raylib-bindings 0.7.1-x86_64-linux → 0.7.3-x86_64-linux
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/ChangeLog +25 -0
- data/README.md +7 -4
- data/lib/config.rb +12 -8
- data/lib/libraylib.x86_64.so +0 -0
- data/lib/raygui.x86_64.so +0 -0
- data/lib/raygui_main.rb +5 -5
- data/lib/raylib_main.rb +27 -18
- data/lib/raymath.rb +20 -0
- data/lib/rlgl.rb +28 -6
- metadata +2 -2
checksums.yaml
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data.tar.gz: 03bafb0ee42092c0a3146037becba422270adf3cffafe7113d069c4963d1b4f43aa476deb5868090b16ef16cd80fe4f0ae4b31039057cb1e19c656f71a472f03
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data/ChangeLog
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2024-05-04 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/f1007554a0a8145060797c0aa8169bdaf2c1c6b8 ) and raygui ( https://github.com/raysan5/raygui/commit/a3a0e86e215145c28726e6f469f13d0aa6647a5e )
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2024-04-27 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/e47ebec66134800e734710038ea4e5f070f3ef06 ) and raygui ( https://github.com/raysan5/raygui/commit/6f532337ff2d6dc14ba3a5f5b7ee63f9d90ff13b )
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2024-04-06 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/414229bcf93816daaa253a82cd54fbd7b18e6449 ) and raygui ( https://github.com/raysan5/raygui/commit/0a9a9f897a16968444e10fea4fbac33ba1d5d640 )
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2024-03-31 vaiorabbit <http://twitter.com/vaiorabbit>
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* examples/textures_bunnymark_plain.rb : Renamed from textures_bunnymark.rb
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* examples/textures_bunnymark_optimized.rb : Added
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2024-03-24 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/35252fceefdeb7b0920d9c1513efb4b5c05633dc ) and raygui ( https://github.com/raysan5/raygui/commit/9060e3bf33795dad4fdb4f60585b07901ffa5dee )
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2024-03-10 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/f072497551d9f03b5fbded289f8af021c103a8c0) and raygui ( https://github.com/raysan5/raygui/commit/623bc61f29839d451061252e1cc93edb013c2f8c )
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2024-03-02 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/25caf14be8d0284aceaa0de28753b3012e71b7bb )
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data/README.md
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# Yet another raylib wrapper for Ruby #
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* Created : 2021-10-17
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* Last modified : 2024-
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* Last modified : 2024-05-04
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Provides Ruby bindings for raylib-related libraries including:
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* [raylib](https://github.com/raysan5/raylib)
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* [raylib](https://github.com/raysan5/raylib) version [5.1-dev]( https://github.com/raysan5/raylib/commit/f1007554a0a8145060797c0aa8169bdaf2c1c6b8 )
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* raylib
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* raymath
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* rlgl
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* [raygui](https://github.com/raysan5/raygui)
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* [Physac](https://github.com/raysan5/physac)
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* [raygui](https://github.com/raysan5/raygui) version [4.1-dev]( https://github.com/raysan5/raygui/commit/a3a0e86e215145c28726e6f469f13d0aa6647a5e )
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* [Physac](https://github.com/raysan5/physac) version [1.1]( https://github.com/raysan5/physac/commit/4a8e17f263fb8e1150b3fbafc96f880c7d7a4833 )
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<img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/bitmap_font_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/game_of_life_simple_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/lissajous_curve_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/procedural_texture_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/reversi_board_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/utf8_font_rb.png" width="125">
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@@ -160,6 +160,9 @@ See the projects below to learn how to use this library:
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* `SetTraceLogCallback` and `TraceLogCallback` are unusable since Ruby-FFI does not support `:varargs` parameter in callbacks (`Proc`, etc.)
