redgreenblue 0.8.0 → 0.13.0

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@@ -0,0 +1,96 @@
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+ require 'redgreenblue/hsx_shared'
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+ require 'redgreenblue/math'
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+
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+ class RGB
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+
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+ #----------------------------------------------------------------------#
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+ # Class Methods #
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+ #----------------------------------------------------------------------#
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+
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+ class << self
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+
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+ # Creates a new RGB object from HSL values: hue (0..360), saturation (0..1), and lightness (0..1).
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+ def hsl(*a)
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+ new hsl_to_values(*a)
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+ end
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+
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+ # Calculates RGB values from HSL.
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+ # Given hue (0..360), saturation (0..1), and lightness (0..1),
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+ # returns red, green, and blue as three values between 0 and 1.
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+ def hsl_to_values(*a)
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+ hsm_to_values(:hsl, a)
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+ end
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+
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+ end
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+
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+ #----------------------------------------------------------------------#
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+ # Instance Methods #
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+ #----------------------------------------------------------------------#
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+
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+ # Returns color as HSL:
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+ # hue (0..360), saturation (0..1), lightness (0..1).
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+ # When saturation is 0, hue is nil.
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+ def hsl
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+ hsl_hsv_c[0]
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+ end
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+
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+ # Returns the object's HSL-hue (0..360).
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+ def hsl_h
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+ hsl[0]
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+ end
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+
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+ # Returns the object's HSL-saturation (0..1).
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+ def hsl_s
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+ hsl[1]
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+ end
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+
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+ # Returns the object's HSL-lightness (0..1).
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+ def hsl_l
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+ hsl[2]
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+ end
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+
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+ # Sets red, green, and blue using HSL values: hue (0..360), saturation (0..1), and lightness (0..1).
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+ def hsl=(*a)
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+ self.values = RGB.hsl_to_values(*a)
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+ end
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+
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+ # Sets HSL-hue to a number of degrees (0..360) or nil.
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+ #
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+ # Adjusts red, green, and blue, leaving saturation and lightness unchanged.
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+ # When hue is nil, saturation will be 0.
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+ def hsl_h=(degrees)
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+ self.hsl = hsl.fill(degrees,0,1)
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+ end
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+
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+ # Sets HSL-saturation to a value between 0 and 1.
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+ #
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+ # Adjusts red, green, and blue, leaving hue and lightness unchanged.
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+ # When saturation is 0, hue will be nil.
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+ def hsl_s=(value)
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+ self.hsl = hsl.fill(value ,1,1)
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+ end
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+
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+ # Sets HSL-lightness to a value between 0 and 1.
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+ #
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+ # Adjusts red, green, and blue, leaving hue and saturation unchanged.
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+ # When lightness is 0 or 1, hue will be nil, and saturation will be 0.
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+ def hsl_l=(value)
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+ self.hsl = hsl.fill(value ,2,1)
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+ end
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+
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+ # Sets red, green, and blue by rotating the object's HSL-hue a number of degrees.
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+ def hsl_rotate!(degrees)
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+ self.hsl = zip_add(hsl, [degrees, 0, 0])
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+ self
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+ end
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+
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+ # Creates one or more new RGB objects by rotating this object's HSL-hue a number of degrees.
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+ def hsl_rotate(a_degrees, *b_degrees)
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+ if a_degrees.class != Array and b_degrees.none?
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+ RGB.hsl zip_add(hsl, [a_degrees, 0, 0])
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+ else
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+ ( [a_degrees] + b_degrees ).flatten.map { |degrees| RGB.hsl zip_add(hsl, [degrees, 0, 0]) }
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+ end
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+ end
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+
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+ end
@@ -0,0 +1,96 @@
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+ require 'redgreenblue/hsx_shared'
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+ require 'redgreenblue/math'
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+
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+ class RGB
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+
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+ #----------------------------------------------------------------------#
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+ # Class Methods #
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+ #----------------------------------------------------------------------#
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+
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+ class << self
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+
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+ # Creates a new RGB object from HSV values: hue (0..360), saturation (0..1), and value (0..1).
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+ def hsv(*a)
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+ new hsv_to_values(*a)
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+ end
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+
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+ # Calculates RGB values from HSV.
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+ # Given hue (0..360), saturation (0..1), and value (0..1),
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+ # returns red, green, and blue as three values between 0 and 1.
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+ def hsv_to_values(*a)
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+ hsm_to_values(:hsv, a)
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+ end
