rgame 0.2.0 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +144 -1
- data/README.md +67 -65
- data/docs/api/README.md +86 -82
- data/docs/api/app.md +125 -68
- data/docs/api/assets.md +203 -165
- data/docs/api/audio.md +130 -89
- data/docs/api/cli.md +259 -0
- data/docs/api/components.md +1032 -265
- data/docs/api/drawing.md +160 -160
- data/docs/api/examples.md +263 -0
- data/docs/api/game.md +149 -50
- data/docs/api/images.md +39 -39
- data/docs/api/input.md +226 -148
- data/docs/api/internals.md +241 -62
- data/docs/api/localization.md +285 -0
- data/docs/api/scene_graph.md +397 -244
- data/docs/api/signals.md +81 -76
- data/docs/api/systems.md +186 -73
- data/docs/api/text.md +58 -41
- data/docs/api/tile_maps.md +237 -0
- data/docs/api/toolbox.md +395 -146
- data/docs/api/ui.md +883 -54
- data/docs/api/values.md +216 -33
- data/examples/assets/README.md +322 -0
- data/examples/assets/blip.ogg +0 -0
- data/examples/assets/glyphs.json +5 -0
- data/examples/assets/glyphs.png +0 -0
- data/examples/assets/hero.json +12 -0
- data/examples/assets/hero.png +0 -0
- data/examples/assets/icons.json +13 -0
- data/examples/assets/icons.png +0 -0
- data/examples/assets/music.ogg +0 -0
- data/examples/assets/skills.json +10 -0
- data/examples/assets/skills.png +0 -0
- data/examples/assets/tileset.png +0 -0
- data/examples/assets/tileset.tsx +65 -0
- data/examples/assets/town.tmx +26 -0
- data/examples/assets/ui.json +11 -0
- data/examples/assets/ui.png +0 -0
- data/examples/collision/locales/en.yml +8 -0
- data/examples/collision/main.rb +316 -0
- data/examples/collision_tiles/locales/en.yml +9 -0
- data/examples/collision_tiles/main.rb +274 -0
- data/examples/fullscreen/locales/en.yml +10 -0
- data/examples/fullscreen/main.rb +216 -0
- data/examples/game_menu/locales/en.yml +8 -0
- data/examples/game_menu/main.rb +170 -0
- data/examples/input_glyphs/locales/en.yml +14 -0
- data/examples/input_glyphs/main.rb +213 -0
- data/examples/jump_topdown/locales/en.yml +9 -0
- data/examples/jump_topdown/main.rb +178 -0
- data/examples/localization/locales/de.yml +12 -0
- data/examples/localization/locales/en.yml +13 -0
- data/examples/localization/main.rb +158 -0
- data/examples/menu_navigation/locales/en.yml +23 -0
- data/examples/menu_navigation/main.rb +365 -0
- data/examples/music/locales/en.yml +7 -0
- data/examples/music/main.rb +134 -0
- data/examples/pathfinding/locales/en.yml +17 -0
- data/examples/pathfinding/main.rb +298 -0
- data/examples/pooling/locales/en.yml +7 -0
- data/examples/pooling/main.rb +259 -0
- data/examples/quick_wheel/locales/en.yml +16 -0
- data/examples/quick_wheel/main.rb +184 -0
- data/examples/radial_menu/locales/en.yml +16 -0
- data/examples/radial_menu/main.rb +184 -0
- data/examples/save_load/locales/en.yml +11 -0
- data/examples/save_load/main.rb +207 -0
- data/examples/save_load_ids/locales/en.yml +11 -0
- data/examples/save_load_ids/main.rb +322 -0
- data/examples/scroll_map/locales/en.yml +4 -0
- data/examples/scroll_map/main.rb +140 -0
- data/examples/signals/locales/en.yml +6 -0
- data/examples/signals/main.rb +278 -0
- data/examples/skill_bar/locales/en.yml +14 -0
- data/examples/skill_bar/main.rb +159 -0
- data/examples/sound/locales/en.yml +6 -0
- data/examples/sound/main.rb +122 -0
- data/examples/split_screen/locales/en.yml +9 -0
- data/examples/split_screen/main.rb +304 -0
- data/examples/sprite/locales/en.yml +8 -0
- data/examples/sprite/main.rb +180 -0
- data/examples/timer/locales/en.yml +12 -0
- data/examples/timer/main.rb +273 -0
- data/examples/velocity/locales/en.yml +6 -0
- data/examples/velocity/main.rb +196 -0
- data/examples/walk/locales/en.yml +4 -0
- data/examples/walk/main.rb +99 -0
- data/exe/rgame +9 -0
- data/ext/rgame_core/app/app.c +33 -3
- data/ext/rgame_core/app/locale.c +67 -0
- data/ext/rgame_core/app/locale.h +28 -0
- data/ext/rgame_core/audio/audio.c +39 -2
- data/ext/rgame_core/example.rb +0 -49
- data/ext/rgame_core/extconf.rb +0 -125