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* Ref.: https://ffi.github.io/ruby-ffi-archive/messages/20130214-%5Bruby-ffi%5D%20Re_%20Callback%20Function%20with%20varargs-345.html
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* For macOS users: if you get error messages like “'.... .dylib' not valid for use in process: library load disallowed by system policy” , you can work around it with the following command (although it is not recommended):
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* $ xattr -dr com.apple.quarantine (path to the .dylib)
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## License ##
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Shared libraries in `lib` directory are built on top of these products and are available under the terms of these licenses:
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data/lib/config.rb
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RL_MAX_SHADER_LOCATIONS = 32 # Maximum number of shader locations supported
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RL_CULL_DISTANCE_NEAR = 0.01 # Default projection matrix near cull distance
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RL_CULL_DISTANCE_FAR = 1000.0 # Default projection matrix far cull distance
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION = 0
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD = 1
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL = 2
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR = 3
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT = 4
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 = 5
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RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION = "vertexPosition" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
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RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD = "vertexTexCoord" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
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RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL = "vertexNormal" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
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RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR = "vertexColor" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR
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RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT = "vertexTangent" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT
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RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 = "vertexTexCoord2" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2
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RL_DEFAULT_SHADER_UNIFORM_NAME_MVP = "mvp" # model-view-projection matrix
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RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW = "matView" # view matrix
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RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION = "matProjection" # projection matrix
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SUPPORT_IMAGE_GENERATION = 1
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SUPPORT_IMAGE_MANIPULATION = 1
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SUPPORT_DEFAULT_FONT = 1
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SUPPORT_FILEFORMAT_FNT = 1
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SUPPORT_FILEFORMAT_TTF = 1
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SUPPORT_FILEFORMAT_BDF = 1
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SUPPORT_TEXT_MANIPULATION = 1
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SUPPORT_FONT_ATLAS_WHITE_REC = 1
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MAX_TEXT_BUFFER_LENGTH = 1024 # Size of internal static buffers used on some functions:
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data/lib/libraylib.x86_64.so
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data/lib/raygui.x86_64.so
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data/lib/raygui_main.rb
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# Define/Macro
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RAYGUI_VERSION_MAJOR = 4
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RAYGUI_VERSION_MINOR =
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RAYGUI_VERSION_MINOR = 1
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RAYGUI_VERSION_PATCH = 0
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RAYGUI_VERSION = "4.
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RAYGUI_VERSION = "4.1-dev"
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SCROLLBAR_LEFT_SIDE = 0
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SCROLLBAR_RIGHT_SIDE = 1
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ICON_FOLDER = 217
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ICON_FILE = 218
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ICON_SAND_TIMER = 219
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ICON_WARNING = 220
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ICON_HELP_BOX = 221
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ICON_INFO_BOX = 222
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ICON_223 = 223
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ICON_224 = 224
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ICON_225 = 225
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data/lib/raylib_main.rb
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GAMEPAD_BUTTON_LEFT_FACE_DOWN = 3 # Gamepad left DPAD down button
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GAMEPAD_BUTTON_LEFT_FACE_LEFT = 4 # Gamepad left DPAD left button
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GAMEPAD_BUTTON_RIGHT_FACE_UP = 5 # Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
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GAMEPAD_BUTTON_RIGHT_FACE_RIGHT = 6 # Gamepad right button right (i.e. PS3:
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GAMEPAD_BUTTON_RIGHT_FACE_RIGHT = 6 # Gamepad right button right (i.e. PS3: Circle, Xbox: B)
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GAMEPAD_BUTTON_RIGHT_FACE_DOWN = 7 # Gamepad right button down (i.e. PS3: Cross, Xbox: A)
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GAMEPAD_BUTTON_RIGHT_FACE_LEFT = 8 # Gamepad right button left (i.e. PS3:
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GAMEPAD_BUTTON_RIGHT_FACE_LEFT = 8 # Gamepad right button left (i.e. PS3: Square, Xbox: X)
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GAMEPAD_BUTTON_LEFT_TRIGGER_1 = 9 # Gamepad top/back trigger left (first), it could be a trailing button
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GAMEPAD_BUTTON_LEFT_TRIGGER_2 = 10 # Gamepad top/back trigger left (second), it could be a trailing button
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GAMEPAD_BUTTON_RIGHT_TRIGGER_1 = 11 # Gamepad top/back trigger right (one), it could be a trailing button
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# @return [void]
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[:UnloadShader, :UnloadShader, [Shader.by_value], :void],
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# @!method
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#
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# @param
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# @!method GetScreenToWorldRay(position, camera)
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# GetScreenToWorldRay : Get a ray trace from screen position (i.e mouse)
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# @param position [Vector2]
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# @param camera [Camera]
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# @return [Ray]
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[:
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[:GetScreenToWorldRay, :GetScreenToWorldRay, [Vector2.by_value, Camera.by_value], Ray.by_value],
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# @!method
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#
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# @!method GetScreenToWorldRayEx(position, camera, width, height)
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# GetScreenToWorldRayEx : Get a ray trace from screen position (i.e mouse) in a viewport
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# @param position [Vector2]
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# @param camera [Camera]
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# @param width [
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# @param width [int]
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# @param height [int]
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[:GetScreenToWorldRayEx, :GetScreenToWorldRayEx, [Vector2.by_value, Camera.by_value, :int, :int], Ray.by_value],
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# @!method GetWorldToScreen(position, camera)
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# GetWorldToScreen : Get the screen space position for a 3d world space position
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# @return [void]
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[:DrawRectangleRounded, :DrawRectangleRounded, [Rectangle.by_value, :float, :int, Color.by_value], :void],
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# @!method DrawRectangleRoundedLines(rec, roundness, segments,
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# DrawRectangleRoundedLines : Draw rectangle with rounded edges
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# @!method DrawRectangleRoundedLines(rec, roundness, segments, color)
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# DrawRectangleRoundedLines : Draw rectangle lines with rounded edges
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# @param rec [Rectangle]
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# @param roundness [float]
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# @param color [Color]
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[:DrawRectangleRoundedLines, :DrawRectangleRoundedLines, [Rectangle.by_value, :float, :int, Color.by_value], :void],
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# @!method DrawRectangleRoundedLinesEx(rec, roundness, segments, lineThick, color)
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# DrawRectangleRoundedLinesEx : Draw rectangle with rounded edges outline
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# @param lineThick [float]
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# @param color [Color]
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# @!method DrawTriangle(v1, v2, v3, color)
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# DrawTriangle : Draw a color-filled triangle (vertex in counter-clockwise order!)
