remogatto-ffi-opengl 0.1.0

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@@ -0,0 +1,1368 @@
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+ module GL
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+ extend FFI::Library
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+ GL_VERSION_1_1 = 1
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+ GL_VERSION_1_2 = 1
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+ GL_VERSION_1_3 = 1
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+ GL_ARB_imaging = 1
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+ GL_FALSE = 0x0
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+ GL_TRUE = 0x1
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+ GL_BYTE = 0x1400
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+ GL_UNSIGNED_BYTE = 0x1401
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+ GL_SHORT = 0x1402
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+ GL_UNSIGNED_SHORT = 0x1403
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+ GL_INT = 0x1404
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+ GL_UNSIGNED_INT = 0x1405
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+ GL_FLOAT = 0x1406
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+ GL_2_BYTES = 0x1407
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+ GL_3_BYTES = 0x1408
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+ GL_4_BYTES = 0x1409
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+ GL_DOUBLE = 0x140A
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+ GL_POINTS = 0x0000
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+ GL_LINES = 0x0001
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+ GL_LINE_LOOP = 0x0002
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+ GL_LINE_STRIP = 0x0003
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+ GL_TRIANGLES = 0x0004
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+ GL_TRIANGLE_STRIP = 0x0005
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+ GL_TRIANGLE_FAN = 0x0006
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+ GL_QUADS = 0x0007
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+ GL_QUAD_STRIP = 0x0008
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+ GL_POLYGON = 0x0009
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+ GL_VERTEX_ARRAY = 0x8074
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+ GL_NORMAL_ARRAY = 0x8075
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+ GL_COLOR_ARRAY = 0x8076
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+ GL_INDEX_ARRAY = 0x8077
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+ GL_TEXTURE_COORD_ARRAY = 0x8078
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+ GL_EDGE_FLAG_ARRAY = 0x8079
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+ GL_VERTEX_ARRAY_SIZE = 0x807A
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+ GL_VERTEX_ARRAY_TYPE = 0x807B
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+ GL_VERTEX_ARRAY_STRIDE = 0x807C
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+ GL_NORMAL_ARRAY_TYPE = 0x807E
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+ GL_NORMAL_ARRAY_STRIDE = 0x807F
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+ GL_COLOR_ARRAY_SIZE = 0x8081
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+ GL_COLOR_ARRAY_TYPE = 0x8082
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+ GL_COLOR_ARRAY_STRIDE = 0x8083
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+ GL_INDEX_ARRAY_TYPE = 0x8085
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+ GL_INDEX_ARRAY_STRIDE = 0x8086
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+ GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
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+ GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
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+ GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
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+ GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
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+ GL_VERTEX_ARRAY_POINTER = 0x808E
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+ GL_NORMAL_ARRAY_POINTER = 0x808F
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+ GL_COLOR_ARRAY_POINTER = 0x8090
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+ GL_INDEX_ARRAY_POINTER = 0x8091
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+ GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
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+ GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
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+ GL_V2F = 0x2A20
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+ GL_V3F = 0x2A21
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+ GL_C4UB_V2F = 0x2A22
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+ GL_C4UB_V3F = 0x2A23
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+ GL_C3F_V3F = 0x2A24
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+ GL_N3F_V3F = 0x2A25
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+ GL_C4F_N3F_V3F = 0x2A26
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+ GL_T2F_V3F = 0x2A27
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+ GL_T4F_V4F = 0x2A28
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+ GL_T2F_C4UB_V3F = 0x2A29
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+ GL_T2F_C3F_V3F = 0x2A2A
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+ GL_T2F_N3F_V3F = 0x2A2B
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+ GL_T2F_C4F_N3F_V3F = 0x2A2C
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+ GL_T4F_C4F_N3F_V4F = 0x2A2D
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+ GL_MATRIX_MODE = 0x0BA0
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+ GL_MODELVIEW = 0x1700
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+ GL_PROJECTION = 0x1701
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+ GL_TEXTURE = 0x1702
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+ GL_POINT_SMOOTH = 0x0B10
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+ GL_POINT_SIZE = 0x0B11
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+ GL_POINT_SIZE_GRANULARITY = 0x0B13
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+ GL_POINT_SIZE_RANGE = 0x0B12
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+ GL_LINE_SMOOTH = 0x0B20
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+ GL_LINE_STIPPLE = 0x0B24
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+ GL_LINE_STIPPLE_PATTERN = 0x0B25
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+ GL_LINE_STIPPLE_REPEAT = 0x0B26
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+ GL_LINE_WIDTH = 0x0B21
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+ GL_LINE_WIDTH_GRANULARITY = 0x0B23
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+ GL_LINE_WIDTH_RANGE = 0x0B22
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+ GL_POINT = 0x1B00
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+ GL_LINE = 0x1B01
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+ GL_FILL = 0x1B02
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+ GL_CW = 0x0900
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+ GL_CCW = 0x0901
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+ GL_FRONT = 0x0404
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+ GL_BACK = 0x0405
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+ GL_POLYGON_MODE = 0x0B40
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+ GL_POLYGON_SMOOTH = 0x0B41
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+ GL_POLYGON_STIPPLE = 0x0B42
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+ GL_EDGE_FLAG = 0x0B43
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+ GL_CULL_FACE = 0x0B44
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+ GL_CULL_FACE_MODE = 0x0B45
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+ GL_FRONT_FACE = 0x0B46
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+ GL_POLYGON_OFFSET_FACTOR = 0x8038
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+ GL_POLYGON_OFFSET_UNITS = 0x2A00
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+ GL_POLYGON_OFFSET_POINT = 0x2A01
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+ GL_POLYGON_OFFSET_LINE = 0x2A02
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+ GL_POLYGON_OFFSET_FILL = 0x8037
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+ GL_COMPILE = 0x1300
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+ GL_COMPILE_AND_EXECUTE = 0x1301
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+ GL_LIST_BASE = 0x0B32
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+ GL_LIST_INDEX = 0x0B33
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+ GL_LIST_MODE = 0x0B30
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+ GL_NEVER = 0x0200
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+ GL_LESS = 0x0201
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+ GL_EQUAL = 0x0202
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+ GL_LEQUAL = 0x0203
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+ GL_GREATER = 0x0204
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+ GL_NOTEQUAL = 0x0205
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+ GL_GEQUAL = 0x0206
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+ GL_ALWAYS = 0x0207
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+ GL_DEPTH_TEST = 0x0B71
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+ GL_DEPTH_BITS = 0x0D56
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+ GL_DEPTH_CLEAR_VALUE = 0x0B73
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+ GL_DEPTH_FUNC = 0x0B74
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+ GL_DEPTH_RANGE = 0x0B70
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+ GL_DEPTH_WRITEMASK = 0x0B72
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+ GL_DEPTH_COMPONENT = 0x1902
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+ GL_LIGHTING = 0x0B50
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+ GL_LIGHT0 = 0x4000
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+ GL_LIGHT1 = 0x4001
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+ GL_LIGHT2 = 0x4002
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+ GL_LIGHT3 = 0x4003
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+ GL_LIGHT4 = 0x4004
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+ GL_LIGHT5 = 0x4005
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+ GL_LIGHT6 = 0x4006
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+ GL_LIGHT7 = 0x4007
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+ GL_SPOT_EXPONENT = 0x1205
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+ GL_SPOT_CUTOFF = 0x1206
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+ GL_CONSTANT_ATTENUATION = 0x1207
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+ GL_LINEAR_ATTENUATION = 0x1208
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+ GL_QUADRATIC_ATTENUATION = 0x1209
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+ GL_AMBIENT = 0x1200
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+ GL_DIFFUSE = 0x1201
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+ GL_SPECULAR = 0x1202
