remedy 0.2.0 → 0.3.0
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- checksums.yaml +4 -4
- data/.ruby-version +1 -1
- data/README.markdown +29 -7
- data/examples/from_readme/readme.rb +11 -7
- data/examples/menu/menu.rb +18 -4
- data/lib/remedy/console.rb +5 -5
- data/lib/remedy/console_resize.rb +9 -6
- data/lib/remedy/key.rb +9 -1
- data/lib/remedy/partial.rb +2 -1
- data/lib/remedy/size.rb +2 -1
- data/lib/remedy/version.rb +1 -1
- metadata +3 -3
checksums.yaml
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@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: b308f7cf135ba7a8f6ab69ef9c56ff7d640a189c9f44056e14f49b987948ec1f
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data.tar.gz: 9f1969fea60358a6585974f948f572bdeeeb55afd0f176d6dd220bdd4b29c094
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 0d664d1b61638b139bd2aef66ed2facd0d25e4dbaa65a39014892bcb3f967895cbf78304a8b4235cce1a5210384e7cadaa6672fa41a2d2e102c22a80c0cd40ef
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data.tar.gz: ea8a3d1aeaeb8a0e474bf2a69f6837ab300810dfaf3bd014200e284f6e45058875fa5363e73948228806e35e24957ded1d342d07a8622f089726e94da2e93a3b
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data/.ruby-version
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2.3
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2.6.3
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data/README.markdown
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Remedy
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======
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Remedy is a console interaction framework along the lines of Curses written in pure Ruby
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Remedy is a console interaction framework along the lines of Curses written in pure Ruby. It is modular, making it easy to use what you need and ignore the rest.
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[](https://rubygems.org/gems/remedy)
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[](https://rubygems.org/gems/remedy)
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[](https://travis-ci.org/acook/remedy)
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[](https://codeclimate.com/github/acook/remedy/maintainability)
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[](https://travis-ci.org/acook/remedy)
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[](https://codeclimate.com/github/acook/remedy)
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If you have any suggestions or find any bugs, drop them in GitHub/issues so I can keep track of them. Thanks!
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@@ -42,6 +45,8 @@ There are objects for input as well as output, including low level console keyst
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The `Interaction` object wraps raw keyboard reads and streamlines some aspects of accepting keyboard input.
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For instance to get a keypress from the terminal and display it:
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```ruby
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include Remedy
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user_input = Interaction.new
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@@ -67,7 +72,7 @@ The `Interaction` object wraps raw keyboard reads and streamlines some aspects o
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`Remedy::Partial` has the subclasses `Header`, `Footer`, and `Content`.
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You can use the above classes to divide your Views into 3
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You can use the above classes to divide your Views into 3 separate pieces. Content will be truncated as needed to accommodate the header and footer and the dimensions of the console. You can also specify the cursor/scroll position of the content being drawn, and when specifying headers or footers, you must.
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```ruby
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include Remedy
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@@ -95,14 +100,31 @@ The most interesting function in my opinion is the callback that gets triggered
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include Remedy
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screen = Viewport.new
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notice = Content.new
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notice << "You just resized your screen!\n\nBrilliant!"
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Console.set_console_resized_hook! do
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Console.set_console_resized_hook! do |size|
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notice = Content.new
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notice << "You just resized your screen!\n\nNew size:"
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notice << size
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screen.draw notice
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end
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```
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Remedy in the Wild
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------------------
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Remedy was originally written for my own console-based game which was sort of like Dwarf Fortress. Most of the project files were lost, but since Remedy was extracted from it and open-sourced it has lived on.
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Here are a couple of projects that use many of Remedy's features:
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- A multiplayer Yahtzee for web and console: [YahtzeeGame](https://github.com/ProgrammingPractice/YahtzeeGame)
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- Twitter/RSS/Facebook reader: [noizee](https://github.com/acook/noizee)
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Check them out!
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Examples
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--------
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The `examples` directory has a couple of running implementations to get you started!
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Contributing
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------------
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require 'bundler'
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Bundler.require
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require 'remedy'
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include Remedy
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screen = Viewport.new
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-
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notice
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Console.set_console_resized_hook! do |size|
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notice = Content.new
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notice << "You just resized your screen!\n\nNew size:"
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notice << size
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Console.set_console_resized_hook! do
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screen.draw notice
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end
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@@ -36,11 +39,12 @@ screen.draw jokes, Size.new(0,0), title, disclaimer
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user_input.get_key
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ANSI.cursor.next_line!
