raylib-bindings 0.7.2-x86_64-darwin → 0.7.3-x86_64-darwin
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/ChangeLog +8 -0
- data/README.md +7 -4
- data/lib/config.rb +12 -8
- data/lib/libraylib.x86_64.dylib +0 -0
- data/lib/physac.x86_64.dylib +0 -0
- data/lib/raygui.x86_64.dylib +0 -0
- data/lib/raygui_main.rb +2 -2
- data/lib/raylib_main.rb +12 -3
- data/lib/raymath.rb +20 -0
- data/lib/rlgl.rb +27 -5
- metadata +2 -2
checksums.yaml
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data.tar.gz: 17eda14c01199525101d3d7196387e6885e5b740e72029cbf66d5747ef91ccadc8ffea3f1856c7c4c51ee17910a57433c8a424149f1b5464e59bbd7f0bd39690
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data/ChangeLog
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2024-05-04 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/f1007554a0a8145060797c0aa8169bdaf2c1c6b8 ) and raygui ( https://github.com/raysan5/raygui/commit/a3a0e86e215145c28726e6f469f13d0aa6647a5e )
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2024-04-27 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/e47ebec66134800e734710038ea4e5f070f3ef06 ) and raygui ( https://github.com/raysan5/raygui/commit/6f532337ff2d6dc14ba3a5f5b7ee63f9d90ff13b )
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2024-04-06 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/414229bcf93816daaa253a82cd54fbd7b18e6449 ) and raygui ( https://github.com/raysan5/raygui/commit/0a9a9f897a16968444e10fea4fbac33ba1d5d640 )
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data/README.md
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# Yet another raylib wrapper for Ruby #
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* Created : 2021-10-17
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* Last modified : 2024-04
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* Last modified : 2024-05-04
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Provides Ruby bindings for raylib-related libraries including:
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* [raylib](https://github.com/raysan5/raylib)
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* [raylib](https://github.com/raysan5/raylib) version [5.1-dev]( https://github.com/raysan5/raylib/commit/f1007554a0a8145060797c0aa8169bdaf2c1c6b8 )
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* raylib
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* raymath
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* rlgl
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* [raygui](https://github.com/raysan5/raygui)
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* [Physac](https://github.com/raysan5/physac)
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* [raygui](https://github.com/raysan5/raygui) version [4.1-dev]( https://github.com/raysan5/raygui/commit/a3a0e86e215145c28726e6f469f13d0aa6647a5e )
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* [Physac](https://github.com/raysan5/physac) version [1.1]( https://github.com/raysan5/physac/commit/4a8e17f263fb8e1150b3fbafc96f880c7d7a4833 )
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<img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/bitmap_font_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/game_of_life_simple_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/lissajous_curve_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/procedural_texture_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/reversi_board_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/utf8_font_rb.png" width="125">
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@@ -160,6 +160,9 @@ See the projects below to learn how to use this library:
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* `SetTraceLogCallback` and `TraceLogCallback` are unusable since Ruby-FFI does not support `:varargs` parameter in callbacks (`Proc`, etc.)
