rbclipper 6.4.2.5.5
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- checksums.yaml +7 -0
- data/Changelog +13 -0
- data/Gemfile +4 -0
- data/LICENSE.bindings +4 -0
- data/LICENSE.clipper +29 -0
- data/README.md +188 -0
- data/Rakefile +15 -0
- data/ext/clipper/clipper.cpp +4629 -0
- data/ext/clipper/clipper.hpp +406 -0
- data/ext/clipper/extconf.rb +6 -0
- data/ext/clipper/rbclipper.cpp +530 -0
- data/lib/clipper/version.rb +6 -0
- metadata +135 -0
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/*******************************************************************************
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* *
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* Author : Angus Johnson *
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* Version : 6.4.2 *
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* Date : 27 February 2017 *
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* Website : http://www.angusj.com *
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* Copyright : Angus Johnson 2010-2017 *
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* *
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* License: *
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* Use, modification & distribution is subject to Boost Software License Ver 1. *
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* http://www.boost.org/LICENSE_1_0.txt *
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* *
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* Attributions: *
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* The code in this library is an extension of Bala Vatti's clipping algorithm: *
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* "A generic solution to polygon clipping" *
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* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. *
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* http://portal.acm.org/citation.cfm?id=129906 *
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* *
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* Computer graphics and geometric modeling: implementation and algorithms *
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* By Max K. Agoston *
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* Springer; 1 edition (January 4, 2005) *
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* http://books.google.com/books?q=vatti+clipping+agoston *
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* *
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* See also: *
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* "Polygon Offsetting by Computing Winding Numbers" *
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* Paper no. DETC2005-85513 pp. 565-575 *
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* ASME 2005 International Design Engineering Technical Conferences *
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* and Computers and Information in Engineering Conference (IDETC/CIE2005) *
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* September 24-28, 2005 , Long Beach, California, USA *
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* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf *
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* *
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*******************************************************************************/
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/*******************************************************************************
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* *
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* This is a translation of the Delphi Clipper library and the naming style *
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* used has retained a Delphi flavour. *
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* *
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*******************************************************************************/
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#include "clipper.hpp"
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#include <cmath>
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#include <vector>
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#include <algorithm>
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#include <stdexcept>
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#include <cstring>
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#include <cstdlib>
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#include <ostream>
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#include <functional>
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namespace ClipperLib {
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static double const pi = 3.141592653589793238;
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static double const two_pi = pi *2;
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static double const def_arc_tolerance = 0.25;
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enum Direction { dRightToLeft, dLeftToRight };
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static int const Unassigned = -1; //edge not currently 'owning' a solution
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static int const Skip = -2; //edge that would otherwise close a path
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#define HORIZONTAL (-1.0E+40)
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#define TOLERANCE (1.0e-20)
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#define NEAR_ZERO(val) (((val) > -TOLERANCE) && ((val) < TOLERANCE))
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struct TEdge {
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IntPoint Bot;
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IntPoint Curr; //current (updated for every new scanbeam)
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IntPoint Top;
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double Dx;
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PolyType PolyTyp;
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EdgeSide Side; //side only refers to current side of solution poly
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int WindDelta; //1 or -1 depending on winding direction
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int WindCnt;
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int WindCnt2; //winding count of the opposite polytype
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int OutIdx;
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TEdge *Next;
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TEdge *Prev;
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TEdge *NextInLML;
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TEdge *NextInAEL;
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TEdge *PrevInAEL;
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TEdge *NextInSEL;
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TEdge *PrevInSEL;
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};
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struct IntersectNode {
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TEdge *Edge1;
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TEdge *Edge2;
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IntPoint Pt;
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};
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struct LocalMinimum {
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cInt Y;
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TEdge *LeftBound;
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TEdge *RightBound;
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};
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struct OutPt;
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//OutRec: contains a path in the clipping solution. Edges in the AEL will
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//carry a pointer to an OutRec when they are part of the clipping solution.
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struct OutRec {
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int Idx;
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bool IsHole;
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bool IsOpen;
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OutRec *FirstLeft; //see comments in clipper.pas
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PolyNode *PolyNd;
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OutPt *Pts;
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OutPt *BottomPt;
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};
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struct OutPt {
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int Idx;
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IntPoint Pt;
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OutPt *Next;
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OutPt *Prev;
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};
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struct Join {
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OutPt *OutPt1;
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OutPt *OutPt2;
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IntPoint OffPt;
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};
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struct LocMinSorter
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{
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inline bool operator()(const LocalMinimum& locMin1, const LocalMinimum& locMin2)
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{
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return locMin2.Y < locMin1.Y;
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}
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};
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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inline cInt Round(double val)
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{
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if ((val < 0)) return static_cast<cInt>(val - 0.5);
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else return static_cast<cInt>(val + 0.5);
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}
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//------------------------------------------------------------------------------
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inline cInt Abs(cInt val)
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{
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return val < 0 ? -val : val;
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}
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//------------------------------------------------------------------------------
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// PolyTree methods ...
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//------------------------------------------------------------------------------
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void PolyTree::Clear()
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{
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for (PolyNodes::size_type i = 0; i < AllNodes.size(); ++i)
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delete AllNodes[i];
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AllNodes.resize(0);
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Childs.resize(0);
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}
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//------------------------------------------------------------------------------
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PolyNode* PolyTree::GetFirst() const
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{
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if (!Childs.empty())
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return Childs[0];
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else
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return 0;
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}
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//------------------------------------------------------------------------------
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int PolyTree::Total() const
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{
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int result = (int)AllNodes.size();
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//with negative offsets, ignore the hidden outer polygon ...
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if (result > 0 && Childs[0] != AllNodes[0]) result--;
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return result;
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}
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//------------------------------------------------------------------------------
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// PolyNode methods ...
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//------------------------------------------------------------------------------
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PolyNode::PolyNode(): Parent(0), Index(0), m_IsOpen(false)
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{
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}
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//------------------------------------------------------------------------------
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int PolyNode::ChildCount() const
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{
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return (int)Childs.size();
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}
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//------------------------------------------------------------------------------
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void PolyNode::AddChild(PolyNode& child)
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{
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unsigned cnt = (unsigned)Childs.size();
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Childs.push_back(&child);
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child.Parent = this;
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child.Index = cnt;
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}
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//------------------------------------------------------------------------------
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PolyNode* PolyNode::GetNext() const
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{
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if (!Childs.empty())
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return Childs[0];
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else
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return GetNextSiblingUp();
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}
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//------------------------------------------------------------------------------
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PolyNode* PolyNode::GetNextSiblingUp() const
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{
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if (!Parent) //protects against PolyTree.GetNextSiblingUp()
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return 0;
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else if (Index == Parent->Childs.size() - 1)
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return Parent->GetNextSiblingUp();
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else
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return Parent->Childs[Index + 1];
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}
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//------------------------------------------------------------------------------
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bool PolyNode::IsHole() const
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{
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bool result = true;
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PolyNode* node = Parent;
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while (node)
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{
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result = !result;
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node = node->Parent;
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}
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return result;
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}
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//------------------------------------------------------------------------------
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bool PolyNode::IsOpen() const
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{
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return m_IsOpen;
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}
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//------------------------------------------------------------------------------
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#ifndef use_int32
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//------------------------------------------------------------------------------
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// Int128 class (enables safe math on signed 64bit integers)
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// eg Int128 val1((long64)9223372036854775807); //ie 2^63 -1
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// Int128 val2((long64)9223372036854775807);
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// Int128 val3 = val1 * val2;
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// val3.AsString => "85070591730234615847396907784232501249" (8.5e+37)
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//------------------------------------------------------------------------------
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class Int128
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{
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public:
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ulong64 lo;
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long64 hi;
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Int128(long64 _lo = 0)
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{
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lo = (ulong64)_lo;
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if (_lo < 0) hi = -1; else hi = 0;
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}
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Int128(const Int128 &val): lo(val.lo), hi(val.hi){}
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Int128(const long64& _hi, const ulong64& _lo): lo(_lo), hi(_hi){}
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Int128& operator = (const long64 &val)
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{
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lo = (ulong64)val;
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if (val < 0) hi = -1; else hi = 0;
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return *this;
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}
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bool operator == (const Int128 &val) const
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{return (hi == val.hi && lo == val.lo);}
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bool operator != (const Int128 &val) const
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{ return !(*this == val);}
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bool operator > (const Int128 &val) const
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{
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if (hi != val.hi)
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return hi > val.hi;
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else
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return lo > val.lo;
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}
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bool operator < (const Int128 &val) const
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{
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if (hi != val.hi)
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return hi < val.hi;
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else
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return lo < val.lo;
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}
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bool operator >= (const Int128 &val) const
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{ return !(*this < val);}
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bool operator <= (const Int128 &val) const
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{ return !(*this > val);}
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Int128& operator += (const Int128 &rhs)
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{
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hi += rhs.hi;
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lo += rhs.lo;
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if (lo < rhs.lo) hi++;
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return *this;
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}
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Int128 operator + (const Int128 &rhs) const
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{
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Int128 result(*this);
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result+= rhs;
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return result;
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}
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Int128& operator -= (const Int128 &rhs)
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{
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*this += -rhs;
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return *this;
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}
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Int128 operator - (const Int128 &rhs) const
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{
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Int128 result(*this);
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result -= rhs;
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return result;
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}
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Int128 operator-() const //unary negation
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{
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if (lo == 0)
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return Int128(-hi, 0);
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else
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return Int128(~hi, ~lo + 1);
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}
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operator double() const
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{
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const double shift64 = 18446744073709551616.0; //2^64
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if (hi < 0)
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{
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if (lo == 0) return (double)hi * shift64;
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else return -(double)(~lo + ~hi * shift64);
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}
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else
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return (double)(lo + hi * shift64);
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}
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};
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//------------------------------------------------------------------------------
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Int128 Int128Mul (long64 lhs, long64 rhs)
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{
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bool negate = (lhs < 0) != (rhs < 0);
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if (lhs < 0) lhs = -lhs;
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ulong64 int1Hi = ulong64(lhs) >> 32;
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ulong64 int1Lo = ulong64(lhs & 0xFFFFFFFF);
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if (rhs < 0) rhs = -rhs;
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ulong64 int2Hi = ulong64(rhs) >> 32;
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ulong64 int2Lo = ulong64(rhs & 0xFFFFFFFF);
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//nb: see comments in clipper.pas
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ulong64 a = int1Hi * int2Hi;
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ulong64 b = int1Lo * int2Lo;
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ulong64 c = int1Hi * int2Lo + int1Lo * int2Hi;
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Int128 tmp;
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tmp.hi = long64(a + (c >> 32));
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tmp.lo = long64(c << 32);
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tmp.lo += long64(b);
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if (tmp.lo < b) tmp.hi++;
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if (negate) tmp = -tmp;
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return tmp;
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};
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#endif
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//------------------------------------------------------------------------------
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// Miscellaneous global functions
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//------------------------------------------------------------------------------
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bool Orientation(const Path &poly)
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{
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return Area(poly) >= 0;
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}
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//------------------------------------------------------------------------------
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double Area(const Path &poly)
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{
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int size = (int)poly.size();
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if (size < 3) return 0;
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double a = 0;
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for (int i = 0, j = size -1; i < size; ++i)
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{
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a += ((double)poly[j].X + poly[i].X) * ((double)poly[j].Y - poly[i].Y);
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|
+
j = i;
|
401
|
+
}
|
402
|
+
return -a * 0.5;
|
403
|
+
}
|
404
|
+
//------------------------------------------------------------------------------
|
405
|
+
|
406
|
+
double Area(const OutPt *op)
|
407
|
+
{
|
408
|
+
const OutPt *startOp = op;
|
409
|
+
if (!op) return 0;
|
410
|
+
double a = 0;
|
411
|
+
do {
|
412
|
+
a += (double)(op->Prev->Pt.X + op->Pt.X) * (double)(op->Prev->Pt.Y - op->Pt.Y);
|
413
|
+
op = op->Next;
|
414
|
+
} while (op != startOp);
|
415
|
+
return a * 0.5;
|
416
|
+
}
|
417
|
+
//------------------------------------------------------------------------------
|
418
|
+
|
419
|
+
double Area(const OutRec &outRec)
|
420
|
+
{
|
421
|
+
return Area(outRec.Pts);
|
422
|
+
}
|
423
|
+
//------------------------------------------------------------------------------
|
424
|
+
|
425
|
+
bool PointIsVertex(const IntPoint &Pt, OutPt *pp)
|
426
|
+
{
|
427
|
+
OutPt *pp2 = pp;
|
428
|
+
do
|
429
|
+
{
|
430
|
+
if (pp2->Pt == Pt) return true;
|
431
|
+
pp2 = pp2->Next;
|
432
|
+
}
|
433
|
+
while (pp2 != pp);
|
434
|
+
return false;
|
435
|
+
}
|
436
|
+
//------------------------------------------------------------------------------
|
437
|
+
|
438
|
+
//See "The Point in Polygon Problem for Arbitrary Polygons" by Hormann & Agathos
|
439
|
+
//http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.88.5498&rep=rep1&type=pdf
|
440
|
+
int PointInPolygon(const IntPoint &pt, const Path &path)
|
441
|
+
{
|
442
|
+
//returns 0 if false, +1 if true, -1 if pt ON polygon boundary
|
443
|
+
int result = 0;
|
444
|
+
size_t cnt = path.size();
|
445
|
+
if (cnt < 3) return 0;
|
446
|
+
IntPoint ip = path[0];
|
447
|
+
for(size_t i = 1; i <= cnt; ++i)
|
448
|
+
{
|
449
|
+
IntPoint ipNext = (i == cnt ? path[0] : path[i]);
|
450
|
+
if (ipNext.Y == pt.Y)
|
451
|
+
{
|
452
|
+
if ((ipNext.X == pt.X) || (ip.Y == pt.Y &&
|
453
|
+
((ipNext.X > pt.X) == (ip.X < pt.X)))) return -1;
|
454
|
+
}
|
455
|
+
if ((ip.Y < pt.Y) != (ipNext.Y < pt.Y))
|
456
|
+
{
|
457
|
+
if (ip.X >= pt.X)
|
458
|
+
{
|
459
|
+
if (ipNext.X > pt.X) result = 1 - result;
|
460
|
+
else
|
461
|
+
{
|
462
|
+
double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) -
|
463
|
+
(double)(ipNext.X - pt.X) * (ip.Y - pt.Y);
|
464
|
+
if (!d) return -1;
|
465
|
+
if ((d > 0) == (ipNext.Y > ip.Y)) result = 1 - result;
|
466
|
+
}
|
467
|
+
} else
|
468
|
+
{
|
469
|
+
if (ipNext.X > pt.X)
|
470
|
+
{
|
471
|
+
double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) -
|
472
|
+
(double)(ipNext.X - pt.X) * (ip.Y - pt.Y);
|
473
|
+
if (!d) return -1;
|
474
|
+
if ((d > 0) == (ipNext.Y > ip.Y)) result = 1 - result;
|
475
|
+
}
|
476
|
+
}
|
477
|
+
}
|
478
|
+
ip = ipNext;
|
479
|
+
}
|
480
|
+
return result;
|
481
|
+
}
|
482
|
+
//------------------------------------------------------------------------------
|
483
|
+
|
484
|
+
int PointInPolygon (const IntPoint &pt, OutPt *op)
|
485
|
+
{
|
486
|
+
//returns 0 if false, +1 if true, -1 if pt ON polygon boundary
|
487
|
+
int result = 0;
|
488
|
+
OutPt* startOp = op;
|
489
|
+
for(;;)
|
490
|
+
{
|
491
|
+
if (op->Next->Pt.Y == pt.Y)
|
492
|
+
{
|
493
|
+
if ((op->Next->Pt.X == pt.X) || (op->Pt.Y == pt.Y &&
|
494
|
+
((op->Next->Pt.X > pt.X) == (op->Pt.X < pt.X)))) return -1;
|
495
|
+
}
|
496
|
+
if ((op->Pt.Y < pt.Y) != (op->Next->Pt.Y < pt.Y))
|
497
|
+
{
|
498
|
+
if (op->Pt.X >= pt.X)
|
499
|
+
{
|
500
|
+
if (op->Next->Pt.X > pt.X) result = 1 - result;
|
501
|
+
else
|
502
|
+
{
|
503
|
+
double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) -
|
504
|
+
(double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y);
|
505
|
+
if (!d) return -1;
|
506
|
+
if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y)) result = 1 - result;
|
507
|
+
}
|
508
|
+
} else
|
509
|
+
{
|
510
|
+
if (op->Next->Pt.X > pt.X)
|
511
|
+
{
|
512
|
+
double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) -
|
513
|
+
(double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y);
|
514
|
+
if (!d) return -1;
|
515
|
+
if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y)) result = 1 - result;
|
516
|
+
}
|
517
|
+
}
|
518
|
+
}
|
519
|
+
op = op->Next;
|
520
|
+
if (startOp == op) break;
|
521
|
+
}
|
522
|
+
return result;
|
523
|
+
}
|
524
|
+
//------------------------------------------------------------------------------
|
525
|
+
|
526
|
+
bool Poly2ContainsPoly1(OutPt *OutPt1, OutPt *OutPt2)
|
527
|
+
{
|
528
|
+
OutPt* op = OutPt1;
|
529
|
+
do
|
530
|
+
{
|
531
|
+
//nb: PointInPolygon returns 0 if false, +1 if true, -1 if pt on polygon
|
532
|
+
int res = PointInPolygon(op->Pt, OutPt2);
|
533
|
+
if (res >= 0) return res > 0;
|
534
|
+
op = op->Next;
|
535
|
+
}
|
536
|
+
while (op != OutPt1);
|
537
|
+
return true;
|
538
|
+
}
|
539
|
+
//----------------------------------------------------------------------
|
540
|
+
|
541
|
+
bool SlopesEqual(const TEdge &e1, const TEdge &e2, bool UseFullInt64Range)
|
542
|
+
{
|
543
|
+
#ifndef use_int32
|
544
|
+
if (UseFullInt64Range)
|
545
|
+
return Int128Mul(e1.Top.Y - e1.Bot.Y, e2.Top.X - e2.Bot.X) ==
|
546
|
+
Int128Mul(e1.Top.X - e1.Bot.X, e2.Top.Y - e2.Bot.Y);
|
547
|
+
else
|
548
|
+
#endif
|
549
|
+
return (e1.Top.Y - e1.Bot.Y) * (e2.Top.X - e2.Bot.X) ==
|
550
|
+
(e1.Top.X - e1.Bot.X) * (e2.Top.Y - e2.Bot.Y);
|
551
|
+
}
|
552
|
+
//------------------------------------------------------------------------------
|
553
|
+
|
554
|
+
bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
|
555
|
+
const IntPoint pt3, bool UseFullInt64Range)
|
556
|
+
{
|
557
|
+
#ifndef use_int32
|
558
|
+
if (UseFullInt64Range)
|
559
|
+
return Int128Mul(pt1.Y-pt2.Y, pt2.X-pt3.X) == Int128Mul(pt1.X-pt2.X, pt2.Y-pt3.Y);
|
560
|
+
else
|
561
|
+
#endif
|
562
|
+
return (pt1.Y-pt2.Y)*(pt2.X-pt3.X) == (pt1.X-pt2.X)*(pt2.Y-pt3.Y);
|
563
|
+
}
|
564
|
+
//------------------------------------------------------------------------------
|
565
|
+
|
566
|
+
bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
|
567
|
+
const IntPoint pt3, const IntPoint pt4, bool UseFullInt64Range)
|
568
|
+
{
|
569
|
+
#ifndef use_int32
|
570
|
+
if (UseFullInt64Range)
|
571
|
+
return Int128Mul(pt1.Y-pt2.Y, pt3.X-pt4.X) == Int128Mul(pt1.X-pt2.X, pt3.Y-pt4.Y);
|
572
|
+
else
|
573
|
+
#endif
|
574
|
+
return (pt1.Y-pt2.Y)*(pt3.X-pt4.X) == (pt1.X-pt2.X)*(pt3.Y-pt4.Y);
|
575
|
+
}
|
576
|
+
//------------------------------------------------------------------------------
|
577
|
+
|
578
|
+
inline bool IsHorizontal(TEdge &e)
|
579
|
+
{
|
580
|
+
return e.Dx == HORIZONTAL;
|
581
|
+
}
|
582
|
+
//------------------------------------------------------------------------------
|
583
|
+
|
584
|
+
inline double GetDx(const IntPoint pt1, const IntPoint pt2)
|
585
|
+
{
|
586
|
+
return (pt1.Y == pt2.Y) ?
|
587
|
+
HORIZONTAL : (double)(pt2.X - pt1.X) / (pt2.Y - pt1.Y);
|
588
|
+
}
|
589
|
+
//---------------------------------------------------------------------------
|
590
|
+
|
591
|
+
inline void SetDx(TEdge &e)
|
592
|
+
{
|
593
|
+
cInt dy = (e.Top.Y - e.Bot.Y);
|
594
|
+
if (dy == 0) e.Dx = HORIZONTAL;
|
595
|
+
else e.Dx = (double)(e.Top.X - e.Bot.X) / dy;
|
596
|
+
}
|
597
|
+
//---------------------------------------------------------------------------
|
598
|
+
|
599
|
+
inline void SwapSides(TEdge &Edge1, TEdge &Edge2)
|
600
|
+
{
|
601
|
+
EdgeSide Side = Edge1.Side;
|
602
|
+
Edge1.Side = Edge2.Side;
|
603
|
+
Edge2.Side = Side;
|
604
|
+
}
|
605
|
+
//------------------------------------------------------------------------------
|
606
|
+
|
607
|
+
inline void SwapPolyIndexes(TEdge &Edge1, TEdge &Edge2)
|
608
|
+
{
|
609
|
+
int OutIdx = Edge1.OutIdx;
|
610
|
+
Edge1.OutIdx = Edge2.OutIdx;
|
611
|
+
Edge2.OutIdx = OutIdx;
|
612
|
+
}
|
613
|
+
//------------------------------------------------------------------------------
|
614
|
+
|
615
|
+
inline cInt TopX(TEdge &edge, const cInt currentY)
|
616
|
+
{
|
617
|
+
return ( currentY == edge.Top.Y ) ?
|
618
|
+
edge.Top.X : edge.Bot.X + Round(edge.Dx *(currentY - edge.Bot.Y));
|
619
|
+
}
|
620
|
+
//------------------------------------------------------------------------------
|
621
|
+
|
622
|
+
void IntersectPoint(TEdge &Edge1, TEdge &Edge2, IntPoint &ip)
|
623
|
+
{
|
624
|
+
#ifdef use_xyz
|
625
|
+
ip.Z = 0;
|
626
|
+
#endif
|
627
|
+
|
628
|
+
double b1, b2;
|
629
|
+
if (Edge1.Dx == Edge2.Dx)
|
630
|
+
{
|
631
|
+
ip.Y = Edge1.Curr.Y;
|
632
|
+
ip.X = TopX(Edge1, ip.Y);
|
633
|
+
return;
|
634
|
+
}
|
635
|
+
else if (Edge1.Dx == 0)
|
636
|
+
{
|
637
|
+
ip.X = Edge1.Bot.X;
|
638
|
+
if (IsHorizontal(Edge2))
|
639
|
+
ip.Y = Edge2.Bot.Y;
|
640
|
+
else
|
641
|
+
{
|
642
|
+
b2 = Edge2.Bot.Y - (Edge2.Bot.X / Edge2.Dx);
|
643
|
+
ip.Y = Round(ip.X / Edge2.Dx + b2);
|
644
|
+
}
|
645
|
+
}
|
646
|
+
else if (Edge2.Dx == 0)
|
647
|
+
{
|
648
|
+
ip.X = Edge2.Bot.X;
|
649
|
+
if (IsHorizontal(Edge1))
|
650
|
+
ip.Y = Edge1.Bot.Y;
|
651
|
+
else
|
652
|
+
{
|
653
|
+
b1 = Edge1.Bot.Y - (Edge1.Bot.X / Edge1.Dx);
|
654
|
+
ip.Y = Round(ip.X / Edge1.Dx + b1);
|
655
|
+
}
|
656
|
+
}
|
657
|
+
else
|
658
|
+
{
|
659
|
+
b1 = Edge1.Bot.X - Edge1.Bot.Y * Edge1.Dx;
|
660
|
+
b2 = Edge2.Bot.X - Edge2.Bot.Y * Edge2.Dx;
|
661
|
+
double q = (b2-b1) / (Edge1.Dx - Edge2.Dx);
|
662
|
+
ip.Y = Round(q);
|
663
|
+
if (std::fabs(Edge1.Dx) < std::fabs(Edge2.Dx))
|
664
|
+
ip.X = Round(Edge1.Dx * q + b1);
|
665
|
+
else
|
666
|
+
ip.X = Round(Edge2.Dx * q + b2);
|
667
|
+
}
|
668
|
+
|
669
|
+
if (ip.Y < Edge1.Top.Y || ip.Y < Edge2.Top.Y)
|
670
|
+
{
|
671
|
+
if (Edge1.Top.Y > Edge2.Top.Y)
|
672
|
+
ip.Y = Edge1.Top.Y;
|
673
|
+
else
|
674
|
+
ip.Y = Edge2.Top.Y;
|
675
|
+
if (std::fabs(Edge1.Dx) < std::fabs(Edge2.Dx))
|
676
|
+
ip.X = TopX(Edge1, ip.Y);
|
677
|
+
else
|
678
|
+
ip.X = TopX(Edge2, ip.Y);
|
679
|
+
}
|
680
|
+
//finally, don't allow 'ip' to be BELOW curr.Y (ie bottom of scanbeam) ...
|
681
|
+
if (ip.Y > Edge1.Curr.Y)
|
682
|
+
{
|
683
|
+
ip.Y = Edge1.Curr.Y;
|
684
|
+
//use the more vertical edge to derive X ...
|
685
|
+
if (std::fabs(Edge1.Dx) > std::fabs(Edge2.Dx))
|
686
|
+
ip.X = TopX(Edge2, ip.Y); else
|
687
|
+
ip.X = TopX(Edge1, ip.Y);
|
688
|
+
}
|
689
|
+
}
|
690
|
+
//------------------------------------------------------------------------------
|
691
|
+
|
692
|
+
void ReversePolyPtLinks(OutPt *pp)
|
693
|
+
{
|
694
|
+
if (!pp) return;
|
695
|
+
OutPt *pp1, *pp2;
|
696
|
+
pp1 = pp;
|
697
|
+
do {
|
698
|
+
pp2 = pp1->Next;
|
699
|
+
pp1->Next = pp1->Prev;
|
700
|
+
pp1->Prev = pp2;
|
701
|
+
pp1 = pp2;
|
702
|
+
} while( pp1 != pp );
|
703
|
+
}
|
704
|
+
//------------------------------------------------------------------------------
|
705
|
+
|
706
|
+
void DisposeOutPts(OutPt*& pp)
|
707
|
+
{
|
708
|
+
if (pp == 0) return;
|
709
|
+
pp->Prev->Next = 0;
|
710
|
+
while( pp )
|
711
|
+
{
|
712
|
+
OutPt *tmpPp = pp;
|
713
|
+
pp = pp->Next;
|
714
|
+
delete tmpPp;
|
715
|
+
}
|
716
|
+
}
|
717
|
+
//------------------------------------------------------------------------------
|
718
|
+
|
719
|
+
inline void InitEdge(TEdge* e, TEdge* eNext, TEdge* ePrev, const IntPoint& Pt)
|
720
|
+
{
|
721
|
+
std::memset(e, 0, sizeof(TEdge));
|
722
|
+
e->Next = eNext;
|
723
|
+
e->Prev = ePrev;
|
724
|
+
e->Curr = Pt;
|
725
|
+
e->OutIdx = Unassigned;
|
726
|
+
}
|
727
|
+
//------------------------------------------------------------------------------
|
728
|
+
|
729
|
+
void InitEdge2(TEdge& e, PolyType Pt)
|
730
|
+
{
|
731
|
+
if (e.Curr.Y >= e.Next->Curr.Y)
|
732
|
+
{
|
733
|
+
e.Bot = e.Curr;
|
734
|
+
e.Top = e.Next->Curr;
|
735
|
+
} else
|
736
|
+
{
|
737
|
+
e.Top = e.Curr;
|
738
|
+
e.Bot = e.Next->Curr;
|
739
|
+
}
|
740
|
+
SetDx(e);
|
741
|
+
e.PolyTyp = Pt;
|
742
|
+
}
|
743
|
+
//------------------------------------------------------------------------------
|
744
|
+
|
745
|
+
TEdge* RemoveEdge(TEdge* e)
|
746
|
+
{
|
747
|
+
//removes e from double_linked_list (but without removing from memory)
|
748
|
+
e->Prev->Next = e->Next;
|
749
|
+
e->Next->Prev = e->Prev;
|
750
|
+
TEdge* result = e->Next;
|
751
|
+
e->Prev = 0; //flag as removed (see ClipperBase.Clear)
|
752
|
+
return result;
|
753
|
+
}
|
754
|
+
//------------------------------------------------------------------------------
|
755
|
+
|
756
|
+
inline void ReverseHorizontal(TEdge &e)
|
757
|
+
{
|
758
|
+
//swap horizontal edges' Top and Bottom x's so they follow the natural
|
759
|
+
//progression of the bounds - ie so their xbots will align with the
|
760
|
+
//adjoining lower edge. [Helpful in the ProcessHorizontal() method.]
|
761
|
+
std::swap(e.Top.X, e.Bot.X);
|
762
|
+
#ifdef use_xyz
|
763
|
+
std::swap(e.Top.Z, e.Bot.Z);
|
764
|
+
#endif
|
765
|
+
}
|
766
|
+
//------------------------------------------------------------------------------
|
767
|
+
|
768
|
+
void SwapPoints(IntPoint &pt1, IntPoint &pt2)
|
769
|
+
{
|
770
|
+
IntPoint tmp = pt1;
|
771
|
+
pt1 = pt2;
|
772
|
+
pt2 = tmp;
|
773
|
+
}
|
774
|
+
//------------------------------------------------------------------------------
|
775
|
+
|
776
|
+
bool GetOverlapSegment(IntPoint pt1a, IntPoint pt1b, IntPoint pt2a,
|
777
|
+
IntPoint pt2b, IntPoint &pt1, IntPoint &pt2)
|
778
|
+
{
|
779
|
+
//precondition: segments are Collinear.
