raylib-bindings 0.5.8pre1-x86_64-darwin → 0.6.1-x86_64-darwin
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- checksums.yaml +4 -4
- data/ChangeLog +436 -399
- data/LICENSE.txt +1 -1
- data/README.md +191 -176
- data/examples/template.rb +144 -143
- data/lib/config.rb +103 -103
- data/lib/libraylib.x86_64.dylib +0 -0
- data/lib/physac.rb +322 -322
- data/lib/physac.x86_64.dylib +0 -0
- data/lib/raygui.x86_64.dylib +0 -0
- data/lib/raygui_helper.rb +127 -127
- data/lib/raygui_main.rb +890 -890
- data/lib/raylib.rb +62 -62
- data/lib/raylib_helper.rb +412 -400
- data/lib/raylib_main.rb +5125 -5088
- data/lib/raymath.rb +845 -845
- data/lib/rcamera.rb +117 -117
- data/lib/rlgl.rb +1327 -1311
- metadata +5 -19
data/lib/rlgl.rb
CHANGED
@@ -1,1311 +1,1327 @@
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# Yet another raylib wrapper for Ruby
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#
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# * https://github.com/vaiorabbit/raylib-bindings
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#
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# [NOTICE] Autogenerated. Do not edit.
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require 'ffi'
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module Raylib
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extend FFI::Library
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# Define/Macro
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RLGL_VERSION = "4.5"
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RL_DEFAULT_BATCH_BUFFER_ELEMENTS = 8192
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RL_TEXTURE_WRAP_S = 0x2802 # GL_TEXTURE_WRAP_S
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RL_TEXTURE_WRAP_T = 0x2803 # GL_TEXTURE_WRAP_T
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RL_TEXTURE_MAG_FILTER = 0x2800 # GL_TEXTURE_MAG_FILTER
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RL_TEXTURE_MIN_FILTER = 0x2801 # GL_TEXTURE_MIN_FILTER
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RL_TEXTURE_FILTER_NEAREST = 0x2600 # GL_NEAREST
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RL_TEXTURE_FILTER_LINEAR = 0x2601 # GL_LINEAR
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RL_TEXTURE_FILTER_MIP_NEAREST = 0x2700 # GL_NEAREST_MIPMAP_NEAREST
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RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR = 0x2702 # GL_NEAREST_MIPMAP_LINEAR
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RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST = 0x2701 # GL_LINEAR_MIPMAP_NEAREST
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RL_TEXTURE_FILTER_MIP_LINEAR = 0x2703 # GL_LINEAR_MIPMAP_LINEAR
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RL_TEXTURE_FILTER_ANISOTROPIC = 0x3000 # Anisotropic filter (custom identifier)
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RL_TEXTURE_MIPMAP_BIAS_RATIO = 0x4000 # Texture mipmap bias, percentage ratio (custom identifier)
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RL_TEXTURE_WRAP_REPEAT = 0x2901 # GL_REPEAT
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RL_TEXTURE_WRAP_CLAMP = 0x812F # GL_CLAMP_TO_EDGE
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RL_TEXTURE_WRAP_MIRROR_REPEAT = 0x8370 # GL_MIRRORED_REPEAT
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RL_TEXTURE_WRAP_MIRROR_CLAMP = 0x8742 # GL_MIRROR_CLAMP_EXT
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RL_MODELVIEW = 0x1700 # GL_MODELVIEW
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RL_PROJECTION = 0x1701 # GL_PROJECTION
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RL_TEXTURE = 0x1702 # GL_TEXTURE
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RL_LINES = 0x0001 # GL_LINES
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RL_TRIANGLES = 0x0004 # GL_TRIANGLES
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RL_QUADS = 0x0007 # GL_QUADS
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RL_UNSIGNED_BYTE = 0x1401 # GL_UNSIGNED_BYTE
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RL_FLOAT = 0x1406 # GL_FLOAT
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RL_STREAM_DRAW = 0x88E0 # GL_STREAM_DRAW
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RL_STREAM_READ = 0x88E1 # GL_STREAM_READ
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RL_STREAM_COPY = 0x88E2 # GL_STREAM_COPY
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RL_STATIC_DRAW = 0x88E4 # GL_STATIC_DRAW
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RL_STATIC_READ = 0x88E5 # GL_STATIC_READ
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RL_STATIC_COPY = 0x88E6 # GL_STATIC_COPY
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RL_DYNAMIC_DRAW = 0x88E8 # GL_DYNAMIC_DRAW
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RL_DYNAMIC_READ = 0x88E9 # GL_DYNAMIC_READ
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RL_DYNAMIC_COPY = 0x88EA # GL_DYNAMIC_COPY
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RL_FRAGMENT_SHADER = 0x8B30 # GL_FRAGMENT_SHADER
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RL_VERTEX_SHADER = 0x8B31 # GL_VERTEX_SHADER
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RL_COMPUTE_SHADER = 0x91B9 # GL_COMPUTE_SHADER
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RL_ZERO = 0 # GL_ZERO
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RL_ONE = 1 # GL_ONE
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RL_SRC_COLOR = 0x0300 # GL_SRC_COLOR
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RL_ONE_MINUS_SRC_COLOR = 0x0301 # GL_ONE_MINUS_SRC_COLOR
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RL_SRC_ALPHA = 0x0302 # GL_SRC_ALPHA
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RL_ONE_MINUS_SRC_ALPHA = 0x0303 # GL_ONE_MINUS_SRC_ALPHA
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RL_DST_ALPHA = 0x0304 # GL_DST_ALPHA
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RL_ONE_MINUS_DST_ALPHA = 0x0305 # GL_ONE_MINUS_DST_ALPHA
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RL_DST_COLOR = 0x0306 # GL_DST_COLOR
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RL_ONE_MINUS_DST_COLOR = 0x0307 # GL_ONE_MINUS_DST_COLOR
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RL_SRC_ALPHA_SATURATE = 0x0308 # GL_SRC_ALPHA_SATURATE
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RL_CONSTANT_COLOR = 0x8001 # GL_CONSTANT_COLOR
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RL_ONE_MINUS_CONSTANT_COLOR = 0x8002 # GL_ONE_MINUS_CONSTANT_COLOR
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RL_CONSTANT_ALPHA = 0x8003 # GL_CONSTANT_ALPHA
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RL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 # GL_ONE_MINUS_CONSTANT_ALPHA
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RL_FUNC_ADD = 0x8006 # GL_FUNC_ADD
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RL_MIN = 0x8007 # GL_MIN
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RL_MAX = 0x8008 # GL_MAX
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RL_FUNC_SUBTRACT = 0x800A # GL_FUNC_SUBTRACT
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RL_FUNC_REVERSE_SUBTRACT = 0x800B # GL_FUNC_REVERSE_SUBTRACT
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RL_BLEND_EQUATION = 0x8009 # GL_BLEND_EQUATION
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RL_BLEND_EQUATION_RGB = 0x8009 # GL_BLEND_EQUATION_RGB // (Same as BLEND_EQUATION)
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RL_BLEND_EQUATION_ALPHA = 0x883D # GL_BLEND_EQUATION_ALPHA
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RL_BLEND_DST_RGB = 0x80C8 # GL_BLEND_DST_RGB
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RL_BLEND_SRC_RGB = 0x80C9 # GL_BLEND_SRC_RGB
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RL_BLEND_DST_ALPHA = 0x80CA # GL_BLEND_DST_ALPHA
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RL_BLEND_SRC_ALPHA = 0x80CB # GL_BLEND_SRC_ALPHA
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RL_BLEND_COLOR = 0x8005 # GL_BLEND_COLOR
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# Enum
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# enum rlGlVersion
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# OpenGL version
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RL_OPENGL_11 = 1 # OpenGL 1.1
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RL_OPENGL_21 = 2 # OpenGL 2.1 (GLSL 120)
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RL_OPENGL_33 = 3 # OpenGL 3.3 (GLSL 330)
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RL_OPENGL_43 = 4 # OpenGL 4.3 (using GLSL 330)
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RL_OPENGL_ES_20 = 5 # OpenGL ES 2.0 (GLSL 100)
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RL_OPENGL_ES_30 = 6 # OpenGL ES 3.0 (GLSL 300 es)
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# enum rlTraceLogLevel
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# Trace log level
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RL_LOG_ALL = 0 # Display all logs
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RL_LOG_TRACE = 1 # Trace logging, intended for internal use only
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RL_LOG_DEBUG = 2 # Debug logging, used for internal debugging, it should be disabled on release builds
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RL_LOG_INFO = 3 # Info logging, used for program execution info
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RL_LOG_WARNING = 4 # Warning logging, used on recoverable failures
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RL_LOG_ERROR = 5 # Error logging, used on unrecoverable failures
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RL_LOG_FATAL = 6 # Fatal logging, used to abort program: exit(EXIT_FAILURE)
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RL_LOG_NONE = 7 # Disable logging
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# enum rlPixelFormat
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# Texture pixel formats
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RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1 # 8 bit per pixel (no alpha)
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RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2 # 8*2 bpp (2 channels)
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RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3 # 16 bpp
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RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4 # 24 bpp
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RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5 # 16 bpp (1 bit alpha)
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RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6 # 16 bpp (4 bit alpha)
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RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7 # 32 bpp
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RL_PIXELFORMAT_UNCOMPRESSED_R32 = 8 # 32 bpp (1 channel - float)
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RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9 # 32*3 bpp (3 channels - float)
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RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10 # 32*4 bpp (4 channels - float)
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RL_PIXELFORMAT_UNCOMPRESSED_R16 = 11 # 16 bpp (1 channel - half float)
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RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16 = 12 # 16*3 bpp (3 channels - half float)
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RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16 = 13 # 16*4 bpp (4 channels - half float)
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RL_PIXELFORMAT_COMPRESSED_DXT1_RGB = 14 # 4 bpp (no alpha)
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RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA = 15 # 4 bpp (1 bit alpha)
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RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA = 16 # 8 bpp
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RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA = 17 # 8 bpp
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RL_PIXELFORMAT_COMPRESSED_ETC1_RGB = 18 # 4 bpp
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RL_PIXELFORMAT_COMPRESSED_ETC2_RGB = 19 # 4 bpp
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RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 20 # 8 bpp
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RL_PIXELFORMAT_COMPRESSED_PVRT_RGB = 21 # 4 bpp
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RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA = 22 # 4 bpp
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RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 23 # 8 bpp
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RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 24 # 2 bpp
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# enum rlTextureFilter
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# Texture parameters: filter mode
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RL_TEXTURE_FILTER_POINT = 0 # No filter, just pixel approximation
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RL_TEXTURE_FILTER_BILINEAR = 1 # Linear filtering
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RL_TEXTURE_FILTER_TRILINEAR = 2 # Trilinear filtering (linear with mipmaps)
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RL_TEXTURE_FILTER_ANISOTROPIC_4X = 3 # Anisotropic filtering 4x
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RL_TEXTURE_FILTER_ANISOTROPIC_8X = 4 # Anisotropic filtering 8x
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RL_TEXTURE_FILTER_ANISOTROPIC_16X = 5 # Anisotropic filtering 16x
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# enum rlBlendMode
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# Color blending modes (pre-defined)
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RL_BLEND_ALPHA = 0 # Blend textures considering alpha (default)
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RL_BLEND_ADDITIVE = 1 # Blend textures adding colors
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RL_BLEND_MULTIPLIED = 2 # Blend textures multiplying colors
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RL_BLEND_ADD_COLORS = 3 # Blend textures adding colors (alternative)
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RL_BLEND_SUBTRACT_COLORS = 4 # Blend textures subtracting colors (alternative)
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RL_BLEND_ALPHA_PREMULTIPLY = 5 # Blend premultiplied textures considering alpha
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RL_BLEND_CUSTOM = 6 # Blend textures using custom src/dst factors (use rlSetBlendFactors())
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RL_BLEND_CUSTOM_SEPARATE = 7 # Blend textures using custom src/dst factors (use rlSetBlendFactorsSeparate())
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# enum rlShaderLocationIndex
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# Shader location point type
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RL_SHADER_LOC_VERTEX_POSITION = 0 # Shader location: vertex attribute: position
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RL_SHADER_LOC_VERTEX_TEXCOORD01 = 1 # Shader location: vertex attribute: texcoord01
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RL_SHADER_LOC_VERTEX_TEXCOORD02 = 2 # Shader location: vertex attribute: texcoord02
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RL_SHADER_LOC_VERTEX_NORMAL = 3 # Shader location: vertex attribute: normal
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RL_SHADER_LOC_VERTEX_TANGENT = 4 # Shader location: vertex attribute: tangent
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RL_SHADER_LOC_VERTEX_COLOR = 5 # Shader location: vertex attribute: color
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RL_SHADER_LOC_MATRIX_MVP = 6 # Shader location: matrix uniform: model-view-projection
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RL_SHADER_LOC_MATRIX_VIEW = 7 # Shader location: matrix uniform: view (camera transform)
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RL_SHADER_LOC_MATRIX_PROJECTION = 8 # Shader location: matrix uniform: projection
