rdgc-dm 0.1.0
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- data/.document +5 -0
- data/.gitignore +21 -0
- data/LICENSE +22 -0
- data/README.rdoc +148 -0
- data/Rakefile +49 -0
- data/VERSION +1 -0
- data/lib/rdgc/maker/divide_dungeon_maker.rb +371 -0
- data/lib/rdgc/maker/divide_temp_block.rb +269 -0
- data/lib/rdgc/maker/dungeon_maker.rb +57 -0
- data/lib/rdgc/maker/temp_block.rb +23 -0
- data/lib/rdgc/map/area.rb +103 -0
- data/lib/rdgc/map/block.rb +155 -0
- data/lib/rdgc/map/board.rb +81 -0
- data/lib/rdgc/map/road.rb +18 -0
- data/lib/rdgc/map/room.rb +69 -0
- data/lib/rdgc/map/tile.rb +35 -0
- data/lib/rdgc/map/tile_type.rb +11 -0
- data/lib/rdgc/util/config.rb +74 -0
- data/lib/rdgc/util/random_util.rb +104 -0
- data/lib/rdgc-dm.rb +17 -0
- data/rdgc-dm.gemspec +93 -0
- data/spec/rdgc/maker/01_temp_block_spec.rb +45 -0
- data/spec/rdgc/maker/02_divide_temp_block_spec.rb +241 -0
- data/spec/rdgc/maker/03_divide_dungeon_maker_divide_spec.rb +224 -0
- data/spec/rdgc/maker/04_divide_dungeon_maker_create_spec.rb +244 -0
- data/spec/rdgc/map/01_tile_spec.rb +56 -0
- data/spec/rdgc/map/02_area_spec.rb +118 -0
- data/spec/rdgc/map/03_road_spec.rb +23 -0
- data/spec/rdgc/map/04_room_spec.rb +190 -0
- data/spec/rdgc/map/05_block_spec.rb +273 -0
- data/spec/rdgc/map/06_board_spec.rb +132 -0
- data/spec/rdgc/util/01_config_spec.rb +44 -0
- data/spec/rdgc/util/02_random_util_spec.rb +153 -0
- data/spec/spec.opts +1 -0
- data/spec/spec_helper.rb +11 -0
- metadata +124 -0
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# coding: UTF-8
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require File.expand_path(File.dirname(__FILE__) + '../../../spec_helper')
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include RDGC::Map
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describe RDGC::Map::Room, "is Area, filled with TileType::ROOM" do
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before(:all) do
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@top = 8
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@bottom = 20
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@left = 21
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@right = 40
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@block = Area.create(@top, @bottom, @left, @right)
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@notblock = Area.create(1, 1, 1, 1)
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end
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it "room_size provides random value for room's height/width" do
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min = 1
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max = 50
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(min..max).each do |val|
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size = Room.room_size(val)
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if size <= 0
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(val-3).should < Util::Config.min_room_size
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else
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size.should >= Util::Config.min_room_size
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size.should <= val-3
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end
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end
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end
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describe "for create_from_block" do
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it "not enough size block can't create room" do
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Room.create_from_block(@notblock).should be_nil
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end
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it "filled with TileType::ROOM" do
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each_create_room do |r|
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r.each_tile do |x, y, t|
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t.should == TileType::ROOM
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end
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end
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end
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it "room height/width <= block height/width - 3" do
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each_create_room do |r|
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r.height.should <= @block.height - 3
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r.width.should <= @block.width - 3
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end
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end
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it "room's all coordinates in block area" do
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each_create_room do |r|
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r.each do |x, y|
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@block.has_xy?(x, y).should be_true
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end
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end
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end
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end
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describe "for create_from_block with min and max value" do
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it "room create accept min and max value" do