|
780
|
+
if (Abs(pt1a.X - pt1b.X) > Abs(pt1a.Y - pt1b.Y))
|
781
|
+
{
|
782
|
+
if (pt1a.X > pt1b.X) SwapPoints(pt1a, pt1b);
|
783
|
+
if (pt2a.X > pt2b.X) SwapPoints(pt2a, pt2b);
|
784
|
+
if (pt1a.X > pt2a.X) pt1 = pt1a; else pt1 = pt2a;
|
785
|
+
if (pt1b.X < pt2b.X) pt2 = pt1b; else pt2 = pt2b;
|
786
|
+
return pt1.X < pt2.X;
|
787
|
+
} else
|
788
|
+
{
|
789
|
+
if (pt1a.Y < pt1b.Y) SwapPoints(pt1a, pt1b);
|
790
|
+
if (pt2a.Y < pt2b.Y) SwapPoints(pt2a, pt2b);
|
791
|
+
if (pt1a.Y < pt2a.Y) pt1 = pt1a; else pt1 = pt2a;
|
792
|
+
if (pt1b.Y > pt2b.Y) pt2 = pt1b; else pt2 = pt2b;
|
793
|
+
return pt1.Y > pt2.Y;
|
794
|
+
}
|
795
|
+
}
|
796
|
+
//------------------------------------------------------------------------------
|
797
|
+
|
798
|
+
bool FirstIsBottomPt(const OutPt* btmPt1, const OutPt* btmPt2)
|
799
|
+
{
|
800
|
+
OutPt *p = btmPt1->Prev;
|
801
|
+
while ((p->Pt == btmPt1->Pt) && (p != btmPt1)) p = p->Prev;
|
802
|
+
double dx1p = std::fabs(GetDx(btmPt1->Pt, p->Pt));
|
803
|
+
p = btmPt1->Next;
|
804
|
+
while ((p->Pt == btmPt1->Pt) && (p != btmPt1)) p = p->Next;
|
805
|
+
double dx1n = std::fabs(GetDx(btmPt1->Pt, p->Pt));
|
806
|
+
|
807
|
+
p = btmPt2->Prev;
|
808
|
+
while ((p->Pt == btmPt2->Pt) && (p != btmPt2)) p = p->Prev;
|
809
|
+
double dx2p = std::fabs(GetDx(btmPt2->Pt, p->Pt));
|
810
|
+
p = btmPt2->Next;
|
811
|
+
while ((p->Pt == btmPt2->Pt) && (p != btmPt2)) p = p->Next;
|
812
|
+
double dx2n = std::fabs(GetDx(btmPt2->Pt, p->Pt));
|
813
|
+
|
814
|
+
if (std::max(dx1p, dx1n) == std::max(dx2p, dx2n) &&
|
815
|
+
std::min(dx1p, dx1n) == std::min(dx2p, dx2n))
|
816
|
+
return Area(btmPt1) > 0; //if otherwise identical use orientation
|
817
|
+
else
|
818
|
+
return (dx1p >= dx2p && dx1p >= dx2n) || (dx1n >= dx2p && dx1n >= dx2n);
|
819
|
+
}
|
820
|
+
//------------------------------------------------------------------------------
|
821
|
+
|
822
|
+
OutPt* GetBottomPt(OutPt *pp)
|
823
|
+
{
|
824
|
+
OutPt* dups = 0;
|
825
|
+
OutPt* p = pp->Next;
|
826
|
+
while (p != pp)
|
827
|
+
{
|
828
|
+
if (p->Pt.Y > pp->Pt.Y)
|
829
|
+
{
|
830
|
+
pp = p;
|
831
|
+
dups = 0;
|
832
|
+
}
|
833
|
+
else if (p->Pt.Y == pp->Pt.Y && p->Pt.X <= pp->Pt.X)
|
834
|
+
{
|
835
|
+
if (p->Pt.X < pp->Pt.X)
|
836
|
+
{
|
837
|
+
dups = 0;
|
838
|
+
pp = p;
|
839
|
+
} else
|
840
|
+
{
|
841
|
+
if (p->Next != pp && p->Prev != pp) dups = p;
|
842
|
+
}
|
843
|
+
}
|
844
|
+
p = p->Next;
|
845
|
+
}
|
846
|
+
if (dups)
|
847
|
+
{
|
848
|
+
//there appears to be at least 2 vertices at BottomPt so ...
|
849
|
+
while (dups != p)
|
850
|
+
{
|
851
|
+
if (!FirstIsBottomPt(p, dups)) pp = dups;
|
852
|
+
dups = dups->Next;
|
853
|
+
while (dups->Pt != pp->Pt) dups = dups->Next;
|
854
|
+
}
|
855
|
+
}
|
856
|
+
return pp;
|
857
|
+
}
|
858
|
+
//------------------------------------------------------------------------------
|
859
|
+
|
860
|
+
bool Pt2IsBetweenPt1AndPt3(const IntPoint pt1,
|
861
|
+
const IntPoint pt2, const IntPoint pt3)
|
862
|
+
{
|
863
|
+
if ((pt1 == pt3) || (pt1 == pt2) || (pt3 == pt2))
|
864
|
+
return false;
|
865
|
+
else if (pt1.X != pt3.X)
|
866
|
+
return (pt2.X > pt1.X) == (pt2.X < pt3.X);
|
867
|
+
else
|
868
|
+
return (pt2.Y > pt1.Y) == (pt2.Y < pt3.Y);
|
869
|
+
}
|
870
|
+
//------------------------------------------------------------------------------
|
871
|
+
|
872
|
+
bool HorzSegmentsOverlap(cInt seg1a, cInt seg1b, cInt seg2a, cInt seg2b)
|
873
|
+
{
|
874
|
+
if (seg1a > seg1b) std::swap(seg1a, seg1b);
|
875
|
+
if (seg2a > seg2b) std::swap(seg2a, seg2b);
|
876
|
+
return (seg1a < seg2b) && (seg2a < seg1b);
|
877
|
+
}
|
878
|
+
|
879
|
+
//------------------------------------------------------------------------------
|
880
|
+
// ClipperBase class methods ...
|
881
|
+
//------------------------------------------------------------------------------
|
882
|
+
|
883
|
+
ClipperBase::ClipperBase() //constructor
|
884
|
+
{
|
885
|
+
m_CurrentLM = m_MinimaList.begin(); //begin() == end() here
|
886
|
+
m_UseFullRange = false;
|
887
|
+
}
|
888
|
+
//------------------------------------------------------------------------------
|
889
|
+
|
890
|
+
ClipperBase::~ClipperBase() //destructor
|
891
|
+
{
|
892
|
+
Clear();
|
893
|
+
}
|
894
|
+
//------------------------------------------------------------------------------
|
895
|
+
|
896
|
+
void RangeTest(const IntPoint& Pt, bool& useFullRange)
|
897
|
+
{
|
898
|
+
if (useFullRange)
|
899
|
+
{
|
900
|
+
if (Pt.X > hiRange || Pt.Y > hiRange || -Pt.X > hiRange || -Pt.Y > hiRange)
|
901
|
+
throw clipperException("Coordinate outside allowed range");
|
902
|
+
}
|
903
|
+
else if (Pt.X > loRange|| Pt.Y > loRange || -Pt.X > loRange || -Pt.Y > loRange)
|
904
|
+
{
|
905
|
+
useFullRange = true;
|
906
|
+
RangeTest(Pt, useFullRange);
|
907
|
+
}
|
908
|
+
}
|
909
|
+
//------------------------------------------------------------------------------
|
910
|
+
|
911
|
+
TEdge* FindNextLocMin(TEdge* E)
|
912
|
+
{
|
913
|
+
for (;;)
|
914
|
+
{
|
915
|
+
while (E->Bot != E->Prev->Bot || E->Curr == E->Top) E = E->Next;
|
916
|
+
if (!IsHorizontal(*E) && !IsHorizontal(*E->Prev)) break;
|
917
|
+
while (IsHorizontal(*E->Prev)) E = E->Prev;
|
918
|
+
TEdge* E2 = E;
|
919
|
+
while (IsHorizontal(*E)) E = E->Next;
|
920
|
+
if (E->Top.Y == E->Prev->Bot.Y) continue; //ie just an intermediate horz.
|
921
|
+
if (E2->Prev->Bot.X < E->Bot.X) E = E2;
|
922
|
+
break;
|
923
|
+
}
|
924
|
+
return E;
|
925
|
+
}
|
926
|
+
//------------------------------------------------------------------------------
|
927
|
+
|
928
|
+
TEdge* ClipperBase::ProcessBound(TEdge* E, bool NextIsForward)
|
929
|
+
{
|
930
|
+
TEdge *Result = E;
|
931
|
+
TEdge *Horz = 0;
|
932
|
+
|
933
|
+
if (E->OutIdx == Skip)
|
934
|
+
{
|
935
|
+
//if edges still remain in the current bound beyond the skip edge then
|
936
|
+
//create another LocMin and call ProcessBound once more
|
937
|
+
if (NextIsForward)
|
938
|
+
{
|
939
|
+
while (E->Top.Y == E->Next->Bot.Y) E = E->Next;
|
940
|
+
//don't include top horizontals when parsing a bound a second time,
|
941
|
+
//they will be contained in the opposite bound ...
|
942
|
+
while (E != Result && IsHorizontal(*E)) E = E->Prev;
|
943
|
+
}
|
944
|
+
else
|
945
|
+
{
|
946
|
+
while (E->Top.Y == E->Prev->Bot.Y) E = E->Prev;
|
947
|
+
while (E != Result && IsHorizontal(*E)) E = E->Next;
|
948
|
+
}
|
949
|
+
|
950
|
+
if (E == Result)
|
951
|
+
{
|
952
|
+
if (NextIsForward) Result = E->Next;
|
953
|
+
else Result = E->Prev;
|
954
|
+
}
|
955
|
+
else
|
956
|
+
{
|
957
|
+
//there are more edges in the bound beyond result starting with E
|
958
|
+
if (NextIsForward)
|
959
|
+
E = Result->Next;
|
960
|
+
else
|
961
|
+
E = Result->Prev;
|
962
|
+
MinimaList::value_type locMin;
|
963
|
+
locMin.Y = E->Bot.Y;
|
964
|
+
locMin.LeftBound = 0;
|
965
|
+
locMin.RightBound = E;
|
966
|
+
E->WindDelta = 0;
|
967
|
+
Result = ProcessBound(E, NextIsForward);
|
968
|
+
m_MinimaList.push_back(locMin);
|
969
|
+
}
|
970
|
+
return Result;
|
971
|
+
}
|
972
|
+
|
973
|
+
TEdge *EStart;
|
974
|
+
|
975
|
+
if (IsHorizontal(*E))
|
976
|
+
{
|
977
|
+
//We need to be careful with open paths because this may not be a
|
978
|
+
//true local minima (ie E may be following a skip edge).
|
979
|
+
//Also, consecutive horz. edges may start heading left before going right.
|
980
|
+
if (NextIsForward)
|
981
|
+
EStart = E->Prev;
|
982
|
+
else
|
983
|
+
EStart = E->Next;
|
984
|
+
if (IsHorizontal(*EStart)) //ie an adjoining horizontal skip edge
|
985
|
+
{
|
986
|
+
if (EStart->Bot.X != E->Bot.X && EStart->Top.X != E->Bot.X)
|
987
|
+
ReverseHorizontal(*E);
|
988
|
+
}
|
989
|
+
else if (EStart->Bot.X != E->Bot.X)
|
990
|
+
ReverseHorizontal(*E);
|
991
|
+
}
|
992
|
+
|
993
|
+
EStart = E;
|
994
|
+
if (NextIsForward)
|
995
|
+
{
|
996
|
+
while (Result->Top.Y == Result->Next->Bot.Y && Result->Next->OutIdx != Skip)
|
997
|
+
Result = Result->Next;
|
998
|
+
if (IsHorizontal(*Result) && Result->Next->OutIdx != Skip)
|
999
|
+
{
|
1000
|
+
//nb: at the top of a bound, horizontals are added to the bound
|
1001
|
+
//only when the preceding edge attaches to the horizontal's left vertex
|
1002
|
+
//unless a Skip edge is encountered when that becomes the top divide
|
1003
|
+
Horz = Result;
|
1004
|
+
while (IsHorizontal(*Horz->Prev)) Horz = Horz->Prev;
|
1005
|
+
if (Horz->Prev->Top.X > Result->Next->Top.X) Result = Horz->Prev;
|
1006
|
+
}
|
1007
|
+
while (E != Result)
|
1008
|
+
{
|
1009
|
+
E->NextInLML = E->Next;
|
1010
|
+
if (IsHorizontal(*E) && E != EStart &&
|
1011
|
+
E->Bot.X != E->Prev->Top.X) ReverseHorizontal(*E);
|
1012
|
+
E = E->Next;
|
1013
|
+
}
|
1014
|
+
if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Prev->Top.X)
|
1015
|
+
ReverseHorizontal(*E);
|
1016
|
+
Result = Result->Next; //move to the edge just beyond current bound
|
1017
|
+
} else
|
1018
|
+
{
|
1019
|
+
while (Result->Top.Y == Result->Prev->Bot.Y && Result->Prev->OutIdx != Skip)
|
1020
|
+
Result = Result->Prev;
|
1021
|
+
if (IsHorizontal(*Result) && Result->Prev->OutIdx != Skip)
|
1022
|
+
{
|
1023
|
+
Horz = Result;
|
1024
|
+
while (IsHorizontal(*Horz->Next)) Horz = Horz->Next;
|
1025
|
+
if (Horz->Next->Top.X == Result->Prev->Top.X ||
|
1026
|
+
Horz->Next->Top.X > Result->Prev->Top.X) Result = Horz->Next;
|
1027
|
+
}
|
1028
|
+
|
1029
|
+
while (E != Result)
|
1030
|
+
{
|
1031
|
+
E->NextInLML = E->Prev;
|
1032
|
+
if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Next->Top.X)
|
1033
|
+
ReverseHorizontal(*E);
|
1034
|
+
E = E->Prev;
|
1035
|
+
}
|
1036
|
+
if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Next->Top.X)
|
1037
|
+
ReverseHorizontal(*E);
|
1038
|
+
Result = Result->Prev; //move to the edge just beyond current bound
|
1039
|
+
}
|
1040
|
+
|
1041
|
+
return Result;
|
1042
|
+
}
|
1043
|
+
//------------------------------------------------------------------------------
|
1044
|
+
|
1045
|
+
bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
|
1046
|
+
{
|
1047
|
+
#ifdef use_lines
|
1048
|
+
if (!Closed && PolyTyp == ptClip)
|
1049
|
+
throw clipperException("AddPath: Open paths must be subject.");
|
1050
|
+
#else
|
1051
|
+
if (!Closed)
|
1052
|
+
throw clipperException("AddPath: Open paths have been disabled.");
|
1053
|
+
#endif
|
1054
|
+
|
1055
|
+
int highI = (int)pg.size() -1;
|
1056
|
+
if (Closed) while (highI > 0 && (pg[highI] == pg[0])) --highI;
|
1057
|
+
while (highI > 0 && (pg[highI] == pg[highI -1])) --highI;
|
1058
|
+
if ((Closed && highI < 2) || (!Closed && highI < 1)) return false;
|
1059
|
+
|
1060
|
+
//create a new edge array ...
|
1061
|
+
TEdge *edges = new TEdge [highI +1];
|
1062
|
+
|
1063
|
+
bool IsFlat = true;
|
1064
|
+
//1. Basic (first) edge initialization ...
|
1065
|
+
try
|
1066
|
+
{
|
1067
|
+
edges[1].Curr = pg[1];
|
1068
|
+
RangeTest(pg[0], m_UseFullRange);
|
1069
|
+
RangeTest(pg[highI], m_UseFullRange);
|
1070
|
+
InitEdge(&edges[0], &edges[1], &edges[highI], pg[0]);
|
1071
|
+
InitEdge(&edges[highI], &edges[0], &edges[highI-1], pg[highI]);
|
1072
|
+
for (int i = highI - 1; i >= 1; --i)
|
1073
|
+
{
|
1074
|
+
RangeTest(pg[i], m_UseFullRange);
|
1075
|
+
InitEdge(&edges[i], &edges[i+1], &edges[i-1], pg[i]);
|
1076
|
+
}
|
1077
|
+
}
|
1078
|
+
catch(...)
|
1079
|
+
{
|
1080
|
+
delete [] edges;
|
1081
|
+
throw; //range test fails
|
1082
|
+
}
|
1083
|
+
TEdge *eStart = &edges[0];
|
1084
|
+
|
1085
|
+
//2. Remove duplicate vertices, and (when closed) collinear edges ...
|
1086
|
+
TEdge *E = eStart, *eLoopStop = eStart;
|
1087
|
+
for (;;)
|
1088
|
+
{
|
1089
|
+
//nb: allows matching start and end points when not Closed ...
|
1090
|
+
if (E->Curr == E->Next->Curr && (Closed || E->Next != eStart))
|
1091
|
+
{
|
1092
|
+
if (E == E->Next) break;
|
1093
|
+
if (E == eStart) eStart = E->Next;
|
1094
|
+
E = RemoveEdge(E);
|
1095
|
+
eLoopStop = E;
|
1096
|
+
continue;
|
1097
|
+
}
|
1098
|
+
if (E->Prev == E->Next)
|
1099
|
+
break; //only two vertices
|
1100
|
+
else if (Closed &&
|
1101
|
+
SlopesEqual(E->Prev->Curr, E->Curr, E->Next->Curr, m_UseFullRange) &&
|
1102
|
+
(!m_PreserveCollinear ||
|
1103
|
+
!Pt2IsBetweenPt1AndPt3(E->Prev->Curr, E->Curr, E->Next->Curr)))
|
1104
|
+
{
|
1105
|
+
//Collinear edges are allowed for open paths but in closed paths
|
1106
|
+
//the default is to merge adjacent collinear edges into a single edge.
|
1107
|
+
//However, if the PreserveCollinear property is enabled, only overlapping
|
1108
|
+
//collinear edges (ie spikes) will be removed from closed paths.
|
1109
|
+
if (E == eStart) eStart = E->Next;
|
1110
|
+
E = RemoveEdge(E);
|
1111
|
+
E = E->Prev;
|
1112
|
+
eLoopStop = E;
|
1113
|
+
continue;
|
1114
|
+
}
|
1115
|
+
E = E->Next;
|
1116
|
+
if ((E == eLoopStop) || (!Closed && E->Next == eStart)) break;
|
1117
|
+
}
|
1118
|
+
|
1119
|
+
if ((!Closed && (E == E->Next)) || (Closed && (E->Prev == E->Next)))
|
1120
|
+
{
|
1121
|
+
delete [] edges;
|
1122
|
+
return false;
|
1123
|
+
}
|
1124
|
+
|
1125
|
+
if (!Closed)
|
1126
|
+
{
|
1127
|
+
m_HasOpenPaths = true;
|
1128
|
+
eStart->Prev->OutIdx = Skip;
|
1129
|
+
}
|
1130
|
+
|
1131
|
+
//3. Do second stage of edge initialization ...
|
1132
|
+
E = eStart;
|
1133
|
+
do
|
1134
|
+
{
|
1135
|
+
InitEdge2(*E, PolyTyp);
|
1136
|
+
E = E->Next;
|
1137
|
+
if (IsFlat && E->Curr.Y != eStart->Curr.Y) IsFlat = false;
|
1138
|
+
}
|
1139
|
+
while (E != eStart);
|
1140
|
+
|
1141
|
+
//4. Finally, add edge bounds to LocalMinima list ...
|
1142
|
+
|
1143
|
+
//Totally flat paths must be handled differently when adding them
|
1144
|
+
//to LocalMinima list to avoid endless loops etc ...
|
1145
|
+
if (IsFlat)
|
1146
|
+
{
|
1147
|
+
if (Closed)
|
1148
|
+
{
|
1149
|
+
delete [] edges;
|
1150
|
+
return false;
|
1151
|
+
}
|
1152
|
+
E->Prev->OutIdx = Skip;
|
1153
|
+
MinimaList::value_type locMin;
|
1154
|
+
locMin.Y = E->Bot.Y;
|
1155
|
+
locMin.LeftBound = 0;
|
1156
|
+
locMin.RightBound = E;
|
1157
|
+
locMin.RightBound->Side = esRight;
|
1158
|
+
locMin.RightBound->WindDelta = 0;
|
1159
|
+
for (;;)
|
1160
|
+
{
|
1161
|
+
if (E->Bot.X != E->Prev->Top.X) ReverseHorizontal(*E);
|
1162
|
+
if (E->Next->OutIdx == Skip) break;
|
1163
|
+
E->NextInLML = E->Next;
|
1164
|
+
E = E->Next;
|
1165
|
+
}
|
1166
|
+
m_MinimaList.push_back(locMin);
|
1167
|
+
m_edges.push_back(edges);
|
1168
|
+
return true;
|
1169
|
+
}
|
1170
|
+
|
1171
|
+
m_edges.push_back(edges);
|
1172
|
+
bool leftBoundIsForward;
|
1173
|
+
TEdge* EMin = 0;
|
1174
|
+
|
1175
|
+
//workaround to avoid an endless loop in the while loop below when
|
1176
|
+
//open paths have matching start and end points ...
|
1177
|
+
if (E->Prev->Bot == E->Prev->Top) E = E->Next;
|
1178
|
+
|
1179
|
+
for (;;)
|
1180
|
+
{
|
1181
|
+
E = FindNextLocMin(E);
|
1182
|
+
if (E == EMin) break;
|
1183
|
+
else if (!EMin) EMin = E;
|
1184
|
+
|
1185
|
+
//E and E.Prev now share a local minima (left aligned if horizontal).
|
1186
|
+
//Compare their slopes to find which starts which bound ...
|
1187
|
+
MinimaList::value_type locMin;
|
1188
|
+
locMin.Y = E->Bot.Y;
|
1189
|
+
if (E->Dx < E->Prev->Dx)
|
1190
|
+
{
|
1191
|
+
locMin.LeftBound = E->Prev;
|
1192
|
+
locMin.RightBound = E;
|
1193
|
+
leftBoundIsForward = false; //Q.nextInLML = Q.prev
|
1194
|
+
} else
|
1195
|
+
{
|
1196
|
+
locMin.LeftBound = E;
|
1197
|
+
locMin.RightBound = E->Prev;
|
1198
|
+
leftBoundIsForward = true; //Q.nextInLML = Q.next
|
1199
|
+
}
|
1200
|
+
|
1201
|
+
if (!Closed) locMin.LeftBound->WindDelta = 0;
|
1202
|
+
else if (locMin.LeftBound->Next == locMin.RightBound)
|
1203
|
+
locMin.LeftBound->WindDelta = -1;
|
1204
|
+
else locMin.LeftBound->WindDelta = 1;
|
1205
|
+
locMin.RightBound->WindDelta = -locMin.LeftBound->WindDelta;
|
1206
|
+
|
1207
|
+
E = ProcessBound(locMin.LeftBound, leftBoundIsForward);
|
1208
|
+
if (E->OutIdx == Skip) E = ProcessBound(E, leftBoundIsForward);
|
1209
|
+
|
1210
|
+
TEdge* E2 = ProcessBound(locMin.RightBound, !leftBoundIsForward);
|
1211
|
+
if (E2->OutIdx == Skip) E2 = ProcessBound(E2, !leftBoundIsForward);
|
1212
|
+
|
1213
|
+
if (locMin.LeftBound->OutIdx == Skip)
|
1214
|
+
locMin.LeftBound = 0;
|
1215
|
+
else if (locMin.RightBound->OutIdx == Skip)
|
1216
|
+
locMin.RightBound = 0;
|
1217
|
+
m_MinimaList.push_back(locMin);
|
1218
|
+
if (!leftBoundIsForward) E = E2;
|
1219
|
+
}
|
1220
|
+
return true;
|
1221
|
+
}
|
1222
|
+
//------------------------------------------------------------------------------
|
1223
|
+
|
1224
|
+
bool ClipperBase::AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed)
|
1225
|
+
{
|
1226
|
+
bool result = false;
|
1227
|
+
for (Paths::size_type i = 0; i < ppg.size(); ++i)
|
1228
|
+
if (AddPath(ppg[i], PolyTyp, Closed)) result = true;
|
1229
|
+
return result;
|
1230
|
+
}
|
1231
|
+
//------------------------------------------------------------------------------
|
1232
|
+
|
1233
|
+
void ClipperBase::Clear()
|
1234
|
+
{
|
1235
|
+
DisposeLocalMinimaList();
|
1236
|
+
for (EdgeList::size_type i = 0; i < m_edges.size(); ++i)
|
1237
|
+
{
|
1238
|
+
TEdge* edges = m_edges[i];
|
1239
|
+
delete [] edges;
|
1240
|
+
}
|
1241
|
+
m_edges.clear();
|
1242
|
+
m_UseFullRange = false;
|
1243
|
+
m_HasOpenPaths = false;
|
1244
|
+
}
|
1245
|
+
//------------------------------------------------------------------------------
|
1246
|
+
|
1247
|
+
void ClipperBase::Reset()
|
1248
|
+
{
|
1249
|
+
m_CurrentLM = m_MinimaList.begin();
|
1250
|
+
if (m_CurrentLM == m_MinimaList.end()) return; //ie nothing to process
|
1251
|
+
std::sort(m_MinimaList.begin(), m_MinimaList.end(), LocMinSorter());
|
1252
|
+
|
1253
|
+
m_Scanbeam = ScanbeamList(); //clears/resets priority_queue
|
1254
|
+
//reset all edges ...
|
1255
|
+
for (MinimaList::iterator lm = m_MinimaList.begin(); lm != m_MinimaList.end(); ++lm)
|
1256
|
+
{
|
1257
|
+
InsertScanbeam(lm->Y);
|
1258
|
+
TEdge* e = lm->LeftBound;
|
1259
|
+
if (e)
|
1260
|
+
{
|
1261
|
+
e->Curr = e->Bot;
|
1262
|
+
e->Side = esLeft;
|
1263
|
+
e->OutIdx = Unassigned;
|
1264
|
+
}
|
1265
|
+
|
1266
|
+
e = lm->RightBound;
|
1267
|
+
if (e)
|
1268
|
+
{
|
1269
|
+
e->Curr = e->Bot;
|
1270
|
+
e->Side = esRight;
|
1271
|
+
e->OutIdx = Unassigned;
|
1272
|
+
}
|
1273
|
+
}
|
1274
|
+
m_ActiveEdges = 0;
|
1275
|
+
m_CurrentLM = m_MinimaList.begin();
|
1276
|
+
}
|
1277
|
+
//------------------------------------------------------------------------------
|
1278
|
+
|
1279
|
+
void ClipperBase::DisposeLocalMinimaList()
|
1280
|
+
{
|
1281
|
+
m_MinimaList.clear();
|
1282
|
+
m_CurrentLM = m_MinimaList.begin();
|
1283
|
+
}
|
1284
|
+
//------------------------------------------------------------------------------
|
1285
|
+
|
1286
|
+
bool ClipperBase::PopLocalMinima(cInt Y, const LocalMinimum *&locMin)
|
1287
|
+
{
|
1288
|
+
if (m_CurrentLM == m_MinimaList.end() || (*m_CurrentLM).Y != Y) return false;
|
1289
|
+
locMin = &(*m_CurrentLM);
|
1290
|
+
++m_CurrentLM;
|
1291
|
+
return true;
|
1292
|
+
}
|
1293
|
+
//------------------------------------------------------------------------------
|
1294
|
+
|
1295
|
+
IntRect ClipperBase::GetBounds()
|
1296
|
+
{
|
1297
|
+
IntRect result;
|
1298
|
+
MinimaList::iterator lm = m_MinimaList.begin();
|
1299
|
+
if (lm == m_MinimaList.end())
|
1300
|
+
{
|
1301
|
+
result.left = result.top = result.right = result.bottom = 0;
|
1302
|
+
return result;
|
1303
|
+
}
|
1304
|
+
result.left = lm->LeftBound->Bot.X;
|
1305
|
+
result.top = lm->LeftBound->Bot.Y;
|
1306
|
+
result.right = lm->LeftBound->Bot.X;
|
1307
|
+
result.bottom = lm->LeftBound->Bot.Y;
|
1308
|
+
while (lm != m_MinimaList.end())
|
1309
|
+
{
|
1310
|
+
//todo - needs fixing for open paths
|
1311
|
+
result.bottom = std::max(result.bottom, lm->LeftBound->Bot.Y);
|
1312
|
+
TEdge* e = lm->LeftBound;
|
1313
|
+
for (;;) {
|
1314
|
+
TEdge* bottomE = e;
|
1315
|
+
while (e->NextInLML)
|
1316
|
+
{
|
1317
|
+
if (e->Bot.X < result.left) result.left = e->Bot.X;
|
1318
|
+
if (e->Bot.X > result.right) result.right = e->Bot.X;
|
1319
|
+
e = e->NextInLML;
|
1320
|
+
}
|
1321
|
+
result.left = std::min(result.left, e->Bot.X);
|
1322
|
+
result.right = std::max(result.right, e->Bot.X);
|
1323
|
+
result.left = std::min(result.left, e->Top.X);
|
1324
|
+
result.right = std::max(result.right, e->Top.X);
|
1325
|
+
result.top = std::min(result.top, e->Top.Y);
|
1326
|
+
if (bottomE == lm->LeftBound) e = lm->RightBound;
|
1327
|
+
else break;
|
1328
|
+
}
|
1329
|
+
++lm;
|
1330
|
+
}
|
1331
|
+
return result;
|
1332
|
+
}
|
1333
|
+
//------------------------------------------------------------------------------
|
1334
|
+
|
1335
|
+
void ClipperBase::InsertScanbeam(const cInt Y)
|
1336
|
+
{
|
1337
|
+
m_Scanbeam.push(Y);
|
1338
|
+
}
|
1339
|
+
//------------------------------------------------------------------------------
|
1340
|
+
|
1341
|
+
bool ClipperBase::PopScanbeam(cInt &Y)
|
1342
|
+
{
|
1343
|
+
if (m_Scanbeam.empty()) return false;
|
1344
|
+
Y = m_Scanbeam.top();
|
1345
|
+
m_Scanbeam.pop();
|
1346
|
+
while (!m_Scanbeam.empty() && Y == m_Scanbeam.top()) { m_Scanbeam.pop(); } // Pop duplicates.
