raylib-bindings 0.7.0-arm64-darwin → 0.7.2-arm64-darwin
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- checksums.yaml +4 -4
- data/ChangeLog +29 -0
- data/README.md +1 -1
- data/lib/config.rb +2 -0
- data/lib/libraylib.arm64.dylib +0 -0
- data/lib/raygui.arm64.dylib +0 -0
- data/lib/raygui_main.rb +3 -3
- data/lib/raylib_main.rb +50 -26
- data/lib/raymath.rb +177 -0
- data/lib/rlgl.rb +3 -5
- metadata +2 -2
checksums.yaml
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metadata.gz:
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metadata.gz: c952347fa4eddea48f2949d5f81f9ec027bc198cb0f92b712f72e762ba168886
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data.tar.gz: 2628d9a2420e4aefa44a8822988403f0d6f10fda24ba13bb885249bf5ce029c3
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metadata.gz: 93f32922568c033b3ca7a37cb209b87c2552e760f36a43d798dbb9bebb5fde0d344356117234dcf4dc7b81fbee3077eb0290f74e9562192e9a15305194fd218c
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data.tar.gz: 53b7716c2f545d71ccb2ec953cd661aa4b659093928c25079c41a5f8fa747a5fd29c7f67e88d0a0217f126ac5729fe3ec6c6ac5c920febeee635475ae0942a0f
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data/ChangeLog
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2024-04-06 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/414229bcf93816daaa253a82cd54fbd7b18e6449 ) and raygui ( https://github.com/raysan5/raygui/commit/0a9a9f897a16968444e10fea4fbac33ba1d5d640 )
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2024-03-31 vaiorabbit <http://twitter.com/vaiorabbit>
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* examples/textures_bunnymark_plain.rb : Renamed from textures_bunnymark.rb
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* examples/textures_bunnymark_optimized.rb : Added
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2024-03-24 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/35252fceefdeb7b0920d9c1513efb4b5c05633dc ) and raygui ( https://github.com/raysan5/raygui/commit/9060e3bf33795dad4fdb4f60585b07901ffa5dee )
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2024-03-10 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/f072497551d9f03b5fbded289f8af021c103a8c0) and raygui ( https://github.com/raysan5/raygui/commit/623bc61f29839d451061252e1cc93edb013c2f8c )
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2024-03-02 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/25caf14be8d0284aceaa0de28753b3012e71b7bb )
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2024-02-25 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/2a774a88f5532908e09b15602d1482be96470f7f ) and raygui ( https://github.com/raysan5/raygui/commit/bc67f42209cc32965c7d1c00028e3ed0c4158659 )
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2024-02-18 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/c251e9309e066b9d2aa5ecbd15bcee45b9bef528 ) and raygui ( https://github.com/raysan5/raygui/commit/a9e5e900586cc264d5af5c88552b66bafe9970f5 )
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2024-02-03 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/29ff658d9223068378269e4a705811f085fafdf4 ) and raygui ( https://github.com/raysan5/raygui/commit/58411f4cceb8ae82933f2001461db9940278fdeb )
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data/README.md
CHANGED
data/lib/config.rb
CHANGED
@@ -34,6 +34,7 @@ module Raylib
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MAX_GAMEPADS = 4 # Maximum number of gamepads supported
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MAX_GAMEPAD_AXIS = 8 # Maximum number of axis supported (per gamepad)
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MAX_GAMEPAD_BUTTONS = 32 # Maximum number of buttons supported (per gamepad)
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MAX_GAMEPAD_VIBRATION_TIME = 2.0 # Maximum vibration time in seconds
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MAX_TOUCH_POINTS = 8 # Maximum number of touch points supported
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MAX_KEY_PRESSED_QUEUE = 16 # Maximum number of keys in the key input queue
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MAX_CHAR_PRESSED_QUEUE = 16 # Maximum number of characters in the char input queue
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@@ -73,6 +74,7 @@ module Raylib
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SUPPORT_DEFAULT_FONT = 1
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SUPPORT_FILEFORMAT_FNT = 1
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SUPPORT_FILEFORMAT_TTF = 1
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SUPPORT_FILEFORMAT_BDF = 1
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SUPPORT_TEXT_MANIPULATION = 1
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SUPPORT_FONT_ATLAS_WHITE_REC = 1
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MAX_TEXT_BUFFER_LENGTH = 1024 # Size of internal static buffers used on some functions:
