reems_game 1.0.0

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data/LICENSE ADDED
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+ Copyright (c) 2012 The Pragmatic Studio
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ - You may not use this Software in other training contexts.
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+
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+ - The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
data/README ADDED
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+ This is an example application used in The Pragmatic Studio's
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+ Ruby Programming course, as described at
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+
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+ http://pragmaticstudio.com
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+
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+ This code is Copyright 2012 The Pragmatic Studio. See the LICENSE file.
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+ Alvin,100
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+ Simon,75
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+ Theo,125
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/reems_game/player'
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+ require_relative '../lib/reems_game/game'
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+ require_relative '../lib/reems_game/clumsy_player'
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+ require_relative '../lib/reems_game/berserk_player'
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+
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+ knuckleheads = ReemsGame::Game.new("Knuckleheads")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ player4 = ReemsGame::ClumsyPlayer.new("klutz", 105)
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+ player5 = ReemsGame::BerserkPlayer.new("berserk", 105)
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+ knuckleheads.add_player(player4)
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+ knuckleheads.add_player(player5)
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+
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+
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+ loop do
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+ puts "\nHow many rounds do you want to play?"
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+ answer = gets.chomp
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+
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i) do
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+ knuckleheads.total_game_points >= 2000
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+ end
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "please enter a number or quit"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+
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+ module ReemsGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number}, (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module ReemsGame
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health = 100)
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+ super(name, health)
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+ @woot_count = 0
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+ end
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+
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+ def berserk?
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+ @woot_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @woot_count += 1
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+ puts "Berserker is beserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module ReemsGame
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+ class ClumsyPlayer < Player
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+
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health = 100, boost_factor = 1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+
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+ def found_treasure(treasure)
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+ treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(treasure)
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+ end
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+
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module ReemsGame
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module ReemsGame
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+ class Game
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+
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def save_high_scores(to_file = "high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{title} High Scores"
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+ @players.sort.each do |player|
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+ file.puts player.formatted_info
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+ end
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+ end
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+ end
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+
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+ def add_player(player)
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+ @players.push(player)
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+ end
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+
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+ def play(rounds)
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+
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+ puts "\nNew Game"
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+ puts "There are #{@players.size} players in #{@title}:"
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+
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures available"
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+
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+ treasures.each do |treasure|
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+ puts "#{treasure.name} worth #{treasure.points} points"
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+ end
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+
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{round}"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+
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+ end
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+
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+ def total_game_points
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+ @players.sort.reduce(0) do |sum, player|
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+ sum + player.points
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+ end
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+ end
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+
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+ def print_stats
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+
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+ puts "\n#{total_game_points} Treasure Points found"
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+
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+ strong, weak = @players.partition{|player| player.strong?}
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+
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+ puts "\n#{strong.size} Strong Players"
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+ strong.each do |player|
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+ puts "#{player.name}: #{player.health}"
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+ end
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+
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+
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+ puts "\n#{weak.size} Weak Players"
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+ weak.each do |player|
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+ puts "#{player.name}: #{player.health}"
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+ end
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+
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+
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+ puts "\n#{title} High Scores"
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+ @players.sort.each do |player|
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+ puts player.formatted_info
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+ end
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+
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+ puts "\n#{title} Treasure Points"
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+ @players.sort.each do |player|
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+ formatted_name = player.name.ljust(20, '.')
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+ puts "#{formatted_name} #{player.points}"
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+ end
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s Treasure breakdown"
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+ player.each_found_treasure do |treasure|
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+ puts "Treasure: #{treasure.name}, Points: #{treasure.points}"
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+ end
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+ end
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+
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'loaded_die'
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+
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+ module ReemsGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ number_rolled = Die.new.roll
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+
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+ case number_rolled
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped"
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points"
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module ReemsGame
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+ class LoadedDie
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+
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+ include Auditable
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 3, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+
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+ end
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+ end
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+ module ReemsGame
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+ module Playable
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+ def blam
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+ self.health -= 10
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+ puts "#{self.name} got blammed!"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{self.name} got w00ted!"