|
1347
|
+
return true;
|
1348
|
+
}
|
1349
|
+
//------------------------------------------------------------------------------
|
1350
|
+
|
1351
|
+
void ClipperBase::DisposeAllOutRecs(){
|
1352
|
+
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
|
1353
|
+
DisposeOutRec(i);
|
1354
|
+
m_PolyOuts.clear();
|
1355
|
+
}
|
1356
|
+
//------------------------------------------------------------------------------
|
1357
|
+
|
1358
|
+
void ClipperBase::DisposeOutRec(PolyOutList::size_type index)
|
1359
|
+
{
|
1360
|
+
OutRec *outRec = m_PolyOuts[index];
|
1361
|
+
if (outRec->Pts) DisposeOutPts(outRec->Pts);
|
1362
|
+
delete outRec;
|
1363
|
+
m_PolyOuts[index] = 0;
|
1364
|
+
}
|
1365
|
+
//------------------------------------------------------------------------------
|
1366
|
+
|
1367
|
+
void ClipperBase::DeleteFromAEL(TEdge *e)
|
1368
|
+
{
|
1369
|
+
TEdge* AelPrev = e->PrevInAEL;
|
1370
|
+
TEdge* AelNext = e->NextInAEL;
|
1371
|
+
if (!AelPrev && !AelNext && (e != m_ActiveEdges)) return; //already deleted
|
1372
|
+
if (AelPrev) AelPrev->NextInAEL = AelNext;
|
1373
|
+
else m_ActiveEdges = AelNext;
|
1374
|
+
if (AelNext) AelNext->PrevInAEL = AelPrev;
|
1375
|
+
e->NextInAEL = 0;
|
1376
|
+
e->PrevInAEL = 0;
|
1377
|
+
}
|
1378
|
+
//------------------------------------------------------------------------------
|
1379
|
+
|
1380
|
+
OutRec* ClipperBase::CreateOutRec()
|
1381
|
+
{
|
1382
|
+
OutRec* result = new OutRec;
|
1383
|
+
result->IsHole = false;
|
1384
|
+
result->IsOpen = false;
|
1385
|
+
result->FirstLeft = 0;
|
1386
|
+
result->Pts = 0;
|
1387
|
+
result->BottomPt = 0;
|
1388
|
+
result->PolyNd = 0;
|
1389
|
+
m_PolyOuts.push_back(result);
|
1390
|
+
result->Idx = (int)m_PolyOuts.size() - 1;
|
1391
|
+
return result;
|
1392
|
+
}
|
1393
|
+
//------------------------------------------------------------------------------
|
1394
|
+
|
1395
|
+
void ClipperBase::SwapPositionsInAEL(TEdge *Edge1, TEdge *Edge2)
|
1396
|
+
{
|
1397
|
+
//check that one or other edge hasn't already been removed from AEL ...
|
1398
|
+
if (Edge1->NextInAEL == Edge1->PrevInAEL ||
|
1399
|
+
Edge2->NextInAEL == Edge2->PrevInAEL) return;
|
1400
|
+
|
1401
|
+
if (Edge1->NextInAEL == Edge2)
|
1402
|
+
{
|
1403
|
+
TEdge* Next = Edge2->NextInAEL;
|
1404
|
+
if (Next) Next->PrevInAEL = Edge1;
|
1405
|
+
TEdge* Prev = Edge1->PrevInAEL;
|
1406
|
+
if (Prev) Prev->NextInAEL = Edge2;
|
1407
|
+
Edge2->PrevInAEL = Prev;
|
1408
|
+
Edge2->NextInAEL = Edge1;
|
1409
|
+
Edge1->PrevInAEL = Edge2;
|
1410
|
+
Edge1->NextInAEL = Next;
|
1411
|
+
}
|
1412
|
+
else if (Edge2->NextInAEL == Edge1)
|
1413
|
+
{
|
1414
|
+
TEdge* Next = Edge1->NextInAEL;
|
1415
|
+
if (Next) Next->PrevInAEL = Edge2;
|
1416
|
+
TEdge* Prev = Edge2->PrevInAEL;
|
1417
|
+
if (Prev) Prev->NextInAEL = Edge1;
|
1418
|
+
Edge1->PrevInAEL = Prev;
|
1419
|
+
Edge1->NextInAEL = Edge2;
|
1420
|
+
Edge2->PrevInAEL = Edge1;
|
1421
|
+
Edge2->NextInAEL = Next;
|
1422
|
+
}
|
1423
|
+
else
|
1424
|
+
{
|
1425
|
+
TEdge* Next = Edge1->NextInAEL;
|
1426
|
+
TEdge* Prev = Edge1->PrevInAEL;
|
1427
|
+
Edge1->NextInAEL = Edge2->NextInAEL;
|
1428
|
+
if (Edge1->NextInAEL) Edge1->NextInAEL->PrevInAEL = Edge1;
|
1429
|
+
Edge1->PrevInAEL = Edge2->PrevInAEL;
|
1430
|
+
if (Edge1->PrevInAEL) Edge1->PrevInAEL->NextInAEL = Edge1;
|
1431
|
+
Edge2->NextInAEL = Next;
|
1432
|
+
if (Edge2->NextInAEL) Edge2->NextInAEL->PrevInAEL = Edge2;
|
1433
|
+
Edge2->PrevInAEL = Prev;
|
1434
|
+
if (Edge2->PrevInAEL) Edge2->PrevInAEL->NextInAEL = Edge2;
|
1435
|
+
}
|
1436
|
+
|
1437
|
+
if (!Edge1->PrevInAEL) m_ActiveEdges = Edge1;
|
1438
|
+
else if (!Edge2->PrevInAEL) m_ActiveEdges = Edge2;
|
1439
|
+
}
|
1440
|
+
//------------------------------------------------------------------------------
|
1441
|
+
|
1442
|
+
void ClipperBase::UpdateEdgeIntoAEL(TEdge *&e)
|
1443
|
+
{
|
1444
|
+
if (!e->NextInLML)
|
1445
|
+
throw clipperException("UpdateEdgeIntoAEL: invalid call");
|
1446
|
+
|
1447
|
+
e->NextInLML->OutIdx = e->OutIdx;
|
1448
|
+
TEdge* AelPrev = e->PrevInAEL;
|
1449
|
+
TEdge* AelNext = e->NextInAEL;
|
1450
|
+
if (AelPrev) AelPrev->NextInAEL = e->NextInLML;
|
1451
|
+
else m_ActiveEdges = e->NextInLML;
|
1452
|
+
if (AelNext) AelNext->PrevInAEL = e->NextInLML;
|
1453
|
+
e->NextInLML->Side = e->Side;
|
1454
|
+
e->NextInLML->WindDelta = e->WindDelta;
|
1455
|
+
e->NextInLML->WindCnt = e->WindCnt;
|
1456
|
+
e->NextInLML->WindCnt2 = e->WindCnt2;
|
1457
|
+
e = e->NextInLML;
|
1458
|
+
e->Curr = e->Bot;
|
1459
|
+
e->PrevInAEL = AelPrev;
|
1460
|
+
e->NextInAEL = AelNext;
|
1461
|
+
if (!IsHorizontal(*e)) InsertScanbeam(e->Top.Y);
|
1462
|
+
}
|
1463
|
+
//------------------------------------------------------------------------------
|
1464
|
+
|
1465
|
+
bool ClipperBase::LocalMinimaPending()
|
1466
|
+
{
|
1467
|
+
return (m_CurrentLM != m_MinimaList.end());
|
1468
|
+
}
|
1469
|
+
|
1470
|
+
//------------------------------------------------------------------------------
|
1471
|
+
// TClipper methods ...
|
1472
|
+
//------------------------------------------------------------------------------
|
1473
|
+
|
1474
|
+
Clipper::Clipper(int initOptions) : ClipperBase() //constructor
|
1475
|
+
{
|
1476
|
+
m_ExecuteLocked = false;
|
1477
|
+
m_UseFullRange = false;
|
1478
|
+
m_ReverseOutput = ((initOptions & ioReverseSolution) != 0);
|
1479
|
+
m_StrictSimple = ((initOptions & ioStrictlySimple) != 0);
|
1480
|
+
m_PreserveCollinear = ((initOptions & ioPreserveCollinear) != 0);
|
1481
|
+
m_HasOpenPaths = false;
|
1482
|
+
#ifdef use_xyz
|
1483
|
+
m_ZFill = 0;
|
1484
|
+
#endif
|
1485
|
+
}
|
1486
|
+
//------------------------------------------------------------------------------
|
1487
|
+
|
1488
|
+
#ifdef use_xyz
|
1489
|
+
void Clipper::ZFillFunction(ZFillCallback zFillFunc)
|
1490
|
+
{
|
1491
|
+
m_ZFill = zFillFunc;
|
1492
|
+
}
|
1493
|
+
//------------------------------------------------------------------------------
|
1494
|
+
#endif
|
1495
|
+
|
1496
|
+
bool Clipper::Execute(ClipType clipType, Paths &solution, PolyFillType fillType)
|
1497
|
+
{
|
1498
|
+
return Execute(clipType, solution, fillType, fillType);
|
1499
|
+
}
|
1500
|
+
//------------------------------------------------------------------------------
|
1501
|
+
|
1502
|
+
bool Clipper::Execute(ClipType clipType, PolyTree &polytree, PolyFillType fillType)
|
1503
|
+
{
|
1504
|
+
return Execute(clipType, polytree, fillType, fillType);
|
1505
|
+
}
|
1506
|
+
//------------------------------------------------------------------------------
|
1507
|
+
|
1508
|
+
bool Clipper::Execute(ClipType clipType, Paths &solution,
|
1509
|
+
PolyFillType subjFillType, PolyFillType clipFillType)
|
1510
|
+
{
|
1511
|
+
if( m_ExecuteLocked ) return false;
|
1512
|
+
if (m_HasOpenPaths)
|
1513
|
+
throw clipperException("Error: PolyTree struct is needed for open path clipping.");
|
1514
|
+
m_ExecuteLocked = true;
|
1515
|
+
solution.resize(0);
|
1516
|
+
m_SubjFillType = subjFillType;
|
1517
|
+
m_ClipFillType = clipFillType;
|
1518
|
+
m_ClipType = clipType;
|
1519
|
+
m_UsingPolyTree = false;
|
1520
|
+
bool succeeded = ExecuteInternal();
|
1521
|
+
if (succeeded) BuildResult(solution);
|
1522
|
+
DisposeAllOutRecs();
|
1523
|
+
m_ExecuteLocked = false;
|
1524
|
+
return succeeded;
|
1525
|
+
}
|
1526
|
+
//------------------------------------------------------------------------------
|
1527
|
+
|
1528
|
+
bool Clipper::Execute(ClipType clipType, PolyTree& polytree,
|
1529
|
+
PolyFillType subjFillType, PolyFillType clipFillType)
|
1530
|
+
{
|
1531
|
+
if( m_ExecuteLocked ) return false;
|
1532
|
+
m_ExecuteLocked = true;
|
1533
|
+
m_SubjFillType = subjFillType;
|
1534
|
+
m_ClipFillType = clipFillType;
|
1535
|
+
m_ClipType = clipType;
|
1536
|
+
m_UsingPolyTree = true;
|
1537
|
+
bool succeeded = ExecuteInternal();
|
1538
|
+
if (succeeded) BuildResult2(polytree);
|
1539
|
+
DisposeAllOutRecs();
|
1540
|
+
m_ExecuteLocked = false;
|
1541
|
+
return succeeded;
|
1542
|
+
}
|
1543
|
+
//------------------------------------------------------------------------------
|
1544
|
+
|
1545
|
+
void Clipper::FixHoleLinkage(OutRec &outrec)
|
1546
|
+
{
|
1547
|
+
//skip OutRecs that (a) contain outermost polygons or
|
1548
|
+
//(b) already have the correct owner/child linkage ...
|
1549
|
+
if (!outrec.FirstLeft ||
|
1550
|
+
(outrec.IsHole != outrec.FirstLeft->IsHole &&
|
1551
|
+
outrec.FirstLeft->Pts)) return;
|
1552
|
+
|
1553
|
+
OutRec* orfl = outrec.FirstLeft;
|
1554
|
+
while (orfl && ((orfl->IsHole == outrec.IsHole) || !orfl->Pts))
|
1555
|
+
orfl = orfl->FirstLeft;
|
1556
|
+
outrec.FirstLeft = orfl;
|
1557
|
+
}
|
1558
|
+
//------------------------------------------------------------------------------
|
1559
|
+
|
1560
|
+
bool Clipper::ExecuteInternal()
|
1561
|
+
{
|
1562
|
+
bool succeeded = true;
|
1563
|
+
try {
|
1564
|
+
Reset();
|
1565
|
+
m_Maxima = MaximaList();
|
1566
|
+
m_SortedEdges = 0;
|
1567
|
+
|
1568
|
+
succeeded = true;
|
1569
|
+
cInt botY, topY;
|
1570
|
+
if (!PopScanbeam(botY)) return false;
|
1571
|
+
InsertLocalMinimaIntoAEL(botY);
|
1572
|
+
while (PopScanbeam(topY) || LocalMinimaPending())
|
1573
|
+
{
|
1574
|
+
ProcessHorizontals();
|
1575
|
+
ClearGhostJoins();
|
1576
|
+
if (!ProcessIntersections(topY))
|
1577
|
+
{
|
1578
|
+
succeeded = false;
|
1579
|
+
break;
|
1580
|
+
}
|
1581
|
+
ProcessEdgesAtTopOfScanbeam(topY);
|
1582
|
+
botY = topY;
|
1583
|
+
InsertLocalMinimaIntoAEL(botY);
|
1584
|
+
}
|
1585
|
+
}
|
1586
|
+
catch(...)
|
1587
|
+
{
|
1588
|
+
succeeded = false;
|
1589
|
+
}
|
1590
|
+
|
1591
|
+
if (succeeded)
|
1592
|
+
{
|
1593
|
+
//fix orientations ...
|
1594
|
+
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
|
1595
|
+
{
|
1596
|
+
OutRec *outRec = m_PolyOuts[i];
|
1597
|
+
if (!outRec->Pts || outRec->IsOpen) continue;
|
1598
|
+
if ((outRec->IsHole ^ m_ReverseOutput) == (Area(*outRec) > 0))
|
1599
|
+
ReversePolyPtLinks(outRec->Pts);
|
1600
|
+
}
|
1601
|
+
|
1602
|
+
if (!m_Joins.empty()) JoinCommonEdges();
|
1603
|
+
|
1604
|
+
//unfortunately FixupOutPolygon() must be done after JoinCommonEdges()
|
1605
|
+
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
|
1606
|
+
{
|
1607
|
+
OutRec *outRec = m_PolyOuts[i];
|
1608
|
+
if (!outRec->Pts) continue;
|
1609
|
+
if (outRec->IsOpen)
|
1610
|
+
FixupOutPolyline(*outRec);
|
1611
|
+
else
|
1612
|
+
FixupOutPolygon(*outRec);
|
1613
|
+
}
|
1614
|
+
|
1615
|
+
if (m_StrictSimple) DoSimplePolygons();
|
1616
|
+
}
|
1617
|
+
|
1618
|
+
ClearJoins();
|
1619
|
+
ClearGhostJoins();
|
1620
|
+
return succeeded;
|
1621
|
+
}
|
1622
|
+
//------------------------------------------------------------------------------
|
1623
|
+
|
1624
|
+
void Clipper::SetWindingCount(TEdge &edge)
|
1625
|
+
{
|
1626
|
+
TEdge *e = edge.PrevInAEL;
|
1627
|
+
//find the edge of the same polytype that immediately preceeds 'edge' in AEL
|
1628
|
+
while (e && ((e->PolyTyp != edge.PolyTyp) || (e->WindDelta == 0))) e = e->PrevInAEL;
|
1629
|
+
if (!e)
|
1630
|
+
{
|
1631
|
+
if (edge.WindDelta == 0)
|
1632
|
+
{
|
1633
|
+
PolyFillType pft = (edge.PolyTyp == ptSubject ? m_SubjFillType : m_ClipFillType);
|
1634
|
+
edge.WindCnt = (pft == pftNegative ? -1 : 1);
|
1635
|
+
}
|
1636
|
+
else
|
1637
|
+
edge.WindCnt = edge.WindDelta;
|
1638
|
+
edge.WindCnt2 = 0;
|
1639
|
+
e = m_ActiveEdges; //ie get ready to calc WindCnt2
|
1640
|
+
}
|
1641
|
+
else if (edge.WindDelta == 0 && m_ClipType != ctUnion)
|
1642
|
+
{
|
1643
|
+
edge.WindCnt = 1;
|
1644
|
+
edge.WindCnt2 = e->WindCnt2;
|
1645
|
+
e = e->NextInAEL; //ie get ready to calc WindCnt2
|
1646
|
+
}
|
1647
|
+
else if (IsEvenOddFillType(edge))
|
1648
|
+
{
|
1649
|
+
//EvenOdd filling ...
|
1650
|
+
if (edge.WindDelta == 0)
|
1651
|
+
{
|
1652
|
+
//are we inside a subj polygon ...
|
1653
|
+
bool Inside = true;
|
1654
|
+
TEdge *e2 = e->PrevInAEL;
|
1655
|
+
while (e2)
|
1656
|
+
{
|
1657
|
+
if (e2->PolyTyp == e->PolyTyp && e2->WindDelta != 0)
|
1658
|
+
Inside = !Inside;
|
1659
|
+
e2 = e2->PrevInAEL;
|
1660
|
+
}
|
1661
|
+
edge.WindCnt = (Inside ? 0 : 1);
|
1662
|
+
}
|
1663
|
+
else
|
1664
|
+
{
|
1665
|
+
edge.WindCnt = edge.WindDelta;
|
1666
|
+
}
|
1667
|
+
edge.WindCnt2 = e->WindCnt2;
|
1668
|
+
e = e->NextInAEL; //ie get ready to calc WindCnt2
|
1669
|
+
}
|
1670
|
+
else
|
1671
|
+
{
|
1672
|
+
//nonZero, Positive or Negative filling ...
|
1673
|
+
if (e->WindCnt * e->WindDelta < 0)
|
1674
|
+
{
|
1675
|
+
//prev edge is 'decreasing' WindCount (WC) toward zero
|
1676
|
+
//so we're outside the previous polygon ...
|
1677
|
+
if (Abs(e->WindCnt) > 1)
|
1678
|
+
{
|
1679
|
+
//outside prev poly but still inside another.
|
1680
|
+
//when reversing direction of prev poly use the same WC
|
1681
|
+
if (e->WindDelta * edge.WindDelta < 0) edge.WindCnt = e->WindCnt;
|
1682
|
+
//otherwise continue to 'decrease' WC ...
|
1683
|
+
else edge.WindCnt = e->WindCnt + edge.WindDelta;
|
1684
|
+
}
|
1685
|
+
else
|
1686
|
+
//now outside all polys of same polytype so set own WC ...
|
1687
|
+
edge.WindCnt = (edge.WindDelta == 0 ? 1 : edge.WindDelta);
|
1688
|
+
} else
|
1689
|
+
{
|
1690
|
+
//prev edge is 'increasing' WindCount (WC) away from zero
|
1691
|
+
//so we're inside the previous polygon ...
|
1692
|
+
if (edge.WindDelta == 0)
|
1693
|
+
edge.WindCnt = (e->WindCnt < 0 ? e->WindCnt - 1 : e->WindCnt + 1);
|
1694
|
+
//if wind direction is reversing prev then use same WC
|
1695
|
+
else if (e->WindDelta * edge.WindDelta < 0) edge.WindCnt = e->WindCnt;
|
1696
|
+
//otherwise add to WC ...
|
1697
|
+
else edge.WindCnt = e->WindCnt + edge.WindDelta;
|
1698
|
+
}
|
1699
|
+
edge.WindCnt2 = e->WindCnt2;
|
1700
|
+
e = e->NextInAEL; //ie get ready to calc WindCnt2
|
1701
|
+
}
|
1702
|
+
|
1703
|
+
//update WindCnt2 ...
|
1704
|
+
if (IsEvenOddAltFillType(edge))
|
1705
|
+
{
|
1706
|
+
//EvenOdd filling ...
|
1707
|
+
while (e != &edge)
|
1708
|
+
{
|
1709
|
+
if (e->WindDelta != 0)
|
1710
|
+
edge.WindCnt2 = (edge.WindCnt2 == 0 ? 1 : 0);
|
1711
|
+
e = e->NextInAEL;
|
1712
|
+
}
|
1713
|
+
} else
|
1714
|
+
{
|
1715
|
+
//nonZero, Positive or Negative filling ...
|
1716
|
+
while ( e != &edge )
|
1717
|
+
{
|
1718
|
+
edge.WindCnt2 += e->WindDelta;
|
1719
|
+
e = e->NextInAEL;
|
1720
|
+
}
|
1721
|
+
}
|
1722
|
+
}
|
1723
|
+
//------------------------------------------------------------------------------
|
1724
|
+
|
1725
|
+
bool Clipper::IsEvenOddFillType(const TEdge& edge) const
|
1726
|
+
{
|
1727
|
+
if (edge.PolyTyp == ptSubject)
|
1728
|
+
return m_SubjFillType == pftEvenOdd; else
|
1729
|
+
return m_ClipFillType == pftEvenOdd;
|
1730
|
+
}
|
1731
|
+
//------------------------------------------------------------------------------
|
1732
|
+
|
1733
|
+
bool Clipper::IsEvenOddAltFillType(const TEdge& edge) const
|
1734
|
+
{
|
1735
|
+
if (edge.PolyTyp == ptSubject)
|
1736
|
+
return m_ClipFillType == pftEvenOdd; else
|
1737
|
+
return m_SubjFillType == pftEvenOdd;
|
1738
|
+
}
|
1739
|
+
//------------------------------------------------------------------------------
|
1740
|
+
|
1741
|
+
bool Clipper::IsContributing(const TEdge& edge) const
|
1742
|
+
{
|
1743
|
+
PolyFillType pft, pft2;
|
1744
|
+
if (edge.PolyTyp == ptSubject)
|
1745
|
+
{
|
1746
|
+
pft = m_SubjFillType;
|
1747
|
+
pft2 = m_ClipFillType;
|
1748
|
+
} else
|
1749
|
+
{
|
1750
|
+
pft = m_ClipFillType;
|
1751
|
+
pft2 = m_SubjFillType;
|
1752
|
+
}
|
1753
|
+
|
1754
|
+
switch(pft)
|
1755
|
+
{
|
1756
|
+
case pftEvenOdd:
|
1757
|
+
//return false if a subj line has been flagged as inside a subj polygon
|
1758
|
+
if (edge.WindDelta == 0 && edge.WindCnt != 1) return false;
|
1759
|
+
break;
|
1760
|
+
case pftNonZero:
|
1761
|
+
if (Abs(edge.WindCnt) != 1) return false;
|
1762
|
+
break;
|
1763
|
+
case pftPositive:
|
1764
|
+
if (edge.WindCnt != 1) return false;
|
1765
|
+
break;
|
1766
|
+
default: //pftNegative
|
1767
|
+
if (edge.WindCnt != -1) return false;
|
1768
|
+
}
|
1769
|
+
|
1770
|
+
switch(m_ClipType)
|
1771
|
+
{
|
1772
|
+
case ctIntersection:
|
1773
|
+
switch(pft2)
|
1774
|
+
{
|
1775
|
+
case pftEvenOdd:
|
1776
|
+
case pftNonZero:
|
1777
|
+
return (edge.WindCnt2 != 0);
|
1778
|
+
case pftPositive:
|
1779
|
+
return (edge.WindCnt2 > 0);
|
1780
|
+
default:
|
1781
|
+
return (edge.WindCnt2 < 0);
|
1782
|
+
}
|
1783
|
+
break;
|
1784
|
+
case ctUnion:
|
1785
|
+
switch(pft2)
|
1786
|
+
{
|
1787
|
+
case pftEvenOdd:
|
1788
|
+
case pftNonZero:
|
1789
|
+
return (edge.WindCnt2 == 0);
|
1790
|
+
case pftPositive:
|
1791
|
+
return (edge.WindCnt2 <= 0);
|
1792
|
+
default:
|
1793
|
+
return (edge.WindCnt2 >= 0);
|
1794
|
+
}
|
1795
|
+
break;
|
1796
|
+
case ctDifference:
|
1797
|
+
if (edge.PolyTyp == ptSubject)
|
1798
|
+
switch(pft2)
|
1799
|
+
{
|
1800
|
+
case pftEvenOdd:
|
1801
|
+
case pftNonZero:
|
1802
|
+
return (edge.WindCnt2 == 0);
|
1803
|
+
case pftPositive:
|
1804
|
+
return (edge.WindCnt2 <= 0);
|
1805
|
+
default:
|
1806
|
+
return (edge.WindCnt2 >= 0);
|
1807
|
+
}
|
1808
|
+
else
|
1809
|
+
switch(pft2)
|
1810
|
+
{
|
1811
|
+
case pftEvenOdd:
|
1812
|
+
case pftNonZero:
|
1813
|
+
return (edge.WindCnt2 != 0);
|
1814
|
+
case pftPositive:
|
1815
|
+
return (edge.WindCnt2 > 0);
|
1816
|
+
default:
|
1817
|
+
return (edge.WindCnt2 < 0);
|
1818
|
+
}
|
1819
|
+
break;
|
1820
|
+
case ctXor:
|
1821
|
+
if (edge.WindDelta == 0) //XOr always contributing unless open
|
1822
|
+
switch(pft2)
|
1823
|
+
{
|
1824
|
+
case pftEvenOdd:
|
1825
|
+
case pftNonZero:
|
1826
|
+
return (edge.WindCnt2 == 0);
|
1827
|
+
case pftPositive:
|
1828
|
+
return (edge.WindCnt2 <= 0);
|
1829
|
+
default:
|
1830
|
+
return (edge.WindCnt2 >= 0);
|
1831
|
+
}
|
1832
|
+
else
|
1833
|
+
return true;
|
1834
|
+
break;
|
1835
|
+
default:
|
1836
|
+
return true;
|
1837
|
+
}
|
1838
|
+
}
|
1839
|
+
//------------------------------------------------------------------------------
|
1840
|
+
|
1841
|
+
OutPt* Clipper::AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &Pt)
|
1842
|
+
{
|
1843
|
+
OutPt* result;
|
1844
|
+
TEdge *e, *prevE;
|
1845
|
+
if (IsHorizontal(*e2) || ( e1->Dx > e2->Dx ))
|
1846
|
+
{
|
1847
|
+
result = AddOutPt(e1, Pt);
|
1848
|
+
e2->OutIdx = e1->OutIdx;
|
1849
|
+
e1->Side = esLeft;
|
1850
|
+
e2->Side = esRight;
|
1851
|
+
e = e1;
|
1852
|
+
if (e->PrevInAEL == e2)
|
1853
|
+
prevE = e2->PrevInAEL;
|
1854
|
+
else
|
1855
|
+
prevE = e->PrevInAEL;
|
1856
|
+
} else
|
1857
|
+
{
|
1858
|
+
result = AddOutPt(e2, Pt);
|
1859
|
+
e1->OutIdx = e2->OutIdx;
|
1860
|
+
e1->Side = esRight;
|
1861
|
+
e2->Side = esLeft;
|
1862
|
+
e = e2;
|
1863
|
+
if (e->PrevInAEL == e1)
|
1864
|
+
prevE = e1->PrevInAEL;
|
1865
|
+
else
|
1866
|
+
prevE = e->PrevInAEL;
|
1867
|
+
}
|
1868
|
+
|
1869
|
+
if (prevE && prevE->OutIdx >= 0 && prevE->Top.Y < Pt.Y && e->Top.Y < Pt.Y)
|
1870
|
+
{
|
1871
|
+
cInt xPrev = TopX(*prevE, Pt.Y);
|
1872
|
+
cInt xE = TopX(*e, Pt.Y);
|
1873
|
+
if (xPrev == xE && (e->WindDelta != 0) && (prevE->WindDelta != 0) &&
|
1874
|
+
SlopesEqual(IntPoint(xPrev, Pt.Y), prevE->Top, IntPoint(xE, Pt.Y), e->Top, m_UseFullRange))
|
1875
|
+
{
|
1876
|
+
OutPt* outPt = AddOutPt(prevE, Pt);
|
1877
|
+
AddJoin(result, outPt, e->Top);
|
1878
|
+
}
|
1879
|
+
}
|
1880
|
+
return result;
|
1881
|
+
}
|
1882
|
+
//------------------------------------------------------------------------------
|
1883
|
+
|
1884
|
+
void Clipper::AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &Pt)
|
1885
|
+
{
|
1886
|
+
AddOutPt( e1, Pt );
|
1887
|
+
if (e2->WindDelta == 0) AddOutPt(e2, Pt);
|
1888
|
+
if( e1->OutIdx == e2->OutIdx )
|
1889
|
+
{
|
1890
|
+
e1->OutIdx = Unassigned;
|
1891
|
+
e2->OutIdx = Unassigned;
|
1892
|
+
}
|
1893
|
+
else if (e1->OutIdx < e2->OutIdx)
|
1894
|
+
AppendPolygon(e1, e2);
|
1895
|
+
else
|
1896
|
+
AppendPolygon(e2, e1);
|
1897
|
+
}
|
1898
|
+
//------------------------------------------------------------------------------
|
1899
|
+
|
1900
|
+
void Clipper::AddEdgeToSEL(TEdge *edge)
|
1901
|
+
{
|
1902
|
+
//SEL pointers in PEdge are reused to build a list of horizontal edges.
|
1903
|
+
//However, we don't need to worry about order with horizontal edge processing.
