reflexion 0.3.4 → 0.3.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (55) hide show
  1. checksums.yaml +4 -4
  2. data/.doc/ext/reflex/application.cpp +16 -0
  3. data/.doc/ext/reflex/device.cpp +46 -3
  4. data/.doc/ext/reflex/device_event.cpp +62 -0
  5. data/.doc/ext/reflex/key_event.cpp +50 -0
  6. data/.doc/ext/reflex/native.cpp +6 -4
  7. data/.doc/ext/reflex/reflex.cpp +24 -0
  8. data/.github/PULL_REQUEST_TEMPLATE.md +12 -0
  9. data/CONTRIBUTING.md +7 -0
  10. data/ChangeLog.md +20 -0
  11. data/README.md +46 -2
  12. data/VERSION +1 -1
  13. data/ext/reflex/application.cpp +18 -0
  14. data/ext/reflex/device.cpp +48 -3
  15. data/ext/reflex/device_event.cpp +65 -0
  16. data/ext/reflex/extconf.rb +3 -3
  17. data/ext/reflex/key_event.cpp +50 -0
  18. data/ext/reflex/native.cpp +6 -4
  19. data/ext/reflex/reflex.cpp +24 -0
  20. data/include/reflex/application.h +4 -0
  21. data/include/reflex/defs.h +60 -0
  22. data/include/reflex/device.h +22 -0
  23. data/include/reflex/event.h +25 -0
  24. data/include/reflex/gamepad.h +175 -0
  25. data/include/reflex/ruby/application.h +18 -0
  26. data/include/reflex/ruby/device.h +40 -0
  27. data/include/reflex/ruby/event.h +11 -0
  28. data/reflex.gemspec +3 -3
  29. data/src/application.cpp +67 -0
  30. data/src/application.h +9 -0
  31. data/src/device.cpp +24 -0
  32. data/src/event.cpp +38 -0
  33. data/src/gamepad.cpp +176 -0
  34. data/src/gamepad.h +74 -0
  35. data/src/ios/app_delegate.mm +2 -2
  36. data/src/ios/application.mm +0 -25
  37. data/src/ios/event.mm +2 -3
  38. data/src/ios/gamepad.mm +313 -0
  39. data/src/osx/app_delegate.mm +2 -2
  40. data/src/osx/application.mm +0 -25
  41. data/src/osx/event.h +3 -0
  42. data/src/osx/event.mm +11 -3
  43. data/src/osx/gamepad.mm +40 -0
  44. data/src/osx/gamepad_gc.mm +299 -0
  45. data/src/osx/gamepad_hid.mm +567 -0
  46. data/src/view.cpp +52 -18
  47. data/src/win32/application.cpp +5 -26
  48. data/src/win32/event.cpp +8 -7
  49. data/src/win32/event.h +5 -0
  50. data/src/win32/gamepad.cpp +110 -0
  51. data/src/win32/gamepad.h +20 -0
  52. data/src/win32/window.cpp +9 -1
  53. data/src/window.cpp +15 -0
  54. data/src/window.h +9 -0
  55. metadata +30 -14
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@@ -81,6 +81,20 @@ VALUE on_quit(VALUE self, VALUE event)
81
81
  CALL(on_quit(to<Reflex::Event*>(event)));
82
82
  }
83
83
 
84
+ static
85
+ VALUE on_device_connect(VALUE self, VALUE event)
86
+ {
87
+ CHECK;
88
+ CALL(on_device_connect(to<Reflex::DeviceEvent*>(event)));
89
+ }
90
+
91
+ static
92
+ VALUE on_device_disconnect(VALUE self, VALUE event)
93
+ {
94
+ CHECK;
95
+ CALL(on_device_disconnect(to<Reflex::DeviceEvent*>(event)));
96
+ }
97
+
84
98
  static
85
99
  VALUE on_motion(VALUE self, VALUE event)
86
100
  {
@@ -125,6 +139,8 @@ Init_reflex_application ()
125
139
  rb_define_method(cApplication, "each_window", RUBY_METHOD_FUNC(each_window), 0);
126
140
  rb_define_method(cApplication, "on_start", RUBY_METHOD_FUNC(on_start), 1);
127
141
  rb_define_method(cApplication, "on_quit", RUBY_METHOD_FUNC(on_quit), 1);
142
+ rb_define_method(cApplication, "on_device_connect", RUBY_METHOD_FUNC(on_device_connect), 1);
143
+ rb_define_method(cApplication, "on_device_disconnect", RUBY_METHOD_FUNC(on_device_disconnect), 1);
128
144
  rb_define_method(cApplication, "on_motion", RUBY_METHOD_FUNC(on_motion), 1);
129
145
  rb_define_method(cApplication, "on_preference", RUBY_METHOD_FUNC(on_preference), 1);
130
146
  rb_define_method(cApplication, "on_about", RUBY_METHOD_FUNC(on_about), 1);
@@ -1,19 +1,62 @@
1
- #include "reflex/device.h"
1
+ #include "reflex/ruby/device.h"
2
+
3
+
2
4
  #include "defs.h"
3
5
 