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min = 5
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max = 10
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opt = {:min => min, :max => max}
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each_create_room(opt) do |r|
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r.height.should <= max
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r.height.should >= min
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r.width.should <= max
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r.width.should >= min
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end
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end
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it "only max" do
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max = 10
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min = Util::Config.min_room_size
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opt = {:max => max}
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each_create_room(opt) do |r|
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r.height.should <= max
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r.height.should >= min
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r.width.should <= max
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r.width.should >= min
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end
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end
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it "only min" do
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min = 5
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opt = {:min => min}
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each_create_room(opt) do |r|
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r.height.should <= @block.height - 3
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r.height.should >= min
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r.width.should <= @block.width - 3
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r.width.should >= min
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end
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end
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it "min = max if min > max" do
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min = 10
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max = 5
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opt = {:min => min, :max => max}
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each_create_room(opt) do |r|
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r.height.should == max
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r.width.should == max
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end
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end
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it "min value can't under MIN_ROOM_SIZE, and adjust MIN_ROOM_SIZE" do
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min = 1
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opt = {:min => min}
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each_create_room(opt) do |r|
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valid_room?(r).should be_true
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end
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end
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it "room size adjust limit size, if min value over base size" do
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min = 200
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opt = {:min => min}
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each_create_room(opt) do |r|
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r.height.should == @block.height - 3
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r.width.should == @block.width - 3
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end
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end
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it "max value can't over base size, and adjust base size" do
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max = 200
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opt = {:max => max}
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each_create_room(opt) do |r|
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valid_room?(r).should be_true
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end
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end
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it "room size adjust MIN_ROOM_SIZE, if max value under MIN_ROOM_SIZE" do
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max = 1
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opt = {:max => max}
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each_create_room(opt) do |r|
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r.height.should == Util::Config.min_room_size
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r.width.should == Util::Config.min_room_size
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end
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end
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end
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describe "Config affect min_room_size" do
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it "min_room_size change if Config change" do
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Util::Config.set(:min_room_size => 5).should be_true