|
1904
|
+
if( !m_SortedEdges )
|
1905
|
+
{
|
1906
|
+
m_SortedEdges = edge;
|
1907
|
+
edge->PrevInSEL = 0;
|
1908
|
+
edge->NextInSEL = 0;
|
1909
|
+
}
|
1910
|
+
else
|
1911
|
+
{
|
1912
|
+
edge->NextInSEL = m_SortedEdges;
|
1913
|
+
edge->PrevInSEL = 0;
|
1914
|
+
m_SortedEdges->PrevInSEL = edge;
|
1915
|
+
m_SortedEdges = edge;
|
1916
|
+
}
|
1917
|
+
}
|
1918
|
+
//------------------------------------------------------------------------------
|
1919
|
+
|
1920
|
+
bool Clipper::PopEdgeFromSEL(TEdge *&edge)
|
1921
|
+
{
|
1922
|
+
if (!m_SortedEdges) return false;
|
1923
|
+
edge = m_SortedEdges;
|
1924
|
+
DeleteFromSEL(m_SortedEdges);
|
1925
|
+
return true;
|
1926
|
+
}
|
1927
|
+
//------------------------------------------------------------------------------
|
1928
|
+
|
1929
|
+
void Clipper::CopyAELToSEL()
|
1930
|
+
{
|
1931
|
+
TEdge* e = m_ActiveEdges;
|
1932
|
+
m_SortedEdges = e;
|
1933
|
+
while ( e )
|
1934
|
+
{
|
1935
|
+
e->PrevInSEL = e->PrevInAEL;
|
1936
|
+
e->NextInSEL = e->NextInAEL;
|
1937
|
+
e = e->NextInAEL;
|
1938
|
+
}
|
1939
|
+
}
|
1940
|
+
//------------------------------------------------------------------------------
|
1941
|
+
|
1942
|
+
void Clipper::AddJoin(OutPt *op1, OutPt *op2, const IntPoint OffPt)
|
1943
|
+
{
|
1944
|
+
Join* j = new Join;
|
1945
|
+
j->OutPt1 = op1;
|
1946
|
+
j->OutPt2 = op2;
|
1947
|
+
j->OffPt = OffPt;
|
1948
|
+
m_Joins.push_back(j);
|
1949
|
+
}
|
1950
|
+
//------------------------------------------------------------------------------
|
1951
|
+
|
1952
|
+
void Clipper::ClearJoins()
|
1953
|
+
{
|
1954
|
+
for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
|
1955
|
+
delete m_Joins[i];
|
1956
|
+
m_Joins.resize(0);
|
1957
|
+
}
|
1958
|
+
//------------------------------------------------------------------------------
|
1959
|
+
|
1960
|
+
void Clipper::ClearGhostJoins()
|
1961
|
+
{
|
1962
|
+
for (JoinList::size_type i = 0; i < m_GhostJoins.size(); i++)
|
1963
|
+
delete m_GhostJoins[i];
|
1964
|
+
m_GhostJoins.resize(0);
|
1965
|
+
}
|
1966
|
+
//------------------------------------------------------------------------------
|
1967
|
+
|
1968
|
+
void Clipper::AddGhostJoin(OutPt *op, const IntPoint OffPt)
|
1969
|
+
{
|
1970
|
+
Join* j = new Join;
|
1971
|
+
j->OutPt1 = op;
|
1972
|
+
j->OutPt2 = 0;
|
1973
|
+
j->OffPt = OffPt;
|
1974
|
+
m_GhostJoins.push_back(j);
|
1975
|
+
}
|
1976
|
+
//------------------------------------------------------------------------------
|
1977
|
+
|
1978
|
+
void Clipper::InsertLocalMinimaIntoAEL(const cInt botY)
|
1979
|
+
{
|
1980
|
+
const LocalMinimum *lm;
|
1981
|
+
while (PopLocalMinima(botY, lm))
|
1982
|
+
{
|
1983
|
+
TEdge* lb = lm->LeftBound;
|
1984
|
+
TEdge* rb = lm->RightBound;
|
1985
|
+
|
1986
|
+
OutPt *Op1 = 0;
|
1987
|
+
if (!lb)
|
1988
|
+
{
|
1989
|
+
//nb: don't insert LB into either AEL or SEL
|
1990
|
+
InsertEdgeIntoAEL(rb, 0);
|
1991
|
+
SetWindingCount(*rb);
|
1992
|
+
if (IsContributing(*rb))
|
1993
|
+
Op1 = AddOutPt(rb, rb->Bot);
|
1994
|
+
}
|
1995
|
+
else if (!rb)
|
1996
|
+
{
|
1997
|
+
InsertEdgeIntoAEL(lb, 0);
|
1998
|
+
SetWindingCount(*lb);
|
1999
|
+
if (IsContributing(*lb))
|
2000
|
+
Op1 = AddOutPt(lb, lb->Bot);
|
2001
|
+
InsertScanbeam(lb->Top.Y);
|
2002
|
+
}
|
2003
|
+
else
|
2004
|
+
{
|
2005
|
+
InsertEdgeIntoAEL(lb, 0);
|
2006
|
+
InsertEdgeIntoAEL(rb, lb);
|
2007
|
+
SetWindingCount( *lb );
|
2008
|
+
rb->WindCnt = lb->WindCnt;
|
2009
|
+
rb->WindCnt2 = lb->WindCnt2;
|
2010
|
+
if (IsContributing(*lb))
|
2011
|
+
Op1 = AddLocalMinPoly(lb, rb, lb->Bot);
|
2012
|
+
InsertScanbeam(lb->Top.Y);
|
2013
|
+
}
|
2014
|
+
|
2015
|
+
if (rb)
|
2016
|
+
{
|
2017
|
+
if (IsHorizontal(*rb))
|
2018
|
+
{
|
2019
|
+
AddEdgeToSEL(rb);
|
2020
|
+
if (rb->NextInLML)
|
2021
|
+
InsertScanbeam(rb->NextInLML->Top.Y);
|
2022
|
+
}
|
2023
|
+
else InsertScanbeam( rb->Top.Y );
|
2024
|
+
}
|
2025
|
+
|
2026
|
+
if (!lb || !rb) continue;
|
2027
|
+
|
2028
|
+
//if any output polygons share an edge, they'll need joining later ...
|
2029
|
+
if (Op1 && IsHorizontal(*rb) &&
|
2030
|
+
m_GhostJoins.size() > 0 && (rb->WindDelta != 0))
|
2031
|
+
{
|
2032
|
+
for (JoinList::size_type i = 0; i < m_GhostJoins.size(); ++i)
|
2033
|
+
{
|
2034
|
+
Join* jr = m_GhostJoins[i];
|
2035
|
+
//if the horizontal Rb and a 'ghost' horizontal overlap, then convert
|
2036
|
+
//the 'ghost' join to a real join ready for later ...
|
2037
|
+
if (HorzSegmentsOverlap(jr->OutPt1->Pt.X, jr->OffPt.X, rb->Bot.X, rb->Top.X))
|
2038
|
+
AddJoin(jr->OutPt1, Op1, jr->OffPt);
|
2039
|
+
}
|
2040
|
+
}
|
2041
|
+
|
2042
|
+
if (lb->OutIdx >= 0 && lb->PrevInAEL &&
|
2043
|
+
lb->PrevInAEL->Curr.X == lb->Bot.X &&
|
2044
|
+
lb->PrevInAEL->OutIdx >= 0 &&
|
2045
|
+
SlopesEqual(lb->PrevInAEL->Bot, lb->PrevInAEL->Top, lb->Curr, lb->Top, m_UseFullRange) &&
|
2046
|
+
(lb->WindDelta != 0) && (lb->PrevInAEL->WindDelta != 0))
|
2047
|
+
{
|
2048
|
+
OutPt *Op2 = AddOutPt(lb->PrevInAEL, lb->Bot);
|
2049
|
+
AddJoin(Op1, Op2, lb->Top);
|
2050
|
+
}
|
2051
|
+
|
2052
|
+
if(lb->NextInAEL != rb)
|
2053
|
+
{
|
2054
|
+
|
2055
|
+
if (rb->OutIdx >= 0 && rb->PrevInAEL->OutIdx >= 0 &&
|
2056
|
+
SlopesEqual(rb->PrevInAEL->Curr, rb->PrevInAEL->Top, rb->Curr, rb->Top, m_UseFullRange) &&
|
2057
|
+
(rb->WindDelta != 0) && (rb->PrevInAEL->WindDelta != 0))
|
2058
|
+
{
|
2059
|
+
OutPt *Op2 = AddOutPt(rb->PrevInAEL, rb->Bot);
|
2060
|
+
AddJoin(Op1, Op2, rb->Top);
|
2061
|
+
}
|
2062
|
+
|
2063
|
+
TEdge* e = lb->NextInAEL;
|
2064
|
+
if (e)
|
2065
|
+
{
|
2066
|
+
while( e != rb )
|
2067
|
+
{
|
2068
|
+
//nb: For calculating winding counts etc, IntersectEdges() assumes
|
2069
|
+
//that param1 will be to the Right of param2 ABOVE the intersection ...
|
2070
|
+
IntersectEdges(rb , e , lb->Curr); //order important here
|
2071
|
+
e = e->NextInAEL;
|
2072
|
+
}
|
2073
|
+
}
|
2074
|
+
}
|
2075
|
+
|
2076
|
+
}
|
2077
|
+
}
|
2078
|
+
//------------------------------------------------------------------------------
|
2079
|
+
|
2080
|
+
void Clipper::DeleteFromSEL(TEdge *e)
|
2081
|
+
{
|
2082
|
+
TEdge* SelPrev = e->PrevInSEL;
|
2083
|
+
TEdge* SelNext = e->NextInSEL;
|
2084
|
+
if( !SelPrev && !SelNext && (e != m_SortedEdges) ) return; //already deleted
|
2085
|
+
if( SelPrev ) SelPrev->NextInSEL = SelNext;
|
2086
|
+
else m_SortedEdges = SelNext;
|
2087
|
+
if( SelNext ) SelNext->PrevInSEL = SelPrev;
|
2088
|
+
e->NextInSEL = 0;
|
2089
|
+
e->PrevInSEL = 0;
|
2090
|
+
}
|
2091
|
+
//------------------------------------------------------------------------------
|
2092
|
+
|
2093
|
+
#ifdef use_xyz
|
2094
|
+
void Clipper::SetZ(IntPoint& pt, TEdge& e1, TEdge& e2)
|
2095
|
+
{
|
2096
|
+
if (pt.Z != 0 || !m_ZFill) return;
|
2097
|
+
else if (pt == e1.Bot) pt.Z = e1.Bot.Z;
|
2098
|
+
else if (pt == e1.Top) pt.Z = e1.Top.Z;
|
2099
|
+
else if (pt == e2.Bot) pt.Z = e2.Bot.Z;
|
2100
|
+
else if (pt == e2.Top) pt.Z = e2.Top.Z;
|
2101
|
+
else (*m_ZFill)(e1.Bot, e1.Top, e2.Bot, e2.Top, pt);
|
2102
|
+
}
|
2103
|
+
//------------------------------------------------------------------------------
|
2104
|
+
#endif
|
2105
|
+
|
2106
|
+
void Clipper::IntersectEdges(TEdge *e1, TEdge *e2, IntPoint &Pt)
|
2107
|
+
{
|
2108
|
+
bool e1Contributing = ( e1->OutIdx >= 0 );
|
2109
|
+
bool e2Contributing = ( e2->OutIdx >= 0 );
|
2110
|
+
|
2111
|
+
#ifdef use_xyz
|
2112
|
+
SetZ(Pt, *e1, *e2);
|
2113
|
+
#endif
|
2114
|
+
|
2115
|
+
#ifdef use_lines
|
2116
|
+
//if either edge is on an OPEN path ...
|
2117
|
+
if (e1->WindDelta == 0 || e2->WindDelta == 0)
|
2118
|
+
{
|
2119
|
+
//ignore subject-subject open path intersections UNLESS they
|
2120
|
+
//are both open paths, AND they are both 'contributing maximas' ...
|
2121
|
+
if (e1->WindDelta == 0 && e2->WindDelta == 0) return;
|
2122
|
+
|
2123
|
+
//if intersecting a subj line with a subj poly ...
|
2124
|
+
else if (e1->PolyTyp == e2->PolyTyp &&
|
2125
|
+
e1->WindDelta != e2->WindDelta && m_ClipType == ctUnion)
|
2126
|
+
{
|
2127
|
+
if (e1->WindDelta == 0)
|
2128
|
+
{
|
2129
|
+
if (e2Contributing)
|
2130
|
+
{
|
2131
|
+
AddOutPt(e1, Pt);
|
2132
|
+
if (e1Contributing) e1->OutIdx = Unassigned;
|
2133
|
+
}
|
2134
|
+
}
|
2135
|
+
else
|
2136
|
+
{
|
2137
|
+
if (e1Contributing)
|
2138
|
+
{
|
2139
|
+
AddOutPt(e2, Pt);
|
2140
|
+
if (e2Contributing) e2->OutIdx = Unassigned;
|
2141
|
+
}
|
2142
|
+
}
|
2143
|
+
}
|
2144
|
+
else if (e1->PolyTyp != e2->PolyTyp)
|
2145
|
+
{
|
2146
|
+
//toggle subj open path OutIdx on/off when Abs(clip.WndCnt) == 1 ...
|
2147
|
+
if ((e1->WindDelta == 0) && abs(e2->WindCnt) == 1 &&
|
2148
|
+
(m_ClipType != ctUnion || e2->WindCnt2 == 0))
|
2149
|
+
{
|
2150
|
+
AddOutPt(e1, Pt);
|
2151
|
+
if (e1Contributing) e1->OutIdx = Unassigned;
|
2152
|
+
}
|
2153
|
+
else if ((e2->WindDelta == 0) && (abs(e1->WindCnt) == 1) &&
|
2154
|
+
(m_ClipType != ctUnion || e1->WindCnt2 == 0))
|
2155
|
+
{
|
2156
|
+
AddOutPt(e2, Pt);
|
2157
|
+
if (e2Contributing) e2->OutIdx = Unassigned;
|
2158
|
+
}
|
2159
|
+
}
|
2160
|
+
return;
|
2161
|
+
}
|
2162
|
+
#endif
|
2163
|
+
|
2164
|
+
//update winding counts...
|
2165
|
+
//assumes that e1 will be to the Right of e2 ABOVE the intersection
|
2166
|
+
if ( e1->PolyTyp == e2->PolyTyp )
|
2167
|
+
{
|
2168
|
+
if ( IsEvenOddFillType( *e1) )
|
2169
|
+
{
|
2170
|
+
int oldE1WindCnt = e1->WindCnt;
|
2171
|
+
e1->WindCnt = e2->WindCnt;
|
2172
|
+
e2->WindCnt = oldE1WindCnt;
|
2173
|
+
} else
|
2174
|
+
{
|
2175
|
+
if (e1->WindCnt + e2->WindDelta == 0 ) e1->WindCnt = -e1->WindCnt;
|
2176
|
+
else e1->WindCnt += e2->WindDelta;
|
2177
|
+
if ( e2->WindCnt - e1->WindDelta == 0 ) e2->WindCnt = -e2->WindCnt;
|
2178
|
+
else e2->WindCnt -= e1->WindDelta;
|
2179
|
+
}
|
2180
|
+
} else
|
2181
|
+
{
|
2182
|
+
if (!IsEvenOddFillType(*e2)) e1->WindCnt2 += e2->WindDelta;
|
2183
|
+
else e1->WindCnt2 = ( e1->WindCnt2 == 0 ) ? 1 : 0;
|
2184
|
+
if (!IsEvenOddFillType(*e1)) e2->WindCnt2 -= e1->WindDelta;
|
2185
|
+
else e2->WindCnt2 = ( e2->WindCnt2 == 0 ) ? 1 : 0;
|
2186
|
+
}
|
2187
|
+
|
2188
|
+
PolyFillType e1FillType, e2FillType, e1FillType2, e2FillType2;
|
2189
|
+
if (e1->PolyTyp == ptSubject)
|
2190
|
+
{
|
2191
|
+
e1FillType = m_SubjFillType;
|
2192
|
+
e1FillType2 = m_ClipFillType;
|
2193
|
+
} else
|
2194
|
+
{
|
2195
|
+
e1FillType = m_ClipFillType;
|
2196
|
+
e1FillType2 = m_SubjFillType;
|
2197
|
+
}
|
2198
|
+
if (e2->PolyTyp == ptSubject)
|
2199
|
+
{
|
2200
|
+
e2FillType = m_SubjFillType;
|
2201
|
+
e2FillType2 = m_ClipFillType;
|
2202
|
+
} else
|
2203
|
+
{
|
2204
|
+
e2FillType = m_ClipFillType;
|
2205
|
+
e2FillType2 = m_SubjFillType;
|
2206
|
+
}
|
2207
|
+
|
2208
|
+
cInt e1Wc, e2Wc;
|
2209
|
+
switch (e1FillType)
|
2210
|
+
{
|
2211
|
+
case pftPositive: e1Wc = e1->WindCnt; break;
|
2212
|
+
case pftNegative: e1Wc = -e1->WindCnt; break;
|
2213
|
+
default: e1Wc = Abs(e1->WindCnt);
|
2214
|
+
}
|
2215
|
+
switch(e2FillType)
|
2216
|
+
{
|
2217
|
+
case pftPositive: e2Wc = e2->WindCnt; break;
|
2218
|
+
case pftNegative: e2Wc = -e2->WindCnt; break;
|
2219
|
+
default: e2Wc = Abs(e2->WindCnt);
|
2220
|
+
}
|
2221
|
+
|
2222
|
+
if ( e1Contributing && e2Contributing )
|
2223
|
+
{
|
2224
|
+
if ((e1Wc != 0 && e1Wc != 1) || (e2Wc != 0 && e2Wc != 1) ||
|
2225
|
+
(e1->PolyTyp != e2->PolyTyp && m_ClipType != ctXor) )
|
2226
|
+
{
|
2227
|
+
AddLocalMaxPoly(e1, e2, Pt);
|
2228
|
+
}
|
2229
|
+
else
|
2230
|
+
{
|
2231
|
+
AddOutPt(e1, Pt);
|
2232
|
+
AddOutPt(e2, Pt);
|
2233
|
+
SwapSides( *e1 , *e2 );
|
2234
|
+
SwapPolyIndexes( *e1 , *e2 );
|
2235
|
+
}
|
2236
|
+
}
|
2237
|
+
else if ( e1Contributing )
|
2238
|
+
{
|
2239
|
+
if (e2Wc == 0 || e2Wc == 1)
|
2240
|
+
{
|
2241
|
+
AddOutPt(e1, Pt);
|
2242
|
+
SwapSides(*e1, *e2);
|
2243
|
+
SwapPolyIndexes(*e1, *e2);
|
2244
|
+
}
|
2245
|
+
}
|
2246
|
+
else if ( e2Contributing )
|
2247
|
+
{
|
2248
|
+
if (e1Wc == 0 || e1Wc == 1)
|
2249
|
+
{
|
2250
|
+
AddOutPt(e2, Pt);
|
2251
|
+
SwapSides(*e1, *e2);
|
2252
|
+
SwapPolyIndexes(*e1, *e2);
|
2253
|
+
}
|
2254
|
+
}
|
2255
|
+
else if ( (e1Wc == 0 || e1Wc == 1) && (e2Wc == 0 || e2Wc == 1))
|
2256
|
+
{
|
2257
|
+
//neither edge is currently contributing ...
|
2258
|
+
|
2259
|
+
cInt e1Wc2, e2Wc2;
|
2260
|
+
switch (e1FillType2)
|
2261
|
+
{
|
2262
|
+
case pftPositive: e1Wc2 = e1->WindCnt2; break;
|
2263
|
+
case pftNegative : e1Wc2 = -e1->WindCnt2; break;
|
2264
|
+
default: e1Wc2 = Abs(e1->WindCnt2);
|
2265
|
+
}
|
2266
|
+
switch (e2FillType2)
|
2267
|
+
{
|
2268
|
+
case pftPositive: e2Wc2 = e2->WindCnt2; break;
|
2269
|
+
case pftNegative: e2Wc2 = -e2->WindCnt2; break;
|
2270
|
+
default: e2Wc2 = Abs(e2->WindCnt2);
|
2271
|
+
}
|
2272
|
+
|
2273
|
+
if (e1->PolyTyp != e2->PolyTyp)
|
2274
|
+
{
|
2275
|
+
AddLocalMinPoly(e1, e2, Pt);
|
2276
|
+
}
|
2277
|
+
else if (e1Wc == 1 && e2Wc == 1)
|
2278
|
+
switch( m_ClipType ) {
|
2279
|
+
case ctIntersection:
|
2280
|
+
if (e1Wc2 > 0 && e2Wc2 > 0)
|
2281
|
+
AddLocalMinPoly(e1, e2, Pt);
|
2282
|
+
break;
|
2283
|
+
case ctUnion:
|
2284
|
+
if ( e1Wc2 <= 0 && e2Wc2 <= 0 )
|
2285
|
+
AddLocalMinPoly(e1, e2, Pt);
|
2286
|
+
break;
|
2287
|
+
case ctDifference:
|
2288
|
+
if (((e1->PolyTyp == ptClip) && (e1Wc2 > 0) && (e2Wc2 > 0)) ||
|
2289
|
+
((e1->PolyTyp == ptSubject) && (e1Wc2 <= 0) && (e2Wc2 <= 0)))
|
2290
|
+
AddLocalMinPoly(e1, e2, Pt);
|
2291
|
+
break;
|
2292
|
+
case ctXor:
|
2293
|
+
AddLocalMinPoly(e1, e2, Pt);
|
2294
|
+
}
|
2295
|
+
else
|
2296
|
+
SwapSides( *e1, *e2 );
|
2297
|
+
}
|
2298
|
+
}
|
2299
|
+
//------------------------------------------------------------------------------
|
2300
|
+
|
2301
|
+
void Clipper::SetHoleState(TEdge *e, OutRec *outrec)
|
2302
|
+
{
|
2303
|
+
TEdge *e2 = e->PrevInAEL;
|
2304
|
+
TEdge *eTmp = 0;
|
2305
|
+
while (e2)
|
2306
|
+
{
|
2307
|
+
if (e2->OutIdx >= 0 && e2->WindDelta != 0)
|
2308
|
+
{
|
2309
|
+
if (!eTmp) eTmp = e2;
|
2310
|
+
else if (eTmp->OutIdx == e2->OutIdx) eTmp = 0;
|
2311
|
+
}
|
2312
|
+
e2 = e2->PrevInAEL;
|
2313
|
+
}
|
2314
|
+
if (!eTmp)
|
2315
|
+
{
|
2316
|
+
outrec->FirstLeft = 0;
|
2317
|
+
outrec->IsHole = false;
|
2318
|
+
}
|
2319
|
+
else
|
2320
|
+
{
|
2321
|
+
outrec->FirstLeft = m_PolyOuts[eTmp->OutIdx];
|
2322
|
+
outrec->IsHole = !outrec->FirstLeft->IsHole;
|
2323
|
+
}
|
2324
|
+
}
|
2325
|
+
//------------------------------------------------------------------------------
|
2326
|
+
|
2327
|
+
OutRec* GetLowermostRec(OutRec *outRec1, OutRec *outRec2)
|
2328
|
+
{
|
2329
|
+
//work out which polygon fragment has the correct hole state ...
|
2330
|
+
if (!outRec1->BottomPt)
|
2331
|
+
outRec1->BottomPt = GetBottomPt(outRec1->Pts);
|
2332
|
+
if (!outRec2->BottomPt)
|
2333
|
+
outRec2->BottomPt = GetBottomPt(outRec2->Pts);
|
2334
|
+
OutPt *OutPt1 = outRec1->BottomPt;
|
2335
|
+
OutPt *OutPt2 = outRec2->BottomPt;
|
2336
|
+
if (OutPt1->Pt.Y > OutPt2->Pt.Y) return outRec1;
|
2337
|
+
else if (OutPt1->Pt.Y < OutPt2->Pt.Y) return outRec2;
|
2338
|
+
else if (OutPt1->Pt.X < OutPt2->Pt.X) return outRec1;
|
2339
|
+
else if (OutPt1->Pt.X > OutPt2->Pt.X) return outRec2;
|
2340
|
+
else if (OutPt1->Next == OutPt1) return outRec2;
|
2341
|
+
else if (OutPt2->Next == OutPt2) return outRec1;
|
2342
|
+
else if (FirstIsBottomPt(OutPt1, OutPt2)) return outRec1;
|
2343
|
+
else return outRec2;
|
2344
|
+
}
|
2345
|
+
//------------------------------------------------------------------------------
|
2346
|
+
|
2347
|
+
bool OutRec1RightOfOutRec2(OutRec* outRec1, OutRec* outRec2)
|
2348
|
+
{
|
2349
|
+
do
|
2350
|
+
{
|
2351
|
+
outRec1 = outRec1->FirstLeft;
|
2352
|
+
if (outRec1 == outRec2) return true;
|
2353
|
+
} while (outRec1);
|
2354
|
+
return false;
|
2355
|
+
}
|
2356
|
+
//------------------------------------------------------------------------------
|
2357
|
+
|
2358
|
+
OutRec* Clipper::GetOutRec(int Idx)
|
2359
|
+
{
|
2360
|
+
OutRec* outrec = m_PolyOuts[Idx];
|
2361
|
+
while (outrec != m_PolyOuts[outrec->Idx])
|
2362
|
+
outrec = m_PolyOuts[outrec->Idx];
|
2363
|
+
return outrec;
|
2364
|
+
}
|
2365
|
+
//------------------------------------------------------------------------------
|
2366
|
+
|
2367
|
+
void Clipper::AppendPolygon(TEdge *e1, TEdge *e2)
|
2368
|
+
{
|
2369
|
+
//get the start and ends of both output polygons ...
|
2370
|
+
OutRec *outRec1 = m_PolyOuts[e1->OutIdx];
|
2371
|
+
OutRec *outRec2 = m_PolyOuts[e2->OutIdx];
|
2372
|
+
|
2373
|
+
OutRec *holeStateRec;
|
2374
|
+
if (OutRec1RightOfOutRec2(outRec1, outRec2))
|
2375
|
+
holeStateRec = outRec2;
|
2376
|
+
else if (OutRec1RightOfOutRec2(outRec2, outRec1))
|
2377
|
+
holeStateRec = outRec1;
|
2378
|
+
else
|
2379
|
+
holeStateRec = GetLowermostRec(outRec1, outRec2);
|
2380
|
+
|
2381
|
+
//get the start and ends of both output polygons and
|
2382
|
+
//join e2 poly onto e1 poly and delete pointers to e2 ...
|
2383
|
+
|
2384
|
+
OutPt* p1_lft = outRec1->Pts;
|
2385
|
+
OutPt* p1_rt = p1_lft->Prev;
|
2386
|
+
OutPt* p2_lft = outRec2->Pts;
|
2387
|
+
OutPt* p2_rt = p2_lft->Prev;
|
2388
|
+
|
2389
|
+
//join e2 poly onto e1 poly and delete pointers to e2 ...
