rays 0.3.2 → 0.3.3
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/.doc/ext/rays/rays.cpp +7 -0
- data/ChangeLog.md +8 -0
- data/VERSION +1 -1
- data/ext/rays/rays.cpp +8 -0
- data/include/rays/rays.h +2 -0
- data/rays.gemspec +2 -2
- data/src/opengl.cpp +12 -0
- data/src/shader.cpp +20 -36
- data/src/shader_source.cpp +31 -1
- metadata +10 -10
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
---
|
2
2
|
SHA256:
|
3
|
-
metadata.gz:
|
4
|
-
data.tar.gz:
|
3
|
+
metadata.gz: 269385a45e74eaf01c182cbc322b720d22d34b5c7e0642918bd7f6bed05839bc
|
4
|
+
data.tar.gz: 52a94c5e763dbc4a4453ea1c119ea49933c8e6940c5e3a2455c935bbacfd64b8
|
5
5
|
SHA512:
|
6
|
-
metadata.gz:
|
7
|
-
data.tar.gz:
|
6
|
+
metadata.gz: '01789a502f4c6fd31c76ea275f2f73ee2afe60d254e9efdf340b1a443216a3c310e3620606c170c7c55b470310f4c8b8550af1ead0f658fd589407ef6e1e8ffd'
|
7
|
+
data.tar.gz: 24be83763d29af1b5e10ead9b2963eb53468320d721ddfd632e786071851abf7fda46db14eab5458569aad60d006f9d62b242d9f93f069d7c586036c83b26bf2
|
data/.doc/ext/rays/rays.cpp
CHANGED
@@ -70,6 +70,12 @@ VALUE fin(VALUE self)
|
|
70
70
|
return self;
|
71
71
|
}
|
72
72
|
|
73
|
+
static
|
74
|
+
VALUE renderer_info(VALUE self)
|
75
|
+
{
|
76
|
+
return value(Rays::get_renderer_info());
|
77
|
+
}
|
78
|
+
|
73
79
|
|
74
80
|
static Module mRays;
|
75
81
|
|
@@ -80,6 +86,7 @@ Init_rays ()
|
|
80
86
|
|
81
87
|
mRays.define_singleton_method("init!", init);
|
82
88
|
mRays.define_singleton_method("fin!", fin);
|
89
|
+
rb_define_singleton_method(mRays, "renderer_info", RUBY_METHOD_FUNC(renderer_info), 0);
|
83
90
|
|
84
91
|
for (auto it = CAP_TYPES.begin(); it != CAP_TYPES.end(); ++it)
|
85
92
|
mRays.define_const(it->name, it->value);
|
data/ChangeLog.md
CHANGED
data/VERSION
CHANGED
@@ -1 +1 @@
|
|
1
|
-
0.3.
|
1
|
+
0.3.3
|
data/ext/rays/rays.cpp
CHANGED
@@ -72,6 +72,13 @@ RUCY_DEF0(fin)
|
|
72
72
|
}
|
73
73
|
RUCY_END
|
74
74
|
|
75
|
+
static
|
76
|
+
RUCY_DEF0(renderer_info)
|
77
|
+
{
|
78
|
+
return value(Rays::get_renderer_info());
|
79
|
+
}
|
80
|
+
RUCY_END
|
81
|
+
|
75
82
|
|
76
83
|
static Module mRays;
|
77
84
|
|
@@ -82,6 +89,7 @@ Init_rays ()
|
|
82
89
|
|
83
90
|
mRays.define_singleton_method("init!", init);
|
84
91
|
mRays.define_singleton_method("fin!", fin);
|
92
|
+
mRays.define_singleton_method("renderer_info", renderer_info);
|
85
93
|
|
86
94
|
for (auto it = CAP_TYPES.begin(); it != CAP_TYPES.end(); ++it)
|
87
95
|
mRays.define_const(it->name, it->value);
|
data/include/rays/rays.h
CHANGED
data/rays.gemspec
CHANGED
@@ -25,8 +25,8 @@ Gem::Specification.new do |s|
|
|
25
25
|
s.platform = Gem::Platform::RUBY
|
26
26
|
s.required_ruby_version = '>= 3.0.0'
|
27
27
|
|
28
|
-
s.add_dependency 'xot', '~> 0.3.
|
29
|
-
s.add_dependency 'rucy', '~> 0.3.
