raylib-bindings 0.7.6-arm64-darwin → 0.7.7-arm64-darwin
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- checksums.yaml +4 -4
- data/ChangeLog +8 -0
- data/README.md +3 -3
- data/lib/config.rb +1 -0
- data/lib/libraylib.arm64.dylib +0 -0
- data/lib/raygui.arm64.dylib +0 -0
- data/lib/raygui_main.rb +3 -3
- data/lib/raylib_main.rb +46 -18
- data/lib/rlgl.rb +14 -10
- metadata +3 -3
checksums.yaml
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data.tar.gz: 708328e2f841a32e8c686d4245737e903562c5ce690cd3fb51b14e5c24032afc9a6678e105362da8ce070be677f31d785478cbe3a3601b5b4b972e9a45c545a7
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data/ChangeLog
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2024-09-16 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/186787e31179eec8280a429fae50b65ef58368d3 ) and raygui ( https://github.com/raysan5/raygui/commit/b5a81fb76eec3521f4cbd6c02ace0dcc7b1cc810 )
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2024-09-07 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/10b01ba7c2139b9203045bb56aa8403ca810cc6b ) and raygui ( https://github.com/raysan5/raygui/commit/6aae83894ac20b7ac8bf511f43d368f0ad409534 )
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2024-08-12 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/418b8780533e6d7822aefcd1a1dd3cb6cca95fa5 )
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data/README.md
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# Yet another raylib wrapper for Ruby #
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* Created : 2021-10-17
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* Last modified : 2024-
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* Last modified : 2024-09-16
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Provides Ruby bindings for raylib-related libraries including:
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* [raylib](https://github.com/raysan5/raylib) version [5.5-dev]( https://github.com/raysan5/raylib/commit/
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* [raylib](https://github.com/raysan5/raylib) version [5.5-dev]( https://github.com/raysan5/raylib/commit/186787e31179eec8280a429fae50b65ef58368d3 )
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* raylib
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* raymath
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* rlgl
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* [raygui](https://github.com/raysan5/raygui) version [4.5-dev]( https://github.com/raysan5/raygui/commit/
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* [raygui](https://github.com/raysan5/raygui) version [4.5-dev]( https://github.com/raysan5/raygui/commit/b5a81fb76eec3521f4cbd6c02ace0dcc7b1cc810 )
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* [Physac](https://github.com/raysan5/physac) version [1.1]( https://github.com/raysan5/physac/commit/4a8e17f263fb8e1150b3fbafc96f880c7d7a4833 )
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<img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/bitmap_font_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/game_of_life_simple_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/lissajous_curve_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/procedural_texture_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/reversi_board_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/utf8_font_rb.png" width="125">
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data/lib/config.rb
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@@ -53,6 +53,7 @@ module Raylib
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR = 3
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT = 4
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 = 5
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES = 6
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RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION = "vertexPosition" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
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RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD = "vertexTexCoord" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
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RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL = "vertexNormal" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
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data/lib/libraylib.arm64.dylib
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data/lib/raygui.arm64.dylib
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data/lib/raygui_main.rb
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# Define/Macro
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RAYGUI_VERSION_MAJOR = 4
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RAYGUI_VERSION_MINOR =
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RAYGUI_VERSION_MINOR = 5
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RAYGUI_VERSION_PATCH = 0
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RAYGUI_VERSION = "4.