|
2390
|
+
if( e1->Side == esLeft )
|
2391
|
+
{
|
2392
|
+
if( e2->Side == esLeft )
|
2393
|
+
{
|
2394
|
+
//z y x a b c
|
2395
|
+
ReversePolyPtLinks(p2_lft);
|
2396
|
+
p2_lft->Next = p1_lft;
|
2397
|
+
p1_lft->Prev = p2_lft;
|
2398
|
+
p1_rt->Next = p2_rt;
|
2399
|
+
p2_rt->Prev = p1_rt;
|
2400
|
+
outRec1->Pts = p2_rt;
|
2401
|
+
} else
|
2402
|
+
{
|
2403
|
+
//x y z a b c
|
2404
|
+
p2_rt->Next = p1_lft;
|
2405
|
+
p1_lft->Prev = p2_rt;
|
2406
|
+
p2_lft->Prev = p1_rt;
|
2407
|
+
p1_rt->Next = p2_lft;
|
2408
|
+
outRec1->Pts = p2_lft;
|
2409
|
+
}
|
2410
|
+
} else
|
2411
|
+
{
|
2412
|
+
if( e2->Side == esRight )
|
2413
|
+
{
|
2414
|
+
//a b c z y x
|
2415
|
+
ReversePolyPtLinks(p2_lft);
|
2416
|
+
p1_rt->Next = p2_rt;
|
2417
|
+
p2_rt->Prev = p1_rt;
|
2418
|
+
p2_lft->Next = p1_lft;
|
2419
|
+
p1_lft->Prev = p2_lft;
|
2420
|
+
} else
|
2421
|
+
{
|
2422
|
+
//a b c x y z
|
2423
|
+
p1_rt->Next = p2_lft;
|
2424
|
+
p2_lft->Prev = p1_rt;
|
2425
|
+
p1_lft->Prev = p2_rt;
|
2426
|
+
p2_rt->Next = p1_lft;
|
2427
|
+
}
|
2428
|
+
}
|
2429
|
+
|
2430
|
+
outRec1->BottomPt = 0;
|
2431
|
+
if (holeStateRec == outRec2)
|
2432
|
+
{
|
2433
|
+
if (outRec2->FirstLeft != outRec1)
|
2434
|
+
outRec1->FirstLeft = outRec2->FirstLeft;
|
2435
|
+
outRec1->IsHole = outRec2->IsHole;
|
2436
|
+
}
|
2437
|
+
outRec2->Pts = 0;
|
2438
|
+
outRec2->BottomPt = 0;
|
2439
|
+
outRec2->FirstLeft = outRec1;
|
2440
|
+
|
2441
|
+
int OKIdx = e1->OutIdx;
|
2442
|
+
int ObsoleteIdx = e2->OutIdx;
|
2443
|
+
|
2444
|
+
e1->OutIdx = Unassigned; //nb: safe because we only get here via AddLocalMaxPoly
|
2445
|
+
e2->OutIdx = Unassigned;
|
2446
|
+
|
2447
|
+
TEdge* e = m_ActiveEdges;
|
2448
|
+
while( e )
|
2449
|
+
{
|
2450
|
+
if( e->OutIdx == ObsoleteIdx )
|
2451
|
+
{
|
2452
|
+
e->OutIdx = OKIdx;
|
2453
|
+
e->Side = e1->Side;
|
2454
|
+
break;
|
2455
|
+
}
|
2456
|
+
e = e->NextInAEL;
|
2457
|
+
}
|
2458
|
+
|
2459
|
+
outRec2->Idx = outRec1->Idx;
|
2460
|
+
}
|
2461
|
+
//------------------------------------------------------------------------------
|
2462
|
+
|
2463
|
+
OutPt* Clipper::AddOutPt(TEdge *e, const IntPoint &pt)
|
2464
|
+
{
|
2465
|
+
if( e->OutIdx < 0 )
|
2466
|
+
{
|
2467
|
+
OutRec *outRec = CreateOutRec();
|
2468
|
+
outRec->IsOpen = (e->WindDelta == 0);
|
2469
|
+
OutPt* newOp = new OutPt;
|
2470
|
+
outRec->Pts = newOp;
|
2471
|
+
newOp->Idx = outRec->Idx;
|
2472
|
+
newOp->Pt = pt;
|
2473
|
+
newOp->Next = newOp;
|
2474
|
+
newOp->Prev = newOp;
|
2475
|
+
if (!outRec->IsOpen)
|
2476
|
+
SetHoleState(e, outRec);
|
2477
|
+
e->OutIdx = outRec->Idx;
|
2478
|
+
return newOp;
|
2479
|
+
} else
|
2480
|
+
{
|
2481
|
+
OutRec *outRec = m_PolyOuts[e->OutIdx];
|
2482
|
+
//OutRec.Pts is the 'Left-most' point & OutRec.Pts.Prev is the 'Right-most'
|
2483
|
+
OutPt* op = outRec->Pts;
|
2484
|
+
|
2485
|
+
bool ToFront = (e->Side == esLeft);
|
2486
|
+
if (ToFront && (pt == op->Pt)) return op;
|
2487
|
+
else if (!ToFront && (pt == op->Prev->Pt)) return op->Prev;
|
2488
|
+
|
2489
|
+
OutPt* newOp = new OutPt;
|
2490
|
+
newOp->Idx = outRec->Idx;
|
2491
|
+
newOp->Pt = pt;
|
2492
|
+
newOp->Next = op;
|
2493
|
+
newOp->Prev = op->Prev;
|
2494
|
+
newOp->Prev->Next = newOp;
|
2495
|
+
op->Prev = newOp;
|
2496
|
+
if (ToFront) outRec->Pts = newOp;
|
2497
|
+
return newOp;
|
2498
|
+
}
|
2499
|
+
}
|
2500
|
+
//------------------------------------------------------------------------------
|
2501
|
+
|
2502
|
+
OutPt* Clipper::GetLastOutPt(TEdge *e)
|
2503
|
+
{
|
2504
|
+
OutRec *outRec = m_PolyOuts[e->OutIdx];
|
2505
|
+
if (e->Side == esLeft)
|
2506
|
+
return outRec->Pts;
|
2507
|
+
else
|
2508
|
+
return outRec->Pts->Prev;
|
2509
|
+
}
|
2510
|
+
//------------------------------------------------------------------------------
|
2511
|
+
|
2512
|
+
void Clipper::ProcessHorizontals()
|
2513
|
+
{
|
2514
|
+
TEdge* horzEdge;
|
2515
|
+
while (PopEdgeFromSEL(horzEdge))
|
2516
|
+
ProcessHorizontal(horzEdge);
|
2517
|
+
}
|
2518
|
+
//------------------------------------------------------------------------------
|
2519
|
+
|
2520
|
+
inline bool IsMinima(TEdge *e)
|
2521
|
+
{
|
2522
|
+
return e && (e->Prev->NextInLML != e) && (e->Next->NextInLML != e);
|
2523
|
+
}
|
2524
|
+
//------------------------------------------------------------------------------
|
2525
|
+
|
2526
|
+
inline bool IsMaxima(TEdge *e, const cInt Y)
|
2527
|
+
{
|
2528
|
+
return e && e->Top.Y == Y && !e->NextInLML;
|
2529
|
+
}
|
2530
|
+
//------------------------------------------------------------------------------
|
2531
|
+
|
2532
|
+
inline bool IsIntermediate(TEdge *e, const cInt Y)
|
2533
|
+
{
|
2534
|
+
return e->Top.Y == Y && e->NextInLML;
|
2535
|
+
}
|
2536
|
+
//------------------------------------------------------------------------------
|
2537
|
+
|
2538
|
+
TEdge *GetMaximaPair(TEdge *e)
|
2539
|
+
{
|
2540
|
+
if ((e->Next->Top == e->Top) && !e->Next->NextInLML)
|
2541
|
+
return e->Next;
|
2542
|
+
else if ((e->Prev->Top == e->Top) && !e->Prev->NextInLML)
|
2543
|
+
return e->Prev;
|
2544
|
+
else return 0;
|
2545
|
+
}
|
2546
|
+
//------------------------------------------------------------------------------
|
2547
|
+
|
2548
|
+
TEdge *GetMaximaPairEx(TEdge *e)
|
2549
|
+
{
|
2550
|
+
//as GetMaximaPair() but returns 0 if MaxPair isn't in AEL (unless it's horizontal)
|
2551
|
+
TEdge* result = GetMaximaPair(e);
|
2552
|
+
if (result && (result->OutIdx == Skip ||
|
2553
|
+
(result->NextInAEL == result->PrevInAEL && !IsHorizontal(*result)))) return 0;
|
2554
|
+
return result;
|
2555
|
+
}
|
2556
|
+
//------------------------------------------------------------------------------
|
2557
|
+
|
2558
|
+
void Clipper::SwapPositionsInSEL(TEdge *Edge1, TEdge *Edge2)
|
2559
|
+
{
|
2560
|
+
if( !( Edge1->NextInSEL ) && !( Edge1->PrevInSEL ) ) return;
|
2561
|
+
if( !( Edge2->NextInSEL ) && !( Edge2->PrevInSEL ) ) return;
|
2562
|
+
|
2563
|
+
if( Edge1->NextInSEL == Edge2 )
|
2564
|
+
{
|
2565
|
+
TEdge* Next = Edge2->NextInSEL;
|
2566
|
+
if( Next ) Next->PrevInSEL = Edge1;
|
2567
|
+
TEdge* Prev = Edge1->PrevInSEL;
|
2568
|
+
if( Prev ) Prev->NextInSEL = Edge2;
|
2569
|
+
Edge2->PrevInSEL = Prev;
|
2570
|
+
Edge2->NextInSEL = Edge1;
|
2571
|
+
Edge1->PrevInSEL = Edge2;
|
2572
|
+
Edge1->NextInSEL = Next;
|
2573
|
+
}
|
2574
|
+
else if( Edge2->NextInSEL == Edge1 )
|
2575
|
+
{
|
2576
|
+
TEdge* Next = Edge1->NextInSEL;
|
2577
|
+
if( Next ) Next->PrevInSEL = Edge2;
|
2578
|
+
TEdge* Prev = Edge2->PrevInSEL;
|
2579
|
+
if( Prev ) Prev->NextInSEL = Edge1;
|
2580
|
+
Edge1->PrevInSEL = Prev;
|
2581
|
+
Edge1->NextInSEL = Edge2;
|
2582
|
+
Edge2->PrevInSEL = Edge1;
|
2583
|
+
Edge2->NextInSEL = Next;
|
2584
|
+
}
|
2585
|
+
else
|
2586
|
+
{
|
2587
|
+
TEdge* Next = Edge1->NextInSEL;
|
2588
|
+
TEdge* Prev = Edge1->PrevInSEL;
|
2589
|
+
Edge1->NextInSEL = Edge2->NextInSEL;
|
2590
|
+
if( Edge1->NextInSEL ) Edge1->NextInSEL->PrevInSEL = Edge1;
|
2591
|
+
Edge1->PrevInSEL = Edge2->PrevInSEL;
|
2592
|
+
if( Edge1->PrevInSEL ) Edge1->PrevInSEL->NextInSEL = Edge1;
|
2593
|
+
Edge2->NextInSEL = Next;
|
2594
|
+
if( Edge2->NextInSEL ) Edge2->NextInSEL->PrevInSEL = Edge2;
|
2595
|
+
Edge2->PrevInSEL = Prev;
|
2596
|
+
if( Edge2->PrevInSEL ) Edge2->PrevInSEL->NextInSEL = Edge2;
|
2597
|
+
}
|
2598
|
+
|
2599
|
+
if( !Edge1->PrevInSEL ) m_SortedEdges = Edge1;
|
2600
|
+
else if( !Edge2->PrevInSEL ) m_SortedEdges = Edge2;
|
2601
|
+
}
|
2602
|
+
//------------------------------------------------------------------------------
|
2603
|
+
|
2604
|
+
TEdge* GetNextInAEL(TEdge *e, Direction dir)
|
2605
|
+
{
|
2606
|
+
return dir == dLeftToRight ? e->NextInAEL : e->PrevInAEL;
|
2607
|
+
}
|
2608
|
+
//------------------------------------------------------------------------------
|
2609
|
+
|
2610
|
+
void GetHorzDirection(TEdge& HorzEdge, Direction& Dir, cInt& Left, cInt& Right)
|
2611
|
+
{
|
2612
|
+
if (HorzEdge.Bot.X < HorzEdge.Top.X)
|
2613
|
+
{
|
2614
|
+
Left = HorzEdge.Bot.X;
|
2615
|
+
Right = HorzEdge.Top.X;
|
2616
|
+
Dir = dLeftToRight;
|
2617
|
+
} else
|
2618
|
+
{
|
2619
|
+
Left = HorzEdge.Top.X;
|
2620
|
+
Right = HorzEdge.Bot.X;
|
2621
|
+
Dir = dRightToLeft;
|
2622
|
+
}
|
2623
|
+
}
|
2624
|
+
//------------------------------------------------------------------------
|
2625
|
+
|
2626
|
+
/*******************************************************************************
|
2627
|
+
* Notes: Horizontal edges (HEs) at scanline intersections (ie at the Top or *
|
2628
|
+
* Bottom of a scanbeam) are processed as if layered. The order in which HEs *
|
2629
|
+
* are processed doesn't matter. HEs intersect with other HE Bot.Xs only [#] *
|
2630
|
+
* (or they could intersect with Top.Xs only, ie EITHER Bot.Xs OR Top.Xs), *
|
2631
|
+
* and with other non-horizontal edges [*]. Once these intersections are *
|
2632
|
+
* processed, intermediate HEs then 'promote' the Edge above (NextInLML) into *
|
2633
|
+
* the AEL. These 'promoted' edges may in turn intersect [%] with other HEs. *
|
2634
|
+
*******************************************************************************/
|
2635
|
+
|
2636
|
+
void Clipper::ProcessHorizontal(TEdge *horzEdge)
|
2637
|
+
{
|
2638
|
+
Direction dir;
|
2639
|
+
cInt horzLeft, horzRight;
|
2640
|
+
bool IsOpen = (horzEdge->WindDelta == 0);
|
2641
|
+
|
2642
|
+
GetHorzDirection(*horzEdge, dir, horzLeft, horzRight);
|
2643
|
+
|
2644
|
+
TEdge* eLastHorz = horzEdge, *eMaxPair = 0;
|
2645
|
+
while (eLastHorz->NextInLML && IsHorizontal(*eLastHorz->NextInLML))
|
2646
|
+
eLastHorz = eLastHorz->NextInLML;
|
2647
|
+
if (!eLastHorz->NextInLML)
|
2648
|
+
eMaxPair = GetMaximaPair(eLastHorz);
|
2649
|
+
|
2650
|
+
MaximaList::const_iterator maxIt;
|
2651
|
+
MaximaList::const_reverse_iterator maxRit;
|
2652
|
+
if (m_Maxima.size() > 0)
|
2653
|
+
{
|
2654
|
+
//get the first maxima in range (X) ...
|
2655
|
+
if (dir == dLeftToRight)
|
2656
|
+
{
|
2657
|
+
maxIt = m_Maxima.begin();
|
2658
|
+
while (maxIt != m_Maxima.end() && *maxIt <= horzEdge->Bot.X) maxIt++;
|
2659
|
+
if (maxIt != m_Maxima.end() && *maxIt >= eLastHorz->Top.X)
|
2660
|
+
maxIt = m_Maxima.end();
|
2661
|
+
}
|
2662
|
+
else
|
2663
|
+
{
|
2664
|
+
maxRit = m_Maxima.rbegin();
|
2665
|
+
while (maxRit != m_Maxima.rend() && *maxRit > horzEdge->Bot.X) maxRit++;
|
2666
|
+
if (maxRit != m_Maxima.rend() && *maxRit <= eLastHorz->Top.X)
|
2667
|
+
maxRit = m_Maxima.rend();
|
2668
|
+
}
|
2669
|
+
}
|
2670
|
+
|
2671
|
+
OutPt* op1 = 0;
|
2672
|
+
|
2673
|
+
for (;;) //loop through consec. horizontal edges
|
2674
|
+
{
|
2675
|
+
|
2676
|
+
bool IsLastHorz = (horzEdge == eLastHorz);
|
2677
|
+
TEdge* e = GetNextInAEL(horzEdge, dir);
|
2678
|
+
while(e)
|
2679
|
+
{
|
2680
|
+
|
2681
|
+
//this code block inserts extra coords into horizontal edges (in output
|
2682
|
+
//polygons) whereever maxima touch these horizontal edges. This helps
|
2683
|
+
//'simplifying' polygons (ie if the Simplify property is set).
|
2684
|
+
if (m_Maxima.size() > 0)
|
2685
|
+
{
|
2686
|
+
if (dir == dLeftToRight)
|
2687
|
+
{
|
2688
|
+
while (maxIt != m_Maxima.end() && *maxIt < e->Curr.X)
|
2689
|
+
{
|
2690
|
+
if (horzEdge->OutIdx >= 0 && !IsOpen)
|
2691
|
+
AddOutPt(horzEdge, IntPoint(*maxIt, horzEdge->Bot.Y));
|
2692
|
+
maxIt++;
|
2693
|
+
}
|
2694
|
+
}
|
2695
|
+
else
|
2696
|
+
{
|
2697
|
+
while (maxRit != m_Maxima.rend() && *maxRit > e->Curr.X)
|
2698
|
+
{
|
2699
|
+
if (horzEdge->OutIdx >= 0 && !IsOpen)
|
2700
|
+
AddOutPt(horzEdge, IntPoint(*maxRit, horzEdge->Bot.Y));
|
2701
|
+
maxRit++;
|
2702
|
+
}
|
2703
|
+
}
|
2704
|
+
};
|
2705
|
+
|
2706
|
+
if ((dir == dLeftToRight && e->Curr.X > horzRight) ||
|
2707
|
+
(dir == dRightToLeft && e->Curr.X < horzLeft)) break;
|
2708
|
+
|
2709
|
+
//Also break if we've got to the end of an intermediate horizontal edge ...
|
2710
|
+
//nb: Smaller Dx's are to the right of larger Dx's ABOVE the horizontal.
|
2711
|
+
if (e->Curr.X == horzEdge->Top.X && horzEdge->NextInLML &&
|
2712
|
+
e->Dx < horzEdge->NextInLML->Dx) break;
|
2713
|
+
|
2714
|
+
if (horzEdge->OutIdx >= 0 && !IsOpen) //note: may be done multiple times
|
2715
|
+
{
|
2716
|
+
#ifdef use_xyz
|
2717
|
+
if (dir == dLeftToRight) SetZ(e->Curr, *horzEdge, *e);
|
2718
|
+
else SetZ(e->Curr, *e, *horzEdge);
|
2719
|
+
#endif
|
2720
|
+
op1 = AddOutPt(horzEdge, e->Curr);
|
2721
|
+
TEdge* eNextHorz = m_SortedEdges;
|
2722
|
+
while (eNextHorz)
|
2723
|
+
{
|
2724
|
+
if (eNextHorz->OutIdx >= 0 &&
|
2725
|
+
HorzSegmentsOverlap(horzEdge->Bot.X,
|
2726
|
+
horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X))
|
2727
|
+
{
|
2728
|
+
OutPt* op2 = GetLastOutPt(eNextHorz);
|
2729
|
+
AddJoin(op2, op1, eNextHorz->Top);
|
2730
|
+
}
|
2731
|
+
eNextHorz = eNextHorz->NextInSEL;
|
2732
|
+
}
|
2733
|
+
AddGhostJoin(op1, horzEdge->Bot);
|
2734
|
+
}
|
2735
|
+
|
2736
|
+
//OK, so far we're still in range of the horizontal Edge but make sure
|
2737
|
+
//we're at the last of consec. horizontals when matching with eMaxPair
|
2738
|
+
if(e == eMaxPair && IsLastHorz)
|
2739
|
+
{
|
2740
|
+
if (horzEdge->OutIdx >= 0)
|
2741
|
+
AddLocalMaxPoly(horzEdge, eMaxPair, horzEdge->Top);
|
2742
|
+
DeleteFromAEL(horzEdge);
|
2743
|
+
DeleteFromAEL(eMaxPair);
|
2744
|
+
return;
|
2745
|
+
}
|
2746
|
+
|
2747
|
+
if(dir == dLeftToRight)
|
2748
|
+
{
|
2749
|
+
IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y);
|
2750
|
+
IntersectEdges(horzEdge, e, Pt);
|
2751
|
+
}
|
2752
|
+
else
|
2753
|
+
{
|
2754
|
+
IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y);
|
2755
|
+
IntersectEdges( e, horzEdge, Pt);
|
2756
|
+
}
|
2757
|
+
TEdge* eNext = GetNextInAEL(e, dir);
|
2758
|
+
SwapPositionsInAEL( horzEdge, e );
|
2759
|
+
e = eNext;
|
2760
|
+
} //end while(e)
|
2761
|
+
|
2762
|
+
//Break out of loop if HorzEdge.NextInLML is not also horizontal ...
|
2763
|
+
if (!horzEdge->NextInLML || !IsHorizontal(*horzEdge->NextInLML)) break;
|
2764
|
+
|
2765
|
+
UpdateEdgeIntoAEL(horzEdge);
|
2766
|
+
if (horzEdge->OutIdx >= 0) AddOutPt(horzEdge, horzEdge->Bot);
|
2767
|
+
GetHorzDirection(*horzEdge, dir, horzLeft, horzRight);
|
2768
|
+
|
2769
|
+
} //end for (;;)
|
2770
|
+
|
2771
|
+
if (horzEdge->OutIdx >= 0 && !op1)
|
2772
|
+
{
|
2773
|
+
op1 = GetLastOutPt(horzEdge);
|
2774
|
+
TEdge* eNextHorz = m_SortedEdges;
|
2775
|
+
while (eNextHorz)
|
2776
|
+
{
|
2777
|
+
if (eNextHorz->OutIdx >= 0 &&
|
2778
|
+
HorzSegmentsOverlap(horzEdge->Bot.X,
|
2779
|
+
horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X))
|
2780
|
+
{
|
2781
|
+
OutPt* op2 = GetLastOutPt(eNextHorz);
|
2782
|
+
AddJoin(op2, op1, eNextHorz->Top);
|
2783
|
+
}
|
2784
|
+
eNextHorz = eNextHorz->NextInSEL;
|
2785
|
+
}
|
2786
|
+
AddGhostJoin(op1, horzEdge->Top);
|
2787
|
+
}
|
2788
|
+
|
2789
|
+
if (horzEdge->NextInLML)
|
2790
|
+
{
|
2791
|
+
if(horzEdge->OutIdx >= 0)
|
2792
|
+
{
|
2793
|
+
op1 = AddOutPt( horzEdge, horzEdge->Top);
|
2794
|
+
UpdateEdgeIntoAEL(horzEdge);
|
2795
|
+
if (horzEdge->WindDelta == 0) return;
|
2796
|
+
//nb: HorzEdge is no longer horizontal here
|
2797
|
+
TEdge* ePrev = horzEdge->PrevInAEL;
|
2798
|
+
TEdge* eNext = horzEdge->NextInAEL;
|
2799
|
+
if (ePrev && ePrev->Curr.X == horzEdge->Bot.X &&
|
2800
|
+
ePrev->Curr.Y == horzEdge->Bot.Y && ePrev->WindDelta != 0 &&
|
2801
|
+
(ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y &&
|
2802
|
+
SlopesEqual(*horzEdge, *ePrev, m_UseFullRange)))
|
2803
|
+
{
|
2804
|
+
OutPt* op2 = AddOutPt(ePrev, horzEdge->Bot);
|
2805
|
+
AddJoin(op1, op2, horzEdge->Top);
|
2806
|
+
}
|
2807
|
+
else if (eNext && eNext->Curr.X == horzEdge->Bot.X &&
|
2808
|
+
eNext->Curr.Y == horzEdge->Bot.Y && eNext->WindDelta != 0 &&
|
2809
|
+
eNext->OutIdx >= 0 && eNext->Curr.Y > eNext->Top.Y &&
|
2810
|
+
SlopesEqual(*horzEdge, *eNext, m_UseFullRange))
|
2811
|
+
{
|
2812
|
+
OutPt* op2 = AddOutPt(eNext, horzEdge->Bot);
|
2813
|
+
AddJoin(op1, op2, horzEdge->Top);
|
2814
|
+
}
|
2815
|
+
}
|
2816
|
+
else
|
2817
|
+
UpdateEdgeIntoAEL(horzEdge);
|
2818
|
+
}
|
2819
|
+
else
|
2820
|
+
{
|
2821
|
+
if (horzEdge->OutIdx >= 0) AddOutPt(horzEdge, horzEdge->Top);
|
2822
|
+
DeleteFromAEL(horzEdge);
|
2823
|
+
}
|
2824
|
+
}
|
2825
|
+
//------------------------------------------------------------------------------
|
2826
|
+
|
2827
|
+
bool Clipper::ProcessIntersections(const cInt topY)
|
2828
|
+
{
|
2829
|
+
if( !m_ActiveEdges ) return true;
|
2830
|
+
try {
|
2831
|
+
BuildIntersectList(topY);
|
2832
|
+
size_t IlSize = m_IntersectList.size();
|
2833
|
+
if (IlSize == 0) return true;
|
2834
|
+
if (IlSize == 1 || FixupIntersectionOrder()) ProcessIntersectList();
|
2835
|
+
else return false;
|
2836
|
+
}
|
2837
|
+
catch(...)
|
2838
|
+
{
|
2839
|
+
m_SortedEdges = 0;
|
2840
|
+
DisposeIntersectNodes();
|
2841
|
+
throw clipperException("ProcessIntersections error");
|
2842
|
+
}
|
2843
|
+
m_SortedEdges = 0;
|
2844
|
+
return true;
|
2845
|
+
}
|
2846
|
+
//------------------------------------------------------------------------------
|
2847
|
+
|
2848
|
+
void Clipper::DisposeIntersectNodes()
|
2849
|
+
{
|
2850
|
+
for (size_t i = 0; i < m_IntersectList.size(); ++i )
|
2851
|
+
delete m_IntersectList[i];
|
2852
|
+
m_IntersectList.clear();
|
2853
|
+
}
|
2854
|
+
//------------------------------------------------------------------------------
|
2855
|
+
|
2856
|
+
void Clipper::BuildIntersectList(const cInt topY)
|
2857
|
+
{
|
2858
|
+
if ( !m_ActiveEdges ) return;
|
2859
|
+
|
2860
|
+
//prepare for sorting ...
|
2861
|
+
TEdge* e = m_ActiveEdges;
|
2862
|
+
m_SortedEdges = e;
|
2863
|
+
while( e )
|
2864
|
+
{
|
2865
|
+
e->PrevInSEL = e->PrevInAEL;
|
2866
|
+
e->NextInSEL = e->NextInAEL;
|
2867
|
+
e->Curr.X = TopX( *e, topY );
|
2868
|
+
e = e->NextInAEL;
|
2869
|
+
}
|
2870
|
+
|
2871
|
+
//bubblesort ...
|
2872
|
+
bool isModified;
|
2873
|
+
do
|
2874
|
+
{
|
2875
|
+
isModified = false;
|
2876
|
+
e = m_SortedEdges;
|
2877
|
+
while( e->NextInSEL )
|
2878
|
+
{
|
2879
|
+
TEdge *eNext = e->NextInSEL;
|
2880
|
+
IntPoint Pt;
|
2881
|
+
if(e->Curr.X > eNext->Curr.X)
|
2882
|
+
{
|
2883
|
+
IntersectPoint(*e, *eNext, Pt);
|
2884
|
+
if (Pt.Y < topY) Pt = IntPoint(TopX(*e, topY), topY);
|
2885
|
+
IntersectNode * newNode = new IntersectNode;
|
2886
|
+
newNode->Edge1 = e;
|
2887
|
+
newNode->Edge2 = eNext;
|
2888
|
+
newNode->Pt = Pt;
|
2889
|
+
m_IntersectList.push_back(newNode);
|
2890
|
+
|
2891
|
+
SwapPositionsInSEL(e, eNext);
|
2892
|
+
isModified = true;
|
2893
|
+
}
|
2894
|
+
else
|
2895
|
+
e = eNext;
|
2896
|
+
}
|
2897
|
+
if( e->PrevInSEL ) e->PrevInSEL->NextInSEL = 0;
|
2898
|
+
else break;
|
2899
|
+
}
|
2900
|
+
while ( isModified );
|
2901
|
+
m_SortedEdges = 0; //important
|
2902
|
+
}
|
2903
|
+
//------------------------------------------------------------------------------
|
2904
|
+
|
2905
|
+
|
2906
|
+
void Clipper::ProcessIntersectList()
|
2907
|
+
{
|
2908
|
+
for (size_t i = 0; i < m_IntersectList.size(); ++i)
|
2909
|
+
{
|
2910
|
+
IntersectNode* iNode = m_IntersectList[i];
|
2911
|
+
{
|
2912
|
+
IntersectEdges( iNode->Edge1, iNode->Edge2, iNode->Pt);
|
2913
|
+
SwapPositionsInAEL( iNode->Edge1 , iNode->Edge2 );
|
2914
|
+
}
|
2915
|
+
delete iNode;
|
2916
|
+
}
|
2917
|
+
m_IntersectList.clear();
|
2918
|
+
}
|
2919
|
+
//------------------------------------------------------------------------------
|
2920
|
+
|
2921
|
+
bool IntersectListSort(IntersectNode* node1, IntersectNode* node2)
|
2922
|
+
{
|
2923
|
+
return node2->Pt.Y < node1->Pt.Y;
|
2924
|
+
}
|
2925
|
+
//------------------------------------------------------------------------------
|
2926
|
+
|
2927
|
+
inline bool EdgesAdjacent(const IntersectNode &inode)
|
2928
|
+
{
|
2929
|
+
return (inode.Edge1->NextInSEL == inode.Edge2) ||
|
2930
|
+
(inode.Edge1->PrevInSEL == inode.Edge2);
|
2931
|
+
}
|
2932
|
+
//------------------------------------------------------------------------------
|
2933
|
+
|
2934
|
+
bool Clipper::FixupIntersectionOrder()
|
2935
|
+
{
|
2936
|
+
//pre-condition: intersections are sorted Bottom-most first.
|
2937
|
+
//Now it's crucial that intersections are made only between adjacent edges,
|
2938
|
+
//so to ensure this the order of intersections may need adjusting ...
|
2939
|
+
CopyAELToSEL();
|
2940
|
+
std::sort(m_IntersectList.begin(), m_IntersectList.end(), IntersectListSort);
|
2941
|
+
size_t cnt = m_IntersectList.size();
|
2942
|
+
for (size_t i = 0; i < cnt; ++i)
|
2943
|
+
{
|
2944
|
+
if (!EdgesAdjacent(*m_IntersectList[i]))
|
2945
|
+
{
|
2946
|
+
size_t j = i + 1;
|
2947
|
+
while (j < cnt && !EdgesAdjacent(*m_IntersectList[j])) j++;
|
2948
|
+
if (j == cnt) return false;
|
2949
|
+
std::swap(m_IntersectList[i], m_IntersectList[j]);
|
2950
|
+
}
|
2951
|
+
SwapPositionsInSEL(m_IntersectList[i]->Edge1, m_IntersectList[i]->Edge2);
|
2952
|
+
}
|
2953
|
+
return true;
|
2954
|
+
}
|
2955
|
+
//------------------------------------------------------------------------------
|
2956
|
+
|
2957
|
+
void Clipper::DoMaxima(TEdge *e)
|
2958
|
+
{
|
2959
|
+
TEdge* eMaxPair = GetMaximaPairEx(e);
|
2960
|
+
if (!eMaxPair)
|
2961
|
+
{
|
2962
|
+
if (e->OutIdx >= 0)
|
2963
|
+
AddOutPt(e, e->Top);
|
2964
|
+
DeleteFromAEL(e);
|
2965
|
+
return;
|
2966
|
+
}
|
2967
|
+
|
2968
|
+
TEdge* eNext = e->NextInAEL;
|
2969
|
+
while(eNext && eNext != eMaxPair)
|
2970
|
+
{
|
2971
|
+
IntersectEdges(e, eNext, e->Top);
|
2972
|
+
SwapPositionsInAEL(e, eNext);
|
2973
|
+
eNext = e->NextInAEL;
|
2974
|
+
}
|
2975
|
+
|
2976
|
+
if(e->OutIdx == Unassigned && eMaxPair->OutIdx == Unassigned)
|
2977
|
+
{
|
2978
|
+
DeleteFromAEL(e);
|
2979
|
+
DeleteFromAEL(eMaxPair);
|
2980
|
+
}
|
2981
|
+
else if( e->OutIdx >= 0 && eMaxPair->OutIdx >= 0 )
|
2982
|
+
{
|
2983
|
+
if (e->OutIdx >= 0) AddLocalMaxPoly(e, eMaxPair, e->Top);
|
2984
|
+
DeleteFromAEL(e);
|
2985
|
+
DeleteFromAEL(eMaxPair);
|
2986
|
+
}
|
2987
|
+
#ifdef use_lines
|
2988
|
+
else if (e->WindDelta == 0)
|
2989
|
+
{
|
2990
|
+
if (e->OutIdx >= 0)
|
2991
|
+
{
|
2992
|
+
AddOutPt(e, e->Top);
|
2993
|
+
e->OutIdx = Unassigned;
|
2994
|
+
}
|
2995
|
+
DeleteFromAEL(e);
|
2996
|
+
|
2997
|
+
if (eMaxPair->OutIdx >= 0)
|
2998
|
+
{
|
2999
|
+
AddOutPt(eMaxPair, e->Top);
|
3000
|
+
eMaxPair->OutIdx = Unassigned;
|
3001
|
+
}
|
3002
|
+
DeleteFromAEL(eMaxPair);
|
3003
|
+
}
|
3004
|
+
#endif
|
3005
|
+
else throw clipperException("DoMaxima error");
|
3006
|
+
}
|
3007
|
+
//------------------------------------------------------------------------------
|
3008
|
+
|
3009
|
+
void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY)
|
3010
|
+
{
|
3011
|
+
TEdge* e = m_ActiveEdges;
|
3012
|
+
while( e )
|
3013
|
+
{
|
3014
|
+
//1. process maxima, treating them as if they're 'bent' horizontal edges,
|
3015
|
+
// but exclude maxima with horizontal edges. nb: e can't be a horizontal.