|
28
|
+
s.add_dependency 'xot', '~> 0.3.3', '>= 0.3.3'
|
29
|
+
s.add_dependency 'rucy', '~> 0.3.3', '>= 0.3.3'
|
30
30
|
|
31
31
|
s.files = `git ls-files`.split $/
|
32
32
|
s.executables = s.files.grep(%r{^bin/}) {|f| File.basename f}
|
data/src/opengl.cpp
CHANGED
@@ -56,4 +56,16 @@ namespace Rays
|
|
56
56
|
}
|
57
57
|
|
58
58
|
|
59
|
+
String
|
60
|
+
get_renderer_info ()
|
61
|
+
{
|
62
|
+
return Xot::stringf(
|
63
|
+
"{\"OpenGL Version\":\"%s\",\"GLSL Version\":\"%s\",\"Renderer\":\"%s\",\"Vendor\":\"%s\"}",
|
64
|
+
glGetString(GL_VERSION),
|
65
|
+
glGetString(GL_SHADING_LANGUAGE_VERSION),
|
66
|
+
glGetString(GL_RENDERER),
|
67
|
+
glGetString(GL_VENDOR));
|
68
|
+
}
|
69
|
+
|
70
|
+
|
59
71
|
}// Rays
|
data/src/shader.cpp
CHANGED
@@ -2,7 +2,6 @@
|
|
2
2
|
|
3
3
|
|
4
4
|
#include <assert.h>
|
5
|
-
#include <regex>
|
6
5
|
#include "rays/exception.h"
|
7
6
|
#include "opengl.h"
|
8
7
|
#include "image.h"
|
@@ -50,7 +49,7 @@ namespace Rays
|
|
50
49
|
|
51
50
|
program.reset(new ShaderProgram(
|
52
51
|
make_vertex_shader_source(vertex_shader_source),
|
53
|
-
|
52
|
+
ShaderSource(GL_FRAGMENT_SHADER, fragment_shader_source),
|
54
53
|
env_ ? ShaderEnv_get_flags(*env_) : 0));
|
55
54
|
}
|
56
55
|
|
@@ -65,21 +64,6 @@ namespace Rays
|
|
65
64
|
}
|
66
65
|
}
|
67
66
|
|
68
|
-
ShaderSource make_fragment_shader_source (const char* source)
|
69
|
-
{
|
70
|
-
#ifdef IOS
|
71
|
-
static const String SHARED_HEADER = "precision highp float;\n";
|
72
|
-
static const std::regex PRECISION(R"(^\s*precision\s+\w+p\s+float\s*;)");
|
73
|
-
|
74
|
-
if (!std::regex_search(source, PRECISION))
|
75
|
-
return ShaderSource(GL_FRAGMENT_SHADER, SHARED_HEADER + source);
|
76
|
-
else
|
77
|
-
return ShaderSource(GL_FRAGMENT_SHADER, source);
|
78
|
-
#else
|
79
|
-
return ShaderSource(GL_FRAGMENT_SHADER, source);
|
80
|
-
#endif
|
81
|
-
}
|
82
|
-
|
83
67
|
};// Shader::Data
|
84
68
|
|
85
69
|
|
@@ -110,12 +94,12 @@ namespace Rays
|
|
110
94
|
"uniform sampler2D " + U_TEXTURE + ";\n"
|
111
95
|
"void main ()\n"
|
112
96
|
"{\n"
|
113
|
-
" vec2
|
97
|
+
" vec2 _rays_texcoord = clamp(" +
|
114
98
|
V_TEXCOORD + ".xy, " +
|
115
99
|
U_TEXCOORD_MIN + ".xy, " +
|
116
100
|
U_TEXCOORD_MAX + ".xy - " + U_TEXCOORD_OFFSET + ".xy);\n"
|
117
|
-
" vec4
|
118
|
-
" gl_FragColor
|
101
|
+
" vec4 _rays_color = texture2D(" + U_TEXTURE + ", _rays_texcoord);\n"
|
102
|
+
" gl_FragColor = " + V_COLOR + " * _rays_color;\n"
|
119
103
|
"}\n");
|
120
104
|
}
|
121
105
|
|
@@ -132,11 +116,11 @@ namespace Rays
|
|
132
116
|
"uniform sampler2D " + U_TEXTURE + ";\n"
|
133
117
|
"void main ()\n"
|
134
118
|
"{\n"
|
135
|
-
" vec2
|
136
|
-
" vec2
|
137
|
-
" vec2
|
138
|
-
" vec4
|
139
|
-
" gl_FragColor
|
119
|
+
" vec2 _rays_min = " + U_TEXCOORD_MIN + ".xy;\n"