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RL_SHADER_LOC_MATRIX_MODEL = 9 # Shader location: matrix uniform: model (transform)
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RL_SHADER_LOC_MATRIX_NORMAL = 10 # Shader location: matrix uniform: normal
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RL_SHADER_LOC_VECTOR_VIEW = 11 # Shader location: vector uniform: view
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RL_SHADER_LOC_COLOR_DIFFUSE = 12 # Shader location: vector uniform: diffuse color
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RL_SHADER_LOC_COLOR_SPECULAR = 13 # Shader location: vector uniform: specular color
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RL_SHADER_LOC_COLOR_AMBIENT = 14 # Shader location: vector uniform: ambient color
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RL_SHADER_LOC_MAP_ALBEDO = 15 # Shader location: sampler2d texture: albedo (same as: RL_SHADER_LOC_MAP_DIFFUSE)
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RL_SHADER_LOC_MAP_METALNESS = 16 # Shader location: sampler2d texture: metalness (same as: RL_SHADER_LOC_MAP_SPECULAR)
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RL_SHADER_LOC_MAP_NORMAL = 17 # Shader location: sampler2d texture: normal
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RL_SHADER_LOC_MAP_ROUGHNESS = 18 # Shader location: sampler2d texture: roughness
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RL_SHADER_LOC_MAP_OCCLUSION = 19 # Shader location: sampler2d texture: occlusion
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RL_SHADER_LOC_MAP_EMISSION = 20 # Shader location: sampler2d texture: emission
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RL_SHADER_LOC_MAP_HEIGHT = 21 # Shader location: sampler2d texture: height
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RL_SHADER_LOC_MAP_CUBEMAP = 22 # Shader location: samplerCube texture: cubemap
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RL_SHADER_LOC_MAP_IRRADIANCE = 23 # Shader location: samplerCube texture: irradiance
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RL_SHADER_LOC_MAP_PREFILTER = 24 # Shader location: samplerCube texture: prefilter
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RL_SHADER_LOC_MAP_BRDF = 25 # Shader location: sampler2d texture: brdf
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# enum rlShaderUniformDataType
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# Shader uniform data type
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RL_SHADER_UNIFORM_FLOAT = 0 # Shader uniform type: float
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RL_SHADER_UNIFORM_VEC2 = 1 # Shader uniform type: vec2 (2 float)
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RL_SHADER_UNIFORM_VEC3 = 2 # Shader uniform type: vec3 (3 float)
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RL_SHADER_UNIFORM_VEC4 = 3 # Shader uniform type: vec4 (4 float)
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RL_SHADER_UNIFORM_INT = 4 # Shader uniform type: int
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RL_SHADER_UNIFORM_IVEC2 = 5 # Shader uniform type: ivec2 (2 int)
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RL_SHADER_UNIFORM_IVEC3 = 6 # Shader uniform type: ivec3 (3 int)
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RL_SHADER_UNIFORM_IVEC4 = 7 # Shader uniform type: ivec4 (4 int)
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RL_SHADER_UNIFORM_SAMPLER2D = 8 # Shader uniform type: sampler2d
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# enum rlShaderAttributeDataType
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# Shader attribute data types
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RL_SHADER_ATTRIB_FLOAT = 0 # Shader attribute type: float
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RL_SHADER_ATTRIB_VEC2 = 1 # Shader attribute type: vec2 (2 float)
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RL_SHADER_ATTRIB_VEC3 = 2 # Shader attribute type: vec3 (3 float)
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RL_SHADER_ATTRIB_VEC4 = 3 # Shader attribute type: vec4 (4 float)
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# enum rlFramebufferAttachType
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# Framebuffer attachment type
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RL_ATTACHMENT_COLOR_CHANNEL0 = 0 # Framebuffer attachment type: color 0
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RL_ATTACHMENT_COLOR_CHANNEL1 = 1 # Framebuffer attachment type: color 1
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RL_ATTACHMENT_COLOR_CHANNEL2 = 2 # Framebuffer attachment type: color 2
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RL_ATTACHMENT_COLOR_CHANNEL3 = 3 # Framebuffer attachment type: color 3
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RL_ATTACHMENT_COLOR_CHANNEL4 = 4 # Framebuffer attachment type: color 4
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RL_ATTACHMENT_COLOR_CHANNEL5 = 5 # Framebuffer attachment type: color 5
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RL_ATTACHMENT_COLOR_CHANNEL6 = 6 # Framebuffer attachment type: color 6
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RL_ATTACHMENT_COLOR_CHANNEL7 = 7 # Framebuffer attachment type: color 7
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RL_ATTACHMENT_DEPTH = 100 # Framebuffer attachment type: depth
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RL_ATTACHMENT_STENCIL = 200 # Framebuffer attachment type: stencil
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# enum rlFramebufferAttachTextureType
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# Framebuffer texture attachment type
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RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0 # Framebuffer texture attachment type: cubemap, +X side
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1 # Framebuffer texture attachment type: cubemap, -X side
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RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2 # Framebuffer texture attachment type: cubemap, +Y side
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y = 3 # Framebuffer texture attachment type: cubemap, -Y side
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RL_ATTACHMENT_CUBEMAP_POSITIVE_Z = 4 # Framebuffer texture attachment type: cubemap, +Z side
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z = 5 # Framebuffer texture attachment type: cubemap, -Z side
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RL_ATTACHMENT_TEXTURE2D = 100 # Framebuffer texture attachment type: texture2d
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RL_ATTACHMENT_RENDERBUFFER = 200 # Framebuffer texture attachment type: renderbuffer
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# enum rlCullMode
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# Face culling mode
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RL_CULL_FACE_FRONT = 0
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RL_CULL_FACE_BACK = 1
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# Typedef
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typedef :int, :rlGlVersion
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typedef :int, :rlTraceLogLevel
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typedef :int, :rlPixelFormat
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typedef :int, :rlTextureFilter
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typedef :int, :rlBlendMode
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typedef :int, :rlShaderLocationIndex
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typedef :int, :rlShaderUniformDataType
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typedef :int, :rlShaderAttributeDataType
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typedef :int, :rlFramebufferAttachType
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typedef :int, :rlFramebufferAttachTextureType
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typedef :int, :rlCullMode
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# Struct
|
243
|
-
|
244
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# Dynamic vertex buffers (position + texcoords + colors + indices arrays)
|
245
|
-
class RlVertexBuffer < FFI::Struct
|
246
|
-
layout(
|
247
|
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:elementCount, :int, # Number of elements in the buffer (QUADS)
|
248
|
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:vertices, :pointer, # Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
|
249
|
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:texcoords, :pointer, # Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
|
250
|
-
:colors, :pointer, # Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
|
251
|
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:indices, :pointer, # Vertex indices (in case vertex data comes indexed) (6 indices per quad)
|
252
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:vaoId, :uint, # OpenGL Vertex Array Object id
|
253
|
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:vboId, [:uint, 4], # OpenGL Vertex Buffer Objects id (4 types of vertex data)
|
254
|
-
)
|
255
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def elementCount = self[:elementCount]
|
256
|
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def elementCount=(v) self[:elementCount] = v end
|
257
|
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def vertices = self[:vertices]
|
258
|
-
def vertices=(v) self[:vertices] = v end
|
259
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def texcoords = self[:texcoords]
|
260
|
-
def texcoords=(v) self[:texcoords] = v end
|
261
|
-
def colors = self[:colors]
|
262
|
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def colors=(v) self[:colors] = v end
|
263
|
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def indices = self[:indices]
|
264
|
-
def indices=(v) self[:indices] = v end
|
265
|
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def vaoId = self[:vaoId]
|
266
|
-
def vaoId=(v) self[:vaoId] = v end
|
267
|
-
def vboId = self[:vboId]
|
268
|
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def vboId=(v) self[:vboId] = v end
|
269
|
-
end
|
270
|
-
|
271
|
-
# of those state-change happens (this is done in core module)
|
272
|
-
class RlDrawCall < FFI::Struct
|
273
|
-
layout(
|
274
|
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:mode, :int, # Drawing mode: LINES, TRIANGLES, QUADS
|
275
|
-
:vertexCount, :int, # Number of vertex of the draw
|
276
|
-
:vertexAlignment, :int, # Number of vertex required for index alignment (LINES, TRIANGLES)
|
277
|
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:textureId, :uint, # Texture id to be used on the draw -> Use to create new draw call if changes
|
278
|
-
)
|
279
|
-
def mode = self[:mode]
|
280
|
-
def mode=(v) self[:mode] = v end
|
281
|
-
def vertexCount = self[:vertexCount]
|
282
|
-
def vertexCount=(v) self[:vertexCount] = v end
|
283
|
-
def vertexAlignment = self[:vertexAlignment]
|
284
|
-
def vertexAlignment=(v) self[:vertexAlignment] = v end
|
285
|
-
def textureId = self[:textureId]
|
286
|
-
def textureId=(v) self[:textureId] = v end
|
287
|
-
end
|
288
|
-
|
289
|
-
# rlRenderBatch type
|
290
|
-
class RlRenderBatch < FFI::Struct
|
291
|
-
layout(
|
292
|
-
:bufferCount, :int, # Number of vertex buffers (multi-buffering support)
|
293
|
-
:currentBuffer, :int, # Current buffer tracking in case of multi-buffering
|
294
|
-
:vertexBuffer, :pointer, # Dynamic buffer(s) for vertex data
|
295
|
-
:draws, :pointer, # Draw calls array, depends on textureId
|
296
|
-
:drawCounter, :int, # Draw calls counter
|
297
|
-
:currentDepth, :float, # Current depth value for next draw
|
298
|
-
)
|
299
|
-
def bufferCount = self[:bufferCount]
|
300
|
-
def bufferCount=(v) self[:bufferCount] = v end
|
301
|
-
def currentBuffer = self[:currentBuffer]
|
302
|
-
def currentBuffer=(v) self[:currentBuffer] = v end
|
303
|
-
def vertexBuffer = self[:vertexBuffer]
|
304
|
-
def vertexBuffer=(v) self[:vertexBuffer] = v end
|
305
|
-
def draws = self[:draws]
|
306
|
-
def draws=(v) self[:draws] = v end
|
307
|
-
def drawCounter = self[:drawCounter]
|
308
|
-
def drawCounter=(v) self[:drawCounter] = v end
|
309
|
-
def currentDepth = self[:currentDepth]
|
310
|
-
def currentDepth=(v) self[:currentDepth] = v end
|
311
|
-
end
|
312
|
-
|
313
|
-
|
314
|
-
# Function
|
315
|
-
|
316
|
-
def self.setup_rlgl_symbols
|
317
|
-
entries = [
|
318
|
-
|
319
|
-
# @!method rlMatrixMode(mode)
|
320
|
-
# rlMatrixMode : Choose the current matrix to be transformed
|
321
|
-
# @param mode [int]
|
322
|
-
# @return [void]
|
323
|
-
[:rlMatrixMode, :rlMatrixMode, [:int], :void],
|
324
|
-
|
325
|
-
# @!method rlPushMatrix()
|
326
|
-
# rlPushMatrix : Push the current matrix to stack
|
327
|
-
# @return [void]
|
328
|
-
[:rlPushMatrix, :rlPushMatrix, [], :void],
|
329
|
-
|
330
|
-
# @!method rlPopMatrix()
|
331
|
-
# rlPopMatrix : Pop latest inserted matrix from stack
|
332
|
-
# @return [void]
|
333
|
-
[:rlPopMatrix, :rlPopMatrix, [], :void],
|
334
|
-
|
335
|
-
# @!method rlLoadIdentity()
|
336
|
-
# rlLoadIdentity : Reset current matrix to identity matrix
|
337
|
-
# @return [void]
|
338
|
-
[:rlLoadIdentity, :rlLoadIdentity, [], :void],
|
339
|
-
|
340
|
-
# @!method rlTranslatef(x, y, z)
|
341
|
-
# rlTranslatef : Multiply the current matrix by a translation matrix
|
342
|
-
# @param x [float]
|
343
|
-
# @param y [float]
|
344
|
-
# @param z [float]
|
345
|
-
# @return [void]
|
346
|
-
[:rlTranslatef, :rlTranslatef, [:float, :float, :float], :void],
|
347
|
-
|
348
|
-
# @!method rlRotatef(angle, x, y, z)
|
349
|
-
# rlRotatef : Multiply the current matrix by a rotation matrix
|
350
|
-
# @param angle [float]
|
351
|
-
# @param x [float]
|
352
|
-
# @param y [float]
|
353
|
-
# @param z [float]
|
354
|
-
# @return [void]
|
355
|
-
[:rlRotatef, :rlRotatef, [:float, :float, :float, :float], :void],
|
356
|
-
|
357
|
-
# @!method rlScalef(x, y, z)
|
358
|
-
# rlScalef : Multiply the current matrix by a scaling matrix
|
359
|
-
# @param x [float]
|
360
|
-
# @param y [float]
|
361
|
-
# @param z [float]
|
362
|
-
# @return [void]
|
363
|
-
[:rlScalef, :rlScalef, [:float, :float, :float], :void],
|
364
|
-
|
365
|
-
# @!method rlMultMatrixf(matf)
|
366
|
-
# rlMultMatrixf : Multiply the current matrix by another matrix
|
367
|
-
# @param matf [const float *]
|
368
|
-
# @return [void]
|
369
|
-
[:rlMultMatrixf, :rlMultMatrixf, [:pointer], :void],
|
370
|
-
|
371
|
-
# @!method rlFrustum(left, right, bottom, top, znear, zfar)
|
372
|
-
# rlFrustum
|
373
|
-
# @param left [double]
|
374
|
-
# @param right [double]
|
375
|
-
# @param bottom [double]
|
376
|
-
# @param top [double]
|
377
|
-
# @param znear [double]
|
378
|
-
# @param zfar [double]
|
379
|
-
# @return [void]
|
380
|
-
[:rlFrustum, :rlFrustum, [:double, :double, :double, :double, :double, :double], :void],
|
381
|
-
|
382
|
-
# @!method rlOrtho(left, right, bottom, top, znear, zfar)
|
383
|
-
# rlOrtho
|
384
|
-
# @param left [double]
|
385
|
-
# @param right [double]
|
386
|
-
# @param bottom [double]
|
387
|
-
# @param top [double]
|
388
|
-
# @param znear [double]
|
389
|
-
# @param zfar [double]
|
390
|
-
# @return [void]
|
391
|
-
[:rlOrtho, :rlOrtho, [:double, :double, :double, :double, :double, :double], :void],
|
392
|
-
|
393
|
-
# @!method rlViewport(x, y, width, height)
|
394
|
-
# rlViewport : Set the viewport area
|
395
|
-
# @param x [int]
|
396
|
-
# @param y [int]
|
397
|
-
# @param width [int]
|
398
|
-
# @param height [int]
|
399
|
-
# @return [void]
|
400
|
-
[:rlViewport, :rlViewport, [:int, :int, :int, :int], :void],
|
401
|
-
|
402
|
-
# @!method rlBegin(mode)
|
403
|
-
# rlBegin : Initialize drawing mode (how to organize vertex)
|
404
|
-
# @param mode [int]
|
405
|
-
# @return [void]
|
406
|
-
[:rlBegin, :rlBegin, [:int], :void],
|
407
|
-
|
408
|
-
# @!method rlEnd()
|
409
|
-
# rlEnd : Finish vertex providing
|
410
|
-
# @return [void]
|
411
|
-
[:rlEnd, :rlEnd, [], :void],
|
412
|
-
|
413
|
-
# @!method rlVertex2i(x, y)
|
414
|
-
# rlVertex2i : Define one vertex (position) - 2 int
|
415
|
-
# @param x [int]
|
416
|
-
# @param y [int]
|
417
|
-
# @return [void]
|
418
|
-
[:rlVertex2i, :rlVertex2i, [:int, :int], :void],
|
419
|
-
|
420
|
-
# @!method rlVertex2f(x, y)
|
421
|
-
# rlVertex2f : Define one vertex (position) - 2 float
|
