raylib-bindings 0.7.6-x64-mingw → 0.7.8-x64-mingw
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- checksums.yaml +4 -4
- data/ChangeLog +12 -0
- data/README.md +3 -3
- data/lib/config.rb +1 -0
- data/lib/libraylib.dll +0 -0
- data/lib/physac.dll +0 -0
- data/lib/raygui.dll +0 -0
- data/lib/raygui_main.rb +3 -3
- data/lib/raylib_main.rb +100 -57
- data/lib/rlgl.rb +23 -10
- metadata +3 -3
checksums.yaml
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metadata.gz:
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data.tar.gz: 29fc42521c5b42994bd83b538e5cdbda8902119fdfa1439d5ebcffb72cefb039
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metadata.gz: 1706ed85c5a777902d71eae607bb5ae9e334b688c45d6b7f95b647ce3b6d595347428f1a1151e0d070f7c62b3bd75cb60d7d2e918a969c7934ab42adc61ba6a9
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data.tar.gz: 23960fcd9c6a6bfa0c8ef513f2e6876fb5fbe6323db88ca387e5c720a480f2e3d961ed6bac500f12ee98ca5ef24ab344da37e749891ae508b5a0444b5fb4aab6
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data/ChangeLog
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2024-10-14 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/59417636ca956d64800e7e26d4f4ec331cf1b412 ) and raygui ( https://github.com/raysan5/raygui/commit/1e03efca48c50c5ea4b4a053d5bf04bad58d3e43 )
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2024-09-16 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/186787e31179eec8280a429fae50b65ef58368d3 ) and raygui ( https://github.com/raysan5/raygui/commit/b5a81fb76eec3521f4cbd6c02ace0dcc7b1cc810 )
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2024-09-07 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/10b01ba7c2139b9203045bb56aa8403ca810cc6b ) and raygui ( https://github.com/raysan5/raygui/commit/6aae83894ac20b7ac8bf511f43d368f0ad409534 )
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2024-08-12 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/418b8780533e6d7822aefcd1a1dd3cb6cca95fa5 )
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data/README.md
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# Yet another raylib wrapper for Ruby #
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* Created : 2021-10-17
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* Last modified : 2024-
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* Last modified : 2024-10-14
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Provides Ruby bindings for raylib-related libraries including:
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* [raylib](https://github.com/raysan5/raylib) version [5.5-dev]( https://github.com/raysan5/raylib/commit/
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* [raylib](https://github.com/raysan5/raylib) version [5.5-dev]( https://github.com/raysan5/raylib/commit/59417636ca956d64800e7e26d4f4ec331cf1b412 )
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* raylib
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* raymath
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* rlgl
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* [raygui](https://github.com/raysan5/raygui) version [4.5-dev]( https://github.com/raysan5/raygui/commit/
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* [raygui](https://github.com/raysan5/raygui) version [4.5-dev]( https://github.com/raysan5/raygui/commit/1e03efca48c50c5ea4b4a053d5bf04bad58d3e43 )
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* [Physac](https://github.com/raysan5/physac) version [1.1]( https://github.com/raysan5/physac/commit/4a8e17f263fb8e1150b3fbafc96f880c7d7a4833 )
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<img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/bitmap_font_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/game_of_life_simple_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/lissajous_curve_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/procedural_texture_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/reversi_board_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/utf8_font_rb.png" width="125">
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data/lib/config.rb
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR = 3
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT = 4
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 = 5
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES = 6
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RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION = "vertexPosition" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
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RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD = "vertexTexCoord" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
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RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL = "vertexNormal" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
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data/lib/libraylib.dll
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Binary file
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data/lib/physac.dll
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data/lib/raygui.dll
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data/lib/raygui_main.rb
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# Define/Macro
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RAYGUI_VERSION_MAJOR = 4
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RAYGUI_VERSION_MINOR =
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RAYGUI_VERSION_MINOR = 5
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RAYGUI_VERSION_PATCH = 0
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RAYGUI_VERSION = "4.
