raylib-bindings 0.7.8-arm64-darwin → 0.7.9-arm64-darwin
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- checksums.yaml +4 -4
- data/ChangeLog +4 -0
- data/README.md +2 -2
- data/lib/config.rb +8 -3
- data/lib/libraylib.arm64.dylib +0 -0
- data/lib/raylib_main.rb +112 -86
- data/lib/raymath.rb +7 -0
- data/lib/rlgl.rb +3 -3
- metadata +2 -2
checksums.yaml
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data.tar.gz: f2843b703d172e21539b0b56dadb2f16b6ba217e251e224f5cd35560335d8c25
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metadata.gz: 4396048f3f9ab0aa3f545c8af4071c57f8c3ed305b33d9848417b4b82eb5a27de7bfbdea553e9f7d28748870eab71f77b06693ba985720d052e955f0ccaabfd9
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data.tar.gz: 981c9911a3cbcc634ac843dc1e45ec916120e509b1e8d1fe90eac6a01ee70200426d403ba3554617cb2e1a12d35f55ab263fa5ae4a7c7a78740c46c299df4d14
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data/ChangeLog
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2024-11-23 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/47f83aa58f7a20110b0dc0d031b377faa50dd31e )
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2024-10-14 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/59417636ca956d64800e7e26d4f4ec331cf1b412 ) and raygui ( https://github.com/raysan5/raygui/commit/1e03efca48c50c5ea4b4a053d5bf04bad58d3e43 )
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data/README.md
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@@ -3,11 +3,11 @@
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# Yet another raylib wrapper for Ruby #
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* Created : 2021-10-17
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* Last modified : 2024-
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* Last modified : 2024-11-23
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Provides Ruby bindings for raylib-related libraries including:
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* [raylib](https://github.com/raysan5/raylib) version [5.
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* [raylib](https://github.com/raysan5/raylib) version [5.6-dev]( https://github.com/raysan5/raylib/commit/47f83aa58f7a20110b0dc0d031b377faa50dd31e )
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* raylib
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* raymath
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* rlgl
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data/lib/config.rb
CHANGED
@@ -27,6 +27,10 @@ module Raylib
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SUPPORT_GIF_RECORDING = 1
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SUPPORT_COMPRESSION_API = 1
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SUPPORT_AUTOMATION_EVENTS = 1
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SUPPORT_CLIPBOARD_IMAGE = 1
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SUPPORT_FILEFORMAT_BMP = 1
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SUPPORT_FILEFORMAT_PNG = 1
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SUPPORT_FILEFORMAT_JPG = 1
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MAX_FILEPATH_CAPACITY = 8192 # Maximum file paths capacity
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MAX_FILEPATH_LENGTH = 4096 # Maximum length for filepaths (Linux PATH_MAX default value)
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MAX_KEYBOARD_KEYS = 512 # Maximum number of keyboard keys supported
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MAX_CHAR_PRESSED_QUEUE = 16 # Maximum number of characters in the char input queue
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MAX_DECOMPRESSION_SIZE = 64 # Max size allocated for decompression in MB
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MAX_AUTOMATION_EVENTS = 16384 # Maximum number of automation events to record
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RL_SUPPORT_MESH_GPU_SKINNING = 1 # GPU skinning, comment if your GPU does not support more than 8 VBOs
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RL_DEFAULT_BATCH_BUFFERS = 1 # Default number of batch buffers (multi-buffering)
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RL_DEFAULT_BATCH_DRAWCALLS = 256 # Default number of batch draw calls (by state changes: mode, texture)
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RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS = 4 # Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT = 4
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 = 5
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES = 6
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS = 7
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS = 8
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RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION = "vertexPosition" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
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RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD = "vertexTexCoord" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
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RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL = "vertexNormal" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
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RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 = "texture2" # texture2 (texture slot active 2)
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SUPPORT_QUADS_DRAW_MODE = 1
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SPLINE_SEGMENT_DIVISIONS = 24 # Spline segments subdivisions
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SUPPORT_FILEFORMAT_PNG = 1
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SUPPORT_FILEFORMAT_GIF = 1
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SUPPORT_FILEFORMAT_QOI = 1
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SUPPORT_FILEFORMAT_DDS = 1
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SUPPORT_FILEFORMAT_M3D = 1
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SUPPORT_MESH_GENERATION = 1
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MAX_MATERIAL_MAPS = 12 # Maximum number of shader maps supported
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MAX_MESH_VERTEX_BUFFERS =
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MAX_MESH_VERTEX_BUFFERS = 9 # Maximum vertex buffers (VBO) per mesh
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SUPPORT_FILEFORMAT_WAV = 1
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SUPPORT_FILEFORMAT_OGG = 1
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SUPPORT_FILEFORMAT_MP3 = 1
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SUPPORT_FILEFORMAT_QOA = 1
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SUPPORT_FILEFORMAT_XM = 1
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SUPPORT_FILEFORMAT_MOD = 1
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AUDIO_DEVICE_FORMAT = "ma_format_f32" # Device output format (miniaudio: float-32bit)
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AUDIO_DEVICE_CHANNELS = 2 # Device output channels: stereo
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AUDIO_DEVICE_SAMPLE_RATE = 0 # Device sample rate (device default)
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MAX_AUDIO_BUFFER_POOL_CHANNELS = 16 # Maximum number of audio pool channels
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data/lib/libraylib.arm64.dylib
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Binary file
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data/lib/raylib_main.rb
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# Define/Macro
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RAYLIB_VERSION_MAJOR = 5
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RAYLIB_VERSION_MINOR =
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RAYLIB_VERSION_MINOR = 6
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RAYLIB_VERSION_PATCH = 0
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RAYLIB_VERSION = "5.
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RAYLIB_VERSION = "5.6-dev"
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# Enum
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CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2 # Layout is defined by a horizontal line with faces
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CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR = 3 # Layout is defined by a 3x4 cross with cubemap faces
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CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4 # Layout is defined by a 4x3 cross with cubemap faces
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CUBEMAP_LAYOUT_PANORAMA = 5 # Layout is defined by a panorama image (equirrectangular map)
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# enum FontType
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# Font type, defines generation method
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typedef :int, :CameraMode
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typedef :int, :CameraProjection
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typedef :int, :NPatchLayout
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callback :TraceLogCallback, [:int, :pointer, :
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callback :TraceLogCallback, [:int, :pointer, :int], :void
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callback :LoadFileDataCallback, [:pointer, :pointer], :pointer
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callback :SaveFileDataCallback, [:pointer, :pointer, :int], :bool
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callback :LoadFileTextCallback, [:pointer], :pointer
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[:IsWindowFullscreen, :IsWindowFullscreen, [], :bool],
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# @!method IsWindowHidden()
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# IsWindowHidden : Check if window is currently hidden
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# IsWindowHidden : Check if window is currently hidden
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# @return [bool]
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[:IsWindowHidden, :IsWindowHidden, [], :bool],
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# @!method IsWindowMinimized()
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# IsWindowMinimized : Check if window is currently minimized
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# IsWindowMinimized : Check if window is currently minimized
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# @return [bool]
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[:IsWindowMinimized, :IsWindowMinimized, [], :bool],
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# @!method IsWindowMaximized()
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# IsWindowMaximized : Check if window is currently maximized
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# IsWindowMaximized : Check if window is currently maximized
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# @return [bool]
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[:IsWindowMaximized, :IsWindowMaximized, [], :bool],
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# @!method IsWindowFocused()
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# IsWindowFocused : Check if window is currently focused
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# IsWindowFocused : Check if window is currently focused
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# @return [bool]
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[:IsWindowFocused, :IsWindowFocused, [], :bool],
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[:IsWindowState, :IsWindowState, [:uint], :bool],
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# @!method SetWindowState(flags)
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# SetWindowState : Set window configuration state using flags
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# SetWindowState : Set window configuration state using flags
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# @param flags [unsigned int]
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# @return [void]
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[:SetWindowState, :SetWindowState, [:uint], :void],
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[:ClearWindowState, :ClearWindowState, [:uint], :void],
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# @!method ToggleFullscreen()
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# ToggleFullscreen : Toggle window state: fullscreen/windowed
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# ToggleFullscreen : Toggle window state: fullscreen/windowed, resizes monitor to match window resolution
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# @return [void]
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[:ToggleFullscreen, :ToggleFullscreen, [], :void],
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# @!method ToggleBorderlessWindowed()
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# ToggleBorderlessWindowed : Toggle window state: borderless windowed
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# ToggleBorderlessWindowed : Toggle window state: borderless windowed, resizes window to match monitor resolution
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# @return [void]
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[:ToggleBorderlessWindowed, :ToggleBorderlessWindowed, [], :void],
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# @!method MaximizeWindow()
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# MaximizeWindow : Set window state: maximized, if resizable
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# MaximizeWindow : Set window state: maximized, if resizable
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# @return [void]
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[:MaximizeWindow, :MaximizeWindow, [], :void],
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# @!method MinimizeWindow()
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# MinimizeWindow : Set window state: minimized, if resizable
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# MinimizeWindow : Set window state: minimized, if resizable
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# @return [void]
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[:MinimizeWindow, :MinimizeWindow, [], :void],
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# @!method RestoreWindow()
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# RestoreWindow : Set window state: not minimized/maximized
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# RestoreWindow : Set window state: not minimized/maximized
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# @return [void]
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[:RestoreWindow, :RestoreWindow, [], :void],
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# @!method SetWindowIcon(image)
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# SetWindowIcon : Set icon for window (single image, RGBA 32bit
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# SetWindowIcon : Set icon for window (single image, RGBA 32bit)
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# @param image [Image]
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# @return [void]
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[:SetWindowIcon, :SetWindowIcon, [Image.by_value], :void],
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# @!method SetWindowIcons(images, count)
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# SetWindowIcons : Set icon for window (multiple images, RGBA 32bit
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# SetWindowIcons : Set icon for window (multiple images, RGBA 32bit)
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# @param images [Image *]
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# @param count [int]
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# @return [void]
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[:SetWindowIcons, :SetWindowIcons, [:pointer, :int], :void],
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# @!method SetWindowTitle(title)
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# SetWindowTitle : Set title for window
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# SetWindowTitle : Set title for window
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# @param title [const char *]
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# @return [void]
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[:SetWindowTitle, :SetWindowTitle, [:pointer], :void],
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# @!method SetWindowPosition(x, y)
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# SetWindowPosition : Set window position on screen
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# SetWindowPosition : Set window position on screen
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# @param x [int]
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# @param y [int]
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# @return [void]
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[:SetWindowSize, :SetWindowSize, [:int, :int], :void],
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# @!method SetWindowOpacity(opacity)
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# SetWindowOpacity : Set window opacity [0.0f..1.0f]
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# SetWindowOpacity : Set window opacity [0.0f..1.0f]
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# @param opacity [float]
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# @return [void]
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[:SetWindowOpacity, :SetWindowOpacity, [:float], :void],
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# @!method SetWindowFocused()
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# SetWindowFocused : Set window focused
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# SetWindowFocused : Set window focused
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# @return [void]
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[:SetWindowFocused, :SetWindowFocused, [], :void],
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[:GetMonitorCount, :GetMonitorCount, [], :int],
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# @!method GetCurrentMonitor()
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# GetCurrentMonitor : Get current
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# GetCurrentMonitor : Get current monitor where window is placed
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# @return [int]
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[:GetCurrentMonitor, :GetCurrentMonitor, [], :int],
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# @return [const char *]
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[:GetClipboardText, :GetClipboardText, [], :pointer],
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# @!method GetClipboardImage()
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# GetClipboardImage : Get clipboard image content
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# @return [Image]
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[:GetClipboardImage, :GetClipboardImage, [], Image.by_value],
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# @!method EnableEventWaiting()
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# EnableEventWaiting : Enable waiting for events on EndDrawing(), no automatic event polling
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# @return [void]
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@@ -1555,11 +1559,11 @@ module Raylib
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# @return [Shader]
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[:LoadShaderFromMemory, :LoadShaderFromMemory, [:pointer, :pointer], Shader.by_value],
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# @!method
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#
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# @!method IsShaderValid(shader)
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# IsShaderValid : Check if a shader is valid (loaded on GPU)
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# @param shader [Shader]
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# @return [bool]
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[:
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[:IsShaderValid, :IsShaderValid, [Shader.by_value], :bool],
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# @!method GetShaderLocation(shader, uniformName)
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# GetShaderLocation : Get shader uniform location
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# @return [unsigned char *]
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[:DecodeDataBase64, :DecodeDataBase64, [:pointer, :pointer], :pointer],
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# @!method ComputeCRC32(data, dataSize)
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# ComputeCRC32 : Compute CRC32 hash code
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# @param data [unsigned char *]
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# @param dataSize [int]
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# @return [unsigned int]
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[:ComputeCRC32, :ComputeCRC32, [:pointer, :int], :uint],
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# @!method ComputeMD5(data, dataSize)
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# ComputeMD5 : Compute MD5 hash code, returns static int[4] (16 bytes)
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# @param data [unsigned char *]
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# @param dataSize [int]
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# @return [unsigned int *]
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[:ComputeMD5, :ComputeMD5, [:pointer, :int], :pointer],
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# @!method ComputeSHA1(data, dataSize)
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# ComputeSHA1 : Compute SHA1 hash code, returns static int[5] (20 bytes)
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# @param data [unsigned char *]
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# @param dataSize [int]
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# @return [unsigned int *]
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[:ComputeSHA1, :ComputeSHA1, [:pointer, :int], :pointer],
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# @!method LoadAutomationEventList(fileName)
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# LoadAutomationEventList : Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
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# @param fileName [const char *]
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@@ -2083,7 +2108,7 @@ module Raylib
|
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[:IsKeyPressed, :IsKeyPressed, [:int], :bool],
|
2084
2109
|
|
2085
2110
|
# @!method IsKeyPressedRepeat(key)
|
2086
|
-
# IsKeyPressedRepeat : Check if a key has been pressed again
|
2111
|
+
# IsKeyPressedRepeat : Check if a key has been pressed again
|
2087
2112
|
# @param key [int]
|
2088
2113
|
# @return [bool]
|
2089
2114
|
[:IsKeyPressedRepeat, :IsKeyPressedRepeat, [:int], :bool],
|
@@ -2186,13 +2211,14 @@ module Raylib
|
|
2186
2211
|
# @return [int]
|
2187
2212
|
[:SetGamepadMappings, :SetGamepadMappings, [:pointer], :int],
|
2188
2213
|
|
2189
|
-
# @!method SetGamepadVibration(gamepad, leftMotor, rightMotor)
|
2190
|
-
# SetGamepadVibration : Set gamepad vibration for both motors
|
2214
|
+
# @!method SetGamepadVibration(gamepad, leftMotor, rightMotor, duration)
|
2215
|
+
# SetGamepadVibration : Set gamepad vibration for both motors (duration in seconds)
|
2191
2216
|
# @param gamepad [int]
|
2192
2217
|
# @param leftMotor [float]
|
2193
2218
|
# @param rightMotor [float]
|
2219
|
+
# @param duration [float]
|
2194
2220
|
# @return [void]
|
2195
|
-
[:SetGamepadVibration, :SetGamepadVibration, [:int, :float, :float], :void],
|
2221
|
+
[:SetGamepadVibration, :SetGamepadVibration, [:int, :float, :float, :float], :void],
|
2196
2222
|
|
2197
2223
|
# @!method IsMouseButtonPressed(button)
|
2198
2224
|
# IsMouseButtonPressed : Check if a mouse button has been pressed once
|
@@ -2320,7 +2346,7 @@ module Raylib
|
|
2320
2346
|
[:GetGestureDetected, :GetGestureDetected, [], :int],
|
2321
2347
|
|
2322
2348
|
# @!method GetGestureHoldDuration()
|
2323
|
-
# GetGestureHoldDuration : Get gesture hold time in
|
2349
|
+
# GetGestureHoldDuration : Get gesture hold time in seconds
|
2324
2350
|
# @return [float]
|
2325
2351
|
[:GetGestureHoldDuration, :GetGestureHoldDuration, [], :float],
|
2326
2352
|
|
@@ -2891,6 +2917,15 @@ module Raylib
|
|
2891
2917
|
# @return [bool]
|
2892
2918
|
[:CheckCollisionCircleRec, :CheckCollisionCircleRec, [Vector2.by_value, :float, Rectangle.by_value], :bool],
|
2893
2919
|
|
2920
|
+
# @!method CheckCollisionCircleLine(center, radius, p1, p2)
|
2921
|
+
# CheckCollisionCircleLine : Check if circle collides with a line created betweeen two points [p1] and [p2]
|
2922
|
+
# @param center [Vector2]
|
2923
|
+
# @param radius [float]
|
2924
|
+
# @param p1 [Vector2]
|
2925
|
+
# @param p2 [Vector2]
|
2926
|
+
# @return [bool]
|
2927
|
+
[:CheckCollisionCircleLine, :CheckCollisionCircleLine, [Vector2.by_value, :float, Vector2.by_value, Vector2.by_value], :bool],
|
2928
|
+
|
2894
2929
|
# @!method CheckCollisionPointRec(point, rec)
|
2895
2930
|
# CheckCollisionPointRec : Check if point is inside rectangle
|
2896
2931
|
# @param point [Vector2]
|
@@ -2915,6 +2950,15 @@ module Raylib
|
|
2915
2950
|
# @return [bool]
|
2916
2951
|
[:CheckCollisionPointTriangle, :CheckCollisionPointTriangle, [Vector2.by_value, Vector2.by_value, Vector2.by_value, Vector2.by_value], :bool],
|
2917
2952
|
|
2953
|
+
# @!method CheckCollisionPointLine(point, p1, p2, threshold)
|
2954
|
+
# CheckCollisionPointLine : Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
|
2955
|
+
# @param point [Vector2]
|
2956
|
+
# @param p1 [Vector2]
|
2957
|
+
# @param p2 [Vector2]
|
2958
|
+
# @param threshold [int]
|
2959
|
+
# @return [bool]
|
2960
|
+
[:CheckCollisionPointLine, :CheckCollisionPointLine, [Vector2.by_value, Vector2.by_value, Vector2.by_value, :int], :bool],
|
2961
|
+
|
2918
2962
|
# @!method CheckCollisionPointPoly(point, points, pointCount)
|
2919
2963
|
# CheckCollisionPointPoly : Check if point is within a polygon described by array of vertices
|
2920
2964
|
# @param point [Vector2]
|
@@ -2933,24 +2977,6 @@ module Raylib
|
|
2933
2977
|
# @return [bool]
|
2934
2978
|
[:CheckCollisionLines, :CheckCollisionLines, [Vector2.by_value, Vector2.by_value, Vector2.by_value, Vector2.by_value, :pointer], :bool],
|
2935
2979
|
|
2936
|
-
# @!method CheckCollisionPointLine(point, p1, p2, threshold)
|
2937
|
-
# CheckCollisionPointLine : Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
|
2938
|
-
# @param point [Vector2]
|
2939
|
-
# @param p1 [Vector2]
|
2940
|
-
# @param p2 [Vector2]
|
2941
|
-
# @param threshold [int]
|
2942
|
-
# @return [bool]
|
2943
|
-
[:CheckCollisionPointLine, :CheckCollisionPointLine, [Vector2.by_value, Vector2.by_value, Vector2.by_value, :int], :bool],
|
2944
|
-
|
2945
|
-
# @!method CheckCollisionCircleLine(center, radius, p1, p2)
|
2946
|
-
# CheckCollisionCircleLine : Check if circle collides with a line created betweeen two points [p1] and [p2]
|
2947
|
-
# @param center [Vector2]
|
2948
|
-
# @param radius [float]
|
2949
|
-
# @param p1 [Vector2]
|
2950
|
-
# @param p2 [Vector2]
|
2951
|
-
# @return [bool]
|
2952
|
-
[:CheckCollisionCircleLine, :CheckCollisionCircleLine, [Vector2.by_value, :float, Vector2.by_value, Vector2.by_value], :bool],
|
2953
|
-
|
2954
2980
|
# @!method GetCollisionRec(rec1, rec2)
|
2955
2981
|
# GetCollisionRec : Get collision rectangle for two rectangles collision
|
2956
2982
|
# @param rec1 [Rectangle]
|
@@ -3009,11 +3035,11 @@ module Raylib
|
|
3009
3035
|
# @return [Image]
|
3010
3036
|
[:LoadImageFromScreen, :LoadImageFromScreen, [], Image.by_value],
|
3011
3037
|
|
3012
|
-
# @!method
|
3013
|
-
#
|
3038
|
+
# @!method IsImageValid(image)
|
3039
|
+
# IsImageValid : Check if an image is valid (data and parameters)
|
3014
3040
|
# @param image [Image]
|
3015
3041
|
# @return [bool]
|
3016
|
-
[:
|
3042
|
+
[:IsImageValid, :IsImageValid, [Image.by_value], :bool],
|
3017
3043
|
|
3018
3044
|
# @!method UnloadImage(image)
|
3019
3045
|
# UnloadImage : Unload image from CPU memory (RAM)
|
@@ -3622,11 +3648,11 @@ module Raylib
|
|
3622
3648
|
# @return [RenderTexture2D]
|
3623
3649
|
[:LoadRenderTexture, :LoadRenderTexture, [:int, :int], RenderTexture2D.by_value],
|
3624
3650
|
|
3625
|
-
# @!method
|
3626
|
-
#
|
3651
|
+
# @!method IsTextureValid(texture)
|
3652
|
+
# IsTextureValid : Check if a texture is valid (loaded in GPU)
|
3627
3653
|
# @param texture [Texture2D]
|
3628
3654
|
# @return [bool]
|
3629
|
-
[:
|
3655
|
+
[:IsTextureValid, :IsTextureValid, [Texture2D.by_value], :bool],
|
3630
3656
|
|
3631
3657
|
# @!method UnloadTexture(texture)
|
3632
3658
|
# UnloadTexture : Unload texture from GPU memory (VRAM)
|
@@ -3634,11 +3660,11 @@ module Raylib
|
|
3634
3660
|
# @return [void]
|
3635
3661
|
[:UnloadTexture, :UnloadTexture, [Texture2D.by_value], :void],
|
3636
3662
|
|
3637
|
-
# @!method
|
3638
|
-
#
|
3663
|
+
# @!method IsRenderTextureValid(target)
|
3664
|
+
# IsRenderTextureValid : Check if a render texture is valid (loaded in GPU)
|
3639
3665
|
# @param target [RenderTexture2D]
|
3640
3666
|
# @return [bool]
|
3641
|
-
[:
|
3667
|
+
[:IsRenderTextureValid, :IsRenderTextureValid, [RenderTexture2D.by_value], :bool],
|
3642
3668
|
|
3643
3669
|
# @!method UnloadRenderTexture(target)
|
3644
3670
|
# UnloadRenderTexture : Unload render texture from GPU memory (VRAM)
|
@@ -3897,11 +3923,11 @@ module Raylib
|
|
3897
3923
|
# @return [Font]
|
3898
3924
|
[:LoadFontFromMemory, :LoadFontFromMemory, [:pointer, :pointer, :int, :int, :pointer, :int], Font.by_value],
|
3899
3925
|
|
3900
|
-
# @!method
|
3901
|
-
#
|
3926
|
+
# @!method IsFontValid(font)
|
3927
|
+
# IsFontValid : Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
|
3902
3928
|
# @param font [Font]
|
3903
3929
|
# @return [bool]
|
3904
|
-
[:
|
3930
|
+
[:IsFontValid, :IsFontValid, [Font.by_value], :bool],
|
3905
3931
|
|
3906
3932
|
# @!method LoadFontData(fileData, dataSize, fontSize, codepoints, codepointCount, type)
|
3907
3933
|
# LoadFontData : Load font data for further use
|
@@ -4441,11 +4467,11 @@ module Raylib
|
|
4441
4467
|
# @return [Model]
|
4442
4468
|
[:LoadModelFromMesh, :LoadModelFromMesh, [Mesh.by_value], Model.by_value],
|
4443
4469
|
|
4444
|
-
# @!method
|
4445
|
-
#
|
4470
|
+
# @!method IsModelValid(model)
|
4471
|
+
# IsModelValid : Check if a model is valid (loaded in GPU, VAO/VBOs)
|
4446
4472
|
# @param model [Model]
|
4447
4473
|
# @return [bool]
|
4448
|
-
[:
|
4474
|
+
[:IsModelValid, :IsModelValid, [Model.by_value], :bool],
|
4449
4475
|
|
4450
4476
|
# @!method UnloadModel(model)
|
4451
4477
|
# UnloadModel : Unload model (including meshes) from memory (RAM and/or VRAM)
|
@@ -4727,11 +4753,11 @@ module Raylib
|
|
4727
4753
|
# @return [Material]
|
4728
4754
|
[:LoadMaterialDefault, :LoadMaterialDefault, [], Material.by_value],
|
4729
4755
|
|
4730
|
-
# @!method
|
4731
|
-
#
|
4756
|
+
# @!method IsMaterialValid(material)
|
4757
|
+
# IsMaterialValid : Check if a material is valid (shader assigned, map textures loaded in GPU)
|
4732
4758
|
# @param material [Material]
|
4733
4759
|
# @return [bool]
|
4734
|
-
[:
|
4760
|
+
[:IsMaterialValid, :IsMaterialValid, [Material.by_value], :bool],
|
4735
4761
|
|
4736
4762
|
# @!method UnloadMaterial(material)
|
4737
4763
|
# UnloadMaterial : Unload material from GPU memory (VRAM)
|
@@ -4763,13 +4789,21 @@ module Raylib
|
|
4763
4789
|
[:LoadModelAnimations, :LoadModelAnimations, [:pointer, :pointer], :pointer],
|
4764
4790
|
|
4765
4791
|
# @!method UpdateModelAnimation(model, anim, frame)
|
4766
|
-
# UpdateModelAnimation : Update model animation pose
|
4792
|
+
# UpdateModelAnimation : Update model animation pose (CPU)
|
4767
4793
|
# @param model [Model]
|
4768
4794
|
# @param anim [ModelAnimation]
|
4769
4795
|
# @param frame [int]
|
4770
4796
|
# @return [void]
|
4771
4797
|
[:UpdateModelAnimation, :UpdateModelAnimation, [Model.by_value, ModelAnimation.by_value, :int], :void],
|
4772
4798
|
|
4799
|
+
# @!method UpdateModelAnimationBones(model, anim, frame)
|
4800
|
+
# UpdateModelAnimationBones : Update model animation mesh bone matrices (GPU skinning)
|
4801
|
+
# @param model [Model]
|
4802
|
+
# @param anim [ModelAnimation]
|
4803
|
+
# @param frame [int]
|
4804
|
+
# @return [void]
|
4805
|
+
[:UpdateModelAnimationBones, :UpdateModelAnimationBones, [Model.by_value, ModelAnimation.by_value, :int], :void],
|
4806
|
+
|
4773
4807
|
# @!method UnloadModelAnimation(anim)
|
4774
4808
|
# UnloadModelAnimation : Unload animation data
|
4775
4809
|
# @param anim [ModelAnimation]
|
@@ -4790,14 +4824,6 @@ module Raylib
|
|
4790
4824
|
# @return [bool]
|
4791
4825
|
[:IsModelAnimationValid, :IsModelAnimationValid, [Model.by_value, ModelAnimation.by_value], :bool],
|
4792
4826
|
|
4793
|
-
# @!method UpdateModelAnimationBoneMatrices(model, anim, frame)
|
4794
|
-
# UpdateModelAnimationBoneMatrices : Update model animation mesh bone matrices (Note GPU skinning does not work on Mac)
|
4795
|
-
# @param model [Model]
|
4796
|
-
# @param anim [ModelAnimation]
|
4797
|
-
# @param frame [int]
|
4798
|
-
# @return [void]
|
4799
|
-
[:UpdateModelAnimationBoneMatrices, :UpdateModelAnimationBoneMatrices, [Model.by_value, ModelAnimation.by_value, :int], :void],
|
4800
|
-
|
4801
4827
|
# @!method CheckCollisionSpheres(center1, radius1, center2, radius2)
|
4802
4828
|
# CheckCollisionSpheres : Check collision between two spheres
|
4803
4829
|
# @param center1 [Vector3]
|
@@ -4904,11 +4930,11 @@ module Raylib
|
|
4904
4930
|
# @return [Wave]
|
4905
4931
|
[:LoadWaveFromMemory, :LoadWaveFromMemory, [:pointer, :pointer, :int], Wave.by_value],
|
4906
4932
|
|
4907
|
-
# @!method
|
4908
|
-
#
|
4933
|
+
# @!method IsWaveValid(wave)
|
4934
|
+
# IsWaveValid : Checks if wave data is valid (data loaded and parameters)
|