|
120
|
+
" vec2 _rays_len = " + U_TEXCOORD_MAX + ".xy - _rays_min;\n"
|
121
|
+
" vec2 _rays_texcoord = mod(" + V_TEXCOORD + ".xy - _rays_min, _rays_len) + _rays_min;\n"
|
122
|
+
" vec4 _rays_color = texture2D(" + U_TEXTURE + ", _rays_texcoord);\n"
|
123
|
+
" gl_FragColor = " + V_COLOR + " * _rays_color;\n"
|
140
124
|
"}\n");
|
141
125
|
}
|
142
126
|
|
@@ -151,16 +135,16 @@ namespace Rays
|
|
151
135
|
"uniform sampler2D " + U_TEXTURE + ";\n"
|
152
136
|
"void main ()\n"
|
153
137
|
"{\n"
|
154
|
-
" vec4
|
138
|
+
" vec4 _rays_col = texture2D(" + U_TEXTURE + ", " + V_TEXCOORD + ".xy);\n"
|
155
139
|
#if defined(OSX) || defined(IOS)
|
156
140
|
// restore premultiplied rgb values
|
157
|
-
" vec3
|
158
|
-
" gl_FragColor
|
141
|
+
" vec3 _rays_rgb = _rays_col.a != 0.0 ? _rays_col.rgb / _rays_col.a : _rays_col.rgb;\n"
|
142
|
+
" gl_FragColor = " + V_COLOR + " * vec4(_rays_rgb, _rays_col.a);\n"
|
159
143
|
#elif defined(WIN32)
|
160
|
-
" float
|
161
|
-
" gl_FragColor
|
144
|
+
" float _rays_a = (_rays_col.r + _rays_col.g + _rays_col.b) / 3.0;\n"
|
145
|
+
" gl_FragColor = " + V_COLOR + " * vec4(1.0, 1.0, 1.0, _rays_a);\n"
|
162
146
|
#else
|
163
|
-
" gl_FragColor
|
147
|
+
" gl_FragColor = " + V_COLOR + " * _rays_col;\n"
|
164
148
|
#endif
|
165
149
|
"}\n");
|
166
150
|
}
|
@@ -422,12 +406,12 @@ namespace Rays
|
|
422
406
|
"uniform mat4 " + U_TEXCOORD_MATRIX + ";\n"
|
423
407
|
"void main ()\n"
|
424
408
|
"{\n"
|
425
|
-
" vec4
|
426
|
-
" vec4
|
427
|
-
" " + V_POSITION + " =
|
428
|
-
" " + V_TEXCOORD + " = " + U_TEXCOORD_MATRIX + " *
|
409
|
+
" vec4 _rays_pos = vec4(" + A_POSITION + ", 1.0);\n"
|
410
|
+
" vec4 _rays_texcoord = vec4(" + A_TEXCOORD + ", 1.0);\n"
|
411
|
+
" " + V_POSITION + " = _rays_pos;\n"
|
412
|
+
" " + V_TEXCOORD + " = " + U_TEXCOORD_MATRIX + " * _rays_texcoord;\n"
|
429
413
|
" " + V_COLOR + " = " + A_COLOR + ";\n"
|
430
|
-
" gl_Position = " + U_POSITION_MATRIX + " *
|
414
|
+
" gl_Position = " + U_POSITION_MATRIX + " * _rays_pos;\n"
|
431
415
|
"}\n";
|
432
416
|
}
|
433
417
|
|
data/src/shader_source.cpp
CHANGED
@@ -1,6 +1,7 @@
|
|
1
1
|
#include "shader_source.h"
|
2
2
|
|
3
3
|
|
4
|
+
#include <regex>
|
4
5
|
#include "rays/exception.h"
|
5
6
|
#include "rays/debug.h"
|
6
7
|
|
@@ -39,8 +40,11 @@ namespace Rays
|
|
39
40
|
if (is_valid())
|
40
41
|
invalid_state_error(__FILE__, __LINE__);
|
41
42
|
|
43
|
+
String buffer;
|
44
|
+
const char* src = add_headers(type_, source_, &buffer);
|
45
|
+
|
42
46
|
id = glCreateShader(type_);
|
43
|
-
glShaderSource(id, 1, &
|
47
|
+
glShaderSource(id, 1, &src, NULL);
|
44
48
|
glCompileShader(id);
|
45
49
|
|
46
50
|
GLint status = GL_FALSE;
|
@@ -52,6 +56,32 @@ namespace Rays
|
|
52
56
|
source = source_;
|
53