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RAYGUI_VERSION = "4.5-dev"
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SCROLLBAR_LEFT_SIDE = 0
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SCROLLBAR_RIGHT_SIDE = 1
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@@ -385,7 +385,7 @@ module Raylib
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ICON_LAYERS2 = 225
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ICON_MLAYERS = 226
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ICON_MAPS = 227
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ICON_HOT = 228
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ICON_229 = 229
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ICON_230 = 230
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ICON_231 = 231
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data/lib/raylib_main.rb
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# enum ShaderLocationIndex
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# Shader location index
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SHADER_LOC_VERTEX_POSITION = 0
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SHADER_LOC_VERTEX_TEXCOORD01 = 1
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SHADER_LOC_VERTEX_TEXCOORD02 = 2
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SHADER_LOC_VERTEX_NORMAL = 3
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SHADER_LOC_VERTEX_TANGENT = 4
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SHADER_LOC_VERTEX_COLOR = 5
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SHADER_LOC_MATRIX_MVP = 6
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SHADER_LOC_MATRIX_VIEW = 7
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SHADER_LOC_MATRIX_PROJECTION = 8
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SHADER_LOC_MATRIX_MODEL = 9
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SHADER_LOC_MATRIX_NORMAL = 10
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SHADER_LOC_VECTOR_VIEW = 11
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SHADER_LOC_COLOR_DIFFUSE = 12
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SHADER_LOC_COLOR_SPECULAR = 13
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SHADER_LOC_COLOR_AMBIENT = 14
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SHADER_LOC_MAP_ALBEDO = 15
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SHADER_LOC_MAP_METALNESS = 16
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SHADER_LOC_MAP_NORMAL = 17
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SHADER_LOC_MAP_ROUGHNESS = 18
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SHADER_LOC_MAP_OCCLUSION = 19
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SHADER_LOC_MAP_EMISSION = 20
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SHADER_LOC_MAP_HEIGHT = 21
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SHADER_LOC_MAP_CUBEMAP = 22
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SHADER_LOC_MAP_IRRADIANCE = 23
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SHADER_LOC_MAP_PREFILTER = 24
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SHADER_LOC_MAP_BRDF = 25
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SHADER_LOC_VERTEX_POSITION = 0 # Shader location: vertex attribute: position
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SHADER_LOC_VERTEX_TEXCOORD01 = 1 # Shader location: vertex attribute: texcoord01
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SHADER_LOC_VERTEX_TEXCOORD02 = 2 # Shader location: vertex attribute: texcoord02
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SHADER_LOC_VERTEX_NORMAL = 3 # Shader location: vertex attribute: normal
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SHADER_LOC_VERTEX_TANGENT = 4 # Shader location: vertex attribute: tangent
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SHADER_LOC_VERTEX_COLOR = 5 # Shader location: vertex attribute: color
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SHADER_LOC_MATRIX_MVP = 6 # Shader location: matrix uniform: model-view-projection
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SHADER_LOC_MATRIX_VIEW = 7 # Shader location: matrix uniform: view (camera transform)
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SHADER_LOC_MATRIX_PROJECTION = 8 # Shader location: matrix uniform: projection