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* Ref.: https://ffi.github.io/ruby-ffi-archive/messages/20130214-%5Bruby-ffi%5D%20Re_%20Callback%20Function%20with%20varargs-345.html
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* For macOS users: if you get error messages like “'.... .dylib' not valid for use in process: library load disallowed by system policy” , you can work around it with the following command (although it is not recommended):
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* $ xattr -dr com.apple.quarantine (path to the .dylib)
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## License ##
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Shared libraries in `lib` directory are built on top of these products and are available under the terms of these licenses:
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data/lib/config.rb
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RL_MAX_SHADER_LOCATIONS = 32 # Maximum number of shader locations supported
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RL_CULL_DISTANCE_NEAR = 0.01 # Default projection matrix near cull distance
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RL_CULL_DISTANCE_FAR = 1000.0 # Default projection matrix far cull distance
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION = 0
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD = 1
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL = 2
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR = 3
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT = 4
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 = 5
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RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION = "vertexPosition" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
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RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD = "vertexTexCoord" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
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RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL = "vertexNormal" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
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RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR = "vertexColor" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR
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RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT = "vertexTangent" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT
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RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 = "vertexTexCoord2" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2
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RL_DEFAULT_SHADER_UNIFORM_NAME_MVP = "mvp" # model-view-projection matrix
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RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW = "matView" # view matrix
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RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION = "matProjection" # projection matrix
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SUPPORT_IMAGE_GENERATION = 1
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SUPPORT_IMAGE_MANIPULATION = 1
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SUPPORT_DEFAULT_FONT = 1
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SUPPORT_FILEFORMAT_FNT = 1
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SUPPORT_FILEFORMAT_TTF = 1
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SUPPORT_FILEFORMAT_BDF = 1
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SUPPORT_TEXT_MANIPULATION = 1
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SUPPORT_FONT_ATLAS_WHITE_REC = 1
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MAX_TEXT_BUFFER_LENGTH = 1024 # Size of internal static buffers used on some functions:
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data/lib/libraylib.x86_64.dylib
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data/lib/physac.x86_64.dylib
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data/lib/raygui.x86_64.dylib
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data/lib/raygui_main.rb
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# Define/Macro
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RAYGUI_VERSION_MAJOR = 4
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RAYGUI_VERSION_MINOR =
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RAYGUI_VERSION_MINOR = 1
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RAYGUI_VERSION_PATCH = 0
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RAYGUI_VERSION = "4.
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RAYGUI_VERSION = "4.1-dev"
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SCROLLBAR_LEFT_SIDE = 0
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SCROLLBAR_RIGHT_SIDE = 1
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data/lib/raylib_main.rb
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# @return [void]
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[:DrawRectangleRounded, :DrawRectangleRounded, [Rectangle.by_value, :float, :int, Color.by_value], :void],
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# @!method DrawRectangleRoundedLines(rec, roundness, segments,
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# DrawRectangleRoundedLines : Draw rectangle with rounded edges
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# @!method DrawRectangleRoundedLines(rec, roundness, segments, color)
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# DrawRectangleRoundedLines : Draw rectangle lines with rounded edges
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# @param rec [Rectangle]
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# @param roundness [float]
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# @param segments [int]
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# @param color [Color]
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# @return [void]
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[:DrawRectangleRoundedLines, :DrawRectangleRoundedLines, [Rectangle.by_value, :float, :int, Color.by_value], :void],
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# @!method DrawRectangleRoundedLinesEx(rec, roundness, segments, lineThick, color)
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# DrawRectangleRoundedLinesEx : Draw rectangle with rounded edges outline
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# @param rec [Rectangle]
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# @param roundness [float]
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# @param segments [int]
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# @param lineThick [float]
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# @param color [Color]
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# @return [void]
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[:
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[:DrawRectangleRoundedLinesEx, :DrawRectangleRoundedLinesEx, [Rectangle.by_value, :float, :int, :float, Color.by_value], :void],
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# @!method DrawTriangle(v1, v2, v3, color)
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# DrawTriangle : Draw a color-filled triangle (vertex in counter-clockwise order!)