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+ GL_SHININESS = 0x1601
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+ GL_EMISSION = 0x1600
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+ GL_POSITION = 0x1203
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+ GL_SPOT_DIRECTION = 0x1204
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+ GL_AMBIENT_AND_DIFFUSE = 0x1602
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+ GL_COLOR_INDEXES = 0x1603
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+ GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
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+ GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
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+ GL_LIGHT_MODEL_AMBIENT = 0x0B53
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+ GL_FRONT_AND_BACK = 0x0408
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+ GL_SHADE_MODEL = 0x0B54
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+ GL_FLAT = 0x1D00
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+ GL_SMOOTH = 0x1D01
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+ GL_COLOR_MATERIAL = 0x0B57
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+ GL_COLOR_MATERIAL_FACE = 0x0B55
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+ GL_COLOR_MATERIAL_PARAMETER = 0x0B56
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+ GL_NORMALIZE = 0x0BA1
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+ GL_CLIP_PLANE0 = 0x3000
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+ GL_CLIP_PLANE1 = 0x3001
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+ GL_CLIP_PLANE2 = 0x3002
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+ GL_CLIP_PLANE3 = 0x3003
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+ GL_CLIP_PLANE4 = 0x3004
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+ GL_CLIP_PLANE5 = 0x3005
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+ GL_ACCUM_RED_BITS = 0x0D58
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+ GL_ACCUM_GREEN_BITS = 0x0D59
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+ GL_ACCUM_BLUE_BITS = 0x0D5A
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+ GL_ACCUM_ALPHA_BITS = 0x0D5B
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+ GL_ACCUM_CLEAR_VALUE = 0x0B80
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+ GL_ACCUM = 0x0100
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+ GL_ADD = 0x0104
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+ GL_LOAD = 0x0101
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+ GL_MULT = 0x0103
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+ GL_RETURN = 0x0102
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+ GL_ALPHA_TEST = 0x0BC0
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+ GL_ALPHA_TEST_REF = 0x0BC2
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+ GL_ALPHA_TEST_FUNC = 0x0BC1
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+ GL_BLEND = 0x0BE2
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+ GL_BLEND_SRC = 0x0BE1
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+ GL_BLEND_DST = 0x0BE0
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+ GL_ZERO = 0x0
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+ GL_ONE = 0x1
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+ GL_SRC_COLOR = 0x0300
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+ GL_ONE_MINUS_SRC_COLOR = 0x0301
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+ GL_SRC_ALPHA = 0x0302
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+ GL_ONE_MINUS_SRC_ALPHA = 0x0303
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+ GL_DST_ALPHA = 0x0304
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+ GL_ONE_MINUS_DST_ALPHA = 0x0305
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+ GL_DST_COLOR = 0x0306
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+ GL_ONE_MINUS_DST_COLOR = 0x0307
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+ GL_SRC_ALPHA_SATURATE = 0x0308
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+ GL_FEEDBACK = 0x1C01
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+ GL_RENDER = 0x1C00
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+ GL_SELECT = 0x1C02
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+ GL_2D = 0x0600
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+ GL_3D = 0x0601
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+ GL_3D_COLOR = 0x0602
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+ GL_3D_COLOR_TEXTURE = 0x0603
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+ GL_4D_COLOR_TEXTURE = 0x0604
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+ GL_POINT_TOKEN = 0x0701
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+ GL_LINE_TOKEN = 0x0702
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+ GL_LINE_RESET_TOKEN = 0x0707
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+ GL_POLYGON_TOKEN = 0x0703
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+ GL_BITMAP_TOKEN = 0x0704
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+ GL_DRAW_PIXEL_TOKEN = 0x0705
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+ GL_COPY_PIXEL_TOKEN = 0x0706
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+ GL_PASS_THROUGH_TOKEN = 0x0700
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+ GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
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+ GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
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+ GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
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+ GL_SELECTION_BUFFER_POINTER = 0x0DF3
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+ GL_SELECTION_BUFFER_SIZE = 0x0DF4
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+ GL_FOG = 0x0B60
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+ GL_FOG_MODE = 0x0B65
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+ GL_FOG_DENSITY = 0x0B62
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+ GL_FOG_COLOR = 0x0B66
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+ GL_FOG_INDEX = 0x0B61
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+ GL_FOG_START = 0x0B63
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+ GL_FOG_END = 0x0B64
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+ GL_LINEAR = 0x2601
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+ GL_EXP = 0x0800
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+ GL_EXP2 = 0x0801
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+ GL_LOGIC_OP = 0x0BF1
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+ GL_INDEX_LOGIC_OP = 0x0BF1
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+ GL_COLOR_LOGIC_OP = 0x0BF2
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+ GL_LOGIC_OP_MODE = 0x0BF0
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+ GL_CLEAR = 0x1500
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+ GL_SET = 0x150F
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+ GL_COPY = 0x1503
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+ GL_COPY_INVERTED = 0x150C
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+ GL_NOOP = 0x1505
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+ GL_INVERT = 0x150A
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+ GL_AND = 0x1501
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+ GL_NAND = 0x150E
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+ GL_OR = 0x1507
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+ GL_NOR = 0x1508
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+ GL_XOR = 0x1506
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+ GL_EQUIV = 0x1509
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+ GL_AND_REVERSE = 0x1502
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+ GL_AND_INVERTED = 0x1504
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+ GL_OR_REVERSE = 0x150B
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+ GL_OR_INVERTED = 0x150D
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+ GL_STENCIL_BITS = 0x0D57
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+ GL_STENCIL_TEST = 0x0B90
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+ GL_STENCIL_CLEAR_VALUE = 0x0B91
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+ GL_STENCIL_FUNC = 0x0B92
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+ GL_STENCIL_VALUE_MASK = 0x0B93
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+ GL_STENCIL_FAIL = 0x0B94
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+ GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
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+ GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
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+ GL_STENCIL_REF = 0x0B97
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+ GL_STENCIL_WRITEMASK = 0x0B98
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+ GL_STENCIL_INDEX = 0x1901
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+ GL_KEEP = 0x1E00
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+ GL_REPLACE = 0x1E01
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+ GL_INCR = 0x1E02
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+ GL_DECR = 0x1E03
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+ GL_NONE = 0x0
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+ GL_LEFT = 0x0406
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+ GL_RIGHT = 0x0407
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+ GL_FRONT_LEFT = 0x0400
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+ GL_FRONT_RIGHT = 0x0401
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+ GL_BACK_LEFT = 0x0402
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+ GL_BACK_RIGHT = 0x0403
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+ GL_AUX0 = 0x0409
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+ GL_AUX1 = 0x040A
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+ GL_AUX2 = 0x040B
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+ GL_AUX3 = 0x040C
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+ GL_COLOR_INDEX = 0x1900
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+ GL_RED = 0x1903
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+ GL_GREEN = 0x1904
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+ GL_BLUE = 0x1905
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+ GL_ALPHA = 0x1906
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+ GL_LUMINANCE = 0x1909
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+ GL_LUMINANCE_ALPHA = 0x190A
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+ GL_ALPHA_BITS = 0x0D55
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+ GL_RED_BITS = 0x0D52
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+ GL_GREEN_BITS = 0x0D53
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+ GL_BLUE_BITS = 0x0D54
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+ GL_INDEX_BITS = 0x0D51
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+ GL_SUBPIXEL_BITS = 0x0D50
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+ GL_AUX_BUFFERS = 0x0C00
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+ GL_READ_BUFFER = 0x0C02