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min = 1
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max = 50
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(min..max).each do |val|
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size = Room.room_size(val)
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if size <= 0
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(val-3).should < 5
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else
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size.should >= 5
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size.should <= val-3
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end
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end
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Util::Config.reset!.should be_true
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end
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end
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def each_create_room(opt = nil)
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10.times do
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yield(Room.create_from_block(@block, opt))
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end
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end
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def valid_room?(r)
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return false unless r.height <= @block.height - 3
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return false unless r.height >= Util::Config.min_room_size
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return false unless r.width <= @block.width - 3
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return false unless r.width >= Util::Config.min_room_size
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true
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end
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end
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# coding: UTF-8
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require File.expand_path(File.dirname(__FILE__) + '../../../spec_helper')
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include RDGC::Map
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describe RDGC::Map::Block, 'has room and roads' do
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before do
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@block = Block.create(1, 20, 11, 30)
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end
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it "set/remove room" do
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room = Room.create(1, 7, 15, 20)
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@block.room = room
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@block.has_room?.should be_true
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@block.room.should equal(room)
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@block.remove_room
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@block.has_room?.should be_false
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@block.room.should be_nil
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end
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it "add/remove road" do
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road1 = Road.create(2, 2, 11, 14)
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road2 = Road.create(1, 6, 20, 20)
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@block.add_road(road1)
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@block.has_road?.should be_true
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@block.roads.size.should == 1
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@block.roads[0].should equal(road1)
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@block.add_road(road2)
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@block.has_road?.should be_true
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@block.roads.size.should == 2
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@block.roads[0].should equal(road1)
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@block.roads[1].should equal(road2)
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@block.remove_roads
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@block.has_road?.should be_false
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@block.roads.should be_empty
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end
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it "#fill_room will set tile at room coordinates" do
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room = Room.create(1, 7, 15, 20)
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@block.room = room
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@block.has_room?.should be_true
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@block.room.should equal(room)
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@block.fill_room
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room.each_tile do |x, y, t|
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@block.has_xy?(x, y).should be_true
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@block.tile(x, y).should equal(TileType::ROOM)
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end
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end
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it "#fill_roads will set tile at road coordinates" do
