reachy 1.3 → 1.4

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checksums.yaml CHANGED
@@ -1,7 +1,7 @@
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data/lib/banner CHANGED
@@ -2,7 +2,6 @@
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  ### RIICHI SCORE TRACKER ###
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  ############################################
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  By: Thao Truong (Kainu) & Joshua Tang
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- Last Updated: 15 Jul 2016
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  A demo program that helps you keep track of
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  Japanese mahjong (Riichi) score as you play.
@@ -18,6 +18,7 @@ module Reachy
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  T_TENPAI = 3
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  T_NOTEN = 4
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  T_CHOMBO = 5
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+ T_RESET = 6
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  # List of named hand values
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  L_HANDS = ["mangan","haneman","baiman","sanbaiman","yakuman"]
@@ -81,7 +81,8 @@ module Reachy
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  " 2) Ron\n" \
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  " 3) Tenpai\n" \
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  " 4) Noten\n" \
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- " 5) Chombo\n"
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+ " 5) Chombo\n" \
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+ " 6) Round reset\n"
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  choice = prompt "---> Select round result: "
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  case choice
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  when "x"
@@ -100,7 +101,7 @@ module Reachy
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  end
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  next if not game.validate_players(winner)
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- hand = prompt "---> Hand value(s) (e.g. \"2 30\" or \"mangan\"): "
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+ hand = prompt "---> Hand value (e.g. \"2 30\" or \"mangan\"): "
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  return if hand == "x"
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  hand = validate_hand(hand)
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@@ -116,6 +117,15 @@ module Reachy
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  winner = winner.split
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  next if not game.validate_players(winner)
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+ hand = prompt "---> Hand value(s) (e.g. \"2 30 yakuman\" or \"mangan\"): "
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+ puts nil
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+ return if hand == "x"
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+ hand = validate_hand(hand)
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+ if hand.length != winner.length
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+ printf "The number of winners and winning hands do not match. " \
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+ "Please try again.\n\n"
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+ end
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+
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  loser = prompt "---> Player who dealt into winning hand(s): "
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  return if loser == "x"
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  loser = loser.split
@@ -130,15 +140,6 @@ module Reachy
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  next
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  end
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- hand = prompt "---> Hand value(s) (e.g. \"2 30 yakuman\" or \"mangan\"): "
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- puts nil
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- return if hand == "x"
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- hand = validate_hand(hand)
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-
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- if hand.length != winner.length
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- printf "The number of winners and winning hands do not match. " \
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- "Please try again.\n\n"
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- end
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  game.add_round(type, dealer, winner, loser, hand)
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  break
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  when "3"
@@ -178,6 +179,16 @@ module Reachy
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  hand = []
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  game.add_round(type, dealer, winner, loser, hand)
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  break
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+ when "6"
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+ # Round reset
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+ type = T_RESET
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+ winner = []
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+ loser = []
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+ hand = []
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+ game.add_round(type, dealer, winner, loser, hand)
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+ puts "*** Round reset."
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+ puts nil
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+ break
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  when ""
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  puts "Enter a choice... >_>"
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  puts nil
data/lib/reachy/round.rb CHANGED
@@ -166,8 +166,8 @@ module Reachy
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  # Tenpai type: losers = all - winners
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  losers = @scores.keys
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  losers -= winner
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+ if dealer_flag then @bonus += 1 else self.next_round end
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  if winner.length < @mode
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- if dealer_flag then @bonus += 1 else self.next_round end
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  total = @mode==4 ? Scoring::P_TENPAI_4 : Scoring::P_TENPAI_3
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  paym = total / losers.length
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  recv = total / winner.length
@@ -195,6 +195,10 @@ module Reachy
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  @scores[w] += score_h[w==dealer ? "dealer" : "nondealer"]
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  end
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+ when T_RESET
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+ # Round reset: add bonus stick
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+ @bonus += 1
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+
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  else
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  printf "Invalid round result type\n", type
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  puts nil
metadata CHANGED
@@ -1,7 +1,7 @@
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  --- !ruby/object:Gem::Specification
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  name: reachy
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  version: !ruby/object:Gem::Version
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- version: '1.3'
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+ version: '1.4'
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  platform: ruby
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  authors:
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  - Thao Truong (Kainu)
@@ -9,7 +9,7 @@ authors:
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  autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2016-07-22 00:00:00.000000000 Z
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+ date: 2016-08-01 00:00:00.000000000 Z
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  dependencies: []
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  description:
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  email: someone@nowhere.com