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+ GL_DRAW_BUFFER = 0x0C01
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+ GL_DOUBLEBUFFER = 0x0C32
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+ GL_STEREO = 0x0C33
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+ GL_BITMAP = 0x1A00
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+ GL_COLOR = 0x1800
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+ GL_DEPTH = 0x1801
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+ GL_STENCIL = 0x1802
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+ GL_DITHER = 0x0BD0
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+ GL_RGB = 0x1907
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+ GL_RGBA = 0x1908
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+ GL_MAX_LIST_NESTING = 0x0B31
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+ GL_MAX_EVAL_ORDER = 0x0D30
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+ GL_MAX_LIGHTS = 0x0D31
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+ GL_MAX_CLIP_PLANES = 0x0D32
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+ GL_MAX_TEXTURE_SIZE = 0x0D33
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+ GL_MAX_PIXEL_MAP_TABLE = 0x0D34
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+ GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
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+ GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
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+ GL_MAX_NAME_STACK_DEPTH = 0x0D37
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+ GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
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+ GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
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+ GL_MAX_VIEWPORT_DIMS = 0x0D3A
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+ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
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+ GL_ATTRIB_STACK_DEPTH = 0x0BB0
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+ GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
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+ GL_COLOR_CLEAR_VALUE = 0x0C22
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+ GL_COLOR_WRITEMASK = 0x0C23
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+ GL_CURRENT_INDEX = 0x0B01
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+ GL_CURRENT_COLOR = 0x0B00
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+ GL_CURRENT_NORMAL = 0x0B02
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+ GL_CURRENT_RASTER_COLOR = 0x0B04
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+ GL_CURRENT_RASTER_DISTANCE = 0x0B09
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+ GL_CURRENT_RASTER_INDEX = 0x0B05
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+ GL_CURRENT_RASTER_POSITION = 0x0B07
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+ GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
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+ GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
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+ GL_CURRENT_TEXTURE_COORDS = 0x0B03
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+ GL_INDEX_CLEAR_VALUE = 0x0C20
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+ GL_INDEX_MODE = 0x0C30
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+ GL_INDEX_WRITEMASK = 0x0C21
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+ GL_MODELVIEW_MATRIX = 0x0BA6
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+ GL_MODELVIEW_STACK_DEPTH = 0x0BA3
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+ GL_NAME_STACK_DEPTH = 0x0D70
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+ GL_PROJECTION_MATRIX = 0x0BA7
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+ GL_PROJECTION_STACK_DEPTH = 0x0BA4
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+ GL_RENDER_MODE = 0x0C40
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+ GL_RGBA_MODE = 0x0C31
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+ GL_TEXTURE_MATRIX = 0x0BA8
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+ GL_TEXTURE_STACK_DEPTH = 0x0BA5
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+ GL_VIEWPORT = 0x0BA2
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+ GL_AUTO_NORMAL = 0x0D80
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+ GL_MAP1_COLOR_4 = 0x0D90
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+ GL_MAP1_INDEX = 0x0D91
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+ GL_MAP1_NORMAL = 0x0D92
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+ GL_MAP1_TEXTURE_COORD_1 = 0x0D93
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+ GL_MAP1_TEXTURE_COORD_2 = 0x0D94
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+ GL_MAP1_TEXTURE_COORD_3 = 0x0D95
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+ GL_MAP1_TEXTURE_COORD_4 = 0x0D96
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+ GL_MAP1_VERTEX_3 = 0x0D97
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+ GL_MAP1_VERTEX_4 = 0x0D98
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+ GL_MAP2_COLOR_4 = 0x0DB0
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+ GL_MAP2_INDEX = 0x0DB1
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+ GL_MAP2_NORMAL = 0x0DB2
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+ GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
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+ GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
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+ GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
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+ GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
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+ GL_MAP2_VERTEX_3 = 0x0DB7
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+ GL_MAP2_VERTEX_4 = 0x0DB8
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+ GL_MAP1_GRID_DOMAIN = 0x0DD0
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+ GL_MAP1_GRID_SEGMENTS = 0x0DD1
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+ GL_MAP2_GRID_DOMAIN = 0x0DD2
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+ GL_MAP2_GRID_SEGMENTS = 0x0DD3
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+ GL_COEFF = 0x0A00
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+ GL_ORDER = 0x0A01
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+ GL_DOMAIN = 0x0A02
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+ GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
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+ GL_POINT_SMOOTH_HINT = 0x0C51
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+ GL_LINE_SMOOTH_HINT = 0x0C52
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+ GL_POLYGON_SMOOTH_HINT = 0x0C53
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+ GL_FOG_HINT = 0x0C54
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+ GL_DONT_CARE = 0x1100
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+ GL_FASTEST = 0x1101
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+ GL_NICEST = 0x1102
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+ GL_SCISSOR_BOX = 0x0C10
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+ GL_SCISSOR_TEST = 0x0C11
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+ GL_MAP_COLOR = 0x0D10
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+ GL_MAP_STENCIL = 0x0D11
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+ GL_INDEX_SHIFT = 0x0D12
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+ GL_INDEX_OFFSET = 0x0D13
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+ GL_RED_SCALE = 0x0D14
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+ GL_RED_BIAS = 0x0D15
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+ GL_GREEN_SCALE = 0x0D18
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+ GL_GREEN_BIAS = 0x0D19
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+ GL_BLUE_SCALE = 0x0D1A
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+ GL_BLUE_BIAS = 0x0D1B
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+ GL_ALPHA_SCALE = 0x0D1C
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+ GL_ALPHA_BIAS = 0x0D1D
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+ GL_DEPTH_SCALE = 0x0D1E
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+ GL_DEPTH_BIAS = 0x0D1F
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+ GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
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+ GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
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+ GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
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+ GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
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+ GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
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+ GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
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+ GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
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+ GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
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+ GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
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+ GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
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+ GL_PIXEL_MAP_S_TO_S = 0x0C71
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+ GL_PIXEL_MAP_I_TO_I = 0x0C70
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+ GL_PIXEL_MAP_I_TO_R = 0x0C72
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+ GL_PIXEL_MAP_I_TO_G = 0x0C73
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+ GL_PIXEL_MAP_I_TO_B = 0x0C74
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+ GL_PIXEL_MAP_I_TO_A = 0x0C75
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+ GL_PIXEL_MAP_R_TO_R = 0x0C76
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+ GL_PIXEL_MAP_G_TO_G = 0x0C77
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+ GL_PIXEL_MAP_B_TO_B = 0x0C78
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+ GL_PIXEL_MAP_A_TO_A = 0x0C79
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+ GL_PACK_ALIGNMENT = 0x0D05
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+ GL_PACK_LSB_FIRST = 0x0D01
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+ GL_PACK_ROW_LENGTH = 0x0D02
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+ GL_PACK_SKIP_PIXELS = 0x0D04
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+ GL_PACK_SKIP_ROWS = 0x0D03
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+ GL_PACK_SWAP_BYTES = 0x0D00
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+ GL_UNPACK_ALIGNMENT = 0x0CF5
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+ GL_UNPACK_LSB_FIRST = 0x0CF1
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+ GL_UNPACK_ROW_LENGTH = 0x0CF2
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+ GL_UNPACK_SKIP_PIXELS = 0x0CF4
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+ GL_UNPACK_SKIP_ROWS = 0x0CF3