422
|
-
# @param x [float]
|
423
|
-
# @param y [float]
|
424
|
-
# @return [void]
|
425
|
-
[:rlVertex2f, :rlVertex2f, [:float, :float], :void],
|
426
|
-
|
427
|
-
# @!method rlVertex3f(x, y, z)
|
428
|
-
# rlVertex3f : Define one vertex (position) - 3 float
|
429
|
-
# @param x [float]
|
430
|
-
# @param y [float]
|
431
|
-
# @param z [float]
|
432
|
-
# @return [void]
|
433
|
-
[:rlVertex3f, :rlVertex3f, [:float, :float, :float], :void],
|
434
|
-
|
435
|
-
# @!method rlTexCoord2f(x, y)
|
436
|
-
# rlTexCoord2f : Define one vertex (texture coordinate) - 2 float
|
437
|
-
# @param x [float]
|
438
|
-
# @param y [float]
|
439
|
-
# @return [void]
|
440
|
-
[:rlTexCoord2f, :rlTexCoord2f, [:float, :float], :void],
|
441
|
-
|
442
|
-
# @!method rlNormal3f(x, y, z)
|
443
|
-
# rlNormal3f : Define one vertex (normal) - 3 float
|
444
|
-
# @param x [float]
|
445
|
-
# @param y [float]
|
446
|
-
# @param z [float]
|
447
|
-
# @return [void]
|
448
|
-
[:rlNormal3f, :rlNormal3f, [:float, :float, :float], :void],
|
449
|
-
|
450
|
-
# @!method rlColor4ub(r, g, b, a)
|
451
|
-
# rlColor4ub : Define one vertex (color) - 4 byte
|
452
|
-
# @param r [unsigned char]
|
453
|
-
# @param g [unsigned char]
|
454
|
-
# @param b [unsigned char]
|
455
|
-
# @param a [unsigned char]
|
456
|
-
# @return [void]
|
457
|
-
[:rlColor4ub, :rlColor4ub, [:uchar, :uchar, :uchar, :uchar], :void],
|
458
|
-
|
459
|
-
# @!method rlColor3f(x, y, z)
|
460
|
-
# rlColor3f : Define one vertex (color) - 3 float
|
461
|
-
# @param x [float]
|
462
|
-
# @param y [float]
|
463
|
-
# @param z [float]
|
464
|
-
# @return [void]
|
465
|
-
[:rlColor3f, :rlColor3f, [:float, :float, :float], :void],
|
466
|
-
|
467
|
-
# @!method rlColor4f(x, y, z, w)
|
468
|
-
# rlColor4f : Define one vertex (color) - 4 float
|
469
|
-
# @param x [float]
|
470
|
-
# @param y [float]
|
471
|
-
# @param z [float]
|
472
|
-
# @param w [float]
|
473
|
-
# @return [void]
|
474
|
-
[:rlColor4f, :rlColor4f, [:float, :float, :float, :float], :void],
|
475
|
-
|
476
|
-
# @!method rlEnableVertexArray(vaoId)
|
477
|
-
# rlEnableVertexArray : Enable vertex array (VAO, if supported)
|
478
|
-
# @param vaoId [unsigned int]
|
479
|
-
# @return [bool]
|
480
|
-
[:rlEnableVertexArray, :rlEnableVertexArray, [:uint], :bool],
|
481
|
-
|
482
|
-
# @!method rlDisableVertexArray()
|
483
|
-
# rlDisableVertexArray : Disable vertex array (VAO, if supported)
|
484
|
-
# @return [void]
|
485
|
-
[:rlDisableVertexArray, :rlDisableVertexArray, [], :void],
|
486
|
-
|
487
|
-
# @!method rlEnableVertexBuffer(id)
|
488
|
-
# rlEnableVertexBuffer : Enable vertex buffer (VBO)
|
489
|
-
# @param id [unsigned int]
|
490
|
-
# @return [void]
|
491
|
-
[:rlEnableVertexBuffer, :rlEnableVertexBuffer, [:uint], :void],
|
492
|
-
|
493
|
-
# @!method rlDisableVertexBuffer()
|
494
|
-
# rlDisableVertexBuffer : Disable vertex buffer (VBO)
|
495
|
-
# @return [void]
|
496
|
-
[:rlDisableVertexBuffer, :rlDisableVertexBuffer, [], :void],
|
497
|
-
|
498
|
-
# @!method rlEnableVertexBufferElement(id)
|
499
|
-
# rlEnableVertexBufferElement : Enable vertex buffer element (VBO element)
|
500
|
-
# @param id [unsigned int]
|
501
|
-
# @return [void]
|
502
|
-
[:rlEnableVertexBufferElement, :rlEnableVertexBufferElement, [:uint], :void],
|
503
|
-
|
504
|
-
# @!method rlDisableVertexBufferElement()
|
505
|
-
# rlDisableVertexBufferElement : Disable vertex buffer element (VBO element)
|
506
|
-
# @return [void]
|
507
|
-
[:rlDisableVertexBufferElement, :rlDisableVertexBufferElement, [], :void],
|
508
|
-
|
509
|
-
# @!method rlEnableVertexAttribute(index)
|
510
|
-
# rlEnableVertexAttribute : Enable vertex attribute index
|
511
|
-
# @param index [unsigned int]
|
512
|
-
# @return [void]
|
513
|
-
[:rlEnableVertexAttribute, :rlEnableVertexAttribute, [:uint], :void],
|
514
|
-
|
515
|
-
# @!method rlDisableVertexAttribute(index)
|
516
|
-
# rlDisableVertexAttribute : Disable vertex attribute index
|
517
|
-
# @param index [unsigned int]
|
518
|
-
# @return [void]
|
519
|
-
[:rlDisableVertexAttribute, :rlDisableVertexAttribute, [:uint], :void],
|
520
|
-
|
521
|
-
# @!method rlActiveTextureSlot(slot)
|
522
|
-
# rlActiveTextureSlot : Select and active a texture slot
|
523
|
-
# @param slot [int]
|
524
|
-
# @return [void]
|
525
|
-
[:rlActiveTextureSlot, :rlActiveTextureSlot, [:int], :void],
|
526
|
-
|
527
|
-
# @!method rlEnableTexture(id)
|
528
|
-
# rlEnableTexture : Enable texture
|
529
|
-
# @param id [unsigned int]
|
530
|
-
# @return [void]
|
531
|
-
[:rlEnableTexture, :rlEnableTexture, [:uint], :void],
|
532
|
-
|
533
|
-
# @!method rlDisableTexture()
|
534
|
-
# rlDisableTexture : Disable texture
|
535
|
-
# @return [void]
|
536
|
-
[:rlDisableTexture, :rlDisableTexture, [], :void],
|
537
|
-
|
538
|
-
# @!method rlEnableTextureCubemap(id)
|
539
|
-
# rlEnableTextureCubemap : Enable texture cubemap
|
540
|
-
# @param id [unsigned int]
|
541
|
-
# @return [void]
|
542
|
-
[:rlEnableTextureCubemap, :rlEnableTextureCubemap, [:uint], :void],
|
543
|
-
|
544
|
-
# @!method rlDisableTextureCubemap()
|
545
|
-
# rlDisableTextureCubemap : Disable texture cubemap
|
546
|
-
# @return [void]
|
547
|
-
[:rlDisableTextureCubemap, :rlDisableTextureCubemap, [], :void],
|
548
|
-
|
549
|
-
# @!method rlTextureParameters(id, param, value)
|
550
|
-
# rlTextureParameters : Set texture parameters (filter, wrap)
|
551
|
-
# @param id [unsigned int]
|
552
|
-
# @param param [int]
|
553
|
-
# @param value [int]
|
554
|
-
# @return [void]
|
555
|
-
[:rlTextureParameters, :rlTextureParameters, [:uint, :int, :int], :void],
|
556
|
-
|
557
|
-
# @!method rlCubemapParameters(id, param, value)
|
558
|
-
# rlCubemapParameters : Set cubemap parameters (filter, wrap)
|
559
|
-
# @param id [unsigned int]
|
560
|
-
# @param param [int]
|
561
|
-
# @param value [int]
|
562
|
-
# @return [void]
|
563
|
-
[:rlCubemapParameters, :rlCubemapParameters, [:uint, :int, :int], :void],
|
564
|
-
|
565
|
-
# @!method rlEnableShader(id)
|
566
|
-
# rlEnableShader : Enable shader program
|
567
|
-
# @param id [unsigned int]
|
568
|
-
# @return [void]
|
569
|
-
[:rlEnableShader, :rlEnableShader, [:uint], :void],
|
570
|
-
|
571
|
-
# @!method rlDisableShader()
|
572
|
-
# rlDisableShader : Disable shader program
|
573
|
-
# @return [void]
|
574
|
-
[:rlDisableShader, :rlDisableShader, [], :void],
|
575
|
-
|
576
|
-
# @!method rlEnableFramebuffer(id)
|
577
|
-
# rlEnableFramebuffer : Enable render texture (fbo)
|
578
|
-
# @param id [unsigned int]
|
579
|
-
# @return [void]
|
580
|
-
[:rlEnableFramebuffer, :rlEnableFramebuffer, [:uint], :void],
|
581
|
-
|
582
|
-
# @!method rlDisableFramebuffer()
|
583
|
-
# rlDisableFramebuffer : Disable render texture (fbo), return to default framebuffer
|
584
|
-
# @return [void]
|
585
|
-
[:rlDisableFramebuffer, :rlDisableFramebuffer, [], :void],
|
586
|
-
|
587
|
-
# @!method rlActiveDrawBuffers(count)
|
588
|
-
# rlActiveDrawBuffers : Activate multiple draw color buffers
|
589
|
-
# @param count [int]
|
590
|
-
# @return [void]
|
591
|
-
[:rlActiveDrawBuffers, :rlActiveDrawBuffers, [:int], :void],
|
592
|
-
|
593
|
-
# @!method rlBlitFramebuffer(srcX, srcY, srcWidth, srcHeight, dstX, dstY, dstWidth, dstHeight, bufferMask)
|
594
|
-
# rlBlitFramebuffer : Blit active framebuffer to main framebuffer
|
595
|
-
# @param srcX [int]
|
596
|
-
# @param srcY [int]
|
597
|
-
# @param srcWidth [int]
|
598
|
-
# @param srcHeight [int]
|
599
|
-
# @param dstX [int]
|
600
|
-
# @param dstY [int]
|
601
|
-
# @param dstWidth [int]
|
602
|
-
# @param dstHeight [int]
|
603
|
-
# @param bufferMask [int]
|
604
|
-
# @return [void]
|
605
|
-
[:rlBlitFramebuffer, :rlBlitFramebuffer, [:int, :int, :int, :int, :int, :int, :int, :int, :int], :void],
|
606
|
-
|
607
|
-
# @!method
|
608
|
-
#
|
609
|
-
# @
|
610
|
-
|
611
|
-
|
612
|
-
|
613
|
-
|
614
|
-
#
|
615
|
-
|
616
|
-
|
617
|
-
|
618
|
-
|
619
|
-
#
|
620
|
-
|
621
|
-
|
622
|
-
|
623
|
-
|
624
|
-
#
|
625
|
-
|
626
|
-
|
627
|
-
|
628
|
-
|
629
|
-
#
|
630
|
-
|
631
|
-
|
632
|
-
|
633
|
-
|
634
|
-
#
|
635
|
-
|
636
|
-
|
637
|
-
|
638
|
-
|
639
|
-
#
|
640
|
-
|
641
|
-
|
642
|
-
|
643
|
-
|
644
|
-
#
|
645
|
-
|
646
|
-
|
647
|
-
|
648
|
-
|
649
|
-
#
|
650
|
-
#
|
651
|
-
|
652
|
-
|
653
|
-
|
654
|
-
#
|
655
|
-
#
|
656
|
-
|
657
|
-
|
658
|
-
#
|
659
|
-
#
|
660
|
-
# @return [void]
|
661
|
-
[:
|
662
|
-
|
663
|
-
# @!method
|
664
|
-
#
|
665
|
-
# @param
|
666
|
-
# @
|
667
|
-
|
668
|
-
|
669
|
-
#
|
670
|
-
|
671
|
-
|
672
|
-
|
673
|
-
|
674
|
-
#
|
675
|
-
|
676
|
-
|
677
|
-
|
678
|
-
|
679
|
-
#
|
680
|
-
|
681
|
-
|
682
|
-
#
|
683
|
-
#
|
684
|
-
# @
|
685
|
-
|
686
|
-
|
687
|
-
|
688
|
-
#
|
689
|
-
#
|
690
|
-
# @return [void]
|
691
|
-
[:
|
692
|
-
|
693
|
-
# @!method
|
694
|
-
#
|
695
|
-
# @return [
|
696
|
-
[:
|
697
|
-
|
698
|
-
# @!method
|
699
|
-
#
|
700
|
-
# @return [void]
|
701
|
-
[:
|
702
|
-
|
703
|
-
# @!method
|
704
|
-
#
|
705
|
-
# @
|
706
|
-
|
707
|
-
|
708
|
-
|
709
|
-
#
|
710
|
-
#
|
711
|
-
|
712
|
-
|
713
|
-
|
714
|
-
#
|
715
|
-
#
|
716
|
-
|
717
|
-
|
718
|
-
|
719
|
-
#
|
720
|
-
#
|
721
|
-
|
722
|
-
|
723
|
-
|
724
|
-
#
|
725
|
-
#
|
726
|
-
# @
|
727
|
-
|
728
|
-
|
729
|
-
#
|
730
|
-
|
731
|
-
|
732
|
-
|
733
|
-
|
734
|
-
#
|
735
|
-
|
736
|
-
|
737
|
-
|
738
|
-
|
739
|
-
#
|
740
|
-
|
741
|
-
|
742
|
-
#
|
743
|
-
#
|
744
|
-
# @param
|
745
|
-
# @return [void]
|
746
|
-
[:
|
747
|
-
|
748
|
-
# @!method
|
749
|
-
#
|
750
|
-
# @
|
751
|
-
|
752
|
-
|
753
|
-
#
|
754
|
-
|
755
|
-
|
756
|
-
|
757
|
-
|
758
|
-
#
|
759
|
-
#
|
760
|
-
# @param
|
761
|
-
# @
|
762
|
-
|
763
|
-
|
764
|
-
#
|
765
|
-
|
766
|
-
|
767
|
-
#
|
768
|
-
#
|
769
|
-
# @
|
770
|
-
|
771
|
-
|
772
|
-
|
773
|
-
|
774
|
-
#
|
775
|
-
#
|
776
|
-
# @
|
777
|
-
|
778
|
-
|
779
|
-
#
|
780
|
-
#
|
781
|
-
|
782
|
-
|
783
|
-
|
784
|
-
|
785
|
-
#
|
786
|
-
#
|
787
|
-
# @return [
|
788
|
-
[:
|
789
|
-
|
790
|
-
# @!method
|
791
|
-
#
|
792
|
-
# @
|
793
|
-
|
794
|
-
|
795
|
-
|
796
|
-
#
|
797
|
-
#
|
798
|
-
# @return [
|
799
|
-
[:
|
800
|
-
|
801
|
-
# @!method
|
802
|
-
#
|
803
|
-
# @
|
804
|
-
|
805
|
-
|
806
|
-
|
807
|
-
#
|
808
|
-
#
|
809
|
-
# @return [
|
810
|
-
[:
|
811
|
-
|
812
|
-
# @!method
|
813
|
-
#
|
814
|
-
# @return [
|
815
|
-
[:
|
816
|
-
|
817
|
-
# @!method
|
818
|
-
#
|
819
|
-
# @
|
820
|
-
|
821
|
-
|
822
|
-
|
823
|
-
#
|
824
|
-
#
|
825
|
-
|
826
|
-
|
827
|
-
|
828
|
-
#
|
829
|
-
#
|
830
|
-
# @
|
831
|
-
|
832
|
-
|
833
|
-
|
834
|
-
#
|
835
|
-
#
|
836
|
-
|
837
|
-
|
838
|
-
|
839
|
-
|
840
|
-
#
|
841
|
-
|
842
|
-
|
843
|
-
#
|
844
|
-
|
845
|
-
|
846
|
-
#
|
847
|
-
#
|
848
|
-
|
849
|
-
|
850
|
-
|
851
|
-
|
852
|
-
#
|
853
|
-
#
|
854
|
-
|
855
|
-
|
856
|
-
|
857
|
-
#
|
858
|
-
#
|
859
|
-
# @
|
860
|
-
|
861
|
-
|
862
|
-
|
863
|
-
#
|
864
|
-
#
|
865
|
-
# @
|
866
|
-
|
867
|
-
|
868
|
-
|
869
|
-
#
|
870
|
-
#
|
871
|
-
|
872
|
-
|
873
|
-
|
874
|
-
#
|
875
|
-
#
|
876
|
-
# @
|
877
|
-
|
878
|
-
|
879
|
-
#
|
880
|
-
|
881
|
-
|
882
|
-
#
|
883
|
-
|
884
|
-
|
885
|
-
#
|
886
|
-
#
|
887
|
-
# @return [unsigned int]
|
888
|
-
[:
|
889
|
-
|
890
|
-
# @!method
|
891
|
-
#
|
892
|
-
# @param
|
893
|
-
# @param
|
894
|
-
# @param
|
895
|
-
# @
|
896
|
-
|
897
|
-
|
898
|
-
|
899
|
-
#
|
900
|
-
#
|
901
|
-
# @param
|
902
|
-
# @param
|
903
|
-
# @
|
904
|
-
|
905
|
-
|
906
|
-
|
907
|
-
|
908
|
-
#
|
909
|
-
#
|
910
|
-
# @param
|
911
|
-
# @
|
912
|
-
|
913
|
-
|
914
|
-
|
915
|
-
#
|
916
|
-
#
|
917
|
-
# @
|
918
|
-
|
919
|
-
|
920
|
-
#
|
921
|
-
#
|
922
|
-
|
923
|
-
|
924
|
-
#
|
925
|
-
#
|
926
|
-
# @param
|
927
|
-
# @
|
928
|
-
|
929
|
-
|
930
|
-
|
931
|
-
#
|
932
|
-
#
|
933
|
-
# @
|
934
|
-
|
935
|
-
|
936
|
-
|
937
|
-
|
938
|
-
#
|
939
|
-
#
|
940
|
-
# @param
|
941
|
-
# @param
|
942
|
-
# @param
|
943
|
-
# @param
|
944
|
-
# @return [void]
|
945
|
-
[:
|
946
|
-
|
947
|
-
# @!method
|
948
|
-
#
|
949
|
-
# @param
|
950
|
-
# @param
|
951
|
-
# @return [void]
|
952
|
-
[:
|
953
|
-
|
954
|
-
# @!method
|
955
|
-
#
|
956
|
-
# @param
|
957
|
-
# @param
|
958
|
-
# @param
|
959
|
-
# @
|
960
|
-
|
961
|
-
|
962
|
-
|
963
|
-
#
|
964
|
-
#
|
965
|
-
# @param
|
966
|
-
# @param
|
967
|
-
# @return [void]
|
968
|
-
[:
|
969
|
-
|
970
|
-
# @!method
|
971
|
-
#
|
972
|
-
# @param offset [int]
|
973
|
-
# @param count [int]
|
974
|
-
# @param buffer [const void *]
|
975
|
-
# @
|
976
|
-
|
977
|
-
|
978
|
-
|
979
|
-
#
|
980
|
-
#
|
981
|
-
# @param
|
982
|
-
# @param
|
983
|
-
# @
|
984
|
-
|
985
|
-
|
986
|
-
#
|
987
|
-
|
988
|
-
|
989
|
-
#
|
990
|
-
#
|
991
|
-
# @param
|
992
|
-
# @
|
993
|
-
|
994
|
-
|
995
|
-
|
996
|
-
|
997
|
-
#
|
998
|
-
#
|
999
|
-
# @param
|
1000
|
-
# @param
|
1001
|
-
# @param
|
1002
|
-
# @return [unsigned int]
|
1003
|
-
[:
|
1004
|
-
|
1005
|
-
# @!method
|
1006
|
-
#
|
1007
|
-
# @param
|
1008
|
-
# @param
|
1009
|
-
# @param
|
1010
|
-
# @
|
1011
|
-
|
1012
|
-
|
1013
|
-
#
|
1014
|
-
#
|
1015
|
-
|
1016
|
-
|
1017
|
-
#
|
1018
|
-
#
|
1019
|
-
|
1020
|
-
|
1021
|
-
#
|
1022
|
-
#
|
1023
|
-
# @
|
1024
|
-
|
1025
|
-
|
1026
|
-
#
|
1027
|
-
#
|
1028
|
-
# @param format [
|
1029
|
-
# @
|
1030
|
-
|
1031
|
-
|
1032
|
-
|
1033
|
-
#
|
1034
|
-
#
|
1035
|
-
# @
|
1036
|
-
|
1037
|
-
|
1038
|
-
#
|
1039
|
-
#
|
1040
|
-
|
1041
|
-
|
1042
|
-
#
|
1043
|
-
#
|
1044
|
-
# @param
|
1045
|
-
# @return [
|
1046
|
-
[:
|
1047
|
-
|
1048
|
-
# @!method
|
1049
|
-
#
|
1050
|
-
# @param id [unsigned int]
|
1051
|
-
# @
|
1052
|
-
|
1053
|
-
|
1054
|
-
#
|
1055
|
-
|
1056
|
-
|
1057
|
-
#
|
1058
|
-
#
|
1059
|
-
# @param
|
1060
|
-
# @param
|
1061
|
-
# @return [
|
1062
|
-
[:
|
1063
|
-
|
1064
|
-
# @!method
|
1065
|
-
#
|
1066
|
-
# @param
|
1067
|
-
# @param
|
1068
|
-
# @
|
1069
|
-
|
1070
|
-
|
1071
|
-
|
1072
|
-
|
1073
|
-
#
|
1074
|
-
#
|
1075
|
-
# @param
|
1076
|
-
# @param
|
1077
|
-
# @
|
1078
|
-
|
1079
|
-
|
1080
|
-
|
1081
|
-
#
|
1082
|
-
#
|
1083
|
-
# @param
|
1084
|
-
# @return [
|
1085
|
-
[:
|
1086
|
-
|
1087
|
-
# @!method
|
1088
|
-
#
|
1089
|
-
# @param
|
1090
|
-
# @
|
1091
|
-
|
1092
|
-
|
1093
|
-
#
|
1094
|
-
#
|
1095
|
-
|
1096
|
-
|
1097
|
-
#
|
1098
|
-
|
1099
|
-
|
1100
|
-
#
|
1101
|
-
|
1102
|
-
|
1103
|
-
#
|
1104
|
-
#
|
1105
|
-
|
1106
|
-
|
1107
|
-
|
1108
|
-
|
1109
|
-
#
|
1110
|
-
#
|
1111
|
-
# @
|
1112
|
-
|
1113
|
-
|
1114
|
-
|
1115
|
-
|
1116
|
-
#
|
1117
|
-
#
|
1118
|
-
|
1119
|
-
|
1120
|
-
#
|
1121
|
-
|
1122
|
-
|
1123
|
-
#
|
1124
|
-
#
|
1125
|
-
|
1126
|
-
|
1127
|
-
#
|
1128
|
-
|
1129
|
-
|
1130
|
-
#
|
1131
|
-
#
|
1132
|
-
|
1133
|
-
|
1134
|
-
|
1135
|
-
|
1136
|
-
#
|
1137
|
-
#
|
1138
|
-
# @param
|
1139
|
-
# @param
|
1140
|
-
# @return [
|
1141
|
-
[:
|
1142
|
-
|
1143
|
-
# @!method
|
1144
|
-
#
|
1145
|
-
# @param
|
1146
|
-
# @param
|
1147
|
-
# @return [
|
1148
|
-
[:
|
1149
|
-
|
1150
|
-
# @!method
|
1151
|
-
#
|
1152
|
-
# @param locIndex [int]
|
1153
|
-
# @param
|
1154
|
-
# @
|
1155
|
-
|
1156
|
-
|
1157
|
-
|
1158
|
-
|
1159
|
-
#
|
1160
|
-
#
|
1161
|
-
# @
|
1162
|
-
|
1163
|
-
|
1164
|
-
|
1165
|
-
|
1166
|
-
#
|
1167
|
-
#
|
1168
|
-
|
1169
|
-
|
1170
|
-
#
|
1171
|
-
|
1172
|
-
|
1173
|
-
#
|
1174
|
-
#
|
1175
|
-
# @
|
1176
|
-
|
1177
|
-
|
1178
|
-
|
1179
|
-
|
1180
|
-
#
|
1181
|
-
#
|
1182
|
-
# @param
|
1183
|
-
# @return [unsigned int]
|
1184
|
-
[:
|
1185
|
-
|
1186
|
-
# @!method
|
1187
|
-
#
|
1188
|
-
# @param
|
1189
|
-
# @
|
1190
|
-
|
1191
|
-
|
1192
|
-
|
1193
|
-
|
1194
|
-
#
|
1195
|
-
#
|
1196
|
-
# @param
|
1197
|
-
# @param
|
1198
|
-
# @
|
1199
|
-
|
1200
|
-
|
1201
|
-
|
1202
|
-
#
|
1203
|
-
#
|
1204
|
-
# @param
|
1205
|
-
# @return [void]
|
1206
|
-
[:
|
1207
|
-
|
1208
|
-
# @!method
|
1209
|
-
#
|
1210
|
-
# @param id [unsigned int]
|
1211
|
-
# @param
|
1212
|
-
# @param
|
1213
|
-
# @param offset [unsigned int]
|
1214
|
-
# @return [void]
|
1215
|
-
[:
|
1216
|
-
|
1217
|
-
# @!method
|
1218
|
-
#
|
1219
|
-
# @param
|
1220
|
-
# @param
|
1221
|
-
# @
|
1222
|
-
|
1223
|
-
|
1224
|
-
#
|
1225
|
-
|
1226
|
-
|
1227
|
-
#
|
1228
|
-
#
|
1229
|
-
# @param
|
1230
|
-
# @return [
|
1231
|
-
[:
|
1232
|
-
|
1233
|
-
# @!method
|
1234
|
-
#
|
1235
|
-
# @param
|
1236
|
-
# @param
|
1237
|
-
# @param
|
1238
|
-
# @param
|
1239
|
-
# @
|
1240
|
-
|
1241
|
-
|
1242
|
-
|
1243
|
-
#
|
1244
|
-
#
|
1245
|
-
|
1246
|
-
|
1247
|
-
|
1248
|
-
|
1249
|
-
#
|
1250
|
-
|
1251
|
-
|
1252
|
-
#
|
1253
|
-
#
|
1254
|
-
# @
|
1255
|
-
|
1256
|
-
|
1257
|
-
|
1258
|
-
#
|
1259
|
-
#
|
1260
|
-
# @return [Matrix]
|
1261
|
-
[:
