raylib-bindings 0.7.2 → 0.7.3
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- checksums.yaml +4 -4
- data/ChangeLog +8 -0
- data/README.md +7 -4
- data/lib/config.rb +12 -8
- data/lib/libraylib.aarch64.so +0 -0
- data/lib/libraylib.arm64.dylib +0 -0
- data/lib/libraylib.dll +0 -0
- data/lib/libraylib.x86_64.dylib +0 -0
- data/lib/libraylib.x86_64.so +0 -0
- data/lib/physac.arm64.dylib +0 -0
- data/lib/physac.dll +0 -0
- data/lib/physac.x86_64.dylib +0 -0
- data/lib/raygui.aarch64.so +0 -0
- data/lib/raygui.arm64.dylib +0 -0
- data/lib/raygui.dll +0 -0
- data/lib/raygui.x86_64.dylib +0 -0
- data/lib/raygui.x86_64.so +0 -0
- data/lib/raygui_main.rb +2 -2
- data/lib/raylib_main.rb +12 -3
- data/lib/raymath.rb +20 -0
- data/lib/rlgl.rb +27 -5
- metadata +2 -2
checksums.yaml
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data/ChangeLog
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2024-05-04 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/f1007554a0a8145060797c0aa8169bdaf2c1c6b8 ) and raygui ( https://github.com/raysan5/raygui/commit/a3a0e86e215145c28726e6f469f13d0aa6647a5e )
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2024-04-27 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/e47ebec66134800e734710038ea4e5f070f3ef06 ) and raygui ( https://github.com/raysan5/raygui/commit/6f532337ff2d6dc14ba3a5f5b7ee63f9d90ff13b )
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2024-04-06 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/414229bcf93816daaa253a82cd54fbd7b18e6449 ) and raygui ( https://github.com/raysan5/raygui/commit/0a9a9f897a16968444e10fea4fbac33ba1d5d640 )
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data/README.md
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# Yet another raylib wrapper for Ruby #
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* Created : 2021-10-17
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* Last modified : 2024-04
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* Last modified : 2024-05-04
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Provides Ruby bindings for raylib-related libraries including:
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* [raylib](https://github.com/raysan5/raylib)
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* [raylib](https://github.com/raysan5/raylib) version [5.1-dev]( https://github.com/raysan5/raylib/commit/f1007554a0a8145060797c0aa8169bdaf2c1c6b8 )
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* raylib
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* raymath
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* rlgl
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* [raygui](https://github.com/raysan5/raygui)
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* [Physac](https://github.com/raysan5/physac)
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* [raygui](https://github.com/raysan5/raygui) version [4.1-dev]( https://github.com/raysan5/raygui/commit/a3a0e86e215145c28726e6f469f13d0aa6647a5e )
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* [Physac](https://github.com/raysan5/physac) version [1.1]( https://github.com/raysan5/physac/commit/4a8e17f263fb8e1150b3fbafc96f880c7d7a4833 )
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<img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/bitmap_font_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/game_of_life_simple_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/lissajous_curve_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/procedural_texture_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/reversi_board_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/utf8_font_rb.png" width="125">
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@@ -160,6 +160,9 @@ See the projects below to learn how to use this library:
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* `SetTraceLogCallback` and `TraceLogCallback` are unusable since Ruby-FFI does not support `:varargs` parameter in callbacks (`Proc`, etc.)