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+
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+ end
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+
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+ #----------------------------------------------------------------------#
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+ # Instance Methods #
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+ #----------------------------------------------------------------------#
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+
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+ # Returns color as HSV:
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+ # hue (0..360), saturation (0..1), value (0..1).
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+ # When saturation is 0, hue is nil.
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+ def hsv
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+ hsl_hsv_c[1]
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+ end
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+
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+ # Returns the object's HSV-hue (0..360).
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+ def hsv_h
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+ hsv[0]
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+ end
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+
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+ # Returns the object's HSV-saturation (0..1).
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+ def hsv_s
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+ hsv[1]
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+ end
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+
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+ # Returns the object's HSV-value (0..1).
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+ def hsv_v
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+ hsv[2]
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+ end
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+
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+ # Sets red, green, and blue using HSV values: hue (0..360), saturation (0..1), and value (0..1).
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+ def hsv=(*a)
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+ self.values = RGB.hsv_to_values(*a)
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+ end
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+
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+ # Sets HSV-hue to a number of degrees (0..360) or nil.
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+ #
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+ # Adjusts red, green, and blue, leaving HSV-saturation and -value unchanged.
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+ # When hue is nil, saturation will be 0.
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+ def hsv_h=(degrees)
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+ self.hsv = hsv.fill(degrees,0,1)
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+ end
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+
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+ # Sets HSV-saturation to a number between 0 and 1.
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+ #
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+ # Adjusts red, green, and blue, leaving HSV-hue and -value unchanged.
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+ # When saturation is 0, hue will be nil.
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+ def hsv_s=(value)
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+ self.hsv = hsv.fill(value ,1,1)
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+ end
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+
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+ # Sets HSV-value to a number between 0 and 1.
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+ #
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+ # Adjusts red, green, and blue, leaving HSV-hue and -saturation unchanged.
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+ # When value is 0, hue will be nil, and saturation will be 0.
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+ def hsv_v=(value)
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+ self.hsv = hsv.fill(value ,2,1)
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+ end
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+
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+ # Sets red, green, and blue by rotating the object's HSV-hue a number of degrees.
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+ def hsv_rotate!(degrees)
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+ self.hsv = zip_add(hsv, [degrees, 0, 0])
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+ self
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+ end
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+
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+ # Creates one or more new RGB objects by rotating this object's HSV-hue a number of degrees.
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+ def hsv_rotate(a_degrees, *b_degrees)
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+ if a_degrees.class != Array and b_degrees.none?
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+ RGB.hsv zip_add(hsv, [a_degrees, 0, 0])
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+ else
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+ ( [a_degrees] + b_degrees ).flatten.map { |degrees| RGB.hsv zip_add(hsv, [degrees, 0, 0]) }
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+ end
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+ end
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+
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+ end
@@ -0,0 +1,94 @@
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+ class RGB
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+
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+ #----------------------------------------------------------------------#
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+ # Class Methods #
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+ #----------------------------------------------------------------------#
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+
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+ class << self
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+
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+ private
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+
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+ # Calculates RGB values from HSL or HSV.
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+ # With help from:
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+ # - https://en.wikipedia.org/wiki/HSL_and_HSV
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+ def hsm_to_values(type, *a)
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+ raise NotImplementedError unless [:hsl, :hsv].include? type
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+
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+ hue, saturation, magnitude = a.flatten
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+
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+ if ( saturation == 0 ) or ( ! hue )
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+ return Array.new(3) { magnitude }
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+ end
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+
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+ hue = hue.modulo 360
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+
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+ chroma = case type
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+ when :hsl
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+ ( 1 - ( 2 * magnitude - 1 ).abs ) * saturation
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+ when :hsv
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+ magnitude * saturation
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+ end
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+
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+ values = [
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+ chroma,
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+ ( 1 - ( ( hue / 60.0 ).modulo(2) - 1 ).abs ) * chroma,
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+ 0
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+ ]
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+
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+ values = case type
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+ when :hsl
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+ values.map { |v| ( v + magnitude - chroma / 2.0 ).round(9) }
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+ when :hsv
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+ values.map { |v| ( v + magnitude - chroma ).round(9) }
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+ end
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+
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+ # order values according to hue sextant
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+ [ [0,1,2], [1,0,2], [2,0,1], [2,1,0], [1,2,0], [0,2,1] ][hue.div 60].map { |i| values[i]}
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+ end
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+
