+
end
|
76
|
+
|
77
|
+
# Creates an RGB colour object from the standard range 0..255.
|
78
|
+
#
|
79
|
+
# Color::RGB.new(32, 64, 128)
|
80
|
+
# Color::RGB.new(0x20, 0x40, 0x80)
|
81
|
+
def initialize(r = 0, g = 0, b = 0)
|
82
|
+
@r = r / 255.0
|
83
|
+
@g = g / 255.0
|
84
|
+
@b = b / 255.0
|
85
|
+
end
|
86
|
+
|
87
|
+
# Present the colour as a DeviceRGB fill colour string for PDF. This
|
88
|
+
# will be removed from the default package in color-tools 2.0.
|
89
|
+
def pdf_fill
|
90
|
+
PDF_FORMAT_STR % [ @r, @g, @b, "rg" ]
|
91
|
+
end
|
92
|
+
|
93
|
+
# Present the colour as a DeviceRGB stroke colour string for PDF. This
|
94
|
+
# will be removed from the default package in color-tools 2.0.
|
95
|
+
def pdf_stroke
|
96
|
+
PDF_FORMAT_STR % [ @r, @g, @b, "RG" ]
|
97
|
+
end
|
98
|
+
|
99
|
+
# Present the colour as an HTML/CSS colour string.
|
100
|
+
def html
|
101
|
+
r = (@r * 255).round
|
102
|
+
r = 255 if r > 255
|
103
|
+
|
104
|
+
g = (@g * 255).round
|
105
|
+
g = 255 if g > 255
|
106
|
+
|
107
|
+
b = (@b * 255).round
|
108
|
+
b = 255 if b > 255
|
109
|
+
|
110
|
+
"#%02x%02x%02x" % [ r, g, b ]
|
111
|
+
end
|
112
|
+
|
113
|
+
# Converts the RGB colour to CMYK. Most colour experts strongly suggest
|
114
|
+
# that this is not a good idea (some even suggesting that it's a very
|
115
|
+
# bad idea). CMYK represents additive percentages of inks on white
|
116
|
+
# paper, whereas RGB represents mixed colour intensities on a black
|
117
|
+
# screen.
|
118
|
+
#
|
119
|
+
# However, the colour conversion can be done. The basic method is
|
120
|
+
# multi-step:
|
121
|
+
#
|
122
|
+
# 1. Convert the R, G, and B components to C, M, and Y components.
|
123
|
+
# c = 1.0 � r
|
124
|
+
# m = 1.0 � g
|
125
|
+
# y = 1.0 � b
|
126
|
+
# 2. Compute the minimum amount of black (K) required to smooth the
|
127
|
+
# colour in inks.
|
128
|
+
# k = min(c, m, y)
|
129
|
+
# 3. Perform undercolour removal on the C, M, and Y components of the
|
130
|
+
# colours because less of each colour is needed for each bit of
|
131
|
+
# black. Also, regenerate the black (K) based on the undercolour
|
132
|
+
# removal so that the colour is more accurately represented in ink.
|
133
|
+
# c = min(1.0, max(0.0, c � UCR(k)))
|
134
|
+
# m = min(1.0, max(0.0, m � UCR(k)))
|
135
|
+
# y = min(1.0, max(0.0, y � UCR(k)))
|
136
|
+
# k = min(1.0, max(0.0, BG(k)))
|
137
|
+
#
|
138
|
+
# The undercolour removal function and the black generation functions
|
139
|
+
# return a value based on the brightness of the RGB colour.
|
140
|
+
def to_cmyk
|
141
|
+
c = 1.0 - @r.to_f
|
142
|
+
m = 1.0 - @g.to_f
|
143
|
+
y = 1.0 - @b.to_f
|
144
|
+
|
145
|
+
k = [c, m, y].min
|
146
|
+
k = k - (k * brightness)
|
147
|
+
|
148
|
+
c = [1.0, [0.0, c - k].max].min
|
149
|
+
m = [1.0, [0.0, m - k].max].min
|
150
|
+
y = [1.0, [0.0, y - k].max].min
|
151
|
+
k = [1.0, [0.0, k].max].min
|
152
|
+
|
153
|
+
Color::CMYK.from_fraction(c, m, y, k)
|
154
|
+
end
|
155
|
+
|
156
|
+
def to_rgb(ignored = nil)