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SHADER_LOC_MATRIX_MODEL = 9 # Shader location: matrix uniform: model (transform)
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SHADER_LOC_MATRIX_NORMAL = 10 # Shader location: matrix uniform: normal
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SHADER_LOC_VECTOR_VIEW = 11 # Shader location: vector uniform: view
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SHADER_LOC_COLOR_DIFFUSE = 12 # Shader location: vector uniform: diffuse color
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SHADER_LOC_COLOR_SPECULAR = 13 # Shader location: vector uniform: specular color
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SHADER_LOC_COLOR_AMBIENT = 14 # Shader location: vector uniform: ambient color
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SHADER_LOC_MAP_ALBEDO = 15 # Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
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SHADER_LOC_MAP_METALNESS = 16 # Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
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SHADER_LOC_MAP_NORMAL = 17 # Shader location: sampler2d texture: normal
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SHADER_LOC_MAP_ROUGHNESS = 18 # Shader location: sampler2d texture: roughness
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SHADER_LOC_MAP_OCCLUSION = 19 # Shader location: sampler2d texture: occlusion
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SHADER_LOC_MAP_EMISSION = 20 # Shader location: sampler2d texture: emission
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SHADER_LOC_MAP_HEIGHT = 21 # Shader location: sampler2d texture: height
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SHADER_LOC_MAP_CUBEMAP = 22 # Shader location: samplerCube texture: cubemap
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SHADER_LOC_MAP_IRRADIANCE = 23 # Shader location: samplerCube texture: irradiance
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SHADER_LOC_MAP_PREFILTER = 24 # Shader location: samplerCube texture: prefilter
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SHADER_LOC_MAP_BRDF = 25 # Shader location: sampler2d texture: brdf
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SHADER_LOC_VERTEX_BONEIDS = 26 # Shader location: vertex attribute: boneIds
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SHADER_LOC_VERTEX_BONEWEIGHTS = 27 # Shader location: vertex attribute: boneWeights
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SHADER_LOC_BONE_MATRICES = 28 # Shader location: array of matrices uniform: boneMatrices
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# enum ShaderUniformDataType
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# Shader uniform data type
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typedef :int, :CameraMode
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typedef :int, :CameraProjection
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typedef :int, :NPatchLayout
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callback :TraceLogCallback, [:int, :pointer, :
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callback :TraceLogCallback, [:int, :pointer, :pointer], :void
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callback :LoadFileDataCallback, [:pointer, :pointer], :pointer
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callback :SaveFileDataCallback, [:pointer, :pointer, :int], :bool
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callback :LoadFileTextCallback, [:pointer], :pointer
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:indices, :pointer, # Vertex indices (in case vertex data comes indexed)
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:animVertices, :pointer, # Animated vertex positions (after bones transformations)
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:animNormals, :pointer, # Animated normals (after bones transformations)
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:boneIds, :pointer, # Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)
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:boneWeights, :pointer, # Vertex bone weight, up to 4 bones influence by vertex (skinning)
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:boneIds, :pointer, # Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)
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:boneWeights, :pointer, # Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)
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:boneMatrices, :pointer, # Bones animated transformation matrices
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:boneCount, :int, # Number of bones
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:vaoId, :uint, # OpenGL Vertex Array Object id
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:vboId, :pointer, # OpenGL Vertex Buffer Objects id (default vertex data)
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)
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def boneIds=(v) self[:boneIds] = v end
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def boneWeights = self[:boneWeights]
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def boneWeights=(v) self[:boneWeights] = v end
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def boneMatrices = self[:boneMatrices]
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def boneMatrices=(v) self[:boneMatrices] = v end
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def boneCount = self[:boneCount]
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def boneCount=(v) self[:boneCount] = v end
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def vaoId = self[:vaoId]
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def vaoId=(v) self[:vaoId] = v end
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def vboId = self[:vboId]
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[:ClearWindowState, :ClearWindowState, [:uint], :void],
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# @!method ToggleFullscreen()
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# ToggleFullscreen : Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
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# ToggleFullscreen : Toggle window state: fullscreen/windowed [resizes monitor to match window resolution] (only PLATFORM_DESKTOP)
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# @return [void]
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[:ToggleFullscreen, :ToggleFullscreen, [], :void],
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# @!method ToggleBorderlessWindowed()
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# ToggleBorderlessWindowed : Toggle window state: borderless windowed (only PLATFORM_DESKTOP)
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# ToggleBorderlessWindowed : Toggle window state: borderless windowed [resizes window to match monitor resolution] (only PLATFORM_DESKTOP)
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# @return [void]
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[:ToggleBorderlessWindowed, :ToggleBorderlessWindowed, [], :void],
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# @return [const char *]
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[:GetApplicationDirectory, :GetApplicationDirectory, [], :pointer],
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# @!method MakeDirectory(dirPath)
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# MakeDirectory : Create directories (including full path requested), returns 0 on success
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# @param dirPath [const char *]
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# @return [int]
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[:MakeDirectory, :MakeDirectory, [:pointer], :int],
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# @!method ChangeDirectory(dir)
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# ChangeDirectory : Change working directory, return true on success
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# @param dir [const char *]
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[:LoadDirectoryFiles, :LoadDirectoryFiles, [:pointer], FilePathList.by_value],
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# @!method LoadDirectoryFilesEx(basePath, filter, scanSubdirs)
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# LoadDirectoryFilesEx : Load directory filepaths with extension filtering and recursive directory scan
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# LoadDirectoryFilesEx : Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result
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# @param basePath [const char *]
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# @param filter [const char *]
