redjack 0.1

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+ /.bundle/
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+ /.yardoc
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+ /_yardoc/
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+ /coverage/
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+ /doc/
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+ /pkg/
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+ /spec/reports/
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+ /tmp/
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+
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+ # rspec failure tracking
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+ .rspec_status
data/.rspec ADDED
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+ --format documentation
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+ --color
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+ --require spec_helper
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+ ---
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+ sudo: false
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+ language: ruby
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+ cache: bundler
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+ rvm:
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+ - 2.6.3
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+ before_install: gem install bundler -v 2.0.2
data/Gemfile ADDED
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+ source "https://rubygems.org"
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+
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+ git_source(:github) {|repo_name| "https://github.com/#{repo_name}" }
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+
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+ # Specify your gem's dependencies in crawler.gemspec
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+ gemspec
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+ PATH
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+ remote: .
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+ specs:
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+ redjack (0.1)
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+
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+ GEM
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+ remote: https://rubygems.org/
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+ specs:
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+ coderay (1.1.2)
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+ diff-lcs (1.3)
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+ docile (1.3.2)
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+ method_source (0.9.2)
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+ pry (0.12.2)
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+ coderay (~> 1.1.0)
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+ method_source (~> 0.9.0)
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+ rake (10.5.0)
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+ rspec (3.9.0)
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+ rspec-core (~> 3.9.0)
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+ rspec-expectations (~> 3.9.0)
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+ rspec-mocks (~> 3.9.0)
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+ rspec-core (3.9.1)
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+ rspec-support (~> 3.9.1)
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+ rspec-expectations (3.9.0)
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+ diff-lcs (>= 1.2.0, < 2.0)
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+ rspec-support (~> 3.9.0)
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+ rspec-mocks (3.9.1)
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+ diff-lcs (>= 1.2.0, < 2.0)
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+ rspec-support (~> 3.9.0)
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+ rspec-support (3.9.2)
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+ simplecov (0.19.0)
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+ docile (~> 1.1)
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+ simplecov-html (~> 0.11)
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+ simplecov-html (0.12.3)
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+
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+ PLATFORMS
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+ ruby
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+
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+ DEPENDENCIES
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+ bundler
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+ pry
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+ rake (~> 10.0)
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+ redjack!
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+ rspec (~> 3.0)
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+ simplecov
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+
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+ BUNDLED WITH
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+ 2.1.4
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+ The MIT License (MIT)
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+
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+ Copyright (c) 2020 Tim Kretschmer
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
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+ # Redjack - the BlackJack in Ruby
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+
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+ Welcome to your new gem! In this directory, you'll find the files you need to be able to package up your Ruby library into a gem. Put your Ruby code in the file `lib/blackjack`. To experiment with that code, run `bin/console` for an interactive prompt.
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+
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+ TODO: Delete this and the text above, and describe your gem
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+
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+ ## Installation
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+
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+ Add this line to your application's Gemfile:
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+
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+ ```ruby
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+ gem 'blackjack'
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+ ```
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+
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+ And then execute:
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+
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+ $ bundle
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+
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+ Or install it yourself as:
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+
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+ $ gem install blackjack
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+
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+ ## Usage
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+
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+ TODO: Write usage instructions here
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+
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+ ## Development
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+
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+ After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake spec` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment.
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+
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+ To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org).
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+
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+ ## Contributing
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+
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+ Bug reports and pull requests are welcome on GitHub at https://github.com/[USERNAME]/blackjack. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the [Contributor Covenant](http://contributor-covenant.org) code of conduct.
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+
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+ ## License
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+
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+ The gem is available as open source under the terms of the [MIT License](https://opensource.org/licenses/MIT).
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+
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+ ## Code of Conduct
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+
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+ Everyone interacting in the Blackjack project’s codebases, issue trackers, chat rooms and mailing lists is expected to follow the [code of conduct](https://github.com/[USERNAME]/blackjack/blob/master/CODE_OF_CONDUCT.md).
