raylib-bindings 0.5.8pre1-x64-mingw
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- checksums.yaml +7 -0
- data/ChangeLog +399 -0
- data/LICENSE.txt +21 -0
- data/README.md +176 -0
- data/examples/template.rb +143 -0
- data/lib/config.rb +103 -0
- data/lib/libraylib.dll +0 -0
- data/lib/physac.dll +0 -0
- data/lib/physac.rb +322 -0
- data/lib/raygui.dll +0 -0
- data/lib/raygui_helper.rb +127 -0
- data/lib/raygui_main.rb +890 -0
- data/lib/raylib.rb +62 -0
- data/lib/raylib_helper.rb +400 -0
- data/lib/raylib_main.rb +5088 -0
- data/lib/raymath.rb +845 -0
- data/lib/rcamera.rb +117 -0
- data/lib/rlgl.rb +1311 -0
- metadata +92 -0
data/lib/raylib.rb
ADDED
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# Yet another raylib wrapper for Ruby
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#
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# * https://github.com/vaiorabbit/raylib-bindings
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require 'ffi'
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require 'fileutils'
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require_relative 'raylib_main'
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require_relative 'config'
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require_relative 'raymath'
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require_relative 'rcamera'
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require_relative 'rlgl'
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require_relative 'raygui_main'
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require_relative 'physac'
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require_relative 'raylib_helper'
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require_relative 'raygui_helper'
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module Raylib
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extend FFI::Library
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def self.load_lib(libpath, raygui_libpath: nil, physac_libpath: nil)
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lib_paths = [libpath, raygui_libpath, physac_libpath].compact
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ffi_lib_flags :now, :global
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ffi_lib(*lib_paths)
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setup_symbols
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setup_raygui_symbols unless raygui_libpath.nil?
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setup_physac_symbols unless physac_libpath.nil?
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rescue LoadError => e
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warn e
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end
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def self.setup_symbols
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setup_raylib_symbols
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setup_raymath_symbols
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setup_rcamera_symbols
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setup_rlgl_symbols
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end
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#
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# Generate sample code
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#
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def self.template
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# Copy template code to user's current directory
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example_path = "#{Gem::Specification.find_by_name('raylib-bindings').full_gem_path}/examples"
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template_code_src = "#{example_path}/template.rb"
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unless File.exist? template_code_src
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warn "[Error] Raylib.template : Template source #{template_code_src} not found"
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return false
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end
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template_code_dst = "#{Dir.getwd}/template.rb"
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if File.exist? template_code_dst
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warn "[Error] Raylib.template : Template destination #{template_code_dst} already exists"
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return false
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end
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warn "[Info] Raylib.template : #{template_code_src} => #{template_code_dst}"
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FileUtils.copy template_code_src, template_code_dst
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warn '[Info] Raylib.template : Done'
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end
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end
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# Yet another raylib wrapper for Ruby
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#
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# * https://github.com/vaiorabbit/raylib-bindings
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module Raylib
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#
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# Color helper
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#
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class Color
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def self.from_u8(r = 0, g = 0, b = 0, a = 255)
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Color.new.set(r, g, b, a)
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end
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def set(r, g, b, a)
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self[:r] = r
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self[:g] = g
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self[:b] = b
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self[:a] = a
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self
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end
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def copy(other)
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self[:r] = other.r
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self[:g] = other.g
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self[:b] = other.b
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self[:a] = other.a
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self
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end
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end
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LIGHTGRAY = Color.from_u8(200, 200, 200, 255)
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GRAY = Color.from_u8(130, 130, 130, 255)
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DARKGRAY = Color.from_u8(80, 80, 80, 255)
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YELLOW = Color.from_u8(253, 249, 0, 255)
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GOLD = Color.from_u8(255, 203, 0, 255)
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ORANGE = Color.from_u8(255, 161, 0, 255)
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PINK = Color.from_u8(255, 109, 194, 255)
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RED = Color.from_u8(230, 41, 55, 255)
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MAROON = Color.from_u8(190, 33, 55, 255)
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GREEN = Color.from_u8(0, 228, 48, 255)
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LIME = Color.from_u8(0, 158, 47, 255)
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DARKGREEN = Color.from_u8(0, 117, 44, 255)
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SKYBLUE = Color.from_u8(102, 191, 255, 255)
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BLUE = Color.from_u8(0, 121, 241, 255)
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DARKBLUE = Color.from_u8(0, 82, 172, 255)
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PURPLE = Color.from_u8(200, 122, 255, 255)
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VIOLET = Color.from_u8(135, 60, 190, 255)
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DARKPURPLE = Color.from_u8(112, 31, 126, 255)
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BEIGE = Color.from_u8(211, 176, 131, 255)
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BROWN = Color.from_u8(127, 106, 79, 255)
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DARKBROWN = Color.from_u8(76, 63, 47, 255)
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WHITE = Color.from_u8(255, 255, 255, 255)
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BLACK = Color.from_u8(0, 0, 0, 255)
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BLANK = Color.from_u8(0, 0, 0, 0)
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MAGENTA = Color.from_u8(255, 0, 255, 255)
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RAYWHITE = Color.from_u8(245, 245, 245, 255)
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#
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# Math helper
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#
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class Vector2
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def self.create(x = 0, y = 0)
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Vector2.new.set(x, y)
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end
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def self.copy_from(vec)
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Vector2.create(vec[:x], vec[:y])
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end
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def set(x, y)
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self[:x] = x
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self[:y] = y
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self
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end
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def to_a
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[x, y]
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end
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end
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class Vector3
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def self.create(x = 0, y = 0, z = 0)
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Vector3.new.set(x, y, z)
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end
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def self.copy_from(vec)
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Vector3.create(vec[:x], vec[:y], vec[:z])
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end
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def set(x, y, z)
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self[:x] = x
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self[:y] = y
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self[:z] = z
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self