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# @param scanSubdirs [bool]
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[:GetShapesTextureRectangle, :GetShapesTextureRectangle, [], Rectangle.by_value],
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# @!method DrawPixel(posX, posY, color)
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# DrawPixel : Draw a pixel
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# DrawPixel : Draw a pixel using geometry [Can be slow, use with care]
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# @param posX [int]
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# @param posY [int]
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# @param color [Color]
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[:DrawPixel, :DrawPixel, [:int, :int, Color.by_value], :void],
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# @!method DrawPixelV(position, color)
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# DrawPixelV : Draw a pixel (Vector version)
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# DrawPixelV : Draw a pixel using geometry (Vector version) [Can be slow, use with care]
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# @param position [Vector2]
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# @param color [Color]
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# @return [void]
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# @return [void]
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[:DrawCircleSectorLines, :DrawCircleSectorLines, [Vector2.by_value, :float, :float, :float, :int, Color.by_value], :void],
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# @!method DrawCircleGradient(centerX, centerY, radius,
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# @!method DrawCircleGradient(centerX, centerY, radius, inner, outer)
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# DrawCircleGradient : Draw a gradient-filled circle
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# @param centerX [int]
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# @param centerY [int]
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# @param radius [float]
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# @param
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# @param
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# @param inner [Color]
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# @param outer [Color]
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# @return [void]
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[:DrawCircleGradient, :DrawCircleGradient, [:int, :int, :float, Color.by_value, Color.by_value], :void],
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# @return [void]
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[:DrawRectanglePro, :DrawRectanglePro, [Rectangle.by_value, Vector2.by_value, :float, Color.by_value], :void],
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# @!method DrawRectangleGradientV(posX, posY, width, height,
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# @!method DrawRectangleGradientV(posX, posY, width, height, top, bottom)
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# DrawRectangleGradientV : Draw a vertical-gradient-filled rectangle
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# @param posX [int]
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|
# @param posY [int]
|
2572
2587
|
# @param width [int]
|
2573
2588
|
# @param height [int]
|
2574
|
-
# @param
|
2575
|
-
# @param
|
2589
|
+
# @param top [Color]
|
2590
|
+
# @param bottom [Color]
|
2576
2591
|
# @return [void]
|
2577
2592
|
[:DrawRectangleGradientV, :DrawRectangleGradientV, [:int, :int, :int, :int, Color.by_value, Color.by_value], :void],
|
2578
2593
|
|
2579
|
-
# @!method DrawRectangleGradientH(posX, posY, width, height,
|
2594
|
+
# @!method DrawRectangleGradientH(posX, posY, width, height, left, right)
|
2580
2595
|
# DrawRectangleGradientH : Draw a horizontal-gradient-filled rectangle
|
2581
2596
|
# @param posX [int]
|
2582
2597
|
# @param posY [int]
|
2583
2598
|
# @param width [int]
|
2584
2599
|
# @param height [int]
|
2585
|
-
# @param
|
2586
|
-
# @param
|
2600
|
+
# @param left [Color]
|
2601
|
+
# @param right [Color]
|
2587
2602
|
# @return [void]
|
2588
2603
|
[:DrawRectangleGradientH, :DrawRectangleGradientH, [:int, :int, :int, :int, Color.by_value, Color.by_value], :void],
|
2589
2604
|
|
2590
|
-
# @!method DrawRectangleGradientEx(rec,
|
2605
|
+
# @!method DrawRectangleGradientEx(rec, topLeft, bottomLeft, topRight, bottomRight)
|
2591
2606
|
# DrawRectangleGradientEx : Draw a gradient-filled rectangle with custom vertex colors
|
2592
2607
|
# @param rec [Rectangle]
|
2593
|
-
# @param
|
2594
|
-
# @param
|
2595
|
-
# @param
|
2596
|
-
# @param
|
2608
|
+
# @param topLeft [Color]
|
2609
|
+
# @param bottomLeft [Color]
|
2610
|
+
# @param topRight [Color]
|
2611
|
+
# @param bottomRight [Color]
|
2597
2612
|
# @return [void]
|
2598
2613
|
[:DrawRectangleGradientEx, :DrawRectangleGradientEx, [Rectangle.by_value, Color.by_value, Color.by_value, Color.by_value, Color.by_value], :void],
|
2599
2614
|
|
@@ -2959,14 +2974,6 @@ module Raylib
|
|
2959
2974
|
# @return [Image]
|
2960
2975
|
[:LoadImageRaw, :LoadImageRaw, [:pointer, :int, :int, :int, :int], Image.by_value],
|
2961
2976
|
|
2962
|
-
# @!method LoadImageSvg(fileNameOrString, width, height)
|
2963
|
-
# LoadImageSvg : Load image from SVG file data or string with specified size
|
2964
|
-
# @param fileNameOrString [const char *]
|
2965
|
-
# @param width [int]
|
2966
|
-
# @param height [int]
|
2967
|
-
# @return [Image]
|
2968
|
-
[:LoadImageSvg, :LoadImageSvg, [:pointer, :int, :int], Image.by_value],
|
2969
|
-
|
2970
2977
|
# @!method LoadImageAnim(fileName, frames)
|
2971
2978
|
# LoadImageAnim : Load image sequence from file (frames appended to image.data)
|
2972
2979
|
# @param fileName [const char *]
|
@@ -3814,6 +3821,14 @@ module Raylib
|
|
3814
3821
|
# @return [Color]
|
3815
3822
|
[:ColorAlphaBlend, :ColorAlphaBlend, [Color.by_value, Color.by_value, Color.by_value], Color.by_value],
|
3816
3823
|
|
3824
|
+
# @!method ColorLerp(color1, color2, factor)
|
3825
|
+
# ColorLerp : Get color lerp interpolation between two colors, factor [0.0f..1.0f]
|
3826
|
+
# @param color1 [Color]
|
3827
|
+
# @param color2 [Color]
|
3828
|
+
# @param factor [float]
|
3829
|
+
# @return [Color]
|
3830
|
+
[:ColorLerp, :ColorLerp, [Color.by_value, Color.by_value, :float], Color.by_value],
|
3831
|
+
|
3817
3832
|
# @!method GetColor(hexValue)
|
3818
3833
|
# GetColor : Get Color structure from hexadecimal value
|
3819
3834
|
# @param hexValue [unsigned int]
|
@@ -3855,7 +3870,7 @@ module Raylib
|
|
3855
3870
|
[:LoadFont, :LoadFont, [:pointer], Font.by_value],
|
3856
3871
|
|
3857
3872
|
# @!method LoadFontEx(fileName, fontSize, codepoints, codepointCount)
|
3858
|
-
# LoadFontEx : Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character
|
3873
|
+
# LoadFontEx : Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height
|
3859
3874
|
# @param fileName [const char *]
|
3860
3875
|
# @param fontSize [int]
|
3861
3876
|
# @param codepoints [int *]
|
@@ -4484,6 +4499,26 @@ module Raylib
|
|
4484
4499
|
# @return [void]
|
4485
4500
|
[:DrawModelWiresEx, :DrawModelWiresEx, [Model.by_value, Vector3.by_value, Vector3.by_value, :float, Vector3.by_value, Color.by_value], :void],
|
4486
4501
|
|
4502
|
+
# @!method DrawModelPoints(model, position, scale, tint)
|
4503
|
+
# DrawModelPoints : Draw a model as points
|
4504
|
+
# @param model [Model]
|
4505
|
+
# @param position [Vector3]
|
4506
|
+
# @param scale [float]
|
4507
|
+
# @param tint [Color]
|
4508
|
+
# @return [void]
|
4509
|
+
[:DrawModelPoints, :DrawModelPoints, [Model.by_value, Vector3.by_value, :float, Color.by_value], :void],
|
4510
|
+
|
4511
|
+
# @!method DrawModelPointsEx(model, position, rotationAxis, rotationAngle, scale, tint)
|
4512
|
+
# DrawModelPointsEx : Draw a model as points with extended parameters
|
4513
|
+
# @param model [Model]
|
4514
|
+
# @param position [Vector3]
|
4515
|
+
# @param rotationAxis [Vector3]
|
4516
|
+
# @param rotationAngle [float]
|
4517
|
+
# @param scale [Vector3]
|
4518
|
+
# @param tint [Color]
|
4519
|
+
# @return [void]
|
4520
|
+
[:DrawModelPointsEx, :DrawModelPointsEx, [Model.by_value, Vector3.by_value, Vector3.by_value, :float, Vector3.by_value, Color.by_value], :void],
|
4521
|
+
|
4487
4522
|
# @!method DrawBoundingBox(box, color)
|
4488
4523
|
# DrawBoundingBox : Draw bounding box (wires)
|
4489
4524
|
# @param box [BoundingBox]
|
@@ -4755,6 +4790,14 @@ module Raylib
|
|
4755
4790
|
# @return [bool]
|
4756
4791
|
[:IsModelAnimationValid, :IsModelAnimationValid, [Model.by_value, ModelAnimation.by_value], :bool],
