raylib-bindings 0.7.1-arm64-darwin → 0.7.3-arm64-darwin

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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data/ChangeLog CHANGED
@@ -1,3 +1,28 @@
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+ 2024-05-04 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/f1007554a0a8145060797c0aa8169bdaf2c1c6b8 ) and raygui ( https://github.com/raysan5/raygui/commit/a3a0e86e215145c28726e6f469f13d0aa6647a5e )
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+ 2024-04-27 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/e47ebec66134800e734710038ea4e5f070f3ef06 ) and raygui ( https://github.com/raysan5/raygui/commit/6f532337ff2d6dc14ba3a5f5b7ee63f9d90ff13b )
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+
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+ 2024-04-06 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/414229bcf93816daaa253a82cd54fbd7b18e6449 ) and raygui ( https://github.com/raysan5/raygui/commit/0a9a9f897a16968444e10fea4fbac33ba1d5d640 )
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+ 2024-03-31 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * examples/textures_bunnymark_plain.rb : Renamed from textures_bunnymark.rb
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+ * examples/textures_bunnymark_optimized.rb : Added
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+
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+ 2024-03-24 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/35252fceefdeb7b0920d9c1513efb4b5c05633dc ) and raygui ( https://github.com/raysan5/raygui/commit/9060e3bf33795dad4fdb4f60585b07901ffa5dee )
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+ 2024-03-10 vaiorabbit <http://twitter.com/vaiorabbit>
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+ * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/f072497551d9f03b5fbded289f8af021c103a8c0) and raygui ( https://github.com/raysan5/raygui/commit/623bc61f29839d451061252e1cc93edb013c2f8c )
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+
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  2024-03-02 vaiorabbit <http://twitter.com/vaiorabbit>
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  * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/25caf14be8d0284aceaa0de28753b3012e71b7bb )
data/README.md CHANGED
@@ -3,16 +3,16 @@
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  # Yet another raylib wrapper for Ruby #
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  * Created : 2021-10-17
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- * Last modified : 2024-03-02
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+ * Last modified : 2024-05-04
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  Provides Ruby bindings for raylib-related libraries including:
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- * [raylib](https://github.com/raysan5/raylib)
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+ * [raylib](https://github.com/raysan5/raylib) version [5.1-dev]( https://github.com/raysan5/raylib/commit/f1007554a0a8145060797c0aa8169bdaf2c1c6b8 )
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  * raylib
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  * raymath
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  * rlgl
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- * [raygui](https://github.com/raysan5/raygui)
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- * [Physac](https://github.com/raysan5/physac)
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+ * [raygui](https://github.com/raysan5/raygui) version [4.1-dev]( https://github.com/raysan5/raygui/commit/a3a0e86e215145c28726e6f469f13d0aa6647a5e )
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+ * [Physac](https://github.com/raysan5/physac) version [1.1]( https://github.com/raysan5/physac/commit/4a8e17f263fb8e1150b3fbafc96f880c7d7a4833 )
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  <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/bitmap_font_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/game_of_life_simple_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/lissajous_curve_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/procedural_texture_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/reversi_board_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/utf8_font_rb.png" width="125">
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@@ -160,6 +160,9 @@ See the projects below to learn how to use this library:
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  * `SetTraceLogCallback` and `TraceLogCallback` are unusable since Ruby-FFI does not support `:varargs` parameter in callbacks (`Proc`, etc.)
