rhythmmml 0.0.1

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checksums.yaml ADDED
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data/.gitignore ADDED
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+ /.bundle/
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+ /Gemfile.lock
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+ /pkg/
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+ /tmp/
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+
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+ *.wav
data/Gemfile ADDED
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+ source 'https://rubygems.org'
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+
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+ # Specify your gem's dependencies in rhythmmml.gemspec
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+ gemspec
data/LICENSE.txt ADDED
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+ Copyright (c) 2015 Masafumi Yokoyama <myokoym@gmail.com>
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+
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+ MIT License
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+
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+ Permission is hereby granted, free of charge, to any person obtaining
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+ a copy of this software and associated documentation files (the
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+ "Software"), to deal in the Software without restriction, including
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+ without limitation the rights to use, copy, modify, merge, publish,
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+ distribute, sublicense, and/or sell copies of the Software, and to
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+ permit persons to whom the Software is furnished to do so, subject to
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+ the following conditions:
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+
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+ The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README.md ADDED
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+ # Rhythmmml [![Gem Version](https://badge.fury.io/rb/rhythmmml.svg)](http://badge.fury.io/rb/rhythmmml)
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+
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+ A rhythm game for MML (Music Macro Language) by Gosu with Ruby.
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+
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+ ![Rhythmmml Demo](http://myokoym.net/public/rhythmmml-demo.png)
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+
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+ ## Dependencies
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+
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+ * [Gosu](https://www.libgosu.org/)
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+ * [mml2wav](https://github.com/myokoym/mml2wav)
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+ * [jstrait/wavefile](https://github.com/jstrait/wavefile)
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+
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+ ## Installation
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+
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+ $ gem install rhythmmml
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+
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+ ## Usage
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+
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+ $ rhythmmml XXX.mml
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+
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+ Or
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+
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+ $ echo 'MML TEXT' | rhythmmml
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+
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+ ## Example
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+
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+ $ echo 't100 cdercdergedcdedr' | rhythmmml
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+
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+ ## License
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+
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+ MIT License. See LICENSE.txt for details.
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+
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+ ## Contributing
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+
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+ 1. Fork it
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+ 2. Create your feature branch (`git checkout -b my-new-feature`)
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+ 3. Commit your changes (`git commit -am 'Add some feature'`)
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+ 4. Push to the branch (`git push origin my-new-feature`)
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+ 5. Create new Pull Request
data/Rakefile ADDED
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+ require "bundler/gem_tasks"
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+
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+ task :run do
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+ ruby("-I", "lib", "bin/rhythmmml")
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+ end
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+
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+ task :default => :run
data/bin/rhythmmml ADDED
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+ #!/usr/bin/env ruby
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+
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+ require "rhythmmml/command"
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+
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+ Rhythmmml::Command.run(ARGV)
Binary file
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+ require "optparse"
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+ require "rhythmmml/version"
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+ require "rhythmmml/game"
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+
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+ module Rhythmmml
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+ class Command
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+ def self.run(arguments)
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+ new(arguments).run
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+ end
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+
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+ def initialize(arguments)
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+ options = parse_options(arguments)
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+ mml = ARGF.readlines.join.split(/,/).first
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+ @game = Game.new(mml, options)
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+ end
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+
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+ def run
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+ @game.show
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+ end
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+
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+ private
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+ def parse_options(arguments)
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+ options = {}
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+
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+ parser = OptionParser.new("#{$0} INPUT_FILE")
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+ parser.version = VERSION
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+
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+ parser.on("--sampling_rate=RATE",
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+ "Specify sampling rate", Integer) do |rate|
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+ options[:sampling_rate] = rate
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+ end
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+ parser.on("--bpm=BPM",
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+ "Specify BPM (beats per minute)", Integer) do |bpm|
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+ options[:bpm] = bpm
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+ end
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+ parser.on("--octave_reverse",
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+ "Reverse octave sign (><) effects") do |boolean|
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+ options[:octave_reverse] = boolean
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+ end
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+ # TODO: support stereo
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+ #parser.on("--channel_delimiter=DELIMITER",