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+ end
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+
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+ #----------------------------------------------------------------------#
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+ # Instance Methods #
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+ #----------------------------------------------------------------------#
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+
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+ private
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+
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+ # Compute HSL, HSV, and chroma.
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+ # With help from:
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+ # - https://en.wikipedia.org/wiki/HSL_and_HSV
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+ def hsl_hsv_c
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+ sorted_hash = to_h
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+ min, max = sorted_hash.values.values_at(2,0)
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+
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+ chroma = max - min
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+
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+ hue =
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+ if chroma == 0
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+ nil
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+ else
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+ ( case sorted_hash.keys.first
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+ when :red
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+ 60 * ( ( ( green - blue ) / chroma ).modulo 6 )
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+ when :green
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+ 60 * ( ( blue - red ) / chroma + 2 )
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+ when :blue
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+ 60 * ( ( red - green ) / chroma + 4 )
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+ end
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+ ).round(6)
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+ end
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+
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+ lightness = ( min + max ) / 2.0
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+
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+ saturation_hsl =
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+ chroma == 0 ? 0.0 : ( chroma / ( 1 - (2 * lightness - 1).abs ) ).round(9)
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+
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+ value = max
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+
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+ saturation_hsv =
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+ value == 0 ? 0.0 : chroma / value
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+
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+ [ [hue, saturation_hsl, lightness], [hue, saturation_hsv, value], chroma ]
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+ end
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+
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+ end
@@ -3,34 +3,54 @@ class RGB
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  private
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  def _inspect_default(prefix='RGB')
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- "#{prefix} ##{hex} (red=%1.5f green=%1.5f blue=%1.5f)" % [red, green, blue]
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+ "#{prefix} #{_inspect_hex} (red=%1.5f green=%1.5f blue=%1.5f)" % [red, green, blue] + ( name ? ' ' + name : '' )
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  end
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  def _inspect_hex
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- "##{hex}"
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+ (self == snap ? '#' : '~') + hex
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  end
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  def _inspect_swatch
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  terminal_background + " \e[0m"
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  end
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+ def _inspect_short
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+ "#{_inspect_swatch} #{_inspect_hex}"
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+ end
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+
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  def _inspect_simple
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  _inspect_default _inspect_swatch
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  end
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+ def _inspect_name
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+ _inspect_swatch + ( name ? ' ' + name : '' )
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+ end
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+
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  public
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+ # Returns a programmer-friendly representation of the object.
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+ #
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+ # You can choose among several inspect styles. See the styles, style, and style= class methods.
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  def inspect
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  send "_inspect_#{self.class.style}"
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  end
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+ # Returns a string representation of the object.
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  def to_s
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  _inspect_default
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  end
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  # Returns the base inspect style, dependent on the COLORTERM environment variable.
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  def self.base_style
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- ENV['COLORTERM'] == 'truecolor' ? 'simple' : 'default'
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+ if styles.include? ENV['REDGREENBLUE_STYLE']
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+ ENV['REDGREENBLUE_STYLE']
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+ else
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+ if ENV['COLORTERM'] == 'truecolor'
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+ 'simple'
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+ else
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+ 'default'
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+ end
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+ end
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  end
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  # Returns the current inspect style.
@@ -44,6 +64,8 @@ class RGB
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  end
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  # Selects an inspect style.
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+ #
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+ # Only the first few characters of your preferred style are required.
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  def self.style=(s)
48
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  @@style = styles.grep( /^#{s.to_s.downcase}/ ).first || style
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  end
@@ -0,0 +1,22 @@
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+ class RGB
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+
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+ # Returns the color as a 24-bit integer in the range 0..16777215.
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+ def to_i
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+ ( r << 16 ) + ( g << 8 ) + b
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+ end
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+
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+ # Creates a new RGB object from a 24-bit integer in the range 0..16777215.
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+ def self.at(number)
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+ n = number.to_i
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+ if (0..16777215) === n
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+ rgb(
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+ ( n & 0xff0000 ) >> 16,
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+ ( n & 0x00ff00 ) >> 8,
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+ ( n & 0x0000ff )
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+ )
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+ else
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+ raise ArgumentError, "Argument '#{number}' not in range 0..16777215"
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+ end
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+ end
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+
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+ end
@@ -1,38 +1,73 @@
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  class RGB
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2
 