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  * Ref.: https://ffi.github.io/ruby-ffi-archive/messages/20130214-%5Bruby-ffi%5D%20Re_%20Callback%20Function%20with%20varargs-345.html
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+ * For macOS users: if you get error messages like “'.... .dylib' not valid for use in process: library load disallowed by system policy” , you can work around it with the following command (although it is not recommended):
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+ * $ xattr -dr com.apple.quarantine (path to the .dylib)
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+
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  ## License ##
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  Shared libraries in `lib` directory are built on top of these products and are available under the terms of these licenses:
data/lib/config.rb CHANGED
@@ -47,12 +47,18 @@ module Raylib
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  RL_MAX_SHADER_LOCATIONS = 32 # Maximum number of shader locations supported
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  RL_CULL_DISTANCE_NEAR = 0.01 # Default projection matrix near cull distance
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  RL_CULL_DISTANCE_FAR = 1000.0 # Default projection matrix far cull distance
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- RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION = "vertexPosition" # Bound by default to shader location: 0
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- RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD = "vertexTexCoord" # Bound by default to shader location: 1
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- RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL = "vertexNormal" # Bound by default to shader location: 2
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- RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR = "vertexColor" # Bound by default to shader location: 3
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- RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT = "vertexTangent" # Bound by default to shader location: 4
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- RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 = "vertexTexCoord2" # Bound by default to shader location: 5
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+ RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION = 0
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+ RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD = 1
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+ RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL = 2
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+ RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR = 3
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+ RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT = 4
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+ RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 = 5
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+ RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION = "vertexPosition" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
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+ RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD = "vertexTexCoord" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
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+ RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL = "vertexNormal" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
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+ RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR = "vertexColor" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR
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+ RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT = "vertexTangent" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT
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+ RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 = "vertexTexCoord2" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2
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  RL_DEFAULT_SHADER_UNIFORM_NAME_MVP = "mvp" # model-view-projection matrix
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  RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW = "matView" # view matrix
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  RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION = "matProjection" # projection matrix
@@ -72,9 +78,7 @@ module Raylib
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  SUPPORT_IMAGE_GENERATION = 1
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  SUPPORT_IMAGE_MANIPULATION = 1
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  SUPPORT_DEFAULT_FONT = 1
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- SUPPORT_FILEFORMAT_FNT = 1
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  SUPPORT_FILEFORMAT_TTF = 1
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- SUPPORT_FILEFORMAT_BDF = 1
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  SUPPORT_TEXT_MANIPULATION = 1
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  SUPPORT_FONT_ATLAS_WHITE_REC = 1
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  MAX_TEXT_BUFFER_LENGTH = 1024 # Size of internal static buffers used on some functions:
Binary file
Binary file
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data/lib/raygui_main.rb CHANGED
@@ -12,9 +12,9 @@ module Raylib
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  # Define/Macro
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  RAYGUI_VERSION_MAJOR = 4
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- RAYGUI_VERSION_MINOR = 0
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+ RAYGUI_VERSION_MINOR = 1
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  RAYGUI_VERSION_PATCH = 0
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- RAYGUI_VERSION = "4.0"
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+ RAYGUI_VERSION = "4.1-dev"
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  SCROLLBAR_LEFT_SIDE = 0
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  SCROLLBAR_RIGHT_SIDE = 1
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@@ -374,9 +374,9 @@ module Raylib
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  ICON_FOLDER = 217
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  ICON_FILE = 218
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  ICON_SAND_TIMER = 219
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- ICON_220 = 220
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- ICON_221 = 221
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- ICON_222 = 222
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+ ICON_WARNING = 220
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+ ICON_HELP_BOX = 221
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+ ICON_INFO_BOX = 222
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  ICON_223 = 223
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  ICON_224 = 224
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  ICON_225 = 225
data/lib/raylib_main.rb CHANGED
@@ -193,9 +193,9 @@ module Raylib