- data/ext/rgame_core/include/rgame/core.h +38 -2
- data/ext/rgame_core/ruby/audio_ext.c +10 -5
- data/ext/rgame_core/ruby/core_ext.c +30 -7
- data/ext/rgame_core/ruby/core_ext.h +3 -0
- data/ext/rgame_core/ruby/locale_ext.c +44 -0
- data/ext/rgame_core/ruby/recording_ext.c +1 -1
- data/ext/rgame_core/ruby/renderer_ext.c +20 -20
- data/ext/rgame_util/extconf.rb +2 -20
- data/ext/rgame_util/route_search.c +305 -0
- data/ext/rgame_util/route_search.h +86 -0
- data/ext/rgame_util/route_search_ext.c +150 -0
- data/ext/rgame_util/solid_grid.c +58 -0
- data/ext/rgame_util/solid_grid.h +49 -0
- data/ext/rgame_util/solid_grid_ext.c +161 -0
- data/ext/rgame_util/tile_sweep.c +164 -0
- data/ext/rgame_util/tile_sweep.h +62 -0
- data/ext/rgame_util/tile_sweep_ext.c +155 -0
- data/ext/rgame_util/util_ext.c +3 -0
- data/ext/rgame_util/util_ext.h +15 -0
- data/lib/rgame/boot.rb +0 -10
- data/lib/rgame/cli/new_project.rb +139 -0
- data/lib/rgame/cli/templates/Gemfile.tt +23 -0
- data/lib/rgame/cli/templates/README.md.tt +93 -0
- data/lib/rgame/cli/templates/Rakefile.tt +9 -0
- data/lib/rgame/cli/templates/assets/locales/en.yml.tt +10 -0
- data/lib/rgame/cli/templates/game.rb.tt +23 -0
- data/lib/rgame/cli/templates/gitignore.tt +12 -0
- data/lib/rgame/cli/templates/main.rb.tt +11 -0
- data/lib/rgame/cli/templates/nodes/root.rb.tt +24 -0
- data/lib/rgame/cli/templates/rspec.tt +2 -0
- data/lib/rgame/cli/templates/rubocop.yml.tt +75 -0
- data/lib/rgame/cli/templates/ruby-version.tt +1 -0
- data/lib/rgame/cli/templates/spec/locales_spec.rb.tt +18 -0
- data/lib/rgame/cli/templates/spec/nodes/root_spec.rb.tt +18 -0
- data/lib/rgame/cli/templates/spec/spec_helper.rb.tt +37 -0
- data/lib/rgame/cli.rb +66 -0
- data/lib/rgame/core/app.rb +6 -44
- data/lib/rgame/core/asset_manager.rb +13 -31
- data/lib/rgame/core/audio.rb +37 -16
- data/lib/rgame/core/font.rb +0 -3
- data/lib/rgame/core/locale.rb +22 -0
- data/lib/rgame/core/nine_slice.rb +0 -21
- data/lib/rgame/core/renderer.rb +6 -63
- data/lib/rgame/core/sprite_sheet.rb +0 -3
- data/lib/rgame/core/tile_map_renderer.rb +2 -19
- data/lib/rgame/core/ui_atlas.rb +28 -13
- data/lib/rgame/core.rb +1 -8
- data/lib/rgame/engine/actor_blockers.rb +131 -0
- data/lib/rgame/engine/animation_set.rb +1 -0
- data/lib/rgame/engine/audio_director.rb +36 -6
- data/lib/rgame/engine/bounds_blockers.rb +74 -0
- data/lib/rgame/engine/camera.rb +3 -3
- data/lib/rgame/engine/circle_collider.rb +4 -2
- data/lib/rgame/engine/collision_box.rb +26 -1
- data/lib/rgame/engine/collision_system.rb +110 -22
- data/lib/rgame/engine/component.rb +34 -10
- data/lib/rgame/engine/components/action_trigger.rb +0 -1
- data/lib/rgame/engine/components/animated_sprite.rb +27 -25
- data/lib/rgame/engine/components/box_collider.rb +99 -0
- data/lib/rgame/engine/components/camera_follow.rb +6 -5
- data/lib/rgame/engine/components/character_body.rb +20 -61
- data/lib/rgame/engine/components/circle_collider.rb +47 -11
- data/lib/rgame/engine/components/collision_world.rb +159 -31
- data/lib/rgame/engine/components/despawn_offscreen.rb +24 -8
- data/lib/rgame/engine/components/feet_collider.rb +61 -0
- data/lib/rgame/engine/components/hop.rb +76 -0
- data/lib/rgame/engine/components/identity.rb +73 -0
- data/lib/rgame/engine/components/mover.rb +285 -0
- data/lib/rgame/engine/components/navigator.rb +145 -0
- data/lib/rgame/engine/components/path_follow.rb +123 -31
- data/lib/rgame/engine/components/player_controller.rb +5 -2
- data/lib/rgame/engine/components/pool.rb +1 -1
- data/lib/rgame/engine/components/screen_wrap.rb +33 -11
- data/lib/rgame/engine/components/sprite.rb +12 -6
- data/lib/rgame/engine/components/targeting.rb +9 -11
- data/lib/rgame/engine/components/thrust_controller.rb +1 -1
- data/lib/rgame/engine/components/tile_world.rb +41 -13
- data/lib/rgame/engine/components/timer.rb +1 -1
- data/lib/rgame/engine/components/velocity.rb +23 -7
- data/lib/rgame/engine/components/wander_controller.rb +6 -2