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+ GL_UNPACK_SWAP_BYTES = 0x0CF0
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+ GL_ZOOM_X = 0x0D16
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+ GL_ZOOM_Y = 0x0D17
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+ GL_TEXTURE_ENV = 0x2300
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+ GL_TEXTURE_ENV_MODE = 0x2200
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+ GL_TEXTURE_1D = 0x0DE0
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+ GL_TEXTURE_2D = 0x0DE1
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+ GL_TEXTURE_WRAP_S = 0x2802
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+ GL_TEXTURE_WRAP_T = 0x2803
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+ GL_TEXTURE_MAG_FILTER = 0x2800
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+ GL_TEXTURE_MIN_FILTER = 0x2801
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+ GL_TEXTURE_ENV_COLOR = 0x2201
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+ GL_TEXTURE_GEN_S = 0x0C60
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+ GL_TEXTURE_GEN_T = 0x0C61
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+ GL_TEXTURE_GEN_MODE = 0x2500
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+ GL_TEXTURE_BORDER_COLOR = 0x1004
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+ GL_TEXTURE_WIDTH = 0x1000
431
+ GL_TEXTURE_HEIGHT = 0x1001
432
+ GL_TEXTURE_BORDER = 0x1005
433
+ GL_TEXTURE_COMPONENTS = 0x1003
434
+ GL_TEXTURE_RED_SIZE = 0x805C
435
+ GL_TEXTURE_GREEN_SIZE = 0x805D
436
+ GL_TEXTURE_BLUE_SIZE = 0x805E
437
+ GL_TEXTURE_ALPHA_SIZE = 0x805F
438
+ GL_TEXTURE_LUMINANCE_SIZE = 0x8060
439
+ GL_TEXTURE_INTENSITY_SIZE = 0x8061
440
+ GL_NEAREST_MIPMAP_NEAREST = 0x2700
441
+ GL_NEAREST_MIPMAP_LINEAR = 0x2702
442
+ GL_LINEAR_MIPMAP_NEAREST = 0x2701
443
+ GL_LINEAR_MIPMAP_LINEAR = 0x2703
444
+ GL_OBJECT_LINEAR = 0x2401
445
+ GL_OBJECT_PLANE = 0x2501
446
+ GL_EYE_LINEAR = 0x2400
447
+ GL_EYE_PLANE = 0x2502
448
+ GL_SPHERE_MAP = 0x2402
449
+ GL_DECAL = 0x2101
450
+ GL_MODULATE = 0x2100
451
+ GL_NEAREST = 0x2600
452
+ GL_REPEAT = 0x2901
453
+ GL_CLAMP = 0x2900
454
+ GL_S = 0x2000
455
+ GL_T = 0x2001
456
+ GL_R = 0x2002
457
+ GL_Q = 0x2003
458
+ GL_TEXTURE_GEN_R = 0x0C62
459
+ GL_TEXTURE_GEN_Q = 0x0C63
460
+ GL_VENDOR = 0x1F00
461
+ GL_RENDERER = 0x1F01
462
+ GL_VERSION = 0x1F02
463
+ GL_EXTENSIONS = 0x1F03
464
+ GL_NO_ERROR = 0x0
465
+ GL_INVALID_ENUM = 0x0500
466
+ GL_INVALID_VALUE = 0x0501
467
+ GL_INVALID_OPERATION = 0x0502
468
+ GL_STACK_OVERFLOW = 0x0503
469
+ GL_STACK_UNDERFLOW = 0x0504
470
+ GL_OUT_OF_MEMORY = 0x0505
471
+ GL_CURRENT_BIT = 0x00000001
472
+ GL_POINT_BIT = 0x00000002
473
+ GL_LINE_BIT = 0x00000004
474
+ GL_POLYGON_BIT = 0x00000008
475
+ GL_POLYGON_STIPPLE_BIT = 0x00000010
476
+ GL_PIXEL_MODE_BIT = 0x00000020
477
+ GL_LIGHTING_BIT = 0x00000040
478
+ GL_FOG_BIT = 0x00000080
479
+ GL_DEPTH_BUFFER_BIT = 0x00000100
480
+ GL_ACCUM_BUFFER_BIT = 0x00000200
481
+ GL_STENCIL_BUFFER_BIT = 0x00000400
482
+ GL_VIEWPORT_BIT = 0x00000800
483
+ GL_TRANSFORM_BIT = 0x00001000
484
+ GL_ENABLE_BIT = 0x00002000
485
+ GL_COLOR_BUFFER_BIT = 0x00004000
486
+ GL_HINT_BIT = 0x00008000
487
+ GL_EVAL_BIT = 0x00010000
488
+ GL_LIST_BIT = 0x00020000
489
+ GL_TEXTURE_BIT = 0x00040000
490
+ GL_SCISSOR_BIT = 0x00080000
491
+ GL_ALL_ATTRIB_BITS = 0x000FFFFF
492
+ GL_PROXY_TEXTURE_1D = 0x8063
493
+ GL_PROXY_TEXTURE_2D = 0x8064
494
+ GL_TEXTURE_PRIORITY = 0x8066
495
+ GL_TEXTURE_RESIDENT = 0x8067
496
+ GL_TEXTURE_BINDING_1D = 0x8068
497
+ GL_TEXTURE_BINDING_2D = 0x8069
498
+ GL_TEXTURE_INTERNAL_FORMAT = 0x1003
499
+ GL_ALPHA4 = 0x803B
500
+ GL_ALPHA8 = 0x803C
501
+ GL_ALPHA12 = 0x803D
502
+ GL_ALPHA16 = 0x803E
503
+ GL_LUMINANCE4 = 0x803F
504
+ GL_LUMINANCE8 = 0x8040
505
+ GL_LUMINANCE12 = 0x8041
506
+ GL_LUMINANCE16 = 0x8042
507
+ GL_LUMINANCE4_ALPHA4 = 0x8043
508
+ GL_LUMINANCE6_ALPHA2 = 0x8044
509
+ GL_LUMINANCE8_ALPHA8 = 0x8045
510
+ GL_LUMINANCE12_ALPHA4 = 0x8046
511
+ GL_LUMINANCE12_ALPHA12 = 0x8047
512
+ GL_LUMINANCE16_ALPHA16 = 0x8048
513
+ GL_INTENSITY = 0x8049
514
+ GL_INTENSITY4 = 0x804A
515
+ GL_INTENSITY8 = 0x804B
516
+ GL_INTENSITY12 = 0x804C
517
+ GL_INTENSITY16 = 0x804D
518
+ GL_R3_G3_B2 = 0x2A10
519
+ GL_RGB4 = 0x804F
520
+ GL_RGB5 = 0x8050
521
+ GL_RGB8 = 0x8051
522
+ GL_RGB10 = 0x8052
523
+ GL_RGB12 = 0x8053
524
+ GL_RGB16 = 0x8054
525
+ GL_RGBA2 = 0x8055
526
+ GL_RGBA4 = 0x8056
527
+ GL_RGB5_A1 = 0x8057
528
+ GL_RGBA8 = 0x8058
529
+ GL_RGB10_A2 = 0x8059
530
+ GL_RGBA12 = 0x805A
531
+ GL_RGBA16 = 0x805B
532
+ GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
533
+ GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
534
+ GL_ALL_CLIENT_ATTRIB_BITS = 0xFFFFFFFF
535
+ GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
536
+ attach_function :glClearIndex, [ :float ], :void
537
+ attach_function :glClearColor, [ :float, :float, :float, :float ], :void
538
+ attach_function :glClear, [ :uint ], :void
539
+ attach_function :glIndexMask, [ :uint ], :void
540
+ attach_function :glColorMask, [ :uchar, :uchar, :uchar, :uchar ], :void
541
+ attach_function :glAlphaFunc, [ :uint, :float ], :void
542
+ attach_function :glBlendFunc, [ :uint, :uint ], :void
543
+ attach_function :glLogicOp, [ :uint ], :void
544
+ attach_function :glCullFace, [ :uint ], :void
545
+ attach_function :glFrontFace, [ :uint ], :void
546
+ attach_function :glPointSize, [ :float ], :void
547
+ attach_function :glLineWidth, [ :float ], :void
548
+ attach_function :glLineStipple, [ :int, :ushort ], :void
549
+ attach_function :glPolygonMode, [ :uint, :uint ], :void
550
+ attach_function :glPolygonOffset, [ :float, :float ], :void
551
+ attach_function :glPolygonStipple, [ :pointer ], :void
552
+ attach_function :glGetPolygonStipple, [ :pointer ], :void
553
+ attach_function :glEdgeFlag, [ :uchar ], :void
554
+ attach_function :glEdgeFlagv, [ :pointer ], :void
555
+ attach_function :glScissor, [ :int, :int, :int, :int ], :void
556
+ attach_function :glClipPlane, [ :uint, :pointer ], :void
557
+ attach_function :glGetClipPlane, [ :uint, :pointer ], :void
558
+ attach_function :glDrawBuffer, [ :uint ], :void
559
+ attach_function :glReadBuffer, [ :uint ], :void
560
+ attach_function :glEnable, [ :uint ], :void
561
+ attach_function :glDisable, [ :uint ], :void
562
+ attach_function :glIsEnabled, [ :uint ], :uchar
563
+ attach_function :glEnableClientState, [ :uint ], :void
564
+ attach_function :glDisableClientState, [ :uint ], :void
565
+ attach_function :glGetBooleanv, [ :uint, :pointer ], :void
566
+ attach_function :glGetDoublev, [ :uint, :pointer ], :void
567
+ attach_function :glGetFloatv, [ :uint, :pointer ], :void
568
+ attach_function :glGetIntegerv, [ :uint, :pointer ], :void
569
+ attach_function :glPushAttrib, [ :uint ], :void
570
+ attach_function :glPopAttrib, [ ], :void
571
+ attach_function :glPushClientAttrib, [ :uint ], :void
572
+ attach_function :glPopClientAttrib, [ ], :void
573
+ attach_function :glRenderMode, [ :uint ], :int
574
+ attach_function :glGetError, [ ], :uint
575
+ attach_function :glGetString, [ :uint ], :uchar
576
+ attach_function :glFinish, [ ], :void
577
+ attach_function :glFlush, [ ], :void
578
+ attach_function :glHint, [ :uint, :uint ], :void
579
+ attach_function :glClearDepth, [ :double ], :void
580
+ attach_function :glDepthFunc, [ :uint ], :void
581
+ attach_function :glDepthMask, [ :uchar ], :void
582
+ attach_function :glDepthRange, [ :double, :double ], :void
583
+ attach_function :glClearAccum, [ :float, :float, :float, :float ], :void
584
+ attach_function :glAccum, [ :uint, :float ], :void
585
+ attach_function :glMatrixMode, [ :uint ], :void
586
+ attach_function :glOrtho, [ :double, :double, :double, :double, :double, :double ], :void
587
+ attach_function :glFrustum, [ :double, :double, :double, :double, :double, :double ], :void
588
+ attach_function :glViewport, [ :int, :int, :int, :int ], :void
589
+ attach_function :glPushMatrix, [ ], :void
590
+ attach_function :glPopMatrix, [ ], :void
591
+ attach_function :glLoadIdentity, [ ], :void
592
+ attach_function :glLoadMatrixd, [ :pointer ], :void
593
+ attach_function :glLoadMatrixf, [ :pointer ], :void
594
+ attach_function :glMultMatrixd, [ :pointer ], :void
595
+ attach_function :glMultMatrixf, [ :pointer ], :void
596
+ attach_function :glRotated, [ :double, :double, :double, :double ], :void
597
+ attach_function :glRotatef, [ :float, :float, :float, :float ], :void
598
+ attach_function :glScaled, [ :double, :double, :double ], :void
599
+ attach_function :glScalef, [ :float, :float, :float ], :void
600
+ attach_function :glTranslated, [ :double, :double, :double ], :void
601
+ attach_function :glTranslatef, [ :float, :float, :float ], :void
602
+ attach_function :glIsList, [ :uint ], :uchar
603
+ attach_function :glDeleteLists, [ :uint, :int ], :void
604
+ attach_function :glGenLists, [ :int ], :uint
605
+ attach_function :glNewList, [ :uint, :uint ], :void
606
+ attach_function :glEndList, [ ], :void
607
+ attach_function :glCallList, [ :uint ], :void
608
+ attach_function :glCallLists, [ :int, :uint, :pointer ], :void
609
+ attach_function :glListBase, [ :uint ], :void
610
+ attach_function :glBegin, [ :uint ], :void
611
+ attach_function :glEnd, [ ], :void
612
+ attach_function :glVertex2d, [ :double, :double ], :void
613
+ attach_function :glVertex2f, [ :float, :float ], :void
614
+ attach_function :glVertex2i, [ :int, :int ], :void
615
+ attach_function :glVertex2s, [ :short, :short ], :void
616
+ attach_function :glVertex3d, [ :double, :double, :double ], :void
617
+ attach_function :glVertex3f, [ :float, :float, :float ], :void
618
+ attach_function :glVertex3i, [ :int, :int, :int ], :void
619
+ attach_function :glVertex3s, [ :short, :short, :short ], :void
620
+ attach_function :glVertex4d, [ :double, :double, :double, :double ], :void
621
+ attach_function :glVertex4f, [ :float, :float, :float, :float ], :void
622
+ attach_function :glVertex4i, [ :int, :int, :int, :int ], :void
623
+ attach_function :glVertex4s, [ :short, :short, :short, :short ], :void
624
+ attach_function :glVertex2dv, [ :pointer ], :void
625
+ attach_function :glVertex2fv, [ :pointer ], :void
626
+ attach_function :glVertex2iv, [ :pointer ], :void
627
+ attach_function :glVertex2sv, [ :pointer ], :void
628
+ attach_function :glVertex3dv, [ :pointer ], :void
629
+ attach_function :glVertex3fv, [ :pointer ], :void
630
+ attach_function :glVertex3iv, [ :pointer ], :void
631
+ attach_function :glVertex3sv, [ :pointer ], :void
632
+ attach_function :glVertex4dv, [ :pointer ], :void
633
+ attach_function :glVertex4fv, [ :pointer ], :void
634
+ attach_function :glVertex4iv, [ :pointer ], :void
635
+ attach_function :glVertex4sv, [ :pointer ], :void
636
+ attach_function :glNormal3b, [ :char, :char, :char ], :void
637
+ attach_function :glNormal3d, [ :double, :double, :double ], :void
638
+ attach_function :glNormal3f, [ :float, :float, :float ], :void
639
+ attach_function :glNormal3i, [ :int, :int, :int ], :void
640
+ attach_function :glNormal3s, [ :short, :short, :short ], :void
641
+ attach_function :glNormal3bv, [ :pointer ], :void
642
+ attach_function :glNormal3dv, [ :pointer ], :void
643
+ attach_function :glNormal3fv, [ :pointer ], :void
644