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  GAMEPAD_BUTTON_LEFT_FACE_DOWN = 3 # Gamepad left DPAD down button
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  GAMEPAD_BUTTON_LEFT_FACE_LEFT = 4 # Gamepad left DPAD left button
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  GAMEPAD_BUTTON_RIGHT_FACE_UP = 5 # Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
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- GAMEPAD_BUTTON_RIGHT_FACE_RIGHT = 6 # Gamepad right button right (i.e. PS3: Square, Xbox: X)
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+ GAMEPAD_BUTTON_RIGHT_FACE_RIGHT = 6 # Gamepad right button right (i.e. PS3: Circle, Xbox: B)
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  GAMEPAD_BUTTON_RIGHT_FACE_DOWN = 7 # Gamepad right button down (i.e. PS3: Cross, Xbox: A)
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- GAMEPAD_BUTTON_RIGHT_FACE_LEFT = 8 # Gamepad right button left (i.e. PS3: Circle, Xbox: B)
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+ GAMEPAD_BUTTON_RIGHT_FACE_LEFT = 8 # Gamepad right button left (i.e. PS3: Square, Xbox: X)
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  GAMEPAD_BUTTON_LEFT_TRIGGER_1 = 9 # Gamepad top/back trigger left (first), it could be a trailing button
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  GAMEPAD_BUTTON_LEFT_TRIGGER_2 = 10 # Gamepad top/back trigger left (second), it could be a trailing button
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  GAMEPAD_BUTTON_RIGHT_TRIGGER_1 = 11 # Gamepad top/back trigger right (one), it could be a trailing button
@@ -1607,21 +1607,21 @@ module Raylib
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  # @return [void]
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  [:UnloadShader, :UnloadShader, [Shader.by_value], :void],
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- # @!method GetMouseRay(mousePosition, camera)
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- # GetMouseRay : Get a ray trace from mouse position
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- # @param mousePosition [Vector2]
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+ # @!method GetScreenToWorldRay(position, camera)
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+ # GetScreenToWorldRay : Get a ray trace from screen position (i.e mouse)
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+ # @param position [Vector2]
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  # @param camera [Camera]
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  # @return [Ray]
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- [:GetMouseRay, :GetMouseRay, [Vector2.by_value, Camera.by_value], Ray.by_value],
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+ [:GetScreenToWorldRay, :GetScreenToWorldRay, [Vector2.by_value, Camera.by_value], Ray.by_value],
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- # @!method GetViewRay(mousePosition, camera, width, height)
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- # GetViewRay : Get a ray trace from mouse position in a viewport
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- # @param mousePosition [Vector2]
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+ # @!method GetScreenToWorldRayEx(position, camera, width, height)
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+ # GetScreenToWorldRayEx : Get a ray trace from screen position (i.e mouse) in a viewport
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+ # @param position [Vector2]
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  # @param camera [Camera]
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- # @param width [float]
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- # @param height [float]
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+ # @param width [int]
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+ # @param height [int]
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  # @return [Ray]
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- [:GetViewRay, :GetViewRay, [Vector2.by_value, Camera.by_value, :float, :float], Ray.by_value],
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+ [:GetScreenToWorldRayEx, :GetScreenToWorldRayEx, [Vector2.by_value, Camera.by_value, :int, :int], Ray.by_value],
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  # @!method GetWorldToScreen(position, camera)
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  # GetWorldToScreen : Get the screen space position for a 3d world space position
@@ -2618,15 +2618,24 @@ module Raylib
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  # @return [void]
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  [:DrawRectangleRounded, :DrawRectangleRounded, [Rectangle.by_value, :float, :int, Color.by_value], :void],
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2621
- # @!method DrawRectangleRoundedLines(rec, roundness, segments, lineThick, color)
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- # DrawRectangleRoundedLines : Draw rectangle with rounded edges outline
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+ # @!method DrawRectangleRoundedLines(rec, roundness, segments, color)
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+ # DrawRectangleRoundedLines : Draw rectangle lines with rounded edges
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+ # @param rec [Rectangle]
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+ # @param roundness [float]
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+ # @param segments [int]
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+ # @param color [Color]
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+ # @return [void]
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+ [:DrawRectangleRoundedLines, :DrawRectangleRoundedLines, [Rectangle.by_value, :float, :int, Color.by_value], :void],
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+
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+ # @!method DrawRectangleRoundedLinesEx(rec, roundness, segments, lineThick, color)
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+ # DrawRectangleRoundedLinesEx : Draw rectangle with rounded edges outline
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  # @param rec [Rectangle]
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  # @param roundness [float]
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  # @param segments [int]
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  # @param lineThick [float]
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  # @param color [Color]
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  # @return [void]
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- [:DrawRectangleRoundedLines, :DrawRectangleRoundedLines, [Rectangle.by_value, :float, :int, :float, Color.by_value], :void],
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+ [:DrawRectangleRoundedLinesEx, :DrawRectangleRoundedLinesEx, [Rectangle.by_value, :float, :int, :float, Color.by_value], :void],
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  # @!method DrawTriangle(v1, v2, v3, color)
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  # DrawTriangle : Draw a color-filled triangle (vertex in counter-clockwise order!)