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road1 = Road.create(2, 2, 11, 14)
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road2 = Road.create(1, 6, 20, 20)
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@block.add_road(road1)
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@block.add_road(road2)
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@block.has_road?.should be_true
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@block.roads.size.should == 2
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@block.fill_roads
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[road1, road2].each do |road|
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road.each_tile do |x, y, t|
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@block.has_xy?(x, y).should be_true
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@block.tile(x, y).should equal(TileType::ROAD)
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end
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end
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end
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it "#fill will fill room/road, and fill at wall other coordinates" do
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room = Room.create(1, 7, 15, 20)
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road = Road.create(2, 2, 11, 14)
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@block.room = room
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@block.add_road(road)
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@block.fill
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@block.each_tile do |x, y, t|
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case
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when room.has_xy?(x, y)
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t.should equal(TileType::ROOM)
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when road.has_xy?(x, y)
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t.should equal(TileType::ROAD)
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else
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t.should equal(TileType::WALL)
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end
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end
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end
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it "#create_room create and set room from self block" do
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@block.room.should be_nil
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10.times do
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room = @block.create_room
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room.should be_an_instance_of(Room)
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room.width.should <= @block.width - 3
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room.height.should <= @block.height - 3
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room.each do |x, y|
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@block.has_xy?(x, y).should be_true
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end
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end
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end
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it "#create_room accept option value" do
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min = 5
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max = 8
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@block.room.should be_nil
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10.times do
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room = @block.create_room(:min => min, :max => max)
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room.should be_an_instance_of(Room)
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room.width.should >= min
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room.width.should <= max
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room.height.should >= min
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room.height.should <= max
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end
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end
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it "cross_point is cross point of road, instead of room" do
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@block.cross_point.should be_nil
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@block.has_cross_point?.should be_false
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10.times do
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x, y = @block.create_cross_point
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@block.has_cross_point?.should be_true
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@block.has_xy?(x, y).should be_true
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x.should >= @block.left + 1
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x.should <= @block.right - 2
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y.should >= @block.top + 1
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y.should <= @block.bottom - 2
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_x, _y = @block.cross_point
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_x.should == x
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_y.should == y
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end