- data/lib/rgame/engine/components/world.rb +133 -0
- data/lib/rgame/engine/contact_set.rb +74 -0
- data/lib/rgame/engine/culling.rb +4 -6
- data/lib/rgame/engine/debug_overlay.rb +5 -11
- data/lib/rgame/engine/i18n/plural.rb +45 -0
- data/lib/rgame/engine/i18n/plural_rules.rb +82 -0
- data/lib/rgame/engine/i18n/template.rb +59 -0
- data/lib/rgame/engine/i18n.rb +276 -51
- data/lib/rgame/engine/input/action_mapper.rb +0 -26
- data/lib/rgame/engine/input/actions.rb +2 -8
- data/lib/rgame/engine/input/input_map.rb +39 -21
- data/lib/rgame/engine/nav_grid.rb +87 -0
- data/lib/rgame/engine/node2d.rb +248 -133
- data/lib/rgame/engine/path.rb +4 -6
- data/lib/rgame/engine/players.rb +6 -13
- data/lib/rgame/engine/presentation.rb +171 -0
- data/lib/rgame/engine/scene/scene_stack.rb +4 -4
- data/lib/rgame/engine/sealed_privates.rb +54 -0
- data/lib/rgame/engine/spatial_hash.rb +51 -19
- data/lib/rgame/engine/text.rb +194 -0
- data/lib/rgame/engine/tile_blockers.rb +63 -0
- data/lib/rgame/engine/tile_map.rb +3 -5
- data/lib/rgame/engine/tile_map_layer.rb +0 -2
- data/lib/rgame/engine/tileset.rb +2 -4
- data/lib/rgame/engine/timer.rb +2 -2
- data/lib/rgame/engine/ui/button.rb +248 -0
- data/lib/rgame/engine/ui/column.rb +20 -0
- data/lib/rgame/engine/ui/icon_button.rb +93 -0
- data/lib/rgame/engine/ui/menu.rb +246 -71
- data/lib/rgame/engine/ui/navigation.rb +57 -0
- data/lib/rgame/engine/ui/nine_slice_style.rb +50 -0
- data/lib/rgame/engine/ui/option_button.rb +163 -0
- data/lib/rgame/engine/ui/panel_button.rb +32 -0
- data/lib/rgame/engine/ui/panel_menu.rb +36 -0
- data/lib/rgame/engine/ui/pointing.rb +146 -0
- data/lib/rgame/engine/ui/radial_menu.rb +85 -0
- data/lib/rgame/engine/ui/ring.rb +55 -0
- data/lib/rgame/engine/ui/row.rb +21 -0
- data/lib/rgame/engine/ui/shape_style.rb +102 -0
- data/lib/rgame/engine/ui/stack.rb +58 -0
- data/lib/rgame/engine/ui/stepping.rb +93 -0
- data/lib/rgame/engine/ui/text_button.rb +59 -0
- data/lib/rgame/engine/viewports.rb +2 -5
- data/lib/rgame/engine/world_view.rb +5 -4
- data/lib/rgame/engine.rb +31 -25
- data/lib/rgame/game.rb +99 -27
- data/lib/rgame/rubocop/cop/game/draw_in_local_space.rb +103 -0
- data/lib/rgame/rubocop/cop/game/hot_path.rb +36 -0
- data/lib/rgame/rubocop/cop/game/layer_boundary.rb +43 -0
- data/lib/rgame/rubocop/cop/game/no_core_in_engine_layer.rb +100 -0
- data/lib/rgame/rubocop/cop/game/no_engine_in_core_layer.rb +84 -0
- data/lib/rgame/rubocop/cop/game/no_interpolation_in_hot_path.rb +50 -0
- data/lib/rgame/rubocop/cop/game/no_literal_text.rb +41 -0
- data/lib/rgame/rubocop/cop/game/no_needless_allocation.rb +112 -0
- data/lib/rgame/rubocop/default.yml +39 -0
- data/lib/rgame/rubocop/plugin.rb +45 -0
- data/lib/rgame/rubocop.rb +11 -0
- data/lib/rgame/util/color.rb +20 -24
- data/lib/rgame/util/controls.rb +14 -28
- data/lib/rgame/util/route_search.rb +27 -0
- data/lib/rgame/util/save_file.rb +107 -0
- data/lib/rgame/util/solid_grid.rb +37 -0
- data/lib/rgame/util/tensor.rb +0 -9
- data/lib/rgame/util/tile_sweep.rb +36 -0
- data/lib/rgame/util/z.rb +4 -14
- data/lib/rgame/util.rb +4 -3
- data/lib/rgame/version.rb +1 -1
- data/lib/rgame.rb +0 -15
- metadata +167 -12
- data/lib/rgame/engine/actor.rb +0 -53
- data/lib/rgame/engine/body.rb +0 -49
- data/lib/rgame/engine/cached_label.rb +0 -33
- data/lib/rgame/engine/input/player_controller.rb +0 -14
- data/lib/rgame/engine/matrix.rb +0 -32
- data/lib/rgame/engine/resettable.rb +0 -67
- data/lib/rgame/engine/tile_collision.rb +0 -78
- data/lib/rgame/engine/ui/menu_item.rb +0 -84
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# frozen_string_literal: true
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require 'json'
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require 'fileutils'
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module RGame
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module Util
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# A game's saved state, as one JSON file.