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+ require "bundler/gem_tasks"
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+ require "rspec/core/rake_task"
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+
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+ RSpec::Core::RakeTask.new(:spec)
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+
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+ task :default => :spec
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+ #!/usr/bin/env ruby
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+
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+ require "bundler/setup"
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+ require "blackjack"
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+
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+ # You can add fixtures and/or initialization code here to make experimenting
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+ # with your gem easier. You can also use a different console, if you like.
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+
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+ # (If you use this, don't forget to add pry to your Gemfile!)
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+ # require "pry"
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+ # Pry.start
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+
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+ require "irb"
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+ IRB.start(__FILE__)
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+ #!/usr/bin/env bash
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+ set -euo pipefail
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+ IFS=$'\n\t'
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+ set -vx
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+
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+ bundle install
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+
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+ # Do any other automated setup that you need to do here
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+ require "blackjack/version"
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+ require "blackjack/player"
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+ require "blackjack/dealer"
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+ require "blackjack/deck"
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+ require "blackjack/card"
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+ require "blackjack/game"
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+
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+ module Blackjack
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+ end
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+ module Blackjack
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+ class Card < Struct.new(:rank, :suit)
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+ # :nocov:
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+ def inspect
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+ "#{rank}#{suit[0]}"
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+ end
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+ # :nocov:
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+
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+ # :nocov:
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+ def to_s
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+ "#{rank} of #{suit}"
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+ end
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+ # :nocov:
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+
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+ def ace?
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+ rank == "A"
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+ end
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+
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+ def points
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+ if ace?
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+ 11
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+ else
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+ # if it's not a number, it's a 10
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+ (rank.is_a?(Integer) || rank.to_i != 0) ? rank.to_i : 10
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+ end
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+ end
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+ end
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+ end
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+ module Blackjack
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+ class Dealer < Player
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+ def initialize(game, options={})
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+ self.game = game
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+ self.cards = []
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+ self.finished = false
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+ self.splitted = options.fetch(:splitted, false)
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+ end
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+
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+ # :nocov:
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+ def inspect
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+ "<Dealer# (#{finished? ? points: "?"}): #{cards.collect(&:inspect).join(" ")} >"
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+ end
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+ # :nocov:
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+
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+ def can_split?
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+ false
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+ end
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+
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+ def can_double?
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+ false
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+ end
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+
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+ def can_stand?
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+ false
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+ end
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+
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+ def must_hit?
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+ points < 17 || (points == 17 && cards.one?(&:ace?))
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+ end
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+
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+ def can_play?
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+ game.players.all?(&:finished?)
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+ end
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+
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+ def finish!
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+ super
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+ game.finish!
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+ end
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+
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+ def play!
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+ raise "players haven't finished" unless can_play?
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+ while(must_hit?) do
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+ self.cards << game.deck.draw
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+ if blackjack? || points==21 || busted?
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+ return finish!
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+ end
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+ end
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+ finish!
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+ true
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+ end
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+ end
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+ end
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+ module Blackjack
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+ class Deck
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+ SUITS = %w(hearts clubs spades diamonds)
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+ RANKS = ["A",2, 3, 4, 5, 6, 7, 8, 9, 10, "J", "Q", "K"]
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+
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+ attr_accessor :cards
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+
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+ def initialize(decks, seed=Random.new.seed)
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+ self.cards = build_deck * decks
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+ self.cards.shuffle!(random: Random.new(seed))
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+ end
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+
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+ # :nocov:
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+ def inspect
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+ "<Deck next: #{cards.first.inspect} left: #{cards.count} >"
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+ end
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+ # :nocov:
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+
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+ def draw
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+ # remove first item of deck
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+ cards.shift
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+ end
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+
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+ private
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+
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+ def build_deck
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+ RANKS.flat_map {|rank| SUITS.flat_map {|suit| Card.new(rank,suit) } }
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+ end
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+ end
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+ end
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+ module Blackjack
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+ class Game
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+ attr_accessor :seed
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+ attr_accessor :amount_decks
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+ attr_accessor :options
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+ attr_accessor :players
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+ attr_accessor :dealer
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+ attr_accessor :actions
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+ attr_accessor :deck
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+ attr_accessor :balance
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+ attr_accessor :finished
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+ attr_accessor :bets
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+
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+ def initialize(args={})
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+ self.seed = args.fetch(:seed)
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+ self.bets = args.fetch(:bets)
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+ self.amount_decks = args.fetch(:amount_decks, 1)
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+ self.balance = args.fetch(:balance, 0)
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+ self.actions = []
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+ prepare
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+ load_actions(args.delete(:actions) || [])
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+ end
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+
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+ def prepare
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+ self.deck = Deck.new(amount_decks, seed)
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+ initialize_players
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+ give_out_cards
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+ # one special case: all players have a BJ, then it's dealers turn
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+ dealer.play! if all_players_finished?