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+ end
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+
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+ def strong?
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+ self.health > 100
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module ReemsGame
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+ class Player
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+ include Playable
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+ attr_accessor :name, :health
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+
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+ def initialize(name, health = 100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def self.from_csv(line)
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+ name, health = line.split(",")
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+ new(name, Integer(health))
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ treasure = Treasure.new(name, points)
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+ yield treasure
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+ end
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with a health = #{@health}, points = #{points} and a score of #{score}."
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+ end
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+
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+ def formatted_info
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+ formatted_name = self.name.ljust(20, '.')
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+ "#{formatted_name} #{score}"
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def <=>(other_player)
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+ other_player.score <=> score
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+ end
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+
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+ end
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+
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+ end
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+ module ReemsGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+
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+ end
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+ end
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+ require 'reems_game/berserk_player'
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+
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+ module ReemsGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_false
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_true
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
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+ end
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+ end
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+ require 'reems_game/clumsy_player'
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+
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+ module ReemsGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ context "with a boost factor" do
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+ before do
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+ @initial_health = 100
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+ @boost_factor = 5
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+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
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+ end
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+
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+ it "has a boost factor" do
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+ @player.boost_factor.should == 5
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+ end
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+
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+ it "gets boost factor number of w00ts when w00ted" do
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+ @player.w00t
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+ @player.health.should == @initial_health + (15 * @boost_factor)
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+ end
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+ end
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+
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+ end
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+ end
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+ require 'reems_game/game'
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+ require 'reems_game/die'
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+
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+ module ReemsGame
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+ describe Game do
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+ before do
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+ @game = Game.new("Thunder")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "w00ts the player if a high number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+
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+ @game.play(2)
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+ @player.health.should == @initial_health + (15 * 2)
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+ end
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+
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+ it "does not change player's health for medium number rolled" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+
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+ @game.play(2)
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "blams the player if a low number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(2)
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+
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+ @game.play(2)
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+ @player.health.should == @initial_health - (10 * 2)
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ player.points.should_not be_zero
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+ end
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+
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+ end
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+ end
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+ require 'reems_game/player'
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+ require 'reems_game/treasure_trove'
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+
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+ module ReemsGame
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+ describe Player do
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+
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+ before do
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+ $stdout = StringIO.new # to suppress puts messages of methods from being displayed in the rspec console(i.e. w00t and blam)
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+ @initial_health = 150
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+ @player = Player.new("larry", @initial_health)
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+ end
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+
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+ it "has a capitalized name" do
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+ @player.name.should == "Larry"
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+ end
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+ it "has an initial health" do
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "can be created from a CSV string" do
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+ player = Player.from_csv("larry,150")
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+
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+ player.name.should == "Larry"
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+ player.health.should == 150
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+ end
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+
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+
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+ it "has a string representation" do
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+ @player = Player.new("larry", @initial_health)
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.to_s.should == "I'm Larry with a health = 150, points = 100 and a score of 250."