4
6
 
7
+ RUCY_DEFINE_WRAPPER_VALUE_FROM_TO(REFLEX_EXPORT, Reflex::Device)
8
+
9
+ #define THIS to<Reflex::Device*>(self)
10
+
11
+ #define CHECK RUCY_CHECK_OBJECT(Reflex::Device, self)
12
+
13
+
14
+ static
15
+ VALUE alloc(VALUE klass)
16
+ {
17
+ Reflex::reflex_error(__FILE__, __LINE__, "can not instantiate Device class.");
18
+ }
19
+
20
+ static
21
+ VALUE name(VALUE self)
22
+ {
23
+ CHECK;
24
+ return value(THIS->name());
25
+ }
26
+
27
+
5
28
  static
6
- VALUE vibrate(VALUE self)
29
+ VALUE s_vibrate(VALUE self)
7
30
  {
8
31
  Reflex::vibrate();
9
32
  return self;
10
33
  }
11
34
 
12
35
 
36
+ static Class cDevice;
37
+
13
38
  void
14
39
  Init_reflex_device ()
15
40
  {
16
41
  Module mReflex = rb_define_module("Reflex");
17
42
 
18
- rb_define_singleton_method(mReflex, "vibrate", RUBY_METHOD_FUNC(vibrate), 0);
43
+ cDevice = mReflex.define_class("Device", Reflex::device_class());
44
+ rb_define_alloc_func(cDevice, alloc);
45
+ rb_define_method(cDevice, "name", RUBY_METHOD_FUNC(name), 0);
46
+
47
+ rb_define_singleton_method(mReflex, "vibrate", RUBY_METHOD_FUNC(s_vibrate), 0);
19
48
  }
49
+
50
+
51
+ namespace Reflex
52
+ {
53
+
54
+
55
+ Class
56
+ device_class ()
57
+ {
58
+ return cDevice;
59
+ }
60
+
61
+
62
+ }// Reflex
@@ -0,0 +1,62 @@
1
+ #include "reflex/ruby/event.h"
2
+
3
+
4
+ #include "reflex/ruby/device.h"
5
+ #include "defs.h"
6
+
7
+
8
+ RUCY_DEFINE_VALUE_FROM_TO(REFLEX_EXPORT, Reflex::DeviceEvent)
9
+
10
+ #define THIS to<Reflex::DeviceEvent*>(self)
11
+
12
+ #define CHECK RUCY_CHECK_OBJ(Reflex::DeviceEvent, self)
13
+
14
+
15
+ static
16
+ VALUE alloc(VALUE klass)
17
+ {
18
+ return new_type<Reflex::DeviceEvent>(klass);
19
+ }
20
+
21
+ static
22
+ VALUE initialize_copy(VALUE self, VALUE obj)
23
+ {
24
+ CHECK;
25
+ *THIS = to<Reflex::DeviceEvent&>(obj).dup();
26
+ return self;
27
+ }
28
+
29
+ static
30
+ VALUE get_device(VALUE self)
31
+ {
32
+ CHECK;
33
+ return value(THIS->device());
34
+ }
35
+
36
+
37
+ static Class cDeviceEvent;
38
+
39
+ void
40
+ Init_reflex_device_event ()
41
+ {
42
+ Module mReflex = rb_define_module("Reflex");
43
+
44
+ cDeviceEvent = mReflex.define_class("DeviceEvent", Reflex::event_class());
45
+ rb_define_alloc_func(cDeviceEvent, alloc);
46
+ rb_define_private_method(cDeviceEvent, "initialize_copy", RUBY_METHOD_FUNC(initialize_copy), 1);
47
+ rb_define_method(cDeviceEvent, "device", RUBY_METHOD_FUNC(get_device), 0);
48
+ }
49
+
50
+
51
+ namespace Reflex
52
+ {
53
+
54
+
55
+ Class
56
+ device_event_class ()
57
+ {
58
+ return cDeviceEvent;
59
+ }
60
+
61
+
62
+ }// Reflex
@@ -256,6 +256,56 @@ VALUE get_key(VALUE self)
256
256
  CASE(LAUNCH_APP1): SYMBOL1(launch_app1);
257
257
  CASE(LAUNCH_APP2): SYMBOL1(launch_app2);
258
258
 