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+ end
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+
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+ def initialize_players
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+ self.players = bets.collect{ |amount| Player.new(self, amount) }
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+ self.dealer = Dealer.new(self)
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+ reindex_players!
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+ end
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+
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+ def reindex_players!
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+ players.each_with_index {|player, index| player.position = index}
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+ end
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+
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+ def load_actions(actions)
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+ actions.compact.each do |action|
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+ load_action(action)
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+ end
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+ end
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+
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+ def current_player
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+ players.detect(&:playing?)
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+ end
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+
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+ def possible_actions
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+ current_player&.possible_actions
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+ end
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+
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+ def load_action(action)
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+ send(action)
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+ end
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+
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+ def give_out_cards
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+ players.each(&:take_card!)
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+ dealer.take_card!
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+ players.each(&:take_card!)
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+ end
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+
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+ def american_rules?
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+ false
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+ end
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+
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+ def hit!
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+ if current_player&.hit!
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+ self.actions << :hit!
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+ hit! if current_player&.must_hit?
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+ true
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+ end
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+ end
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+
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+ def stand!
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+ if current_player&.stand!
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+ self.actions << :stand!
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+ hit! if current_player&.must_hit?
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+ dealer.play! if all_players_finished?
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+ true
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+ end
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+ end
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+
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+ def double!
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+ if current_player&.double!
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+ self.actions << :double!
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+ hit! if current_player&.must_hit?
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+ dealer.play! if all_players_finished?
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+ true
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+ end
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+ end
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+
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+ def split!
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+ if current_player.split!
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+ self.actions << :split!
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+ hit! if current_player&.must_hit?
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+ true
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+ end
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+ end
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+
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+ def finish!
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+ self.finished = true
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+ end
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+
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+ def finished?
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+ finished
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+ end
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+
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+ def all_players_finished?
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+ players.all?(&:finished?)
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+ end
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+
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+ end
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+ end
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+ module Blackjack
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+ class Player
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+ attr_accessor :splitted
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+ attr_accessor :game
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+ attr_accessor :cards
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+ attr_accessor :finished
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+ attr_accessor :position
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+ attr_accessor :amount
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+
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+ def initialize(game, amount, options={})
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+ self.game = game
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+ self.cards = []
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+ self.finished = false
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+ self.amount = amount
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+ self.splitted = options.fetch(:splitted, false)
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+ if splitted?
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+ game.balance -= amount
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+ end
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+ end
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+
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+ # :nocov:
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+ def inspect
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+ "<Player##{position} (#{points}): #{cards.collect(&:inspect).join(" ")} possible_actions: #{possible_actions}>"
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+ end
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+ # :nocov:
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+
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+ def his_turn?
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+ previous_players.all?(&:finished?)
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+ end
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+
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+ def previous_players
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+ game.players.select{|other| other.position < position}
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+ end
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+
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+ def finish!
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+ raise "already finished" if finished?
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+ self.finished = true
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+ points # do we need this?
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+ end
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+
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+ def playing?