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#
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# save = SaveFile.new('slot1.json', game: 'sheepdog')
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# save.write(dog: [120, 80], sheep: [[40, 40], [90, 30]])
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# save.read # => { dog: [120, 80], sheep: [...] }
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# save.read.fetch(:dog, nil) # => nil when there is no save yet
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#
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# It holds no open handle — it opens, reads or writes, and closes — which is
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# why this is `Util` rather than `Core` (see CLAUDE.md, "Value objects go in
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# Util"). JSON comes from the standard library, so nothing here adds a
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# runtime dependency.
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#
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# ## Reading never raises
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#
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# `read` answers with the default for a file that is missing, empty,
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# truncated, not JSON, or JSON that is not an object. That is deliberate and
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# it is the whole reason this class exists rather than three lines of
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# `JSON.parse(File.read(...))` at a call site.
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#
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# A save file is the one input a game has that it did not produce this run.
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# It survives crashes, disk-full, a killed process mid-write, an editor, and
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# a copy from someone else's machine. A game that raises on any of those is
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# a game that cannot be started again, and the player's only fix is to find
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# and delete a file they were never told about. Losing a save is bad;
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# refusing to launch is worse.
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#
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# **Writing still raises.** A read failure has a sensible answer — "there is
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# no save" — and a write failure does not: silently discarding the player's
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# progress is the failure that gets noticed hours later. A caller that wants
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# to survive a full disk can rescue; it cannot un-swallow an exception this
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# class never raised.
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#
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# ## Writing is atomic
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#
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# `write` writes a temporary file beside the target and renames it over the
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# top. `File.rename` within one directory is atomic on every platform this
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# engine supports, so a save is either the old one or the new one and never
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class SaveFile
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# Where saves go, per platform, following each one's own convention rather
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# than dropping a dotfile in the home directory:
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# Linux $XDG_DATA_HOME/<game>, or ~/.local/share/<game>
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# macOS ~/Library/Application Support/<game>
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# Windows %APPDATA%\<game>
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#
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case RbConfig::CONFIG['host_os']
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when /darwin/ then File.join(Dir.home, 'Library', 'Application Support', game)
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when /mswin|mingw|cygwin/ then File.join(ENV.fetch('APPDATA', Dir.home), game)
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else File.join(ENV.fetch('XDG_DATA_HOME', File.join(Dir.home, '.local', 'share')), game)
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attr_reader :path
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def initialize(name, game: 'rgame', dir: nil)
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# The saved state, or `default` if there is nothing usable to read. Keys
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def read(default = {})
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parsed.is_a?(Hash) ? parsed : default
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rescue Errno::ENOENT, Errno::EACCES, Errno::EISDIR, JSON::ParserError
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default
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# there — a first save on a fresh machine is the normal case, not an error.
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def write(state)
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File.write(temporary, JSON.pretty_generate(state))
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# Removes the save, and says nothing if there was not one. "Delete my
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# save" and "there was no save" leave the player in the same place.
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def delete
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self
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self
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end
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end
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107
|
+
end
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
require 'rgame/util_ext'