259
+ CASE(GAMEPAD_LEFT): SYMBOL1(gamepad_left);
260
+ CASE(GAMEPAD_RIGHT): SYMBOL1(gamepad_right);
261
+ CASE(GAMEPAD_UP): SYMBOL1(gamepad_up);
262
+ CASE(GAMEPAD_DOWN): SYMBOL1(gamepad_down);
263
+ CASE(GAMEPAD_LSTICK_LEFT): SYMBOL1(gamepad_lstick_left);
264
+ CASE(GAMEPAD_LSTICK_RIGHT): SYMBOL1(gamepad_lstick_right);
265
+ CASE(GAMEPAD_LSTICK_UP): SYMBOL1(gamepad_lstick_up);
266
+ CASE(GAMEPAD_LSTICK_DOWN): SYMBOL1(gamepad_lstick_down);
267
+ CASE(GAMEPAD_RSTICK_LEFT): SYMBOL1(gamepad_rstick_left);
268
+ CASE(GAMEPAD_RSTICK_RIGHT): SYMBOL1(gamepad_rstick_right);
269
+ CASE(GAMEPAD_RSTICK_UP): SYMBOL1(gamepad_rstick_up);
270
+ CASE(GAMEPAD_RSTICK_DOWN): SYMBOL1(gamepad_rstick_down);
271
+ CASE(GAMEPAD_A): SYMBOL1(gamepad_a);
272
+ CASE(GAMEPAD_B): SYMBOL1(gamepad_b);
273
+ CASE(GAMEPAD_X): SYMBOL1(gamepad_x);
274
+ CASE(GAMEPAD_Y): SYMBOL1(gamepad_y);
275
+ CASE(GAMEPAD_LTRIGGER): SYMBOL1(gamepad_ltrigger);
276
+ CASE(GAMEPAD_RTRIGGER): SYMBOL1(gamepad_rtrigger);
277
+ CASE(GAMEPAD_LSHOULDER): SYMBOL1(gamepad_lshoulder);
278
+ CASE(GAMEPAD_RSHOULDER): SYMBOL1(gamepad_rshoulder);
279
+ CASE(GAMEPAD_LTHUMB): SYMBOL1(gamepad_lthumb);
280
+ CASE(GAMEPAD_RTHUMB): SYMBOL1(gamepad_rthumb);
281
+ CASE(GAMEPAD_LPADDLE_0): SYMBOL1(gamepad_lpaddle_0);
282
+ CASE(GAMEPAD_LPADDLE_1): SYMBOL1(gamepad_lpaddle_1);
283
+ CASE(GAMEPAD_RPADDLE_0): SYMBOL1(gamepad_rpaddle_0);
284
+ CASE(GAMEPAD_RPADDLE_1): SYMBOL1(gamepad_rpaddle_1);
285
+ CASE(GAMEPAD_HOME): SYMBOL1(gamepad_home);
286
+ CASE(GAMEPAD_MENU): SYMBOL1(gamepad_menu);
287
+ CASE(GAMEPAD_OPTION): SYMBOL1(gamepad_option);
288
+ CASE(GAMEPAD_SHARE): SYMBOL1(gamepad_share);
289
+ CASE(GAMEPAD_START): SYMBOL1(gamepad_start);
290
+ CASE(GAMEPAD_SELECT): SYMBOL1(gamepad_select);
291
+ CASE(GAMEPAD_BUTTON_TOUCH): SYMBOL1(gamepad_button_touch);
292
+ CASE(GAMEPAD_BUTTON_0): SYMBOL1(gamepad_button_0);
293
+ CASE(GAMEPAD_BUTTON_1): SYMBOL1(gamepad_button_1);
294
+ CASE(GAMEPAD_BUTTON_2): SYMBOL1(gamepad_button_2);
295
+ CASE(GAMEPAD_BUTTON_3): SYMBOL1(gamepad_button_3);
296
+ CASE(GAMEPAD_BUTTON_4): SYMBOL1(gamepad_button_4);
297
+ CASE(GAMEPAD_BUTTON_5): SYMBOL1(gamepad_button_5);
298
+ CASE(GAMEPAD_BUTTON_6): SYMBOL1(gamepad_button_6);
299
+ CASE(GAMEPAD_BUTTON_7): SYMBOL1(gamepad_button_7);
300
+ CASE(GAMEPAD_BUTTON_8): SYMBOL1(gamepad_button_8);
301
+ CASE(GAMEPAD_BUTTON_9): SYMBOL1(gamepad_button_9);
302
+ CASE(GAMEPAD_BUTTON_10): SYMBOL1(gamepad_button_10);
303
+ CASE(GAMEPAD_BUTTON_11): SYMBOL1(gamepad_button_11);
304
+ CASE(GAMEPAD_BUTTON_12): SYMBOL1(gamepad_button_12);
305
+ CASE(GAMEPAD_BUTTON_13): SYMBOL1(gamepad_button_13);
306
+ CASE(GAMEPAD_BUTTON_14): SYMBOL1(gamepad_button_14);
307
+ CASE(GAMEPAD_BUTTON_15): SYMBOL1(gamepad_button_15);
308
+
259
309
  #undef CASE
260
310
  #undef SYMBOL1
261
311
  #undef SYMBOL2
@@ -4,6 +4,7 @@
4
4
  void Init_reflex ();
5
5
  void Init_reflex_exception ();
6
6
 