|
4757
4792
|
|
4793
|
+
# @!method UpdateModelAnimationBoneMatrices(model, anim, frame)
|
4794
|
+
# UpdateModelAnimationBoneMatrices : Update model animation mesh bone matrices (Note GPU skinning does not work on Mac)
|
4795
|
+
# @param model [Model]
|
4796
|
+
# @param anim [ModelAnimation]
|
4797
|
+
# @param frame [int]
|
4798
|
+
# @return [void]
|
4799
|
+
[:UpdateModelAnimationBoneMatrices, :UpdateModelAnimationBoneMatrices, [Model.by_value, ModelAnimation.by_value, :int], :void],
|
4800
|
+
|
4758
4801
|
# @!method CheckCollisionSpheres(center1, radius1, center2, radius2)
|
4759
4802
|
# CheckCollisionSpheres : Check collision between two spheres
|
4760
4803
|
# @param center1 [Vector3]
|
data/lib/rlgl.rb
CHANGED
@@ -79,6 +79,7 @@ module Raylib
|
|
79
79
|
RL_BLEND_COLOR = 0x8005 # GL_BLEND_COLOR
|
80
80
|
RL_READ_FRAMEBUFFER = 0x8CA8 # GL_READ_FRAMEBUFFER
|
81
81
|
RL_DRAW_FRAMEBUFFER = 0x8CA9 # GL_DRAW_FRAMEBUFFER
|
82
|
+
RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES = 6
|
82
83
|
|
83
84
|
# Enum
|
84
85
|
|
@@ -180,15 +181,19 @@ module Raylib
|
|
180
181
|
|
181
182
|
# enum rlShaderUniformDataType
|
182
183
|
# Shader uniform data type
|
183
|
-
RL_SHADER_UNIFORM_FLOAT = 0
|
184
|
-
RL_SHADER_UNIFORM_VEC2 = 1
|
185
|
-
RL_SHADER_UNIFORM_VEC3 = 2
|
186
|
-
RL_SHADER_UNIFORM_VEC4 = 3
|
187
|
-
RL_SHADER_UNIFORM_INT = 4
|
188
|
-
RL_SHADER_UNIFORM_IVEC2 = 5
|
189
|
-
RL_SHADER_UNIFORM_IVEC3 = 6
|
190
|
-
RL_SHADER_UNIFORM_IVEC4 = 7
|
191
|
-
|
184
|
+
RL_SHADER_UNIFORM_FLOAT = 0 # Shader uniform type: float
|
185
|
+
RL_SHADER_UNIFORM_VEC2 = 1 # Shader uniform type: vec2 (2 float)
|
186
|
+
RL_SHADER_UNIFORM_VEC3 = 2 # Shader uniform type: vec3 (3 float)
|
187
|
+
RL_SHADER_UNIFORM_VEC4 = 3 # Shader uniform type: vec4 (4 float)
|
188
|
+
RL_SHADER_UNIFORM_INT = 4 # Shader uniform type: int
|
189
|
+
RL_SHADER_UNIFORM_IVEC2 = 5 # Shader uniform type: ivec2 (2 int)
|
190
|
+
RL_SHADER_UNIFORM_IVEC3 = 6 # Shader uniform type: ivec3 (3 int)
|
191
|
+
RL_SHADER_UNIFORM_IVEC4 = 7 # Shader uniform type: ivec4 (4 int)
|
192
|
+
RL_SHADER_UNIFORM_UINT = 8 # Shader uniform type: unsigned int
|
193
|
+
RL_SHADER_UNIFORM_UIVEC2 = 9 # Shader uniform type: uivec2 (2 unsigned int)
|
194
|
+
RL_SHADER_UNIFORM_UIVEC3 = 10 # Shader uniform type: uivec3 (3 unsigned int)
|
195
|
+
RL_SHADER_UNIFORM_UIVEC4 = 11 # Shader uniform type: uivec4 (4 unsigned int)
|
196
|
+
RL_SHADER_UNIFORM_SAMPLER2D = 12 # Shader uniform type: sampler2d
|
192
197
|
|
193
198
|
# enum rlShaderAttributeDataType
|
194
199
|
# Shader attribute data types
|
@@ -723,7 +728,7 @@ module Raylib
|
|
723
728
|
[:rlEnablePointMode, :rlEnablePointMode, [], :void],
|
724
729
|
|
725
730
|
# @!method rlDisableWireMode()
|
726
|
-
# rlDisableWireMode : Disable wire
|
731
|
+
# rlDisableWireMode : Disable wire (and point) mode
|
727
732
|
# @return [void]
|
728
733
|
[:rlDisableWireMode, :rlDisableWireMode, [], :void],
|
729
734
|
|
@@ -1188,6 +1193,14 @@ module Raylib
|
|
1188
1193
|
# @return [void]
|
1189
1194
|
[:rlSetUniformMatrix, :rlSetUniformMatrix, [:int, Matrix.by_value], :void],
|
1190
1195
|
|
1196
|
+
# @!method rlSetUniformMatrices(locIndex, mat, count)
|
1197
|
+
# rlSetUniformMatrices : Set shader value matrices
|
1198
|
+
# @param locIndex [int]
|
1199
|
+
# @param mat [const Matrix *]
|
1200
|
+
# @param count [int]
|
1201
|
+
# @return [void]
|
1202
|
+
[:rlSetUniformMatrices, :rlSetUniformMatrices, [:int, :pointer, :int], :void],
|
1203
|
+
|
1191
1204
|
# @!method rlSetUniformSampler(locIndex, textureId)
|
1192
1205
|
# rlSetUniformSampler : Set shader value sampler
|
1193
1206
|
# @param locIndex [int]
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: raylib-bindings
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.7.
|
4
|
+
version: 0.7.8
|
5
5
|
platform: x64-mingw
|
6
6
|
authors:
|
7
7
|
- vaiorabbit
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2024-
|
11
|
+
date: 2024-10-14 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: ffi
|
@@ -71,7 +71,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
71
71
|
- !ruby/object:Gem::Version
|
72
72
|
version: '0'
|
73
73
|
requirements: []
|
74
|
-
rubygems_version: 3.5.
|
74
|
+
rubygems_version: 3.5.18
|
75
75
|
signing_key:
|
76
76
|
specification_version: 4
|
77
77
|
summary: Ruby bindings for raylib, raygui and Physac
|