|
157
|
+
self
|
158
|
+
end
|
159
|
+
|
160
|
+
# Returns the YIQ (NTSC) colour encoding of the RGB value.
|
161
|
+
def to_yiq
|
162
|
+
y = (@r * 0.299) + (@g * 0.587) + (@b * 0.114)
|
163
|
+
i = (@r * 0.596) + (@g * -0.275) + (@b * -0.321)
|
164
|
+
q = (@r * 0.212) + (@g * -0.523) + (@b * 0.311)
|
165
|
+
Color::YIQ.from_fraction(y, i, q)
|
166
|
+
end
|
167
|
+
|
168
|
+
# Returns the HSL colour encoding of the RGB value.
|
169
|
+
def to_hsl
|
170
|
+
min = [ @r, @g, @b ].min
|
171
|
+
max = [ @r, @g, @b ].max
|
172
|
+
delta = (max - min).to_f
|
173
|
+
|
174
|
+
lum = (max + min) / 2.0
|
175
|
+
|
176
|
+
if delta <= 1e-5 # close to 0.0, so it's a grey
|
177
|
+
hue = 0
|
178
|
+
sat = 0
|
179
|
+
else
|
180
|
+
if (lum - 0.5) <= 1e-5
|
181
|
+
sat = delta / (max + min).to_f
|
182
|
+
else
|
183
|
+
sat = delta / (2 - max - min).to_f
|
184
|
+
end
|
185
|
+
|
186
|
+
if @r == max
|
187
|
+
hue = (@g - @b) / delta.to_f
|
188
|
+
elsif @g == max
|
189
|
+
hue = (2.0 + @b - @r) / delta.to_f
|
190
|
+
elsif (@b - max) <= 1e-5
|
191
|
+
hue = (4.0 + @r - @g) / delta.to_f
|
192
|
+
end
|
193
|
+
hue /= 6.0
|
194
|
+
|
195
|
+
hue += 1 if hue < 0
|
196
|
+
hue -= 1 if hue > 1
|
197
|
+
end
|
198
|
+
Color::HSL.from_fraction(hue, sat, lum)
|
199
|
+
end
|
200
|
+
|
201
|
+
# Mix the RGB hue with White so that the RGB hue is the specified
|
202
|
+
# percentage of the resulting colour. Strictly speaking, this isn't a
|
203
|
+
# darken_by operation.
|
204
|
+
def lighten_by(percent)
|
205
|
+
mix_with(White, percent)
|
206
|
+
end
|
207
|
+
|
208
|
+
# Mix the RGB hue with Black so that the RGB hue is the specified
|
209
|
+
# percentage of the resulting colour. Strictly speaking, this isn't a
|
210
|
+
# darken_by operation.
|
211
|
+
def darken_by(percent)
|
212
|
+
mix_with(Black, percent)
|
213
|
+
end
|
214
|
+
|
215
|
+
# Mix the mask colour (which must be an RGB object) with the current
|
216
|
+
# colour at the stated opacity percentage (0..100).
|
217
|
+
def mix_with(mask, opacity)
|
218
|
+
opacity /= 100.0
|
219
|
+
rgb = self.dup
|
220
|
+
|
221
|
+
rgb.r = (@r * opacity) + (mask.r * (1 - opacity))
|
222
|
+
rgb.g = (@g * opacity) + (mask.g * (1 - opacity))
|
223
|
+
rgb.b = (@b * opacity) + (mask.b * (1 - opacity))