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* Ref.: https://ffi.github.io/ruby-ffi-archive/messages/20130214-%5Bruby-ffi%5D%20Re_%20Callback%20Function%20with%20varargs-345.html
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* For macOS users: if you get error messages like “'.... .dylib' not valid for use in process: library load disallowed by system policy” , you can work around it with the following command (although it is not recommended):
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* $ xattr -dr com.apple.quarantine (path to the .dylib)
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## License ##
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Shared libraries in `lib` directory are built on top of these products and are available under the terms of these licenses:
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data/lib/config.rb
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RL_MAX_SHADER_LOCATIONS = 32 # Maximum number of shader locations supported
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RL_CULL_DISTANCE_NEAR = 0.01 # Default projection matrix near cull distance
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RL_CULL_DISTANCE_FAR = 1000.0 # Default projection matrix far cull distance
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION = 0
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD = 1
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL = 2
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR = 3
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT = 4
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 = 5
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RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION = "vertexPosition" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
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RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD = "vertexTexCoord" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
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RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL = "vertexNormal" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
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RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR = "vertexColor" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR
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RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT = "vertexTangent" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT
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RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 = "vertexTexCoord2" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2
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RL_DEFAULT_SHADER_UNIFORM_NAME_MVP = "mvp" # model-view-projection matrix
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RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW = "matView" # view matrix
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RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION = "matProjection" # projection matrix
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SUPPORT_IMAGE_GENERATION = 1
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SUPPORT_IMAGE_MANIPULATION = 1
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SUPPORT_DEFAULT_FONT = 1
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SUPPORT_FILEFORMAT_FNT = 1
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SUPPORT_FILEFORMAT_TTF = 1
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SUPPORT_FILEFORMAT_BDF = 1
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SUPPORT_TEXT_MANIPULATION = 1
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SUPPORT_FONT_ATLAS_WHITE_REC = 1
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MAX_TEXT_BUFFER_LENGTH = 1024 # Size of internal static buffers used on some functions:
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data/lib/libraylib.aarch64.so
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data/lib/libraylib.x86_64.so
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data/lib/physac.arm64.dylib
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data/lib/physac.dll
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data/lib/physac.x86_64.dylib
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data/lib/raygui.aarch64.so
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data/lib/raygui.arm64.dylib
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data/lib/raygui.dll
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data/lib/raygui.x86_64.dylib
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data/lib/raygui.x86_64.so
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data/lib/raygui_main.rb
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# Define/Macro
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RAYGUI_VERSION_MAJOR = 4
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RAYGUI_VERSION_MINOR =
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RAYGUI_VERSION_MINOR = 1
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RAYGUI_VERSION_PATCH = 0
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RAYGUI_VERSION = "4.
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RAYGUI_VERSION = "4.1-dev"
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SCROLLBAR_LEFT_SIDE = 0
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SCROLLBAR_RIGHT_SIDE = 1
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data/lib/raylib_main.rb
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# @return [void]
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[:DrawRectangleRounded, :DrawRectangleRounded, [Rectangle.by_value, :float, :int, Color.by_value], :void],
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# @!method DrawRectangleRoundedLines(rec, roundness, segments,
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# DrawRectangleRoundedLines : Draw rectangle with rounded edges
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# @!method DrawRectangleRoundedLines(rec, roundness, segments, color)
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# DrawRectangleRoundedLines : Draw rectangle lines with rounded edges
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# @param rec [Rectangle]
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# @param roundness [float]
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# @param segments [int]
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# @param color [Color]
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# @return [void]
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[:DrawRectangleRoundedLines, :DrawRectangleRoundedLines, [Rectangle.by_value, :float, :int, Color.by_value], :void],
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# @!method DrawRectangleRoundedLinesEx(rec, roundness, segments, lineThick, color)
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# DrawRectangleRoundedLinesEx : Draw rectangle with rounded edges outline
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# @param rec [Rectangle]
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# @param roundness [float]
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# @param segments [int]
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# @param lineThick [float]
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# @param color [Color]
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# @return [void]
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[:
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[:DrawRectangleRoundedLinesEx, :DrawRectangleRoundedLinesEx, [Rectangle.by_value, :float, :int, :float, Color.by_value], :void],
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# @!method DrawTriangle(v1, v2, v3, color)
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# DrawTriangle : Draw a color-filled triangle (vertex in counter-clockwise order!)
