restiny 6.0.1 → 7.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/restiny/constants.rb +236 -34
- data/lib/restiny/version.rb +1 -1
- metadata +2 -2
checksums.yaml
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metadata.gz:
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metadata.gz: ccc4ba705b87c414671dcb2af9d3716252e47357d90274d9951dea4ad811ad18
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data.tar.gz: 7e64179926590fd40db1db14a53142c9744b53534e18115b5bd945efc7c7645c
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metadata.gz:
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metadata.gz: 1b0f8b6f05769b99237cac691a5aa6b06edbb6faa1ecc75bb465eb6da6fb9cf62765018c68608f4c07c3b72a0f90c59478674083de19dc9d516a89b1d446107e
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data.tar.gz: 794781ae36e3632de56ba8801468a3ce399c3c3dbf330d1d3ab1cc5483fc84424288a0e30201477f1ab07254fd07779ed31d615742c37aa61c6470fcf21f0d6a
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data/lib/restiny/constants.rb
CHANGED
@@ -9,7 +9,7 @@ module Restiny
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STEAM = 3
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EPIC = 6
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def self.
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def self.all
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{
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ALL => 'All',
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XBOX => 'Xbox',
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end
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end
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# Definitions for the possible locations an item can be related to a character.
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module ItemLocation
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# Definitions for the possible locations an item can be related to a character.
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UNKNOWN = 0
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INVENTORY = 1
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VAULT = 2
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VENDOR = 3
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POSTMASTER = 4
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def self.
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def self.all
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{
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UNKNOWN => 'Unknown',
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INVENTORY => 'Inventory',
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VAULT => 'Vault',
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VENDOR => 'Vendor',
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# Definitions for the tier/rarity of a particular item.
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module TierType
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UNKNOWN = 0
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CURRENCY = 1
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BASIC = 2
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COMMON = 3
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RARE = 4
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LEGENDARY = 5
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EXOTIC = 6
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def self.
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def self.all
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{
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UNKNOWN => 'Unknown',
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CURRENCY => 'Currency',
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BASIC => 'Basic',
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COMMON => 'Common',
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RARE => 'Rare',
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LEGENDARY => 'Legendary',
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EXOTIC => 'Exotic'
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}
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end
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TITAN = 0
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HUNTER = 1
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WARLOCK = 2
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ANY = 3
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def self.
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def self.all
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{
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TITAN => 'Titan',
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HUNTER => 'Hunter',
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WARLOCK => 'Warlock',
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ANY => 'Any'
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}
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end
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end
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HUMAN = 0
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AWOKEN = 1
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EXO = 2
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UNKNOWN = 3
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def self.
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def self.all
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{
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HUMAN => 'Human',
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AWOKEN => 'Awoken',
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EXO => 'Exo'
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UNKNOWN => 'Unknown'
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EXO => 'Exo'
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}
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end
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end
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module Gender
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MASCULINE = 0
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FEMININE = 1
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UNKNOWN = 2
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def self.
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def self.all
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{
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MASCULINE => 'Masculine',
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FEMININE => 'Feminine'
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UNKNOWN => 'Unknown'
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FEMININE => 'Feminine'
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}
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end
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end
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# Definitions for the Champion breaker types used in the game.
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module
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NONE = 0
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module BreakerType
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SHIELD_PIERCING = 1
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DISRUPTION = 2
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STAGGER = 3
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def self.
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def self.all
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{
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STAGGER: 'Stagger'
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SHIELD_PIERCING => 'Shield-Piercing',
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DISRUPTION => 'Disruption',
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STAGGER => 'Stagger'
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}
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end
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end
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# Definitions for the various types of ammunition used in the game.
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module Ammunition
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NONE = 0
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PRIMARY = 1
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SPECIAL = 2
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HEAVY = 3
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UNKNOWN = 4
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def self.
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def self.all
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{
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NONE => 'None',
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PRIMARY => 'Primary',
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SPECIAL => 'Special',
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HEAVY => 'Heavy'
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HEAVY => 'Heavy'
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}
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end
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end
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# Definitions for the various damage types in the game.
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module DamageType
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KINETIC = 1
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ARC = 2
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SOLAR = 3
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VOID = 4
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RAID = 5
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STASIS = 6
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STRAND = 7
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def self.all
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{
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KINETIC => 'Kinetic',
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ARC => 'Arc',
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SOLAR => 'Solar',
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VOID => 'Void',
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RAID => 'Raid',
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STASIS => 'Stasis',
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STRAND => 'Strand'
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}
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end
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end
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# Definitions for the slots a weapon can be placed in.
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module WeaponSlot
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KINETIC_SLOT = 1
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ENERGY_SLOT = 2
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POWER_SLOT = 3
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def self.all
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{
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KINETIC_SLOT => 'Kinetic',
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ENERGY_SLOT => 'Energy',
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POWER_SLOT => 'Power'
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}
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end
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end
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# Definitions for the various gear-related groups within Destiny 2.
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module Faction
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CRUCIBLE = 1
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DEAD_ORBIT = 2
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FUTURE_WAR_CULT = 3
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NEW_MONARCHY = 4
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VANGUARD = 5
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def self.all
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{
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CRUCIBLE => 'Crucible',
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DEAD_ORBIT => 'Dead Orbit',
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FUTURE_WAR_CULT => 'Future War Cult',
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NEW_MONARCHY => 'New Monarchy',
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VANGUARD => 'Vanguard'
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}
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end
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def self.mapping
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{
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'faction.crucible' => CRUCIBLE,
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'faction.dead_orbit' => DEAD_ORBIT,
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'faction.future_war_cult' => FUTURE_WAR_CULT,
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'faction.new_monarchy' => NEW_MONARCHY,
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'faction.vanguard' => VANGUARD
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}
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end
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end
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# Definitions for the weapon manufacturers in Destiny 2.