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+ # "Specify channel delimiter") do |delimiter|
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+ # options[:channel_delimiter] = delimiter
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+ #end
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+ parser.parse!(arguments)
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+
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+ unless File.pipe?('/dev/stdin') || IO.select([ARGF], nil, nil, 0)
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+ puts(parser.help)
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+ exit(true)
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+ end
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+
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+ options
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+ end
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+ end
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+ end
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+ require "rhythmmml/z_order"
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+
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+ module Rhythmmml
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+ module Figure
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+ module Base
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+ def initialize(window, options={})
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+ @window = window
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+ @color = options[:color] || Gosu::Color::WHITE
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+ @z_order = options[:z_order] || ZOrder::FIGURE
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+ end
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+ end
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+
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+ class Bar
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+ include Base
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+
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+ def initialize(window, x1, y1, x2, y2, options={})
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+ super(window, options)
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+ @x1 = x1
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+ @y1 = y1
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+ @x2 = x2
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+ @y2 = y2
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+ end
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+
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+ def draw
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+ @window.draw_line(@x1, @y1, @color,
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+ @x2, @y2, @color,
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+ @z_order)
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+ end
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+ end
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+ end
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+ end
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+ require "gosu"
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+ require "gosu/swig_patches"
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+ require "gosu/patches"
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+ require "rhythmmml/scene"
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+
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+ module Rhythmmml
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+ class Game < Gosu::Window
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+ attr_reader :mml, :options, :scenes
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+ def initialize(mml, options={})
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+ super(640, 480, false)
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+ self.caption = "Rhythmmml"
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+ @mml = mml
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+ @options = options
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+ @options[:font_dir] ||= File.expand_path("../../../data/fonts", __FILE__)
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+ @scenes = []
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+ @scenes << Scene::Title.new(self)
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+ end
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+
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+ def update
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+ current_scene.update
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+ end
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+
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+ def draw
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+ current_scene.draw
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+ end
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+
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+ def button_down(id)
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+ case id
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+ when Gosu::KbEscape
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+ close
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+ else
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+ current_scene.button_down(id)
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+ end
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+ end
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+
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+ private
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+ def current_scene
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+ @scenes[0]
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+ end
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+ end
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+ end
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+ require "rhythmmml/z_order"
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+
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+ module Rhythmmml
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+ module Object
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+ module Base
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+ attr_reader :x, :y
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+ def initialize(window, x, y, options={})
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+ @window = window
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+ @x = x
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+ @y = y
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+ @color = options[:color] || Gosu::Color::WHITE
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+ @z_order = options[:z_order] || ZOrder::OBJECT
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+ @font_name = options[:font_name] || "PressStart2P"
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+ @font_path = File.join(@window.options[:font_dir],
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+ "#{@font_name}.ttf")
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+ @font_size = options[:font_size] || 24
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+ @font = Gosu::Font.new(@window,
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+ @font_path,
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+ @font_size)
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+ end
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+
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+ def update
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+ end
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+
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+ def draw
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+ end
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+
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+ def draw_rectangle(x1, y1, x2, y2, color, z)
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+ @window.draw_quad(x1, y1, color,
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+ x2, y1, color,
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+ x2, y2, color,
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+ x1, y2, color,
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+ z)
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+ end
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+ end
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+
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+ class Rhythm
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+ include Base
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+
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+ attr_reader :info
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+ def initialize(window, x, y, info, options={})
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+ super(window, x, y, options)