7
+ void Init_reflex_pointer ();
7
8
  void Init_reflex_selector ();
8
9
  void Init_reflex_style ();
9
10
  void Init_reflex_style_length ();
@@ -11,19 +12,19 @@ void Init_reflex_timer ();
11
12
  void Init_reflex_filter ();
12
13
 
13
14
  void Init_reflex_event ();
14
- void Init_reflex_motion_event ();
15
+ void Init_reflex_device_event ();
15
16
  void Init_reflex_update_event ();
16
17
  void Init_reflex_draw_event ();
17
18
  void Init_reflex_frame_event ();
18
19
  void Init_reflex_scroll_event ();
19
20
  void Init_reflex_focus_event ();
20
21
  void Init_reflex_key_event ();
21
- void Init_reflex_pointer ();
22
22
  void Init_reflex_pointer_event ();
23
23
  void Init_reflex_wheel_event ();
24
24
  void Init_reflex_capture_event ();
25
25
  void Init_reflex_timer_event ();
26
26
  void Init_reflex_contact_event ();
27
+ void Init_reflex_motion_event ();
27
28
 
28
29
  void Init_reflex_shape ();
29
30
  void Init_reflex_polygon_shape ();
@@ -55,6 +56,7 @@ extern "C" void
55
56
  Init_reflex();
56
57
  Init_reflex_exception();
57
58
 
59
+ Init_reflex_pointer();
58
60
  Init_reflex_selector();
59
61
  Init_reflex_style();
60
62
  Init_reflex_style_length();
@@ -62,19 +64,19 @@ extern "C" void
62
64
  Init_reflex_filter();
63
65
 
64
66
  Init_reflex_event();
65
- Init_reflex_motion_event();
67
+ Init_reflex_device_event();
66
68
  Init_reflex_update_event();
67
69
  Init_reflex_draw_event();
68
70
  Init_reflex_frame_event();
69
71
  Init_reflex_scroll_event();
70
72
  Init_reflex_focus_event();
71
73
  Init_reflex_key_event();
72
- Init_reflex_pointer();
73
74
  Init_reflex_pointer_event();
74
75
  Init_reflex_wheel_event();
75
76
  Init_reflex_capture_event();
76
77
  Init_reflex_timer_event();
77
78
  Init_reflex_contact_event();
79
+ Init_reflex_motion_event();
78
80
 
79
81
  Init_reflex_shape();
80
82
  Init_reflex_polygon_shape();
@@ -249,6 +249,30 @@ Init_reflex ()
249
249
  DEFINE_CONST(KEY_LAUNCH_APP1);
250
250
  DEFINE_CONST(KEY_LAUNCH_APP2);
251
251
 