|
1262
|
-
|
1263
|
-
# @!method
|
1264
|
-
#
|
1265
|
-
# @
|
1266
|
-
|
1267
|
-
|
1268
|
-
|
1269
|
-
#
|
1270
|
-
#
|
1271
|
-
|
1272
|
-
|
1273
|
-
|
1274
|
-
|
1275
|
-
#
|
1276
|
-
#
|
1277
|
-
|
1278
|
-
|
1279
|
-
|
1280
|
-
|
1281
|
-
#
|
1282
|
-
#
|
1283
|
-
|
1284
|
-
|
1285
|
-
#
|
1286
|
-
|
1287
|
-
|
1288
|
-
#
|
1289
|
-
|
1290
|
-
|
1291
|
-
#
|
1292
|
-
#
|
1293
|
-
|
1294
|
-
|
1295
|
-
|
1296
|
-
|
1297
|
-
#
|
1298
|
-
|
1299
|
-
|
1300
|
-
#
|
1301
|
-
#
|
1302
|
-
|
1303
|
-
|
1304
|
-
|
1305
|
-
|
1306
|
-
|
1307
|
-
|
1308
|
-
|
1309
|
-
|
1310
|
-
|
1311
|
-
|
1
|
+
# Yet another raylib wrapper for Ruby
|
2
|
+
#
|
3
|
+
# * https://github.com/vaiorabbit/raylib-bindings
|
4
|
+
#
|
5
|
+
# [NOTICE] Autogenerated. Do not edit.
|
6
|
+
|
7
|
+
require 'ffi'
|
8
|
+
|
9
|
+
module Raylib
|
10
|
+
extend FFI::Library
|
11
|
+
|
12
|
+
# Define/Macro
|
13
|
+
|
14
|
+
RLGL_VERSION = "4.5"
|
15
|
+
RL_DEFAULT_BATCH_BUFFER_ELEMENTS = 8192
|
16
|
+
RL_TEXTURE_WRAP_S = 0x2802 # GL_TEXTURE_WRAP_S
|
17
|
+
RL_TEXTURE_WRAP_T = 0x2803 # GL_TEXTURE_WRAP_T
|
18
|
+
RL_TEXTURE_MAG_FILTER = 0x2800 # GL_TEXTURE_MAG_FILTER
|
19
|
+
RL_TEXTURE_MIN_FILTER = 0x2801 # GL_TEXTURE_MIN_FILTER
|
20
|
+
RL_TEXTURE_FILTER_NEAREST = 0x2600 # GL_NEAREST
|
21
|
+
RL_TEXTURE_FILTER_LINEAR = 0x2601 # GL_LINEAR
|
22
|
+
RL_TEXTURE_FILTER_MIP_NEAREST = 0x2700 # GL_NEAREST_MIPMAP_NEAREST
|
23
|
+
RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR = 0x2702 # GL_NEAREST_MIPMAP_LINEAR
|
24
|
+
RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST = 0x2701 # GL_LINEAR_MIPMAP_NEAREST
|
25
|
+
RL_TEXTURE_FILTER_MIP_LINEAR = 0x2703 # GL_LINEAR_MIPMAP_LINEAR
|
26
|
+
RL_TEXTURE_FILTER_ANISOTROPIC = 0x3000 # Anisotropic filter (custom identifier)
|
27
|
+
RL_TEXTURE_MIPMAP_BIAS_RATIO = 0x4000 # Texture mipmap bias, percentage ratio (custom identifier)
|
28
|
+
RL_TEXTURE_WRAP_REPEAT = 0x2901 # GL_REPEAT
|
29
|
+
RL_TEXTURE_WRAP_CLAMP = 0x812F # GL_CLAMP_TO_EDGE
|
30
|
+
RL_TEXTURE_WRAP_MIRROR_REPEAT = 0x8370 # GL_MIRRORED_REPEAT
|
31
|
+
RL_TEXTURE_WRAP_MIRROR_CLAMP = 0x8742 # GL_MIRROR_CLAMP_EXT
|
32
|
+
RL_MODELVIEW = 0x1700 # GL_MODELVIEW
|
33
|
+
RL_PROJECTION = 0x1701 # GL_PROJECTION
|
34
|
+
RL_TEXTURE = 0x1702 # GL_TEXTURE
|
35
|
+
RL_LINES = 0x0001 # GL_LINES
|
36
|
+
RL_TRIANGLES = 0x0004 # GL_TRIANGLES
|
37
|
+
RL_QUADS = 0x0007 # GL_QUADS
|
38
|
+
RL_UNSIGNED_BYTE = 0x1401 # GL_UNSIGNED_BYTE
|
39
|
+
RL_FLOAT = 0x1406 # GL_FLOAT
|
40
|
+
RL_STREAM_DRAW = 0x88E0 # GL_STREAM_DRAW
|
41
|
+
RL_STREAM_READ = 0x88E1 # GL_STREAM_READ
|
42
|
+
RL_STREAM_COPY = 0x88E2 # GL_STREAM_COPY
|
43
|
+
RL_STATIC_DRAW = 0x88E4 # GL_STATIC_DRAW
|
44
|
+
RL_STATIC_READ = 0x88E5 # GL_STATIC_READ
|
45
|
+
RL_STATIC_COPY = 0x88E6 # GL_STATIC_COPY
|
46
|
+
RL_DYNAMIC_DRAW = 0x88E8 # GL_DYNAMIC_DRAW
|
47
|
+
RL_DYNAMIC_READ = 0x88E9 # GL_DYNAMIC_READ
|
48
|
+
RL_DYNAMIC_COPY = 0x88EA # GL_DYNAMIC_COPY
|
49
|
+
RL_FRAGMENT_SHADER = 0x8B30 # GL_FRAGMENT_SHADER
|
50
|
+
RL_VERTEX_SHADER = 0x8B31 # GL_VERTEX_SHADER
|
51
|
+
RL_COMPUTE_SHADER = 0x91B9 # GL_COMPUTE_SHADER
|
52
|
+
RL_ZERO = 0 # GL_ZERO
|
53
|
+
RL_ONE = 1 # GL_ONE
|
54
|
+
RL_SRC_COLOR = 0x0300 # GL_SRC_COLOR
|
55
|
+
RL_ONE_MINUS_SRC_COLOR = 0x0301 # GL_ONE_MINUS_SRC_COLOR
|
56
|
+
RL_SRC_ALPHA = 0x0302 # GL_SRC_ALPHA
|
57
|
+
RL_ONE_MINUS_SRC_ALPHA = 0x0303 # GL_ONE_MINUS_SRC_ALPHA
|
58
|
+
RL_DST_ALPHA = 0x0304 # GL_DST_ALPHA
|
59
|
+
RL_ONE_MINUS_DST_ALPHA = 0x0305 # GL_ONE_MINUS_DST_ALPHA
|
60
|
+
RL_DST_COLOR = 0x0306 # GL_DST_COLOR
|
61
|
+
RL_ONE_MINUS_DST_COLOR = 0x0307 # GL_ONE_MINUS_DST_COLOR
|
62
|
+
RL_SRC_ALPHA_SATURATE = 0x0308 # GL_SRC_ALPHA_SATURATE
|
63
|
+
RL_CONSTANT_COLOR = 0x8001 # GL_CONSTANT_COLOR
|
64
|
+
RL_ONE_MINUS_CONSTANT_COLOR = 0x8002 # GL_ONE_MINUS_CONSTANT_COLOR
|
65
|
+
RL_CONSTANT_ALPHA = 0x8003 # GL_CONSTANT_ALPHA
|
66
|
+
RL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 # GL_ONE_MINUS_CONSTANT_ALPHA
|
67
|
+
RL_FUNC_ADD = 0x8006 # GL_FUNC_ADD
|
68
|
+
RL_MIN = 0x8007 # GL_MIN
|
69
|
+
RL_MAX = 0x8008 # GL_MAX
|
70
|
+
RL_FUNC_SUBTRACT = 0x800A # GL_FUNC_SUBTRACT
|
71
|
+
RL_FUNC_REVERSE_SUBTRACT = 0x800B # GL_FUNC_REVERSE_SUBTRACT
|
72
|
+
RL_BLEND_EQUATION = 0x8009 # GL_BLEND_EQUATION
|
73
|
+
RL_BLEND_EQUATION_RGB = 0x8009 # GL_BLEND_EQUATION_RGB // (Same as BLEND_EQUATION)
|
74
|
+
RL_BLEND_EQUATION_ALPHA = 0x883D # GL_BLEND_EQUATION_ALPHA
|
75
|
+
RL_BLEND_DST_RGB = 0x80C8 # GL_BLEND_DST_RGB
|
76
|
+
RL_BLEND_SRC_RGB = 0x80C9 # GL_BLEND_SRC_RGB
|
77
|
+
RL_BLEND_DST_ALPHA = 0x80CA # GL_BLEND_DST_ALPHA
|
78
|
+
RL_BLEND_SRC_ALPHA = 0x80CB # GL_BLEND_SRC_ALPHA
|
79
|
+
RL_BLEND_COLOR = 0x8005 # GL_BLEND_COLOR
|
80
|
+
|
81
|
+
# Enum
|
82
|
+
|
83
|
+
# enum rlGlVersion
|
84
|
+
# OpenGL version
|
85
|
+
RL_OPENGL_11 = 1 # OpenGL 1.1
|
86
|
+
RL_OPENGL_21 = 2 # OpenGL 2.1 (GLSL 120)
|
87
|
+
RL_OPENGL_33 = 3 # OpenGL 3.3 (GLSL 330)
|
88
|
+
RL_OPENGL_43 = 4 # OpenGL 4.3 (using GLSL 330)
|
89
|
+
RL_OPENGL_ES_20 = 5 # OpenGL ES 2.0 (GLSL 100)
|
90
|
+
RL_OPENGL_ES_30 = 6 # OpenGL ES 3.0 (GLSL 300 es)
|
91
|
+
|
92
|
+
# enum rlTraceLogLevel
|
93
|
+
# Trace log level
|
94
|
+
RL_LOG_ALL = 0 # Display all logs
|
95
|
+
RL_LOG_TRACE = 1 # Trace logging, intended for internal use only
|
96
|
+
RL_LOG_DEBUG = 2 # Debug logging, used for internal debugging, it should be disabled on release builds
|
97
|
+
RL_LOG_INFO = 3 # Info logging, used for program execution info
|
98
|
+
RL_LOG_WARNING = 4 # Warning logging, used on recoverable failures
|
99
|
+
RL_LOG_ERROR = 5 # Error logging, used on unrecoverable failures
|
100
|
+
RL_LOG_FATAL = 6 # Fatal logging, used to abort program: exit(EXIT_FAILURE)
|
101
|
+
RL_LOG_NONE = 7 # Disable logging
|
102
|
+
|
103
|
+
# enum rlPixelFormat
|
104
|
+
# Texture pixel formats
|
105
|
+
RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1 # 8 bit per pixel (no alpha)
|
106
|
+
RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2 # 8*2 bpp (2 channels)
|
107
|
+
RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3 # 16 bpp
|
108
|
+
RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4 # 24 bpp
|
109
|
+
RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5 # 16 bpp (1 bit alpha)
|
110
|
+
RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6 # 16 bpp (4 bit alpha)
|
111
|
+
RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7 # 32 bpp
|
112
|
+
RL_PIXELFORMAT_UNCOMPRESSED_R32 = 8 # 32 bpp (1 channel - float)
|
113
|
+
RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9 # 32*3 bpp (3 channels - float)
|
114
|
+
RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10 # 32*4 bpp (4 channels - float)
|
115
|
+
RL_PIXELFORMAT_UNCOMPRESSED_R16 = 11 # 16 bpp (1 channel - half float)
|
116
|
+
RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16 = 12 # 16*3 bpp (3 channels - half float)
|
117
|
+
RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16 = 13 # 16*4 bpp (4 channels - half float)
|
118
|
+
RL_PIXELFORMAT_COMPRESSED_DXT1_RGB = 14 # 4 bpp (no alpha)
|
119
|
+
RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA = 15 # 4 bpp (1 bit alpha)
|
120
|
+
RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA = 16 # 8 bpp
|
121
|
+
RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA = 17 # 8 bpp
|
122
|
+
RL_PIXELFORMAT_COMPRESSED_ETC1_RGB = 18 # 4 bpp
|
123
|
+
RL_PIXELFORMAT_COMPRESSED_ETC2_RGB = 19 # 4 bpp
|
124
|
+
RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 20 # 8 bpp
|
125
|
+
RL_PIXELFORMAT_COMPRESSED_PVRT_RGB = 21 # 4 bpp
|
126
|
+
RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA = 22 # 4 bpp
|
127
|
+
RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 23 # 8 bpp
|
128
|
+
RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 24 # 2 bpp
|
129
|
+
|
130
|
+
# enum rlTextureFilter
|
131
|
+
# Texture parameters: filter mode
|
132
|
+
RL_TEXTURE_FILTER_POINT = 0 # No filter, just pixel approximation
|
133
|
+
RL_TEXTURE_FILTER_BILINEAR = 1 # Linear filtering
|
134
|
+
RL_TEXTURE_FILTER_TRILINEAR = 2 # Trilinear filtering (linear with mipmaps)
|
135
|
+
RL_TEXTURE_FILTER_ANISOTROPIC_4X = 3 # Anisotropic filtering 4x
|
136
|
+
RL_TEXTURE_FILTER_ANISOTROPIC_8X = 4 # Anisotropic filtering 8x
|
137
|
+
RL_TEXTURE_FILTER_ANISOTROPIC_16X = 5 # Anisotropic filtering 16x
|
138
|
+
|
139
|
+
# enum rlBlendMode
|
140
|
+
# Color blending modes (pre-defined)
|
141
|
+
RL_BLEND_ALPHA = 0 # Blend textures considering alpha (default)
|
142
|
+
RL_BLEND_ADDITIVE = 1 # Blend textures adding colors
|
143
|
+
RL_BLEND_MULTIPLIED = 2 # Blend textures multiplying colors
|
144
|
+
RL_BLEND_ADD_COLORS = 3 # Blend textures adding colors (alternative)
|
145
|
+
RL_BLEND_SUBTRACT_COLORS = 4 # Blend textures subtracting colors (alternative)
|
146
|
+
RL_BLEND_ALPHA_PREMULTIPLY = 5 # Blend premultiplied textures considering alpha
|
147
|
+
RL_BLEND_CUSTOM = 6 # Blend textures using custom src/dst factors (use rlSetBlendFactors())
|
148
|
+
RL_BLEND_CUSTOM_SEPARATE = 7 # Blend textures using custom src/dst factors (use rlSetBlendFactorsSeparate())
|
149
|
+
|
150
|
+
# enum rlShaderLocationIndex
|
151
|
+
# Shader location point type
|
152
|
+
RL_SHADER_LOC_VERTEX_POSITION = 0 # Shader location: vertex attribute: position
|
153
|
+
RL_SHADER_LOC_VERTEX_TEXCOORD01 = 1 # Shader location: vertex attribute: texcoord01
|
154
|
+
RL_SHADER_LOC_VERTEX_TEXCOORD02 = 2 # Shader location: vertex attribute: texcoord02
|
155
|
+
RL_SHADER_LOC_VERTEX_NORMAL = 3 # Shader location: vertex attribute: normal
|
156
|
+
RL_SHADER_LOC_VERTEX_TANGENT = 4 # Shader location: vertex attribute: tangent
|
157
|
+
RL_SHADER_LOC_VERTEX_COLOR = 5 # Shader location: vertex attribute: color
|
158
|
+
RL_SHADER_LOC_MATRIX_MVP = 6 # Shader location: matrix uniform: model-view-projection
|
159
|
+
RL_SHADER_LOC_MATRIX_VIEW = 7 # Shader location: matrix uniform: view (camera transform)
|
160
|
+
RL_SHADER_LOC_MATRIX_PROJECTION = 8 # Shader location: matrix uniform: projection
|
161
|
+
RL_SHADER_LOC_MATRIX_MODEL = 9 # Shader location: matrix uniform: model (transform)
|
162
|
+
RL_SHADER_LOC_MATRIX_NORMAL = 10 # Shader location: matrix uniform: normal
|
163
|
+
RL_SHADER_LOC_VECTOR_VIEW = 11 # Shader location: vector uniform: view
|
164
|
+
RL_SHADER_LOC_COLOR_DIFFUSE = 12 # Shader location: vector uniform: diffuse color
|
165
|
+
RL_SHADER_LOC_COLOR_SPECULAR = 13 # Shader location: vector uniform: specular color
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166
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+
RL_SHADER_LOC_COLOR_AMBIENT = 14 # Shader location: vector uniform: ambient color
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167
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+
RL_SHADER_LOC_MAP_ALBEDO = 15 # Shader location: sampler2d texture: albedo (same as: RL_SHADER_LOC_MAP_DIFFUSE)
|
168
|
+
RL_SHADER_LOC_MAP_METALNESS = 16 # Shader location: sampler2d texture: metalness (same as: RL_SHADER_LOC_MAP_SPECULAR)
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169
|
+
RL_SHADER_LOC_MAP_NORMAL = 17 # Shader location: sampler2d texture: normal
|
170
|
+
RL_SHADER_LOC_MAP_ROUGHNESS = 18 # Shader location: sampler2d texture: roughness
|
171
|
+
RL_SHADER_LOC_MAP_OCCLUSION = 19 # Shader location: sampler2d texture: occlusion
|
172
|
+
RL_SHADER_LOC_MAP_EMISSION = 20 # Shader location: sampler2d texture: emission
|
173
|
+
RL_SHADER_LOC_MAP_HEIGHT = 21 # Shader location: sampler2d texture: height
|
174
|
+
RL_SHADER_LOC_MAP_CUBEMAP = 22 # Shader location: samplerCube texture: cubemap
|
175
|
+
RL_SHADER_LOC_MAP_IRRADIANCE = 23 # Shader location: samplerCube texture: irradiance
|
176
|
+
RL_SHADER_LOC_MAP_PREFILTER = 24 # Shader location: samplerCube texture: prefilter
|
177
|
+
RL_SHADER_LOC_MAP_BRDF = 25 # Shader location: sampler2d texture: brdf
|
178
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+
|
179
|
+
# enum rlShaderUniformDataType
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180
|
+
# Shader uniform data type
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181
|
+
RL_SHADER_UNIFORM_FLOAT = 0 # Shader uniform type: float
|
182
|
+
RL_SHADER_UNIFORM_VEC2 = 1 # Shader uniform type: vec2 (2 float)
|
183
|
+
RL_SHADER_UNIFORM_VEC3 = 2 # Shader uniform type: vec3 (3 float)
|
184
|
+
RL_SHADER_UNIFORM_VEC4 = 3 # Shader uniform type: vec4 (4 float)
|
185
|
+
RL_SHADER_UNIFORM_INT = 4 # Shader uniform type: int
|
186
|
+
RL_SHADER_UNIFORM_IVEC2 = 5 # Shader uniform type: ivec2 (2 int)
|
187
|
+
RL_SHADER_UNIFORM_IVEC3 = 6 # Shader uniform type: ivec3 (3 int)
|
188
|
+
RL_SHADER_UNIFORM_IVEC4 = 7 # Shader uniform type: ivec4 (4 int)
|
189
|
+
RL_SHADER_UNIFORM_SAMPLER2D = 8 # Shader uniform type: sampler2d
|
190
|
+
|
191
|
+
# enum rlShaderAttributeDataType
|
192
|
+
# Shader attribute data types
|
193
|
+
RL_SHADER_ATTRIB_FLOAT = 0 # Shader attribute type: float
|
194
|
+
RL_SHADER_ATTRIB_VEC2 = 1 # Shader attribute type: vec2 (2 float)
|
195
|
+
RL_SHADER_ATTRIB_VEC3 = 2 # Shader attribute type: vec3 (3 float)
|
196
|
+
RL_SHADER_ATTRIB_VEC4 = 3 # Shader attribute type: vec4 (4 float)
|
197
|
+
|
198
|
+
# enum rlFramebufferAttachType
|
199
|
+
# Framebuffer attachment type
|
200
|
+
RL_ATTACHMENT_COLOR_CHANNEL0 = 0 # Framebuffer attachment type: color 0
|
201
|
+
RL_ATTACHMENT_COLOR_CHANNEL1 = 1 # Framebuffer attachment type: color 1
|
202
|
+
RL_ATTACHMENT_COLOR_CHANNEL2 = 2 # Framebuffer attachment type: color 2
|
203
|
+
RL_ATTACHMENT_COLOR_CHANNEL3 = 3 # Framebuffer attachment type: color 3
|
204
|
+
RL_ATTACHMENT_COLOR_CHANNEL4 = 4 # Framebuffer attachment type: color 4
|
205
|
+
RL_ATTACHMENT_COLOR_CHANNEL5 = 5 # Framebuffer attachment type: color 5
|
206
|
+
RL_ATTACHMENT_COLOR_CHANNEL6 = 6 # Framebuffer attachment type: color 6
|
207
|
+
RL_ATTACHMENT_COLOR_CHANNEL7 = 7 # Framebuffer attachment type: color 7
|
208
|
+
RL_ATTACHMENT_DEPTH = 100 # Framebuffer attachment type: depth
|
209
|
+
RL_ATTACHMENT_STENCIL = 200 # Framebuffer attachment type: stencil
|
210
|
+
|
211
|
+
# enum rlFramebufferAttachTextureType
|
212
|
+
# Framebuffer texture attachment type
|
213
|
+
RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0 # Framebuffer texture attachment type: cubemap, +X side
|
214
|
+
RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1 # Framebuffer texture attachment type: cubemap, -X side
|
215
|
+
RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2 # Framebuffer texture attachment type: cubemap, +Y side
|
216
|
+
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y = 3 # Framebuffer texture attachment type: cubemap, -Y side
|
217
|
+
RL_ATTACHMENT_CUBEMAP_POSITIVE_Z = 4 # Framebuffer texture attachment type: cubemap, +Z side
|
218
|
+
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z = 5 # Framebuffer texture attachment type: cubemap, -Z side
|
219
|
+
RL_ATTACHMENT_TEXTURE2D = 100 # Framebuffer texture attachment type: texture2d
|
220
|
+
RL_ATTACHMENT_RENDERBUFFER = 200 # Framebuffer texture attachment type: renderbuffer
|
221
|
+
|
222
|
+
# enum rlCullMode
|
223
|
+
# Face culling mode
|
224
|
+
RL_CULL_FACE_FRONT = 0
|
225
|
+
RL_CULL_FACE_BACK = 1
|
226
|
+
|
227
|
+
|
228
|
+
# Typedef
|
229
|
+
|
230
|
+
typedef :int, :rlGlVersion
|
231
|
+
typedef :int, :rlTraceLogLevel
|
232
|
+
typedef :int, :rlPixelFormat
|
233
|
+
typedef :int, :rlTextureFilter
|
234
|
+
typedef :int, :rlBlendMode
|
235
|
+
typedef :int, :rlShaderLocationIndex
|
236
|
+
typedef :int, :rlShaderUniformDataType
|
237
|
+
typedef :int, :rlShaderAttributeDataType
|
238
|
+
typedef :int, :rlFramebufferAttachType
|
239
|
+
typedef :int, :rlFramebufferAttachTextureType
|
240
|
+
typedef :int, :rlCullMode
|
241
|
+
|
242
|
+
# Struct
|
243
|
+
|
244
|
+
# Dynamic vertex buffers (position + texcoords + colors + indices arrays)
|
245
|
+
class RlVertexBuffer < FFI::Struct
|
246
|
+
layout(
|
247
|
+
:elementCount, :int, # Number of elements in the buffer (QUADS)
|
248
|
+
:vertices, :pointer, # Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
|
249
|
+
:texcoords, :pointer, # Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
|
250
|
+
:colors, :pointer, # Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
|
251
|
+
:indices, :pointer, # Vertex indices (in case vertex data comes indexed) (6 indices per quad)
|
252
|
+
:vaoId, :uint, # OpenGL Vertex Array Object id
|
253
|
+
:vboId, [:uint, 4], # OpenGL Vertex Buffer Objects id (4 types of vertex data)
|
254
|
+
)
|
255
|
+
def elementCount = self[:elementCount]
|
256
|
+
def elementCount=(v) self[:elementCount] = v end
|
257
|
+
def vertices = self[:vertices]
|
258
|
+
def vertices=(v) self[:vertices] = v end
|
259
|
+
def texcoords = self[:texcoords]
|
260
|
+
def texcoords=(v) self[:texcoords] = v end
|
261
|
+
def colors = self[:colors]
|
262
|
+
def colors=(v) self[:colors] = v end
|
263
|
+
def indices = self[:indices]
|
264
|
+
def indices=(v) self[:indices] = v end
|
265
|
+
def vaoId = self[:vaoId]
|
266
|
+
def vaoId=(v) self[:vaoId] = v end
|
267
|
+
def vboId = self[:vboId]
|
268
|
+
def vboId=(v) self[:vboId] = v end
|
269
|
+
end
|
270
|
+
|
271
|
+
# of those state-change happens (this is done in core module)
|
272
|
+
class RlDrawCall < FFI::Struct
|
273
|
+
layout(
|
274
|
+
:mode, :int, # Drawing mode: LINES, TRIANGLES, QUADS
|
275
|
+
:vertexCount, :int, # Number of vertex of the draw
|
276
|
+
:vertexAlignment, :int, # Number of vertex required for index alignment (LINES, TRIANGLES)
|
277
|
+
:textureId, :uint, # Texture id to be used on the draw -> Use to create new draw call if changes
|
278
|
+
)
|
279
|
+
def mode = self[:mode]
|
280
|
+
def mode=(v) self[:mode] = v end
|
281
|
+
def vertexCount = self[:vertexCount]
|
282
|
+
def vertexCount=(v) self[:vertexCount] = v end
|
283
|
+
def vertexAlignment = self[:vertexAlignment]
|
284
|
+
def vertexAlignment=(v) self[:vertexAlignment] = v end
|
285
|
+
def textureId = self[:textureId]
|
286
|
+
def textureId=(v) self[:textureId] = v end
|
287
|
+
end
|
288
|
+
|
289
|
+
# rlRenderBatch type
|
290
|
+
class RlRenderBatch < FFI::Struct
|
291
|
+
layout(
|
292
|
+
:bufferCount, :int, # Number of vertex buffers (multi-buffering support)
|
293
|
+
:currentBuffer, :int, # Current buffer tracking in case of multi-buffering
|
294
|
+
:vertexBuffer, :pointer, # Dynamic buffer(s) for vertex data
|
295
|
+
:draws, :pointer, # Draw calls array, depends on textureId
|
296
|
+
:drawCounter, :int, # Draw calls counter
|
297
|
+
:currentDepth, :float, # Current depth value for next draw
|
298
|
+
)
|
299
|
+
def bufferCount = self[:bufferCount]
|
300
|
+
def bufferCount=(v) self[:bufferCount] = v end
|
301
|
+
def currentBuffer = self[:currentBuffer]
|
302
|
+
def currentBuffer=(v) self[:currentBuffer] = v end
|
303
|
+
def vertexBuffer = self[:vertexBuffer]
|
304
|
+
def vertexBuffer=(v) self[:vertexBuffer] = v end
|
305
|
+
def draws = self[:draws]
|
306
|
+
def draws=(v) self[:draws] = v end
|
307
|
+
def drawCounter = self[:drawCounter]
|
308
|
+
def drawCounter=(v) self[:drawCounter] = v end
|
309
|
+
def currentDepth = self[:currentDepth]
|
310
|
+
def currentDepth=(v) self[:currentDepth] = v end
|
311
|
+
end
|
312
|
+
|
313
|
+
|
314
|
+
# Function
|
315
|
+
|
316
|
+
def self.setup_rlgl_symbols
|
317
|
+
entries = [
|
318
|
+
|
319
|
+
# @!method rlMatrixMode(mode)
|
320
|
+
# rlMatrixMode : Choose the current matrix to be transformed
|
321
|
+
# @param mode [int]
|
322
|
+
# @return [void]
|
323
|
+
[:rlMatrixMode, :rlMatrixMode, [:int], :void],
|
324
|
+
|
325
|
+
# @!method rlPushMatrix()
|
326
|
+
# rlPushMatrix : Push the current matrix to stack
|
327
|
+
# @return [void]
|
328
|
+
[:rlPushMatrix, :rlPushMatrix, [], :void],
|
329
|
+
|
330
|
+
# @!method rlPopMatrix()
|
331
|
+
# rlPopMatrix : Pop latest inserted matrix from stack
|
332
|
+
# @return [void]
|
333
|
+
[:rlPopMatrix, :rlPopMatrix, [], :void],
|
334
|
+
|
335
|
+
# @!method rlLoadIdentity()
|
336
|
+
# rlLoadIdentity : Reset current matrix to identity matrix
|
337
|
+
# @return [void]
|
338
|
+
[:rlLoadIdentity, :rlLoadIdentity, [], :void],
|
339
|
+
|
340
|
+
# @!method rlTranslatef(x, y, z)
|
341
|
+
# rlTranslatef : Multiply the current matrix by a translation matrix
|
342
|
+
# @param x [float]
|
343
|
+
# @param y [float]
|
344
|
+
# @param z [float]
|
345
|
+
# @return [void]
|
346
|
+
[:rlTranslatef, :rlTranslatef, [:float, :float, :float], :void],
|
347
|
+
|
348
|
+
# @!method rlRotatef(angle, x, y, z)
|
349
|
+
# rlRotatef : Multiply the current matrix by a rotation matrix
|
350
|
+
# @param angle [float]
|
351
|
+
# @param x [float]
|
352
|
+
# @param y [float]
|
353
|
+
# @param z [float]
|
354
|
+
# @return [void]
|
355
|
+
[:rlRotatef, :rlRotatef, [:float, :float, :float, :float], :void],
|
356
|
+
|
357
|
+
# @!method rlScalef(x, y, z)
|
358
|
+
# rlScalef : Multiply the current matrix by a scaling matrix
|
359
|
+
# @param x [float]
|
360
|
+
# @param y [float]
|
361
|
+
# @param z [float]
|
362
|
+
# @return [void]
|
363
|
+
[:rlScalef, :rlScalef, [:float, :float, :float], :void],
|
364
|
+
|
365
|
+
# @!method rlMultMatrixf(matf)
|
366
|
+
# rlMultMatrixf : Multiply the current matrix by another matrix
|
367
|
+
# @param matf [const float *]
|
368
|
+
# @return [void]
|
369
|
+
[:rlMultMatrixf, :rlMultMatrixf, [:pointer], :void],
|
370
|
+
|
371
|
+
# @!method rlFrustum(left, right, bottom, top, znear, zfar)
|
372
|
+
# rlFrustum
|
373
|
+
# @param left [double]
|
374
|
+
# @param right [double]
|
375
|
+
# @param bottom [double]
|
376
|
+
# @param top [double]
|
377
|
+
# @param znear [double]
|
378
|
+
# @param zfar [double]
|
379
|
+
# @return [void]
|
380
|
+
[:rlFrustum, :rlFrustum, [:double, :double, :double, :double, :double, :double], :void],
|
381
|
+
|
382
|
+
# @!method rlOrtho(left, right, bottom, top, znear, zfar)
|
383
|
+
# rlOrtho
|
384
|
+
# @param left [double]
|
385
|
+
# @param right [double]
|
386
|
+
# @param bottom [double]
|
387
|
+
# @param top [double]
|
388
|
+
# @param znear [double]
|
389
|
+
# @param zfar [double]
|
390
|
+
# @return [void]
|
391
|
+
[:rlOrtho, :rlOrtho, [:double, :double, :double, :double, :double, :double], :void],
|
392
|
+
|
393
|
+
# @!method rlViewport(x, y, width, height)
|
394
|
+
# rlViewport : Set the viewport area
|
395
|
+
# @param x [int]
|
396
|
+
# @param y [int]
|
397
|
+
# @param width [int]
|
398
|
+
# @param height [int]
|
399
|
+
# @return [void]
|
400
|
+
[:rlViewport, :rlViewport, [:int, :int, :int, :int], :void],
|
401
|
+
|
402
|
+
# @!method rlBegin(mode)
|
403
|
+
# rlBegin : Initialize drawing mode (how to organize vertex)
|
404
|
+
# @param mode [int]
|
405
|
+
# @return [void]
|
406
|
+
[:rlBegin, :rlBegin, [:int], :void],
|
407
|
+
|
408
|
+
# @!method rlEnd()
|
409
|
+
# rlEnd : Finish vertex providing
|
410
|
+
# @return [void]
|
411
|
+
[:rlEnd, :rlEnd, [], :void],
|
412
|
+
|
413
|
+
# @!method rlVertex2i(x, y)
|
414
|
+
# rlVertex2i : Define one vertex (position) - 2 int
|
415
|
+
# @param x [int]
|
416
|
+
# @param y [int]
|
417
|
+
# @return [void]
|
418
|
+
[:rlVertex2i, :rlVertex2i, [:int, :int], :void],
|
419
|
+
|
420
|
+
# @!method rlVertex2f(x, y)
|
421
|
+
# rlVertex2f : Define one vertex (position) - 2 float
|
422
|
+
# @param x [float]
|
423
|
+
# @param y [float]
|
424
|
+
# @return [void]
|
425
|
+
[:rlVertex2f, :rlVertex2f, [:float, :float], :void],
|
426
|
+
|
427
|
+
# @!method rlVertex3f(x, y, z)
|
428
|
+
# rlVertex3f : Define one vertex (position) - 3 float
|
429
|
+
# @param x [float]
|
430
|
+
# @param y [float]
|
431
|
+
# @param z [float]
|
432
|
+
# @return [void]
|
433
|
+
[:rlVertex3f, :rlVertex3f, [:float, :float, :float], :void],
|
434
|
+
|
435
|
+
# @!method rlTexCoord2f(x, y)
|
436
|
+
# rlTexCoord2f : Define one vertex (texture coordinate) - 2 float
|
437
|
+
# @param x [float]
|
438
|
+
# @param y [float]
|
439
|
+
# @return [void]
|
440
|
+
[:rlTexCoord2f, :rlTexCoord2f, [:float, :float], :void],
|
441
|
+
|
442
|
+
# @!method rlNormal3f(x, y, z)
|
443
|
+
# rlNormal3f : Define one vertex (normal) - 3 float
|
444
|
+
# @param x [float]
|
445
|
+
# @param y [float]
|
446
|
+
# @param z [float]
|
447
|
+
# @return [void]
|
448
|
+
[:rlNormal3f, :rlNormal3f, [:float, :float, :float], :void],
|
449
|
+
|
450
|
+
# @!method rlColor4ub(r, g, b, a)
|
451
|
+
# rlColor4ub : Define one vertex (color) - 4 byte
|
452
|
+
# @param r [unsigned char]
|
453
|
+
# @param g [unsigned char]
|
454
|
+
# @param b [unsigned char]
|
455
|
+
# @param a [unsigned char]
|
456
|
+
# @return [void]
|
457
|
+
[:rlColor4ub, :rlColor4ub, [:uchar, :uchar, :uchar, :uchar], :void],
|
458
|
+
|
459
|
+
# @!method rlColor3f(x, y, z)
|
460
|
+
# rlColor3f : Define one vertex (color) - 3 float
|
461
|
+
# @param x [float]
|
462
|
+
# @param y [float]
|
463
|
+
# @param z [float]
|
464
|
+
# @return [void]
|
465
|
+
[:rlColor3f, :rlColor3f, [:float, :float, :float], :void],
|
466
|
+
|
467
|
+
# @!method rlColor4f(x, y, z, w)
|
468
|
+
# rlColor4f : Define one vertex (color) - 4 float
|
469
|
+
# @param x [float]
|
470
|
+
# @param y [float]
|
471
|
+
# @param z [float]
|
472
|
+
# @param w [float]
|
473
|
+
# @return [void]
|
474
|
+
[:rlColor4f, :rlColor4f, [:float, :float, :float, :float], :void],
|
475
|
+
|
476
|
+
# @!method rlEnableVertexArray(vaoId)
|
477
|
+
# rlEnableVertexArray : Enable vertex array (VAO, if supported)
|
478
|
+
# @param vaoId [unsigned int]
|
479
|
+
# @return [bool]
|
480
|
+
[:rlEnableVertexArray, :rlEnableVertexArray, [:uint], :bool],
|
481
|
+
|
482
|
+
# @!method rlDisableVertexArray()
|
483
|
+
# rlDisableVertexArray : Disable vertex array (VAO, if supported)
|
484
|
+
# @return [void]
|
485
|
+
[:rlDisableVertexArray, :rlDisableVertexArray, [], :void],
|
486
|
+
|
487
|
+
# @!method rlEnableVertexBuffer(id)
|
488
|
+
# rlEnableVertexBuffer : Enable vertex buffer (VBO)
|
489
|
+
# @param id [unsigned int]
|
490
|
+
# @return [void]
|
491
|
+
[:rlEnableVertexBuffer, :rlEnableVertexBuffer, [:uint], :void],
|
492
|
+
|
493
|
+
# @!method rlDisableVertexBuffer()
|
494
|
+
# rlDisableVertexBuffer : Disable vertex buffer (VBO)
|
495
|
+
# @return [void]
|
496
|
+
[:rlDisableVertexBuffer, :rlDisableVertexBuffer, [], :void],
|
497
|
+
|
498
|
+
# @!method rlEnableVertexBufferElement(id)
|
499
|
+
# rlEnableVertexBufferElement : Enable vertex buffer element (VBO element)
|
500
|
+
# @param id [unsigned int]
|
501
|
+
# @return [void]
|
502
|
+
[:rlEnableVertexBufferElement, :rlEnableVertexBufferElement, [:uint], :void],
|
503
|
+
|
504
|
+
# @!method rlDisableVertexBufferElement()
|
505
|
+
# rlDisableVertexBufferElement : Disable vertex buffer element (VBO element)
|
506
|
+
# @return [void]
|
507
|
+
[:rlDisableVertexBufferElement, :rlDisableVertexBufferElement, [], :void],
|
508
|
+
|
509
|
+
# @!method rlEnableVertexAttribute(index)
|
510
|
+
# rlEnableVertexAttribute : Enable vertex attribute index
|
511
|
+
# @param index [unsigned int]
|
512
|
+
# @return [void]
|
513
|
+
[:rlEnableVertexAttribute, :rlEnableVertexAttribute, [:uint], :void],
|
514
|
+
|
515
|
+
# @!method rlDisableVertexAttribute(index)
|
516
|
+
# rlDisableVertexAttribute : Disable vertex attribute index
|
517
|
+
# @param index [unsigned int]
|
518
|
+
# @return [void]
|
519
|
+
[:rlDisableVertexAttribute, :rlDisableVertexAttribute, [:uint], :void],
|
520
|
+
|
521
|
+
# @!method rlActiveTextureSlot(slot)
|
522
|
+
# rlActiveTextureSlot : Select and active a texture slot
|
523
|
+
# @param slot [int]
|
524
|
+
# @return [void]
|
525
|
+
[:rlActiveTextureSlot, :rlActiveTextureSlot, [:int], :void],
|
526
|
+
|
527
|
+
# @!method rlEnableTexture(id)
|
528
|
+
# rlEnableTexture : Enable texture
|
529
|
+
# @param id [unsigned int]
|
530
|
+
# @return [void]
|
531
|
+
[:rlEnableTexture, :rlEnableTexture, [:uint], :void],
|
532
|
+
|
533
|
+
# @!method rlDisableTexture()
|
534
|
+
# rlDisableTexture : Disable texture
|
535
|
+
# @return [void]
|
536
|
+
[:rlDisableTexture, :rlDisableTexture, [], :void],
|
537
|
+
|
538
|
+
# @!method rlEnableTextureCubemap(id)
|
539
|
+
# rlEnableTextureCubemap : Enable texture cubemap
|
540
|
+
# @param id [unsigned int]
|
541
|
+
# @return [void]
|
542
|
+
[:rlEnableTextureCubemap, :rlEnableTextureCubemap, [:uint], :void],
|
543
|
+
|
544
|
+
# @!method rlDisableTextureCubemap()
|
545
|
+
# rlDisableTextureCubemap : Disable texture cubemap
|
546
|
+
# @return [void]
|
547
|
+
[:rlDisableTextureCubemap, :rlDisableTextureCubemap, [], :void],
|
548
|
+
|
549
|
+
# @!method rlTextureParameters(id, param, value)
|
550
|
+
# rlTextureParameters : Set texture parameters (filter, wrap)
|
551
|
+
# @param id [unsigned int]
|
552
|
+
# @param param [int]
|
553
|
+
# @param value [int]
|
554
|
+
# @return [void]
|
555
|
+
[:rlTextureParameters, :rlTextureParameters, [:uint, :int, :int], :void],
|
556
|
+
|
557
|
+
# @!method rlCubemapParameters(id, param, value)
|
558
|
+
# rlCubemapParameters : Set cubemap parameters (filter, wrap)
|
559
|
+
# @param id [unsigned int]
|
560
|
+
# @param param [int]
|
561
|
+
# @param value [int]
|
562
|
+
# @return [void]
|
563
|
+
[:rlCubemapParameters, :rlCubemapParameters, [:uint, :int, :int], :void],
|
564
|
+
|
565
|
+
# @!method rlEnableShader(id)
|
566
|
+
# rlEnableShader : Enable shader program
|
567
|
+
# @param id [unsigned int]
|
568
|
+
# @return [void]
|
569
|
+
[:rlEnableShader, :rlEnableShader, [:uint], :void],
|
570
|
+
|
571
|
+
# @!method rlDisableShader()
|
572
|
+
# rlDisableShader : Disable shader program
|
573
|
+
# @return [void]
|
574
|
+
[:rlDisableShader, :rlDisableShader, [], :void],
|
575
|
+
|
576
|
+
# @!method rlEnableFramebuffer(id)
|
577
|
+
# rlEnableFramebuffer : Enable render texture (fbo)
|
578
|
+
# @param id [unsigned int]
|
579
|
+
# @return [void]
|
580
|
+
[:rlEnableFramebuffer, :rlEnableFramebuffer, [:uint], :void],
|
581
|
+
|
582
|
+
# @!method rlDisableFramebuffer()
|
583
|
+
# rlDisableFramebuffer : Disable render texture (fbo), return to default framebuffer
|
584
|
+
# @return [void]
|
585
|
+
[:rlDisableFramebuffer, :rlDisableFramebuffer, [], :void],
|
586
|
+
|
587
|
+
# @!method rlActiveDrawBuffers(count)
|
588
|
+
# rlActiveDrawBuffers : Activate multiple draw color buffers
|
589
|
+
# @param count [int]
|
590
|
+
# @return [void]
|
591
|
+
[:rlActiveDrawBuffers, :rlActiveDrawBuffers, [:int], :void],
|
592
|
+
|
593
|
+
# @!method rlBlitFramebuffer(srcX, srcY, srcWidth, srcHeight, dstX, dstY, dstWidth, dstHeight, bufferMask)
|
594
|
+
# rlBlitFramebuffer : Blit active framebuffer to main framebuffer
|
595
|
+
# @param srcX [int]
|
596
|
+
# @param srcY [int]
|
597
|
+
# @param srcWidth [int]
|
598
|
+
# @param srcHeight [int]
|
599
|
+
# @param dstX [int]
|
600
|
+
# @param dstY [int]
|
601
|
+
# @param dstWidth [int]
|
602
|
+
# @param dstHeight [int]
|
603
|
+
# @param bufferMask [int]
|
604
|
+
# @return [void]
|
605
|
+
[:rlBlitFramebuffer, :rlBlitFramebuffer, [:int, :int, :int, :int, :int, :int, :int, :int, :int], :void],
|
606
|
+
|
607
|
+
# @!method rlBindFramebuffer(target, framebuffer)
|
608
|
+
# rlBindFramebuffer : Bind framebuffer (FBO)
|
609
|
+
# @param target [unsigned int]
|
610
|
+
# @param framebuffer [unsigned int]
|
611
|
+
# @return [void]
|
612
|
+
[:rlBindFramebuffer, :rlBindFramebuffer, [:uint, :uint], :void],
|
613
|
+
|
614
|
+
# @!method rlEnableColorBlend()
|
615
|
+
# rlEnableColorBlend : Enable color blending
|
616
|
+
# @return [void]
|
617
|
+
[:rlEnableColorBlend, :rlEnableColorBlend, [], :void],
|
618
|
+
|
619
|
+
# @!method rlDisableColorBlend()
|
620
|
+
# rlDisableColorBlend : Disable color blending
|
621
|
+
# @return [void]
|
622
|
+
[:rlDisableColorBlend, :rlDisableColorBlend, [], :void],
|
623
|
+
|
624
|
+
# @!method rlEnableDepthTest()
|
625
|
+
# rlEnableDepthTest : Enable depth test
|
626
|
+
# @return [void]
|
627
|
+
[:rlEnableDepthTest, :rlEnableDepthTest, [], :void],
|
628
|
+
|
629
|
+
# @!method rlDisableDepthTest()
|
630
|
+
# rlDisableDepthTest : Disable depth test
|
631
|
+
# @return [void]
|
632
|
+
[:rlDisableDepthTest, :rlDisableDepthTest, [], :void],
|
633
|
+
|
634
|
+
# @!method rlEnableDepthMask()
|
635
|
+
# rlEnableDepthMask : Enable depth write
|
636
|
+
# @return [void]
|
637
|
+
[:rlEnableDepthMask, :rlEnableDepthMask, [], :void],
|
638
|
+
|
639
|
+
# @!method rlDisableDepthMask()
|
640
|
+
# rlDisableDepthMask : Disable depth write
|
641
|
+
# @return [void]
|
642
|
+
[:rlDisableDepthMask, :rlDisableDepthMask, [], :void],
|
643
|
+
|
644
|
+
# @!method rlEnableBackfaceCulling()
|
645
|
+
# rlEnableBackfaceCulling : Enable backface culling
|
646
|
+
# @return [void]
|
647
|
+
[:rlEnableBackfaceCulling, :rlEnableBackfaceCulling, [], :void],
|
648
|
+
|
649
|
+
# @!method rlDisableBackfaceCulling()
|
650
|
+
# rlDisableBackfaceCulling : Disable backface culling
|
651
|
+
# @return [void]
|
652
|
+
[:rlDisableBackfaceCulling, :rlDisableBackfaceCulling, [], :void],
|
653
|
+
|
654
|
+
# @!method rlColorMask(r, g, b, a)
|
655
|
+
# rlColorMask : Color mask control
|
656
|
+
# @param r [bool]
|
657
|
+
# @param g [bool]
|
658
|
+
# @param b [bool]
|
659
|
+
# @param a [bool]
|
660
|
+
# @return [void]
|
661
|
+
[:rlColorMask, :rlColorMask, [:bool, :bool, :bool, :bool], :void],
|
662
|
+
|
663
|
+
# @!method rlSetCullFace(mode)
|
664
|
+
# rlSetCullFace : Set face culling mode
|
665
|
+
# @param mode [int]
|
666
|
+
# @return [void]
|
667
|
+
[:rlSetCullFace, :rlSetCullFace, [:int], :void],
|
668
|
+
|
669
|
+
# @!method rlEnableScissorTest()
|
670
|
+
# rlEnableScissorTest : Enable scissor test
|
671
|
+
# @return [void]
|
672
|
+
[:rlEnableScissorTest, :rlEnableScissorTest, [], :void],
|
673
|
+
|
674
|
+
# @!method rlDisableScissorTest()
|
675
|
+
# rlDisableScissorTest : Disable scissor test
|
676
|
+
# @return [void]
|
677
|
+
[:rlDisableScissorTest, :rlDisableScissorTest, [], :void],
|
678
|
+
|
679
|
+
# @!method rlScissor(x, y, width, height)
|
680
|
+
# rlScissor : Scissor test
|
681
|
+
# @param x [int]
|
682
|
+
# @param y [int]
|
683
|
+
# @param width [int]
|
684
|
+
# @param height [int]
|
685
|
+
# @return [void]
|
686
|
+
[:rlScissor, :rlScissor, [:int, :int, :int, :int], :void],
|
687
|
+
|
688
|
+
# @!method rlEnableWireMode()
|
689
|
+
# rlEnableWireMode : Enable wire mode
|
690
|
+
# @return [void]
|
691
|
+
[:rlEnableWireMode, :rlEnableWireMode, [], :void],
|
692
|
+
|
693
|
+
# @!method rlEnablePointMode()
|
694
|
+
# rlEnablePointMode : Enable point mode
|
695
|
+
# @return [void]
|
696
|
+
[:rlEnablePointMode, :rlEnablePointMode, [], :void],
|
697
|
+
|
698
|
+
# @!method rlDisableWireMode()
|
699
|
+
# rlDisableWireMode : Disable wire mode ( and point ) maybe rename
|
700
|
+
# @return [void]
|
701
|
+
[:rlDisableWireMode, :rlDisableWireMode, [], :void],
|
702
|
+
|
703
|
+
# @!method rlSetLineWidth(width)
|
704
|
+
# rlSetLineWidth : Set the line drawing width
|
705
|
+
# @param width [float]
|
706
|
+
# @return [void]
|
707
|
+
[:rlSetLineWidth, :rlSetLineWidth, [:float], :void],
|
708
|
+
|
709
|
+
# @!method rlGetLineWidth()
|
710
|
+
# rlGetLineWidth : Get the line drawing width
|
711
|
+
# @return [float]
|
712
|
+
[:rlGetLineWidth, :rlGetLineWidth, [], :float],
|
713
|
+
|
714
|
+
# @!method rlEnableSmoothLines()
|
715
|
+
# rlEnableSmoothLines : Enable line aliasing
|
716
|
+
# @return [void]
|
717
|
+
[:rlEnableSmoothLines, :rlEnableSmoothLines, [], :void],
|
718
|
+
|
719
|
+
# @!method rlDisableSmoothLines()
|
720
|
+
# rlDisableSmoothLines : Disable line aliasing
|
721
|
+
# @return [void]
|
722
|
+
[:rlDisableSmoothLines, :rlDisableSmoothLines, [], :void],
|
723
|
+
|
724
|
+
# @!method rlEnableStereoRender()
|
725
|
+
# rlEnableStereoRender : Enable stereo rendering
|
726
|
+
# @return [void]
|
727
|
+
[:rlEnableStereoRender, :rlEnableStereoRender, [], :void],
|
728
|
+
|
729
|
+
# @!method rlDisableStereoRender()
|
730
|
+
# rlDisableStereoRender : Disable stereo rendering
|
731
|
+
# @return [void]
|
732
|
+
[:rlDisableStereoRender, :rlDisableStereoRender, [], :void],
|
733
|
+
|
734
|
+
# @!method rlIsStereoRenderEnabled()
|
735
|
+
# rlIsStereoRenderEnabled : Check if stereo render is enabled
|
736
|
+
# @return [bool]
|
737
|
+
[:rlIsStereoRenderEnabled, :rlIsStereoRenderEnabled, [], :bool],
|
738
|
+
|
739
|
+
# @!method rlClearColor(r, g, b, a)
|
740
|
+
# rlClearColor : Clear color buffer with color
|
741
|
+
# @param r [unsigned char]
|
742
|
+
# @param g [unsigned char]
|
743
|
+
# @param b [unsigned char]
|
744
|
+
# @param a [unsigned char]
|
745
|
+
# @return [void]
|
746
|
+
[:rlClearColor, :rlClearColor, [:uchar, :uchar, :uchar, :uchar], :void],
|
747
|
+
|
748
|
+
# @!method rlClearScreenBuffers()
|
749
|
+
# rlClearScreenBuffers : Clear used screen buffers (color and depth)
|
750
|
+
# @return [void]
|
751
|
+
[:rlClearScreenBuffers, :rlClearScreenBuffers, [], :void],
|
752
|
+
|
753
|
+
# @!method rlCheckErrors()
|
754
|
+
# rlCheckErrors : Check and log OpenGL error codes
|
755
|
+
# @return [void]
|
756
|
+
[:rlCheckErrors, :rlCheckErrors, [], :void],
|
757
|
+
|
758
|
+
# @!method rlSetBlendMode(mode)
|
759
|
+
# rlSetBlendMode : Set blending mode
|
760
|
+
# @param mode [int]
|
761
|
+
# @return [void]
|
762
|
+
[:rlSetBlendMode, :rlSetBlendMode, [:int], :void],
|
763
|
+
|
764
|
+
# @!method rlSetBlendFactors(glSrcFactor, glDstFactor, glEquation)
|
765
|
+
# rlSetBlendFactors : Set blending mode factor and equation (using OpenGL factors)
|
766
|
+
# @param glSrcFactor [int]
|
767
|
+
# @param glDstFactor [int]
|
768
|
+
# @param glEquation [int]
|
769
|
+
# @return [void]
|
770
|
+
[:rlSetBlendFactors, :rlSetBlendFactors, [:int, :int, :int], :void],
|
771
|
+
|
772
|
+
# @!method rlSetBlendFactorsSeparate(glSrcRGB, glDstRGB, glSrcAlpha, glDstAlpha, glEqRGB, glEqAlpha)
|
773
|
+
# rlSetBlendFactorsSeparate : Set blending mode factors and equations separately (using OpenGL factors)
|
774
|
+
# @param glSrcRGB [int]
|
775
|
+
# @param glDstRGB [int]
|
776
|
+
# @param glSrcAlpha [int]
|
777
|
+
# @param glDstAlpha [int]
|
778
|
+
# @param glEqRGB [int]
|
779
|
+
# @param glEqAlpha [int]
|
780
|
+
# @return [void]
|
781
|
+
[:rlSetBlendFactorsSeparate, :rlSetBlendFactorsSeparate, [:int, :int, :int, :int, :int, :int], :void],
|
782
|
+
|
783
|
+
# @!method rlglInit(width, height)
|
784
|
+
# rlglInit : Initialize rlgl (buffers, shaders, textures, states)
|
785
|
+
# @param width [int]
|
786
|
+
# @param height [int]
|
787
|
+
# @return [void]
|
788
|
+
[:rlglInit, :rlglInit, [:int, :int], :void],
|
789
|
+
|
790
|
+
# @!method rlglClose()
|
791
|
+
# rlglClose : De-initialize rlgl (buffers, shaders, textures)
|
792
|
+
# @return [void]
|
793
|
+
[:rlglClose, :rlglClose, [], :void],
|
794
|
+
|
795
|
+
# @!method rlLoadExtensions(loader)
|
796
|
+
# rlLoadExtensions : Load OpenGL extensions (loader function required)
|
797
|
+
# @param loader [void *]
|
798
|
+
# @return [void]
|
799
|
+
[:rlLoadExtensions, :rlLoadExtensions, [:pointer], :void],
|
800
|
+
|
801
|
+
# @!method rlGetVersion()
|
802
|
+
# rlGetVersion : Get current OpenGL version
|
803
|
+
# @return [int]
|
804
|
+
[:rlGetVersion, :rlGetVersion, [], :int],
|
805
|
+
|
806
|
+
# @!method rlSetFramebufferWidth(width)
|
807
|
+
# rlSetFramebufferWidth : Set current framebuffer width
|
808
|
+
# @param width [int]
|
809
|
+
# @return [void]
|
810
|
+
[:rlSetFramebufferWidth, :rlSetFramebufferWidth, [:int], :void],
|
811
|
+
|
812
|
+
# @!method rlGetFramebufferWidth()
|
813
|
+
# rlGetFramebufferWidth : Get default framebuffer width
|
814
|
+
# @return [int]
|
815
|
+
[:rlGetFramebufferWidth, :rlGetFramebufferWidth, [], :int],
|
816
|
+
|
817
|
+
# @!method rlSetFramebufferHeight(height)
|
818
|
+
# rlSetFramebufferHeight : Set current framebuffer height
|
819
|
+
# @param height [int]
|
820
|
+
# @return [void]
|
821
|
+
[:rlSetFramebufferHeight, :rlSetFramebufferHeight, [:int], :void],
|
822
|
+
|
823
|
+
# @!method rlGetFramebufferHeight()
|
824
|
+
# rlGetFramebufferHeight : Get default framebuffer height
|
825
|
+
# @return [int]
|
826
|
+
[:rlGetFramebufferHeight, :rlGetFramebufferHeight, [], :int],
|
827
|
+
|
828
|
+
# @!method rlGetTextureIdDefault()
|
829
|
+
# rlGetTextureIdDefault : Get default texture id
|
830
|
+
# @return [unsigned int]
|
831
|
+
[:rlGetTextureIdDefault, :rlGetTextureIdDefault, [], :uint],
|
832
|
+
|
833
|
+
# @!method rlGetShaderIdDefault()
|
834
|
+
# rlGetShaderIdDefault : Get default shader id
|
835
|
+
# @return [unsigned int]
|
836
|
+
[:rlGetShaderIdDefault, :rlGetShaderIdDefault, [], :uint],
|
837
|
+
|
838
|
+
# @!method rlGetShaderLocsDefault()
|
839
|
+
# rlGetShaderLocsDefault : Get default shader locations
|
840
|
+
# @return [int *]
|
841
|
+
[:rlGetShaderLocsDefault, :rlGetShaderLocsDefault, [], :pointer],
|
842
|
+
|
843
|
+
# @!method rlLoadRenderBatch(numBuffers, bufferElements)
|
844
|
+
# rlLoadRenderBatch : Load a render batch system
|
845
|
+
# @param numBuffers [int]
|
846
|
+
# @param bufferElements [int]
|
847
|
+
# @return [rlRenderBatch]
|
848
|
+
[:rlLoadRenderBatch, :rlLoadRenderBatch, [:int, :int], RlRenderBatch.by_value],
|
849
|
+
|
850
|
+
# @!method rlUnloadRenderBatch(batch)
|
851
|
+
# rlUnloadRenderBatch : Unload render batch system
|
852
|
+
# @param batch [rlRenderBatch]
|
853
|
+
# @return [void]
|
854
|
+
[:rlUnloadRenderBatch, :rlUnloadRenderBatch, [RlRenderBatch.by_value], :void],
|
855
|
+
|
856
|
+
# @!method rlDrawRenderBatch(batch)
|
857
|
+
# rlDrawRenderBatch : Draw render batch data (Update->Draw->Reset)
|
858
|
+
# @param batch [rlRenderBatch *]
|
859
|
+
# @return [void]
|
860
|
+
[:rlDrawRenderBatch, :rlDrawRenderBatch, [:pointer], :void],
|
861
|
+
|
862
|
+
# @!method rlSetRenderBatchActive(batch)
|
863
|
+
# rlSetRenderBatchActive : Set the active render batch for rlgl (NULL for default internal)
|
864
|
+
# @param batch [rlRenderBatch *]
|
865
|
+
# @return [void]
|
866
|
+
[:rlSetRenderBatchActive, :rlSetRenderBatchActive, [:pointer], :void],
|
867
|
+
|
868
|
+
# @!method rlDrawRenderBatchActive()
|
869
|
+
# rlDrawRenderBatchActive : Update and draw internal render batch
|
870
|
+
# @return [void]
|
871
|
+
[:rlDrawRenderBatchActive, :rlDrawRenderBatchActive, [], :void],
|
872
|
+
|
873
|
+
# @!method rlCheckRenderBatchLimit(vCount)
|
874
|
+
# rlCheckRenderBatchLimit : Check internal buffer overflow for a given number of vertex
|
875
|
+
# @param vCount [int]
|
876
|
+
# @return [bool]
|
877
|
+
[:rlCheckRenderBatchLimit, :rlCheckRenderBatchLimit, [:int], :bool],
|
878
|
+
|
879
|
+
# @!method rlSetTexture(id)
|
880
|
+
# rlSetTexture : Set current texture for render batch and check buffers limits
|
881
|
+
# @param id [unsigned int]
|
882
|
+
# @return [void]
|
883
|
+
[:rlSetTexture, :rlSetTexture, [:uint], :void],
|
884
|
+
|
885
|
+
# @!method rlLoadVertexArray()
|
886
|
+
# rlLoadVertexArray : Load vertex array (vao) if supported
|
887
|
+
# @return [unsigned int]
|
888
|
+
[:rlLoadVertexArray, :rlLoadVertexArray, [], :uint],
|
889
|
+
|
890
|
+
# @!method rlLoadVertexBuffer(buffer, size, dynamic)
|
891
|
+
# rlLoadVertexBuffer : Load a vertex buffer object
|
892
|
+
# @param buffer [const void *]
|
893
|
+
# @param size [int]
|
894
|
+
# @param dynamic [bool]
|
895
|
+
# @return [unsigned int]
|
896
|
+
[:rlLoadVertexBuffer, :rlLoadVertexBuffer, [:pointer, :int, :bool], :uint],
|
897
|
+
|
898
|
+
# @!method rlLoadVertexBufferElement(buffer, size, dynamic)
|
899
|
+
# rlLoadVertexBufferElement : Load vertex buffer elements object
|
900
|
+
# @param buffer [const void *]
|
901
|
+
# @param size [int]
|
902
|
+
# @param dynamic [bool]
|
903
|
+
# @return [unsigned int]
|
904
|
+
[:rlLoadVertexBufferElement, :rlLoadVertexBufferElement, [:pointer, :int, :bool], :uint],
|
905
|
+
|
906
|
+
# @!method rlUpdateVertexBuffer(bufferId, data, dataSize, offset)
|
907
|
+
# rlUpdateVertexBuffer : Update vertex buffer object data on GPU buffer
|
908
|
+
# @param bufferId [unsigned int]
|
909
|
+
# @param data [const void *]
|
910
|
+
# @param dataSize [int]
|
911
|
+
# @param offset [int]
|
912
|
+
# @return [void]
|
913
|
+
[:rlUpdateVertexBuffer, :rlUpdateVertexBuffer, [:uint, :pointer, :int, :int], :void],
|
914
|
+
|
915
|
+
# @!method rlUpdateVertexBufferElements(id, data, dataSize, offset)
|
916
|
+
# rlUpdateVertexBufferElements : Update vertex buffer elements data on GPU buffer
|
917
|
+
# @param id [unsigned int]
|
918
|
+
# @param data [const void *]
|
919
|
+
# @param dataSize [int]
|
920
|
+
# @param offset [int]
|
921
|
+
# @return [void]
|
922
|
+
[:rlUpdateVertexBufferElements, :rlUpdateVertexBufferElements, [:uint, :pointer, :int, :int], :void],
|
923
|
+
|
924
|
+
# @!method rlUnloadVertexArray(vaoId)
|
925
|
+
# rlUnloadVertexArray : Unload vertex array (vao)
|
926
|
+
# @param vaoId [unsigned int]
|
927
|
+
# @return [void]
|
928
|
+
[:rlUnloadVertexArray, :rlUnloadVertexArray, [:uint], :void],
|
929
|
+
|
930
|
+
# @!method rlUnloadVertexBuffer(vboId)
|
931
|
+
# rlUnloadVertexBuffer : Unload vertex buffer object
|
932
|
+
# @param vboId [unsigned int]
|
933
|
+
# @return [void]
|
934
|
+
[:rlUnloadVertexBuffer, :rlUnloadVertexBuffer, [:uint], :void],
|
935
|
+
|
936
|
+
# @!method rlSetVertexAttribute(index, compSize, type, normalized, stride, pointer)
|
937
|
+
# rlSetVertexAttribute : Set vertex attribute data configuration
|
938
|
+
# @param index [unsigned int]
|
939
|
+
# @param compSize [int]
|
940
|
+
# @param type [int]
|
941
|
+
# @param normalized [bool]
|
942
|
+
# @param stride [int]
|
943
|
+
# @param pointer [const void *]
|
944
|
+
# @return [void]
|
945
|
+
[:rlSetVertexAttribute, :rlSetVertexAttribute, [:uint, :int, :int, :bool, :int, :pointer], :void],
|
946
|
+
|
947
|
+
# @!method rlSetVertexAttributeDivisor(index, divisor)
|
948
|
+
# rlSetVertexAttributeDivisor : Set vertex attribute data divisor
|
949
|
+
# @param index [unsigned int]
|
950
|
+
# @param divisor [int]
|
951
|
+
# @return [void]
|
952
|
+
[:rlSetVertexAttributeDivisor, :rlSetVertexAttributeDivisor, [:uint, :int], :void],
|
953
|
+
|
954
|
+
# @!method rlSetVertexAttributeDefault(locIndex, value, attribType, count)
|
955
|
+
# rlSetVertexAttributeDefault : Set vertex attribute default value, when attribute to provided
|
956
|
+
# @param locIndex [int]
|
957
|
+
# @param value [const void *]
|
958
|
+
# @param attribType [int]
|
959
|
+
# @param count [int]
|
960
|
+
# @return [void]
|
961
|
+
[:rlSetVertexAttributeDefault, :rlSetVertexAttributeDefault, [:int, :pointer, :int, :int], :void],
|
962
|
+
|
963
|
+
# @!method rlDrawVertexArray(offset, count)
|
964
|
+
# rlDrawVertexArray : Draw vertex array (currently active vao)
|
965
|
+
# @param offset [int]
|
966
|
+
# @param count [int]
|
967
|
+
# @return [void]
|
968
|
+
[:rlDrawVertexArray, :rlDrawVertexArray, [:int, :int], :void],
|
969
|
+
|
970
|
+
# @!method rlDrawVertexArrayElements(offset, count, buffer)
|
971
|
+
# rlDrawVertexArrayElements : Draw vertex array elements
|
972
|
+
# @param offset [int]
|
973
|
+
# @param count [int]
|
974
|
+
# @param buffer [const void *]
|
975
|
+
# @return [void]
|
976
|
+
[:rlDrawVertexArrayElements, :rlDrawVertexArrayElements, [:int, :int, :pointer], :void],
|
977
|
+
|
978
|
+
# @!method rlDrawVertexArrayInstanced(offset, count, instances)
|
979
|
+
# rlDrawVertexArrayInstanced : Draw vertex array (currently active vao) with instancing
|
980
|
+
# @param offset [int]
|
981
|
+
# @param count [int]
|
982
|
+
# @param instances [int]
|
983
|
+
# @return [void]
|
984
|
+
[:rlDrawVertexArrayInstanced, :rlDrawVertexArrayInstanced, [:int, :int, :int], :void],
|
985
|
+
|
986
|
+
# @!method rlDrawVertexArrayElementsInstanced(offset, count, buffer, instances)
|
987
|
+
# rlDrawVertexArrayElementsInstanced : Draw vertex array elements with instancing
|
988
|
+
# @param offset [int]
|
989
|
+
# @param count [int]
|
990
|
+
# @param buffer [const void *]
|
991
|
+
# @param instances [int]
|
992
|
+
# @return [void]
|
993
|
+
[:rlDrawVertexArrayElementsInstanced, :rlDrawVertexArrayElementsInstanced, [:int, :int, :pointer, :int], :void],
|
994
|
+
|
995
|
+
# @!method rlLoadTexture(data, width, height, format, mipmapCount)
|
996
|
+
# rlLoadTexture : Load texture data
|
997
|
+
# @param data [const void *]
|
998
|
+
# @param width [int]
|
999
|
+
# @param height [int]
|
1000
|
+
# @param format [int]
|
1001
|
+
# @param mipmapCount [int]
|
1002
|
+
# @return [unsigned int]
|
1003
|
+
[:rlLoadTexture, :rlLoadTexture, [:pointer, :int, :int, :int, :int], :uint],
|
1004
|
+
|
1005
|
+
# @!method rlLoadTextureDepth(width, height, useRenderBuffer)
|
1006
|
+
# rlLoadTextureDepth : Load depth texture/renderbuffer (to be attached to fbo)
|
1007
|
+
# @param width [int]
|
1008
|
+
# @param height [int]
|
1009
|
+
# @param useRenderBuffer [bool]
|
1010
|
+
# @return [unsigned int]
|
1011
|
+
[:rlLoadTextureDepth, :rlLoadTextureDepth, [:int, :int, :bool], :uint],
|
1012
|
+
|
1013
|
+
# @!method rlLoadTextureCubemap(data, size, format)
|
1014
|
+
# rlLoadTextureCubemap : Load texture cubemap data
|
1015
|
+
# @param data [const void *]
|
1016
|
+
# @param size [int]
|
1017
|
+
# @param format [int]
|
1018
|
+
# @return [unsigned int]
|
1019
|
+
[:rlLoadTextureCubemap, :rlLoadTextureCubemap, [:pointer, :int, :int], :uint],
|
1020
|
+
|
1021
|
+
# @!method rlUpdateTexture(id, offsetX, offsetY, width, height, format, data)
|
1022
|
+
# rlUpdateTexture : Update texture with new data on GPU
|
1023
|
+
# @param id [unsigned int]
|
1024
|
+
# @param offsetX [int]
|
1025
|
+
# @param offsetY [int]
|
1026
|
+
# @param width [int]
|
1027
|
+
# @param height [int]
|
1028
|
+
# @param format [int]
|
1029
|
+
# @param data [const void *]
|
1030
|
+
# @return [void]
|
1031
|
+
[:rlUpdateTexture, :rlUpdateTexture, [:uint, :int, :int, :int, :int, :int, :pointer], :void],
|
1032
|
+
|
1033
|
+
# @!method rlGetGlTextureFormats(format, glInternalFormat, glFormat, glType)
|
1034
|
+
# rlGetGlTextureFormats : Get OpenGL internal formats
|
1035
|
+
# @param format [int]
|
1036
|
+
# @param glInternalFormat [unsigned int *]
|
1037
|
+
# @param glFormat [unsigned int *]
|
1038
|
+
# @param glType [unsigned int *]
|
1039
|
+
# @return [void]
|
1040
|
+
[:rlGetGlTextureFormats, :rlGetGlTextureFormats, [:int, :pointer, :pointer, :pointer], :void],
|
1041
|
+
|
1042
|
+
# @!method rlGetPixelFormatName(format)
|
1043
|
+
# rlGetPixelFormatName : Get name string for pixel format
|
1044
|
+
# @param format [unsigned int]
|
1045
|
+
# @return [const char *]
|
1046
|
+
[:rlGetPixelFormatName, :rlGetPixelFormatName, [:uint], :pointer],
|
1047
|
+
|
1048
|
+
# @!method rlUnloadTexture(id)
|
1049
|
+
# rlUnloadTexture : Unload texture from GPU memory
|
1050
|
+
# @param id [unsigned int]
|
1051
|
+
# @return [void]
|
1052
|
+
[:rlUnloadTexture, :rlUnloadTexture, [:uint], :void],
|
1053
|
+
|
1054
|
+
# @!method rlGenTextureMipmaps(id, width, height, format, mipmaps)
|
1055
|
+
# rlGenTextureMipmaps : Generate mipmap data for selected texture
|
1056
|
+
# @param id [unsigned int]
|
1057
|
+
# @param width [int]
|
1058
|
+
# @param height [int]
|
1059
|
+
# @param format [int]
|
1060
|
+
# @param mipmaps [int *]
|
1061
|
+
# @return [void]
|
1062
|
+
[:rlGenTextureMipmaps, :rlGenTextureMipmaps, [:uint, :int, :int, :int, :pointer], :void],
|
1063
|
+
|
1064
|
+
# @!method rlReadTexturePixels(id, width, height, format)
|
1065
|
+
# rlReadTexturePixels : Read texture pixel data
|
1066
|
+
# @param id [unsigned int]
|
1067
|
+
# @param width [int]
|
1068
|
+
# @param height [int]
|
1069
|
+
# @param format [int]
|
1070
|
+
# @return [void *]
|
1071
|
+
[:rlReadTexturePixels, :rlReadTexturePixels, [:uint, :int, :int, :int], :pointer],
|
1072
|
+
|
1073
|
+
# @!method rlReadScreenPixels(width, height)
|
1074
|
+
# rlReadScreenPixels : Read screen pixel data (color buffer)
|
1075
|
+
# @param width [int]
|
1076
|
+
# @param height [int]
|
1077
|
+
# @return [unsigned char *]
|
1078
|
+
[:rlReadScreenPixels, :rlReadScreenPixels, [:int, :int], :pointer],
|
1079
|
+
|
1080
|
+
# @!method rlLoadFramebuffer(width, height)
|
1081
|
+
# rlLoadFramebuffer : Load an empty framebuffer
|
1082
|
+
# @param width [int]
|
1083
|
+
# @param height [int]
|
1084
|
+
# @return [unsigned int]
|
1085
|
+
[:rlLoadFramebuffer, :rlLoadFramebuffer, [:int, :int], :uint],
|
1086
|
+
|
1087
|
+
# @!method rlFramebufferAttach(fboId, texId, attachType, texType, mipLevel)
|
1088
|
+
# rlFramebufferAttach : Attach texture/renderbuffer to a framebuffer
|
1089
|
+
# @param fboId [unsigned int]
|
1090
|
+
# @param texId [unsigned int]
|
1091
|
+
# @param attachType [int]
|
1092
|
+
# @param texType [int]
|
1093
|
+
# @param mipLevel [int]
|
1094
|
+
# @return [void]
|
1095
|
+
[:rlFramebufferAttach, :rlFramebufferAttach, [:uint, :uint, :int, :int, :int], :void],
|
1096
|
+
|
1097
|
+
# @!method rlFramebufferComplete(id)
|
1098
|
+
# rlFramebufferComplete : Verify framebuffer is complete
|
1099
|
+
# @param id [unsigned int]
|
1100
|
+
# @return [bool]
|
1101
|
+
[:rlFramebufferComplete, :rlFramebufferComplete, [:uint], :bool],
|
1102
|
+
|
1103
|
+
# @!method rlUnloadFramebuffer(id)
|
1104
|
+
# rlUnloadFramebuffer : Delete framebuffer from GPU
|
1105
|
+
# @param id [unsigned int]
|
1106
|
+
# @return [void]
|
1107
|
+
[:rlUnloadFramebuffer, :rlUnloadFramebuffer, [:uint], :void],
|
1108
|
+
|
1109
|
+
# @!method rlLoadShaderCode(vsCode, fsCode)
|
1110
|
+
# rlLoadShaderCode : Load shader from code strings
|
1111
|
+
# @param vsCode [const char *]
|
1112
|
+
# @param fsCode [const char *]
|
1113
|
+
# @return [unsigned int]
|
1114
|
+
[:rlLoadShaderCode, :rlLoadShaderCode, [:pointer, :pointer], :uint],
|
1115
|
+
|
1116
|
+
# @!method rlCompileShader(shaderCode, type)
|
1117
|
+
# rlCompileShader : Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)
|
1118
|
+
# @param shaderCode [const char *]
|
1119
|
+
# @param type [int]
|
1120
|
+
# @return [unsigned int]
|
1121
|
+
[:rlCompileShader, :rlCompileShader, [:pointer, :int], :uint],
|
1122
|
+
|
1123
|
+
# @!method rlLoadShaderProgram(vShaderId, fShaderId)
|
1124
|
+
# rlLoadShaderProgram : Load custom shader program
|
1125
|
+
# @param vShaderId [unsigned int]
|
1126
|
+
# @param fShaderId [unsigned int]
|
1127
|
+
# @return [unsigned int]
|
1128
|
+
[:rlLoadShaderProgram, :rlLoadShaderProgram, [:uint, :uint], :uint],
|
1129
|
+
|
1130
|
+
# @!method rlUnloadShaderProgram(id)
|
1131
|
+
# rlUnloadShaderProgram : Unload shader program
|
1132
|
+
# @param id [unsigned int]
|
1133
|
+
# @return [void]
|
1134
|
+
[:rlUnloadShaderProgram, :rlUnloadShaderProgram, [:uint], :void],
|
1135
|
+
|
1136
|
+
# @!method rlGetLocationUniform(shaderId, uniformName)
|
1137
|
+
# rlGetLocationUniform : Get shader location uniform
|
1138
|
+
# @param shaderId [unsigned int]
|
1139
|
+
# @param uniformName [const char *]
|
1140
|
+
# @return [int]
|
1141
|
+
[:rlGetLocationUniform, :rlGetLocationUniform, [:uint, :pointer], :int],
|
1142
|
+
|
1143
|
+
# @!method rlGetLocationAttrib(shaderId, attribName)
|
1144
|
+
# rlGetLocationAttrib : Get shader location attribute
|
1145
|
+
# @param shaderId [unsigned int]
|
1146
|
+
# @param attribName [const char *]
|
1147
|
+
# @return [int]
|
1148
|
+
[:rlGetLocationAttrib, :rlGetLocationAttrib, [:uint, :pointer], :int],
|
1149
|
+
|
1150
|
+
# @!method rlSetUniform(locIndex, value, uniformType, count)
|
1151
|
+
# rlSetUniform : Set shader value uniform
|
1152
|
+
# @param locIndex [int]
|
1153
|
+
# @param value [const void *]
|
1154
|
+
# @param uniformType [int]
|
1155
|
+
# @param count [int]
|
1156
|
+
# @return [void]
|
1157
|
+
[:rlSetUniform, :rlSetUniform, [:int, :pointer, :int, :int], :void],
|
1158
|
+
|
1159
|
+
# @!method rlSetUniformMatrix(locIndex, mat)
|
1160
|
+
# rlSetUniformMatrix : Set shader value matrix
|
1161
|
+
# @param locIndex [int]
|
1162
|
+
# @param mat [Matrix]
|
1163
|
+
# @return [void]
|
1164
|
+
[:rlSetUniformMatrix, :rlSetUniformMatrix, [:int, Matrix.by_value], :void],
|
1165
|
+
|
1166
|
+
# @!method rlSetUniformSampler(locIndex, textureId)
|
1167
|
+
# rlSetUniformSampler : Set shader value sampler
|
1168
|
+
# @param locIndex [int]
|
1169
|
+
# @param textureId [unsigned int]
|
1170
|
+
# @return [void]
|
1171
|
+
[:rlSetUniformSampler, :rlSetUniformSampler, [:int, :uint], :void],
|
1172
|
+
|
1173
|
+
# @!method rlSetShader(id, locs)
|
1174
|
+
# rlSetShader : Set shader currently active (id and locations)
|
1175
|
+
# @param id [unsigned int]
|
1176
|
+
# @param locs [int *]
|
1177
|
+
# @return [void]
|
1178
|
+
[:rlSetShader, :rlSetShader, [:uint, :pointer], :void],
|
1179
|
+
|
1180
|
+
# @!method rlLoadComputeShaderProgram(shaderId)
|
1181
|
+
# rlLoadComputeShaderProgram : Load compute shader program
|
1182
|
+
# @param shaderId [unsigned int]
|
1183
|
+
# @return [unsigned int]
|
1184
|
+
[:rlLoadComputeShaderProgram, :rlLoadComputeShaderProgram, [:uint], :uint],
|
1185
|
+
|
1186
|
+
# @!method rlComputeShaderDispatch(groupX, groupY, groupZ)
|
1187
|
+
# rlComputeShaderDispatch : Dispatch compute shader (equivalent to *draw* for graphics pipeline)
|
1188
|
+
# @param groupX [unsigned int]
|
1189
|
+
# @param groupY [unsigned int]
|
1190
|
+
# @param groupZ [unsigned int]
|
1191
|
+
# @return [void]
|
1192
|
+
[:rlComputeShaderDispatch, :rlComputeShaderDispatch, [:uint, :uint, :uint], :void],
|
1193
|
+
|
1194
|
+
# @!method rlLoadShaderBuffer(size, data, usageHint)
|
1195
|
+
# rlLoadShaderBuffer : Load shader storage buffer object (SSBO)
|
1196
|
+
# @param size [unsigned int]
|
1197
|
+
# @param data [const void *]
|
1198
|
+
# @param usageHint [int]
|
1199
|
+
# @return [unsigned int]
|
1200
|
+
[:rlLoadShaderBuffer, :rlLoadShaderBuffer, [:uint, :pointer, :int], :uint],
|
1201
|
+
|
1202
|
+
# @!method rlUnloadShaderBuffer(ssboId)
|
1203
|
+
# rlUnloadShaderBuffer : Unload shader storage buffer object (SSBO)
|
1204
|
+
# @param ssboId [unsigned int]
|
1205
|
+
# @return [void]
|
1206
|
+
[:rlUnloadShaderBuffer, :rlUnloadShaderBuffer, [:uint], :void],
|
1207
|
+
|
1208
|
+
# @!method rlUpdateShaderBuffer(id, data, dataSize, offset)
|
1209
|
+
# rlUpdateShaderBuffer : Update SSBO buffer data
|
1210
|
+
# @param id [unsigned int]
|
1211
|
+
# @param data [const void *]
|
1212
|
+
# @param dataSize [unsigned int]
|
1213
|
+
# @param offset [unsigned int]
|
1214
|
+
# @return [void]
|
1215
|
+
[:rlUpdateShaderBuffer, :rlUpdateShaderBuffer, [:uint, :pointer, :uint, :uint], :void],
|
1216
|
+
|
1217
|
+
# @!method rlBindShaderBuffer(id, index)
|
1218
|
+
# rlBindShaderBuffer : Bind SSBO buffer
|
1219
|
+
# @param id [unsigned int]
|
1220
|
+
# @param index [unsigned int]
|
1221
|
+
# @return [void]
|
1222
|
+
[:rlBindShaderBuffer, :rlBindShaderBuffer, [:uint, :uint], :void],
|
1223
|
+
|
1224
|
+
# @!method rlReadShaderBuffer(id, dest, count, offset)
|
1225
|
+
# rlReadShaderBuffer : Read SSBO buffer data (GPU->CPU)
|
1226
|
+
# @param id [unsigned int]
|
1227
|
+
# @param dest [void *]
|
1228
|
+
# @param count [unsigned int]
|
1229
|
+
# @param offset [unsigned int]
|
1230
|
+
# @return [void]
|
1231
|
+
[:rlReadShaderBuffer, :rlReadShaderBuffer, [:uint, :pointer, :uint, :uint], :void],
|
1232
|
+
|
1233
|
+
# @!method rlCopyShaderBuffer(destId, srcId, destOffset, srcOffset, count)
|
1234
|
+
# rlCopyShaderBuffer : Copy SSBO data between buffers
|
1235
|
+
# @param destId [unsigned int]
|
1236
|
+
# @param srcId [unsigned int]
|
1237
|
+
# @param destOffset [unsigned int]
|
1238
|
+
# @param srcOffset [unsigned int]
|
1239
|
+
# @param count [unsigned int]
|
1240
|
+
# @return [void]
|
1241
|
+
[:rlCopyShaderBuffer, :rlCopyShaderBuffer, [:uint, :uint, :uint, :uint, :uint], :void],
|
1242
|
+
|
1243
|
+
# @!method rlGetShaderBufferSize(id)
|
1244
|
+
# rlGetShaderBufferSize : Get SSBO buffer size
|
1245
|
+
# @param id [unsigned int]
|
1246
|
+
# @return [unsigned int]
|
1247
|
+
[:rlGetShaderBufferSize, :rlGetShaderBufferSize, [:uint], :uint],
|
1248
|
+
|
1249
|
+
# @!method rlBindImageTexture(id, index, format, readonly)
|
1250
|
+
# rlBindImageTexture : Bind image texture
|
1251
|
+
# @param id [unsigned int]
|
1252
|
+
# @param index [unsigned int]
|
1253
|
+
# @param format [int]
|
1254
|
+
# @param readonly [bool]
|
1255
|
+
# @return [void]
|
1256
|
+
[:rlBindImageTexture, :rlBindImageTexture, [:uint, :uint, :int, :bool], :void],
|
1257
|
+
|
1258
|
+
# @!method rlGetMatrixModelview()
|
1259
|
+
# rlGetMatrixModelview : Get internal modelview matrix
|
1260
|
+
# @return [Matrix]
|
1261
|
+
[:rlGetMatrixModelview, :rlGetMatrixModelview, [], Matrix.by_value],
|
1262
|
+
|
1263
|
+
# @!method rlGetMatrixProjection()
|
1264
|
+
# rlGetMatrixProjection : Get internal projection matrix
|
1265
|
+
# @return [Matrix]
|
1266
|
+
[:rlGetMatrixProjection, :rlGetMatrixProjection, [], Matrix.by_value],
|
1267
|
+
|
1268
|
+
# @!method rlGetMatrixTransform()
|
1269
|
+
# rlGetMatrixTransform : Get internal accumulated transform matrix
|
1270
|
+
# @return [Matrix]
|
1271
|
+
[:rlGetMatrixTransform, :rlGetMatrixTransform, [], Matrix.by_value],
|
1272
|
+
|
1273
|
+
# @!method rlGetMatrixProjectionStereo(eye)
|
1274
|
+
# rlGetMatrixProjectionStereo : Get internal projection matrix for stereo render (selected eye)
|
1275
|
+
# @param eye [int]
|
1276
|
+
# @return [Matrix]
|
1277
|
+
[:rlGetMatrixProjectionStereo, :rlGetMatrixProjectionStereo, [:int], Matrix.by_value],
|
1278
|
+
|
1279
|
+
# @!method rlGetMatrixViewOffsetStereo(eye)
|
1280
|
+
# rlGetMatrixViewOffsetStereo : Get internal view offset matrix for stereo render (selected eye)
|
1281
|
+
# @param eye [int]
|
1282
|
+
# @return [Matrix]
|
1283
|
+
[:rlGetMatrixViewOffsetStereo, :rlGetMatrixViewOffsetStereo, [:int], Matrix.by_value],
|
1284
|
+
|
1285
|
+
# @!method rlSetMatrixProjection(proj)
|
1286
|
+
# rlSetMatrixProjection : Set a custom projection matrix (replaces internal projection matrix)
|
1287
|
+
# @param proj [Matrix]
|
1288
|
+
# @return [void]
|
1289
|
+
[:rlSetMatrixProjection, :rlSetMatrixProjection, [Matrix.by_value], :void],
|
1290
|
+
|
1291
|
+
# @!method rlSetMatrixModelview(view)
|
1292
|
+
# rlSetMatrixModelview : Set a custom modelview matrix (replaces internal modelview matrix)
|
1293
|
+
# @param view [Matrix]
|
1294
|
+
# @return [void]
|
1295
|
+
[:rlSetMatrixModelview, :rlSetMatrixModelview, [Matrix.by_value], :void],
|
1296
|
+
|
1297
|
+
# @!method rlSetMatrixProjectionStereo(right, left)
|
1298
|
+
# rlSetMatrixProjectionStereo : Set eyes projection matrices for stereo rendering
|
1299
|
+
# @param right [Matrix]
|
1300
|
+
# @param left [Matrix]
|
1301
|
+
# @return [void]
|
1302
|
+
[:rlSetMatrixProjectionStereo, :rlSetMatrixProjectionStereo, [Matrix.by_value, Matrix.by_value], :void],
|
1303
|
+
|
1304
|
+
# @!method rlSetMatrixViewOffsetStereo(right, left)
|
1305
|
+
# rlSetMatrixViewOffsetStereo : Set eyes view offsets matrices for stereo rendering
|
1306
|
+
# @param right [Matrix]
|
1307
|
+
# @param left [Matrix]
|
1308
|
+
# @return [void]
|
1309
|
+
[:rlSetMatrixViewOffsetStereo, :rlSetMatrixViewOffsetStereo, [Matrix.by_value, Matrix.by_value], :void],
|
1310
|
+
|
1311
|
+
# @!method rlLoadDrawCube()
|
1312
|
+
# rlLoadDrawCube : Load and draw a cube
|
1313
|
+
# @return [void]
|
1314
|
+
[:rlLoadDrawCube, :rlLoadDrawCube, [], :void],
|
1315
|
+
|
1316
|
+
# @!method rlLoadDrawQuad()
|
1317
|
+
# rlLoadDrawQuad : Load and draw a quad
|
1318
|
+
# @return [void]
|
1319
|
+
[:rlLoadDrawQuad, :rlLoadDrawQuad, [], :void],
|
1320
|
+
]
|
1321
|
+
entries.each do |entry|
|
1322
|
+
attach_function entry[0], entry[1], entry[2], entry[3]
|
1323
|
+
rescue FFI::NotFoundError => e
|
1324
|
+
warn "[Warning] Failed to import #{entry[0]} (#{e})."
|
1325
|
+
end
|
1326
|
+
end
|
1327
|
+
end
|