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data/lib/libraylib.arm64.dylib
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Binary file
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data/lib/raygui.arm64.dylib
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Binary file
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data/lib/raygui_main.rb
CHANGED
@@ -374,9 +374,9 @@ module Raylib
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ICON_FOLDER = 217
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ICON_FILE = 218
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ICON_SAND_TIMER = 219
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-
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ICON_WARNING = 220
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ICON_HELP_BOX = 221
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ICON_INFO_BOX = 222
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ICON_223 = 223
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ICON_224 = 224
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ICON_225 = 225
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data/lib/raylib_main.rb
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@@ -193,9 +193,9 @@ module Raylib
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GAMEPAD_BUTTON_LEFT_FACE_DOWN = 3 # Gamepad left DPAD down button
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GAMEPAD_BUTTON_LEFT_FACE_LEFT = 4 # Gamepad left DPAD left button
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GAMEPAD_BUTTON_RIGHT_FACE_UP = 5 # Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
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GAMEPAD_BUTTON_RIGHT_FACE_RIGHT = 6 # Gamepad right button right (i.e. PS3:
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GAMEPAD_BUTTON_RIGHT_FACE_RIGHT = 6 # Gamepad right button right (i.e. PS3: Circle, Xbox: B)
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GAMEPAD_BUTTON_RIGHT_FACE_DOWN = 7 # Gamepad right button down (i.e. PS3: Cross, Xbox: A)
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GAMEPAD_BUTTON_RIGHT_FACE_LEFT = 8 # Gamepad right button left (i.e. PS3:
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GAMEPAD_BUTTON_RIGHT_FACE_LEFT = 8 # Gamepad right button left (i.e. PS3: Square, Xbox: X)
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GAMEPAD_BUTTON_LEFT_TRIGGER_1 = 9 # Gamepad top/back trigger left (first), it could be a trailing button
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GAMEPAD_BUTTON_LEFT_TRIGGER_2 = 10 # Gamepad top/back trigger left (second), it could be a trailing button
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GAMEPAD_BUTTON_RIGHT_TRIGGER_1 = 11 # Gamepad top/back trigger right (one), it could be a trailing button
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@@ -1607,24 +1607,21 @@ module Raylib
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# @return [void]
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[:UnloadShader, :UnloadShader, [Shader.by_value], :void],
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# @!method
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#
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# @param
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# @!method GetScreenToWorldRay(position, camera)
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# GetScreenToWorldRay : Get a ray trace from screen position (i.e mouse)
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# @param position [Vector2]
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# @param camera [Camera]
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# @return [Ray]
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[:
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[:GetScreenToWorldRay, :GetScreenToWorldRay, [Vector2.by_value, Camera.by_value], Ray.by_value],
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# @!method
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#
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# @!method GetScreenToWorldRayEx(position, camera, width, height)
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# GetScreenToWorldRayEx : Get a ray trace from screen position (i.e mouse) in a viewport
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# @param position [Vector2]
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# @param camera [Camera]
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# @
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# GetCameraMatrix2D : Get camera 2d transform matrix
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# @param camera [Camera2D]
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# @return [Matrix]
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[:GetCameraMatrix2D, :GetCameraMatrix2D, [Camera2D.by_value], Matrix.by_value],
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# @param width [int]