|
|
4
|
+
|
|
5
|
+
module RGame
|
|
6
|
+
module Util
|
|
7
|
+
# Which cells of a tile grid are solid: one byte a cell, in C. A value with no handle
|
|
8
|
+
# behind it, which is why it lives in Util and why the engine layer may own one.
|
|
9
|
+
#
|
|
10
|
+
# It is the one store a tile world's solidity lives in. The blockers that stop a walker
|
|
11
|
+
# and the RouteSearch that plans one both read it, so they cannot disagree about a wall,
|
|
12
|
+
# and a cell changed with #set_solid is changed for both at once.
|
|
13
|
+
#
|
|
14
|
+
# #revision counts the changes: it moves on a #set_solid that changes a cell and on no
|
|
15
|
+
# other, so anything derived from the cells — a search's region labels — can tell
|
|
16
|
+
# whether it is stale without being told.
|
|
17
|
+
#
|
|
18
|
+
# Coordinates are Integers, and anything else is a TypeError. Outside the grid is open,
|
|
19
|
+
# including an Integer too large to be inside any grid.
|
|
20
|
+
#
|
|
21
|
+
# grid = RGame::Util::SolidGrid.build(8, 3) { |col, _row| col == 3 }
|
|
22
|
+
# grid.solid?(3, 1) # => true
|
|
23
|
+
# grid.solid?(-1, 0) # => false
|
|
24
|
+
# grid.set_solid(3, 1, false)
|
|
25
|
+
# grid.revision # => 1
|
|
26
|
+
class SolidGrid
|
|
27
|
+
# A grid with each cell's solidity read from the block, once per cell, row by row.
|
|
28
|
+
def self.build(width, height)
|
|
29
|
+
grid = new(width, height)
|
|
30
|
+
height.times do |row|
|
|
31
|
+
width.times { |col| grid.set_solid(col, row, true) if yield(col, row) }
|
|
32
|
+
end
|
|
33
|
+
grid
|
|
34
|
+
end
|
|
35
|
+
end
|
|
36
|
+
end
|
|
37
|
+
end
|
data/lib/rgame/util/tensor.rb
CHANGED
|
@@ -1,12 +1,3 @@
|
|
|
1
1
|
# frozen_string_literal: true
|
|
2
2
|
|
|
3
|
-
# RGame::Util::Tensor is implemented in C — see ext/rgame_util/tensor.c. It used
|
|
4
|
-
# to be a pure-Ruby class here; the public API (RGame::Util::Tensor.new(width,
|
|
5
|
-
# height, depth, initial: nil), #[], #[]=, #width/#height/#depth) is unchanged,
|
|
6
|
-
# only the backing implementation moved to C for speed and a compact flat-array
|
|
7
|
-
# layout.
|
|
8
|
-
#
|
|
9
|
-
# The compiled extension is a separate .so from the SDL/GL engine, so requiring
|
|
10
|
-
# Tensor pulls in no graphics libraries. It loads from lib/rgame/util_ext.so,
|
|
11
|
-
# which the build (`make ext-util`) copies out of ext/rgame_util/.
|
|
12
3
|
require 'rgame/util_ext'
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
require 'rgame/util_ext'