@@ -3656,7 +3665,7 @@ module Raylib
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  [:Fade, :Fade, [Color.by_value, :float], Color.by_value],
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  # @!method ColorToInt(color)
3659
- # ColorToInt : Get hexadecimal value for a Color
3668
+ # ColorToInt : Get hexadecimal value for a Color (0xRRGGBBAA)
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  # @param color [Color]
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  # @return [int]
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  [:ColorToInt, :ColorToInt, [Color.by_value], :int],
@@ -5115,7 +5124,7 @@ module Raylib
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  [:SetAudioStreamCallback, :SetAudioStreamCallback, [AudioStream.by_value, :AudioCallback], :void],
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  # @!method AttachAudioStreamProcessor(stream, processor)
5118
- # AttachAudioStreamProcessor : Attach audio stream processor to stream, receives the samples as <float>s
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+ # AttachAudioStreamProcessor : Attach audio stream processor to stream, receives the samples as 'float'
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  # @param stream [AudioStream]
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  # @param processor [AudioCallback]
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  # @return [void]
@@ -5129,7 +5138,7 @@ module Raylib
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  [:DetachAudioStreamProcessor, :DetachAudioStreamProcessor, [AudioStream.by_value, :AudioCallback], :void],
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  # @!method AttachAudioMixedProcessor(processor)
5132
- # AttachAudioMixedProcessor : Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s
5141
+ # AttachAudioMixedProcessor : Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'
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  # @param processor [AudioCallback]
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  # @return [void]
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  [:AttachAudioMixedProcessor, :AttachAudioMixedProcessor, [:AudioCallback], :void],
data/lib/raymath.rb CHANGED
@@ -479,6 +479,16 @@ module Raylib
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  # @return [Vector3]
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  [:Vector3Lerp, :Vector3Lerp, [Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
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482
+ # @!method Vector3CubicHermite(v1, tangent1, v2, tangent2, amount)
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+ # Vector3CubicHermite
484
+ # @param v1 [Vector3]
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+ # @param tangent1 [Vector3]
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+ # @param v2 [Vector3]
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+ # @param tangent2 [Vector3]
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+ # @param amount [float]
489
+ # @return [Vector3]
490
+ [:Vector3CubicHermite, :Vector3CubicHermite, [Vector3.by_value, Vector3.by_value, Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
491
+
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  # @!method Vector3Reflect(v, normal)
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  # Vector3Reflect
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  # @param v [Vector3]
@@ -951,6 +961,16 @@ module Raylib
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961
  # @return [Quaternion]
952
962
  [:QuaternionSlerp, :QuaternionSlerp, [Quaternion.by_value, Quaternion.by_value, :float], Quaternion.by_value],
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964
+ # @!method QuaternionCubicHermiteSpline(q1, outTangent1, q2, inTangent2, t)
965
+ # QuaternionCubicHermiteSpline
966
+ # @param q1 [Quaternion]
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+ # @param outTangent1 [Quaternion]
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+ # @param q2 [Quaternion]
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+ # @param inTangent2 [Quaternion]
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+ # @param t [float]
971
+ # @return [Quaternion]
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+ [:QuaternionCubicHermiteSpline, :QuaternionCubicHermiteSpline, [Quaternion.by_value, Quaternion.by_value, Quaternion.by_value, Quaternion.by_value, :float], Quaternion.by_value],
973
+
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  # @!method QuaternionFromVector3ToVector3(from, to)
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  # QuaternionFromVector3ToVector3
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  # @param from [Vector3]
data/lib/rlgl.rb CHANGED
@@ -11,7 +11,7 @@ module Raylib
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  # Define/Macro
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14
- RLGL_VERSION = "4.5"
14
+ RLGL_VERSION = "5.0"
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  RL_DEFAULT_BATCH_BUFFER_ELEMENTS = 8192