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# @!method ColorToInt(color)
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# ColorToInt : Get hexadecimal value for a Color
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# ColorToInt : Get hexadecimal value for a Color (0xRRGGBBAA)
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# @param color [Color]
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# @return [int]
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[:ColorToInt, :ColorToInt, [Color.by_value], :int],
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# @!method AttachAudioStreamProcessor(stream, processor)
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# AttachAudioStreamProcessor : Attach audio stream processor to stream, receives the samples as
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# AttachAudioStreamProcessor : Attach audio stream processor to stream, receives the samples as 'float'
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# @param stream [AudioStream]
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# @param processor [AudioCallback]
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# @!method AttachAudioMixedProcessor(processor)
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# AttachAudioMixedProcessor : Attach audio stream processor to the entire audio pipeline, receives the samples as
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# AttachAudioMixedProcessor : Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'
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# @param processor [AudioCallback]
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# @return [void]
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[:AttachAudioMixedProcessor, :AttachAudioMixedProcessor, [:AudioCallback], :void],
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data/lib/raymath.rb
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# @return [Vector3]
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[:Vector3Lerp, :Vector3Lerp, [Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
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# @!method Vector3CubicHermite(v1, tangent1, v2, tangent2, amount)
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# Vector3CubicHermite
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# @param v1 [Vector3]
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# @param tangent1 [Vector3]
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# @param v2 [Vector3]
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# @param tangent2 [Vector3]
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# @param amount [float]
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# @return [Vector3]
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[:Vector3CubicHermite, :Vector3CubicHermite, [Vector3.by_value, Vector3.by_value, Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
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# @!method Vector3Reflect(v, normal)
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# Vector3Reflect
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# @param v [Vector3]
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# @return [Quaternion]
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[:QuaternionSlerp, :QuaternionSlerp, [Quaternion.by_value, Quaternion.by_value, :float], Quaternion.by_value],
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+
# @!method QuaternionCubicHermiteSpline(q1, outTangent1, q2, inTangent2, t)
|
965
|
+
# QuaternionCubicHermiteSpline
|
966
|
+
# @param q1 [Quaternion]
|
967
|
+
# @param outTangent1 [Quaternion]
|
968
|
+
# @param q2 [Quaternion]
|
969
|
+
# @param inTangent2 [Quaternion]
|
970
|
+
# @param t [float]
|
971
|
+
# @return [Quaternion]
|
972
|
+
[:QuaternionCubicHermiteSpline, :QuaternionCubicHermiteSpline, [Quaternion.by_value, Quaternion.by_value, Quaternion.by_value, Quaternion.by_value, :float], Quaternion.by_value],
|
973
|
+
|
954
974
|
# @!method QuaternionFromVector3ToVector3(from, to)
|
955
975
|
# QuaternionFromVector3ToVector3
|
956
976
|
# @param from [Vector3]
|
data/lib/rlgl.rb
CHANGED
@@ -11,7 +11,7 @@ module Raylib
|
|
11
11
|
|
12
12
|
# Define/Macro
|
13
13
|
|
14
|
-
RLGL_VERSION = "
|
14
|
+
RLGL_VERSION = "5.0"
|
15
15
|