|
224
|
+
|
225
|
+
rgb
|
226
|
+
end
|
227
|
+
|
228
|
+
# Returns the brightness value for a colour, a number between 0..1.
|
229
|
+
# Based on the Y value of YIQ encoding, representing luminosity, or
|
230
|
+
# perceived brightness.
|
231
|
+
#
|
232
|
+
# This may be modified in a future version of color-tools to use the
|
233
|
+
# luminosity value of HSL.
|
234
|
+
def brightness
|
235
|
+
to_yiq.y
|
236
|
+
end
|
237
|
+
def to_grayscale
|
238
|
+
Color::GrayScale.from_fraction(to_hsl.l)
|
239
|
+
end
|
240
|
+
|
241
|
+
alias to_greyscale to_grayscale
|
242
|
+
|
243
|
+
# Returns a new colour with the brightness adjusted by the specified
|
244
|
+
# percentage. Negative percentages will darken the colour; positive
|
245
|
+
# percentages will brighten the colour.
|
246
|
+
#
|
247
|
+
# Color::RGB::DarkBlue.adjust_brightness(10)
|
248
|
+
# Color::RGB::DarkBlue.adjust_brightness(-10)
|
249
|
+
def adjust_brightness(percent)
|
250
|
+
percent /= 100.0
|
251
|
+
percent += 1.0
|
252
|
+
percent = [ percent, 2.0 ].min
|
253
|
+
percent = [ 0.0, percent ].max
|
254
|
+
|
255
|
+
hsl = to_hsl
|
256
|
+
hsl.l *= percent
|
257
|
+
hsl.to_rgb
|
258
|
+
end
|
259
|
+
|
260
|
+
# Returns a new colour with the saturation adjusted by the specified
|
261
|
+
# percentage. Negative percentages will reduce the saturation; positive
|
262
|
+
# percentages will increase the saturation.
|
263
|
+
#
|
264
|
+
# Color::RGB::DarkBlue.adjust_saturation(10)
|
265
|
+
# Color::RGB::DarkBlue.adjust_saturation(-10)
|
266
|
+
def adjust_saturation(percent)
|
267
|
+
percent /= 100.0
|
268
|
+
percent += 1.0
|
269
|
+
percent = [ percent, 2.0 ].min
|
270
|
+
percent = [ 0.0, percent ].max
|
271
|
+
|
272
|
+
hsl = to_hsl
|
273
|
+
hsl.s *= percent
|
274
|
+
hsl.to_rgb
|
275
|
+
end
|
276
|
+
|
277
|
+
# Returns a new colour with the hue adjusted by the specified
|
278
|
+
# percentage. Negative percentages will reduce the hue; positive
|
279
|
+
# percentages will increase the hue.
|
280
|
+
#
|
281
|
+
# Color::RGB::DarkBlue.adjust_hue(10)
|
282
|
+
# Color::RGB::DarkBlue.adjust_hue(-10)
|
283
|
+
def adjust_hue(percent)
|
284
|
+
percent /= 100.0
|
285
|
+
percent += 1.0
|
286
|
+
percent = [ percent, 2.0 ].min
|
287
|
+
percent = [ 0.0, percent ].max
|
288
|
+
|
289
|
+
hsl = to_hsl
|
290
|
+
hsl.h *= percent
|
291
|
+
hsl.to_rgb
|
292
|
+
end
|
293
|
+
|
294
|
+
attr_reader :r, :g, :b
|
295
|
+
|
296
|
+
def r=(rr) #:nodoc:
|
297
|
+
rr = 1.0 if rr > 1
|
298
|
+
rr = 0.0 if rr < 0
|
299
|
+
@r = rr
|
300
|
+
end
|
301
|
+
|
302
|
+
def g=(gg) #:nodoc:
|
303
|
+
gg = 1.0 if gg > 1
|
304
|
+
gg = 0.0 if gg < 0
|
305
|
+
@g = gg
|
306
|
+
end
|
307
|
+
|
308
|
+
def b=(bb) #:nodoc:
|
309
|
+
bb = 1.0 if bb > 1
|
310
|
+
bb = 0.0 if bb < 0
|
311
|
+
@b = bb
|
312
|
+
end
|
313
|
+
end
|
314
|
+
|
315
|
+
require 'color/rgb-colors'
|