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keys = Content.new
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loop_demo = Interaction.new "press q to exit, or any other key to display that key's name\n"
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loop_demo.loop do |key|
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keys << key
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screen.draw keys
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break if key == ?q
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end
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data/examples/menu/menu.rb
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require 'bundler'
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Bundler.require
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require 'remedy'
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class Menu
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include Remedy
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def initialize
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@viewport = Viewport.new
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end
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# will do basic setup and then loop over user input
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def listen
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# get the screen in a reliable state and clear it
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ANSI.screen.safe_reset!
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ANSI.cursor.home!
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ANSI.command.clear_screen!
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# if the user resizes the screen we redraw it to fit the new dimensions
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Console.set_console_resized_hook! do
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Console.set_console_resized_hook! do |size|
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draw
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end
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# this tells the Viewport to draw to the screen
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def draw
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@viewport.draw content, Size([0,0]), header, footer
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end
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# this is the body of our menu, it will be squished if the terminal is too small
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def content
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# this creates a new content every time we draw
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# you may want to only create a new content/header/footer when they change
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# or create your own Partial subclass
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c = Content.new
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c << <<-CONTENT
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1. Do the thing
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# footers are displayed the bottom of the viewport
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def footer
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Footer.new << "You pressed: #{@last_key}"
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Footer.new << "Screen size: #{Console.size} You pressed: #{@last_key}"
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end
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end
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data/lib/remedy/console.rb
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end
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def columns
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size.
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size.cols
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end
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alias_method :width, :columns
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def rows
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size.
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size.rows
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end
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alias_method :height, :rows
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def size
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str = [0, 0, 0, 0].pack('SSSS')
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if input.ioctl(TIOCGWINSZ, str) >= 0 then
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str.unpack('SSSS').first 2
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Size.new str.unpack('SSSS').first 2
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else
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raise UnknownConsoleSize, "Unable to get console size"
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end
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end
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def set_console_resized_hook!
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Console::Resize.set_console_resized_hook! do
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yield
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Console::Resize.set_console_resized_hook! do |*args|
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yield *args
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end
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end
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@@ -24,18 +24,21 @@ module Remedy; module Console; module Resize
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def set_console_resized_hook!
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@resize_count = 0
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Signal.trap 'SIGWINCH' do
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resizing!
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sleep 0.25
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if resized? then
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begin
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yield Console.size
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rescue Exception => ex
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# Ruby will eat *any* errors inside a trap,
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# so we need to expose them for debuggability
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p ex
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end
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end
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resized!
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-
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-
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Signal.trap 'SIGWINCH', command
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end
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end
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def default_console_resized_hook!
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data/lib/remedy/key.rb
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seq
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end
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def enc
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seq.dump[1..-2]
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end
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def name
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@name ||= Characters[seq] || :unknown
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end
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@recognized ||= name != :unknown
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end
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def known?
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!!Characters[seq]
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end
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def single?
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@single ||= raw.length == 1
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end
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end
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def to_s
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@to_s ||= name.to_s
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@to_s ||= known? ? name.to_s : enc
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end
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def value
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data/lib/remedy/partial.rb
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def << line
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reset_width!
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line = "#{line}" # opportunistically convert any object into a string
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@lines += clean line unless line.nil? || line.empty?
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end
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end
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def split line
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line.split
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line.split(/\r\n|\n\r|\n|\r/)
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end
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end
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end
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data/lib/remedy/size.rb
CHANGED
data/lib/remedy/version.rb
CHANGED
metadata
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--- !ruby/object:Gem::Specification
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name: remedy
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version: !ruby/object:Gem::Version
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version: 0.
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version: 0.3.0
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platform: ruby
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authors:
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- Anthony M. Cook
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autorequire:
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bindir: bin
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cert_chain: []
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date:
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date: 2021-03-22 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: rspec
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@@ -83,7 +83,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
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- !ruby/object:Gem::Version
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version: '0'
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requirements: []
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rubygems_version: 3.
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rubygems_version: 3.1.2
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signing_key:
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specification_version: 4
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summary: Pure Ruby Console Interaction Library
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