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module Foundry
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DAITO = 1
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FIELD_FORGED = 2
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FOTC = 3
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HAKKE = 4
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OMOLON = 5
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SUROS = 6
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TEX_MECHANICA = 7
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VEIST = 8
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def self.all
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{
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DAITO => 'Daito',
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FIELD_FORGED => 'Field Forged',
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FOTC => 'Forces of the City',
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HAKKE => 'Häkke',
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OMOLON => 'Omolon',
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SUROS => 'SUROS',
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TEX_MECHANICA => 'Tex Mechanica',
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VEIST => 'VEIST'
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}
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end
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def self.mapping
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{
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'foundry.daito' => DAITO,
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'foundry.field_forged' => FIELD_FORGED,
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'foundry.fotc' => FOTC,
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'foundry.hakke' => HAKKE,
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'foundry.omolon' => OMOLON,
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'foundry.suros' => SUROS,
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'foundry.tex_mechanica' => TEX_MECHANICA,
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'foundry.veist' => VEIST
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}
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end
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end
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# Definitions for the various types of armour in the game.
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module Armor
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ARMS = 1
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CHEST = 2
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CLASS = 3
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HEAD = 4
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LEGS = 5
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def self.all
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{
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ARMS => 'Gauntlet',
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CHEST => 'Chest',
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CLASS => 'Class Item',
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HEAD => 'Helmet',
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LEGS => 'Leg'
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}
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end
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def self.mapping
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{
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'item.armor.arms' => ARMS,
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'item.armor.chest' => CHEST,
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'item.armor.class' => CLASS,
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'item.armor.head' => HEAD,
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'item.armor.legs' => LEGS
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}
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end
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end
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# Definitions for the various types of weapons in the game.
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module Weapon
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AUTO_RIFLE = 1
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BOW = 2
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FUSION_RIFLE = 3
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GLAIVE = 4
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GRENADE_LAUNCHER = 5
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HAND_CANNON = 6
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LINEAR_FUSION_RIFLE = 7
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MACHINE_GUN = 8
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PULSE_RIFLE = 9
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ROCKET_LAUNCHER = 10
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SCOUT_RIFLE = 11
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SHOTGUN = 12
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SIDEARM = 13
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SNIPER_RIFLE = 14
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SUBMACHINE_GUN = 15
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SWORD = 16
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TRACE_RIFLE = 17
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def self.all
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{
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AUTO_RIFLE => 'Auto Rifle',
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BOW => 'Bow',
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FUSION_RIFLE => 'Fusion Rifle',
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GLAIVE => 'Glaive',
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GRENADE_LAUNCHER => 'Grenade Launcher',
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HAND_CANNON => 'Hand Cannon',
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LINEAR_FUSION_RIFLE => 'Linear Fusion Rifle',
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MACHINE_GUN => 'Machine Gun',
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PULSE_RIFLE => 'Pulse Rifle',
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ROCKET_LAUNCHER => 'Rocket Launcher',
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SCOUT_RIFLE => 'Scout Rifle',
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SHOTGUN => 'Shotgun',
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SIDEARM => 'Sidearm',
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SNIPER_RIFLE => 'Sniper Rifle',
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SUBMACHINE_GUN => 'Submachine Gun',
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SWORD => 'Sword',
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TRACE_RIFLE => 'Trace Rifle'
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}
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end
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def self.mapping
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{
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'item.weapon.auto_rifle' => AUTO_RIFLE,
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'item.weapon.bow' => BOW,
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'item.weapon.fusion_rifle' => FUSION_RIFLE,
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'item.weapon.glaive' => GLAIVE,
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'item.weapon.grenade_launcher' => GRENADE_LAUNCHER,
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'item.weapon.hand_cannon' => HAND_CANNON,
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'item.weapon.linear_fusion_rifle' => LINEAR_FUSION_RIFLE,
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'item.weapon.machinegun' => MACHINE_GUN,
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'item.weapon.pulse_rifle' => PULSE_RIFLE,
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'item.weapon.rocket_launcher' => ROCKET_LAUNCHER,
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'item.weapon.scout_rifle' => SCOUT_RIFLE,
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'item.weapon.shotgun' => SHOTGUN,
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'item.weapon.sidearm' => SIDEARM,
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'item.weapon.sniper_rifle' => SNIPER_RIFLE,
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'item.weapon.submachinegun' => SUBMACHINE_GUN,
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'item.weapon.sword' => SWORD,
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'item.weapon.trace_rifle' => TRACE_RIFLE
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}
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end
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end
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SOCIAL_COMMENDATIONS = '1400'
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end
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module SocketPlugSource
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NONE = 0
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INVENTORY_SOURCED = 1
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REUSABLE_PLUG_ITEMS = 2
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PROFILE_PLUG_SET = 4
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CHARACTER_PLUG_SET = 8
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def self.sources_for_value(value)
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[].tap do |sources|
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constants.each do |source|
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source_value = const_get(source)
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sources << source_value if (value & source_value) != 0
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end
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end
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end
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end
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# The categories of data stored in the manifest.
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module ManifestDefinition
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def self.values
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data/lib/restiny/version.rb
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metadata
CHANGED
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1
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--- !ruby/object:Gem::Specification
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name: restiny
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version: !ruby/object:Gem::Version
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version:
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version: 7.0.0
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platform: ruby
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authors:
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- Daniel Bogan
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autorequire:
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9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date:
|
11
|
+
date: 2024-01-06 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: httpx
|