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+ @info = info
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+ @width2 = @window.width * 0.1 / 2
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+ @height2 = @window.height * 0.02 / 2
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+ end
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+
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+ def update
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+ @y += 1
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+ end
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+
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+ def draw
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+ x1 = @x - @width2
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+ y1 = @y - @height2
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+ x2 = @x + @width2
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+ y2 = @y + @height2
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+ draw_rectangle(x1, y1, x2, y2, @color, @z_order)
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+ end
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+ end
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+
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+ class Info
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+ include Base
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+
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+ attr_accessor :score
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+ def initialize(window, x, y, options={})
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+ super
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+ @score = 0
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+ end
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+
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+ def draw
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+ @font.draw("SCORE:", @x, @y, @z_order)
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+ @font.draw("%08d" % @score, @x, @y + @font_size, @z_order)
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+ end
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+ end
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+ end
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+ end
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+ require "mml2wav"
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+
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+ module Rhythmmml
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+ class Parser
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+ def initialize(sounds, sampling_rate, options={})
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+ pattern = /T\d+|V\d+|L\d+|[A-GR][#+-]?\d*\.?|O\d+|[><]|./i
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+ @sounds = sounds.scan(pattern)
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+ @sampling_rate = sampling_rate
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+ @bpm = options[:bpm] || 120
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+ @velocity = options[:velocity] || 5
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+ @octave = options[:octave] || 4
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+ @default_length = options[:default_length] || 4.0
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+ @octave_reverse = options[:octave_reverse] || false
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+ @cursor = 0
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+ end
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+
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+ def parse
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+ rhythm_infos = []
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+ @cursor.upto(@sounds.size - 1) do |i|
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+ sound = @sounds[i]
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+ base_sec = 60.0 * 4
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+ length = @default_length
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+ case sound
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+ when /\AT(\d+)/i
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+ @bpm = $1.to_i
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+ next
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+ when /\AV(\d+)/i
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+ @velocity = $1.to_i
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+ next
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+ when /\AL(\d+)/i
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+ @default_length = $1.to_f
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+ next
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+ when /\A([A-GR][#+-]?)(\d+)(\.)?/i
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+ length = $2.to_f
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+ sound = $1
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+ length = @default_length / 1.5 if $3
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+ when /\AO(\d+)/i
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+ @octave = $1.to_i
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+ next
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+ when "<"
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+ @octave += @octave_reverse ? -1 : 1
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+ next
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+ when ">"
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+ @octave -= @octave_reverse ? -1 : 1
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+ next
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+ end
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+ sec = base_sec / length / @bpm
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+ amplitude = @velocity.to_f / 10
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+ frequency = Mml2wav::Scale::FREQUENCIES[sound.downcase]
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+ next unless frequency
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+ frequency *= (2 ** @octave)
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+ rhythm_infos << [sound.downcase, sec, [frequency, @sampling_rate, sec, amplitude]]
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+ @cursor = i + 1
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+ end
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+ rhythm_infos
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+ end
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+ end
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+ end
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+ require "gosu"
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+ require "mml2wav"
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+ require "wavefile"
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+ require "tempfile"
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+ require "rhythmmml/object"
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+ require "rhythmmml/figure"
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+ require "rhythmmml/parser"
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+ require "rhythmmml/z_order"
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+
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+ module Rhythmmml
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+ module Scene
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+ module Base
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+ def initialize(window)
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+ @window = window
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+ @font_path = File.join(@window.options[:font_dir],
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+ "PressStart2P.ttf")
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+ @objects = []
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+ @figures = []
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+ end
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+
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+ def update
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+ @objects.each {|object| object.update }
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+ end
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+
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+ def draw
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+ @objects.each {|object| object.draw }
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+ @figures.each {|figure| figure.draw }
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+ end
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+
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+ def button_down(id)
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+ end
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+ end