252
+ DEFINE_CONST(KEY_GAMEPAD_LEFT);
253
+ DEFINE_CONST(KEY_GAMEPAD_RIGHT);
254
+ DEFINE_CONST(KEY_GAMEPAD_UP);
255
+ DEFINE_CONST(KEY_GAMEPAD_DOWN);
256
+
257
+ DEFINE_CONST(KEY_GAMEPAD_A);
258
+ DEFINE_CONST(KEY_GAMEPAD_B);
259
+ DEFINE_CONST(KEY_GAMEPAD_X);
260
+ DEFINE_CONST(KEY_GAMEPAD_Y);
261
+
262
+ DEFINE_CONST(KEY_GAMEPAD_LSHOULDER);
263
+ DEFINE_CONST(KEY_GAMEPAD_RSHOULDER);
264
+ DEFINE_CONST(KEY_GAMEPAD_LTRIGGER);
265
+ DEFINE_CONST(KEY_GAMEPAD_RTRIGGER);
266
+ DEFINE_CONST(KEY_GAMEPAD_LTHUMB);
267
+ DEFINE_CONST(KEY_GAMEPAD_RTHUMB);
268
+
269
+ DEFINE_CONST(KEY_GAMEPAD_HOME);
270
+ DEFINE_CONST(KEY_GAMEPAD_MENU);
271
+ DEFINE_CONST(KEY_GAMEPAD_OPTION);
272
+ DEFINE_CONST(KEY_GAMEPAD_SHARE);
273
+ DEFINE_CONST(KEY_GAMEPAD_START);
274
+ DEFINE_CONST(KEY_GAMEPAD_SELECT);
275
+
252
276
  DEFINE_CONST(MOD_SHIFT);
253
277
  DEFINE_CONST(MOD_CONTROL);
254
278
  DEFINE_CONST(MOD_ALT);
@@ -0,0 +1,12 @@
1
+ ## Pull Requests Not Accepted 🚫
2
+
3
+ Thank you for your interest in contributing!
4
+ However, this repository does not accept pull requests directly.
5
+
6
+ ### Where to Contribute?
7
+
8
+ Please submit your changes to the [xord/all](https://github.com/xord/all) monorepo, which serves as the primary repository for all our main libraries.
9
+
10
+ For more details, please refer to our [contribution guidelines](../CONTRIBUTING.md).
11
+
12
+ Thanks for your understanding! 🙌
data/CONTRIBUTING.md ADDED
@@ -0,0 +1,7 @@
1
+ # Contribution Guide
2
+
3
+ Thank you for your interest in contributing!
4
+ However, this repository does not accept pull requests.
5
+ Instead, please submit your changes to the [xord/all](https://github.com/xord/all) monorepo, which serves as the primary repository for all our main libraries.
6
+
7
+ For any questions, feel free to open an issue.
data/ChangeLog.md CHANGED
@@ -1,6 +1,26 @@
1
1
  # reflex ChangeLog
2
2
 
3
3
 
4
+ ## [v0.3.6] - 2025-04-08
5
+
6
+ - Add Gamepad class
7
+ - Add Device and DeviceEvent classes
8
+ - Add Application#on_device_connect/disconnect
9
+ - Add Application_call_start() and Application_call_quit()
10
+
11
+
12
+ ## [v0.3.5] - 2025-03-24
13
+
14
+ - Add PULL_REQUEST_TEMPLATE.md
15
+ - Add CONTRIBUTING.md
16
+ - Handle gamepad events on macOS, iOS, and Win32
17
+ - Call activate/deactivate event for window on Win32
18
+ - Define constants for gamepad keys
19
+ - Delay removing child to avoid breaking child list looped on View_update_tree()
20
+
21
+ - Fix a crash caused by add/remove_child()
22
+
23
+
4
24
  ## [v0.3.4] - 2025-03-07
5
25
 
6
26
  - Captured key and pointer events can be blocked before being sent to the window and views
data/README.md CHANGED
@@ -1,4 +1,48 @@
1
-
2
1
  # Reflex - A Graphical User Interface Tool Kit for Ruby.
3
2
 