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end
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def to_a
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[x, y, z]
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end
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end
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class Vector4
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def self.create(x = 0, y = 0, z = 0, w = 0)
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Vector4.new.set(x, y, z, w)
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end
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def self.copy_from(vec)
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Vector4.create(vec[:x], vec[:y], vec[:z], vec[:w])
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end
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def set(x, y, z, w)
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self[:x] = x
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self[:y] = y
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self[:z] = z
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self[:w] = w
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self
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end
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def to_a
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[x, y, z, w]
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end
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end
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class Quaternion
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def self.create(x = 0, y = 0, z = 0, w = 0)
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Quaternion.new.set(x, y, z, w)
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end
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def self.copy_from(quat)
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Quaternion.create(quat[:x], quat[:y], quat[:z], quat[:w])
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end
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def set(x, y, z, w)
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self[:x] = x
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self[:y] = y
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self[:z] = z
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self[:w] = w
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self
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end
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def to_a
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[x, y, z, w]
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end
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end
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class Rectangle
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def self.create(x = 0, y = 0, width = 0, height = 0)
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Rectangle.new.set(x, y, width, height)
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end
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def set(x, y, width, height)
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self[:x] = x
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self[:y] = y
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self[:width] = width
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self[:height] = height
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self
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end
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end
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class BoundingBox
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def self.create(*args)
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case args.size
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when 2
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instance = BoundingBox.new
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instance[:min] = args[0] # min
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instance[:max] = args[1] # max
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instance
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when 6
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instance = BoundingBox.new
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instance[:min] = Vector3.create(args[0], args[1], args[2]) # min_x, min_y, min_z
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instance[:max] = Vector3.create(args[3], args[4], args[5]) # max_x, max_y, max_z
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instance
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else
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raise ArgumentError.new 'BoundingBox.create : Number of arguments must be 2 or 6'
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end
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end
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def with_min(x, y, z)
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self[:min].set(x, y, z)
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self
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end
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def with_max(x, y, z)
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self[:max].set(x, y, z)
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self
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end
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end
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def Vector3ToFloat(vec)
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Vector3ToFloatV(vec)[:v].to_a
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end
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def MatrixToFloat(mat)
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MatrixToFloatV(mat)[:v].to_a
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end
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#
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# Camera helper
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#
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class Camera3D
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def with_position(x, y, z)
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self[:position].set(x, y, z)
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self
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end
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def with_target(x, y, z)
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self[:target].set(x, y, z)
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self
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end
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def with_up(x, y, z)
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self[:up].set(x, y, z)
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self
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end
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def with_fovy(fovy)
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self[:fovy] = fovy
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self
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end
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def with_projection(projection)
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self[:projection] = projection
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self
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end
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end
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class Camera2D
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def with_offset(x, y)
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self[:offset].set(x, y)
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self
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end
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def with_target(x, y)
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self[:target].set(x, y)
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self
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end
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def with_rotation(rotation)
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self[:rotation] = rotation
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self
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end
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def with_zoom(zoom)
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self[:zoom] = zoom
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self
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end
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end
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#
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# Transform helper
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#
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class Transform
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def t = self[:translation]
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def r = self[:rotation]
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def s = self[:scale]
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end
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#
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# Model helper
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#
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# DrawModelEx : Draw a model with extended parameters
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# @param model [Model]
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# @param position [Vector3]
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# @param rotationAxis [Vector3]
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# @param rotationAngle [float]
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# @param scale [Vector3]
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# @param tint [Color]
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# @return [void]
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def DrawModelEx(model, position, rotationAxis, rotationAngle, scale, tint)
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# [NOTE] Fixing unintended matrix modification
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# - In C, DrawModelEx uses the whole copy of `model` on stack, which will never affect the content of original `model`.
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# But Ruby FFI seems to pass the reference of `model` to DrawModelEx, which results in transform accumulation (e.g.:`model` get rotated by `rotationAngle` around `rotationAxis` every frame).
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# So here I copy the transform into `mtx_clone` and copy back this to the original after finished calling DrawModelEx.
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# - Other DrawXXX members (DrawModel, DrawModelWires, DrawModelWiresEx) are free from this problem.
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# - They call DrawModelEx in C layer, which will use the copy of `model` on stack.
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mtx_clone = model[:transform].clone
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internalDrawModelEx(model, position, rotationAxis, rotationAngle, scale, tint)
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model[:transform] = mtx_clone
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end
|
286
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|
287
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class Model
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288
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# GetModelMaterial (ruby raylib original)
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# @param index [int] 0 ~ materialCount
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# @return [Material]
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def material(index = 0)
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292
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Material.new(self[:materials] + index * Material.size)
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293
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end
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294
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|
295
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# GetModelMaterialCount (ruby raylib original)
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296
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# @return [int]
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297
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def material_count
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298
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self[:materialCount]
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299
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end
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300
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+
|
301
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# GetModelBoneCount (ruby raylib original)
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302
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# @return [int]
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303
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def bone_count
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304
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self[:boneCount]
|
305
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end
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306
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|
307
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# @return BoneInfo
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308
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def bone_info(index)
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309
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BoneInfo.new(self[:bones] + index * BoneInfo.size)
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310
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end
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311
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|
312
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# @return Transform
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313
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def bind_pose_transform(index)
|
314
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Transform.new(self[:bindPose] + index * Transform.size)
|
315
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end
|
316
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end
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317
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|
318
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class BoneInfo
|
319
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def parent_bone_index
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320
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self[:parent]
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321
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+
end
|
322
|
+
end
|
323
|
+
|
324
|
+
#
|
325
|
+
# ModelAnimation helper
|
326
|
+
#
|
327
|
+
|
328
|
+
# Manages a set of ModelAnimation (ruby raylib original)
|
329
|
+
class ModelAnimations
|
330
|
+
attr_reader :anims, :anim_ptrs
|
331
|
+
|
332
|
+
def initialize
|
333
|
+
@anims = nil
|
334
|
+
@anim_ptrs = nil
|
335
|
+
@framePoses = nil # array of Transform**
|
336
|
+
end
|
337
|
+
|
338
|
+
def anim(index) = @anims[index]
|
339
|
+
def anims_count = @anims.length
|
340
|
+
def frame_count(index) = @anims[index][:frameCount]
|
341
|
+
|
342
|
+
# @return BoneInfo
|
343
|
+
def bone_info(anim_index, bone_index)
|
344
|
+
BoneInfo.new(@anims[anim_index][:bones] + bone_index * BoneInfo.size)
|
345
|
+
end
|
346
|
+
|
347
|
+
# @return Transform*
|
348
|
+
def frame_pose(index, frame)
|
349
|
+
@framePoses[index] + frame * FFI::NativeType::POINTER.size # Transform*
|
350
|
+
end
|
351
|
+
|
352
|
+
# @return Transform
|
353
|
+
def bone_transform(frame_pose, bone_index)
|
354
|
+
Transform.new(frame_pose.read_pointer + bone_index * Transform.size)
|
355
|
+
end
|
356
|
+
|
357
|
+
# @return Transform
|
358
|
+
def bone_transform_of_frame_pose(anim_index, frame, bone_index)
|
359
|
+
bone_transform(frame_pose(anim_index, frame), bone_index)
|
360
|
+
end
|
361
|
+
|
362
|
+
# @return self
|
363
|
+
def setup(fileName)
|
364
|
+
@anims, @anim_ptrs = LoadAndAllocateModelAnimations(fileName)
|
365
|
+
@framePoses = []
|
366
|
+
@anims.each do |anim|
|
367
|
+
@framePoses << anim[:framePoses]
|
368
|
+
end
|
369
|
+
self
|
370
|
+
end
|
371
|
+
|
372
|
+
def cleanup
|
373
|
+
UnloadAndFreeModelAnimations(@anims, @anim_ptrs)
|
374
|
+
end
|
375
|
+
end
|
376
|
+
|
377
|
+
# LoadAndAllocateModelAnimations : (ruby raylib original)
|
378
|
+
# @param fileName [const char *]
|
379
|
+
# @return array of ModelAnimation and pointer to loaded memory
|
380
|
+
def LoadAndAllocateModelAnimations(fileName)
|
381
|
+
animsCount_buf = FFI::MemoryPointer.new(:uint, 1)
|
382
|
+
anim_ptrs = LoadModelAnimations(fileName, animsCount_buf)
|
383
|
+
animsCount = animsCount_buf.read_uint
|
384
|
+
anims = animsCount.times.map do |i|
|
385
|
+
ModelAnimation.new(anim_ptrs + i * ModelAnimation.size)
|
386
|
+
end
|
387
|
+
return anims, anim_ptrs
|
388
|
+
end
|
389
|
+
|
390
|
+
# UnloadAndFreeModelAnimations : (ruby raylib original)
|
391
|
+
# @param anims [array of ModelAnimation]
|
392
|
+
# @param anim_ptrs [pointer to loaded memory]
|
393
|
+
def UnloadAndFreeModelAnimations(anims, anim_ptrs)
|
394
|
+
anims.each do |anim|
|
395
|
+
UnloadModelAnimation(anim)
|
396
|
+
end
|
397
|
+
MemFree(anim_ptrs)
|
398
|
+
end
|
399
|
+
|
400
|
+
end
|