|
3016
|
+
bool IsMaximaEdge = IsMaxima(e, topY);
|
3017
|
+
|
3018
|
+
if(IsMaximaEdge)
|
3019
|
+
{
|
3020
|
+
TEdge* eMaxPair = GetMaximaPairEx(e);
|
3021
|
+
IsMaximaEdge = (!eMaxPair || !IsHorizontal(*eMaxPair));
|
3022
|
+
}
|
3023
|
+
|
3024
|
+
if(IsMaximaEdge)
|
3025
|
+
{
|
3026
|
+
if (m_StrictSimple) m_Maxima.push_back(e->Top.X);
|
3027
|
+
TEdge* ePrev = e->PrevInAEL;
|
3028
|
+
DoMaxima(e);
|
3029
|
+
if( !ePrev ) e = m_ActiveEdges;
|
3030
|
+
else e = ePrev->NextInAEL;
|
3031
|
+
}
|
3032
|
+
else
|
3033
|
+
{
|
3034
|
+
//2. promote horizontal edges, otherwise update Curr.X and Curr.Y ...
|
3035
|
+
if (IsIntermediate(e, topY) && IsHorizontal(*e->NextInLML))
|
3036
|
+
{
|
3037
|
+
UpdateEdgeIntoAEL(e);
|
3038
|
+
if (e->OutIdx >= 0)
|
3039
|
+
AddOutPt(e, e->Bot);
|
3040
|
+
AddEdgeToSEL(e);
|
3041
|
+
}
|
3042
|
+
else
|
3043
|
+
{
|
3044
|
+
e->Curr.X = TopX( *e, topY );
|
3045
|
+
e->Curr.Y = topY;
|
3046
|
+
#ifdef use_xyz
|
3047
|
+
e->Curr.Z = topY == e->Top.Y ? e->Top.Z : (topY == e->Bot.Y ? e->Bot.Z : 0);
|
3048
|
+
#endif
|
3049
|
+
}
|
3050
|
+
|
3051
|
+
//When StrictlySimple and 'e' is being touched by another edge, then
|
3052
|
+
//make sure both edges have a vertex here ...
|
3053
|
+
if (m_StrictSimple)
|
3054
|
+
{
|
3055
|
+
TEdge* ePrev = e->PrevInAEL;
|
3056
|
+
if ((e->OutIdx >= 0) && (e->WindDelta != 0) && ePrev && (ePrev->OutIdx >= 0) &&
|
3057
|
+
(ePrev->Curr.X == e->Curr.X) && (ePrev->WindDelta != 0))
|
3058
|
+
{
|
3059
|
+
IntPoint pt = e->Curr;
|
3060
|
+
#ifdef use_xyz
|
3061
|
+
SetZ(pt, *ePrev, *e);
|
3062
|
+
#endif
|
3063
|
+
OutPt* op = AddOutPt(ePrev, pt);
|
3064
|
+
OutPt* op2 = AddOutPt(e, pt);
|
3065
|
+
AddJoin(op, op2, pt); //StrictlySimple (type-3) join
|
3066
|
+
}
|
3067
|
+
}
|
3068
|
+
|
3069
|
+
e = e->NextInAEL;
|
3070
|
+
}
|
3071
|
+
}
|
3072
|
+
|
3073
|
+
//3. Process horizontals at the Top of the scanbeam ...
|
3074
|
+
m_Maxima.sort();
|
3075
|
+
ProcessHorizontals();
|
3076
|
+
m_Maxima.clear();
|
3077
|
+
|
3078
|
+
//4. Promote intermediate vertices ...
|
3079
|
+
e = m_ActiveEdges;
|
3080
|
+
while(e)
|
3081
|
+
{
|
3082
|
+
if(IsIntermediate(e, topY))
|
3083
|
+
{
|
3084
|
+
OutPt* op = 0;
|
3085
|
+
if( e->OutIdx >= 0 )
|
3086
|
+
op = AddOutPt(e, e->Top);
|
3087
|
+
UpdateEdgeIntoAEL(e);
|
3088
|
+
|
3089
|
+
//if output polygons share an edge, they'll need joining later ...
|
3090
|
+
TEdge* ePrev = e->PrevInAEL;
|
3091
|
+
TEdge* eNext = e->NextInAEL;
|
3092
|
+
if (ePrev && ePrev->Curr.X == e->Bot.X &&
|
3093
|
+
ePrev->Curr.Y == e->Bot.Y && op &&
|
3094
|
+
ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y &&
|
3095
|
+
SlopesEqual(e->Curr, e->Top, ePrev->Curr, ePrev->Top, m_UseFullRange) &&
|
3096
|
+
(e->WindDelta != 0) && (ePrev->WindDelta != 0))
|
3097
|
+
{
|
3098
|
+
OutPt* op2 = AddOutPt(ePrev, e->Bot);
|
3099
|
+
AddJoin(op, op2, e->Top);
|
3100
|
+
}
|
3101
|
+
else if (eNext && eNext->Curr.X == e->Bot.X &&
|
3102
|
+
eNext->Curr.Y == e->Bot.Y && op &&
|
3103
|
+
eNext->OutIdx >= 0 && eNext->Curr.Y > eNext->Top.Y &&
|
3104
|
+
SlopesEqual(e->Curr, e->Top, eNext->Curr, eNext->Top, m_UseFullRange) &&
|
3105
|
+
(e->WindDelta != 0) && (eNext->WindDelta != 0))
|
3106
|
+
{
|
3107
|
+
OutPt* op2 = AddOutPt(eNext, e->Bot);
|
3108
|
+
AddJoin(op, op2, e->Top);
|
3109
|
+
}
|
3110
|
+
}
|
3111
|
+
e = e->NextInAEL;
|
3112
|
+
}
|
3113
|
+
}
|
3114
|
+
//------------------------------------------------------------------------------
|
3115
|
+
|
3116
|
+
void Clipper::FixupOutPolyline(OutRec &outrec)
|
3117
|
+
{
|
3118
|
+
OutPt *pp = outrec.Pts;
|
3119
|
+
OutPt *lastPP = pp->Prev;
|
3120
|
+
while (pp != lastPP)
|
3121
|
+
{
|
3122
|
+
pp = pp->Next;
|
3123
|
+
if (pp->Pt == pp->Prev->Pt)
|
3124
|
+
{
|
3125
|
+
if (pp == lastPP) lastPP = pp->Prev;
|
3126
|
+
OutPt *tmpPP = pp->Prev;
|
3127
|
+
tmpPP->Next = pp->Next;
|
3128
|
+
pp->Next->Prev = tmpPP;
|
3129
|
+
delete pp;
|
3130
|
+
pp = tmpPP;
|
3131
|
+
}
|
3132
|
+
}
|
3133
|
+
|
3134
|
+
if (pp == pp->Prev)
|
3135
|
+
{
|
3136
|
+
DisposeOutPts(pp);
|
3137
|
+
outrec.Pts = 0;
|
3138
|
+
return;
|
3139
|
+
}
|
3140
|
+
}
|
3141
|
+
//------------------------------------------------------------------------------
|
3142
|
+
|
3143
|
+
void Clipper::FixupOutPolygon(OutRec &outrec)
|
3144
|
+
{
|
3145
|
+
//FixupOutPolygon() - removes duplicate points and simplifies consecutive
|
3146
|
+
//parallel edges by removing the middle vertex.
|
3147
|
+
OutPt *lastOK = 0;
|
3148
|
+
outrec.BottomPt = 0;
|
3149
|
+
OutPt *pp = outrec.Pts;
|
3150
|
+
bool preserveCol = m_PreserveCollinear || m_StrictSimple;
|
3151
|
+
|
3152
|
+
for (;;)
|
3153
|
+
{
|
3154
|
+
if (pp->Prev == pp || pp->Prev == pp->Next)
|
3155
|
+
{
|
3156
|
+
DisposeOutPts(pp);
|
3157
|
+
outrec.Pts = 0;
|
3158
|
+
return;
|
3159
|
+
}
|
3160
|
+
|
3161
|
+
//test for duplicate points and collinear edges ...
|
3162
|
+
if ((pp->Pt == pp->Next->Pt) || (pp->Pt == pp->Prev->Pt) ||
|
3163
|
+
(SlopesEqual(pp->Prev->Pt, pp->Pt, pp->Next->Pt, m_UseFullRange) &&
|
3164
|
+
(!preserveCol || !Pt2IsBetweenPt1AndPt3(pp->Prev->Pt, pp->Pt, pp->Next->Pt))))
|
3165
|
+
{
|
3166
|
+
lastOK = 0;
|
3167
|
+
OutPt *tmp = pp;
|
3168
|
+
pp->Prev->Next = pp->Next;
|
3169
|
+
pp->Next->Prev = pp->Prev;
|
3170
|
+
pp = pp->Prev;
|
3171
|
+
delete tmp;
|
3172
|
+
}
|
3173
|
+
else if (pp == lastOK) break;
|
3174
|
+
else
|
3175
|
+
{
|
3176
|
+
if (!lastOK) lastOK = pp;
|
3177
|
+
pp = pp->Next;
|
3178
|
+
}
|
3179
|
+
}
|
3180
|
+
outrec.Pts = pp;
|
3181
|
+
}
|
3182
|
+
//------------------------------------------------------------------------------
|
3183
|
+
|
3184
|
+
int PointCount(OutPt *Pts)
|
3185
|
+
{
|
3186
|
+
if (!Pts) return 0;
|
3187
|
+
int result = 0;
|
3188
|
+
OutPt* p = Pts;
|
3189
|
+
do
|
3190
|
+
{
|
3191
|
+
result++;
|
3192
|
+
p = p->Next;
|
3193
|
+
}
|
3194
|
+
while (p != Pts);
|
3195
|
+
return result;
|
3196
|
+
}
|
3197
|
+
//------------------------------------------------------------------------------
|
3198
|
+
|
3199
|
+
void Clipper::BuildResult(Paths &polys)
|
3200
|
+
{
|
3201
|
+
polys.reserve(m_PolyOuts.size());
|
3202
|
+
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
|
3203
|
+
{
|
3204
|
+
if (!m_PolyOuts[i]->Pts) continue;
|
3205
|
+
Path pg;
|
3206
|
+
OutPt* p = m_PolyOuts[i]->Pts->Prev;
|
3207
|
+
int cnt = PointCount(p);
|
3208
|
+
if (cnt < 2) continue;
|
3209
|
+
pg.reserve(cnt);
|
3210
|
+
for (int i = 0; i < cnt; ++i)
|
3211
|
+
{
|
3212
|
+
pg.push_back(p->Pt);
|
3213
|
+
p = p->Prev;
|
3214
|
+
}
|
3215
|
+
polys.push_back(pg);
|
3216
|
+
}
|
3217
|
+
}
|
3218
|
+
//------------------------------------------------------------------------------
|
3219
|
+
|
3220
|
+
void Clipper::BuildResult2(PolyTree& polytree)
|
3221
|
+
{
|
3222
|
+
polytree.Clear();
|
3223
|
+
polytree.AllNodes.reserve(m_PolyOuts.size());
|
3224
|
+
//add each output polygon/contour to polytree ...
|
3225
|
+
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++)
|
3226
|
+
{
|
3227
|
+
OutRec* outRec = m_PolyOuts[i];
|
3228
|
+
int cnt = PointCount(outRec->Pts);
|
3229
|
+
if ((outRec->IsOpen && cnt < 2) || (!outRec->IsOpen && cnt < 3)) continue;
|
3230
|
+
FixHoleLinkage(*outRec);
|
3231
|
+
PolyNode* pn = new PolyNode();
|
3232
|
+
//nb: polytree takes ownership of all the PolyNodes
|
3233
|
+
polytree.AllNodes.push_back(pn);
|
3234
|
+
outRec->PolyNd = pn;
|
3235
|
+
pn->Parent = 0;
|
3236
|
+
pn->Index = 0;
|
3237
|
+
pn->Contour.reserve(cnt);
|
3238
|
+
OutPt *op = outRec->Pts->Prev;
|
3239
|
+
for (int j = 0; j < cnt; j++)
|
3240
|
+
{
|
3241
|
+
pn->Contour.push_back(op->Pt);
|
3242
|
+
op = op->Prev;
|
3243
|
+
}
|
3244
|
+
}
|
3245
|
+
|
3246
|
+
//fixup PolyNode links etc ...
|
3247
|
+
polytree.Childs.reserve(m_PolyOuts.size());
|
3248
|
+
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++)
|
3249
|
+
{
|
3250
|
+
OutRec* outRec = m_PolyOuts[i];
|
3251
|
+
if (!outRec->PolyNd) continue;
|
3252
|
+
if (outRec->IsOpen)
|
3253
|
+
{
|
3254
|
+
outRec->PolyNd->m_IsOpen = true;
|
3255
|
+
polytree.AddChild(*outRec->PolyNd);
|
3256
|
+
}
|
3257
|
+
else if (outRec->FirstLeft && outRec->FirstLeft->PolyNd)
|
3258
|
+
outRec->FirstLeft->PolyNd->AddChild(*outRec->PolyNd);
|
3259
|
+
else
|
3260
|
+
polytree.AddChild(*outRec->PolyNd);
|
3261
|
+
}
|
3262
|
+
}
|
3263
|
+
//------------------------------------------------------------------------------
|
3264
|
+
|
3265
|
+
void SwapIntersectNodes(IntersectNode &int1, IntersectNode &int2)
|
3266
|
+
{
|
3267
|
+
//just swap the contents (because fIntersectNodes is a single-linked-list)
|
3268
|
+
IntersectNode inode = int1; //gets a copy of Int1
|
3269
|
+
int1.Edge1 = int2.Edge1;
|
3270
|
+
int1.Edge2 = int2.Edge2;
|
3271
|
+
int1.Pt = int2.Pt;
|
3272
|
+
int2.Edge1 = inode.Edge1;
|
3273
|
+
int2.Edge2 = inode.Edge2;
|
3274
|
+
int2.Pt = inode.Pt;
|
3275
|
+
}
|
3276
|
+
//------------------------------------------------------------------------------
|
3277
|
+
|
3278
|
+
inline bool E2InsertsBeforeE1(TEdge &e1, TEdge &e2)
|
3279
|
+
{
|
3280
|
+
if (e2.Curr.X == e1.Curr.X)
|
3281
|
+
{
|
3282
|
+
if (e2.Top.Y > e1.Top.Y)
|
3283
|
+
return e2.Top.X < TopX(e1, e2.Top.Y);
|
3284
|
+
else return e1.Top.X > TopX(e2, e1.Top.Y);
|
3285
|
+
}
|
3286
|
+
else return e2.Curr.X < e1.Curr.X;
|
3287
|
+
}
|
3288
|
+
//------------------------------------------------------------------------------
|
3289
|
+
|
3290
|
+
bool GetOverlap(const cInt a1, const cInt a2, const cInt b1, const cInt b2,
|
3291
|
+
cInt& Left, cInt& Right)
|
3292
|
+
{
|
3293
|
+
if (a1 < a2)
|
3294
|
+
{
|
3295
|
+
if (b1 < b2) {Left = std::max(a1,b1); Right = std::min(a2,b2);}
|
3296
|
+
else {Left = std::max(a1,b2); Right = std::min(a2,b1);}
|
3297
|
+
}
|
3298
|
+
else
|
3299
|
+
{
|
3300
|
+
if (b1 < b2) {Left = std::max(a2,b1); Right = std::min(a1,b2);}
|
3301
|
+
else {Left = std::max(a2,b2); Right = std::min(a1,b1);}
|
3302
|
+
}
|
3303
|
+
return Left < Right;
|
3304
|
+
}
|
3305
|
+
//------------------------------------------------------------------------------
|
3306
|
+
|
3307
|
+
inline void UpdateOutPtIdxs(OutRec& outrec)
|
3308
|
+
{
|
3309
|
+
OutPt* op = outrec.Pts;
|
3310
|
+
do
|
3311
|
+
{
|
3312
|
+
op->Idx = outrec.Idx;
|
3313
|
+
op = op->Prev;
|
3314
|
+
}
|
3315
|
+
while(op != outrec.Pts);
|
3316
|
+
}
|
3317
|
+
//------------------------------------------------------------------------------
|
3318
|
+
|
3319
|
+
void Clipper::InsertEdgeIntoAEL(TEdge *edge, TEdge* startEdge)
|
3320
|
+
{
|
3321
|
+
if(!m_ActiveEdges)
|
3322
|
+
{
|
3323
|
+
edge->PrevInAEL = 0;
|
3324
|
+
edge->NextInAEL = 0;
|
3325
|
+
m_ActiveEdges = edge;
|
3326
|
+
}
|
3327
|
+
else if(!startEdge && E2InsertsBeforeE1(*m_ActiveEdges, *edge))
|
3328
|
+
{
|
3329
|
+
edge->PrevInAEL = 0;
|
3330
|
+
edge->NextInAEL = m_ActiveEdges;
|
3331
|
+
m_ActiveEdges->PrevInAEL = edge;
|
3332
|
+
m_ActiveEdges = edge;
|
3333
|
+
}
|
3334
|
+
else
|
3335
|
+
{
|
3336
|
+
if(!startEdge) startEdge = m_ActiveEdges;
|
3337
|
+
while(startEdge->NextInAEL &&
|
3338
|
+
!E2InsertsBeforeE1(*startEdge->NextInAEL , *edge))
|
3339
|
+
startEdge = startEdge->NextInAEL;
|
3340
|
+
edge->NextInAEL = startEdge->NextInAEL;
|
3341
|
+
if(startEdge->NextInAEL) startEdge->NextInAEL->PrevInAEL = edge;
|
3342
|
+
edge->PrevInAEL = startEdge;
|
3343
|
+
startEdge->NextInAEL = edge;
|
3344
|
+
}
|
3345
|
+
}
|
3346
|
+
//----------------------------------------------------------------------
|
3347
|
+
|
3348
|
+
OutPt* DupOutPt(OutPt* outPt, bool InsertAfter)
|
3349
|
+
{
|
3350
|
+
OutPt* result = new OutPt;
|
3351
|
+
result->Pt = outPt->Pt;
|
3352
|
+
result->Idx = outPt->Idx;
|
3353
|
+
if (InsertAfter)
|
3354
|
+
{
|
3355
|
+
result->Next = outPt->Next;
|
3356
|
+
result->Prev = outPt;
|
3357
|
+
outPt->Next->Prev = result;
|
3358
|
+
outPt->Next = result;
|
3359
|
+
}
|
3360
|
+
else
|
3361
|
+
{
|
3362
|
+
result->Prev = outPt->Prev;
|
3363
|
+
result->Next = outPt;
|
3364
|
+
outPt->Prev->Next = result;
|
3365
|
+
outPt->Prev = result;
|
3366
|
+
}
|
3367
|
+
return result;
|
3368
|
+
}
|
3369
|
+
//------------------------------------------------------------------------------
|
3370
|
+
|
3371
|
+
bool JoinHorz(OutPt* op1, OutPt* op1b, OutPt* op2, OutPt* op2b,
|
3372
|
+
const IntPoint Pt, bool DiscardLeft)
|
3373
|
+
{
|
3374
|
+
Direction Dir1 = (op1->Pt.X > op1b->Pt.X ? dRightToLeft : dLeftToRight);
|
3375
|
+
Direction Dir2 = (op2->Pt.X > op2b->Pt.X ? dRightToLeft : dLeftToRight);
|
3376
|
+
if (Dir1 == Dir2) return false;
|
3377
|
+
|
3378
|
+
//When DiscardLeft, we want Op1b to be on the Left of Op1, otherwise we
|
3379
|
+
//want Op1b to be on the Right. (And likewise with Op2 and Op2b.)
|
3380
|
+
//So, to facilitate this while inserting Op1b and Op2b ...
|
3381
|
+
//when DiscardLeft, make sure we're AT or RIGHT of Pt before adding Op1b,
|
3382
|
+
//otherwise make sure we're AT or LEFT of Pt. (Likewise with Op2b.)
|
3383
|
+
if (Dir1 == dLeftToRight)
|
3384
|
+
{
|
3385
|
+
while (op1->Next->Pt.X <= Pt.X &&
|
3386
|
+
op1->Next->Pt.X >= op1->Pt.X && op1->Next->Pt.Y == Pt.Y)
|
3387
|
+
op1 = op1->Next;
|
3388
|
+
if (DiscardLeft && (op1->Pt.X != Pt.X)) op1 = op1->Next;
|
3389
|
+
op1b = DupOutPt(op1, !DiscardLeft);
|
3390
|
+
if (op1b->Pt != Pt)
|
3391
|
+
{
|
3392
|
+
op1 = op1b;
|
3393
|
+
op1->Pt = Pt;
|
3394
|
+
op1b = DupOutPt(op1, !DiscardLeft);
|
3395
|
+
}
|
3396
|
+
}
|
3397
|
+
else
|
3398
|
+
{
|
3399
|
+
while (op1->Next->Pt.X >= Pt.X &&
|
3400
|
+
op1->Next->Pt.X <= op1->Pt.X && op1->Next->Pt.Y == Pt.Y)
|
3401
|
+
op1 = op1->Next;
|
3402
|
+
if (!DiscardLeft && (op1->Pt.X != Pt.X)) op1 = op1->Next;
|
3403
|
+
op1b = DupOutPt(op1, DiscardLeft);
|
3404
|
+
if (op1b->Pt != Pt)
|
3405
|
+
{
|
3406
|
+
op1 = op1b;
|
3407
|
+
op1->Pt = Pt;
|
3408
|
+
op1b = DupOutPt(op1, DiscardLeft);
|
3409
|
+
}
|
3410
|
+
}
|
3411
|
+
|
3412
|
+
if (Dir2 == dLeftToRight)
|
3413
|
+
{
|
3414
|
+
while (op2->Next->Pt.X <= Pt.X &&
|
3415
|
+
op2->Next->Pt.X >= op2->Pt.X && op2->Next->Pt.Y == Pt.Y)
|
3416
|
+
op2 = op2->Next;
|
3417
|
+
if (DiscardLeft && (op2->Pt.X != Pt.X)) op2 = op2->Next;
|
3418
|
+
op2b = DupOutPt(op2, !DiscardLeft);
|
3419
|
+
if (op2b->Pt != Pt)
|
3420
|
+
{
|
3421
|
+
op2 = op2b;
|
3422
|
+
op2->Pt = Pt;
|
3423
|
+
op2b = DupOutPt(op2, !DiscardLeft);
|
3424
|
+
};
|
3425
|
+
} else
|
3426
|
+
{
|
3427
|
+
while (op2->Next->Pt.X >= Pt.X &&
|
3428
|
+
op2->Next->Pt.X <= op2->Pt.X && op2->Next->Pt.Y == Pt.Y)
|
3429
|
+
op2 = op2->Next;
|
3430
|
+
if (!DiscardLeft && (op2->Pt.X != Pt.X)) op2 = op2->Next;
|
3431
|
+
op2b = DupOutPt(op2, DiscardLeft);
|
3432
|
+
if (op2b->Pt != Pt)
|
3433
|
+
{
|
3434
|
+
op2 = op2b;
|
3435
|
+
op2->Pt = Pt;
|
3436
|
+
op2b = DupOutPt(op2, DiscardLeft);
|
3437
|
+
};
|
3438
|
+
};
|
3439
|
+
|
3440
|
+
if ((Dir1 == dLeftToRight) == DiscardLeft)
|
3441
|
+
{
|
3442
|
+
op1->Prev = op2;
|
3443
|
+
op2->Next = op1;
|
3444
|
+
op1b->Next = op2b;
|
3445
|
+
op2b->Prev = op1b;
|
3446
|
+
}
|
3447
|
+
else
|
3448
|
+
{
|
3449
|
+
op1->Next = op2;
|
3450
|
+
op2->Prev = op1;
|
3451
|
+
op1b->Prev = op2b;
|
3452
|
+
op2b->Next = op1b;
|
3453
|
+
}
|
3454
|
+
return true;
|
3455
|
+
}
|
3456
|
+
//------------------------------------------------------------------------------
|
3457
|
+
|
3458
|
+
bool Clipper::JoinPoints(Join *j, OutRec* outRec1, OutRec* outRec2)
|
3459
|
+
{
|
3460
|
+
OutPt *op1 = j->OutPt1, *op1b;
|
3461
|
+
OutPt *op2 = j->OutPt2, *op2b;
|
3462
|
+
|
3463
|
+
//There are 3 kinds of joins for output polygons ...
|
3464
|
+
//1. Horizontal joins where Join.OutPt1 & Join.OutPt2 are vertices anywhere
|
3465
|
+
//along (horizontal) collinear edges (& Join.OffPt is on the same horizontal).
|
3466
|
+
//2. Non-horizontal joins where Join.OutPt1 & Join.OutPt2 are at the same
|
3467
|
+
//location at the Bottom of the overlapping segment (& Join.OffPt is above).
|
3468
|
+
//3. StrictSimple joins where edges touch but are not collinear and where
|
3469
|
+
//Join.OutPt1, Join.OutPt2 & Join.OffPt all share the same point.
|
3470
|
+
bool isHorizontal = (j->OutPt1->Pt.Y == j->OffPt.Y);
|
3471
|
+
|
3472
|
+
if (isHorizontal && (j->OffPt == j->OutPt1->Pt) &&
|
3473
|
+
(j->OffPt == j->OutPt2->Pt))
|
3474
|
+
{
|
3475
|
+
//Strictly Simple join ...
|
3476
|
+
if (outRec1 != outRec2) return false;
|
3477
|
+
op1b = j->OutPt1->Next;
|
3478
|
+
while (op1b != op1 && (op1b->Pt == j->OffPt))
|
3479
|
+
op1b = op1b->Next;
|
3480
|
+
bool reverse1 = (op1b->Pt.Y > j->OffPt.Y);
|
3481
|
+
op2b = j->OutPt2->Next;
|
3482
|
+
while (op2b != op2 && (op2b->Pt == j->OffPt))
|
3483
|
+
op2b = op2b->Next;
|
3484
|
+
bool reverse2 = (op2b->Pt.Y > j->OffPt.Y);
|
3485
|
+
if (reverse1 == reverse2) return false;
|
3486
|
+
if (reverse1)
|
3487
|
+
{
|
3488
|
+
op1b = DupOutPt(op1, false);
|
3489
|
+
op2b = DupOutPt(op2, true);
|
3490
|
+
op1->Prev = op2;
|
3491
|
+
op2->Next = op1;
|
3492
|
+
op1b->Next = op2b;
|
3493
|
+
op2b->Prev = op1b;
|
3494
|
+
j->OutPt1 = op1;
|
3495
|
+
j->OutPt2 = op1b;
|
3496
|
+
return true;
|
3497
|
+
} else
|
3498
|
+
{
|
3499
|
+
op1b = DupOutPt(op1, true);
|
3500
|
+
op2b = DupOutPt(op2, false);
|
3501
|
+
op1->Next = op2;
|
3502
|
+
op2->Prev = op1;
|
3503
|
+
op1b->Prev = op2b;
|
3504
|
+
op2b->Next = op1b;
|
3505
|
+
j->OutPt1 = op1;
|
3506
|
+
j->OutPt2 = op1b;
|
3507
|
+
return true;
|
3508
|
+
}
|
3509
|
+
}
|
3510
|
+
else if (isHorizontal)
|
3511
|
+
{
|
3512
|
+
//treat horizontal joins differently to non-horizontal joins since with
|
3513
|
+
//them we're not yet sure where the overlapping is. OutPt1.Pt & OutPt2.Pt
|
3514
|
+
//may be anywhere along the horizontal edge.
|
3515
|
+
op1b = op1;
|
3516
|
+
while (op1->Prev->Pt.Y == op1->Pt.Y && op1->Prev != op1b && op1->Prev != op2)
|
3517
|
+
op1 = op1->Prev;
|
3518
|
+
while (op1b->Next->Pt.Y == op1b->Pt.Y && op1b->Next != op1 && op1b->Next != op2)
|
3519
|
+
op1b = op1b->Next;
|
3520
|
+
if (op1b->Next == op1 || op1b->Next == op2) return false; //a flat 'polygon'
|
3521
|
+
|
3522
|
+
op2b = op2;
|
3523
|
+
while (op2->Prev->Pt.Y == op2->Pt.Y && op2->Prev != op2b && op2->Prev != op1b)
|
3524
|
+
op2 = op2->Prev;
|
3525
|
+
while (op2b->Next->Pt.Y == op2b->Pt.Y && op2b->Next != op2 && op2b->Next != op1)
|
3526
|
+
op2b = op2b->Next;
|
3527
|
+
if (op2b->Next == op2 || op2b->Next == op1) return false; //a flat 'polygon'
|
3528
|
+
|
3529
|
+
cInt Left, Right;
|
3530
|
+
//Op1 --> Op1b & Op2 --> Op2b are the extremites of the horizontal edges
|
3531
|
+
if (!GetOverlap(op1->Pt.X, op1b->Pt.X, op2->Pt.X, op2b->Pt.X, Left, Right))
|
3532
|
+
return false;
|
3533
|
+
|
3534
|
+
//DiscardLeftSide: when overlapping edges are joined, a spike will created
|
3535
|
+
//which needs to be cleaned up. However, we don't want Op1 or Op2 caught up
|
3536
|
+
//on the discard Side as either may still be needed for other joins ...