4
- by xordog@gmail.com
3
+ ![License](https://img.shields.io/github/license/xord/reflex)
4
+ ![Build Status](https://github.com/xord/reflex/actions/workflows/test.yml/badge.svg)
5
+ ![Gem Version](https://badge.fury.io/rb/reflexion.svg)
6
+
7
+ ## ⚠️ Notice
8
+
9
+ This repository is a read-only mirror of our monorepo.
10
+ We do not accept pull requests or direct contributions here.
11
+
12
+ ### 🔄 Where to Contribute?
13
+
14
+ All development happens in our [xord/all](https://github.com/xord/all) monorepo, which contains all our main libraries.
15
+ If you'd like to contribute, please submit your changes there.
16
+
17
+ For more details, check out our [Contribution Guidelines](./CONTRIBUTING.md).
18
+
19
+ Thanks for your support! 🙌
20
+
21
+ ## 🚀 About
22
+
23
+ **Reflex** is a graphical user interface (GUI) toolkit for Ruby.
24
+
25
+ It is designed to help developers create intuitive and responsive user interfaces for their Ruby applications.
26
+ **Reflex** provides core components such as Window and View, making it easier to build the foundation of your GUI applications.
27
+
28
+ ## 📦 Installation
29
+
30
+ Add this line to your Gemfile:
31
+ ```ruby
32
+ $ gem 'reflexion'
33
+ ```
34
+
35
+ Then, install gem:
36
+ ```bash
37
+ $ bundle install
38
+ ```
39
+
40
+ Or install it directly:
41
+ ```bash
42
+ $ gem install reflexion
43
+ ```
44
+
45
+ ## 📜 License
46
+
47
+ **Reflex** is licensed under the MIT License.
48
+ See the [LICENSE](./LICENSE) file for details.
data/VERSION CHANGED
@@ -1 +1 @@
1
- 0.3.4
1
+ 0.3.6
@@ -89,6 +89,22 @@ RUCY_DEF1(on_quit, event)
89
89
  }
90
90
  RUCY_END
91
91
 
92
+ static
93
+ RUCY_DEF1(on_device_connect, event)
94
+ {
95
+ CHECK;
96
+ CALL(on_device_connect(to<Reflex::DeviceEvent*>(event)));
97
+ }
98
+ RUCY_END
99
+
100
+ static
101
+ RUCY_DEF1(on_device_disconnect, event)
102
+ {
103
+ CHECK;
104
+ CALL(on_device_disconnect(to<Reflex::DeviceEvent*>(event)));
105
+ }
106
+ RUCY_END
107
+
92
108
  static
93
109
  RUCY_DEF1(on_motion, event)
94
110
  {
@@ -137,6 +153,8 @@ Init_reflex_application ()
137
153
  cApplication.define_method("each_window", each_window);
138
154
  cApplication.define_method("on_start", on_start);
139
155
  cApplication.define_method("on_quit", on_quit);
156
+ cApplication.define_method("on_device_connect", on_device_connect);
157
+ cApplication.define_method("on_device_disconnect", on_device_disconnect);
140
158
  cApplication.define_method("on_motion", on_motion);
141
159
  cApplication.define_method("on_preference", on_preference);
142
160
  cApplication.define_method("on_about", on_about);
@@ -1,9 +1,34 @@
1
- #include "reflex/device.h"
1
+ #include "reflex/ruby/device.h"
2
+
3
+
2
4
  #include "defs.h"
3
5
 
4
6
 
7
+ RUCY_DEFINE_WRAPPER_VALUE_FROM_TO(REFLEX_EXPORT, Reflex::Device)
8
+
9
+ #define THIS to<Reflex::Device*>(self)
10
+
11
+ #define CHECK RUCY_CHECK_OBJECT(Reflex::Device, self)
12
+
13
+
14
+ static
15
+ RUCY_DEF_ALLOC(alloc, klass)
16
+ {
17
+ Reflex::reflex_error(__FILE__, __LINE__, "can not instantiate Device class.");
18
+ }
19
+ RUCY_END
20
+
21
+ static
22
+ RUCY_DEF0(name)
23
+ {
24
+ CHECK;
25
+ return value(THIS->name());
26
+ }
27
+ RUCY_END
28
+
29
+
5
30
  static
6
- RUCY_DEF0(vibrate)
31
+ RUCY_DEF0(s_vibrate)
7
32
  {
8
33
  Reflex::vibrate();
9
34
  return self;
@@ -11,10 +36,30 @@ RUCY_DEF0(vibrate)
11
36
  RUCY_END
12
37
 
13
38
 
39
+ static Class cDevice;
40
+
14
41
  void
15
42
  Init_reflex_device ()
16
43
  {
17
44
  Module mReflex = define_module("Reflex");
18
45
 