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+ end
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+
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+ it "computes a score as the sum of its health and points" do
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+ @player = Player.new("larry", @initial_health)
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+
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+ @player.score.should == 250
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+ end
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+
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+ it "increases health by 15 when w00ted" do
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+ @player.w00t
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+
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+ @player.health.should == @initial_health + 15
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+ end
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+
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+ it "decreases health by 10 when blammed" do
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+ @player.blam
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+
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+ @player.health.should == @initial_health - 10
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+ end
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+
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+ context "player starting with an initial health of 150" do
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+ before do
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+ @initial_health = 150
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+ @player = Player.new("larry", @initial_health)
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+ end
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+ it "is strong" do
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+ @player.should be_strong #.strong?.should_be == true
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+ end
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+ end
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+
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+ context "player starting with an initial health of 100" do
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+ before do
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+ @initial_health = 100
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+ @player = Player.new("larry", @initial_health)
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+ end
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+
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+ it "is weak" do
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+ @player.should_not be_strong
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+ end
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+ end
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+
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+ context "in a collection of players" do
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+ before do
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+ @p1 = Player.new("moe", 100)
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+ @p2 = Player.new("curly", 200)
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+ @p3 = Player.new("larry", 300)
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+
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+ @players = [@p1, @p2, @p3]
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+ end
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+
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+
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+ it "is sorted by decreasing order" do
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+ @players.sort.should == [@p3, @p2, @p1]
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+ end
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+ end
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+
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+ context "treasure hunting" do
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+ before do
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+ @player = Player.new("moe", 100)
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+ end
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+
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+ it "computes points as the sum of all treasure points" do
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+ @player.points.should == 0
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 50
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+
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+ @player.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ @player.points.should == 450
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 500
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+ end
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+
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+ it "yields each found treasure and its total points" do
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+
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [
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+ Treasure.new(:skillet, 200),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:bottle, 25)
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+ ]
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+ end
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+ end
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+
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+ end
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+ end
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+ require 'reems_game/treasure_trove'
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+
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+ module ReemsGame
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+ describe Treasure do
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+
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+ before do
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+ @treasure = Treasure.new(:hammer, 50)
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+ end
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+
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+ it "has a name attribute" do
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+ @treasure.name.should == :hammer
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+ end
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+
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+ it "has a points attribute" do
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+ @treasure.points.should == 50
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+ end
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+
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+ end
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+
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+ describe TreasureTrove do
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+
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+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ end
51
+ end
metadata ADDED
@@ -0,0 +1,88 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: reems_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Kareem Grant
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2013-05-28 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
30
+ description: ! "This is an example application used in The Pragmatic Studio's \nRuby
31
+ Programming course, as described at\n\n http://pragmaticstudio.com\n\nThis code
32
+ is Copyright 2012 The Pragmatic Studio. See the LICENSE file."
33
+ email: kareem@getuserwise.com
34
+ executables:
35
+ - reems_game
36
+ extensions: []
37
+ extra_rdoc_files: []
38
+ files:
39
+ - bin/players.csv
40
+ - bin/reems_game
41
+ - lib/reems_game/auditable.rb
42
+ - lib/reems_game/berserk_player.rb
43
+ - lib/reems_game/clumsy_player.rb
44
+ - lib/reems_game/die.rb
45
+ - lib/reems_game/game.rb
46
+ - lib/reems_game/game_turn.rb
47
+ - lib/reems_game/loaded_die.rb
48
+ - lib/reems_game/playable.rb
49
+ - lib/reems_game/player.rb
50
+ - lib/reems_game/treasure_trove.rb
51
+ - spec/reems_game/berserk_player_spec.rb
52
+ - spec/reems_game/clumsy_player_spec.rb
53
+ - spec/reems_game/game_spec.rb
54
+ - spec/reems_game/player_spec.rb
55
+ - spec/reems_game/treasure_trove_spec.rb
56
+ - LICENSE
57
+ - README
58
+ homepage: http://getuserwise.com
59
+ licenses: []
60
+ post_install_message:
61
+ rdoc_options: []
62
+ require_paths:
63
+ - lib
64
+ required_ruby_version: !ruby/object:Gem::Requirement
65
+ none: false
66
+ requirements:
67
+ - - ! '>='
68
+ - !ruby/object:Gem::Version
69
+ version: '1.9'
70
+ required_rubygems_version: !ruby/object:Gem::Requirement
71
+ none: false
72
+ requirements:
73
+ - - ! '>='
74
+ - !ruby/object:Gem::Version
75
+ version: '0'
76
+ requirements: []
77
+ rubyforge_project:
78
+ rubygems_version: 1.8.25
79
+ signing_key:
80
+ specification_version: 3
81
+ summary: Pragmatic Studios Ruby course gem
82
+ test_files:
83
+ - spec/reems_game/berserk_player_spec.rb
84
+ - spec/reems_game/clumsy_player_spec.rb
85
+ - spec/reems_game/game_spec.rb
86
+ - spec/reems_game/player_spec.rb
87
+ - spec/reems_game/treasure_trove_spec.rb
88
+ has_rdoc: