raylib-bindings 0.7.7-x64-mingw → 0.7.8-x64-mingw
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
 - data/ChangeLog +4 -0
 - data/README.md +3 -3
 - data/lib/libraylib.dll +0 -0
 - data/lib/physac.dll +0 -0
 - data/lib/raygui.dll +0 -0
 - data/lib/raylib_main.rb +55 -40
 - data/lib/rlgl.rb +9 -0
 - metadata +2 -2
 
    
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              data.tar.gz: 29fc42521c5b42994bd83b538e5cdbda8902119fdfa1439d5ebcffb72cefb039
         
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              metadata.gz: 1706ed85c5a777902d71eae607bb5ae9e334b688c45d6b7f95b647ce3b6d595347428f1a1151e0d070f7c62b3bd75cb60d7d2e918a969c7934ab42adc61ba6a9
         
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              data.tar.gz: 23960fcd9c6a6bfa0c8ef513f2e6876fb5fbe6323db88ca387e5c720a480f2e3d961ed6bac500f12ee98ca5ef24ab344da37e749891ae508b5a0444b5fb4aab6
         
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        data/ChangeLog
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            2024-10-14  vaiorabbit  <http://twitter.com/vaiorabbit>
         
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            	* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/59417636ca956d64800e7e26d4f4ec331cf1b412 ) and raygui ( https://github.com/raysan5/raygui/commit/1e03efca48c50c5ea4b4a053d5bf04bad58d3e43 )
         
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            2024-09-16  vaiorabbit  <http://twitter.com/vaiorabbit>
         
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            	* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/186787e31179eec8280a429fae50b65ef58368d3 ) and raygui ( https://github.com/raysan5/raygui/commit/b5a81fb76eec3521f4cbd6c02ace0dcc7b1cc810 )
         
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        data/README.md
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            # Yet another raylib wrapper for Ruby #
         
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            *   Created : 2021-10-17
         
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            *   Last modified : 2024- 
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            *   Last modified : 2024-10-14
         
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            Provides Ruby bindings for raylib-related libraries including:
         
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            *   [raylib](https://github.com/raysan5/raylib) version [5.5-dev]( https://github.com/raysan5/raylib/commit/ 
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            *   [raylib](https://github.com/raysan5/raylib) version [5.5-dev]( https://github.com/raysan5/raylib/commit/59417636ca956d64800e7e26d4f4ec331cf1b412 )
         
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                *   raylib
         
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                *   raymath
         
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                *   rlgl
         
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            *   [raygui](https://github.com/raysan5/raygui) version [4.5-dev]( https://github.com/raysan5/raygui/commit/ 
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            *   [raygui](https://github.com/raysan5/raygui) version [4.5-dev]( https://github.com/raysan5/raygui/commit/1e03efca48c50c5ea4b4a053d5bf04bad58d3e43 )
         
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            *   [Physac](https://github.com/raysan5/physac) version [1.1]( https://github.com/raysan5/physac/commit/4a8e17f263fb8e1150b3fbafc96f880c7d7a4833 )
         
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            <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/bitmap_font_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/game_of_life_simple_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/lissajous_curve_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/procedural_texture_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/reversi_board_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/utf8_font_rb.png" width="125">
         
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        data/lib/libraylib.dll
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        data/lib/physac.dll
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        data/lib/raygui.dll
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        data/lib/raylib_main.rb
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         @@ -231,32 +231,35 @@ module Raylib 
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              # enum ShaderLocationIndex
         
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              # Shader location index
         
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              SHADER_LOC_VERTEX_POSITION = 0 
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              SHADER_LOC_VERTEX_TEXCOORD01 = 1 
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              SHADER_LOC_VERTEX_TEXCOORD02 = 2 
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              SHADER_LOC_VERTEX_NORMAL = 3 
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              SHADER_LOC_VERTEX_TANGENT = 4 
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              SHADER_LOC_VERTEX_COLOR = 5 
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              SHADER_LOC_MATRIX_MVP = 6 
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              SHADER_LOC_MATRIX_VIEW = 7 
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              SHADER_LOC_MATRIX_PROJECTION = 8 
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              SHADER_LOC_MATRIX_MODEL = 9 
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              SHADER_LOC_MATRIX_NORMAL = 10 
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              SHADER_LOC_VECTOR_VIEW = 11 
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              SHADER_LOC_COLOR_DIFFUSE = 12 
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              SHADER_LOC_COLOR_SPECULAR = 13 
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              SHADER_LOC_COLOR_AMBIENT = 14 
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              SHADER_LOC_MAP_ALBEDO = 15 
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              SHADER_LOC_MAP_METALNESS = 16 
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              SHADER_LOC_MAP_NORMAL = 17 
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              SHADER_LOC_MAP_ROUGHNESS = 18 
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              SHADER_LOC_MAP_OCCLUSION = 19 
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              SHADER_LOC_MAP_EMISSION = 20 
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              SHADER_LOC_MAP_HEIGHT = 21 
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              SHADER_LOC_MAP_CUBEMAP = 22 
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              SHADER_LOC_MAP_IRRADIANCE = 23 
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              SHADER_LOC_MAP_PREFILTER = 24 
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              SHADER_LOC_MAP_BRDF = 25 
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              SHADER_LOC_VERTEX_POSITION = 0     # Shader location: vertex attribute: position
         
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              SHADER_LOC_VERTEX_TEXCOORD01 = 1   # Shader location: vertex attribute: texcoord01
         
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              SHADER_LOC_VERTEX_TEXCOORD02 = 2   # Shader location: vertex attribute: texcoord02
         
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              SHADER_LOC_VERTEX_NORMAL = 3       # Shader location: vertex attribute: normal
         
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              SHADER_LOC_VERTEX_TANGENT = 4      # Shader location: vertex attribute: tangent
         
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              SHADER_LOC_VERTEX_COLOR = 5        # Shader location: vertex attribute: color
         
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              SHADER_LOC_MATRIX_MVP = 6          # Shader location: matrix uniform: model-view-projection
         
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              SHADER_LOC_MATRIX_VIEW = 7         # Shader location: matrix uniform: view (camera transform)
         
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              SHADER_LOC_MATRIX_PROJECTION = 8   # Shader location: matrix uniform: projection
         
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              SHADER_LOC_MATRIX_MODEL = 9        # Shader location: matrix uniform: model (transform)
         
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              SHADER_LOC_MATRIX_NORMAL = 10      # Shader location: matrix uniform: normal
         
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              SHADER_LOC_VECTOR_VIEW = 11        # Shader location: vector uniform: view
         
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              SHADER_LOC_COLOR_DIFFUSE = 12      # Shader location: vector uniform: diffuse color
         
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              SHADER_LOC_COLOR_SPECULAR = 13     # Shader location: vector uniform: specular color
         
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              SHADER_LOC_COLOR_AMBIENT = 14      # Shader location: vector uniform: ambient color
         
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              SHADER_LOC_MAP_ALBEDO = 15         # Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
         
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              SHADER_LOC_MAP_METALNESS = 16      # Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
         
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              SHADER_LOC_MAP_NORMAL = 17         # Shader location: sampler2d texture: normal
         
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              SHADER_LOC_MAP_ROUGHNESS = 18      # Shader location: sampler2d texture: roughness
         
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              SHADER_LOC_MAP_OCCLUSION = 19      # Shader location: sampler2d texture: occlusion
         
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              SHADER_LOC_MAP_EMISSION = 20       # Shader location: sampler2d texture: emission
         
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              SHADER_LOC_MAP_HEIGHT = 21         # Shader location: sampler2d texture: height
         
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              SHADER_LOC_MAP_CUBEMAP = 22        # Shader location: samplerCube texture: cubemap
         
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              SHADER_LOC_MAP_IRRADIANCE = 23     # Shader location: samplerCube texture: irradiance
         
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              SHADER_LOC_MAP_PREFILTER = 24      # Shader location: samplerCube texture: prefilter
         
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              SHADER_LOC_MAP_BRDF = 25           # Shader location: sampler2d texture: brdf
         
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              SHADER_LOC_VERTEX_BONEIDS = 26     # Shader location: vertex attribute: boneIds
         
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              SHADER_LOC_VERTEX_BONEWEIGHTS = 27 # Shader location: vertex attribute: boneWeights
         
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              SHADER_LOC_BONE_MATRICES = 28      # Shader location: array of matrices uniform: boneMatrices
         
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              # enum ShaderUniformDataType
         
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              # Shader uniform data type
         
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              typedef :int, :CameraMode
         
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              typedef :int, :CameraProjection
         
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              typedef :int, :NPatchLayout
         
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              callback :TraceLogCallback, [:int, :pointer, : 
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              callback :TraceLogCallback, [:int, :pointer, :pointer], :void
         
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              callback :LoadFileDataCallback, [:pointer, :pointer], :pointer
         
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              callback :SaveFileDataCallback, [:pointer, :pointer, :int], :bool
         
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              callback :LoadFileTextCallback, [:pointer], :pointer
         
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                  :indices, :pointer,      # Vertex indices (in case vertex data comes indexed)
         
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                  :animVertices, :pointer, # Animated vertex positions (after bones transformations)
         
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                  :animNormals, :pointer,  # Animated normals (after bones transformations)
         
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                  :boneIds, :pointer,      # Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)
         
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                  :boneWeights, :pointer,  # Vertex bone weight, up to 4 bones influence by vertex (skinning)
         
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                  :boneIds, :pointer,      # Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)
         
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                  :boneWeights, :pointer,  # Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)
         
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                  :boneMatrices, :pointer, # Bones animated transformation matrices
         
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                  :boneCount, :int,        # Number of bones
         
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                  :vaoId, :uint,           # OpenGL Vertex Array Object id
         
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                  :vboId, :pointer,        # OpenGL Vertex Buffer Objects id (default vertex data)
         
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                )
         
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                def boneIds=(v) self[:boneIds] = v end
         
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                def boneWeights = self[:boneWeights]
         
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                def boneWeights=(v) self[:boneWeights] = v end
         
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                def boneMatrices = self[:boneMatrices]
         
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                def boneMatrices=(v) self[:boneMatrices] = v end
         
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                def boneCount = self[:boneCount]
         
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                def boneCount=(v) self[:boneCount] = v end
         
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                def vaoId = self[:vaoId]
         
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                def vaoId=(v) self[:vaoId] = v end
         
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                def vboId = self[:vboId]
         
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                  #   @return [const char *]
         
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                  [:GetApplicationDirectory, :GetApplicationDirectory, [], :pointer],
         
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                  # @!method MakeDirectory(dirPath)
         
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                  #   MakeDirectory : Create directories (including full path requested), returns 0 on success
         
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                  #   @param dirPath [const char *]
         
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                  #   @return [int]
         
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                  [:MakeDirectory, :MakeDirectory, [:pointer], :int],
         
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                  # @!method ChangeDirectory(dir)
         
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                  #   ChangeDirectory : Change working directory, return true on success
         
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                  #   @param dir [const char *]
         
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                  [:LoadDirectoryFiles, :LoadDirectoryFiles, [:pointer], FilePathList.by_value],
         
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                  # @!method LoadDirectoryFilesEx(basePath, filter, scanSubdirs)
         
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                  #   LoadDirectoryFilesEx : Load directory filepaths with extension filtering and recursive directory scan. Use  
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                  #   LoadDirectoryFilesEx : Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result
         
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                  #   @param basePath [const char *]
         
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                  #   @param filter [const char *]
         
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                  #   @param scanSubdirs [bool]
         
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                  [:GetShapesTextureRectangle, :GetShapesTextureRectangle, [], Rectangle.by_value],
         
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                  # @!method DrawPixel(posX, posY, color)
         
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                  #   DrawPixel : Draw a pixel
         
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                  #   DrawPixel : Draw a pixel using geometry [Can be slow, use with care]
         
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                  #   @param posX [int]
         
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                  #   @param posY [int]
         
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                  #   @param color [Color]
         
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                  [:DrawPixel, :DrawPixel, [:int, :int, Color.by_value], :void],
         
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                  # @!method DrawPixelV(position, color)
         
     | 
| 
       2374 
     | 
    
         
            -
                  #   DrawPixelV : Draw a pixel (Vector version)
         
     | 
| 
      
 2389 
     | 
    
         
            +
                  #   DrawPixelV : Draw a pixel using geometry (Vector version) [Can be slow, use with care]
         
     | 
| 
       2375 
2390 
     | 
    
         
             
                  #   @param position [Vector2]
         
     | 
| 
       2376 
2391 
     | 
    
         
             
                  #   @param color [Color]
         
     | 
| 
       2377 
2392 
     | 
    
         
             
                  #   @return [void]
         
     | 
| 
         @@ -2959,14 +2974,6 @@ module Raylib 
     | 
|
| 
       2959 
2974 
     | 
    
         
             
                  #   @return [Image]
         
     | 
| 
       2960 
2975 
     | 
    
         
             
                  [:LoadImageRaw, :LoadImageRaw, [:pointer, :int, :int, :int, :int], Image.by_value],
         
     | 
| 
       2961 
2976 
     | 
    
         | 
| 
       2962 
     | 
    
         
            -
                  # @!method LoadImageSvg(fileNameOrString, width, height)
         
     | 
| 
       2963 
     | 
    
         
            -
                  #   LoadImageSvg : Load image from SVG file data or string with specified size
         
     | 
| 
       2964 
     | 
    
         
            -
                  #   @param fileNameOrString [const char *]
         
     | 
| 
       2965 
     | 
    
         
            -
                  #   @param width [int]
         
     | 
| 
       2966 
     | 
    
         
            -
                  #   @param height [int]
         
     | 
| 
       2967 
     | 
    
         
            -
                  #   @return [Image]
         
     | 
| 
       2968 
     | 
    
         
            -
                  [:LoadImageSvg, :LoadImageSvg, [:pointer, :int, :int], Image.by_value],
         
     | 
| 
       2969 
     | 
    
         
            -
             
     | 
| 
       2970 
2977 
     | 
    
         
             
                  # @!method LoadImageAnim(fileName, frames)
         
     | 
| 
       2971 
2978 
     | 
    
         
             
                  #   LoadImageAnim : Load image sequence from file (frames appended to image.data)
         
     | 
| 
       2972 
2979 
     | 
    
         
             
                  #   @param fileName [const char *]
         
     | 
| 
         @@ -4783,6 +4790,14 @@ module Raylib 
     | 
|
| 
       4783 
4790 
     | 
    
         
             
                  #   @return [bool]
         
     | 
| 
       4784 
4791 
     | 
    
         
             
                  [:IsModelAnimationValid, :IsModelAnimationValid, [Model.by_value, ModelAnimation.by_value], :bool],
         
     | 
| 
       4785 
4792 
     | 
    
         | 
| 
      
 4793 
     | 
    
         
            +
                  # @!method UpdateModelAnimationBoneMatrices(model, anim, frame)
         
     | 
| 
      
 4794 
     | 
    
         
            +
                  #   UpdateModelAnimationBoneMatrices : Update model animation mesh bone matrices (Note GPU skinning does not work on Mac)
         
     | 
| 
      
 4795 
     | 
    
         
            +
                  #   @param model [Model]
         
     | 
| 
      
 4796 
     | 
    
         
            +
                  #   @param anim [ModelAnimation]
         
     | 
| 
      
 4797 
     | 
    
         
            +
                  #   @param frame [int]
         
     | 
| 
      
 4798 
     | 
    
         
            +
                  #   @return [void]
         
     | 
| 
      
 4799 
     | 
    
         
            +
                  [:UpdateModelAnimationBoneMatrices, :UpdateModelAnimationBoneMatrices, [Model.by_value, ModelAnimation.by_value, :int], :void],
         
     | 
| 
      
 4800 
     | 
    
         
            +
             
     | 
| 
       4786 
4801 
     | 
    
         
             
                  # @!method CheckCollisionSpheres(center1, radius1, center2, radius2)
         
     | 
| 
       4787 
4802 
     | 
    
         
             
                  #   CheckCollisionSpheres : Check collision between two spheres
         
     | 
| 
       4788 
4803 
     | 
    
         
             
                  #   @param center1 [Vector3]
         
     | 
    
        data/lib/rlgl.rb
    CHANGED
    
    | 
         @@ -79,6 +79,7 @@ module Raylib 
     | 
|
| 
       79 
79 
     | 
    
         
             
              RL_BLEND_COLOR = 0x8005                       # GL_BLEND_COLOR
         
     | 
| 
       80 
80 
     | 
    
         
             
              RL_READ_FRAMEBUFFER = 0x8CA8                  # GL_READ_FRAMEBUFFER
         
     | 
| 
       81 
81 
     | 
    
         
             
              RL_DRAW_FRAMEBUFFER = 0x8CA9                  # GL_DRAW_FRAMEBUFFER
         
     | 
| 
      
 82 
     | 
    
         
            +
              RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES = 6
         
     | 
| 
       82 
83 
     | 
    
         | 
| 
       83 
84 
     | 
    
         
             
              # Enum
         
     | 
| 
       84 
85 
     | 
    
         | 
| 
         @@ -1192,6 +1193,14 @@ module Raylib 
     | 
|
| 
       1192 
1193 
     | 
    
         
             
                  #   @return [void]
         
     | 
| 
       1193 
1194 
     | 
    
         
             
                  [:rlSetUniformMatrix, :rlSetUniformMatrix, [:int, Matrix.by_value], :void],
         
     | 
| 
       1194 
1195 
     | 
    
         | 
| 
      
 1196 
     | 
    
         
            +
                  # @!method rlSetUniformMatrices(locIndex, mat, count)
         
     | 
| 
      
 1197 
     | 
    
         
            +
                  #   rlSetUniformMatrices : Set shader value matrices
         
     | 
| 
      
 1198 
     | 
    
         
            +
                  #   @param locIndex [int]
         
     | 
| 
      
 1199 
     | 
    
         
            +
                  #   @param mat [const Matrix *]
         
     | 
| 
      
 1200 
     | 
    
         
            +
                  #   @param count [int]
         
     | 
| 
      
 1201 
     | 
    
         
            +
                  #   @return [void]
         
     | 
| 
      
 1202 
     | 
    
         
            +
                  [:rlSetUniformMatrices, :rlSetUniformMatrices, [:int, :pointer, :int], :void],
         
     | 
| 
      
 1203 
     | 
    
         
            +
             
     | 
| 
       1195 
1204 
     | 
    
         
             
                  # @!method rlSetUniformSampler(locIndex, textureId)
         
     | 
| 
       1196 
1205 
     | 
    
         
             
                  #   rlSetUniformSampler : Set shader value sampler
         
     | 
| 
       1197 
1206 
     | 
    
         
             
                  #   @param locIndex [int]
         
     | 
    
        metadata
    CHANGED
    
    | 
         @@ -1,14 +1,14 @@ 
     | 
|
| 
       1 
1 
     | 
    
         
             
            --- !ruby/object:Gem::Specification
         
     | 
| 
       2 
2 
     | 
    
         
             
            name: raylib-bindings
         
     | 
| 
       3 
3 
     | 
    
         
             
            version: !ruby/object:Gem::Version
         
     | 
| 
       4 
     | 
    
         
            -
              version: 0.7. 
     | 
| 
      
 4 
     | 
    
         
            +
              version: 0.7.8
         
     | 
| 
       5 
5 
     | 
    
         
             
            platform: x64-mingw
         
     | 
| 
       6 
6 
     | 
    
         
             
            authors:
         
     | 
| 
       7 
7 
     | 
    
         
             
            - vaiorabbit
         
     | 
| 
       8 
8 
     | 
    
         
             
            autorequire:
         
     | 
| 
       9 
9 
     | 
    
         
             
            bindir: bin
         
     | 
| 
       10 
10 
     | 
    
         
             
            cert_chain: []
         
     | 
| 
       11 
     | 
    
         
            -
            date: 2024- 
     | 
| 
      
 11 
     | 
    
         
            +
            date: 2024-10-14 00:00:00.000000000 Z
         
     | 
| 
       12 
12 
     | 
    
         
             
            dependencies:
         
     | 
| 
       13 
13 
     | 
    
         
             
            - !ruby/object:Gem::Dependency
         
     | 
| 
       14 
14 
     | 
    
         
             
              name: ffi
         
     |