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  RL_TEXTURE_WRAP_S = 0x2802 # GL_TEXTURE_WRAP_S
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  RL_TEXTURE_WRAP_T = 0x2803 # GL_TEXTURE_WRAP_T
@@ -249,10 +249,11 @@ module Raylib
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  :elementCount, :int, # Number of elements in the buffer (QUADS)
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  :vertices, :pointer, # Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
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  :texcoords, :pointer, # Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
252
+ :normals, :pointer, # Vertex normal (XYZ - 3 components per vertex) (shader-location = 2)
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  :colors, :pointer, # Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
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  :indices, :pointer, # Vertex indices (in case vertex data comes indexed) (6 indices per quad)
254
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  :vaoId, :uint, # OpenGL Vertex Array Object id
255
- :vboId, [:uint, 4], # OpenGL Vertex Buffer Objects id (4 types of vertex data)
256
+ :vboId, [:uint, 5], # OpenGL Vertex Buffer Objects id (5 types of vertex data)
256
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  )
257
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  def elementCount = self[:elementCount]
258
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  def elementCount=(v) self[:elementCount] = v end
@@ -260,6 +261,8 @@ module Raylib
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  def vertices=(v) self[:vertices] = v end
261
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  def texcoords = self[:texcoords]
262
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  def texcoords=(v) self[:texcoords] = v end
264
+ def normals = self[:normals]
265
+ def normals=(v) self[:normals] = v end
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  def colors = self[:colors]
264
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  def colors=(v) self[:colors] = v end
265
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  def indices = self[:indices]
@@ -401,6 +404,25 @@ module Raylib
401
404
  # @return [void]
402
405
  [:rlViewport, :rlViewport, [:int, :int, :int, :int], :void],
403
406
 
407
+ # @!method rlSetClipPlanes(near, far)
408
+ # rlSetClipPlanes : Set clip planes distances
409
+ # @param near [double]
410
+ # @param far [double]
411
+ # @return [void]
412
+ [:rlSetClipPlanes, :rlSetClipPlanes, [:double, :double], :void],
413
+
414
+ # @!method rlGetCullDistanceNear()
415
+ # rlGetCullDistanceNear : Get cull plane distance near
416
+ # @param []
417
+ # @return [double]
418
+ [:rlGetCullDistanceNear, :rlGetCullDistanceNear, [], :double],
419
+
420
+ # @!method rlGetCullDistanceFar()
421
+ # rlGetCullDistanceFar : Get cull plane distance far
422
+ # @param []
423
+ # @return [double]
424
+ [:rlGetCullDistanceFar, :rlGetCullDistanceFar, [], :double],
425
+
404
426
  # @!method rlBegin(mode)
405
427
  # rlBegin : Initialize drawing mode (how to organize vertex)
406
428
  # @param mode [int]
@@ -612,7 +634,7 @@ module Raylib
612
634
  [:rlBlitFramebuffer, :rlBlitFramebuffer, [:int, :int, :int, :int, :int, :int, :int, :int, :int], :void],
613
635
 
614
636
  # @!method rlBindFramebuffer(target, framebuffer)
615
- # rlBindFramebuffer : Bind framebuffer (FBO)
637
+ # rlBindFramebuffer : Bind framebuffer (FBO)
616
638
  # @param target [unsigned int]
617
639
  # @param framebuffer [unsigned int]
618
640
  # @return [void]
@@ -940,16 +962,16 @@ module Raylib
940
962
  # @return [void]
941
963
  [:rlUnloadVertexBuffer, :rlUnloadVertexBuffer, [:uint], :void],
942
964
 
943
- # @!method rlSetVertexAttribute(index, compSize, type, normalized, stride, pointer)
965
+ # @!method rlSetVertexAttribute(index, compSize, type, normalized, stride, offset)
944
966
  # rlSetVertexAttribute : Set vertex attribute data configuration
945
967
  # @param index [unsigned int]
946
968
  # @param compSize [int]
947
969
  # @param type [int]
948
970
  # @param normalized [bool]
949
971
  # @param stride [int]
950
- # @param pointer [const void *]
972
+ # @param offset [int]
951
973
  # @return [void]
952
- [:rlSetVertexAttribute, :rlSetVertexAttribute, [:uint, :int, :int, :bool, :int, :pointer], :void],
974
+ [:rlSetVertexAttribute, :rlSetVertexAttribute, [:uint, :int, :int, :bool, :int, :int], :void],
953
975
 
954
976
  # @!method rlSetVertexAttributeDivisor(index, divisor)
955
977
  # rlSetVertexAttributeDivisor : Set vertex attribute data divisor
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: raylib-bindings
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.7.1
4
+ version: 0.7.3
5
5
  platform: arm64-darwin
6
6
  authors:
7
7
  - vaiorabbit
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2024-03-03 00:00:00.000000000 Z
11
+ date: 2024-05-04 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: ffi