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RAYGUI_VERSION = "4.5-dev"
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SCROLLBAR_LEFT_SIDE = 0
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SCROLLBAR_RIGHT_SIDE = 1
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@@ -385,7 +385,7 @@ module Raylib
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ICON_LAYERS2 = 225
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ICON_MLAYERS = 226
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ICON_MAPS = 227
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ICON_HOT = 228
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ICON_229 = 229
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ICON_230 = 230
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ICON_231 = 231
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data/lib/raylib_main.rb
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@@ -1198,12 +1198,12 @@ module Raylib
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[:ClearWindowState, :ClearWindowState, [:uint], :void],
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# @!method ToggleFullscreen()
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# ToggleFullscreen : Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
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# ToggleFullscreen : Toggle window state: fullscreen/windowed [resizes monitor to match window resolution] (only PLATFORM_DESKTOP)
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# @return [void]
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[:ToggleFullscreen, :ToggleFullscreen, [], :void],
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# @!method ToggleBorderlessWindowed()
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# ToggleBorderlessWindowed : Toggle window state: borderless windowed (only PLATFORM_DESKTOP)
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# ToggleBorderlessWindowed : Toggle window state: borderless windowed [resizes window to match monitor resolution] (only PLATFORM_DESKTOP)
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# @return [void]
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[:ToggleBorderlessWindowed, :ToggleBorderlessWindowed, [], :void],
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[:LoadDirectoryFiles, :LoadDirectoryFiles, [:pointer], FilePathList.by_value],
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# @!method LoadDirectoryFilesEx(basePath, filter, scanSubdirs)
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# LoadDirectoryFilesEx : Load directory filepaths with extension filtering and recursive directory scan
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# LoadDirectoryFilesEx : Load directory filepaths with extension filtering and recursive directory scan. Use "/DIR" in the filter string to include directories in the result
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# @param basePath [const char *]
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# @param filter [const char *]
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# @param scanSubdirs [bool]
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# @return [void]
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[:DrawCircleSectorLines, :DrawCircleSectorLines, [Vector2.by_value, :float, :float, :float, :int, Color.by_value], :void],
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# @!method DrawCircleGradient(centerX, centerY, radius,
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# @!method DrawCircleGradient(centerX, centerY, radius, inner, outer)
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# DrawCircleGradient : Draw a gradient-filled circle
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# @param centerX [int]
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# @param centerY [int]
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# @param radius [float]
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# @param
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# @param
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# @param inner [Color]
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# @param outer [Color]
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# @return [void]
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[:DrawCircleGradient, :DrawCircleGradient, [:int, :int, :float, Color.by_value, Color.by_value], :void],
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# @return [void]
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[:DrawRectanglePro, :DrawRectanglePro, [Rectangle.by_value, Vector2.by_value, :float, Color.by_value], :void],
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# @!method DrawRectangleGradientV(posX, posY, width, height,
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# @!method DrawRectangleGradientV(posX, posY, width, height, top, bottom)
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# DrawRectangleGradientV : Draw a vertical-gradient-filled rectangle
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# @param posX [int]
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# @param posY [int]
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# @param width [int]
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# @param height [int]
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# @param
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# @param
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# @param top [Color]
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# @param bottom [Color]
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# @return [void]
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[:DrawRectangleGradientV, :DrawRectangleGradientV, [:int, :int, :int, :int, Color.by_value, Color.by_value], :void],
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# @!method DrawRectangleGradientH(posX, posY, width, height,
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# @!method DrawRectangleGradientH(posX, posY, width, height, left, right)
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# DrawRectangleGradientH : Draw a horizontal-gradient-filled rectangle
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# @param posX [int]
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# @param posY [int]
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# @param width [int]
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# @param height [int]
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# @param
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# @param
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# @param left [Color]
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# @param right [Color]
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# @return [void]
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[:DrawRectangleGradientH, :DrawRectangleGradientH, [:int, :int, :int, :int, Color.by_value, Color.by_value], :void],
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# @!method DrawRectangleGradientEx(rec,
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# @!method DrawRectangleGradientEx(rec, topLeft, bottomLeft, topRight, bottomRight)
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# DrawRectangleGradientEx : Draw a gradient-filled rectangle with custom vertex colors
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# @param rec [Rectangle]
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# @param
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# @param
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# @param
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# @param
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# @param topLeft [Color]
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# @param bottomLeft [Color]
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# @param topRight [Color]
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# @param bottomRight [Color]
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# @return [void]
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[:DrawRectangleGradientEx, :DrawRectangleGradientEx, [Rectangle.by_value, Color.by_value, Color.by_value, Color.by_value, Color.by_value], :void],
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# @return [Color]
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[:ColorAlphaBlend, :ColorAlphaBlend, [Color.by_value, Color.by_value, Color.by_value], Color.by_value],
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# @!method ColorLerp(color1, color2, factor)