|
3537
|
+
IntPoint Pt;
|
3538
|
+
bool DiscardLeftSide;
|
3539
|
+
if (op1->Pt.X >= Left && op1->Pt.X <= Right)
|
3540
|
+
{
|
3541
|
+
Pt = op1->Pt; DiscardLeftSide = (op1->Pt.X > op1b->Pt.X);
|
3542
|
+
}
|
3543
|
+
else if (op2->Pt.X >= Left&& op2->Pt.X <= Right)
|
3544
|
+
{
|
3545
|
+
Pt = op2->Pt; DiscardLeftSide = (op2->Pt.X > op2b->Pt.X);
|
3546
|
+
}
|
3547
|
+
else if (op1b->Pt.X >= Left && op1b->Pt.X <= Right)
|
3548
|
+
{
|
3549
|
+
Pt = op1b->Pt; DiscardLeftSide = op1b->Pt.X > op1->Pt.X;
|
3550
|
+
}
|
3551
|
+
else
|
3552
|
+
{
|
3553
|
+
Pt = op2b->Pt; DiscardLeftSide = (op2b->Pt.X > op2->Pt.X);
|
3554
|
+
}
|
3555
|
+
j->OutPt1 = op1; j->OutPt2 = op2;
|
3556
|
+
return JoinHorz(op1, op1b, op2, op2b, Pt, DiscardLeftSide);
|
3557
|
+
} else
|
3558
|
+
{
|
3559
|
+
//nb: For non-horizontal joins ...
|
3560
|
+
// 1. Jr.OutPt1.Pt.Y == Jr.OutPt2.Pt.Y
|
3561
|
+
// 2. Jr.OutPt1.Pt > Jr.OffPt.Y
|
3562
|
+
|
3563
|
+
//make sure the polygons are correctly oriented ...
|
3564
|
+
op1b = op1->Next;
|
3565
|
+
while ((op1b->Pt == op1->Pt) && (op1b != op1)) op1b = op1b->Next;
|
3566
|
+
bool Reverse1 = ((op1b->Pt.Y > op1->Pt.Y) ||
|
3567
|
+
!SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange));
|
3568
|
+
if (Reverse1)
|
3569
|
+
{
|
3570
|
+
op1b = op1->Prev;
|
3571
|
+
while ((op1b->Pt == op1->Pt) && (op1b != op1)) op1b = op1b->Prev;
|
3572
|
+
if ((op1b->Pt.Y > op1->Pt.Y) ||
|
3573
|
+
!SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange)) return false;
|
3574
|
+
};
|
3575
|
+
op2b = op2->Next;
|
3576
|
+
while ((op2b->Pt == op2->Pt) && (op2b != op2))op2b = op2b->Next;
|
3577
|
+
bool Reverse2 = ((op2b->Pt.Y > op2->Pt.Y) ||
|
3578
|
+
!SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange));
|
3579
|
+
if (Reverse2)
|
3580
|
+
{
|
3581
|
+
op2b = op2->Prev;
|
3582
|
+
while ((op2b->Pt == op2->Pt) && (op2b != op2)) op2b = op2b->Prev;
|
3583
|
+
if ((op2b->Pt.Y > op2->Pt.Y) ||
|
3584
|
+
!SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange)) return false;
|
3585
|
+
}
|
3586
|
+
|
3587
|
+
if ((op1b == op1) || (op2b == op2) || (op1b == op2b) ||
|
3588
|
+
((outRec1 == outRec2) && (Reverse1 == Reverse2))) return false;
|
3589
|
+
|
3590
|
+
if (Reverse1)
|
3591
|
+
{
|
3592
|
+
op1b = DupOutPt(op1, false);
|
3593
|
+
op2b = DupOutPt(op2, true);
|
3594
|
+
op1->Prev = op2;
|
3595
|
+
op2->Next = op1;
|
3596
|
+
op1b->Next = op2b;
|
3597
|
+
op2b->Prev = op1b;
|
3598
|
+
j->OutPt1 = op1;
|
3599
|
+
j->OutPt2 = op1b;
|
3600
|
+
return true;
|
3601
|
+
} else
|
3602
|
+
{
|
3603
|
+
op1b = DupOutPt(op1, true);
|
3604
|
+
op2b = DupOutPt(op2, false);
|
3605
|
+
op1->Next = op2;
|
3606
|
+
op2->Prev = op1;
|
3607
|
+
op1b->Prev = op2b;
|
3608
|
+
op2b->Next = op1b;
|
3609
|
+
j->OutPt1 = op1;
|
3610
|
+
j->OutPt2 = op1b;
|
3611
|
+
return true;
|
3612
|
+
}
|
3613
|
+
}
|
3614
|
+
}
|
3615
|
+
//----------------------------------------------------------------------
|
3616
|
+
|
3617
|
+
static OutRec* ParseFirstLeft(OutRec* FirstLeft)
|
3618
|
+
{
|
3619
|
+
while (FirstLeft && !FirstLeft->Pts)
|
3620
|
+
FirstLeft = FirstLeft->FirstLeft;
|
3621
|
+
return FirstLeft;
|
3622
|
+
}
|
3623
|
+
//------------------------------------------------------------------------------
|
3624
|
+
|
3625
|
+
void Clipper::FixupFirstLefts1(OutRec* OldOutRec, OutRec* NewOutRec)
|
3626
|
+
{
|
3627
|
+
//tests if NewOutRec contains the polygon before reassigning FirstLeft
|
3628
|
+
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
|
3629
|
+
{
|
3630
|
+
OutRec* outRec = m_PolyOuts[i];
|
3631
|
+
OutRec* firstLeft = ParseFirstLeft(outRec->FirstLeft);
|
3632
|
+
if (outRec->Pts && firstLeft == OldOutRec)
|
3633
|
+
{
|
3634
|
+
if (Poly2ContainsPoly1(outRec->Pts, NewOutRec->Pts))
|
3635
|
+
outRec->FirstLeft = NewOutRec;
|
3636
|
+
}
|
3637
|
+
}
|
3638
|
+
}
|
3639
|
+
//----------------------------------------------------------------------
|
3640
|
+
|
3641
|
+
void Clipper::FixupFirstLefts2(OutRec* InnerOutRec, OutRec* OuterOutRec)
|
3642
|
+
{
|
3643
|
+
//A polygon has split into two such that one is now the inner of the other.
|
3644
|
+
//It's possible that these polygons now wrap around other polygons, so check
|
3645
|
+
//every polygon that's also contained by OuterOutRec's FirstLeft container
|
3646
|
+
//(including 0) to see if they've become inner to the new inner polygon ...
|
3647
|
+
OutRec* orfl = OuterOutRec->FirstLeft;
|
3648
|
+
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
|
3649
|
+
{
|
3650
|
+
OutRec* outRec = m_PolyOuts[i];
|
3651
|
+
|
3652
|
+
if (!outRec->Pts || outRec == OuterOutRec || outRec == InnerOutRec)
|
3653
|
+
continue;
|
3654
|
+
OutRec* firstLeft = ParseFirstLeft(outRec->FirstLeft);
|
3655
|
+
if (firstLeft != orfl && firstLeft != InnerOutRec && firstLeft != OuterOutRec)
|
3656
|
+
continue;
|
3657
|
+
if (Poly2ContainsPoly1(outRec->Pts, InnerOutRec->Pts))
|
3658
|
+
outRec->FirstLeft = InnerOutRec;
|
3659
|
+
else if (Poly2ContainsPoly1(outRec->Pts, OuterOutRec->Pts))
|
3660
|
+
outRec->FirstLeft = OuterOutRec;
|
3661
|
+
else if (outRec->FirstLeft == InnerOutRec || outRec->FirstLeft == OuterOutRec)
|
3662
|
+
outRec->FirstLeft = orfl;
|
3663
|
+
}
|
3664
|
+
}
|
3665
|
+
//----------------------------------------------------------------------
|
3666
|
+
void Clipper::FixupFirstLefts3(OutRec* OldOutRec, OutRec* NewOutRec)
|
3667
|
+
{
|
3668
|
+
//reassigns FirstLeft WITHOUT testing if NewOutRec contains the polygon
|
3669
|
+
for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
|
3670
|
+
{
|
3671
|
+
OutRec* outRec = m_PolyOuts[i];
|
3672
|
+
OutRec* firstLeft = ParseFirstLeft(outRec->FirstLeft);
|
3673
|
+
if (outRec->Pts && firstLeft == OldOutRec)
|
3674
|
+
outRec->FirstLeft = NewOutRec;
|
3675
|
+
}
|
3676
|
+
}
|
3677
|
+
//----------------------------------------------------------------------
|
3678
|
+
|
3679
|
+
void Clipper::JoinCommonEdges()
|
3680
|
+
{
|
3681
|
+
for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
|
3682
|
+
{
|
3683
|
+
Join* join = m_Joins[i];
|
3684
|
+
|
3685
|
+
OutRec *outRec1 = GetOutRec(join->OutPt1->Idx);
|
3686
|
+
OutRec *outRec2 = GetOutRec(join->OutPt2->Idx);
|
3687
|
+
|
3688
|
+
if (!outRec1->Pts || !outRec2->Pts) continue;
|
3689
|
+
if (outRec1->IsOpen || outRec2->IsOpen) continue;
|
3690
|
+
|
3691
|
+
//get the polygon fragment with the correct hole state (FirstLeft)
|
3692
|
+
//before calling JoinPoints() ...
|
3693
|
+
OutRec *holeStateRec;
|
3694
|
+
if (outRec1 == outRec2) holeStateRec = outRec1;
|
3695
|
+
else if (OutRec1RightOfOutRec2(outRec1, outRec2)) holeStateRec = outRec2;
|
3696
|
+
else if (OutRec1RightOfOutRec2(outRec2, outRec1)) holeStateRec = outRec1;
|
3697
|
+
else holeStateRec = GetLowermostRec(outRec1, outRec2);
|
3698
|
+
|
3699
|
+
if (!JoinPoints(join, outRec1, outRec2)) continue;
|
3700
|
+
|
3701
|
+
if (outRec1 == outRec2)
|
3702
|
+
{
|
3703
|
+
//instead of joining two polygons, we've just created a new one by
|
3704
|
+
//splitting one polygon into two.
|
3705
|
+
outRec1->Pts = join->OutPt1;
|
3706
|
+
outRec1->BottomPt = 0;
|
3707
|
+
outRec2 = CreateOutRec();
|
3708
|
+
outRec2->Pts = join->OutPt2;
|
3709
|
+
|
3710
|
+
//update all OutRec2.Pts Idx's ...
|
3711
|
+
UpdateOutPtIdxs(*outRec2);
|
3712
|
+
|
3713
|
+
if (Poly2ContainsPoly1(outRec2->Pts, outRec1->Pts))
|
3714
|
+
{
|
3715
|
+
//outRec1 contains outRec2 ...
|
3716
|
+
outRec2->IsHole = !outRec1->IsHole;
|
3717
|
+
outRec2->FirstLeft = outRec1;
|
3718
|
+
|
3719
|
+
if (m_UsingPolyTree) FixupFirstLefts2(outRec2, outRec1);
|
3720
|
+
|
3721
|
+
if ((outRec2->IsHole ^ m_ReverseOutput) == (Area(*outRec2) > 0))
|
3722
|
+
ReversePolyPtLinks(outRec2->Pts);
|
3723
|
+
|
3724
|
+
} else if (Poly2ContainsPoly1(outRec1->Pts, outRec2->Pts))
|
3725
|
+
{
|
3726
|
+
//outRec2 contains outRec1 ...
|
3727
|
+
outRec2->IsHole = outRec1->IsHole;
|
3728
|
+
outRec1->IsHole = !outRec2->IsHole;
|
3729
|
+
outRec2->FirstLeft = outRec1->FirstLeft;
|
3730
|
+
outRec1->FirstLeft = outRec2;
|
3731
|
+
|
3732
|
+
if (m_UsingPolyTree) FixupFirstLefts2(outRec1, outRec2);
|
3733
|
+
|
3734
|
+
if ((outRec1->IsHole ^ m_ReverseOutput) == (Area(*outRec1) > 0))
|
3735
|
+
ReversePolyPtLinks(outRec1->Pts);
|
3736
|
+
}
|
3737
|
+
else
|
3738
|
+
{
|
3739
|
+
//the 2 polygons are completely separate ...
|
3740
|
+
outRec2->IsHole = outRec1->IsHole;
|
3741
|
+
outRec2->FirstLeft = outRec1->FirstLeft;
|
3742
|
+
|
3743
|
+
//fixup FirstLeft pointers that may need reassigning to OutRec2
|
3744
|
+
if (m_UsingPolyTree) FixupFirstLefts1(outRec1, outRec2);
|
3745
|
+
}
|
3746
|
+
|
3747
|
+
} else
|
3748
|
+
{
|
3749
|
+
//joined 2 polygons together ...
|
3750
|
+
|
3751
|
+
outRec2->Pts = 0;
|
3752
|
+
outRec2->BottomPt = 0;
|
3753
|
+
outRec2->Idx = outRec1->Idx;
|
3754
|
+
|
3755
|
+
outRec1->IsHole = holeStateRec->IsHole;
|
3756
|
+
if (holeStateRec == outRec2)
|
3757
|
+
outRec1->FirstLeft = outRec2->FirstLeft;
|
3758
|
+
outRec2->FirstLeft = outRec1;
|
3759
|
+
|
3760
|
+
if (m_UsingPolyTree) FixupFirstLefts3(outRec2, outRec1);
|
3761
|
+
}
|
3762
|
+
}
|
3763
|
+
}
|
3764
|
+
|
3765
|
+
//------------------------------------------------------------------------------
|
3766
|
+
// ClipperOffset support functions ...
|
3767
|
+
//------------------------------------------------------------------------------
|
3768
|
+
|
3769
|
+
DoublePoint GetUnitNormal(const IntPoint &pt1, const IntPoint &pt2)
|
3770
|
+
{
|
3771
|
+
if(pt2.X == pt1.X && pt2.Y == pt1.Y)
|
3772
|
+
return DoublePoint(0, 0);
|
3773
|
+
|
3774
|
+
double Dx = (double)(pt2.X - pt1.X);
|
3775
|
+
double dy = (double)(pt2.Y - pt1.Y);
|
3776
|
+
double f = 1 *1.0/ std::sqrt( Dx*Dx + dy*dy );
|
3777
|
+
Dx *= f;
|
3778
|
+
dy *= f;
|
3779
|
+
return DoublePoint(dy, -Dx);
|
3780
|
+
}
|
3781
|
+
|
3782
|
+
//------------------------------------------------------------------------------
|
3783
|
+
// ClipperOffset class
|
3784
|
+
//------------------------------------------------------------------------------
|
3785
|
+
|
3786
|
+
ClipperOffset::ClipperOffset(double miterLimit, double arcTolerance)
|
3787
|
+
{
|
3788
|
+
this->MiterLimit = miterLimit;
|
3789
|
+
this->ArcTolerance = arcTolerance;
|
3790
|
+
m_lowest.X = -1;
|
3791
|
+
}
|
3792
|
+
//------------------------------------------------------------------------------
|
3793
|
+
|
3794
|
+
ClipperOffset::~ClipperOffset()
|
3795
|
+
{
|
3796
|
+
Clear();
|
3797
|
+
}
|
3798
|
+
//------------------------------------------------------------------------------
|
3799
|
+
|
3800
|
+
void ClipperOffset::Clear()
|
3801
|
+
{
|
3802
|
+
for (int i = 0; i < m_polyNodes.ChildCount(); ++i)
|
3803
|
+
delete m_polyNodes.Childs[i];
|
3804
|
+
m_polyNodes.Childs.clear();
|
3805
|
+
m_lowest.X = -1;
|
3806
|
+
}
|
3807
|
+
//------------------------------------------------------------------------------
|
3808
|
+
|
3809
|
+
void ClipperOffset::AddPath(const Path& path, JoinType joinType, EndType endType)
|
3810
|
+
{
|
3811
|
+
int highI = (int)path.size() - 1;
|
3812
|
+
if (highI < 0) return;
|
3813
|
+
PolyNode* newNode = new PolyNode();
|
3814
|
+
newNode->m_jointype = joinType;
|
3815
|
+
newNode->m_endtype = endType;
|
3816
|
+
|
3817
|
+
//strip duplicate points from path and also get index to the lowest point ...
|
3818
|
+
if (endType == etClosedLine || endType == etClosedPolygon)
|
3819
|
+
while (highI > 0 && path[0] == path[highI]) highI--;
|
3820
|
+
newNode->Contour.reserve(highI + 1);
|
3821
|
+
newNode->Contour.push_back(path[0]);
|
3822
|
+
int j = 0, k = 0;
|
3823
|
+
for (int i = 1; i <= highI; i++)
|
3824
|
+
if (newNode->Contour[j] != path[i])
|
3825
|
+
{
|
3826
|
+
j++;
|
3827
|
+
newNode->Contour.push_back(path[i]);
|
3828
|
+
if (path[i].Y > newNode->Contour[k].Y ||
|
3829
|
+
(path[i].Y == newNode->Contour[k].Y &&
|
3830
|
+
path[i].X < newNode->Contour[k].X)) k = j;
|
3831
|
+
}
|
3832
|
+
if (endType == etClosedPolygon && j < 2)
|
3833
|
+
{
|
3834
|
+
delete newNode;
|
3835
|
+
return;
|
3836
|
+
}
|
3837
|
+
m_polyNodes.AddChild(*newNode);
|
3838
|
+
|
3839
|
+
//if this path's lowest pt is lower than all the others then update m_lowest
|
3840
|
+
if (endType != etClosedPolygon) return;
|
3841
|
+
if (m_lowest.X < 0)
|
3842
|
+
m_lowest = IntPoint(m_polyNodes.ChildCount() - 1, k);
|
3843
|
+
else
|
3844
|
+
{
|
3845
|
+
IntPoint ip = m_polyNodes.Childs[(int)m_lowest.X]->Contour[(int)m_lowest.Y];
|
3846
|
+
if (newNode->Contour[k].Y > ip.Y ||
|
3847
|
+
(newNode->Contour[k].Y == ip.Y &&
|
3848
|
+
newNode->Contour[k].X < ip.X))
|
3849
|
+
m_lowest = IntPoint(m_polyNodes.ChildCount() - 1, k);
|
3850
|
+
}
|
3851
|
+
}
|
3852
|
+
//------------------------------------------------------------------------------
|
3853
|
+
|
3854
|
+
void ClipperOffset::AddPaths(const Paths& paths, JoinType joinType, EndType endType)
|
3855
|
+
{
|
3856
|
+
for (Paths::size_type i = 0; i < paths.size(); ++i)
|
3857
|
+
AddPath(paths[i], joinType, endType);
|
3858
|
+
}
|
3859
|
+
//------------------------------------------------------------------------------
|
3860
|
+
|
3861
|
+
void ClipperOffset::FixOrientations()
|
3862
|
+
{
|
3863
|
+
//fixup orientations of all closed paths if the orientation of the
|
3864
|
+
//closed path with the lowermost vertex is wrong ...
|
3865
|
+
if (m_lowest.X >= 0 &&
|
3866
|
+
!Orientation(m_polyNodes.Childs[(int)m_lowest.X]->Contour))
|
3867
|
+
{
|
3868
|
+
for (int i = 0; i < m_polyNodes.ChildCount(); ++i)
|
3869
|
+
{
|
3870
|
+
PolyNode& node = *m_polyNodes.Childs[i];
|
3871
|
+
if (node.m_endtype == etClosedPolygon ||
|
3872
|
+
(node.m_endtype == etClosedLine && Orientation(node.Contour)))
|
3873
|
+
ReversePath(node.Contour);
|
3874
|
+
}
|
3875
|
+
} else
|
3876
|
+
{
|
3877
|
+
for (int i = 0; i < m_polyNodes.ChildCount(); ++i)
|
3878
|
+
{
|
3879
|
+
PolyNode& node = *m_polyNodes.Childs[i];
|
3880
|
+
if (node.m_endtype == etClosedLine && !Orientation(node.Contour))
|
3881
|
+
ReversePath(node.Contour);
|
3882
|
+
}
|
3883
|
+
}
|
3884
|
+
}
|
3885
|
+
//------------------------------------------------------------------------------
|
3886
|
+
|
3887
|
+
void ClipperOffset::Execute(Paths& solution, double delta)
|
3888
|
+
{
|
3889
|
+
solution.clear();
|
3890
|
+
FixOrientations();
|
3891
|
+
DoOffset(delta);
|
3892
|
+
|
3893
|
+
//now clean up 'corners' ...
|
3894
|
+
Clipper clpr;
|
3895
|
+
clpr.AddPaths(m_destPolys, ptSubject, true);
|
3896
|
+
if (delta > 0)
|
3897
|
+
{
|
3898
|
+
clpr.Execute(ctUnion, solution, pftPositive, pftPositive);
|
3899
|
+
}
|
3900
|
+
else
|
3901
|
+
{
|
3902
|
+
IntRect r = clpr.GetBounds();
|
3903
|
+
Path outer(4);
|
3904
|
+
outer[0] = IntPoint(r.left - 10, r.bottom + 10);
|
3905
|
+
outer[1] = IntPoint(r.right + 10, r.bottom + 10);
|
3906
|
+
outer[2] = IntPoint(r.right + 10, r.top - 10);
|
3907
|
+
outer[3] = IntPoint(r.left - 10, r.top - 10);
|
3908
|
+
|
3909
|
+
clpr.AddPath(outer, ptSubject, true);
|
3910
|
+
clpr.ReverseSolution(true);
|
3911
|
+
clpr.Execute(ctUnion, solution, pftNegative, pftNegative);
|
3912
|
+
if (solution.size() > 0) solution.erase(solution.begin());
|
3913
|
+
}
|
3914
|
+
}
|
3915
|
+
//------------------------------------------------------------------------------
|
3916
|
+
|
3917
|
+
void ClipperOffset::Execute(PolyTree& solution, double delta)
|
3918
|
+
{
|
3919
|
+
solution.Clear();
|
3920
|
+
FixOrientations();
|
3921
|
+
DoOffset(delta);
|
3922
|
+
|
3923
|
+
//now clean up 'corners' ...
|
3924
|
+
Clipper clpr;
|
3925
|
+
clpr.AddPaths(m_destPolys, ptSubject, true);
|
3926
|
+
if (delta > 0)
|
3927
|
+
{
|
3928
|
+
clpr.Execute(ctUnion, solution, pftPositive, pftPositive);
|
3929
|
+
}
|
3930
|
+
else
|
3931
|
+
{
|
3932
|
+
IntRect r = clpr.GetBounds();
|
3933
|
+
Path outer(4);
|
3934
|
+
outer[0] = IntPoint(r.left - 10, r.bottom + 10);
|
3935
|
+
outer[1] = IntPoint(r.right + 10, r.bottom + 10);
|
3936
|
+
outer[2] = IntPoint(r.right + 10, r.top - 10);
|
3937
|
+
outer[3] = IntPoint(r.left - 10, r.top - 10);
|
3938
|
+
|
3939
|
+
clpr.AddPath(outer, ptSubject, true);
|
3940
|
+
clpr.ReverseSolution(true);
|
3941
|
+
clpr.Execute(ctUnion, solution, pftNegative, pftNegative);
|
3942
|
+
//remove the outer PolyNode rectangle ...
|
3943
|
+
if (solution.ChildCount() == 1 && solution.Childs[0]->ChildCount() > 0)
|
3944
|
+
{
|
3945
|
+
PolyNode* outerNode = solution.Childs[0];
|
3946
|
+
solution.Childs.reserve(outerNode->ChildCount());
|
3947
|
+
solution.Childs[0] = outerNode->Childs[0];
|
3948
|
+
solution.Childs[0]->Parent = outerNode->Parent;
|
3949
|
+
for (int i = 1; i < outerNode->ChildCount(); ++i)
|
3950
|
+
solution.AddChild(*outerNode->Childs[i]);
|
3951
|
+
}
|
3952
|
+
else
|
3953
|
+
solution.Clear();
|
3954
|
+
}
|
3955
|
+
}
|
3956
|
+
//------------------------------------------------------------------------------
|
3957
|
+
|
3958
|
+
void ClipperOffset::DoOffset(double delta)
|
3959
|
+
{
|
3960
|
+
m_destPolys.clear();
|
3961
|
+
m_delta = delta;
|
3962
|
+
|
3963
|
+
//if Zero offset, just copy any CLOSED polygons to m_p and return ...
|
3964
|
+
if (NEAR_ZERO(delta))
|
3965
|
+
{
|
3966
|
+
m_destPolys.reserve(m_polyNodes.ChildCount());
|
3967
|
+
for (int i = 0; i < m_polyNodes.ChildCount(); i++)
|
3968
|
+
{
|
3969
|
+
PolyNode& node = *m_polyNodes.Childs[i];
|
3970
|
+
if (node.m_endtype == etClosedPolygon)
|
3971
|
+
m_destPolys.push_back(node.Contour);
|
3972
|
+
}
|
3973
|
+
return;
|
3974
|
+
}
|
3975
|
+
|
3976
|
+
//see offset_triginometry3.svg in the documentation folder ...
|
3977
|
+
if (MiterLimit > 2) m_miterLim = 2/(MiterLimit * MiterLimit);
|
3978
|
+
else m_miterLim = 0.5;
|
3979
|
+
|
3980
|
+
double y;
|
3981
|
+
if (ArcTolerance <= 0.0) y = def_arc_tolerance;
|
3982
|
+
else if (ArcTolerance > std::fabs(delta) * def_arc_tolerance)
|
3983
|
+
y = std::fabs(delta) * def_arc_tolerance;
|
3984
|
+
else y = ArcTolerance;
|
3985
|
+
//see offset_triginometry2.svg in the documentation folder ...
|
3986
|
+
double steps = pi / std::acos(1 - y / std::fabs(delta));
|
3987
|
+
if (steps > std::fabs(delta) * pi)
|
3988
|
+
steps = std::fabs(delta) * pi; //ie excessive precision check
|
3989
|
+
m_sin = std::sin(two_pi / steps);
|
3990
|
+
m_cos = std::cos(two_pi / steps);
|
3991
|
+
m_StepsPerRad = steps / two_pi;
|
3992
|
+
if (delta < 0.0) m_sin = -m_sin;
|
3993
|
+
|
3994
|
+
m_destPolys.reserve(m_polyNodes.ChildCount() * 2);
|
3995
|
+
for (int i = 0; i < m_polyNodes.ChildCount(); i++)
|
3996
|
+
{
|
3997
|
+
PolyNode& node = *m_polyNodes.Childs[i];
|
3998
|
+
m_srcPoly = node.Contour;
|
3999
|
+
|
4000
|
+
int len = (int)m_srcPoly.size();
|
4001
|
+
if (len == 0 || (delta <= 0 && (len < 3 || node.m_endtype != etClosedPolygon)))
|
4002
|
+
continue;
|
4003
|
+
|
4004
|
+
m_destPoly.clear();
|
4005
|
+
if (len == 1)
|
4006
|
+
{
|
4007
|
+
if (node.m_jointype == jtRound)
|
4008
|
+
{
|
4009
|
+
double X = 1.0, Y = 0.0;
|
4010
|
+
for (cInt j = 1; j <= steps; j++)
|
4011
|
+
{
|
4012
|
+
m_destPoly.push_back(IntPoint(
|
4013
|
+
Round(m_srcPoly[0].X + X * delta),
|
4014
|
+
Round(m_srcPoly[0].Y + Y * delta)));
|
4015
|
+
double X2 = X;
|
4016
|
+
X = X * m_cos - m_sin * Y;
|
4017
|
+
Y = X2 * m_sin + Y * m_cos;
|
4018
|
+
}
|
4019
|
+
}
|
4020
|
+
else
|
4021
|
+
{
|
4022
|
+
double X = -1.0, Y = -1.0;
|
4023
|
+
for (int j = 0; j < 4; ++j)
|
4024
|
+
{
|
4025
|
+
m_destPoly.push_back(IntPoint(
|
4026
|
+
Round(m_srcPoly[0].X + X * delta),
|
4027
|
+
Round(m_srcPoly[0].Y + Y * delta)));
|
4028
|
+
if (X < 0) X = 1;
|
4029
|
+
else if (Y < 0) Y = 1;
|
4030
|
+
else X = -1;
|
4031
|
+
}
|
4032
|
+
}
|
4033
|
+
m_destPolys.push_back(m_destPoly);
|
4034
|
+
continue;
|
4035
|
+
}
|
4036
|
+
//build m_normals ...
|
4037
|
+
m_normals.clear();
|
4038
|
+
m_normals.reserve(len);
|
4039
|
+
for (int j = 0; j < len - 1; ++j)
|
4040
|
+
m_normals.push_back(GetUnitNormal(m_srcPoly[j], m_srcPoly[j + 1]));
|
4041
|
+
if (node.m_endtype == etClosedLine || node.m_endtype == etClosedPolygon)
|
4042
|
+
m_normals.push_back(GetUnitNormal(m_srcPoly[len - 1], m_srcPoly[0]));
|
4043
|
+
else
|
4044
|
+
m_normals.push_back(DoublePoint(m_normals[len - 2]));
|
4045
|
+
|
4046
|
+
if (node.m_endtype == etClosedPolygon)
|
4047
|
+
{
|
4048
|
+
int k = len - 1;
|
4049
|
+
for (int j = 0; j < len; ++j)
|
4050
|
+
OffsetPoint(j, k, node.m_jointype);
|
4051
|
+
m_destPolys.push_back(m_destPoly);
|
4052
|
+
}
|
4053
|
+
else if (node.m_endtype == etClosedLine)
|
4054
|
+
{
|
4055
|
+
int k = len - 1;
|
4056
|
+
for (int j = 0; j < len; ++j)
|
4057
|
+
OffsetPoint(j, k, node.m_jointype);
|
4058
|
+
m_destPolys.push_back(m_destPoly);
|
4059
|
+
m_destPoly.clear();
|
4060
|
+
//re-build m_normals ...