RL_DEFAULT_BATCH_BUFFER_ELEMENTS = 8192
|
16
16
|
RL_TEXTURE_WRAP_S = 0x2802 # GL_TEXTURE_WRAP_S
|
17
17
|
RL_TEXTURE_WRAP_T = 0x2803 # GL_TEXTURE_WRAP_T
|
@@ -249,10 +249,11 @@ module Raylib
|
|
249
249
|
:elementCount, :int, # Number of elements in the buffer (QUADS)
|
250
250
|
:vertices, :pointer, # Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
|
251
251
|
:texcoords, :pointer, # Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
|
252
|
+
:normals, :pointer, # Vertex normal (XYZ - 3 components per vertex) (shader-location = 2)
|
252
253
|
:colors, :pointer, # Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
|
253
254
|
:indices, :pointer, # Vertex indices (in case vertex data comes indexed) (6 indices per quad)
|
254
255
|
:vaoId, :uint, # OpenGL Vertex Array Object id
|
255
|
-
:vboId, [:uint,
|
256
|
+
:vboId, [:uint, 5], # OpenGL Vertex Buffer Objects id (5 types of vertex data)
|
256
257
|
)
|
257
258
|
def elementCount = self[:elementCount]
|
258
259
|
def elementCount=(v) self[:elementCount] = v end
|
@@ -260,6 +261,8 @@ module Raylib
|
|
260
261
|
def vertices=(v) self[:vertices] = v end
|
261
262
|
def texcoords = self[:texcoords]
|
262
263
|
def texcoords=(v) self[:texcoords] = v end
|
264
|
+
def normals = self[:normals]
|
265
|
+
def normals=(v) self[:normals] = v end
|
263
266
|
def colors = self[:colors]
|
264
267
|
def colors=(v) self[:colors] = v end
|
265
268
|
def indices = self[:indices]
|
@@ -401,6 +404,25 @@ module Raylib
|
|
401
404
|
# @return [void]
|
402
405
|
[:rlViewport, :rlViewport, [:int, :int, :int, :int], :void],
|
403
406
|
|
407
|
+
# @!method rlSetClipPlanes(near, far)
|
408
|
+
# rlSetClipPlanes : Set clip planes distances
|
409
|
+
# @param near [double]
|
410
|
+
# @param far [double]
|
411
|
+
# @return [void]
|
412
|
+
[:rlSetClipPlanes, :rlSetClipPlanes, [:double, :double], :void],
|
413
|
+
|
414
|
+
# @!method rlGetCullDistanceNear()
|
415
|
+
# rlGetCullDistanceNear : Get cull plane distance near
|
416
|
+
# @param []
|
417
|
+
# @return [double]
|
418
|
+
[:rlGetCullDistanceNear, :rlGetCullDistanceNear, [], :double],
|
419
|
+
|
420
|
+
# @!method rlGetCullDistanceFar()
|
421
|
+
# rlGetCullDistanceFar : Get cull plane distance far
|
422
|
+
# @param []
|
423
|
+
# @return [double]
|
424
|
+
[:rlGetCullDistanceFar, :rlGetCullDistanceFar, [], :double],
|
425
|
+
|
404
426
|
# @!method rlBegin(mode)
|
405
427
|
# rlBegin : Initialize drawing mode (how to organize vertex)
|
406
428
|
# @param mode [int]
|
@@ -612,7 +634,7 @@ module Raylib
|
|
612
634
|
[:rlBlitFramebuffer, :rlBlitFramebuffer, [:int, :int, :int, :int, :int, :int, :int, :int, :int], :void],
|
613
635
|
|
614
636
|
# @!method rlBindFramebuffer(target, framebuffer)
|
615
|
-
# rlBindFramebuffer : Bind framebuffer (FBO)
|
637
|
+
# rlBindFramebuffer : Bind framebuffer (FBO)
|
616
638
|
# @param target [unsigned int]
|
617
639
|
# @param framebuffer [unsigned int]
|
618
640
|
# @return [void]
|
@@ -940,16 +962,16 @@ module Raylib
|
|
940
962
|
# @return [void]
|
941
963
|
[:rlUnloadVertexBuffer, :rlUnloadVertexBuffer, [:uint], :void],
|
942
964
|
|
943
|
-
# @!method rlSetVertexAttribute(index, compSize, type, normalized, stride,
|
965
|
+
# @!method rlSetVertexAttribute(index, compSize, type, normalized, stride, offset)
|
944
966
|
# rlSetVertexAttribute : Set vertex attribute data configuration
|
945
967
|
# @param index [unsigned int]
|
946
968
|
# @param compSize [int]
|
947
969
|
# @param type [int]
|
948
970
|
# @param normalized [bool]
|
949
971
|
# @param stride [int]
|
950
|
-
# @param
|
972
|
+
# @param offset [int]
|
951
973
|
# @return [void]
|
952
|
-
[:rlSetVertexAttribute, :rlSetVertexAttribute, [:uint, :int, :int, :bool, :int, :
|
974
|
+
[:rlSetVertexAttribute, :rlSetVertexAttribute, [:uint, :int, :int, :bool, :int, :int], :void],
|
953
975
|
|
954
976
|
# @!method rlSetVertexAttributeDivisor(index, divisor)
|
955
977
|
# rlSetVertexAttributeDivisor : Set vertex attribute data divisor
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: raylib-bindings
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.7.
|
4
|
+
version: 0.7.3
|
5
5
|
platform: x86_64-linux
|
6
6
|
authors:
|
7
7
|
- vaiorabbit
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2024-
|
11
|
+
date: 2024-05-04 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: ffi
|