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- # Creates a white RGB object.
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- def self.white
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- new(1,1,1)
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- end
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+ #----------------------------------------------------------------------#
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+ # Class Methods #
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+ #----------------------------------------------------------------------#
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6
 
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- # Creates a black RGB object.
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- def self.black
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- new(0,0,0)
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- end
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+ class << self
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8
 
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- # Creates a grey RGB object. Defaults to lightness 0.5, a middle grey. Black equals grey(0), white equals grey(1).
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- #
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- # ::gray is an alias for ::grey.
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- def self.grey(lightness=0.5)
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- new(lightness, lightness, lightness)
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- end
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+ # Creates a white RGB object.
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+ def white
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+ new(1,1,1)
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+ end
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13
 
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- # Alias gray for grey.
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- self.singleton_class.send(:alias_method, :gray, :grey)
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+ # Creates a black RGB object.
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+ def black
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+ new(0,0,0)
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+ end
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18
 
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- # Creates a pure red RGB object.
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- def self.red
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- new(1,0,0)
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- end
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+ # Creates a grey RGB object. Defaults to lightness 0.5, a middle grey. Black equals grey(0), white equals grey(1).
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+ #
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+ # ::gray is an alias for ::grey.
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+ def grey(lightness=0.5)
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+ new(lightness, lightness, lightness)
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+ end
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25
 
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- # Creates a pure green RGB object.
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- def self.green
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- new(0,1,0)
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- end
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+ # Alias gray for grey.
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+ alias gray grey
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+
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+ # Creates a pure red RGB object.
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+ def red
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+ new(1,0,0)
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+ end
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+
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+ # Creates a pure green RGB object.
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+ def green
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+ new(0,1,0)
37
+ end
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+
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+ # Creates a pure blue RGB object.
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+ def blue
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+ new(0,0,1)
42
+ end
43
+
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+ # Creates a yellow RGB object.
45
+ def yellow
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+ new(1,1,0)
47
+ end
48
+
49
+ # Creates a cyan RGB object.
50
+ def cyan
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+ new(0,1,1)
52
+ end
53
+
54
+ # Creates a magenta RGB object.
55
+ def magenta
56
+ new(1,0,1)
57
+ end
58
+
59
+ # Returns the 8 corners of the RGB cube.
60
+ def corners
61
+ [ black, red, yellow, green, cyan, blue, magenta, white ]
62
+ end
63
+
64
+ # Returns the centre of the RGB cube.
65
+ def centre
66
+ grey
67
+ end
68
+
69
+ alias center centre
32
70
 
33
- # Creates a pure blue RGB object.
34
- def self.blue
35
- new(0,0,1)
36
71
  end
37
72
 
38
73
  end