|
|
4
|
+
|
|
5
|
+
module RGame
|
|
6
|
+
module Util
|
|
7
|
+
# An axis-aligned box against the solid tiles of a SolidGrid, in C. It reads its grid and
|
|
8
|
+
# never writes it, and keeps it alive; any number of sweeps may read one grid, so a change
|
|
9
|
+
# made with SolidGrid#set_solid is seen by all of them at once.
|
|
10
|
+
#
|
|
11
|
+
# It answers two questions with one piece of arithmetic, so they cannot disagree:
|
|
12
|
+
#
|
|
13
|
+
# - **#resolve_x / #resolve_y** — where the box's left (top) edge lands moving dx (dy). A
|
|
14
|
+
# step that would enter a solid tile snaps the box flush against that tile's edge. Each
|
|
15
|
+
# axis is resolved on its own. The step is assumed smaller than a tile; a longer one can
|
|
16
|
+
# pass through a tile without seeing it.
|
|
17
|
+
# - **#travel?** — whether the box can move by (dx, dy) without any resolve along the way
|
|
18
|
+
# falling short of where it was heading. The box is swept in overlapping windows half a
|
|
19
|
+
# tile long, a quarter tile apart, each resolved X-then-Y and Y-then-X, which makes the
|
|
20
|
+
# answer sound for a walker that resolves its own steps and steps less than a quarter tile
|
|
21
|
+
# at a time.
|
|
22
|
+
#
|
|
23
|
+
# Boxes are given by their top-left corner and size, in pixels. Outside the grid is open.
|
|
24
|
+
# Results are Floats. A coordinate that is not a number is a TypeError; a non-finite one is
|
|
25
|
+
# a FloatDomainError, except in a resolve with no movement, which returns the box where it
|
|
26
|
+
# is.
|
|
27
|
+
#
|
|
28
|
+
# grid = RGame::Util::SolidGrid.build(20, 15) { |col, _row| col == 5 } # a wall at x 80..96
|
|
29
|
+
# sweep = RGame::Util::TileSweep.new(grid, 16, 16)
|
|
30
|
+
# sweep.resolve_x(58.0, 32.0, 12, 6, 14.0) # => 68.0, flush against the wall
|
|
31
|
+
# sweep.travel?(10.0, 32.0, 12, 6, 50.0, 0) # => true
|
|
32
|
+
# sweep.travel?(10.0, 32.0, 12, 6, 90.0, 0) # => false
|
|
33
|
+
class TileSweep
|
|
34
|
+
end
|
|
35
|
+
end
|
|
36
|
+
end
|
data/lib/rgame/util/z.rb
CHANGED
|
@@ -45,29 +45,15 @@ module RGame
|
|
|
45
45
|
# swapping places between frames, and would be very hard to see as a
|
|
46
46
|
# precision problem.
|
|
47
47
|
module Z
|
|
48
|
-
# How much room a node has for ordering its own drawing. Nothing in this
|
|
49
|
-
# repo uses more than three offsets; a thousand is room to stop thinking
|
|
50
|
-
# about it.
|
|
51
48
|
SLOT = 1024
|
|
52
49
|
HALF = SLOT / 2
|
|
53
50
|
|
|
54
|
-
# What a `z:` argument on a drawing call may be. Signed, because a node
|
|
55
|
-
# drawing something *behind* its sprite is as ordinary as drawing
|
|
56
|
-
# something in front of it, and the sprite's own default is 0.
|
|
57
51
|
Z_MIN = -HALF
|
|
58
52
|
Z_MAX = HALF - 1
|
|
59
53
|
|
|
60
|
-
# The gap between bands: 2**30 slots each, which no frame will approach.
|
|
61
54
|
STRIDE = 1 << 40
|
|
62
55
|
SLOTS_PER_BAND = STRIDE / SLOT
|
|
63
56
|
|
|
64
|
-
# In order, back to front.
|
|
65
|
-
#
|
|
66
|
-
# `:world` is what a node with no band ancestor is in, so a game that
|
|
67
|
-
# never mentions a band is entirely in it. `:hud` is one player's own
|
|
68
|
-
# screen space (RGame::Engine::PlayerLayer), `:overlay` is screen space
|
|
69
|
-
# across the whole window — a cutscene, a results panel — and `:debug` is
|
|
70
|
-
# the development overlay, over everything by construction.
|
|
71
57
|
BANDS = %i[world hud overlay debug].freeze
|
|
72
58
|
DEFAULT = :world
|
|
73
59
|
|
|
@@ -78,6 +64,8 @@ module RGame
|
|
|
78
64
|
# Raises unless `band` names one. Called where a band is *set* rather than
|
|
79
65
|
# where it is used, so a typo surfaces at assignment with the list in the
|
|
80
66
|
# message instead of as a KeyError from inside a draw.
|
|
67
|
+
#
|
|
68
|
+
# @api private
|
|
81
69
|
def self.band!(band)
|
|
82
70
|
return band if band?(band)
|
|
83
71
|
|
|
@@ -97,6 +85,8 @@ module RGame
|
|
|
97
85
|
# Takes the band's *index* rather than its name because a renderer already
|
|
98
86
|
# has the index in hand (it counts slots per index), and looking the same
|
|
99
87
|
# Symbol up twice per node per frame is work with nothing to show for it.
|
|
88
|
+
#
|
|
89
|
+
# @api private
|
|
100
90
|
# hot-path
|
|
101
91
|
def self.slot_base(band_index, slot_index)
|
|
102
92
|
if slot_index >= SLOTS_PER_BAND
|
data/lib/rgame/util.rb
CHANGED
|
@@ -1,9 +1,10 @@
|
|
|
1
1
|
# frozen_string_literal: true
|
|
2
2
|
|
|
3
|
-
# RGame::Util — everything that does NOT depend on SDL, OpenGL, or anything
|
|
4
|
-
# built on them. Backed by the graphics-free extension in ext/rgame_util/.
|
|
5
|
-
# Its counterpart is RGame::Core (see lib/rgame/core.rb).
|
|
6
3
|
require_relative 'util/color'
|
|
7
4
|
require_relative 'util/controls'
|
|
5
|
+
require_relative 'util/route_search'
|
|
6
|
+
require_relative 'util/save_file'
|
|
7
|
+
require_relative 'util/solid_grid'
|
|
8
8
|
require_relative 'util/tensor'
|
|
9
|
+
require_relative 'util/tile_sweep'
|
|
9
10
|
require_relative 'util/z'