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+
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+ class Title
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+ include Base
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+
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+ def initialize(window)
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+ super
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+ @title = Gosu::Image.from_text(@window,
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+ "Rhythmmml",
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+ @font_path,
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+ 64,
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+ 4,
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+ @window.width,
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+ :center)
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+ @guide = Gosu::Image.from_text(@window,
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+ "press enter",
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+ @font_path,
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+ 36,
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+ 4,
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+ @window.width,
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+ :center)
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+ @guide_color = Gosu::Color::WHITE
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+ end
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+
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+ def update
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+ super
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+ if Time.now.sec % 2 == 0
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+ @guide_color = Gosu::Color::WHITE
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+ else
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+ @guide_color = Gosu::Color::GRAY
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+ end
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+ end
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+
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+ def draw
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+ super
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+ @title.draw(0, @window.height * 0.2, ZOrder::TEXT)
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+ @guide.draw(0, @window.height * 0.6, ZOrder::TEXT,
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+ 1, 1, @guide_color)
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+ end
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+
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+ def button_down(id)
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+ case id
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+ when Gosu::KbReturn
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+ @window.scenes.unshift(Main.new(@window))
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+ end
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+ end
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+ end
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+
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+ class Main
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+ include Base
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+
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+ def initialize(window)
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+ super
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+ @rhythms = []
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+ @sampling_rate = @window.options[:sampling_rate] || 22050
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+ rhythm_infos = Parser.new(@window.mml, @sampling_rate, @window.options).parse
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+ y = 0
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+ rhythm_infos.each do |rhythm_info|
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+ scale = rhythm_info[0]
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+ x_space = @window.width / 8
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+ case scale
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+ when /r/i
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+ y -= rhythm_info[1] * 60
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+ next
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+ when /c/i
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+ x = x_space * 1
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+ when /d/i
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+ x = x_space * 2
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+ when /e/i
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+ x = x_space * 3
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+ when /f/i
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+ x = x_space * 4
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+ when /g/i
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+ x = x_space * 5
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+ when /a/i
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+ x = x_space * 6
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+ when /b/i
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+ x = x_space * 7
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+ end
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+ rhythm = Object::Rhythm.new(@window, x, y, rhythm_info)
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+ @rhythms << rhythm
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+ @objects << rhythm
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+ y -= rhythm_info[1] * 60
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+ end
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+
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+ @info = Object::Info.new(@window, @window.width * 0.7, 0)
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+ @objects << @info
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+
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+ @bar_y = @window.height * 0.8
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+ @bar = Figure::Bar.new(@window,
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+ 0, @bar_y,
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+ @window.width, @bar_y)
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+ @figures << @bar
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+ @format = WaveFile::Format.new(:mono, :pcm_8, @sampling_rate)
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+ @buffer_format = WaveFile::Format.new(:mono, :float, @sampling_rate)
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+
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+ @guide = Gosu::Image.from_text(@window,
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+ "press space key",
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+ @font_path,
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+ 20,
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+ 4,
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+ @window.width,
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+ :center)
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+ end
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+
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+ def update
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+ super
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+ end
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+
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+ def draw
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+ super
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+ @guide.draw(0, @window.height * 0.9, ZOrder::TEXT)
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+ end
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+
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+ def button_down(id)
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+ case id
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+ when Gosu::KbQ
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+ @window.scenes.shift
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+ when Gosu::KbSpace
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+ @rhythms.each do |rhythm|
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+ distance = (@bar_y - rhythm.y).abs
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+ if distance < 10
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+ @info.score += 10 - distance
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+ Tempfile.open(["rhythmmml", ".wav"]) do |tempfile|
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+ WaveFile::Writer.new(tempfile, @format) do |writer|
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+ samples = sine_wave(*rhythm.info[2])
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+ buffer = WaveFile::Buffer.new(samples, @buffer_format)