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data/lib/raymath.rb
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# @return [Vector3]
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[:Vector3Lerp, :Vector3Lerp, [Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
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# @!method Vector3CubicHermite(v1, tangent1, v2, tangent2, amount)
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# Vector3CubicHermite
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# @param v1 [Vector3]
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# @param tangent1 [Vector3]
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# @param v2 [Vector3]
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# @param tangent2 [Vector3]
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# @param amount [float]
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# @return [Vector3]
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[:Vector3CubicHermite, :Vector3CubicHermite, [Vector3.by_value, Vector3.by_value, Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
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# @!method Vector3Reflect(v, normal)
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# Vector3Reflect
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# @param v [Vector3]
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# @return [Quaternion]
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[:QuaternionSlerp, :QuaternionSlerp, [Quaternion.by_value, Quaternion.by_value, :float], Quaternion.by_value],
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# @!method QuaternionCubicHermiteSpline(q1, outTangent1, q2, inTangent2, t)
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# QuaternionCubicHermiteSpline
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# @param q1 [Quaternion]
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# @param outTangent1 [Quaternion]
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# @param q2 [Quaternion]
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# @param inTangent2 [Quaternion]
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# @param t [float]
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# @return [Quaternion]
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[:QuaternionCubicHermiteSpline, :QuaternionCubicHermiteSpline, [Quaternion.by_value, Quaternion.by_value, Quaternion.by_value, Quaternion.by_value, :float], Quaternion.by_value],
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# @!method QuaternionFromVector3ToVector3(from, to)
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# QuaternionFromVector3ToVector3
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# @param from [Vector3]
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data/lib/rlgl.rb
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# Define/Macro
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RLGL_VERSION = "
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RLGL_VERSION = "5.0"
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RL_DEFAULT_BATCH_BUFFER_ELEMENTS = 8192
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RL_TEXTURE_WRAP_S = 0x2802 # GL_TEXTURE_WRAP_S
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RL_TEXTURE_WRAP_T = 0x2803 # GL_TEXTURE_WRAP_T
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:elementCount, :int, # Number of elements in the buffer (QUADS)
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:vertices, :pointer, # Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
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:texcoords, :pointer, # Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
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:normals, :pointer, # Vertex normal (XYZ - 3 components per vertex) (shader-location = 2)
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:colors, :pointer, # Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
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:indices, :pointer, # Vertex indices (in case vertex data comes indexed) (6 indices per quad)
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:vaoId, :uint, # OpenGL Vertex Array Object id
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:vboId, [:uint,
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:vboId, [:uint, 5], # OpenGL Vertex Buffer Objects id (5 types of vertex data)
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)
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def elementCount = self[:elementCount]
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def elementCount=(v) self[:elementCount] = v end
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def vertices=(v) self[:vertices] = v end
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def texcoords = self[:texcoords]
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def texcoords=(v) self[:texcoords] = v end
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def normals = self[:normals]
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def normals=(v) self[:normals] = v end
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def colors = self[:colors]
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def colors=(v) self[:colors] = v end
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def indices = self[:indices]
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# @return [void]
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[:rlViewport, :rlViewport, [:int, :int, :int, :int], :void],
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# @!method rlSetClipPlanes(near, far)
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# rlSetClipPlanes : Set clip planes distances
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# @param near [double]
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# @param far [double]
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# @return [void]
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[:rlSetClipPlanes, :rlSetClipPlanes, [:double, :double], :void],
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# @!method rlGetCullDistanceNear()
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# rlGetCullDistanceNear : Get cull plane distance near
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# @param []
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# @return [double]
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[:rlGetCullDistanceNear, :rlGetCullDistanceNear, [], :double],
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# @!method rlGetCullDistanceFar()
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# rlGetCullDistanceFar : Get cull plane distance far
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# @param []
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# @return [double]
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[:rlGetCullDistanceFar, :rlGetCullDistanceFar, [], :double],
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# @!method rlBegin(mode)
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# rlBegin : Initialize drawing mode (how to organize vertex)
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# @param mode [int]
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# @return [void]
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[:rlUnloadVertexBuffer, :rlUnloadVertexBuffer, [:uint], :void],
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# @!method rlSetVertexAttribute(index, compSize, type, normalized, stride,
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# @!method rlSetVertexAttribute(index, compSize, type, normalized, stride, offset)
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# rlSetVertexAttribute : Set vertex attribute data configuration
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# @param index [unsigned int]
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# @param compSize [int]
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# @param type [int]
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# @param normalized [bool]
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# @param stride [int]
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# @param
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# @param offset [int]
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# @return [void]
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[:rlSetVertexAttribute, :rlSetVertexAttribute, [:uint, :int, :int, :bool, :int, :
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[:rlSetVertexAttribute, :rlSetVertexAttribute, [:uint, :int, :int, :bool, :int, :int], :void],
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# @!method rlSetVertexAttributeDivisor(index, divisor)
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# rlSetVertexAttributeDivisor : Set vertex attribute data divisor
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metadata
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1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: raylib-bindings
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.7.
|
4
|
+
version: 0.7.3
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- vaiorabbit
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2024-04
|
11
|
+
date: 2024-05-04 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: ffi
|