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# @param height [int]
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# @return [Ray]
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[:GetScreenToWorldRayEx, :GetScreenToWorldRayEx, [Vector2.by_value, Camera.by_value, :int, :int], Ray.by_value],
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# @!method GetWorldToScreen(position, camera)
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# GetWorldToScreen : Get the screen space position for a 3d world space position
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# @return [Vector2]
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[:GetWorldToScreen, :GetWorldToScreen, [Vector3.by_value, Camera.by_value], Vector2.by_value],
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# @!method GetScreenToWorld2D(position, camera)
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# GetScreenToWorld2D : Get the world space position for a 2d camera screen space position
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# @param position [Vector2]
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# @param camera [Camera2D]
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# @return [Vector2]
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[:GetScreenToWorld2D, :GetScreenToWorld2D, [Vector2.by_value, Camera2D.by_value], Vector2.by_value],
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# @!method GetWorldToScreenEx(position, camera, width, height)
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# GetWorldToScreenEx : Get size position for a 3d world space position
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# @param position [Vector3]
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# @return [Vector2]
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[:GetWorldToScreen2D, :GetWorldToScreen2D, [Vector2.by_value, Camera2D.by_value], Vector2.by_value],
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# @!method GetScreenToWorld2D(position, camera)
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# GetScreenToWorld2D : Get the world space position for a 2d camera screen space position
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# @param position [Vector2]
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# @param camera [Camera2D]
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# @return [Vector2]
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[:GetScreenToWorld2D, :GetScreenToWorld2D, [Vector2.by_value, Camera2D.by_value], Vector2.by_value],
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# @!method GetCameraMatrix(camera)
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# GetCameraMatrix : Get camera transform matrix (view matrix)
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# @param camera [Camera]
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# @return [Matrix]
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[:GetCameraMatrix, :GetCameraMatrix, [Camera.by_value], Matrix.by_value],
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# @!method GetCameraMatrix2D(camera)
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# GetCameraMatrix2D : Get camera 2d transform matrix
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# @param camera [Camera2D]
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# @return [Matrix]
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[:GetCameraMatrix2D, :GetCameraMatrix2D, [Camera2D.by_value], Matrix.by_value],
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# @!method SetTargetFPS(fps)
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# SetTargetFPS : Set target FPS (maximum)
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# @param fps [int]
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# @return [int]
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[:SetGamepadMappings, :SetGamepadMappings, [:pointer], :int],
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# @!method SetGamepadVibration(gamepad, leftMotor, rightMotor)
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# SetGamepadVibration : Set gamepad vibration for both motors
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# @param gamepad [int]
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# @param leftMotor [float]
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# @param rightMotor [float]
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# @return [void]
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[:SetGamepadVibration, :SetGamepadVibration, [:int, :float, :float], :void],
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# @!method IsMouseButtonPressed(button)
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# IsMouseButtonPressed : Check if a mouse button has been pressed once
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# @param button [int]
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@@ -3624,6 +3641,13 @@ module Raylib
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# @return [void]
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[:DrawTextureNPatch, :DrawTextureNPatch, [Texture2D.by_value, NPatchInfo.by_value, Rectangle.by_value, Vector2.by_value, :float, Color.by_value], :void],
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# @!method ColorIsEqual(col1, col2)
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# ColorIsEqual : Check if two colors are equal
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# @param col1 [Color]
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# @param col2 [Color]
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# @return [bool]
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[:ColorIsEqual, :ColorIsEqual, [Color.by_value, Color.by_value], :bool],
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# @!method Fade(color, alpha)
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# Fade : Get color with alpha applied, alpha goes from 0.0f to 1.0f
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# @param color [Color]
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[:Fade, :Fade, [Color.by_value, :float], Color.by_value],
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# @!method ColorToInt(color)
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# ColorToInt : Get hexadecimal value for a Color
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# ColorToInt : Get hexadecimal value for a Color (0xRRGGBBAA)
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# @param color [Color]
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# @return [int]
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[:ColorToInt, :ColorToInt, [Color.by_value], :int],
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@@ -5091,7 +5115,7 @@ module Raylib
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[:SetAudioStreamCallback, :SetAudioStreamCallback, [AudioStream.by_value, :AudioCallback], :void],
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# @!method AttachAudioStreamProcessor(stream, processor)
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# AttachAudioStreamProcessor : Attach audio stream processor to stream, receives the samples as
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# AttachAudioStreamProcessor : Attach audio stream processor to stream, receives the samples as 'float'
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# @param stream [AudioStream]
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# @param processor [AudioCallback]
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# @return [void]
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[:DetachAudioStreamProcessor, :DetachAudioStreamProcessor, [AudioStream.by_value, :AudioCallback], :void],
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# @!method AttachAudioMixedProcessor(processor)
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# AttachAudioMixedProcessor : Attach audio stream processor to the entire audio pipeline, receives the samples as
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# AttachAudioMixedProcessor : Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'
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# @param processor [AudioCallback]
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# @return [void]
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[:AttachAudioMixedProcessor, :AttachAudioMixedProcessor, [:AudioCallback], :void],
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data/lib/raymath.rb
CHANGED
@@ -230,6 +230,20 @@ module Raylib
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# @return [Vector2]
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[:Vector2Reflect, :Vector2Reflect, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
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# @!method Vector2Min(v1, v2)
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# Vector2Min
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# @param v1 [Vector2]
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# @param v2 [Vector2]
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# @return [Vector2]
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[:Vector2Min, :Vector2Min, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
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# @!method Vector2Max(v1, v2)
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# Vector2Max
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# @param v1 [Vector2]
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# @param v2 [Vector2]
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# @return [Vector2]
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[:Vector2Max, :Vector2Max, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
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# @!method Vector2Rotate(v, angle)
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# Vector2Rotate
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# @param v [Vector2]
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# @return [int]
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[:Vector2Equals, :Vector2Equals, [Vector2.by_value, Vector2.by_value], :int],
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# @!method Vector2Refract(v, n, r)
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# Vector2Refract
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# @param v [Vector2]
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# @param n [Vector2]
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# @param r [float]
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# @return [Vector2]
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[:Vector2Refract, :Vector2Refract, [Vector2.by_value, Vector2.by_value, :float], Vector2.by_value],
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# @!method Vector3Zero()
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# Vector3Zero
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# @return [Vector3]
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# @return [Vector3]
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[:Vector3RotateByAxisAngle, :Vector3RotateByAxisAngle, [Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
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# @!method Vector3MoveTowards(v, target, maxDistance)
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# Vector3MoveTowards
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# @param v [Vector3]
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# @param target [Vector3]
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# @param maxDistance [float]
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# @return [Vector3]
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[:Vector3MoveTowards, :Vector3MoveTowards, [Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
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# @!method Vector3Lerp(v1, v2, amount)
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# Vector3Lerp
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# @param v1 [Vector3]
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@@ -530,6 +560,153 @@ module Raylib
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# @return [Vector3]
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[:Vector3Refract, :Vector3Refract, [Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
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|
+
# @!method Vector4Zero()
|
564
|
+
# Vector4Zero
|
565
|
+
# @return [Vector4]
|
566
|
+
[:Vector4Zero, :Vector4Zero, [], Vector4.by_value],
|
567
|
+
|
568
|
+
# @!method Vector4One()
|
569
|
+
# Vector4One
|
570
|
+
# @return [Vector4]
|
571
|
+
[:Vector4One, :Vector4One, [], Vector4.by_value],
|
572
|
+
|
573
|
+
# @!method Vector4Add(v1, v2)
|
574
|
+
# Vector4Add
|
575
|
+
# @param v1 [Vector4]
|
576
|
+
# @param v2 [Vector4]
|
577
|
+
# @return [Vector4]
|
578
|
+
[:Vector4Add, :Vector4Add, [Vector4.by_value, Vector4.by_value], Vector4.by_value],
|
579
|
+
|
580
|
+
# @!method Vector4AddValue(v, add)
|
581
|
+
# Vector4AddValue
|
582
|
+
# @param v [Vector4]
|
583
|
+
# @param add [float]
|
584
|
+
# @return [Vector4]
|
585
|
+
[:Vector4AddValue, :Vector4AddValue, [Vector4.by_value, :float], Vector4.by_value],
|
586
|
+
|
587
|
+
# @!method Vector4Subtract(v1, v2)
|
588
|
+
# Vector4Subtract
|
589
|
+
# @param v1 [Vector4]
|
590
|
+
# @param v2 [Vector4]
|
591
|
+
# @return [Vector4]
|
592
|
+
[:Vector4Subtract, :Vector4Subtract, [Vector4.by_value, Vector4.by_value], Vector4.by_value],
|
593
|
+
|
594
|
+
# @!method Vector4SubtractValue(v, add)
|
595
|
+
# Vector4SubtractValue
|
596
|
+
# @param v [Vector4]
|
597
|
+
# @param add [float]
|
598
|
+
# @return [Vector4]
|
599
|
+
[:Vector4SubtractValue, :Vector4SubtractValue, [Vector4.by_value, :float], Vector4.by_value],
|
600
|
+
|
601
|
+
# @!method Vector4Length(v)
|
602
|
+
# Vector4Length
|
603
|
+
# @param v [Vector4]
|
604
|
+
# @return [float]
|
605
|
+
[:Vector4Length, :Vector4Length, [Vector4.by_value], :float],
|
606
|
+
|
607
|
+
# @!method Vector4LengthSqr(v)
|
608
|
+
# Vector4LengthSqr
|
609
|
+
# @param v [Vector4]
|
610
|
+
# @return [float]
|
611
|
+
[:Vector4LengthSqr, :Vector4LengthSqr, [Vector4.by_value], :float],
|
612
|
+
|
613
|
+
# @!method Vector4DotProduct(v1, v2)
|
614
|
+
# Vector4DotProduct
|
615
|
+
# @param v1 [Vector4]
|
616
|
+
# @param v2 [Vector4]
|
617
|
+
# @return [float]
|
618
|
+
[:Vector4DotProduct, :Vector4DotProduct, [Vector4.by_value, Vector4.by_value], :float],
|
619
|
+
|
620
|
+
# @!method Vector4Distance(v1, v2)
|
621
|
+
# Vector4Distance
|
622
|
+
# @param v1 [Vector4]
|
623
|
+
# @param v2 [Vector4]
|
624
|
+
# @return [float]
|
625
|
+
[:Vector4Distance, :Vector4Distance, [Vector4.by_value, Vector4.by_value], :float],
|
626
|
+
|
627
|
+
# @!method Vector4DistanceSqr(v1, v2)
|
628
|
+
# Vector4DistanceSqr
|
629
|
+
# @param v1 [Vector4]
|
630
|
+
# @param v2 [Vector4]
|
631
|
+
# @return [float]
|
632
|
+
[:Vector4DistanceSqr, :Vector4DistanceSqr, [Vector4.by_value, Vector4.by_value], :float],
|
633
|
+
|
634
|
+
# @!method Vector4Scale(v, scale)
|
635
|
+
# Vector4Scale
|
636
|
+
# @param v [Vector4]
|
637
|
+
# @param scale [float]
|
638
|
+
# @return [Vector4]
|
639
|
+
[:Vector4Scale, :Vector4Scale, [Vector4.by_value, :float], Vector4.by_value],
|
640
|
+
|
641
|
+
# @!method Vector4Multiply(v1, v2)
|
642
|
+
# Vector4Multiply
|
643
|
+
# @param v1 [Vector4]
|
644
|
+
# @param v2 [Vector4]
|
645
|
+
# @return [Vector4]
|
646
|
+
[:Vector4Multiply, :Vector4Multiply, [Vector4.by_value, Vector4.by_value], Vector4.by_value],
|
647
|
+
|
648
|
+
# @!method Vector4Negate(v)
|
649
|
+
# Vector4Negate
|
650
|
+
# @param v [Vector4]
|
651
|
+
# @return [Vector4]
|
652
|
+
[:Vector4Negate, :Vector4Negate, [Vector4.by_value], Vector4.by_value],
|
653
|
+
|
654
|
+
# @!method Vector4Divide(v1, v2)
|
655
|
+
# Vector4Divide
|
656
|
+
# @param v1 [Vector4]
|
657
|
+
# @param v2 [Vector4]
|
658
|
+
# @return [Vector4]
|
659
|
+
[:Vector4Divide, :Vector4Divide, [Vector4.by_value, Vector4.by_value], Vector4.by_value],
|
660
|
+
|
661
|
+
# @!method Vector4Normalize(v)
|
662
|
+
# Vector4Normalize
|
663
|
+
# @param v [Vector4]
|
664
|
+
# @return [Vector4]
|
665
|
+
[:Vector4Normalize, :Vector4Normalize, [Vector4.by_value], Vector4.by_value],
|
666
|
+
|
667
|
+
# @!method Vector4Min(v1, v2)
|
668
|
+
# Vector4Min
|
669
|
+
# @param v1 [Vector4]
|
670
|
+
# @param v2 [Vector4]
|
671
|
+
# @return [Vector4]
|
672
|
+
[:Vector4Min, :Vector4Min, [Vector4.by_value, Vector4.by_value], Vector4.by_value],
|
673
|
+
|
674
|
+
# @!method Vector4Max(v1, v2)
|
675
|
+
# Vector4Max
|
676
|
+
# @param v1 [Vector4]
|
677
|
+
# @param v2 [Vector4]
|
678
|
+
# @return [Vector4]
|
679
|
+
[:Vector4Max, :Vector4Max, [Vector4.by_value, Vector4.by_value], Vector4.by_value],
|
680
|
+
|
681
|
+
# @!method Vector4Lerp(v1, v2, amount)
|
682
|
+
# Vector4Lerp
|
683
|
+
# @param v1 [Vector4]
|
684
|
+
# @param v2 [Vector4]
|
685
|
+
# @param amount [float]
|
686
|
+
# @return [Vector4]
|
687
|
+
[:Vector4Lerp, :Vector4Lerp, [Vector4.by_value, Vector4.by_value, :float], Vector4.by_value],
|
688
|
+
|
689
|
+
# @!method Vector4MoveTowards(v, target, maxDistance)
|
690
|
+
# Vector4MoveTowards
|
691
|
+
# @param v [Vector4]
|
692
|
+
# @param target [Vector4]
|
693
|
+
# @param maxDistance [float]
|
694
|
+
# @return [Vector4]
|
695
|
+
[:Vector4MoveTowards, :Vector4MoveTowards, [Vector4.by_value, Vector4.by_value, :float], Vector4.by_value],
|
696
|
+
|
697
|
+
# @!method Vector4Invert(v)
|
698
|
+
# Vector4Invert
|
699
|
+
# @param v [Vector4]
|
700
|
+
# @return [Vector4]
|
701
|
+
[:Vector4Invert, :Vector4Invert, [Vector4.by_value], Vector4.by_value],
|
702
|
+
|
703
|
+
# @!method Vector4Equals(p, q)
|
704
|
+
# Vector4Equals
|
705
|
+
# @param p [Vector4]
|
706
|
+
# @param q [Vector4]
|
707
|
+
# @return [int]
|
708
|
+
[:Vector4Equals, :Vector4Equals, [Vector4.by_value, Vector4.by_value], :int],
|
709
|
+
|
533
710
|
# @!method MatrixDeterminant(mat)
|
534
711
|
# MatrixDeterminant
|
535
712
|
# @param mat [Matrix]
|
data/lib/rlgl.rb
CHANGED
@@ -612,7 +612,7 @@ module Raylib
|
|
612
612
|
[:rlBlitFramebuffer, :rlBlitFramebuffer, [:int, :int, :int, :int, :int, :int, :int, :int, :int], :void],
|
613
613
|
|
614
614
|
# @!method rlBindFramebuffer(target, framebuffer)
|
615
|
-
# rlBindFramebuffer : Bind framebuffer (FBO)
|
615
|
+
# rlBindFramebuffer : Bind framebuffer (FBO)
|
616
616
|
# @param target [unsigned int]
|
617
617
|
# @param framebuffer [unsigned int]
|
618
618
|
# @return [void]
|
@@ -1084,12 +1084,10 @@ module Raylib
|
|
1084
1084
|
# @return [unsigned char *]
|
1085
1085
|
[:rlReadScreenPixels, :rlReadScreenPixels, [:int, :int], :pointer],
|
1086
1086
|
|
1087
|
-
# @!method rlLoadFramebuffer(
|
1087
|
+
# @!method rlLoadFramebuffer()
|
1088
1088
|
# rlLoadFramebuffer : Load an empty framebuffer
|
1089
|
-
# @param width [int]
|
1090
|
-
# @param height [int]
|
1091
1089
|
# @return [unsigned int]
|
1092
|
-
[:rlLoadFramebuffer, :rlLoadFramebuffer, [
|
1090
|
+
[:rlLoadFramebuffer, :rlLoadFramebuffer, [], :uint],
|
1093
1091
|
|
1094
1092
|
# @!method rlFramebufferAttach(fboId, texId, attachType, texType, mipLevel)
|
1095
1093
|
# rlFramebufferAttach : Attach texture/renderbuffer to a framebuffer
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: raylib-bindings
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.7.
|
4
|
+
version: 0.7.2
|
5
5
|
platform: arm64-darwin
|
6
6
|
authors:
|
7
7
|
- vaiorabbit
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2024-
|
11
|
+
date: 2024-04-06 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: ffi
|