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data/lib/raymath.rb
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# @return [Vector3]
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[:Vector3Lerp, :Vector3Lerp, [Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
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# @!method Vector3CubicHermite(v1, tangent1, v2, tangent2, amount)
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# Vector3CubicHermite
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# @param v1 [Vector3]
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# @param tangent1 [Vector3]
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# @param v2 [Vector3]
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# @param tangent2 [Vector3]
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# @param amount [float]
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# @return [Vector3]
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[:Vector3CubicHermite, :Vector3CubicHermite, [Vector3.by_value, Vector3.by_value, Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
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# @!method Vector3Reflect(v, normal)
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# Vector3Reflect
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# @param v [Vector3]
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# @return [Quaternion]
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[:QuaternionSlerp, :QuaternionSlerp, [Quaternion.by_value, Quaternion.by_value, :float], Quaternion.by_value],
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# @!method QuaternionCubicHermiteSpline(q1, outTangent1, q2, inTangent2, t)
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# QuaternionCubicHermiteSpline
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# @param q1 [Quaternion]
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# @param outTangent1 [Quaternion]
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# @param q2 [Quaternion]
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# @param inTangent2 [Quaternion]
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# @param t [float]
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# @return [Quaternion]
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[:QuaternionCubicHermiteSpline, :QuaternionCubicHermiteSpline, [Quaternion.by_value, Quaternion.by_value, Quaternion.by_value, Quaternion.by_value, :float], Quaternion.by_value],
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# @!method QuaternionFromVector3ToVector3(from, to)
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# QuaternionFromVector3ToVector3
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# @param from [Vector3]
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data/lib/rlgl.rb
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# Define/Macro
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RLGL_VERSION = "
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RLGL_VERSION = "5.0"
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RL_DEFAULT_BATCH_BUFFER_ELEMENTS = 8192
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RL_TEXTURE_WRAP_S = 0x2802 # GL_TEXTURE_WRAP_S
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RL_TEXTURE_WRAP_T = 0x2803 # GL_TEXTURE_WRAP_T
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:elementCount, :int, # Number of elements in the buffer (QUADS)
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:vertices, :pointer, # Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
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:texcoords, :pointer, # Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
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:normals, :pointer, # Vertex normal (XYZ - 3 components per vertex) (shader-location = 2)
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:colors, :pointer, # Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
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:indices, :pointer, # Vertex indices (in case vertex data comes indexed) (6 indices per quad)
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:vaoId, :uint, # OpenGL Vertex Array Object id
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:vboId, [:uint,
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:vboId, [:uint, 5], # OpenGL Vertex Buffer Objects id (5 types of vertex data)
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)
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def elementCount = self[:elementCount]
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def elementCount=(v) self[:elementCount] = v end
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def vertices=(v) self[:vertices] = v end
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def texcoords = self[:texcoords]
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def texcoords=(v) self[:texcoords] = v end
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def normals = self[:normals]
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def normals=(v) self[:normals] = v end
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def colors = self[:colors]
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def colors=(v) self[:colors] = v end
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def indices = self[:indices]
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# @return [void]
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[:rlViewport, :rlViewport, [:int, :int, :int, :int], :void],
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# @!method rlSetClipPlanes(near, far)
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# rlSetClipPlanes : Set clip planes distances
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# @param near [double]
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# @param far [double]
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# @return [void]
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[:rlSetClipPlanes, :rlSetClipPlanes, [:double, :double], :void],
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# @!method rlGetCullDistanceNear()
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# rlGetCullDistanceNear : Get cull plane distance near
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# @param []
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# @return [double]
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[:rlGetCullDistanceNear, :rlGetCullDistanceNear, [], :double],
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# @!method rlGetCullDistanceFar()
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# rlGetCullDistanceFar : Get cull plane distance far
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# @param []
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# @return [double]
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[:rlGetCullDistanceFar, :rlGetCullDistanceFar, [], :double],
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# @!method rlBegin(mode)
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# rlBegin : Initialize drawing mode (how to organize vertex)
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# @param mode [int]
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# @return [void]
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[:rlUnloadVertexBuffer, :rlUnloadVertexBuffer, [:uint], :void],
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# @!method rlSetVertexAttribute(index, compSize, type, normalized, stride,
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# @!method rlSetVertexAttribute(index, compSize, type, normalized, stride, offset)
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# rlSetVertexAttribute : Set vertex attribute data configuration
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# @param index [unsigned int]
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# @param compSize [int]
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# @param type [int]
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# @param normalized [bool]
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# @param stride [int]
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# @param
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# @param offset [int]
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# @return [void]
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[:rlSetVertexAttribute, :rlSetVertexAttribute, [:uint, :int, :int, :bool, :int, :
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[:rlSetVertexAttribute, :rlSetVertexAttribute, [:uint, :int, :int, :bool, :int, :int], :void],
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# @!method rlSetVertexAttributeDivisor(index, divisor)
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# rlSetVertexAttributeDivisor : Set vertex attribute data divisor
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metadata
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--- !ruby/object:Gem::Specification
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name: raylib-bindings
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version: !ruby/object:Gem::Version
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version: 0.7.
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version: 0.7.3
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platform: x86_64-darwin
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authors:
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- vaiorabbit
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2024-04
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date: 2024-05-04 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: ffi
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