19
- mReflex.define_singleton_method("vibrate", vibrate);
46
+ cDevice = mReflex.define_class("Device", Reflex::device_class());
47
+ cDevice.define_alloc_func(alloc);
48
+ cDevice.define_method("name", name);
49
+
50
+ mReflex.define_singleton_method("vibrate", s_vibrate);
20
51
  }
52
+
53
+
54
+ namespace Reflex
55
+ {
56
+
57
+
58
+ Class
59
+ device_class ()
60
+ {
61
+ return cDevice;
62
+ }
63
+
64
+
65
+ }// Reflex
@@ -0,0 +1,65 @@
1
+ #include "reflex/ruby/event.h"
2
+
3
+
4
+ #include "reflex/ruby/device.h"
5
+ #include "defs.h"
6
+
7
+
8
+ RUCY_DEFINE_VALUE_FROM_TO(REFLEX_EXPORT, Reflex::DeviceEvent)
9
+
10
+ #define THIS to<Reflex::DeviceEvent*>(self)
11
+
12
+ #define CHECK RUCY_CHECK_OBJ(Reflex::DeviceEvent, self)
13
+
14
+
15
+ static
16
+ RUCY_DEF_ALLOC(alloc, klass)
17
+ {
18
+ return new_type<Reflex::DeviceEvent>(klass);
19
+ }
20
+ RUCY_END
21
+
22
+ static
23
+ RUCY_DEF1(initialize_copy, obj)
24
+ {
25
+ CHECK;
26
+ *THIS = to<Reflex::DeviceEvent&>(obj).dup();
27
+ return self;
28
+ }
29
+ RUCY_END
30
+
31
+ static
32
+ RUCY_DEF0(get_device)
33
+ {
34
+ CHECK;
35
+ return value(THIS->device());
36
+ }
37
+ RUCY_END
38
+
39
+
40
+ static Class cDeviceEvent;
41
+
42
+ void
43
+ Init_reflex_device_event ()
44
+ {
45
+ Module mReflex = define_module("Reflex");
46
+
47
+ cDeviceEvent = mReflex.define_class("DeviceEvent", Reflex::event_class());
48
+ cDeviceEvent.define_alloc_func(alloc);
49
+ cDeviceEvent.define_private_method("initialize_copy", initialize_copy);
50
+ cDeviceEvent.define_method("device", get_device);
51
+ }
52
+
53
+
54
+ namespace Reflex
55
+ {
56
+
57
+
58
+ Class
59
+ device_event_class ()
60
+ {
61
+ return cDeviceEvent;
62
+ }
63
+
64
+
65
+ }// Reflex
@@ -13,9 +13,9 @@ require 'reflex/extension'
13
13
  Xot::ExtConf.new Xot, Rucy, Rays, Reflex do
14
14
  setup do
15
15
  headers << 'ruby.h'
16
- libs.unshift 'gdi32', 'winmm', 'opengl32', 'glew32' if win32?
17
- frameworks << 'Cocoa' if osx?
18
- $LDFLAGS << ' -Wl,--out-implib=native.dll.a' if mingw? || cygwin?
16
+ libs.unshift 'gdi32', 'winmm', 'opengl32', 'glew32', 'xinput' if win32?
17
+ frameworks << 'Cocoa' << 'GameController' if osx?
18
+ $LDFLAGS << ' -Wl,--out-implib=native.dll.a' if mingw? || cygwin?
19
19
 
20
20
  unless osx?
21
21
  lib_dirs << Rays::Extension.ext_dir
@@ -260,6 +260,56 @@ RUCY_DEF0(get_key)
260
260
  CASE(LAUNCH_APP1): SYMBOL1(launch_app1);
261
261
  CASE(LAUNCH_APP2): SYMBOL1(launch_app2);
262
262
 