+ attach_function :glNormal3iv, [ :pointer ], :void
645
+ attach_function :glNormal3sv, [ :pointer ], :void
646
+ attach_function :glIndexd, [ :double ], :void
647
+ attach_function :glIndexf, [ :float ], :void
648
+ attach_function :glIndexi, [ :int ], :void
649
+ attach_function :glIndexs, [ :short ], :void
650
+ attach_function :glIndexub, [ :uchar ], :void
651
+ attach_function :glIndexdv, [ :pointer ], :void
652
+ attach_function :glIndexfv, [ :pointer ], :void
653
+ attach_function :glIndexiv, [ :pointer ], :void
654
+ attach_function :glIndexsv, [ :pointer ], :void
655
+ attach_function :glIndexubv, [ :pointer ], :void
656
+ attach_function :glColor3b, [ :char, :char, :char ], :void
657
+ attach_function :glColor3d, [ :double, :double, :double ], :void
658
+ attach_function :glColor3f, [ :float, :float, :float ], :void
659
+ attach_function :glColor3i, [ :int, :int, :int ], :void
660
+ attach_function :glColor3s, [ :short, :short, :short ], :void
661
+ attach_function :glColor3ub, [ :uchar, :uchar, :uchar ], :void
662
+ attach_function :glColor3ui, [ :uint, :uint, :uint ], :void
663
+ attach_function :glColor3us, [ :ushort, :ushort, :ushort ], :void
664
+ attach_function :glColor4b, [ :char, :char, :char, :char ], :void
665
+ attach_function :glColor4d, [ :double, :double, :double, :double ], :void
666
+ attach_function :glColor4f, [ :float, :float, :float, :float ], :void
667
+ attach_function :glColor4i, [ :int, :int, :int, :int ], :void
668
+ attach_function :glColor4s, [ :short, :short, :short, :short ], :void
669
+ attach_function :glColor4ub, [ :uchar, :uchar, :uchar, :uchar ], :void
670
+ attach_function :glColor4ui, [ :uint, :uint, :uint, :uint ], :void
671
+ attach_function :glColor4us, [ :ushort, :ushort, :ushort, :ushort ], :void
672
+ attach_function :glColor3bv, [ :pointer ], :void
673
+ attach_function :glColor3dv, [ :pointer ], :void
674
+ attach_function :glColor3fv, [ :pointer ], :void
675
+ attach_function :glColor3iv, [ :pointer ], :void
676
+ attach_function :glColor3sv, [ :pointer ], :void
677
+ attach_function :glColor3ubv, [ :pointer ], :void
678
+ attach_function :glColor3uiv, [ :pointer ], :void
679
+ attach_function :glColor3usv, [ :pointer ], :void
680
+ attach_function :glColor4bv, [ :pointer ], :void
681
+ attach_function :glColor4dv, [ :pointer ], :void
682
+ attach_function :glColor4fv, [ :pointer ], :void
683
+ attach_function :glColor4iv, [ :pointer ], :void
684
+ attach_function :glColor4sv, [ :pointer ], :void
685
+ attach_function :glColor4ubv, [ :pointer ], :void
686
+ attach_function :glColor4uiv, [ :pointer ], :void
687
+ attach_function :glColor4usv, [ :pointer ], :void
688
+ attach_function :glTexCoord1d, [ :double ], :void
689
+ attach_function :glTexCoord1f, [ :float ], :void
690
+ attach_function :glTexCoord1i, [ :int ], :void
691
+ attach_function :glTexCoord1s, [ :short ], :void
692
+ attach_function :glTexCoord2d, [ :double, :double ], :void
693
+ attach_function :glTexCoord2f, [ :float, :float ], :void
694
+ attach_function :glTexCoord2i, [ :int, :int ], :void
695
+ attach_function :glTexCoord2s, [ :short, :short ], :void
696
+ attach_function :glTexCoord3d, [ :double, :double, :double ], :void
697
+ attach_function :glTexCoord3f, [ :float, :float, :float ], :void
698
+ attach_function :glTexCoord3i, [ :int, :int, :int ], :void
699
+ attach_function :glTexCoord3s, [ :short, :short, :short ], :void
700
+ attach_function :glTexCoord4d, [ :double, :double, :double, :double ], :void
701
+ attach_function :glTexCoord4f, [ :float, :float, :float, :float ], :void
702
+ attach_function :glTexCoord4i, [ :int, :int, :int, :int ], :void
703
+ attach_function :glTexCoord4s, [ :short, :short, :short, :short ], :void
704
+ attach_function :glTexCoord1dv, [ :pointer ], :void
705
+ attach_function :glTexCoord1fv, [ :pointer ], :void
706
+ attach_function :glTexCoord1iv, [ :pointer ], :void
707
+ attach_function :glTexCoord1sv, [ :pointer ], :void
708
+ attach_function :glTexCoord2dv, [ :pointer ], :void
709
+ attach_function :glTexCoord2fv, [ :pointer ], :void
710
+ attach_function :glTexCoord2iv, [ :pointer ], :void
711
+ attach_function :glTexCoord2sv, [ :pointer ], :void
712
+ attach_function :glTexCoord3dv, [ :pointer ], :void
713
+ attach_function :glTexCoord3fv, [ :pointer ], :void
714
+ attach_function :glTexCoord3iv, [ :pointer ], :void
715
+ attach_function :glTexCoord3sv, [ :pointer ], :void
716
+ attach_function :glTexCoord4dv, [ :pointer ], :void
717
+ attach_function :glTexCoord4fv, [ :pointer ], :void
718
+ attach_function :glTexCoord4iv, [ :pointer ], :void
719
+ attach_function :glTexCoord4sv, [ :pointer ], :void
720
+ attach_function :glRasterPos2d, [ :double, :double ], :void
721
+ attach_function :glRasterPos2f, [ :float, :float ], :void
722
+ attach_function :glRasterPos2i, [ :int, :int ], :void
723
+ attach_function :glRasterPos2s, [ :short, :short ], :void
724
+ attach_function :glRasterPos3d, [ :double, :double, :double ], :void
725
+ attach_function :glRasterPos3f, [ :float, :float, :float ], :void
726
+ attach_function :glRasterPos3i, [ :int, :int, :int ], :void
727
+ attach_function :glRasterPos3s, [ :short, :short, :short ], :void
728
+ attach_function :glRasterPos4d, [ :double, :double, :double, :double ], :void
729
+ attach_function :glRasterPos4f, [ :float, :float, :float, :float ], :void
730
+ attach_function :glRasterPos4i, [ :int, :int, :int, :int ], :void
731
+ attach_function :glRasterPos4s, [ :short, :short, :short, :short ], :void
732
+ attach_function :glRasterPos2dv, [ :pointer ], :void
733
+ attach_function :glRasterPos2fv, [ :pointer ], :void
734
+ attach_function :glRasterPos2iv, [ :pointer ], :void
735
+ attach_function :glRasterPos2sv, [ :pointer ], :void
736
+ attach_function :glRasterPos3dv, [ :pointer ], :void
737
+ attach_function :glRasterPos3fv, [ :pointer ], :void
738
+ attach_function :glRasterPos3iv, [ :pointer ], :void
739
+ attach_function :glRasterPos3sv, [ :pointer ], :void
740
+ attach_function :glRasterPos4dv, [ :pointer ], :void
741
+ attach_function :glRasterPos4fv, [ :pointer ], :void
742
+ attach_function :glRasterPos4iv, [ :pointer ], :void
743
+ attach_function :glRasterPos4sv, [ :pointer ], :void
744
+ attach_function :glRectd, [ :double, :double, :double, :double ], :void
745
+ attach_function :glRectf, [ :float, :float, :float, :float ], :void
746
+ attach_function :glRecti, [ :int, :int, :int, :int ], :void
747
+ attach_function :glRects, [ :short, :short, :short, :short ], :void
748
+ attach_function :glRectdv, [ :pointer, :pointer ], :void
749
+ attach_function :glRectfv, [ :pointer, :pointer ], :void
750
+ attach_function :glRectiv, [ :pointer, :pointer ], :void
751
+ attach_function :glRectsv, [ :pointer, :pointer ], :void
752
+ attach_function :glVertexPointer, [ :int, :uint, :int, :pointer ], :void
753
+ attach_function :glNormalPointer, [ :uint, :int, :pointer ], :void
754
+ attach_function :glColorPointer, [ :int, :uint, :int, :pointer ], :void
755
+ attach_function :glIndexPointer, [ :uint, :int, :pointer ], :void
756
+ attach_function :glTexCoordPointer, [ :int, :uint, :int, :pointer ], :void
757
+ attach_function :glEdgeFlagPointer, [ :int, :pointer ], :void
758
+ attach_function :glGetPointerv, [ :uint, :pointer ], :void
759
+ attach_function :glArrayElement, [ :int ], :void
760
+ attach_function :glDrawArrays, [ :uint, :int, :int ], :void
761
+ attach_function :glDrawElements, [ :uint, :int, :uint, :pointer ], :void
762
+ attach_function :glInterleavedArrays, [ :uint, :int, :pointer ], :void
763
+ attach_function :glShadeModel, [ :uint ], :void
764
+ attach_function :glLightf, [ :uint, :uint, :float ], :void
765
+ attach_function :glLighti, [ :uint, :uint, :int ], :void
766
+ attach_function :glLightfv, [ :uint, :uint, :pointer ], :void
767
+ attach_function :glLightiv, [ :uint, :uint, :pointer ], :void
768
+ attach_function :glGetLightfv, [ :uint, :uint, :pointer ], :void
769
+ attach_function :glGetLightiv, [ :uint, :uint, :pointer ], :void
770
+ attach_function :glLightModelf, [ :uint, :float ], :void
771
+ attach_function :glLightModeli, [ :uint, :int ], :void
772
+ attach_function :glLightModelfv, [ :uint, :pointer ], :void
773
+ attach_function :glLightModeliv, [ :uint, :pointer ], :void
774
+ attach_function :glMaterialf, [ :uint, :uint, :float ], :void
775
+ attach_function :glMateriali, [ :uint, :uint, :int ], :void
776
+ attach_function :glMaterialfv, [ :uint, :uint, :pointer ], :void
777
+ attach_function :glMaterialiv, [ :uint, :uint, :pointer ], :void
778
+ attach_function :glGetMaterialfv, [ :uint, :uint, :pointer ], :void
779
+ attach_function :glGetMaterialiv, [ :uint, :uint, :pointer ], :void
780
+ attach_function :glColorMaterial, [ :uint, :uint ], :void
781
+ attach_function :glPixelZoom, [ :float, :float ], :void
782
+ attach_function :glPixelStoref, [ :uint, :float ], :void
783
+ attach_function :glPixelStorei, [ :uint, :int ], :void
784
+ attach_function :glPixelTransferf, [ :uint, :float ], :void
785
+ attach_function :glPixelTransferi, [ :uint, :int ], :void
786
+ attach_function :glPixelMapfv, [ :uint, :int, :pointer ], :void
787
+ attach_function :glPixelMapuiv, [ :uint, :int, :pointer ], :void
788
+ attach_function :glPixelMapusv, [ :uint, :int, :pointer ], :void
789
+ attach_function :glGetPixelMapfv, [ :uint, :pointer ], :void
790
+ attach_function :glGetPixelMapuiv, [ :uint, :pointer ], :void
791
+ attach_function :glGetPixelMapusv, [ :uint, :pointer ], :void
792
+ attach_function :glBitmap, [ :int, :int, :float, :float, :float, :float, :pointer ], :void
793
+ attach_function :glReadPixels, [ :int, :int, :int, :int, :uint, :uint, :pointer ], :void
794
+ attach_function :glDrawPixels, [ :int, :int, :uint, :uint, :pointer ], :void
795
+ attach_function :glCopyPixels, [ :int, :int, :int, :int, :uint ], :void
796
+ attach_function :glStencilFunc, [ :uint, :int, :uint ], :void
797
+ attach_function :glStencilMask, [ :uint ], :void
798
+ attach_function :glStencilOp, [ :uint, :uint, :uint ], :void
799
+ attach_function :glClearStencil, [ :int ], :void
800
+ attach_function :glTexGend, [ :uint, :uint, :double ], :void
801
+ attach_function :glTexGenf, [ :uint, :uint, :float ], :void
802
+ attach_function :glTexGeni, [ :uint, :uint, :int ], :void
803
+ attach_function :glTexGendv, [ :uint, :uint, :pointer ], :void
804
+ attach_function :glTexGenfv, [ :uint, :uint, :pointer ], :void
805
+ attach_function :glTexGeniv, [ :uint, :uint, :pointer ], :void
806
+ attach_function :glGetTexGendv, [ :uint, :uint, :pointer ], :void
807
+ attach_function :glGetTexGenfv, [ :uint, :uint, :pointer ], :void
808
+ attach_function :glGetTexGeniv, [ :uint, :uint, :pointer ], :void
809
+ attach_function :glTexEnvf, [ :uint, :uint, :float ], :void
810
+ attach_function :glTexEnvi, [ :uint, :uint, :int ], :void
811
+ attach_function :glTexEnvfv, [ :uint, :uint, :pointer ], :void
812
+ attach_function :glTexEnviv, [ :uint, :uint, :pointer ], :void
813
+ attach_function :glGetTexEnvfv, [ :uint, :uint, :pointer ], :void
814
+ attach_function :glGetTexEnviv, [ :uint, :uint, :pointer ], :void
815
+ attach_function :glTexParameterf, [ :uint, :uint, :float ], :void
816
+ attach_function :glTexParameteri, [ :uint, :uint, :int ], :void
817
+ attach_function :glTexParameterfv, [ :uint, :uint, :pointer ], :void