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@block.remove_cross_point
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@block.cross_point.should be_nil
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@block.has_cross_point?.should be_false
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end
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it "#remove_all will clear room/road/cross_point and #empty? is true" do
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room = Room.create(1, 7, 15, 20)
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road = Road.create(2, 2, 11, 14)
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@block.room = room
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@block.add_road(road)
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@block.create_cross_point
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@block.has_room?.should be_true
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@block.has_road?.should be_true
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@block.has_cross_point?.should be_true
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@block.empty?.should be_false
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@block.remove_all
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@block.has_room?.should be_false
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@block.has_road?.should be_false
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@block.has_cross_point?.should be_false
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@block.empty?.should be_true
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end
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it "#cling_to_top? / #cling_direction_to judge self and target block adjoin with top" do
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# 基準(元の左上)
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b = Block.create(-10, 0, 0, 10)
|
180
|
+
@block.cling_to_top?(b).should be_false
|
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|
+
|
182
|
+
# 右端が範囲内
|
183
|
+
b = Block.create(-10, 0, 1, 11)
|
184
|
+
@block.cling_to_top?(b).should be_true
|
185
|
+
@block.cling_direction_to(b).should == :top
|
186
|
+
|
187
|
+
# 左端が範囲内
|
188
|
+
b = Block.create(-10, 0, 30, 40)
|
189
|
+
@block.cling_to_top?(b).should be_true
|
190
|
+
@block.cling_direction_to(b).should == :top
|
191
|
+
|
192
|
+
# 左端が範囲外
|
193
|
+
b = Block.create(-10, 0, 31, 41)
|
194
|
+
@block.cling_to_top?(b).should be_false
|
195
|
+
|
196
|
+
# 重なるとダメ
|
197
|
+
b = Block.create(-9, 1, 15, 25)
|
198
|
+
@block.cling_to_top?(b).should be_false
|
199
|
+
end
|
200
|
+
|
201
|
+
it "#cling_to_bottom? / #cling_direction_to judge self and target block adjoin with bottom" do
|
202
|
+
# 基準(元の左下)
|
203
|
+
b = Block.create(21, 31, 0, 10)
|
204
|
+
@block.cling_to_bottom?(b).should be_false
|
205
|
+
|
206
|
+
# 右端が範囲内
|
207
|
+
b = Block.create(21, 31, 1, 11)
|
208
|
+
@block.cling_to_bottom?(b).should be_true
|
209
|
+
@block.cling_direction_to(b).should == :bottom
|
210
|
+
|
211
|
+
# 左端が範囲内
|
212
|
+
b = Block.create(21, 31, 30, 40)
|
213
|
+
@block.cling_to_bottom?(b).should be_true
|
214
|
+
@block.cling_direction_to(b).should == :bottom
|
215
|
+
|
216
|
+
# 左端が範囲外
|
217
|
+
b = Block.create(21, 31, 31, 41)
|
218
|
+
@block.cling_to_bottom?(b).should be_false
|
219
|
+
|
220
|
+
# 重なるとダメ
|
221
|
+
b = Block.create(20, 30, 15, 25)
|
222
|
+
@block.cling_to_bottom?(b).should be_false
|
223
|
+
end
|
224
|
+
|
225
|
+
it "#cling_to_left? / #cling_direction_to judge self and target block adjoin with left" do
|
226
|
+
# 基準(元の左上)
|
227
|
+
b = Block.create(-10, 0, 0, 10)
|
228
|
+
@block.cling_to_left?(b).should be_false
|
229
|
+
|
230
|
+
# 下端が範囲内
|
231
|
+
b = Block.create(-9, 1, 0, 10)
|
232
|
+
@block.cling_to_left?(b).should be_true
|
233
|
+
@block.cling_direction_to(b).should == :left
|
234
|
+
|
235
|
+
# 上端が範囲内
|
236
|
+
b = Block.create(20, 30, 0, 10)
|
237
|
+
@block.cling_to_left?(b).should be_true
|
238
|
+
@block.cling_direction_to(b).should == :left
|
239
|
+
|
240
|
+
# 上端が範囲外
|
241
|
+
b = Block.create(21, 31, 0, 10)
|
242
|
+
@block.cling_to_left?(b).should be_false
|
243
|
+
|
244
|
+
# 重なるとダメ
|
245
|
+
b = Block.create(15, 30, 1, 11)
|
246
|
+
@block.cling_to_left?(b).should be_false
|
247
|
+
end
|
248
|
+
|
249
|
+
it "#cling_to_right? / #cling_direction_to judge self and target block adjoin with right" do
|
250
|
+
# 基準(元の右上)
|
251
|
+
b = Block.create(-10, 0, 31, 41)
|
252
|
+
@block.cling_to_right?(b).should be_false
|
253
|
+
|
254
|
+
# 下端が範囲内
|
255
|
+
b = Block.create(-9, 1, 31, 41)
|
256
|
+
@block.cling_to_right?(b).should be_true
|
257
|
+
@block.cling_direction_to(b).should == :right
|
258
|
+
|
259
|
+
# 上端が範囲内
|
260
|
+
b = Block.create(20, 30, 31, 41)
|
261
|
+
@block.cling_to_right?(b).should be_true
|
262
|
+
@block.cling_direction_to(b).should == :right
|
263
|
+
|
264
|
+
# 上端が範囲外
|
265
|
+
b = Block.create(21, 31, 31, 41)
|
266
|
+
@block.cling_to_right?(b).should be_false
|
267
|
+
|
268
|
+
# 重なるとダメ
|
269
|
+
b = Block.create(15, 30, 30, 40)
|
270
|
+
@block.cling_to_right?(b).should be_false
|
271
|
+
end
|
272
|
+
|
273
|
+
end
|
@@ -0,0 +1,132 @@
|
|
1
|
+
# coding: UTF-8
|
2
|
+
require File.expand_path(File.dirname(__FILE__) + '../../../spec_helper')
|
3
|
+
|
4
|
+
include RDGC::Map
|
5
|
+
|
6
|
+
describe RDGC::Map::Board, 'has rooms and roads from Blocks' do
|
7
|
+
|
8
|
+
it "#set_coordinates will set self coordinates from blocks coordinates" do