263
+ CASE(GAMEPAD_LEFT): SYMBOL1(gamepad_left);
264
+ CASE(GAMEPAD_RIGHT): SYMBOL1(gamepad_right);
265
+ CASE(GAMEPAD_UP): SYMBOL1(gamepad_up);
266
+ CASE(GAMEPAD_DOWN): SYMBOL1(gamepad_down);
267
+ CASE(GAMEPAD_LSTICK_LEFT): SYMBOL1(gamepad_lstick_left);
268
+ CASE(GAMEPAD_LSTICK_RIGHT): SYMBOL1(gamepad_lstick_right);
269
+ CASE(GAMEPAD_LSTICK_UP): SYMBOL1(gamepad_lstick_up);
270
+ CASE(GAMEPAD_LSTICK_DOWN): SYMBOL1(gamepad_lstick_down);
271
+ CASE(GAMEPAD_RSTICK_LEFT): SYMBOL1(gamepad_rstick_left);
272
+ CASE(GAMEPAD_RSTICK_RIGHT): SYMBOL1(gamepad_rstick_right);
273
+ CASE(GAMEPAD_RSTICK_UP): SYMBOL1(gamepad_rstick_up);
274
+ CASE(GAMEPAD_RSTICK_DOWN): SYMBOL1(gamepad_rstick_down);
275
+ CASE(GAMEPAD_A): SYMBOL1(gamepad_a);
276
+ CASE(GAMEPAD_B): SYMBOL1(gamepad_b);
277
+ CASE(GAMEPAD_X): SYMBOL1(gamepad_x);
278
+ CASE(GAMEPAD_Y): SYMBOL1(gamepad_y);
279
+ CASE(GAMEPAD_LTRIGGER): SYMBOL1(gamepad_ltrigger);
280
+ CASE(GAMEPAD_RTRIGGER): SYMBOL1(gamepad_rtrigger);
281
+ CASE(GAMEPAD_LSHOULDER): SYMBOL1(gamepad_lshoulder);
282
+ CASE(GAMEPAD_RSHOULDER): SYMBOL1(gamepad_rshoulder);
283
+ CASE(GAMEPAD_LTHUMB): SYMBOL1(gamepad_lthumb);
284
+ CASE(GAMEPAD_RTHUMB): SYMBOL1(gamepad_rthumb);
285
+ CASE(GAMEPAD_LPADDLE_0): SYMBOL1(gamepad_lpaddle_0);
286
+ CASE(GAMEPAD_LPADDLE_1): SYMBOL1(gamepad_lpaddle_1);
287
+ CASE(GAMEPAD_RPADDLE_0): SYMBOL1(gamepad_rpaddle_0);
288
+ CASE(GAMEPAD_RPADDLE_1): SYMBOL1(gamepad_rpaddle_1);
289
+ CASE(GAMEPAD_HOME): SYMBOL1(gamepad_home);
290
+ CASE(GAMEPAD_MENU): SYMBOL1(gamepad_menu);
291
+ CASE(GAMEPAD_OPTION): SYMBOL1(gamepad_option);
292
+ CASE(GAMEPAD_SHARE): SYMBOL1(gamepad_share);
293
+ CASE(GAMEPAD_START): SYMBOL1(gamepad_start);
294
+ CASE(GAMEPAD_SELECT): SYMBOL1(gamepad_select);
295
+ CASE(GAMEPAD_BUTTON_TOUCH): SYMBOL1(gamepad_button_touch);
296
+ CASE(GAMEPAD_BUTTON_0): SYMBOL1(gamepad_button_0);
297
+ CASE(GAMEPAD_BUTTON_1): SYMBOL1(gamepad_button_1);
298
+ CASE(GAMEPAD_BUTTON_2): SYMBOL1(gamepad_button_2);
299
+ CASE(GAMEPAD_BUTTON_3): SYMBOL1(gamepad_button_3);
300
+ CASE(GAMEPAD_BUTTON_4): SYMBOL1(gamepad_button_4);
301
+ CASE(GAMEPAD_BUTTON_5): SYMBOL1(gamepad_button_5);
302
+ CASE(GAMEPAD_BUTTON_6): SYMBOL1(gamepad_button_6);
303
+ CASE(GAMEPAD_BUTTON_7): SYMBOL1(gamepad_button_7);
304
+ CASE(GAMEPAD_BUTTON_8): SYMBOL1(gamepad_button_8);
305
+ CASE(GAMEPAD_BUTTON_9): SYMBOL1(gamepad_button_9);
306
+ CASE(GAMEPAD_BUTTON_10): SYMBOL1(gamepad_button_10);
307
+ CASE(GAMEPAD_BUTTON_11): SYMBOL1(gamepad_button_11);
308
+ CASE(GAMEPAD_BUTTON_12): SYMBOL1(gamepad_button_12);
309
+ CASE(GAMEPAD_BUTTON_13): SYMBOL1(gamepad_button_13);
310
+ CASE(GAMEPAD_BUTTON_14): SYMBOL1(gamepad_button_14);
311
+ CASE(GAMEPAD_BUTTON_15): SYMBOL1(gamepad_button_15);
312
+
263
313
  #undef CASE
264
314
  #undef SYMBOL1
265
315
  #undef SYMBOL2