|
data/lib/rgame/version.rb
CHANGED
data/lib/rgame.rb
CHANGED
|
@@ -1,20 +1,5 @@
|
|
|
1
1
|
# frozen_string_literal: true
|
|
2
2
|
|
|
3
|
-
# Entry point for `require "rgame"`: everything that runs without a window.
|
|
4
|
-
#
|
|
5
|
-
# require 'rgame' # RGame::Util + RGame::Engine — no graphics libraries
|
|
6
|
-
# require 'rgame/core' # adds the window, the GPU and the sound device
|
|
7
|
-
# require 'rgame/game' # all of it, wired together
|
|
8
|
-
#
|
|
9
|
-
# Each line is a strict superset of the one above, and the split is the point.
|
|
10
|
-
# **This one loads no SDL and no OpenGL** — `RGame::Util` is a graphics-free
|
|
11
|
-
# extension and `RGame::Engine` is pure Ruby — so game logic and the specs that
|
|
12
|
-
# cover it run with no display present. `spec/rgame/no_graphics_spec.rb` holds
|
|
13
|
-
# that up rather than leaving it to good intentions.
|
|
14
|
-
#
|
|
15
|
-
# Nothing is forced through this file. `rgame/util`, `rgame/engine` and
|
|
16
|
-
# `rgame/core` are separately requirable, which is how the Core spec suite loads
|
|
17
|
-
# exactly one layer and gets a `NameError` if it reaches for another.
|
|
18
3
|
require_relative 'rgame/version'
|
|
19
4
|
require_relative 'rgame/util'
|
|
20
5
|
require_relative 'rgame/engine'
|
metadata
CHANGED
|
@@ -1,14 +1,28 @@
|
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
|
2
2
|
name: rgame
|
|
3
3
|
version: !ruby/object:Gem::Version
|
|
4
|
-
version: 0.
|
|
4
|
+
version: 0.3.1
|
|
5
5
|
platform: ruby
|
|
6
6
|
authors:
|
|
7
7
|
- Paul Süßenbach
|
|
8
|
-
bindir:
|
|
8
|
+
bindir: exe
|
|
9
9
|
cert_chain: []
|
|
10
10
|
date: 1980-01-02 00:00:00.000000000 Z
|
|
11
|
-
dependencies:
|
|
11
|
+
dependencies:
|
|
12
|
+
- !ruby/object:Gem::Dependency
|
|
13
|
+
name: rexml
|
|
14
|
+
requirement: !ruby/object:Gem::Requirement
|
|
15
|
+
requirements:
|
|
16
|
+
- - "~>"
|
|
17
|
+
- !ruby/object:Gem::Version
|
|
18
|
+
version: '3.4'
|
|
19
|
+
type: :runtime
|
|
20
|
+
prerelease: false
|
|
21
|
+
version_requirements: !ruby/object:Gem::Requirement
|
|
22
|
+
requirements:
|
|
23
|
+
- - "~>"
|
|
24
|
+
- !ruby/object:Gem::Version
|
|
25
|
+
version: '3.4'
|
|
12
26
|
description: |
|
|
13
27
|
RGame is a small 2D game engine for Ruby, written in Ruby and C. It's build
|
|
14
28
|
on top of SDL2, OpenGL and miniaudio. It's built with testability and
|
|
@@ -21,7 +35,8 @@ description: |
|
|
|
21
35
|
collision systems, debugging tools and an UI toolkit.
|
|
22
36
|
email:
|
|
23
37
|
- 2452696+psuessenb@users.noreply.github.com
|
|
24
|
-
executables:
|
|
38
|
+
executables:
|
|
39
|
+
- rgame
|
|
25
40
|
extensions:
|
|
26
41
|
- ext/rgame_core/extconf.rb
|
|
27
42
|
- ext/rgame_util/extconf.rb
|
|
@@ -34,24 +49,96 @@ files:
|
|
|
34
49
|
- docs/api/app.md
|
|
35
50
|
- docs/api/assets.md
|
|
36
51
|
- docs/api/audio.md
|
|
52
|
+
- docs/api/cli.md
|
|
37
53
|
- docs/api/components.md
|
|
38
54
|
- docs/api/drawing.md
|
|
55
|
+
- docs/api/examples.md
|
|
39
56
|
- docs/api/game.md
|
|
40
57
|
- docs/api/images.md
|
|
41
58
|
- docs/api/input.md
|
|
42
59
|
- docs/api/internals.md
|
|
60
|
+
- docs/api/localization.md
|
|
43
61
|
- docs/api/scene_graph.md
|
|
44
62
|
- docs/api/signals.md
|
|
45
63
|
- docs/api/systems.md
|
|
46
64
|
- docs/api/text.md
|
|
65
|
+
- docs/api/tile_maps.md
|
|
47
66
|
- docs/api/toolbox.md
|
|
48
67
|
- docs/api/ui.md
|
|
49
68
|
- docs/api/values.md
|
|
69
|
+
- examples/assets/README.md
|
|
70
|
+
- examples/assets/blip.ogg
|
|
71
|
+
- examples/assets/glyphs.json
|
|
72
|
+
- examples/assets/glyphs.png
|
|
73
|
+
- examples/assets/hero.json
|
|
74
|
+
- examples/assets/hero.png
|
|
75
|
+
- examples/assets/icons.json
|
|
76
|
+
- examples/assets/icons.png
|
|
77
|
+
- examples/assets/music.ogg
|
|
78
|
+
- examples/assets/skills.json
|
|
79
|
+
- examples/assets/skills.png
|
|
80
|
+
- examples/assets/tileset.png
|
|
81
|
+
- examples/assets/tileset.tsx
|
|
82
|
+
- examples/assets/town.tmx
|
|
83
|
+
- examples/assets/ui.json
|
|
84
|
+
- examples/assets/ui.png
|
|
85
|
+
- examples/collision/locales/en.yml
|
|
86
|
+
- examples/collision/main.rb
|
|
87
|
+
- examples/collision_tiles/locales/en.yml
|
|
88
|
+
- examples/collision_tiles/main.rb
|
|
89
|
+
- examples/fullscreen/locales/en.yml
|
|
90
|
+
- examples/fullscreen/main.rb
|
|
91
|
+
- examples/game_menu/locales/en.yml
|
|
92
|
+
- examples/game_menu/main.rb
|
|
93
|
+
- examples/input_glyphs/locales/en.yml
|
|
94
|
+
- examples/input_glyphs/main.rb
|
|
95
|
+
- examples/jump_topdown/locales/en.yml
|
|
96
|
+
- examples/jump_topdown/main.rb
|
|
97
|
+
- examples/localization/locales/de.yml
|
|
98
|
+
- examples/localization/locales/en.yml
|
|
99
|
+
- examples/localization/main.rb
|
|
100
|
+
- examples/menu_navigation/locales/en.yml
|
|
101
|
+
- examples/menu_navigation/main.rb
|
|
102
|
+
- examples/music/locales/en.yml
|
|
103
|
+
- examples/music/main.rb
|
|
104
|
+
- examples/pathfinding/locales/en.yml
|
|
105
|
+
- examples/pathfinding/main.rb
|
|
106
|
+
- examples/pooling/locales/en.yml
|
|
107
|
+
- examples/pooling/main.rb
|
|
108
|
+
- examples/quick_wheel/locales/en.yml
|
|
109
|
+