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+ !finished?
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+ end
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+
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+ def finished?
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+ finished
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+ end
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+
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+ def busted?
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+ points > 21
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+ end
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+
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+ def must_hit?
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+ cards.count == 1 || points <= 8 && !can_split?
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+ end
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+
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+ def blackjack?
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+ cards.count == 2 && points == 21 && !splitted?
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+ end
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+
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+ def can_hit?
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+ his_turn? && !finished? && points <= 20
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+ end
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+
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+ def can_stand?
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+ !finished?
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+ end
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+
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+ def can_split?
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+ !splitted? && !finished? && cards.count == 2 && cards.first.points == cards.last.points && enough_balance_available?
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+ end
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+
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+ def can_double?
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+ !splitted_aces? && !finished? && cards.count == 2 && [9,10,11].include?(points) && enough_balance_available?
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+ end
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+
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+ def splitted?
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+ splitted
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+ end
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+
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+ def splitted_aces?
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+ splitted? && cards.first.ace?
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+ end
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+
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+ def won_with_blackjack?
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+ blackjack? && !game.dealer.blackjack?
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+ end
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+
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+ def enough_balance_available?
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+ game.balance >= amount
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+ end
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+
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+ def result
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+ end
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+
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+ def take_card!
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+ raise "must hit! instead of taking a card" if cards.count >= 2
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+ # the initial card round
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+ self.cards << game.deck.draw
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+ finish! if blackjack?
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+ end
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+
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+ def hit!
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+ raise "waiting for previous player to finish" unless his_turn?
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+ if can_hit?
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+ card = game.deck.draw
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+ self.cards << card
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+ if blackjack? || points==21 || busted?
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+ finish!
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+ else
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+ points
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+ end
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+ else
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+ raise "can't hit anymore"
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+ end
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+ end
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+
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+ def stand!
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+ finish!
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+ end
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+
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+ def points
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+ total = cards.sum(&:points)
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+ if total > 21 && cards.any?(&:ace?)
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+ # check if we can count some aces as a 1 to be still good
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+
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+ cards.count(&:ace?).times do
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+ total -= 10
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+ return total if total <= 21
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+ end
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+ end
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+ total
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+ end
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+
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+ def possible_actions
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+ candidates = []
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+ candidates << :split! if can_split?
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+ candidates << :double! if can_double?
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+ if can_hit?
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+ candidates << :hit!
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+ candidates << :stand!
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+ end
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+ candidates
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+ end
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+
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+ def double!
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+ raise "can't double" unless can_double?
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+ game.balance -= amount
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+ self.amount += amount
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+ hit!
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+ stand! unless finished?
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+ end
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+
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+ def split!
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+ raise "can't split" unless can_split?
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+ # take the second card and make it a new hand
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+ # and reindex_players all the other hands
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+ new_player = Player.new(game, amount, splitted: true)
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+ new_player.cards << cards.pop
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+ # insert in the hand behind him
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+ game.players.insert(position+1, new_player)
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+ game.reindex_players!
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+ hit!
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+ self.splitted = true
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+ end
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+
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+ # :nocov:
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+ def status
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+ return :playing if playing?
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+ return :busted if busted?
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+ return :blackjack if won_with_blackjack?
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+ return :waiting_for_dealer unless game.dealer.finished?
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+ return :push if points == game.dealer.points
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+ return :win if points > game.dealer.points || game.dealer.busted?
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+ :lose
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+ end
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+ # :nocov:
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+ end
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+ end
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+ module Blackjack
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+ VERSION = "0.1"
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+ end
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+ lib = File.expand_path("../lib", __FILE__)
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+ $LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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+ require "blackjack/version"
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+
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+ Gem::Specification.new do |spec|
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+ spec.name = "redjack"
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+ spec.version = Blackjack::VERSION
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+ spec.authors = ["Tim Kretschmer"]
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+ spec.email = ["tim@krtschmr.de"]
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+
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+ spec.summary = %q{redjack is a Black Jack game written in Ruby}
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+ spec.description = %q{A replayable Black Jack game based in Ruby}
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+ spec.homepage = "https://github.com/krtschmr/redjack"
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+
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+ # Prevent pushing this gem to RubyGems.org. To allow pushes either set the 'allowed_push_host'
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+ # to allow pushing to a single host or delete this section to allow pushing to any host.
