redpotion 0.4.3 → 0.4.4
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- checksums.yaml +4 -4
- data/README.md +40 -6
- data/lib/project/pro_motion/screen_module.rb +1 -3
- data/lib/project/ruby_motion_query/ext.rb +32 -0
- data/lib/project/version.rb +1 -1
- metadata +2 -2
checksums.yaml
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data/README.md
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# RedPotion
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We believe iPhone development should be clean, scalable, and fast with a langauge that developers not only enjoy, but actively choose. With the advent of Ruby for iPhone development the RubyMotion community has combined and tested the most active and powerful gems into a single package called **RedPotion**
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RedPotion combines [RMQ](http://rubymotionquery.com/), [ProMotion](https://github.com/clearsightstudio/ProMotion), [CDQ](https://github.com/infinitered/cdq), [AFMotion](https://github.com/clayallsopp/afmotion), and [MotionPrint](https://github.com/MohawkApps/motion_print). It also adds new features to better integrate RMQ with ProMotion. The goal is simply to choose standard libraries and promote best practices, allowing you to develop iOS apps in record time.
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=========
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@@ -34,6 +34,21 @@ rake pod:install
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rake
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```
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## Installation
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- `gem install redpotion`
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If you use rbenv
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- `rbenv rehash`
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add it to your `Gemfile`:
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- `gem 'redpotion'`
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Do **NOT** use RedPotion from github, we don't know why, but it will throw exceptions if you do; we're currently investigating why.
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## New generators to integrate RMQ & ProMotion nicely ##
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Our new generates allow you to create your ProMotion screen and stylesheet template to let you hit the ground running. Currently the following RedPotion generators exist:
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```
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potion create screen foo
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potion create table_screen foo
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potion create view foo
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# All rmq generators work with the potion command as well
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potion create model foo
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potion create
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potion create
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potion create lib some_class_used_by_multiple_apps
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potion create shared foo
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potion create lib foo
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# rmq controller generators also still exist
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# but screens are preferred to get the redpotion value
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end
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```
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### rmq_build can now be called on_load
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You can use either rmq_build or on_load, they do exactly the same thing. You can only use one or the other. `on_load` is preferred as it matches the screen's onload.
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```ruby
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class Section < UIView
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def on_load
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apply_style :section
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append(UIButton, :section_button).on(:touch) do
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mp "Button touched"
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end
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end
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end
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```
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## New features for ProMotion
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ProMotion 2.2.0 added on_load and on_styled to match RedPotion
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## Contributing
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0. Create an issue in GitHub to make sure your PR will be accepted.
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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module ProMotion
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module ScreenModule
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def view_did_load
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if self.class.rmq_style_sheet_class
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puts "[Redpotion Error] Stylesheet should be set in #{self.class}, ex: 'stylesheet #{self.class}Stylesheet'"
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else
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if self.class.rmq_style_sheet_class
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self.rmq.stylesheet = self.class.rmq_style_sheet_class
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self.view.rmq.apply_style :root_view
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end
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def on_load
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end
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def on_styled
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end
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# You can user either rmq_style_applied or on_styled, not both. If you have both on_styled will be ignored,
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# you can however call it from rmq_style_applied. They are the same, on_styled follows the Promotion style
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# and is recommended.
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def rmq_style_applied
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on_styled
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end
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def append(view_or_constant, style=nil, opts = {})
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rmq(self).append(view_or_constant, style, opts)
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end
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def font
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rmq.font
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end
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def image
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rmq.image
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end
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def stylesheet
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rmq.stylesheet
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end
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def stylesheet=(value)
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rmq.stylesheet = value
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end
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end
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class UIViewController
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def font
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rmq.font
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end
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def image
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rmq.image
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end
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def stylesheet
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rmq.stylesheet
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end
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def stylesheet=(value)
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rmq.stylesheet = value
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end
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end
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data/lib/project/version.rb
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metadata
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@@ -1,7 +1,7 @@
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--- !ruby/object:Gem::Specification
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name: redpotion
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version: !ruby/object:Gem::Version
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version: 0.4.
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version: 0.4.4
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platform: ruby
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authors:
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- InfiniteRed
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@@ -9,7 +9,7 @@ authors:
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2014-12-
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date: 2014-12-07 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: ruby_motion_query
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