818
+ attach_function :glTexParameteriv, [ :uint, :uint, :pointer ], :void
819
+ attach_function :glGetTexParameterfv, [ :uint, :uint, :pointer ], :void
820
+ attach_function :glGetTexParameteriv, [ :uint, :uint, :pointer ], :void
821
+ attach_function :glGetTexLevelParameterfv, [ :uint, :int, :uint, :pointer ], :void
822
+ attach_function :glGetTexLevelParameteriv, [ :uint, :int, :uint, :pointer ], :void
823
+ attach_function :glTexImage1D, [ :uint, :int, :int, :int, :int, :uint, :uint, :pointer ], :void
824
+ attach_function :glTexImage2D, [ :uint, :int, :int, :int, :int, :int, :uint, :uint, :pointer ], :void
825
+ attach_function :glGetTexImage, [ :uint, :int, :uint, :uint, :pointer ], :void
826
+ attach_function :glGenTextures, [ :int, :pointer ], :void
827
+ attach_function :glDeleteTextures, [ :int, :pointer ], :void
828
+ attach_function :glBindTexture, [ :uint, :uint ], :void
829
+ attach_function :glPrioritizeTextures, [ :int, :pointer, :pointer ], :void
830
+ attach_function :glAreTexturesResident, [ :int, :pointer, :pointer ], :uchar
831
+ attach_function :glIsTexture, [ :uint ], :uchar
832
+ attach_function :glTexSubImage1D, [ :uint, :int, :int, :int, :uint, :uint, :pointer ], :void
833
+ attach_function :glTexSubImage2D, [ :uint, :int, :int, :int, :int, :int, :uint, :uint, :pointer ], :void
834
+ attach_function :glCopyTexImage1D, [ :uint, :int, :uint, :int, :int, :int, :int ], :void
835
+ attach_function :glCopyTexImage2D, [ :uint, :int, :uint, :int, :int, :int, :int, :int ], :void
836
+ attach_function :glCopyTexSubImage1D, [ :uint, :int, :int, :int, :int, :int ], :void
837
+ attach_function :glCopyTexSubImage2D, [ :uint, :int, :int, :int, :int, :int, :int, :int ], :void
838
+ attach_function :glMap1d, [ :uint, :double, :double, :int, :int, :pointer ], :void
839
+ attach_function :glMap1f, [ :uint, :float, :float, :int, :int, :pointer ], :void
840
+ attach_function :glMap2d, [ :uint, :double, :double, :int, :int, :double, :double, :int, :int, :pointer ], :void
841
+ attach_function :glMap2f, [ :uint, :float, :float, :int, :int, :float, :float, :int, :int, :pointer ], :void
842
+ attach_function :glGetMapdv, [ :uint, :uint, :pointer ], :void
843
+ attach_function :glGetMapfv, [ :uint, :uint, :pointer ], :void
844
+ attach_function :glGetMapiv, [ :uint, :uint, :pointer ], :void
845
+ attach_function :glEvalCoord1d, [ :double ], :void
846
+ attach_function :glEvalCoord1f, [ :float ], :void
847
+ attach_function :glEvalCoord1dv, [ :pointer ], :void
848
+ attach_function :glEvalCoord1fv, [ :pointer ], :void
849
+ attach_function :glEvalCoord2d, [ :double, :double ], :void
850
+ attach_function :glEvalCoord2f, [ :float, :float ], :void
851
+ attach_function :glEvalCoord2dv, [ :pointer ], :void
852
+ attach_function :glEvalCoord2fv, [ :pointer ], :void
853
+ attach_function :glMapGrid1d, [ :int, :double, :double ], :void
854
+ attach_function :glMapGrid1f, [ :int, :float, :float ], :void
855
+ attach_function :glMapGrid2d, [ :int, :double, :double, :int, :double, :double ], :void
856
+ attach_function :glMapGrid2f, [ :int, :float, :float, :int, :float, :float ], :void
857
+ attach_function :glEvalPoint1, [ :int ], :void
858
+ attach_function :glEvalPoint2, [ :int, :int ], :void
859
+ attach_function :glEvalMesh1, [ :uint, :int, :int ], :void
860
+ attach_function :glEvalMesh2, [ :uint, :int, :int, :int, :int ], :void
861
+ attach_function :glFogf, [ :uint, :float ], :void
862
+ attach_function :glFogi, [ :uint, :int ], :void
863
+ attach_function :glFogfv, [ :uint, :pointer ], :void
864
+ attach_function :glFogiv, [ :uint, :pointer ], :void
865
+ attach_function :glFeedbackBuffer, [ :int, :uint, :pointer ], :void
866
+ attach_function :glPassThrough, [ :float ], :void
867
+ attach_function :glSelectBuffer, [ :int, :pointer ], :void
868
+ attach_function :glInitNames, [ ], :void
869
+ attach_function :glLoadName, [ :uint ], :void
870
+ attach_function :glPushName, [ :uint ], :void
871
+ attach_function :glPopName, [ ], :void
872
+ GL_RESCALE_NORMAL = 0x803A
873
+ GL_CLAMP_TO_EDGE = 0x812F
874
+ GL_MAX_ELEMENTS_VERTICES = 0x80E8
875
+ GL_MAX_ELEMENTS_INDICES = 0x80E9
876
+ GL_BGR = 0x80E0
877
+ GL_BGRA = 0x80E1
878
+ GL_UNSIGNED_BYTE_3_3_2 = 0x8032
879
+ GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
880
+ GL_UNSIGNED_SHORT_5_6_5 = 0x8363
881
+ GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
882
+ GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
883
+ GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
884
+ GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
885
+ GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
886
+ GL_UNSIGNED_INT_8_8_8_8 = 0x8035
887
+ GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
888
+ GL_UNSIGNED_INT_10_10_10_2 = 0x8036
889
+ GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
890
+ GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
891
+ GL_SINGLE_COLOR = 0x81F9
892
+ GL_SEPARATE_SPECULAR_COLOR = 0x81FA
893
+ GL_TEXTURE_MIN_LOD = 0x813A
894
+ GL_TEXTURE_MAX_LOD = 0x813B
895
+ GL_TEXTURE_BASE_LEVEL = 0x813C
896
+ GL_TEXTURE_MAX_LEVEL = 0x813D
897
+ GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
898
+ GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
899
+ GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
900
+ GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
901
+ GL_ALIASED_POINT_SIZE_RANGE = 0x846D
902
+ GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
903
+ GL_PACK_SKIP_IMAGES = 0x806B
904
+ GL_PACK_IMAGE_HEIGHT = 0x806C
905
+ GL_UNPACK_SKIP_IMAGES = 0x806D
906
+ GL_UNPACK_IMAGE_HEIGHT = 0x806E
907
+ GL_TEXTURE_3D = 0x806F
908
+ GL_PROXY_TEXTURE_3D = 0x8070
909
+ GL_TEXTURE_DEPTH = 0x8071
910
+ GL_TEXTURE_WRAP_R = 0x8072
911
+ GL_MAX_3D_TEXTURE_SIZE = 0x8073
912
+ GL_TEXTURE_BINDING_3D = 0x806A
913
+ attach_function :glDrawRangeElements, [ :uint, :uint, :uint, :int, :uint, :pointer ], :void
914
+ attach_function :glTexImage3D, [ :uint, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer ], :void
915
+ attach_function :glTexSubImage3D, [ :uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer ], :void
916
+ attach_function :glCopyTexSubImage3D, [ :uint, :int, :int, :int, :int, :int, :int, :int, :int ], :void
917
+ callback(:PFNGLDRAWRANGEELEMENTSPROC, [ :uint, :uint, :uint, :int, :uint, :pointer ], :void)
918
+ callback(:PFNGLTEXIMAGE3DPROC, [ :uint, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer ], :void)
919
+ callback(:PFNGLTEXSUBIMAGE3DPROC, [ :uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer ], :void)
920
+ callback(:PFNGLCOPYTEXSUBIMAGE3DPROC, [ :uint, :int, :int, :int, :int, :int, :int, :int, :int ], :void)
921
+ GL_CONSTANT_COLOR = 0x8001
922
+ GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
923
+ GL_CONSTANT_ALPHA = 0x8003
924
+ GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
925
+ GL_COLOR_TABLE = 0x80D0
926
+ GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
927
+ GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
928
+ GL_PROXY_COLOR_TABLE = 0x80D3
929
+ GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
930
+ GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
931
+ GL_COLOR_TABLE_SCALE = 0x80D6
932
+ GL_COLOR_TABLE_BIAS = 0x80D7
933
+ GL_COLOR_TABLE_FORMAT = 0x80D8
934
+ GL_COLOR_TABLE_WIDTH = 0x80D9
935
+ GL_COLOR_TABLE_RED_SIZE = 0x80DA
936
+ GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
937
+ GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
938
+ GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
939
+ GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
940
+ GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
941
+ GL_CONVOLUTION_1D = 0x8010
942
+ GL_CONVOLUTION_2D = 0x8011
943
+ GL_SEPARABLE_2D = 0x8012
944
+ GL_CONVOLUTION_BORDER_MODE = 0x8013
945
+ GL_CONVOLUTION_FILTER_SCALE = 0x8014
946
+ GL_CONVOLUTION_FILTER_BIAS = 0x8015
947
+ GL_REDUCE = 0x8016
948
+ GL_CONVOLUTION_FORMAT = 0x8017
949
+ GL_CONVOLUTION_WIDTH = 0x8018
950
+ GL_CONVOLUTION_HEIGHT = 0x8019
951
+ GL_MAX_CONVOLUTION_WIDTH = 0x801A
952
+ GL_MAX_CONVOLUTION_HEIGHT = 0x801B
953
+ GL_POST_CONVOLUTION_RED_SCALE = 0x801C
954
+ GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
955
+ GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
956
+ GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
957
+ GL_POST_CONVOLUTION_RED_BIAS = 0x8020
958
+ GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
959
+ GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
960
+ GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
961
+ GL_CONSTANT_BORDER = 0x8151
962
+ GL_REPLICATE_BORDER = 0x8153
963
+ GL_CONVOLUTION_BORDER_COLOR = 0x8154
964
+ GL_COLOR_MATRIX = 0x80B1
965
+ GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2
966
+ GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3
967
+ GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
968
+ GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
969
+ GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
970
+ GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
971
+ GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
972
+ GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
973
+ GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
974
+ GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
975
+ GL_HISTOGRAM = 0x8024
976
+ GL_PROXY_HISTOGRAM = 0x8025
977
+ GL_HISTOGRAM_WIDTH = 0x8026
978
+ GL_HISTOGRAM_FORMAT = 0x8027
979
+ GL_HISTOGRAM_RED_SIZE = 0x8028
980
+ GL_HISTOGRAM_GREEN_SIZE = 0x8029
981
+ GL_HISTOGRAM_BLUE_SIZE = 0x802A
982
+ GL_HISTOGRAM_ALPHA_SIZE = 0x802B
983
+ GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
984
+ GL_HISTOGRAM_SINK = 0x802D
985
+ GL_MINMAX = 0x802E
986
+ GL_MINMAX_FORMAT = 0x802F
987
+ GL_MINMAX_SINK = 0x8030
988
+ GL_TABLE_TOO_LARGE = 0x8031
989
+ GL_BLEND_EQUATION = 0x8009
990
+ GL_MIN = 0x8007
991
+ GL_MAX = 0x8008
992
+ GL_FUNC_ADD = 0x8006
993
+ GL_FUNC_SUBTRACT = 0x800A
994
+ GL_FUNC_REVERSE_SUBTRACT = 0x800B
995
+ GL_BLEND_COLOR = 0x8005
996
+ attach_function :glColorTable, [ :uint, :uint, :int, :uint, :uint, :pointer ], :void
997
+ attach_function :glColorSubTable, [ :uint, :int, :int, :uint, :uint, :pointer ], :void
998
+ attach_function :glColorTableParameteriv, [ :uint, :uint, :pointer ], :void
999
+ attach_function :glColorTableParameterfv, [ :uint, :uint, :pointer ], :void
1000
+ attach_function :glCopyColorSubTable, [ :uint, :int, :int, :int, :int ], :void
1001
+ attach_function :glCopyColorTable, [ :uint, :uint, :int, :int, :int ], :void
1002
+ attach_function :glGetColorTable, [ :uint, :uint, :uint, :pointer ], :void
1003
+ attach_function :glGetColorTableParameterfv, [ :uint, :uint, :pointer ], :void
1004
+ attach_function :glGetColorTableParameteriv, [ :uint, :uint, :pointer ], :void
1005
+ attach_function :glBlendEquation, [ :uint ], :void
1006
+ attach_function :glBlendColor, [ :float, :float, :float, :float ], :void
1007
+ attach_function :glHistogram, [ :uint, :int, :uint, :uchar ], :void
1008
+ attach_function :glResetHistogram, [ :uint ], :void
1009
+ attach_function :glGetHistogram, [ :uint, :uchar, :uint, :uint, :pointer ], :void
1010
+ attach_function :glGetHistogramParameterfv, [ :uint, :uint, :pointer ], :void
1011
+ attach_function :glGetHistogramParameteriv, [ :uint, :uint, :pointer ], :void
1012
+ attach_function :glMinmax, [ :uint, :uint, :uchar ], :void
1013
+ attach_function :glResetMinmax, [ :uint ], :void
1014
+ attach_function :glGetMinmax, [ :uint, :uchar, :uint, :uint, :pointer ], :void
1015
+ attach_function :glGetMinmaxParameterfv, [ :uint, :uint, :pointer ], :void
1016
+ attach_function :glGetMinmaxParameteriv, [ :uint, :uint, :pointer ], :void
1017
+ attach_function :glConvolutionFilter1D, [ :uint, :uint, :int, :uint, :uint, :pointer ], :void
1018
+ attach_function :glConvolutionFilter2D, [ :uint, :uint, :int, :int, :uint, :uint, :pointer ], :void
1019
+ attach_function :glConvolutionParameterf, [ :uint, :uint, :float ], :void
1020
+ attach_function :glConvolutionParameterfv, [ :uint, :uint, :pointer ], :void
1021
+ attach_function :glConvolutionParameteri, [ :uint, :uint, :int ], :void
1022
+ attach_function :glConvolutionParameteriv, [ :uint, :uint, :pointer ], :void
1023
+ attach_function :glCopyConvolutionFilter1D, [ :uint, :uint, :int, :int, :int ], :void
1024
+ attach_function :glCopyConvolutionFilter2D, [ :uint, :uint, :int, :int, :int, :int ], :void
1025
+ attach_function :glGetConvolutionFilter, [ :uint, :uint, :uint, :pointer ], :void
1026
+ attach_function :glGetConvolutionParameterfv, [ :uint, :uint, :pointer ], :void
1027
+ attach_function :glGetConvolutionParameteriv, [ :uint, :uint, :pointer ], :void
1028
+ attach_function :glSeparableFilter2D, [ :uint, :uint, :int, :int, :uint, :uint, :pointer, :pointer ], :void
1029
+ attach_function :glGetSeparableFilter, [ :uint, :uint, :uint, :pointer, :pointer, :pointer ], :void
1030
+ callback(:PFNGLBLENDCOLORPROC, [ :float, :float, :float, :float ], :void)
1031
+ callback(:PFNGLBLENDEQUATIONPROC, [ :uint ], :void)
1032
+ callback(:PFNGLCOLORTABLEPROC, [ :uint, :uint, :int, :uint, :uint, :pointer ], :void)
1033
+ callback(:PFNGLCOLORTABLEPARAMETERFVPROC, [ :uint, :uint, :pointer ], :float)
1034
+ callback(:PFNGLCOLORTABLEPARAMETERIVPROC, [ :uint, :uint, :pointer ], :int)
1035
+ callback(:PFNGLCOPYCOLORTABLEPROC, [ :uint, :uint, :int, :int, :int ], :void)
1036
+ callback(:PFNGLGETCOLORTABLEPROC, [ :uint, :uint, :uint, :pointer ], :void)
1037
+ callback(:PFNGLGETCOLORTABLEPARAMETERFVPROC, [ :uint, :uint, :pointer ], :void)
1038
+ callback(:PFNGLGETCOLORTABLEPARAMETERIVPROC, [ :uint, :uint, :pointer ], :void)
1039
+ callback(:PFNGLCOLORSUBTABLEPROC, [ :uint, :int, :int, :uint, :uint, :pointer ], :void)
1040
+ callback(:PFNGLCOPYCOLORSUBTABLEPROC, [ :uint, :int, :int, :int, :int ], :void)
1041
+ callback(:PFNGLCONVOLUTIONFILTER1DPROC, [ :uint, :uint, :int, :uint, :uint, :pointer ], :void)
1042
+ callback(:PFNGLCONVOLUTIONFILTER2DPROC, [ :uint, :uint, :int, :int, :uint, :uint, :pointer ], :void)
1043
+ callback(:PFNGLCONVOLUTIONPARAMETERFPROC, [ :uint, :uint, :float ], :void)
1044
+ callback(:PFNGLCONVOLUTIONPARAMETERFVPROC, [ :uint, :uint, :pointer ], :float)
1045
+ callback(:PFNGLCONVOLUTIONPARAMETERIPROC, [ :uint, :uint, :int ], :void)
1046
+ callback(:PFNGLCONVOLUTIONPARAMETERIVPROC, [ :uint, :uint, :pointer ], :int)
1047
+ callback(:PFNGLCOPYCONVOLUTIONFILTER1DPROC, [ :uint, :uint, :int, :int, :int ], :void)
1048
+ callback(:PFNGLCOPYCONVOLUTIONFILTER2DPROC, [ :uint, :uint, :int, :int, :int, :int ], :void)
1049
+ callback(:PFNGLGETCONVOLUTIONFILTERPROC, [ :uint, :uint, :uint, :pointer ], :void)
1050
+ callback(:PFNGLGETCONVOLUTIONPARAMETERFVPROC, [ :uint, :uint, :pointer ], :void)
1051
+ callback(:PFNGLGETCONVOLUTIONPARAMETERIVPROC, [ :uint, :uint, :pointer ], :void)
1052
+ callback(:PFNGLGETSEPARABLEFILTERPROC, [ :uint, :uint, :uint, :pointer, :pointer, :pointer ], :void)
1053
+ callback(:PFNGLSEPARABLEFILTER2DPROC, [ :uint, :uint, :int, :int, :uint, :uint, :pointer, :pointer ], :void)
1054
+ callback(:PFNGLGETHISTOGRAMPROC, [ :uint, :uchar, :uint, :uint, :pointer ], :void)
1055
+ callback(:PFNGLGETHISTOGRAMPARAMETERFVPROC, [ :uint, :uint, :pointer ], :void)
1056
+ callback(:PFNGLGETHISTOGRAMPARAMETERIVPROC, [ :uint, :uint, :pointer ], :void)
1057
+ callback(:PFNGLGETMINMAXPROC, [ :uint, :uchar, :uint, :uint, :pointer ], :void)
1058
+ callback(:PFNGLGETMINMAXPARAMETERFVPROC, [ :uint, :uint, :pointer ], :void)
1059
+ callback(:PFNGLGETMINMAXPARAMETERIVPROC, [ :uint, :uint, :pointer ], :void)
1060
+ callback(:PFNGLHISTOGRAMPROC, [ :uint, :int, :uint, :uchar ], :void)
1061
+ callback(:PFNGLMINMAXPROC, [ :uint, :uint, :uchar ], :void)
1062
+ callback(:PFNGLRESETHISTOGRAMPROC, [ :uint ], :void)
1063
+ callback(:PFNGLRESETMINMAXPROC, [ :uint ], :void)
1064
+ GL_TEXTURE0 = 0x84C0
1065
+ GL_TEXTURE1 = 0x84C1
1066
+ GL_TEXTURE2 = 0x84C2
1067
+ GL_TEXTURE3 = 0x84C3
1068
+ GL_TEXTURE4 = 0x84C4
1069
+ GL_TEXTURE5 = 0x84C5
1070
+ GL_TEXTURE6 = 0x84C6
1071
+ GL_TEXTURE7 = 0x84C7
1072
+ GL_TEXTURE8 = 0x84C8
1073
+ GL_TEXTURE9 = 0x84C9
1074
+ GL_TEXTURE10 = 0x84CA
1075
+ GL_TEXTURE11 = 0x84CB
1076
+ GL_TEXTURE12 = 0x84CC
1077
+ GL_TEXTURE13 = 0x84CD
1078
+ GL_TEXTURE14 = 0x84CE
1079
+ GL_TEXTURE15 = 0x84CF
1080
+ GL_TEXTURE16 = 0x84D0
1081
+ GL_TEXTURE17 = 0x84D1
1082
+ GL_TEXTURE18 = 0x84D2
1083
+ GL_TEXTURE19 = 0x84D3
1084
+ GL_TEXTURE20 = 0x84D4
1085
+ GL_TEXTURE21 = 0x84D5
1086
+ GL_TEXTURE22 = 0x84D6
1087
+ GL_TEXTURE23 = 0x84D7
1088
+ GL_TEXTURE24 = 0x84D8
1089
+ GL_TEXTURE25 = 0x84D9
1090
+ GL_TEXTURE26 = 0x84DA
1091
+ GL_TEXTURE27 = 0x84DB
1092
+ GL_TEXTURE28 = 0x84DC
1093
+ GL_TEXTURE29 = 0x84DD
1094
+ GL_TEXTURE30 = 0x84DE
1095
+ GL_TEXTURE31 = 0x84DF
1096
+ GL_ACTIVE_TEXTURE = 0x84E0
1097
+ GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
1098
+ GL_MAX_TEXTURE_UNITS = 0x84E2
1099
+ GL_NORMAL_MAP = 0x8511
1100
+ GL_REFLECTION_MAP = 0x8512
1101
+ GL_TEXTURE_CUBE_MAP = 0x8513
1102
+ GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
1103
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
1104
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
1105
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
1106
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
1107
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
1108
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
1109
+ GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
1110
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
1111
+ GL_COMPRESSED_ALPHA = 0x84E9
1112
+ GL_COMPRESSED_LUMINANCE = 0x84EA
1113
+ GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
1114
+ GL_COMPRESSED_INTENSITY = 0x84EC
1115
+ GL_COMPRESSED_RGB = 0x84ED
1116
+ GL_COMPRESSED_RGBA = 0x84EE
1117
+ GL_TEXTURE_COMPRESSION_HINT = 0x84EF
1118
+ GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
1119
+ GL_TEXTURE_COMPRESSED = 0x86A1
1120
+ GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
1121
+ GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
1122
+ GL_MULTISAMPLE = 0x809D
1123
+ GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
1124
+ GL_SAMPLE_ALPHA_TO_ONE = 0x809F
1125
+ GL_SAMPLE_COVERAGE = 0x80A0
1126
+ GL_SAMPLE_BUFFERS = 0x80A8
1127
+ GL_SAMPLES = 0x80A9
1128
+ GL_SAMPLE_COVERAGE_VALUE = 0x80AA
1129
+ GL_SAMPLE_COVERAGE_INVERT = 0x80AB
1130
+ GL_MULTISAMPLE_BIT = 0x20000000
1131
+ GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
1132
+ GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
1133
+ GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
1134
+ GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
1135
+ GL_COMBINE = 0x8570
1136
+ GL_COMBINE_RGB = 0x8571
1137
+ GL_COMBINE_ALPHA = 0x8572
1138
+ GL_SOURCE0_RGB = 0x8580
1139
+ GL_SOURCE1_RGB = 0x8581
1140
+ GL_SOURCE2_RGB = 0x8582
1141
+ GL_SOURCE0_ALPHA = 0x8588
1142
+ GL_SOURCE1_ALPHA = 0x8589
1143
+ GL_SOURCE2_ALPHA = 0x858A
1144
+ GL_OPERAND0_RGB = 0x8590
1145
+ GL_OPERAND1_RGB = 0x8591
1146
+ GL_OPERAND2_RGB = 0x8592
1147
+ GL_OPERAND0_ALPHA = 0x8598
1148
+ GL_OPERAND1_ALPHA = 0x8599
1149
+ GL_OPERAND2_ALPHA = 0x859A
1150
+ GL_RGB_SCALE = 0x8573
1151
+ GL_ADD_SIGNED = 0x8574
1152
+ GL_INTERPOLATE = 0x8575
1153
+ GL_SUBTRACT = 0x84E7
1154
+ GL_CONSTANT = 0x8576
1155
+ GL_PRIMARY_COLOR = 0x8577
1156
+ GL_PREVIOUS = 0x8578
1157
+ GL_DOT3_RGB = 0x86AE
1158
+ GL_DOT3_RGBA = 0x86AF
1159
+ GL_CLAMP_TO_BORDER = 0x812D
1160
+ attach_function :glActiveTexture, [ :uint ], :void
1161
+ attach_function :glClientActiveTexture, [ :uint ], :void
1162
+ attach_function :glCompressedTexImage1D, [ :uint, :int, :uint, :int, :int, :int, :pointer ], :void
1163
+ attach_function :glCompressedTexImage2D, [ :uint, :int, :uint, :int, :int, :int, :int, :pointer ], :void
1164
+ attach_function :glCompressedTexImage3D, [ :uint, :int, :uint, :int, :int, :int, :int, :int, :pointer ], :void
1165
+ attach_function :glCompressedTexSubImage1D, [ :uint, :int, :int, :int, :uint, :int, :pointer ], :void
1166
+ attach_function :glCompressedTexSubImage2D, [ :uint, :int, :int, :int, :int, :int, :uint, :int, :pointer ], :void
1167
+ attach_function :glCompressedTexSubImage3D, [ :uint, :int, :int, :int, :int, :int, :int, :int, :uint, :int, :pointer ], :void
1168
+ attach_function :glGetCompressedTexImage, [ :uint, :int, :pointer ], :void
1169
+ attach_function :glMultiTexCoord1d, [ :uint, :double ], :void
1170
+ attach_function :glMultiTexCoord1dv, [ :uint, :pointer ], :void
1171
+ attach_function :glMultiTexCoord1f, [ :uint, :float ], :void
1172
+ attach_function :glMultiTexCoord1fv, [ :uint, :pointer ], :void
1173
+ attach_function :glMultiTexCoord1i, [ :uint, :int ], :void
1174
+ attach_function :glMultiTexCoord1iv, [ :uint, :pointer ], :void
1175
+ attach_function :glMultiTexCoord1s, [ :uint, :short ], :void
1176
+ attach_function :glMultiTexCoord1sv, [ :uint, :pointer ], :void
1177
+ attach_function :glMultiTexCoord2d, [ :uint, :double, :double ], :void
1178
+ attach_function :glMultiTexCoord2dv, [ :uint, :pointer ], :void
1179
+ attach_function :glMultiTexCoord2f, [ :uint, :float, :float ], :void
1180
+ attach_function :glMultiTexCoord2fv, [ :uint, :pointer ], :void
1181
+ attach_function :glMultiTexCoord2i, [ :uint, :int, :int ], :void
1182
+ attach_function :glMultiTexCoord2iv, [ :uint, :pointer ], :void
1183
+ attach_function :glMultiTexCoord2s, [ :uint, :short, :short ], :void
1184
+ attach_function :glMultiTexCoord2sv, [ :uint, :pointer ], :void
1185
+ attach_function :glMultiTexCoord3d, [ :uint, :double, :double, :double ], :void
1186
+ attach_function :glMultiTexCoord3dv, [ :uint, :pointer ], :void
1187
+ attach_function :glMultiTexCoord3f, [ :uint, :float, :float, :float ], :void
1188
+ attach_function :glMultiTexCoord3fv, [ :uint, :pointer ], :void
1189
+ attach_function :glMultiTexCoord3i, [ :uint, :int, :int, :int ], :void
1190
+ attach_function :glMultiTexCoord3iv, [ :uint, :pointer ], :void
1191
+ attach_function :glMultiTexCoord3s, [ :uint, :short, :short, :short ], :void
1192
+ attach_function :glMultiTexCoord3sv, [ :uint, :pointer ], :void
1193
+ attach_function :glMultiTexCoord4d, [ :uint, :double, :double, :double, :double ], :void
1194
+ attach_function :glMultiTexCoord4dv, [ :uint, :pointer ], :void
1195
+ attach_function :glMultiTexCoord4f, [ :uint, :float, :float, :float, :float ], :void
1196
+ attach_function :glMultiTexCoord4fv, [ :uint, :pointer ], :void
1197
+ attach_function :glMultiTexCoord4i, [ :uint, :int, :int, :int, :int ], :void
1198
+ attach_function :glMultiTexCoord4iv, [ :uint, :pointer ], :void
1199