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+ if spec.respond_to?(:metadata)
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+ # spec.metadata["allowed_push_host"] = "TODO: Set to 'http://mygemserver.com'"
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+ else
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+ raise "RubyGems 2.0 or newer is required to protect against " \
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+ "public gem pushes."
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+ end
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+
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+ # Specify which files should be added to the gem when it is released.
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+ # The `git ls-files -z` loads the files in the RubyGem that have been added into git.
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+ spec.files = Dir.chdir(File.expand_path('..', __FILE__)) do
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+ `git ls-files -z`.split("\x0").reject { |f| f.match(%r{^(test|spec|features)/}) }
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+ end
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+ spec.bindir = "exe"
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+ spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
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+ spec.require_paths = ["lib"]
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+
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+
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+ spec.add_development_dependency "bundler"
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+ spec.add_development_dependency "rake", "~> 10.0"
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+ spec.add_development_dependency "rspec", "~> 3.0"
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+ spec.add_development_dependency "simplecov"
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+ spec.add_development_dependency "pry"
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+ end
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+
metadata ADDED
@@ -0,0 +1,130 @@
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+ --- !ruby/object:Gem::Specification
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+ name: redjack
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+ version: !ruby/object:Gem::Version
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+ version: '0.1'
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+ platform: ruby
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+ authors:
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+ - Tim Kretschmer
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+ autorequire:
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+ bindir: exe
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+ cert_chain: []
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+ date: 2020-10-21 00:00:00.000000000 Z
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+ dependencies:
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+ - !ruby/object:Gem::Dependency
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+ name: bundler
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ type: :development
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ - !ruby/object:Gem::Dependency
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+ name: rake
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - "~>"
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+ - !ruby/object:Gem::Version
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+ version: '10.0'
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+ type: :development
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - "~>"
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+ - !ruby/object:Gem::Version
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+ version: '10.0'
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+ - !ruby/object:Gem::Dependency
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+ name: rspec
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - "~>"
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+ - !ruby/object:Gem::Version
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+ version: '3.0'
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+ type: :development
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - "~>"
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+ - !ruby/object:Gem::Version
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+ version: '3.0'
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+ - !ruby/object:Gem::Dependency
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+ name: simplecov
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ type: :development
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ - !ruby/object:Gem::Dependency
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+ name: pry
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ type: :development
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ description: A replayable Black Jack game based in Ruby
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+ email:
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+ - tim@krtschmr.de
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+ executables: []
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+ extensions: []
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+ extra_rdoc_files: []
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+ files:
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+ - ".gitignore"
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+ - ".rspec"
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+ - ".travis.yml"
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+ - Gemfile
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+ - Gemfile.lock
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+ - LICENSE.txt
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+ - README.md
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+ - Rakefile
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+ - bin/console
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+ - bin/setup
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+ - lib/blackjack.rb
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+ - lib/blackjack/card.rb
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+ - lib/blackjack/dealer.rb
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+ - lib/blackjack/deck.rb
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+ - lib/blackjack/game.rb
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+ - lib/blackjack/player.rb
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+ - lib/blackjack/version.rb
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+ - redjack.gemspec
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+ homepage: https://github.com/krtschmr/redjack
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+ licenses: []
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+ metadata: {}
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+ post_install_message:
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+ rdoc_options: []
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+ require_paths:
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+ - lib
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+ required_ruby_version: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ required_rubygems_version: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ requirements: []
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+ rubygems_version: 3.0.6
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+ signing_key:
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+ specification_version: 4
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+ summary: redjack is a Black Jack game written in Ruby
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+ test_files: []