4909
4935
|
# @param wave [Wave]
|
4910
4936
|
# @return [bool]
|
4911
|
-
[:
|
4937
|
+
[:IsWaveValid, :IsWaveValid, [Wave.by_value], :bool],
|
4912
4938
|
|
4913
4939
|
# @!method LoadSound(fileName)
|
4914
4940
|
# LoadSound : Load sound from file
|
@@ -4928,11 +4954,11 @@ module Raylib
|
|
4928
4954
|
# @return [Sound]
|
4929
4955
|
[:LoadSoundAlias, :LoadSoundAlias, [Sound.by_value], Sound.by_value],
|
4930
4956
|
|
4931
|
-
# @!method
|
4932
|
-
#
|
4957
|
+
# @!method IsSoundValid(sound)
|
4958
|
+
# IsSoundValid : Checks if a sound is valid (data loaded and buffers initialized)
|
4933
4959
|
# @param sound [Sound]
|
4934
4960
|
# @return [bool]
|
4935
|
-
[:
|
4961
|
+
[:IsSoundValid, :IsSoundValid, [Sound.by_value], :bool],
|
4936
4962
|
|
4937
4963
|
# @!method UpdateSound(sound, data, sampleCount)
|
4938
4964
|
# UpdateSound : Update sound buffer with new data
|
@@ -5074,11 +5100,11 @@ module Raylib
|
|
5074
5100
|
# @return [Music]
|
5075
5101
|
[:LoadMusicStreamFromMemory, :LoadMusicStreamFromMemory, [:pointer, :pointer, :int], Music.by_value],
|
5076
5102
|
|
5077
|
-
# @!method
|
5078
|
-
#
|
5103
|
+
# @!method IsMusicValid(music)
|
5104
|
+
# IsMusicValid : Checks if a music stream is valid (context and buffers initialized)
|
5079
5105
|
# @param music [Music]
|
5080
5106
|
# @return [bool]
|
5081
|
-
[:
|
5107
|
+
[:IsMusicValid, :IsMusicValid, [Music.by_value], :bool],
|
5082
5108
|
|
5083
5109
|
# @!method UnloadMusicStream(music)
|
5084
5110
|
# UnloadMusicStream : Unload music stream
|
@@ -5170,11 +5196,11 @@ module Raylib
|
|
5170
5196
|
# @return [AudioStream]
|
5171
5197
|
[:LoadAudioStream, :LoadAudioStream, [:uint, :uint, :uint], AudioStream.by_value],
|
5172
5198
|
|
5173
|
-
# @!method
|
5174
|
-
#
|
5199
|
+
# @!method IsAudioStreamValid(stream)
|
5200
|
+
# IsAudioStreamValid : Checks if an audio stream is valid (buffers initialized)
|
5175
5201
|
# @param stream [AudioStream]
|
5176
5202
|
# @return [bool]
|
5177
|
-
[:
|
5203
|
+
[:IsAudioStreamValid, :IsAudioStreamValid, [AudioStream.by_value], :bool],
|
5178
5204
|
|
5179
5205
|
# @!method UnloadAudioStream(stream)
|
5180
5206
|
# UnloadAudioStream : Unload audio stream and free memory
|
data/lib/raymath.rb
CHANGED
@@ -147,6 +147,13 @@ module Raylib
|
|
147
147
|
# @return [float]
|
148
148
|
[:Vector2DotProduct, :Vector2DotProduct, [Vector2.by_value, Vector2.by_value], :float],
|
149
149
|
|
150
|
+
# @!method Vector2CrossProduct(v1, v2)
|
151
|
+
# Vector2CrossProduct
|
152
|
+
# @param v1 [Vector2]
|
153
|
+
# @param v2 [Vector2]
|
154
|
+
# @return [float]
|
155
|
+
[:Vector2CrossProduct, :Vector2CrossProduct, [Vector2.by_value, Vector2.by_value], :float],
|
156
|
+
|
150
157
|
# @!method Vector2Distance(v1, v2)
|
151
158
|
# Vector2Distance
|
152
159
|
# @param v1 [Vector2]
|
data/lib/rlgl.rb
CHANGED
@@ -79,7 +79,6 @@ module Raylib
|
|
79
79
|
RL_BLEND_COLOR = 0x8005 # GL_BLEND_COLOR
|
80
80
|
RL_READ_FRAMEBUFFER = 0x8CA8 # GL_READ_FRAMEBUFFER
|
81
81
|
RL_DRAW_FRAMEBUFFER = 0x8CA9 # GL_DRAW_FRAMEBUFFER
|
82
|
-
RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES = 6
|
83
82
|
|
84
83
|
# Enum
|
85
84
|
|
@@ -1042,13 +1041,14 @@ module Raylib
|
|
1042
1041
|
# @return [unsigned int]
|
1043
1042
|
[:rlLoadTextureDepth, :rlLoadTextureDepth, [:int, :int, :bool], :uint],
|
1044
1043
|
|
1045
|
-
# @!method rlLoadTextureCubemap(data, size, format)
|
1044
|
+
# @!method rlLoadTextureCubemap(data, size, format, mipmapCount)
|
1046
1045
|
# rlLoadTextureCubemap : Load texture cubemap data
|
1047
1046
|
# @param data [const void *]
|
1048
1047
|
# @param size [int]
|
1049
1048
|
# @param format [int]
|
1049
|
+
# @param mipmapCount [int]
|
1050
1050
|
# @return [unsigned int]
|
1051
|
-
[:rlLoadTextureCubemap, :rlLoadTextureCubemap, [:pointer, :int, :int], :uint],
|
1051
|
+
[:rlLoadTextureCubemap, :rlLoadTextureCubemap, [:pointer, :int, :int, :int], :uint],
|
1052
1052
|
|
1053
1053
|
# @!method rlUpdateTexture(id, offsetX, offsetY, width, height, format, data)
|
1054
1054
|
# rlUpdateTexture : Update texture with new data on GPU
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: raylib-bindings
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.7.
|
4
|
+
version: 0.7.9
|
5
5
|
platform: arm64-darwin
|
6
6
|
authors:
|
7
7
|
- vaiorabbit
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2024-
|
11
|
+
date: 2024-11-23 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: ffi
|