+ attach_function :glMultiTexCoord4s, [ :uint, :short, :short, :short, :short ], :void
1200
+ attach_function :glMultiTexCoord4sv, [ :uint, :pointer ], :void
1201
+ attach_function :glSampleCoverage, [ :float, :uchar ], :void
1202
+ callback(:PFNGLACTIVETEXTUREPROC, [ :uint ], :void)
1203
+ callback(:PFNGLCLIENTACTIVETEXTUREPROC, [ :uint ], :void)
1204
+ callback(:PFNGLMULTITEXCOORD1DPROC, [ :uint, :double ], :void)
1205
+ callback(:PFNGLMULTITEXCOORD1DVPROC, [ :uint, :pointer ], :double)
1206
+ callback(:PFNGLMULTITEXCOORD1FPROC, [ :uint, :float ], :void)
1207
+ callback(:PFNGLMULTITEXCOORD1FVPROC, [ :uint, :pointer ], :float)
1208
+ callback(:PFNGLMULTITEXCOORD1IPROC, [ :uint, :int ], :void)
1209
+ callback(:PFNGLMULTITEXCOORD1IVPROC, [ :uint, :pointer ], :int)
1210
+ callback(:PFNGLMULTITEXCOORD1SPROC, [ :uint, :short ], :void)
1211
+ callback(:PFNGLMULTITEXCOORD1SVPROC, [ :uint, :pointer ], :short)
1212
+ callback(:PFNGLMULTITEXCOORD2DPROC, [ :uint, :double, :double ], :void)
1213
+ callback(:PFNGLMULTITEXCOORD2DVPROC, [ :uint, :pointer ], :double)
1214
+ callback(:PFNGLMULTITEXCOORD2FPROC, [ :uint, :float, :float ], :void)
1215
+ callback(:PFNGLMULTITEXCOORD2FVPROC, [ :uint, :pointer ], :float)
1216
+ callback(:PFNGLMULTITEXCOORD2IPROC, [ :uint, :int, :int ], :void)
1217
+ callback(:PFNGLMULTITEXCOORD2IVPROC, [ :uint, :pointer ], :int)
1218
+ callback(:PFNGLMULTITEXCOORD2SPROC, [ :uint, :short, :short ], :void)
1219
+ callback(:PFNGLMULTITEXCOORD2SVPROC, [ :uint, :pointer ], :short)
1220
+ callback(:PFNGLMULTITEXCOORD3DPROC, [ :uint, :double, :double, :double ], :void)
1221
+ callback(:PFNGLMULTITEXCOORD3DVPROC, [ :uint, :pointer ], :double)
1222
+ callback(:PFNGLMULTITEXCOORD3FPROC, [ :uint, :float, :float, :float ], :void)
1223
+ callback(:PFNGLMULTITEXCOORD3FVPROC, [ :uint, :pointer ], :float)
1224
+ callback(:PFNGLMULTITEXCOORD3IPROC, [ :uint, :int, :int, :int ], :void)
1225
+ callback(:PFNGLMULTITEXCOORD3IVPROC, [ :uint, :pointer ], :int)
1226
+ callback(:PFNGLMULTITEXCOORD3SPROC, [ :uint, :short, :short, :short ], :void)
1227
+ callback(:PFNGLMULTITEXCOORD3SVPROC, [ :uint, :pointer ], :short)
1228
+ callback(:PFNGLMULTITEXCOORD4DPROC, [ :uint, :double, :double, :double, :double ], :void)
1229
+ callback(:PFNGLMULTITEXCOORD4DVPROC, [ :uint, :pointer ], :double)
1230
+ callback(:PFNGLMULTITEXCOORD4FPROC, [ :uint, :float, :float, :float, :float ], :void)
1231
+ callback(:PFNGLMULTITEXCOORD4FVPROC, [ :uint, :pointer ], :float)
1232
+ callback(:PFNGLMULTITEXCOORD4IPROC, [ :uint, :int, :int, :int, :int ], :void)
1233
+ callback(:PFNGLMULTITEXCOORD4IVPROC, [ :uint, :pointer ], :int)
1234
+ callback(:PFNGLMULTITEXCOORD4SPROC, [ :uint, :short, :short, :short, :short ], :void)
1235
+ callback(:PFNGLMULTITEXCOORD4SVPROC, [ :uint, :pointer ], :short)
1236
+ callback(:PFNGLLOADTRANSPOSEMATRIXFPROC, [ :pointer ], :float)
1237
+ callback(:PFNGLLOADTRANSPOSEMATRIXDPROC, [ :pointer ], :double)
1238
+ callback(:PFNGLMULTTRANSPOSEMATRIXFPROC, [ :pointer ], :float)
1239
+ callback(:PFNGLMULTTRANSPOSEMATRIXDPROC, [ :pointer ], :double)
1240
+ callback(:PFNGLSAMPLECOVERAGEPROC, [ :float, :uchar ], :void)
1241
+ callback(:PFNGLCOMPRESSEDTEXIMAGE3DPROC, [ :uint, :int, :uint, :int, :int, :int, :int, :int, :pointer ], :void)
1242
+ callback(:PFNGLCOMPRESSEDTEXIMAGE2DPROC, [ :uint, :int, :uint, :int, :int, :int, :int, :pointer ], :void)
1243
+ callback(:PFNGLCOMPRESSEDTEXIMAGE1DPROC, [ :uint, :int, :uint, :int, :int, :int, :pointer ], :void)
1244
+ callback(:PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC, [ :uint, :int, :int, :int, :int, :int, :int, :int, :uint, :int, :pointer ], :void)
1245
+ callback(:PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC, [ :uint, :int, :int, :int, :int, :int, :uint, :int, :pointer ], :void)
1246
+ callback(:PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC, [ :uint, :int, :int, :int, :uint, :int, :pointer ], :void)
1247
+ callback(:PFNGLGETCOMPRESSEDTEXIMAGEPROC, [ :uint, :int, :pointer ], :void)
1248
+ GL_ARB_multitexture = 1
1249
+ GL_TEXTURE0_ARB = 0x84C0
1250
+ GL_TEXTURE1_ARB = 0x84C1
1251
+ GL_TEXTURE2_ARB = 0x84C2
1252
+ GL_TEXTURE3_ARB = 0x84C3
1253
+ GL_TEXTURE4_ARB = 0x84C4
1254
+ GL_TEXTURE5_ARB = 0x84C5
1255
+ GL_TEXTURE6_ARB = 0x84C6
1256
+ GL_TEXTURE7_ARB = 0x84C7
1257
+ GL_TEXTURE8_ARB = 0x84C8
1258
+ GL_TEXTURE9_ARB = 0x84C9
1259
+ GL_TEXTURE10_ARB = 0x84CA
1260
+ GL_TEXTURE11_ARB = 0x84CB
1261
+ GL_TEXTURE12_ARB = 0x84CC
1262
+ GL_TEXTURE13_ARB = 0x84CD
1263
+ GL_TEXTURE14_ARB = 0x84CE
1264
+ GL_TEXTURE15_ARB = 0x84CF
1265
+ GL_TEXTURE16_ARB = 0x84D0
1266
+ GL_TEXTURE17_ARB = 0x84D1
1267
+ GL_TEXTURE18_ARB = 0x84D2
1268
+ GL_TEXTURE19_ARB = 0x84D3
1269
+ GL_TEXTURE20_ARB = 0x84D4
1270
+ GL_TEXTURE21_ARB = 0x84D5
1271
+ GL_TEXTURE22_ARB = 0x84D6
1272
+ GL_TEXTURE23_ARB = 0x84D7
1273
+ GL_TEXTURE24_ARB = 0x84D8
1274
+ GL_TEXTURE25_ARB = 0x84D9
1275
+ GL_TEXTURE26_ARB = 0x84DA
1276
+ GL_TEXTURE27_ARB = 0x84DB
1277
+ GL_TEXTURE28_ARB = 0x84DC
1278
+ GL_TEXTURE29_ARB = 0x84DD
1279
+ GL_TEXTURE30_ARB = 0x84DE
1280
+ GL_TEXTURE31_ARB = 0x84DF
1281
+ GL_ACTIVE_TEXTURE_ARB = 0x84E0
1282
+ GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1
1283
+ GL_MAX_TEXTURE_UNITS_ARB = 0x84E2
1284
+ attach_function :glActiveTextureARB, [ :uint ], :void
1285
+ attach_function :glClientActiveTextureARB, [ :uint ], :void
1286
+ attach_function :glMultiTexCoord1dARB, [ :uint, :double ], :void
1287
+ attach_function :glMultiTexCoord1dvARB, [ :uint, :pointer ], :void
1288
+ attach_function :glMultiTexCoord1fARB, [ :uint, :float ], :void
1289
+ attach_function :glMultiTexCoord1fvARB, [ :uint, :pointer ], :void
1290
+ attach_function :glMultiTexCoord1iARB, [ :uint, :int ], :void
1291
+ attach_function :glMultiTexCoord1ivARB, [ :uint, :pointer ], :void
1292
+ attach_function :glMultiTexCoord1sARB, [ :uint, :short ], :void
1293
+ attach_function :glMultiTexCoord1svARB, [ :uint, :pointer ], :void
1294
+ attach_function :glMultiTexCoord2dARB, [ :uint, :double, :double ], :void
1295
+ attach_function :glMultiTexCoord2dvARB, [ :uint, :pointer ], :void
1296
+ attach_function :glMultiTexCoord2fARB, [ :uint, :float, :float ], :void
1297
+ attach_function :glMultiTexCoord2fvARB, [ :uint, :pointer ], :void
1298
+ attach_function :glMultiTexCoord2iARB, [ :uint, :int, :int ], :void
1299
+ attach_function :glMultiTexCoord2ivARB, [ :uint, :pointer ], :void
1300
+ attach_function :glMultiTexCoord2sARB, [ :uint, :short, :short ], :void
1301
+ attach_function :glMultiTexCoord2svARB, [ :uint, :pointer ], :void
1302
+ attach_function :glMultiTexCoord3dARB, [ :uint, :double, :double, :double ], :void
1303
+ attach_function :glMultiTexCoord3dvARB, [ :uint, :pointer ], :void
1304
+ attach_function :glMultiTexCoord3fARB, [ :uint, :float, :float, :float ], :void
1305
+ attach_function :glMultiTexCoord3fvARB, [ :uint, :pointer ], :void
1306
+ attach_function :glMultiTexCoord3iARB, [ :uint, :int, :int, :int ], :void
1307
+ attach_function :glMultiTexCoord3ivARB, [ :uint, :pointer ], :void
1308
+ attach_function :glMultiTexCoord3sARB, [ :uint, :short, :short, :short ], :void
1309
+ attach_function :glMultiTexCoord3svARB, [ :uint, :pointer ], :void
1310
+ attach_function :glMultiTexCoord4dARB, [ :uint, :double, :double, :double, :double ], :void
1311
+ attach_function :glMultiTexCoord4dvARB, [ :uint, :pointer ], :void
1312
+ attach_function :glMultiTexCoord4fARB, [ :uint, :float, :float, :float, :float ], :void
1313
+ attach_function :glMultiTexCoord4fvARB, [ :uint, :pointer ], :void
1314
+ attach_function :glMultiTexCoord4iARB, [ :uint, :int, :int, :int, :int ], :void
1315
+ attach_function :glMultiTexCoord4ivARB, [ :uint, :pointer ], :void
1316
+ attach_function :glMultiTexCoord4sARB, [ :uint, :short, :short, :short, :short ], :void
1317
+ attach_function :glMultiTexCoord4svARB, [ :uint, :pointer ], :void
1318
+ callback(:PFNGLACTIVETEXTUREARBPROC, [ :uint ], :void)
1319
+ callback(:PFNGLCLIENTACTIVETEXTUREARBPROC, [ :uint ], :void)
1320
+ callback(:PFNGLMULTITEXCOORD1DARBPROC, [ :uint, :double ], :void)
1321
+ callback(:PFNGLMULTITEXCOORD1DVARBPROC, [ :uint, :pointer ], :double)
1322
+ callback(:PFNGLMULTITEXCOORD1FARBPROC, [ :uint, :float ], :void)
1323
+ callback(:PFNGLMULTITEXCOORD1FVARBPROC, [ :uint, :pointer ], :float)
1324
+ callback(:PFNGLMULTITEXCOORD1IARBPROC, [ :uint, :int ], :void)
1325
+ callback(:PFNGLMULTITEXCOORD1IVARBPROC, [ :uint, :pointer ], :int)
1326
+ callback(:PFNGLMULTITEXCOORD1SARBPROC, [ :uint, :short ], :void)
1327
+ callback(:PFNGLMULTITEXCOORD1SVARBPROC, [ :uint, :pointer ], :short)
1328
+ callback(:PFNGLMULTITEXCOORD2DARBPROC, [ :uint, :double, :double ], :void)
1329
+ callback(:PFNGLMULTITEXCOORD2DVARBPROC, [ :uint, :pointer ], :double)
1330
+ callback(:PFNGLMULTITEXCOORD2FARBPROC, [ :uint, :float, :float ], :void)
1331
+ callback(:PFNGLMULTITEXCOORD2FVARBPROC, [ :uint, :pointer ], :float)
1332
+ callback(:PFNGLMULTITEXCOORD2IARBPROC, [ :uint, :int, :int ], :void)
1333
+ callback(:PFNGLMULTITEXCOORD2IVARBPROC, [ :uint, :pointer ], :int)
1334
+ callback(:PFNGLMULTITEXCOORD2SARBPROC, [ :uint, :short, :short ], :void)
1335
+ callback(:PFNGLMULTITEXCOORD2SVARBPROC, [ :uint, :pointer ], :short)
1336
+ callback(:PFNGLMULTITEXCOORD3DARBPROC, [ :uint, :double, :double, :double ], :void)
1337
+ callback(:PFNGLMULTITEXCOORD3DVARBPROC, [ :uint, :pointer ], :double)
1338
+ callback(:PFNGLMULTITEXCOORD3FARBPROC, [ :uint, :float, :float, :float ], :void)
1339
+ callback(:PFNGLMULTITEXCOORD3FVARBPROC, [ :uint, :pointer ], :float)
1340
+ callback(:PFNGLMULTITEXCOORD3IARBPROC, [ :uint, :int, :int, :int ], :void)
1341
+ callback(:PFNGLMULTITEXCOORD3IVARBPROC, [ :uint, :pointer ], :int)
1342
+ callback(:PFNGLMULTITEXCOORD3SARBPROC, [ :uint, :short, :short, :short ], :void)
1343
+ callback(:PFNGLMULTITEXCOORD3SVARBPROC, [ :uint, :pointer ], :short)
1344
+ callback(:PFNGLMULTITEXCOORD4DARBPROC, [ :uint, :double, :double, :double, :double ], :void)
1345
+ callback(:PFNGLMULTITEXCOORD4DVARBPROC, [ :uint, :pointer ], :double)
1346
+ callback(:PFNGLMULTITEXCOORD4FARBPROC, [ :uint, :float, :float, :float, :float ], :void)
1347
+ callback(:PFNGLMULTITEXCOORD4FVARBPROC, [ :uint, :pointer ], :float)
1348
+ callback(:PFNGLMULTITEXCOORD4IARBPROC, [ :uint, :int, :int, :int, :int ], :void)
1349
+ callback(:PFNGLMULTITEXCOORD4IVARBPROC, [ :uint, :pointer ], :int)
1350
+ callback(:PFNGLMULTITEXCOORD4SARBPROC, [ :uint, :short, :short, :short, :short ], :void)
1351
+ callback(:PFNGLMULTITEXCOORD4SVARBPROC, [ :uint, :pointer ], :short)
1352
+ GL_MESA_packed_depth_stencil = 1
1353
+ GL_DEPTH_STENCIL_MESA = 0x8750
1354
+ GL_UNSIGNED_INT_24_8_MESA = 0x8751
1355
+ GL_UNSIGNED_INT_8_24_REV_MESA = 0x8752
1356
+ GL_UNSIGNED_SHORT_15_1_MESA = 0x8753
1357
+ GL_UNSIGNED_SHORT_1_15_REV_MESA = 0x8754
1358
+ GL_MESA_texture_array = 1
1359
+ GL_TEXTURE_1D_ARRAY_EXT = 0x8C18
1360
+ GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19
1361
+ GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A
1362
+ GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B
1363
+ GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C
1364
+ GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D
1365
+ GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF
1366
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4
1367
+
1368
+ end