- examples/quick_wheel/main.rb
|
|
110
|
+
- examples/radial_menu/locales/en.yml
|
|
111
|
+
- examples/radial_menu/main.rb
|
|
112
|
+
- examples/save_load/locales/en.yml
|
|
113
|
+
- examples/save_load/main.rb
|
|
114
|
+
- examples/save_load_ids/locales/en.yml
|
|
115
|
+
- examples/save_load_ids/main.rb
|
|
116
|
+
- examples/scroll_map/locales/en.yml
|
|
117
|
+
- examples/scroll_map/main.rb
|
|
118
|
+
- examples/signals/locales/en.yml
|
|
119
|
+
- examples/signals/main.rb
|
|
120
|
+
- examples/skill_bar/locales/en.yml
|
|
121
|
+
- examples/skill_bar/main.rb
|
|
122
|
+
- examples/sound/locales/en.yml
|
|
123
|
+
- examples/sound/main.rb
|
|
124
|
+
- examples/split_screen/locales/en.yml
|
|
125
|
+
- examples/split_screen/main.rb
|
|
126
|
+
- examples/sprite/locales/en.yml
|
|
127
|
+
- examples/sprite/main.rb
|
|
128
|
+
- examples/timer/locales/en.yml
|
|
129
|
+
- examples/timer/main.rb
|
|
130
|
+
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data/lib/rgame/engine/actor.rb
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# frozen_string_literal: true
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module RGame
|
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module Engine
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|
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# A character in the world. Composes the pieces it owns — a collision box, an
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# animator, a sprite id (the renderer maps it to a sheet), and a controller that
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#
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|
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# [-1, 1]; PlayerController reads input, AI/scripted controllers ignore it.
|
|
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|
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class Actor
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|
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attr_accessor :x, :y
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|
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attr_reader :sprite_id, :collision_box, :animator
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|
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def initialize(x:, y:, sprite_id:, collision_box:, animator:, controller:, speed: 120.0)
|
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|
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@x = x
|
|
17
|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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@speed = speed
|
|
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|
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end
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|
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|
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|
|
25
|
-
def update(dt, collision_system, input)
|
|
26
|
-
intent_x, intent_y = @controller.intent(dt, input)
|
|
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|
-
|
|
28
|
-
collision_system.move(self, intent_x * @speed * dt, intent_y * @speed * dt)
|
|
29
|
-
|
|
30
|
-
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|
|
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|
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|
|
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|
-
end
|
|
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|
-
|
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|
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# [row, col, flip_x] for the current frame.
|
|
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|
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def frame
|
|
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|
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|
|
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|
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end
|
|
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|
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|
|
39
|
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private
|
|
40
|
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|
|
41
|
-
# Facing follows movement intent (so we still "walk" while pushing a wall);
|
|
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|
-
# horizontal wins over vertical.
|
|
43
|
-
def walk_animation(intent_x, intent_y)
|
|
44
|
-
if intent_x.negative? then :walk_left
|
|
45
|
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elsif intent_x.positive? then :walk_right
|
|
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|
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elsif intent_y.negative? then :walk_up
|
|
47
|
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elsif intent_y.positive? then :walk_down
|
|
48
|
-
else :stand
|
|
49
|
-
end
|
|
50
|
-
end
|
|
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|
-
end
|
|
52
|
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end
|
|
53
|
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end
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