57
|
}
|
54
58
|
|
59
|
+
const char* add_headers (GLenum type, const char* source, String* buffer)
|
60
|
+
{
|
61
|
+
#ifdef IOS
|
62
|
+
if (type == GL_FRAGMENT_SHADER)
|
63
|
+
{
|
64
|
+
static const std::regex PRECISION(R"(^\s*precision\s+\w+p\s+float\s*;)");
|
65
|
+
if (!std::regex_search(source, PRECISION))
|
66
|
+
{
|
67
|
+
static const String PRECISION_HEADER = "precision highp float;\n";
|
68
|
+
*buffer = PRECISION_HEADER + source;
|
69
|
+
source = buffer->c_str();
|
70
|
+
}
|
71
|
+
}
|
72
|
+
#endif
|
73
|
+
|
74
|
+
static const std::regex VERSION(R"(^\s*#\s*version\s+\d+)");
|
75
|
+
if (!std::regex_search(source, VERSION))
|
76
|
+
{
|
77
|
+
static const String VERSION_HEADER = "#version 120\n";
|
78
|
+
*buffer = VERSION_HEADER + source;
|
79
|
+
source = buffer->c_str();
|
80
|
+
}
|
81
|
+
|
82
|
+
return source;
|
83
|
+
}
|
84
|
+
|
55
85
|
String get_compile_log () const
|
56
86
|
{
|
57
87
|
GLsizei len = 0;
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: rays
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.3.
|
4
|
+
version: 0.3.3
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- xordog
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2025-01-
|
11
|
+
date: 2025-01-22 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: xot
|
@@ -16,40 +16,40 @@ dependencies:
|
|
16
16
|
requirements:
|
17
17
|
- - "~>"
|
18
18
|
- !ruby/object:Gem::Version
|
19
|
-
version: 0.3.
|
19
|
+
version: 0.3.3
|
20
20
|
- - ">="
|
21
21
|
- !ruby/object:Gem::Version
|
22
|
-
version: 0.3.
|
22
|
+
version: 0.3.3
|
23
23
|
type: :runtime
|
24
24
|
prerelease: false
|
25
25
|
version_requirements: !ruby/object:Gem::Requirement
|
26
26
|
requirements:
|
27
27
|
- - "~>"
|
28
28
|
- !ruby/object:Gem::Version
|
29
|
-
version: 0.3.
|
29
|
+
version: 0.3.3
|
30
30
|
- - ">="
|
31
31
|
- !ruby/object:Gem::Version
|
32
|
-
version: 0.3.
|
32
|
+
version: 0.3.3
|
33
33
|
- !ruby/object:Gem::Dependency
|
34
34
|
name: rucy
|
35
35
|
requirement: !ruby/object:Gem::Requirement
|
36
36
|
requirements:
|
37
37
|
- - "~>"
|
38
38
|
- !ruby/object:Gem::Version
|
39
|
-
version: 0.3.
|
39
|
+
version: 0.3.3
|
40
40
|
- - ">="
|
41
41
|
- !ruby/object:Gem::Version
|
42
|
-
version: 0.3.
|
42
|
+
version: 0.3.3
|
43
43
|
type: :runtime
|
44
44
|
prerelease: false
|
45
45
|
version_requirements: !ruby/object:Gem::Requirement
|
46
46
|
requirements:
|
47
47
|
- - "~>"
|
48
48
|
- !ruby/object:Gem::Version
|
49
|
-
version: 0.3.
|
49
|
+
version: 0.3.3
|
50
50
|
- - ">="
|
51
51
|
- !ruby/object:Gem::Version
|
52
|
-
version: 0.3.
|
52
|
+
version: 0.3.3
|
53
53
|
description: This library helps you to develop graphics application with OpenGL.
|
54
54
|
email: xordog@gmail.com
|
55
55
|
executables: []
|