|
4061
|
+
DoublePoint n = m_normals[len -1];
|
4062
|
+
for (int j = len - 1; j > 0; j--)
|
4063
|
+
m_normals[j] = DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y);
|
4064
|
+
m_normals[0] = DoublePoint(-n.X, -n.Y);
|
4065
|
+
k = 0;
|
4066
|
+
for (int j = len - 1; j >= 0; j--)
|
4067
|
+
OffsetPoint(j, k, node.m_jointype);
|
4068
|
+
m_destPolys.push_back(m_destPoly);
|
4069
|
+
}
|
4070
|
+
else
|
4071
|
+
{
|
4072
|
+
int k = 0;
|
4073
|
+
for (int j = 1; j < len - 1; ++j)
|
4074
|
+
OffsetPoint(j, k, node.m_jointype);
|
4075
|
+
|
4076
|
+
IntPoint pt1;
|
4077
|
+
if (node.m_endtype == etOpenButt)
|
4078
|
+
{
|
4079
|
+
int j = len - 1;
|
4080
|
+
pt1 = IntPoint((cInt)Round(m_srcPoly[j].X + m_normals[j].X *
|
4081
|
+
delta), (cInt)Round(m_srcPoly[j].Y + m_normals[j].Y * delta));
|
4082
|
+
m_destPoly.push_back(pt1);
|
4083
|
+
pt1 = IntPoint((cInt)Round(m_srcPoly[j].X - m_normals[j].X *
|
4084
|
+
delta), (cInt)Round(m_srcPoly[j].Y - m_normals[j].Y * delta));
|
4085
|
+
m_destPoly.push_back(pt1);
|
4086
|
+
}
|
4087
|
+
else
|
4088
|
+
{
|
4089
|
+
int j = len - 1;
|
4090
|
+
k = len - 2;
|
4091
|
+
m_sinA = 0;
|
4092
|
+
m_normals[j] = DoublePoint(-m_normals[j].X, -m_normals[j].Y);
|
4093
|
+
if (node.m_endtype == etOpenSquare)
|
4094
|
+
DoSquare(j, k);
|
4095
|
+
else
|
4096
|
+
DoRound(j, k);
|
4097
|
+
}
|
4098
|
+
|
4099
|
+
//re-build m_normals ...
|
4100
|
+
for (int j = len - 1; j > 0; j--)
|
4101
|
+
m_normals[j] = DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y);
|
4102
|
+
m_normals[0] = DoublePoint(-m_normals[1].X, -m_normals[1].Y);
|
4103
|
+
|
4104
|
+
k = len - 1;
|
4105
|
+
for (int j = k - 1; j > 0; --j) OffsetPoint(j, k, node.m_jointype);
|
4106
|
+
|
4107
|
+
if (node.m_endtype == etOpenButt)
|
4108
|
+
{
|
4109
|
+
pt1 = IntPoint((cInt)Round(m_srcPoly[0].X - m_normals[0].X * delta),
|
4110
|
+
(cInt)Round(m_srcPoly[0].Y - m_normals[0].Y * delta));
|
4111
|
+
m_destPoly.push_back(pt1);
|
4112
|
+
pt1 = IntPoint((cInt)Round(m_srcPoly[0].X + m_normals[0].X * delta),
|
4113
|
+
(cInt)Round(m_srcPoly[0].Y + m_normals[0].Y * delta));
|
4114
|
+
m_destPoly.push_back(pt1);
|
4115
|
+
}
|
4116
|
+
else
|
4117
|
+
{
|
4118
|
+
k = 1;
|
4119
|
+
m_sinA = 0;
|
4120
|
+
if (node.m_endtype == etOpenSquare)
|
4121
|
+
DoSquare(0, 1);
|
4122
|
+
else
|
4123
|
+
DoRound(0, 1);
|
4124
|
+
}
|
4125
|
+
m_destPolys.push_back(m_destPoly);
|
4126
|
+
}
|
4127
|
+
}
|
4128
|
+
}
|
4129
|
+
//------------------------------------------------------------------------------
|
4130
|
+
|
4131
|
+
void ClipperOffset::OffsetPoint(int j, int& k, JoinType jointype)
|
4132
|
+
{
|
4133
|
+
//cross product ...
|
4134
|
+
m_sinA = (m_normals[k].X * m_normals[j].Y - m_normals[j].X * m_normals[k].Y);
|
4135
|
+
if (std::fabs(m_sinA * m_delta) < 1.0)
|
4136
|
+
{
|
4137
|
+
//dot product ...
|
4138
|
+
double cosA = (m_normals[k].X * m_normals[j].X + m_normals[j].Y * m_normals[k].Y );
|
4139
|
+
if (cosA > 0) // angle => 0 degrees
|
4140
|
+
{
|
4141
|
+
m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[k].X * m_delta),
|
4142
|
+
Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta)));
|
4143
|
+
return;
|
4144
|
+
}
|
4145
|
+
//else angle => 180 degrees
|
4146
|
+
}
|
4147
|
+
else if (m_sinA > 1.0) m_sinA = 1.0;
|
4148
|
+
else if (m_sinA < -1.0) m_sinA = -1.0;
|
4149
|
+
|
4150
|
+
if (m_sinA * m_delta < 0)
|
4151
|
+
{
|
4152
|
+
m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[k].X * m_delta),
|
4153
|
+
Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta)));
|
4154
|
+
m_destPoly.push_back(m_srcPoly[j]);
|
4155
|
+
m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[j].X * m_delta),
|
4156
|
+
Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta)));
|
4157
|
+
}
|
4158
|
+
else
|
4159
|
+
switch (jointype)
|
4160
|
+
{
|
4161
|
+
case jtMiter:
|
4162
|
+
{
|
4163
|
+
double r = 1 + (m_normals[j].X * m_normals[k].X +
|
4164
|
+
m_normals[j].Y * m_normals[k].Y);
|
4165
|
+
if (r >= m_miterLim) DoMiter(j, k, r); else DoSquare(j, k);
|
4166
|
+
break;
|
4167
|
+
}
|
4168
|
+
case jtSquare: DoSquare(j, k); break;
|
4169
|
+
case jtRound: DoRound(j, k); break;
|
4170
|
+
}
|
4171
|
+
k = j;
|
4172
|
+
}
|
4173
|
+
//------------------------------------------------------------------------------
|
4174
|
+
|
4175
|
+
void ClipperOffset::DoSquare(int j, int k)
|
4176
|
+
{
|
4177
|
+
double dx = std::tan(std::atan2(m_sinA,
|
4178
|
+
m_normals[k].X * m_normals[j].X + m_normals[k].Y * m_normals[j].Y) / 4);
|
4179
|
+
m_destPoly.push_back(IntPoint(
|
4180
|
+
Round(m_srcPoly[j].X + m_delta * (m_normals[k].X - m_normals[k].Y * dx)),
|
4181
|
+
Round(m_srcPoly[j].Y + m_delta * (m_normals[k].Y + m_normals[k].X * dx))));
|
4182
|
+
m_destPoly.push_back(IntPoint(
|
4183
|
+
Round(m_srcPoly[j].X + m_delta * (m_normals[j].X + m_normals[j].Y * dx)),
|
4184
|
+
Round(m_srcPoly[j].Y + m_delta * (m_normals[j].Y - m_normals[j].X * dx))));
|
4185
|
+
}
|
4186
|
+
//------------------------------------------------------------------------------
|
4187
|
+
|
4188
|
+
void ClipperOffset::DoMiter(int j, int k, double r)
|
4189
|
+
{
|
4190
|
+
double q = m_delta / r;
|
4191
|
+
m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + (m_normals[k].X + m_normals[j].X) * q),
|
4192
|
+
Round(m_srcPoly[j].Y + (m_normals[k].Y + m_normals[j].Y) * q)));
|
4193
|
+
}
|
4194
|
+
//------------------------------------------------------------------------------
|
4195
|
+
|
4196
|
+
void ClipperOffset::DoRound(int j, int k)
|
4197
|
+
{
|
4198
|
+
double a = std::atan2(m_sinA,
|
4199
|
+
m_normals[k].X * m_normals[j].X + m_normals[k].Y * m_normals[j].Y);
|
4200
|
+
int steps = std::max((int)Round(m_StepsPerRad * std::fabs(a)), 1);
|
4201
|
+
|
4202
|
+
double X = m_normals[k].X, Y = m_normals[k].Y, X2;
|
4203
|
+
for (int i = 0; i < steps; ++i)
|
4204
|
+
{
|
4205
|
+
m_destPoly.push_back(IntPoint(
|
4206
|
+
Round(m_srcPoly[j].X + X * m_delta),
|
4207
|
+
Round(m_srcPoly[j].Y + Y * m_delta)));
|
4208
|
+
X2 = X;
|
4209
|
+
X = X * m_cos - m_sin * Y;
|
4210
|
+
Y = X2 * m_sin + Y * m_cos;
|
4211
|
+
}
|
4212
|
+
m_destPoly.push_back(IntPoint(
|
4213
|
+
Round(m_srcPoly[j].X + m_normals[j].X * m_delta),
|
4214
|
+
Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta)));
|
4215
|
+
}
|
4216
|
+
|
4217
|
+
//------------------------------------------------------------------------------
|
4218
|
+
// Miscellaneous public functions
|
4219
|
+
//------------------------------------------------------------------------------
|
4220
|
+
|
4221
|
+
void Clipper::DoSimplePolygons()
|
4222
|
+
{
|
4223
|
+
PolyOutList::size_type i = 0;
|
4224
|
+
while (i < m_PolyOuts.size())
|
4225
|
+
{
|
4226
|
+
OutRec* outrec = m_PolyOuts[i++];
|
4227
|
+
OutPt* op = outrec->Pts;
|
4228
|
+
if (!op || outrec->IsOpen) continue;
|
4229
|
+
do //for each Pt in Polygon until duplicate found do ...
|
4230
|
+
{
|
4231
|
+
OutPt* op2 = op->Next;
|
4232
|
+
while (op2 != outrec->Pts)
|
4233
|
+
{
|
4234
|
+
if ((op->Pt == op2->Pt) && op2->Next != op && op2->Prev != op)
|
4235
|
+
{
|
4236
|
+
//split the polygon into two ...
|
4237
|
+
OutPt* op3 = op->Prev;
|
4238
|
+
OutPt* op4 = op2->Prev;
|
4239
|
+
op->Prev = op4;
|
4240
|
+
op4->Next = op;
|
4241
|
+
op2->Prev = op3;
|
4242
|
+
op3->Next = op2;
|
4243
|
+
|
4244
|
+
outrec->Pts = op;
|
4245
|
+
OutRec* outrec2 = CreateOutRec();
|
4246
|
+
outrec2->Pts = op2;
|
4247
|
+
UpdateOutPtIdxs(*outrec2);
|
4248
|
+
if (Poly2ContainsPoly1(outrec2->Pts, outrec->Pts))
|
4249
|
+
{
|
4250
|
+
//OutRec2 is contained by OutRec1 ...
|
4251
|
+
outrec2->IsHole = !outrec->IsHole;
|
4252
|
+
outrec2->FirstLeft = outrec;
|
4253
|
+
if (m_UsingPolyTree) FixupFirstLefts2(outrec2, outrec);
|
4254
|
+
}
|
4255
|
+
else
|
4256
|
+
if (Poly2ContainsPoly1(outrec->Pts, outrec2->Pts))
|
4257
|
+
{
|
4258
|
+
//OutRec1 is contained by OutRec2 ...
|
4259
|
+
outrec2->IsHole = outrec->IsHole;
|
4260
|
+
outrec->IsHole = !outrec2->IsHole;
|
4261
|
+
outrec2->FirstLeft = outrec->FirstLeft;
|
4262
|
+
outrec->FirstLeft = outrec2;
|
4263
|
+
if (m_UsingPolyTree) FixupFirstLefts2(outrec, outrec2);
|
4264
|
+
}
|
4265
|
+
else
|
4266
|
+
{
|
4267
|
+
//the 2 polygons are separate ...
|
4268
|
+
outrec2->IsHole = outrec->IsHole;
|
4269
|
+
outrec2->FirstLeft = outrec->FirstLeft;
|
4270
|
+
if (m_UsingPolyTree) FixupFirstLefts1(outrec, outrec2);
|
4271
|
+
}
|
4272
|
+
op2 = op; //ie get ready for the Next iteration
|
4273
|
+
}
|
4274
|
+
op2 = op2->Next;
|
4275
|
+
}
|
4276
|
+
op = op->Next;
|
4277
|
+
}
|
4278
|
+
while (op != outrec->Pts);
|
4279
|
+
}
|
4280
|
+
}
|
4281
|
+
//------------------------------------------------------------------------------
|
4282
|
+
|
4283
|
+
void ReversePath(Path& p)
|
4284
|
+
{
|
4285
|
+
std::reverse(p.begin(), p.end());
|
4286
|
+
}
|
4287
|
+
//------------------------------------------------------------------------------
|
4288
|
+
|
4289
|
+
void ReversePaths(Paths& p)
|
4290
|
+
{
|
4291
|
+
for (Paths::size_type i = 0; i < p.size(); ++i)
|
4292
|
+
ReversePath(p[i]);
|
4293
|
+
}
|
4294
|
+
//------------------------------------------------------------------------------
|
4295
|
+
|
4296
|
+
void SimplifyPolygon(const Path &in_poly, Paths &out_polys, PolyFillType fillType)
|
4297
|
+
{
|
4298
|
+
Clipper c;
|
4299
|
+
c.StrictlySimple(true);
|
4300
|
+
c.AddPath(in_poly, ptSubject, true);
|
4301
|
+
c.Execute(ctUnion, out_polys, fillType, fillType);
|
4302
|
+
}
|
4303
|
+
//------------------------------------------------------------------------------
|
4304
|
+
|
4305
|
+
void SimplifyPolygons(const Paths &in_polys, Paths &out_polys, PolyFillType fillType)
|
4306
|
+
{
|
4307
|
+
Clipper c;
|
4308
|
+
c.StrictlySimple(true);
|
4309
|
+
c.AddPaths(in_polys, ptSubject, true);
|
4310
|
+
c.Execute(ctUnion, out_polys, fillType, fillType);
|
4311
|
+
}
|
4312
|
+
//------------------------------------------------------------------------------
|
4313
|
+
|
4314
|
+
void SimplifyPolygons(Paths &polys, PolyFillType fillType)
|
4315
|
+
{
|
4316
|
+
SimplifyPolygons(polys, polys, fillType);
|
4317
|
+
}
|
4318
|
+
//------------------------------------------------------------------------------
|
4319
|
+
|
4320
|
+
inline double DistanceSqrd(const IntPoint& pt1, const IntPoint& pt2)
|
4321
|
+
{
|
4322
|
+
double Dx = ((double)pt1.X - pt2.X);
|
4323
|
+
double dy = ((double)pt1.Y - pt2.Y);
|
4324
|
+
return (Dx*Dx + dy*dy);
|
4325
|
+
}
|
4326
|
+
//------------------------------------------------------------------------------
|
4327
|
+
|
4328
|
+
double DistanceFromLineSqrd(
|
4329
|
+
const IntPoint& pt, const IntPoint& ln1, const IntPoint& ln2)
|
4330
|
+
{
|
4331
|
+
//The equation of a line in general form (Ax + By + C = 0)
|
4332
|
+
//given 2 points (x�,y�) & (x�,y�) is ...
|
4333
|
+
//(y� - y�)x + (x� - x�)y + (y� - y�)x� - (x� - x�)y� = 0
|
4334
|
+
//A = (y� - y�); B = (x� - x�); C = (y� - y�)x� - (x� - x�)y�
|
4335
|
+
//perpendicular distance of point (x�,y�) = (Ax� + By� + C)/Sqrt(A� + B�)
|
4336
|
+
//see http://en.wikipedia.org/wiki/Perpendicular_distance
|
4337
|
+
double A = double(ln1.Y - ln2.Y);
|
4338
|
+
double B = double(ln2.X - ln1.X);
|
4339
|
+
double C = A * ln1.X + B * ln1.Y;
|
4340
|
+
C = A * pt.X + B * pt.Y - C;
|
4341
|
+
return (C * C) / (A * A + B * B);
|
4342
|
+
}
|
4343
|
+
//---------------------------------------------------------------------------
|
4344
|
+
|
4345
|
+
bool SlopesNearCollinear(const IntPoint& pt1,
|
4346
|
+
const IntPoint& pt2, const IntPoint& pt3, double distSqrd)
|
4347
|
+
{
|
4348
|
+
//this function is more accurate when the point that's geometrically
|
4349
|
+
//between the other 2 points is the one that's tested for distance.
|
4350
|
+
//ie makes it more likely to pick up 'spikes' ...
|
4351
|
+
if (Abs(pt1.X - pt2.X) > Abs(pt1.Y - pt2.Y))
|
4352
|
+
{
|
4353
|
+
if ((pt1.X > pt2.X) == (pt1.X < pt3.X))
|
4354
|
+
return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd;
|
4355
|
+
else if ((pt2.X > pt1.X) == (pt2.X < pt3.X))
|
4356
|
+
return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd;
|
4357
|
+
else
|
4358
|
+
return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd;
|
4359
|
+
}
|
4360
|
+
else
|
4361
|
+
{
|
4362
|
+
if ((pt1.Y > pt2.Y) == (pt1.Y < pt3.Y))
|
4363
|
+
return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd;
|
4364
|
+
else if ((pt2.Y > pt1.Y) == (pt2.Y < pt3.Y))
|
4365
|
+
return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd;
|
4366
|
+
else
|
4367
|
+
return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd;
|
4368
|
+
}
|
4369
|
+
}
|
4370
|
+
//------------------------------------------------------------------------------
|
4371
|
+
|
4372
|
+
bool PointsAreClose(IntPoint pt1, IntPoint pt2, double distSqrd)
|
4373
|
+
{
|
4374
|
+
double Dx = (double)pt1.X - pt2.X;
|
4375
|
+
double dy = (double)pt1.Y - pt2.Y;
|
4376
|
+
return ((Dx * Dx) + (dy * dy) <= distSqrd);
|
4377
|
+
}
|
4378
|
+
//------------------------------------------------------------------------------
|
4379
|
+
|
4380
|
+
OutPt* ExcludeOp(OutPt* op)
|
4381
|
+
{
|
4382
|
+
OutPt* result = op->Prev;
|
4383
|
+
result->Next = op->Next;
|
4384
|
+
op->Next->Prev = result;
|
4385
|
+
result->Idx = 0;
|
4386
|
+
return result;
|
4387
|
+
}
|
4388
|
+
//------------------------------------------------------------------------------
|
4389
|
+
|
4390
|
+
void CleanPolygon(const Path& in_poly, Path& out_poly, double distance)
|
4391
|
+
{
|
4392
|
+
//distance = proximity in units/pixels below which vertices
|
4393
|
+
//will be stripped. Default ~= sqrt(2).
|
4394
|
+
|
4395
|
+
size_t size = in_poly.size();
|
4396
|
+
|
4397
|
+
if (size == 0)
|
4398
|
+
{
|
4399
|
+
out_poly.clear();
|
4400
|
+
return;
|
4401
|
+
}
|
4402
|
+
|
4403
|
+
OutPt* outPts = new OutPt[size];
|
4404
|
+
for (size_t i = 0; i < size; ++i)
|
4405
|
+
{
|
4406
|
+
outPts[i].Pt = in_poly[i];
|
4407
|
+
outPts[i].Next = &outPts[(i + 1) % size];
|
4408
|
+
outPts[i].Next->Prev = &outPts[i];
|
4409
|
+
outPts[i].Idx = 0;
|
4410
|
+
}
|
4411
|
+
|
4412
|
+
double distSqrd = distance * distance;
|
4413
|
+
OutPt* op = &outPts[0];
|
4414
|
+
while (op->Idx == 0 && op->Next != op->Prev)
|
4415
|
+
{
|
4416
|
+
if (PointsAreClose(op->Pt, op->Prev->Pt, distSqrd))
|
4417
|
+
{
|
4418
|
+
op = ExcludeOp(op);
|
4419
|
+
size--;
|
4420
|
+
}
|
4421
|
+
else if (PointsAreClose(op->Prev->Pt, op->Next->Pt, distSqrd))
|
4422
|
+
{
|
4423
|
+
ExcludeOp(op->Next);
|
4424
|
+
op = ExcludeOp(op);
|
4425
|
+
size -= 2;
|
4426
|
+
}
|
4427
|
+
else if (SlopesNearCollinear(op->Prev->Pt, op->Pt, op->Next->Pt, distSqrd))
|
4428
|
+
{
|
4429
|
+
op = ExcludeOp(op);
|
4430
|
+
size--;
|
4431
|
+
}
|
4432
|
+
else
|
4433
|
+
{
|
4434
|
+
op->Idx = 1;
|
4435
|
+
op = op->Next;
|
4436
|
+
}
|
4437
|
+
}
|
4438
|
+
|
4439
|
+
if (size < 3) size = 0;
|
4440
|
+
out_poly.resize(size);
|
4441
|
+
for (size_t i = 0; i < size; ++i)
|
4442
|
+
{
|
4443
|
+
out_poly[i] = op->Pt;
|
4444
|
+
op = op->Next;
|
4445
|
+
}
|
4446
|
+
delete [] outPts;
|
4447
|
+
}
|
4448
|
+
//------------------------------------------------------------------------------
|
4449
|
+
|
4450
|
+
void CleanPolygon(Path& poly, double distance)
|
4451
|
+
{
|
4452
|
+
CleanPolygon(poly, poly, distance);
|
4453
|
+
}
|
4454
|
+
//------------------------------------------------------------------------------
|
4455
|
+
|
4456
|
+
void CleanPolygons(const Paths& in_polys, Paths& out_polys, double distance)
|
4457
|
+
{
|
4458
|
+
out_polys.resize(in_polys.size());
|
4459
|
+
for (Paths::size_type i = 0; i < in_polys.size(); ++i)
|
4460
|
+
CleanPolygon(in_polys[i], out_polys[i], distance);
|
4461
|
+
}
|
4462
|
+
//------------------------------------------------------------------------------
|
4463
|
+
|
4464
|
+
void CleanPolygons(Paths& polys, double distance)
|
4465
|
+
{
|
4466
|
+
CleanPolygons(polys, polys, distance);
|
4467
|
+
}
|
4468
|
+
//------------------------------------------------------------------------------
|
4469
|
+
|
4470
|
+
void Minkowski(const Path& poly, const Path& path,
|
4471
|
+
Paths& solution, bool isSum, bool isClosed)
|
4472
|
+
{
|
4473
|
+
int delta = (isClosed ? 1 : 0);
|
4474
|
+
size_t polyCnt = poly.size();
|
4475
|
+
size_t pathCnt = path.size();
|
4476
|
+
Paths pp;
|
4477
|
+
pp.reserve(pathCnt);
|
4478
|
+
if (isSum)
|
4479
|
+
for (size_t i = 0; i < pathCnt; ++i)
|
4480
|
+
{
|
4481
|
+
Path p;
|
4482
|
+
p.reserve(polyCnt);
|
4483
|
+
for (size_t j = 0; j < poly.size(); ++j)
|
4484
|
+
p.push_back(IntPoint(path[i].X + poly[j].X, path[i].Y + poly[j].Y));
|
4485
|
+
pp.push_back(p);
|
4486
|
+
}
|
4487
|
+
else
|
4488
|
+
for (size_t i = 0; i < pathCnt; ++i)
|
4489
|
+
{
|
4490
|
+
Path p;
|
4491
|
+
p.reserve(polyCnt);
|
4492
|
+
for (size_t j = 0; j < poly.size(); ++j)
|
4493
|
+
p.push_back(IntPoint(path[i].X - poly[j].X, path[i].Y - poly[j].Y));
|
4494
|
+
pp.push_back(p);
|
4495
|
+
}
|
4496
|
+
|
4497
|
+
solution.clear();
|
4498
|
+
solution.reserve((pathCnt + delta) * (polyCnt + 1));
|
4499
|
+
for (size_t i = 0; i < pathCnt - 1 + delta; ++i)
|
4500
|
+
for (size_t j = 0; j < polyCnt; ++j)
|
4501
|
+
{
|
4502
|
+
Path quad;
|
4503
|
+
quad.reserve(4);
|
4504
|
+
quad.push_back(pp[i % pathCnt][j % polyCnt]);
|
4505
|
+
quad.push_back(pp[(i + 1) % pathCnt][j % polyCnt]);
|
4506
|
+
quad.push_back(pp[(i + 1) % pathCnt][(j + 1) % polyCnt]);
|
4507
|
+
quad.push_back(pp[i % pathCnt][(j + 1) % polyCnt]);
|
4508
|
+
if (!Orientation(quad)) ReversePath(quad);
|
4509
|
+
solution.push_back(quad);
|
4510
|
+
}
|
4511
|
+
}
|
4512
|
+
//------------------------------------------------------------------------------
|
4513
|
+
|
4514
|
+
void MinkowskiSum(const Path& pattern, const Path& path, Paths& solution, bool pathIsClosed)
|
4515
|
+
{
|
4516
|
+
Minkowski(pattern, path, solution, true, pathIsClosed);
|
4517
|
+
Clipper c;
|
4518
|
+
c.AddPaths(solution, ptSubject, true);
|
4519
|
+
c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
|
4520
|
+
}
|
4521
|
+
//------------------------------------------------------------------------------
|
4522
|
+
|
4523
|
+
void TranslatePath(const Path& input, Path& output, const IntPoint delta)
|
4524
|
+
{
|
4525
|
+
//precondition: input != output
|
4526
|
+
output.resize(input.size());
|
4527
|
+
for (size_t i = 0; i < input.size(); ++i)
|
4528
|
+
output[i] = IntPoint(input[i].X + delta.X, input[i].Y + delta.Y);
|
4529
|
+
}
|
4530
|
+
//------------------------------------------------------------------------------
|
4531
|
+
|
4532
|
+
void MinkowskiSum(const Path& pattern, const Paths& paths, Paths& solution, bool pathIsClosed)
|
4533
|
+
{
|
4534
|
+
Clipper c;
|
4535
|
+
for (size_t i = 0; i < paths.size(); ++i)
|
4536
|
+
{
|
4537
|
+
Paths tmp;
|
4538
|
+
Minkowski(pattern, paths[i], tmp, true, pathIsClosed);
|
4539
|
+
c.AddPaths(tmp, ptSubject, true);
|
4540
|
+
if (pathIsClosed)
|
4541
|
+
{
|
4542
|
+
Path tmp2;
|
4543
|
+
TranslatePath(paths[i], tmp2, pattern[0]);
|
4544
|
+
c.AddPath(tmp2, ptClip, true);
|
4545
|
+
}
|
4546
|
+
}
|
4547
|
+
c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
|
4548
|
+
}
|
4549
|
+
//------------------------------------------------------------------------------
|
4550
|
+
|
4551
|
+
void MinkowskiDiff(const Path& poly1, const Path& poly2, Paths& solution)
|
4552
|
+
{
|
4553
|
+
Minkowski(poly1, poly2, solution, false, true);
|
4554
|
+
Clipper c;
|
4555
|
+
c.AddPaths(solution, ptSubject, true);
|
4556
|
+
c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
|
4557
|
+
}
|
4558
|
+
//------------------------------------------------------------------------------
|
4559
|
+
|
4560
|
+
enum NodeType {ntAny, ntOpen, ntClosed};
|
4561
|
+
|
4562
|
+
void AddPolyNodeToPaths(const PolyNode& polynode, NodeType nodetype, Paths& paths)
|
4563
|
+
{
|
4564
|
+
bool match = true;
|
4565
|
+
if (nodetype == ntClosed) match = !polynode.IsOpen();
|
4566
|
+
else if (nodetype == ntOpen) return;
|
4567
|
+
|
4568
|
+
if (!polynode.Contour.empty() && match)
|
4569
|
+
paths.push_back(polynode.Contour);
|
4570
|
+
for (int i = 0; i < polynode.ChildCount(); ++i)
|
4571
|
+
AddPolyNodeToPaths(*polynode.Childs[i], nodetype, paths);
|
4572
|
+
}
|
4573
|
+
//------------------------------------------------------------------------------
|
4574
|
+
|
4575
|
+
void PolyTreeToPaths(const PolyTree& polytree, Paths& paths)
|
4576
|
+
{
|
4577
|
+
paths.resize(0);
|
4578
|
+
paths.reserve(polytree.Total());
|
4579
|
+
AddPolyNodeToPaths(polytree, ntAny, paths);
|
4580
|
+
}
|
4581
|
+
//------------------------------------------------------------------------------
|
4582
|
+
|
4583
|
+
void ClosedPathsFromPolyTree(const PolyTree& polytree, Paths& paths)
|
4584
|
+
{
|
4585
|
+
paths.resize(0);
|
4586
|
+
paths.reserve(polytree.Total());
|
4587
|
+
AddPolyNodeToPaths(polytree, ntClosed, paths);
|
4588
|
+
}
|
4589
|
+
//------------------------------------------------------------------------------
|
4590
|
+
|
4591
|
+
void OpenPathsFromPolyTree(PolyTree& polytree, Paths& paths)
|
4592
|
+
{
|
4593
|
+
paths.resize(0);
|
4594
|
+
paths.reserve(polytree.Total());
|
4595
|
+
//Open paths are top level only, so ...
|
4596
|
+
for (int i = 0; i < polytree.ChildCount(); ++i)
|
4597
|
+
if (polytree.Childs[i]->IsOpen())
|
4598
|
+
paths.push_back(polytree.Childs[i]->Contour);
|
4599
|
+
}
|
4600
|
+
//------------------------------------------------------------------------------
|
4601
|
+
|
4602
|
+
std::ostream& operator <<(std::ostream &s, const IntPoint &p)
|
4603
|
+
{
|
4604
|
+
s << "(" << p.X << "," << p.Y << ")";
|
4605
|
+
return s;
|
4606
|
+
}
|
4607
|
+
//------------------------------------------------------------------------------
|
4608
|
+
|
4609
|
+
std::ostream& operator <<(std::ostream &s, const Path &p)
|
4610
|
+
{
|
4611
|
+
if (p.empty()) return s;
|
4612
|
+
Path::size_type last = p.size() -1;
|
4613
|
+
for (Path::size_type i = 0; i < last; i++)
|
4614
|
+
s << "(" << p[i].X << "," << p[i].Y << "), ";
|
4615
|
+
s << "(" << p[last].X << "," << p[last].Y << ")\n";
|
4616
|
+
return s;
|
4617
|
+
}
|
4618
|
+
//------------------------------------------------------------------------------
|
4619
|
+
|
4620
|
+
std::ostream& operator <<(std::ostream &s, const Paths &p)
|
4621
|
+
{
|
4622
|
+
for (Paths::size_type i = 0; i < p.size(); i++)
|
4623
|
+
s << p[i];
|
4624
|
+
s << "\n";
|
4625
|
+
return s;
|
4626
|
+
}
|
4627
|
+
//------------------------------------------------------------------------------
|
4628
|
+
|
4629
|
+
} //ClipperLib namespace
|