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# ColorLerp : Get color lerp interpolation between two colors, factor [0.0f..1.0f]
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# @param color1 [Color]
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# @param color2 [Color]
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# @param factor [float]
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# @return [Color]
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[:ColorLerp, :ColorLerp, [Color.by_value, Color.by_value, :float], Color.by_value],
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# @!method GetColor(hexValue)
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# GetColor : Get Color structure from hexadecimal value
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# @param hexValue [unsigned int]
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[:LoadFont, :LoadFont, [:pointer], Font.by_value],
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# @!method LoadFontEx(fileName, fontSize, codepoints, codepointCount)
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# LoadFontEx : Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character
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# LoadFontEx : Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height
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# @param fileName [const char *]
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# @param fontSize [int]
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# @param codepoints [int *]
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# @return [void]
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[:DrawModelWiresEx, :DrawModelWiresEx, [Model.by_value, Vector3.by_value, Vector3.by_value, :float, Vector3.by_value, Color.by_value], :void],
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# @!method DrawModelPoints(model, position, scale, tint)
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# DrawModelPoints : Draw a model as points
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# @param model [Model]
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# @param position [Vector3]
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# @param scale [float]
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# @param tint [Color]
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# @return [void]
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[:DrawModelPoints, :DrawModelPoints, [Model.by_value, Vector3.by_value, :float, Color.by_value], :void],
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# @!method DrawModelPointsEx(model, position, rotationAxis, rotationAngle, scale, tint)
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# DrawModelPointsEx : Draw a model as points with extended parameters
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# @param model [Model]
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# @param position [Vector3]
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# @param rotationAxis [Vector3]
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# @param rotationAngle [float]
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# @param scale [Vector3]
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# @param tint [Color]
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# @return [void]
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[:DrawModelPointsEx, :DrawModelPointsEx, [Model.by_value, Vector3.by_value, Vector3.by_value, :float, Vector3.by_value, Color.by_value], :void],
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# @!method DrawBoundingBox(box, color)
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# DrawBoundingBox : Draw bounding box (wires)
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# @param box [BoundingBox]
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data/lib/rlgl.rb
CHANGED
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# enum rlShaderUniformDataType
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# Shader uniform data type
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RL_SHADER_UNIFORM_FLOAT = 0
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RL_SHADER_UNIFORM_VEC2 = 1
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RL_SHADER_UNIFORM_VEC3 = 2
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RL_SHADER_UNIFORM_VEC4 = 3
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RL_SHADER_UNIFORM_INT = 4
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RL_SHADER_UNIFORM_IVEC2 = 5
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RL_SHADER_UNIFORM_IVEC3 = 6
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RL_SHADER_UNIFORM_IVEC4 = 7
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RL_SHADER_UNIFORM_FLOAT = 0 # Shader uniform type: float
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RL_SHADER_UNIFORM_VEC2 = 1 # Shader uniform type: vec2 (2 float)
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RL_SHADER_UNIFORM_VEC3 = 2 # Shader uniform type: vec3 (3 float)
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RL_SHADER_UNIFORM_VEC4 = 3 # Shader uniform type: vec4 (4 float)
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RL_SHADER_UNIFORM_INT = 4 # Shader uniform type: int
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RL_SHADER_UNIFORM_IVEC2 = 5 # Shader uniform type: ivec2 (2 int)
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RL_SHADER_UNIFORM_IVEC3 = 6 # Shader uniform type: ivec3 (3 int)
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RL_SHADER_UNIFORM_IVEC4 = 7 # Shader uniform type: ivec4 (4 int)
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RL_SHADER_UNIFORM_UINT = 8 # Shader uniform type: unsigned int
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RL_SHADER_UNIFORM_UIVEC2 = 9 # Shader uniform type: uivec2 (2 unsigned int)
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RL_SHADER_UNIFORM_UIVEC3 = 10 # Shader uniform type: uivec3 (3 unsigned int)
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RL_SHADER_UNIFORM_UIVEC4 = 11 # Shader uniform type: uivec4 (4 unsigned int)
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RL_SHADER_UNIFORM_SAMPLER2D = 12 # Shader uniform type: sampler2d
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# enum rlShaderAttributeDataType
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# Shader attribute data types
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[:rlEnablePointMode, :rlEnablePointMode, [], :void],
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# @!method rlDisableWireMode()
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# rlDisableWireMode : Disable wire
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# rlDisableWireMode : Disable wire (and point) mode
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# @return [void]
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[:rlDisableWireMode, :rlDisableWireMode, [], :void],
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metadata
CHANGED
@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: raylib-bindings
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version: !ruby/object:Gem::Version
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version: 0.7.
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version: 0.7.7
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platform: arm64-darwin
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authors:
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- vaiorabbit
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autorequire:
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bindir: bin
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cert_chain: []
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-
date: 2024-
|
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date: 2024-09-16 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: ffi
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@@ -71,7 +71,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
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- !ruby/object:Gem::Version
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version: '0'
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requirements: []
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-
rubygems_version: 3.5.
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+
rubygems_version: 3.5.18
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signing_key:
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specification_version: 4
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summary: Ruby bindings for raylib, raygui and Physac
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