|
9
|
+
b = Board.create(1, 1, 1, 1)
|
10
|
+
b.should be_an_instance_of(Board)
|
11
|
+
b.width.should == 1
|
12
|
+
b.height.should == 1
|
13
|
+
|
14
|
+
b.blocks << Block.create(0, 20, 10, 30)
|
15
|
+
b.blocks << Block.create(10, 30, 20, 40)
|
16
|
+
|
17
|
+
b.set_coordinates
|
18
|
+
|
19
|
+
b.top.should == 0
|
20
|
+
b.bottom.should == 30
|
21
|
+
b.left.should == 10
|
22
|
+
b.right.should == 40
|
23
|
+
end
|
24
|
+
|
25
|
+
it "#fill will fill room/road, and fill at wall other coordinates" do
|
26
|
+
b = Board.create(0, 20, 0, 20)
|
27
|
+
|
28
|
+
room = Room.create(5, 15, 5, 15)
|
29
|
+
road1 = Road.create(0, 4, 10, 10)
|
30
|
+
road2 = Road.create(16, 20, 12, 12)
|
31
|
+
|
32
|
+
b.rooms << room
|
33
|
+
b.roads << road1
|
34
|
+
b.roads << road2
|
35
|
+
|
36
|
+
b.fill
|
37
|
+
|
38
|
+
b.each_tile do |x, y, t|
|
39
|
+
case t
|
40
|
+
when TileType::WALL
|
41
|
+
room.has_xy?(x, y).should be_false
|
42
|
+
road1.has_xy?(x, y).should be_false
|
43
|
+
road2.has_xy?(x, y).should be_false
|
44
|
+
|
45
|
+
b.movable?(x, y).should be_false
|
46
|
+
b.room?(x, y).should be_false
|
47
|
+
b.road?(x, y).should be_false
|
48
|
+
when TileType::ROOM
|
49
|
+
room.has_xy?(x, y).should be_true
|
50
|
+
road1.has_xy?(x, y).should be_false
|
51
|
+
road2.has_xy?(x, y).should be_false
|
52
|
+
|
53
|
+
b.movable?(x, y).should be_true
|
54
|
+
b.room?(x, y).should be_true
|
55
|
+
b.road?(x, y).should be_false
|
56
|
+
when TileType::ROAD
|
57
|
+
room.has_xy?(x, y).should be_false
|
58
|
+
[road1, road2].map{|r| r.has_xy?(x, y)}.any?.should be_true
|
59
|
+
|
60
|
+
b.movable?(x, y).should be_true
|
61
|
+
b.room?(x, y).should be_false
|
62
|
+
b.road?(x, y).should be_true
|
63
|
+
end
|
64
|
+
end
|
65
|
+
end
|
66
|
+
|
67
|
+
it "#init will initialize self from blocks, and create_from_blocks will provides init Board" do
|
68
|
+
block1 = Block.create(0, 20, 0, 20)
|
69
|
+
room1 = Room.create(5, 15, 5, 15)
|
70
|
+
road1 = Road.create(0, 4, 10, 10)
|
71
|
+
road2 = Road.create(16, 20, 12, 12)
|
72
|
+
block1.room = room1
|
73
|
+
block1.add_road(road1)
|
74
|
+
block1.add_road(road2)
|
75
|
+
|
76
|
+
block2 = Block.create(21, 40, 0, 20)
|
77
|
+
room2 = Room.create(25, 35, 25, 35)
|
78
|
+
road3 = Road.create(21, 24, 12, 12)
|
79
|
+
block2.room = room2
|
80
|
+
block2.add_road(road3)
|
81
|
+
|
82
|
+
b1 = Board.create(1, 1, 1, 1)
|
83
|
+
b1.init([block1, block2])
|
84
|
+
|
85
|
+
b2 = Board.create_from_blocks([block1, block2])
|
86
|
+
b2.should be_an_instance_of(Board)
|
87
|
+
|
88
|
+
[b1, b2].each do |b|
|
89
|
+
b.blocks.should be_include(block1)
|
90
|
+
b.blocks.should be_include(block2)
|
91
|
+
b.rooms.should be_include(room1)
|
92
|
+
b.rooms.should be_include(room2)
|
93
|
+
b.roads.should be_include(road1)
|
94
|
+
b.roads.should be_include(road2)
|
95
|
+
b.roads.should be_include(road3)
|
96
|
+
|
97
|
+
# set_coordinates
|
98
|
+
b.top.should == 0
|
99
|
+
b.bottom.should == 40
|
100
|
+
b.left.should == 0
|
101
|
+
b.right.should == 20
|
102
|
+
|
103
|
+
# fill
|
104
|
+
b.each_tile do |x, y, t|
|
105
|
+
case t
|
106
|
+
when TileType::WALL
|
107
|
+
[room1, room2].map{|r| r.has_xy?(x, y)}.any?.should be_false
|
108
|
+
[road1, road2, road3].map{|r| r.has_xy?(x, y)}.any?.should be_false
|
109
|
+
|
110
|
+
b.movable?(x, y).should be_false
|
111
|
+
b.room?(x, y).should be_false
|
112
|
+
b.road?(x, y).should be_false
|
113
|
+
when TileType::ROOM
|
114
|
+
[room1, room2].map{|r| r.has_xy?(x, y)}.any?.should be_true
|
115
|
+
[road1, road2, road3].map{|r| r.has_xy?(x, y)}.any?.should be_false
|
116
|
+
|
117
|
+
b.movable?(x, y).should be_true
|
118
|
+
b.room?(x, y).should be_true
|
119
|
+
b.road?(x, y).should be_false
|
120
|
+
when TileType::ROAD
|
121
|
+
[room1, room2].map{|r| r.has_xy?(x, y)}.any?.should be_false
|
122
|
+
[road1, road2, road3].map{|r| r.has_xy?(x, y)}.any?.should be_true
|
123
|
+
|
124
|
+
b.movable?(x, y).should be_true
|
125
|
+
b.room?(x, y).should be_false
|
126
|
+
b.road?(x, y).should be_true
|
127
|
+
end
|
128
|
+
end
|
129
|
+
end
|
130
|
+
end
|
131
|
+
|
132
|
+
end
|
@@ -0,0 +1,44 @@
|
|
1
|
+
# coding: UTF-8
|
2
|
+
require File.expand_path(File.dirname(__FILE__) + '../../../spec_helper')
|
3
|
+
|
4
|
+
include RDGC::Util
|
5
|
+
|
6
|
+
describe RDGC::Util::Config do
|
7
|
+
|
8
|
+
it "default value" do
|
9
|
+
Util::Config.min_room_size.should == 4
|
10
|
+
Util::Config.min_block_size.should == 7
|
11
|
+
Util::Config.act_max_count.should == 200
|
12
|
+
end
|
13
|
+
|
14
|
+
it "value change only once, and #reset! will force change default value" do
|
15
|
+
val1 = {
|
16
|
+
:min_room_size => 5,
|
17
|
+
:act_max_count => 100
|
18
|
+
}
|
19
|
+
|
20
|
+
Util::Config.set(val1).should be_true
|
21
|
+
Util::Config.min_room_size.should == 5
|
22
|
+
Util::Config.act_max_count.should == 100
|
23
|
+
|
24
|
+
val2 = {
|
25
|
+
:min_room_size => 10,
|
26
|
+
:act_max_count => 80
|
27
|
+
}
|
28
|
+
|
29
|
+
Util::Config.set(val2).should be_false
|
30
|
+
Util::Config.min_room_size.should == 5
|
31
|
+
Util::Config.act_max_count.should == 100
|
32
|
+
|
33
|
+
Util::Config.reset!.should be_true
|
34
|
+
Util::Config.min_room_size.should == 4
|
35
|
+
Util::Config.act_max_count.should == 200
|
36
|
+
|
37
|
+
Util::Config.set(val2).should be_true
|
38
|
+
Util::Config.min_room_size.should == 10
|
39
|
+
Util::Config.act_max_count.should == 80
|
40
|
+
|
41
|
+
Util::Config.reset!.should be_true
|
42
|
+
end
|
43
|
+
|
44
|
+
end
|