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+ writer.write(buffer)
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+ end
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+ Gosu::Sample.new(@window, tempfile.path).play
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+ end
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+ @objects.delete(rhythm)
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+ @rhythms.delete(rhythm)
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+ break
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+ end
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+ end
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+ end
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+ end
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+
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+ private
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+ def sine_wave(frequency, sampling_rate, sec, amplitude=0.5)
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+ max = sampling_rate * sec
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+ if frequency == 0
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+ return Array.new(max) { 0.0 }
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+ end
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+ base_x = 2.0 * Math::PI * frequency / sampling_rate
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+ 1.upto(max).collect do |n|
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+ amplitude * Math.sin(base_x * n)
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+ end
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+ end
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+ end
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+ end
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+ end
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+ module Rhythmmml
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+ VERSION = "0.0.1"
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+ end
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+ module Rhythmmml
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+ module ZOrder
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+ [
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+ :BACK,
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+ :FIGURE,
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+ :OBJECT,
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+ :TEXT,
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+ ].each_with_index do |type, i|
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+ const_set(type, i)
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+ end
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+ end
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+ end
data/lib/rhythmmml.rb ADDED
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+ require "rhythmmml/scale"
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+ require "rhythmmml/version"
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+ require "rhythmmml/wave"
data/rhythmmml.gemspec ADDED
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+ # coding: utf-8
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+ lib = File.expand_path('../lib', __FILE__)
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+ $LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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+ require 'rhythmmml/version'
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+
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+ Gem::Specification.new do |spec|
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+ spec.name = "rhythmmml"
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+ spec.version = Rhythmmml::VERSION
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+ spec.authors = ["Masafumi Yokoyama"]
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+ spec.email = ["myokoym@gmail.com"]
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+ spec.description = %q{A rhythm game for MML (Music Macro Language) by Gosu.}
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+ spec.summary = spec.description
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+ spec.homepage = "https://github.com/myokoym/rhythmmml"
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+ spec.license = "MIT"
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+
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+ spec.files = `git ls-files`.split($/)
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+ spec.executables = spec.files.grep(%r{^bin/}) {|f| File.basename(f) }
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+ spec.test_files = spec.files.grep(%r{^(test|spec|features)/})
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+ spec.require_paths = ["lib"]
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+
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+ spec.add_runtime_dependency("gosu")
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+ spec.add_runtime_dependency("mml2wav")
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+
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+ spec.add_development_dependency("bundler")
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+ spec.add_development_dependency("rake")
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+ end
metadata ADDED
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+ --- !ruby/object:Gem::Specification
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+ name: rhythmmml
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+ version: !ruby/object:Gem::Version
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+ version: 0.0.1
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+ platform: ruby
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+ authors:
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+ - Masafumi Yokoyama
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+ autorequire:
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+ bindir: bin
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+ cert_chain: []
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+ date: 2015-04-29 00:00:00.000000000 Z
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+ dependencies:
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+ - !ruby/object:Gem::Dependency
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+ name: gosu
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ type: :runtime
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ - !ruby/object:Gem::Dependency
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+ name: mml2wav
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ type: :runtime
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+ prerelease: false
36
+ version_requirements: !ruby/object:Gem::Requirement
37
+ requirements:
38
+ - - ">="
39
+ - !ruby/object:Gem::Version
40
+ version: '0'
41
+ - !ruby/object:Gem::Dependency
42
+ name: bundler
43
+ requirement: !ruby/object:Gem::Requirement
44
+ requirements:
45
+ - - ">="
46
+ - !ruby/object:Gem::Version
47
+ version: '0'
48
+ type: :development
49
+ prerelease: false
50
+ version_requirements: !ruby/object:Gem::Requirement
51
+ requirements:
52
+ - - ">="
53
+ - !ruby/object:Gem::Version
54
+ version: '0'
55
+ - !ruby/object:Gem::Dependency
56
+ name: rake
57
+ requirement: !ruby/object:Gem::Requirement
58
+ requirements:
59
+ - - ">="
60
+ - !ruby/object:Gem::Version
61
+ version: '0'
62
+ type: :development
63
+ prerelease: false
64
+ version_requirements: !ruby/object:Gem::Requirement
65
+ requirements:
66
+ - - ">="
67
+ - !ruby/object:Gem::Version
68
+ version: '0'
69
+ description: A rhythm game for MML (Music Macro Language) by Gosu.
70
+ email:
71
+ - myokoym@gmail.com
72
+ executables:
73
+ - rhythmmml
74
+ extensions: []
75
+ extra_rdoc_files: []
76
+ files:
77
+ - ".gitignore"
78
+ - Gemfile
79
+ - LICENSE.txt
80
+ - README.md
81
+ - Rakefile
82
+ - bin/rhythmmml
83
+ - data/fonts/PressStart2P.ttf
84
+ - lib/rhythmmml.rb
85
+ - lib/rhythmmml/command.rb
86
+ - lib/rhythmmml/figure.rb
87
+ - lib/rhythmmml/game.rb
88
+ - lib/rhythmmml/object.rb
89
+ - lib/rhythmmml/parser.rb
90
+ - lib/rhythmmml/scene.rb
91
+ - lib/rhythmmml/version.rb
92
+ - lib/rhythmmml/z_order.rb
93
+ - rhythmmml.gemspec
94
+ homepage: https://github.com/myokoym/rhythmmml
95
+ licenses:
96
+ - MIT
97
+ metadata: {}
98
+ post_install_message:
99
+ rdoc_options: []
100
+ require_paths:
101
+ - lib
102
+ required_ruby_version: !ruby/object:Gem::Requirement
103
+ requirements:
104
+ - - ">="
105
+ - !ruby/object:Gem::Version
106
+ version: '0'
107
+ required_rubygems_version: !ruby/object:Gem::Requirement
108
+ requirements:
109
+ - - ">="
110
+ - !ruby/object:Gem::Version
111
+ version: '0'
112
+ requirements: []
113
+ rubyforge_project:
114
+ rubygems_version: 2.4.5
115
+ signing_key:
116
+ specification_version: 4
117
+ summary: A rhythm game for MML (Music Macro Language) by Gosu.
118
+ test_files: []
119
+ has_rdoc: