raylib-bindings 0.5.8pre1-arm64-darwin

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data/lib/rlgl.rb ADDED
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+ # Yet another raylib wrapper for Ruby
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+ #
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+ # * https://github.com/vaiorabbit/raylib-bindings
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+ #
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+ # [NOTICE] Autogenerated. Do not edit.
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+
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+ require 'ffi'
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+
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+ module Raylib
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+ extend FFI::Library
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+
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+ # Define/Macro
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+
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+ RLGL_VERSION = "4.5"
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+ RL_DEFAULT_BATCH_BUFFER_ELEMENTS = 8192
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+ RL_TEXTURE_WRAP_S = 0x2802 # GL_TEXTURE_WRAP_S
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+ RL_TEXTURE_WRAP_T = 0x2803 # GL_TEXTURE_WRAP_T
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+ RL_TEXTURE_MAG_FILTER = 0x2800 # GL_TEXTURE_MAG_FILTER
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+ RL_TEXTURE_MIN_FILTER = 0x2801 # GL_TEXTURE_MIN_FILTER
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+ RL_TEXTURE_FILTER_NEAREST = 0x2600 # GL_NEAREST
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+ RL_TEXTURE_FILTER_LINEAR = 0x2601 # GL_LINEAR
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+ RL_TEXTURE_FILTER_MIP_NEAREST = 0x2700 # GL_NEAREST_MIPMAP_NEAREST
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+ RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR = 0x2702 # GL_NEAREST_MIPMAP_LINEAR
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+ RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST = 0x2701 # GL_LINEAR_MIPMAP_NEAREST
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+ RL_TEXTURE_FILTER_MIP_LINEAR = 0x2703 # GL_LINEAR_MIPMAP_LINEAR
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+ RL_TEXTURE_FILTER_ANISOTROPIC = 0x3000 # Anisotropic filter (custom identifier)
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+ RL_TEXTURE_MIPMAP_BIAS_RATIO = 0x4000 # Texture mipmap bias, percentage ratio (custom identifier)
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+ RL_TEXTURE_WRAP_REPEAT = 0x2901 # GL_REPEAT
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+ RL_TEXTURE_WRAP_CLAMP = 0x812F # GL_CLAMP_TO_EDGE
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+ RL_TEXTURE_WRAP_MIRROR_REPEAT = 0x8370 # GL_MIRRORED_REPEAT
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+ RL_TEXTURE_WRAP_MIRROR_CLAMP = 0x8742 # GL_MIRROR_CLAMP_EXT
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+ RL_MODELVIEW = 0x1700 # GL_MODELVIEW
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+ RL_PROJECTION = 0x1701 # GL_PROJECTION
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+ RL_TEXTURE = 0x1702 # GL_TEXTURE
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+ RL_LINES = 0x0001 # GL_LINES
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+ RL_TRIANGLES = 0x0004 # GL_TRIANGLES
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+ RL_QUADS = 0x0007 # GL_QUADS
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+ RL_UNSIGNED_BYTE = 0x1401 # GL_UNSIGNED_BYTE
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+ RL_FLOAT = 0x1406 # GL_FLOAT
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+ RL_STREAM_DRAW = 0x88E0 # GL_STREAM_DRAW
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+ RL_STREAM_READ = 0x88E1 # GL_STREAM_READ
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+ RL_STREAM_COPY = 0x88E2 # GL_STREAM_COPY
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+ RL_STATIC_DRAW = 0x88E4 # GL_STATIC_DRAW
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+ RL_STATIC_READ = 0x88E5 # GL_STATIC_READ
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+ RL_STATIC_COPY = 0x88E6 # GL_STATIC_COPY
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+ RL_DYNAMIC_DRAW = 0x88E8 # GL_DYNAMIC_DRAW
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+ RL_DYNAMIC_READ = 0x88E9 # GL_DYNAMIC_READ
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+ RL_DYNAMIC_COPY = 0x88EA # GL_DYNAMIC_COPY
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+ RL_FRAGMENT_SHADER = 0x8B30 # GL_FRAGMENT_SHADER
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+ RL_VERTEX_SHADER = 0x8B31 # GL_VERTEX_SHADER
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+ RL_COMPUTE_SHADER = 0x91B9 # GL_COMPUTE_SHADER
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+ RL_ZERO = 0 # GL_ZERO
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+ RL_ONE = 1 # GL_ONE
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+ RL_SRC_COLOR = 0x0300 # GL_SRC_COLOR
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+ RL_ONE_MINUS_SRC_COLOR = 0x0301 # GL_ONE_MINUS_SRC_COLOR
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+ RL_SRC_ALPHA = 0x0302 # GL_SRC_ALPHA
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+ RL_ONE_MINUS_SRC_ALPHA = 0x0303 # GL_ONE_MINUS_SRC_ALPHA
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+ RL_DST_ALPHA = 0x0304 # GL_DST_ALPHA
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+ RL_ONE_MINUS_DST_ALPHA = 0x0305 # GL_ONE_MINUS_DST_ALPHA
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+ RL_DST_COLOR = 0x0306 # GL_DST_COLOR
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+ RL_ONE_MINUS_DST_COLOR = 0x0307 # GL_ONE_MINUS_DST_COLOR
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+ RL_SRC_ALPHA_SATURATE = 0x0308 # GL_SRC_ALPHA_SATURATE
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+ RL_CONSTANT_COLOR = 0x8001 # GL_CONSTANT_COLOR
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+ RL_ONE_MINUS_CONSTANT_COLOR = 0x8002 # GL_ONE_MINUS_CONSTANT_COLOR
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+ RL_CONSTANT_ALPHA = 0x8003 # GL_CONSTANT_ALPHA
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+ RL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 # GL_ONE_MINUS_CONSTANT_ALPHA
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+ RL_FUNC_ADD = 0x8006 # GL_FUNC_ADD
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+ RL_MIN = 0x8007 # GL_MIN
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+ RL_MAX = 0x8008 # GL_MAX
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+ RL_FUNC_SUBTRACT = 0x800A # GL_FUNC_SUBTRACT
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+ RL_FUNC_REVERSE_SUBTRACT = 0x800B # GL_FUNC_REVERSE_SUBTRACT
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+ RL_BLEND_EQUATION = 0x8009 # GL_BLEND_EQUATION
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+ RL_BLEND_EQUATION_RGB = 0x8009 # GL_BLEND_EQUATION_RGB // (Same as BLEND_EQUATION)
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+ RL_BLEND_EQUATION_ALPHA = 0x883D # GL_BLEND_EQUATION_ALPHA
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+ RL_BLEND_DST_RGB = 0x80C8 # GL_BLEND_DST_RGB
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+ RL_BLEND_SRC_RGB = 0x80C9 # GL_BLEND_SRC_RGB
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+ RL_BLEND_DST_ALPHA = 0x80CA # GL_BLEND_DST_ALPHA
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+ RL_BLEND_SRC_ALPHA = 0x80CB # GL_BLEND_SRC_ALPHA
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+ RL_BLEND_COLOR = 0x8005 # GL_BLEND_COLOR
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+
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+ # Enum
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+
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+ # enum rlGlVersion
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+ # OpenGL version
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+ RL_OPENGL_11 = 1 # OpenGL 1.1
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+ RL_OPENGL_21 = 2 # OpenGL 2.1 (GLSL 120)
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+ RL_OPENGL_33 = 3 # OpenGL 3.3 (GLSL 330)
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+ RL_OPENGL_43 = 4 # OpenGL 4.3 (using GLSL 330)
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+ RL_OPENGL_ES_20 = 5 # OpenGL ES 2.0 (GLSL 100)
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+ RL_OPENGL_ES_30 = 6 # OpenGL ES 3.0 (GLSL 300 es)
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+
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+ # enum rlTraceLogLevel
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+ # Trace log level
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+ RL_LOG_ALL = 0 # Display all logs
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+ RL_LOG_TRACE = 1 # Trace logging, intended for internal use only
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+ RL_LOG_DEBUG = 2 # Debug logging, used for internal debugging, it should be disabled on release builds
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+ RL_LOG_INFO = 3 # Info logging, used for program execution info
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+ RL_LOG_WARNING = 4 # Warning logging, used on recoverable failures
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+ RL_LOG_ERROR = 5 # Error logging, used on unrecoverable failures
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+ RL_LOG_FATAL = 6 # Fatal logging, used to abort program: exit(EXIT_FAILURE)
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+ RL_LOG_NONE = 7 # Disable logging
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+
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+ # enum rlPixelFormat
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+ # Texture pixel formats
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+ RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1 # 8 bit per pixel (no alpha)
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+ RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2 # 8*2 bpp (2 channels)
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+ RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3 # 16 bpp
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+ RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4 # 24 bpp
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+ RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5 # 16 bpp (1 bit alpha)
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+ RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6 # 16 bpp (4 bit alpha)
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+ RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7 # 32 bpp
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+ RL_PIXELFORMAT_UNCOMPRESSED_R32 = 8 # 32 bpp (1 channel - float)
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+ RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9 # 32*3 bpp (3 channels - float)
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+ RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10 # 32*4 bpp (4 channels - float)
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+ RL_PIXELFORMAT_UNCOMPRESSED_R16 = 11 # 16 bpp (1 channel - half float)
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+ RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16 = 12 # 16*3 bpp (3 channels - half float)
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+ RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16 = 13 # 16*4 bpp (4 channels - half float)
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+ RL_PIXELFORMAT_COMPRESSED_DXT1_RGB = 14 # 4 bpp (no alpha)
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+ RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA = 15 # 4 bpp (1 bit alpha)
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+ RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA = 16 # 8 bpp
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+ RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA = 17 # 8 bpp
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+ RL_PIXELFORMAT_COMPRESSED_ETC1_RGB = 18 # 4 bpp
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+ RL_PIXELFORMAT_COMPRESSED_ETC2_RGB = 19 # 4 bpp
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+ RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 20 # 8 bpp
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+ RL_PIXELFORMAT_COMPRESSED_PVRT_RGB = 21 # 4 bpp
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+ RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA = 22 # 4 bpp
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+ RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 23 # 8 bpp
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+ RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 24 # 2 bpp
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+
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+ # enum rlTextureFilter
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+ # Texture parameters: filter mode
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+ RL_TEXTURE_FILTER_POINT = 0 # No filter, just pixel approximation
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+ RL_TEXTURE_FILTER_BILINEAR = 1 # Linear filtering
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+ RL_TEXTURE_FILTER_TRILINEAR = 2 # Trilinear filtering (linear with mipmaps)
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+ RL_TEXTURE_FILTER_ANISOTROPIC_4X = 3 # Anisotropic filtering 4x
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+ RL_TEXTURE_FILTER_ANISOTROPIC_8X = 4 # Anisotropic filtering 8x
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+ RL_TEXTURE_FILTER_ANISOTROPIC_16X = 5 # Anisotropic filtering 16x
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+
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+ # enum rlBlendMode
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+ # Color blending modes (pre-defined)
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+ RL_BLEND_ALPHA = 0 # Blend textures considering alpha (default)
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+ RL_BLEND_ADDITIVE = 1 # Blend textures adding colors
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+ RL_BLEND_MULTIPLIED = 2 # Blend textures multiplying colors
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+ RL_BLEND_ADD_COLORS = 3 # Blend textures adding colors (alternative)
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+ RL_BLEND_SUBTRACT_COLORS = 4 # Blend textures subtracting colors (alternative)
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+ RL_BLEND_ALPHA_PREMULTIPLY = 5 # Blend premultiplied textures considering alpha
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+ RL_BLEND_CUSTOM = 6 # Blend textures using custom src/dst factors (use rlSetBlendFactors())
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+ RL_BLEND_CUSTOM_SEPARATE = 7 # Blend textures using custom src/dst factors (use rlSetBlendFactorsSeparate())
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+
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+ # enum rlShaderLocationIndex
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+ # Shader location point type
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+ RL_SHADER_LOC_VERTEX_POSITION = 0 # Shader location: vertex attribute: position
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+ RL_SHADER_LOC_VERTEX_TEXCOORD01 = 1 # Shader location: vertex attribute: texcoord01
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+ RL_SHADER_LOC_VERTEX_TEXCOORD02 = 2 # Shader location: vertex attribute: texcoord02
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+ RL_SHADER_LOC_VERTEX_NORMAL = 3 # Shader location: vertex attribute: normal
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+ RL_SHADER_LOC_VERTEX_TANGENT = 4 # Shader location: vertex attribute: tangent
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+ RL_SHADER_LOC_VERTEX_COLOR = 5 # Shader location: vertex attribute: color
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+ RL_SHADER_LOC_MATRIX_MVP = 6 # Shader location: matrix uniform: model-view-projection
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+ RL_SHADER_LOC_MATRIX_VIEW = 7 # Shader location: matrix uniform: view (camera transform)
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+ RL_SHADER_LOC_MATRIX_PROJECTION = 8 # Shader location: matrix uniform: projection
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+ RL_SHADER_LOC_MATRIX_MODEL = 9 # Shader location: matrix uniform: model (transform)
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+ RL_SHADER_LOC_MATRIX_NORMAL = 10 # Shader location: matrix uniform: normal
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+ RL_SHADER_LOC_VECTOR_VIEW = 11 # Shader location: vector uniform: view
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+ RL_SHADER_LOC_COLOR_DIFFUSE = 12 # Shader location: vector uniform: diffuse color
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+ RL_SHADER_LOC_COLOR_SPECULAR = 13 # Shader location: vector uniform: specular color
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+ RL_SHADER_LOC_COLOR_AMBIENT = 14 # Shader location: vector uniform: ambient color
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+ RL_SHADER_LOC_MAP_ALBEDO = 15 # Shader location: sampler2d texture: albedo (same as: RL_SHADER_LOC_MAP_DIFFUSE)
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+ RL_SHADER_LOC_MAP_METALNESS = 16 # Shader location: sampler2d texture: metalness (same as: RL_SHADER_LOC_MAP_SPECULAR)
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+ RL_SHADER_LOC_MAP_NORMAL = 17 # Shader location: sampler2d texture: normal
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+ RL_SHADER_LOC_MAP_ROUGHNESS = 18 # Shader location: sampler2d texture: roughness
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+ RL_SHADER_LOC_MAP_OCCLUSION = 19 # Shader location: sampler2d texture: occlusion
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+ RL_SHADER_LOC_MAP_EMISSION = 20 # Shader location: sampler2d texture: emission
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+ RL_SHADER_LOC_MAP_HEIGHT = 21 # Shader location: sampler2d texture: height
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+ RL_SHADER_LOC_MAP_CUBEMAP = 22 # Shader location: samplerCube texture: cubemap
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+ RL_SHADER_LOC_MAP_IRRADIANCE = 23 # Shader location: samplerCube texture: irradiance
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+ RL_SHADER_LOC_MAP_PREFILTER = 24 # Shader location: samplerCube texture: prefilter
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+ RL_SHADER_LOC_MAP_BRDF = 25 # Shader location: sampler2d texture: brdf
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+
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+ # enum rlShaderUniformDataType
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+ # Shader uniform data type
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+ RL_SHADER_UNIFORM_FLOAT = 0 # Shader uniform type: float
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+ RL_SHADER_UNIFORM_VEC2 = 1 # Shader uniform type: vec2 (2 float)
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+ RL_SHADER_UNIFORM_VEC3 = 2 # Shader uniform type: vec3 (3 float)
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+ RL_SHADER_UNIFORM_VEC4 = 3 # Shader uniform type: vec4 (4 float)
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+ RL_SHADER_UNIFORM_INT = 4 # Shader uniform type: int
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+ RL_SHADER_UNIFORM_IVEC2 = 5 # Shader uniform type: ivec2 (2 int)
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+ RL_SHADER_UNIFORM_IVEC3 = 6 # Shader uniform type: ivec3 (3 int)
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+ RL_SHADER_UNIFORM_IVEC4 = 7 # Shader uniform type: ivec4 (4 int)
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+ RL_SHADER_UNIFORM_SAMPLER2D = 8 # Shader uniform type: sampler2d
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+
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+ # enum rlShaderAttributeDataType
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+ # Shader attribute data types
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+ RL_SHADER_ATTRIB_FLOAT = 0 # Shader attribute type: float
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+ RL_SHADER_ATTRIB_VEC2 = 1 # Shader attribute type: vec2 (2 float)
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+ RL_SHADER_ATTRIB_VEC3 = 2 # Shader attribute type: vec3 (3 float)
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+ RL_SHADER_ATTRIB_VEC4 = 3 # Shader attribute type: vec4 (4 float)
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+
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+ # enum rlFramebufferAttachType
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+ # Framebuffer attachment type
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+ RL_ATTACHMENT_COLOR_CHANNEL0 = 0 # Framebuffer attachment type: color 0
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+ RL_ATTACHMENT_COLOR_CHANNEL1 = 1 # Framebuffer attachment type: color 1
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+ RL_ATTACHMENT_COLOR_CHANNEL2 = 2 # Framebuffer attachment type: color 2
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+ RL_ATTACHMENT_COLOR_CHANNEL3 = 3 # Framebuffer attachment type: color 3
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+ RL_ATTACHMENT_COLOR_CHANNEL4 = 4 # Framebuffer attachment type: color 4
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+ RL_ATTACHMENT_COLOR_CHANNEL5 = 5 # Framebuffer attachment type: color 5
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+ RL_ATTACHMENT_COLOR_CHANNEL6 = 6 # Framebuffer attachment type: color 6
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+ RL_ATTACHMENT_COLOR_CHANNEL7 = 7 # Framebuffer attachment type: color 7
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+ RL_ATTACHMENT_DEPTH = 100 # Framebuffer attachment type: depth
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+ RL_ATTACHMENT_STENCIL = 200 # Framebuffer attachment type: stencil
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+
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+ # enum rlFramebufferAttachTextureType
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+ # Framebuffer texture attachment type
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+ RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0 # Framebuffer texture attachment type: cubemap, +X side
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+ RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1 # Framebuffer texture attachment type: cubemap, -X side
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+ RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2 # Framebuffer texture attachment type: cubemap, +Y side
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+ RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y = 3 # Framebuffer texture attachment type: cubemap, -Y side
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+ RL_ATTACHMENT_CUBEMAP_POSITIVE_Z = 4 # Framebuffer texture attachment type: cubemap, +Z side
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+ RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z = 5 # Framebuffer texture attachment type: cubemap, -Z side
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+ RL_ATTACHMENT_TEXTURE2D = 100 # Framebuffer texture attachment type: texture2d
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+ RL_ATTACHMENT_RENDERBUFFER = 200 # Framebuffer texture attachment type: renderbuffer
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+
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+ # enum rlCullMode
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+ # Face culling mode
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+ RL_CULL_FACE_FRONT = 0
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+ RL_CULL_FACE_BACK = 1
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+
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+
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+ # Typedef
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+
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+ typedef :int, :rlGlVersion
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+ typedef :int, :rlTraceLogLevel
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+ typedef :int, :rlPixelFormat
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+ typedef :int, :rlTextureFilter
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+ typedef :int, :rlBlendMode
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+ typedef :int, :rlShaderLocationIndex
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+ typedef :int, :rlShaderUniformDataType
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+ typedef :int, :rlShaderAttributeDataType
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+ typedef :int, :rlFramebufferAttachType
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+ typedef :int, :rlFramebufferAttachTextureType
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+ typedef :int, :rlCullMode
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+
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+ # Struct
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+
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+ # Dynamic vertex buffers (position + texcoords + colors + indices arrays)
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+ class RlVertexBuffer < FFI::Struct
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+ layout(
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+ :elementCount, :int, # Number of elements in the buffer (QUADS)
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+ :vertices, :pointer, # Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
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+ :texcoords, :pointer, # Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
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+ :colors, :pointer, # Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
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+ :indices, :pointer, # Vertex indices (in case vertex data comes indexed) (6 indices per quad)
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+ :vaoId, :uint, # OpenGL Vertex Array Object id
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+ :vboId, [:uint, 4], # OpenGL Vertex Buffer Objects id (4 types of vertex data)
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+ )
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+ def elementCount = self[:elementCount]
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+ def elementCount=(v) self[:elementCount] = v end
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+ def vertices = self[:vertices]
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+ def vertices=(v) self[:vertices] = v end
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+ def texcoords = self[:texcoords]
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+ def texcoords=(v) self[:texcoords] = v end
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+ def colors = self[:colors]
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+ def colors=(v) self[:colors] = v end
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+ def indices = self[:indices]
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+ def indices=(v) self[:indices] = v end
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+ def vaoId = self[:vaoId]
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+ def vaoId=(v) self[:vaoId] = v end
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+ def vboId = self[:vboId]
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+ def vboId=(v) self[:vboId] = v end
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+ end
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+
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+ # of those state-change happens (this is done in core module)
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+ class RlDrawCall < FFI::Struct
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+ layout(
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+ :mode, :int, # Drawing mode: LINES, TRIANGLES, QUADS
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+ :vertexCount, :int, # Number of vertex of the draw
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+ :vertexAlignment, :int, # Number of vertex required for index alignment (LINES, TRIANGLES)
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+ :textureId, :uint, # Texture id to be used on the draw -> Use to create new draw call if changes
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+ )
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+ def mode = self[:mode]
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+ def mode=(v) self[:mode] = v end
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+ def vertexCount = self[:vertexCount]
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+ def vertexCount=(v) self[:vertexCount] = v end
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+ def vertexAlignment = self[:vertexAlignment]
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+ def vertexAlignment=(v) self[:vertexAlignment] = v end
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+ def textureId = self[:textureId]
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+ def textureId=(v) self[:textureId] = v end
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+ end
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+
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+ # rlRenderBatch type
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+ class RlRenderBatch < FFI::Struct
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+ layout(
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+ :bufferCount, :int, # Number of vertex buffers (multi-buffering support)
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+ :currentBuffer, :int, # Current buffer tracking in case of multi-buffering
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+ :vertexBuffer, :pointer, # Dynamic buffer(s) for vertex data
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+ :draws, :pointer, # Draw calls array, depends on textureId
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+ :drawCounter, :int, # Draw calls counter
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+ :currentDepth, :float, # Current depth value for next draw
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+ )
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+ def bufferCount = self[:bufferCount]
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+ def bufferCount=(v) self[:bufferCount] = v end
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+ def currentBuffer = self[:currentBuffer]
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+ def currentBuffer=(v) self[:currentBuffer] = v end
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+ def vertexBuffer = self[:vertexBuffer]
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+ def vertexBuffer=(v) self[:vertexBuffer] = v end
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+ def draws = self[:draws]
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+ def draws=(v) self[:draws] = v end
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+ def drawCounter = self[:drawCounter]
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+ def drawCounter=(v) self[:drawCounter] = v end
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+ def currentDepth = self[:currentDepth]
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+ def currentDepth=(v) self[:currentDepth] = v end
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+ end
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+
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+
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+ # Function
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+
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+ def self.setup_rlgl_symbols
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+ entries = [
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+
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+ # @!method rlMatrixMode(mode)
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+ # rlMatrixMode : Choose the current matrix to be transformed
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+ # @param mode [int]
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+ # @return [void]
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+ [:rlMatrixMode, :rlMatrixMode, [:int], :void],
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+
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+ # @!method rlPushMatrix()
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+ # rlPushMatrix : Push the current matrix to stack
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+ # @return [void]
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+ [:rlPushMatrix, :rlPushMatrix, [], :void],
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+
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+ # @!method rlPopMatrix()
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+ # rlPopMatrix : Pop latest inserted matrix from stack
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+ # @return [void]
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+ [:rlPopMatrix, :rlPopMatrix, [], :void],
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+
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+ # @!method rlLoadIdentity()
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+ # rlLoadIdentity : Reset current matrix to identity matrix
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+ # @return [void]
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+ [:rlLoadIdentity, :rlLoadIdentity, [], :void],
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+
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+ # @!method rlTranslatef(x, y, z)
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+ # rlTranslatef : Multiply the current matrix by a translation matrix
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+ # @param x [float]
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+ # @param y [float]
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+ # @param z [float]
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+ # @return [void]
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+ [:rlTranslatef, :rlTranslatef, [:float, :float, :float], :void],
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+
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+ # @!method rlRotatef(angle, x, y, z)
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+ # rlRotatef : Multiply the current matrix by a rotation matrix
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+ # @param angle [float]
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+ # @param x [float]
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+ # @param y [float]
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+ # @param z [float]
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+ # @return [void]
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+ [:rlRotatef, :rlRotatef, [:float, :float, :float, :float], :void],
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+
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+ # @!method rlScalef(x, y, z)
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+ # rlScalef : Multiply the current matrix by a scaling matrix
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+ # @param x [float]
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+ # @param y [float]
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+ # @param z [float]
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+ # @return [void]
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+ [:rlScalef, :rlScalef, [:float, :float, :float], :void],
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+
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+ # @!method rlMultMatrixf(matf)
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+ # rlMultMatrixf : Multiply the current matrix by another matrix
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+ # @param matf [const float *]
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+ # @return [void]
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+ [:rlMultMatrixf, :rlMultMatrixf, [:pointer], :void],
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+
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+ # @!method rlFrustum(left, right, bottom, top, znear, zfar)
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+ # rlFrustum
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+ # @param left [double]
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+ # @param right [double]
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+ # @param bottom [double]
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+ # @param top [double]
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+ # @param znear [double]
378
+ # @param zfar [double]
379
+ # @return [void]
380
+ [:rlFrustum, :rlFrustum, [:double, :double, :double, :double, :double, :double], :void],
381
+
382
+ # @!method rlOrtho(left, right, bottom, top, znear, zfar)
383
+ # rlOrtho
384
+ # @param left [double]
385
+ # @param right [double]
386
+ # @param bottom [double]
387
+ # @param top [double]
388
+ # @param znear [double]
389
+ # @param zfar [double]
390
+ # @return [void]
391
+ [:rlOrtho, :rlOrtho, [:double, :double, :double, :double, :double, :double], :void],
392
+
393
+ # @!method rlViewport(x, y, width, height)
394
+ # rlViewport : Set the viewport area
395
+ # @param x [int]
396
+ # @param y [int]
397
+ # @param width [int]
398
+ # @param height [int]
399
+ # @return [void]
400
+ [:rlViewport, :rlViewport, [:int, :int, :int, :int], :void],
401
+
402
+ # @!method rlBegin(mode)
403
+ # rlBegin : Initialize drawing mode (how to organize vertex)
404
+ # @param mode [int]
405
+ # @return [void]
406
+ [:rlBegin, :rlBegin, [:int], :void],
407
+
408
+ # @!method rlEnd()
409
+ # rlEnd : Finish vertex providing
410
+ # @return [void]
411
+ [:rlEnd, :rlEnd, [], :void],
412
+
413
+ # @!method rlVertex2i(x, y)
414
+ # rlVertex2i : Define one vertex (position) - 2 int
415
+ # @param x [int]
416
+ # @param y [int]
417
+ # @return [void]
418
+ [:rlVertex2i, :rlVertex2i, [:int, :int], :void],
419
+
420
+ # @!method rlVertex2f(x, y)
421
+ # rlVertex2f : Define one vertex (position) - 2 float
422
+ # @param x [float]
423
+ # @param y [float]
424
+ # @return [void]
425
+ [:rlVertex2f, :rlVertex2f, [:float, :float], :void],
426
+
427
+ # @!method rlVertex3f(x, y, z)
428
+ # rlVertex3f : Define one vertex (position) - 3 float
429
+ # @param x [float]
430
+ # @param y [float]
431
+ # @param z [float]
432
+ # @return [void]
433
+ [:rlVertex3f, :rlVertex3f, [:float, :float, :float], :void],
434
+
435
+ # @!method rlTexCoord2f(x, y)
436
+ # rlTexCoord2f : Define one vertex (texture coordinate) - 2 float
437
+ # @param x [float]
438
+ # @param y [float]
439
+ # @return [void]
440
+ [:rlTexCoord2f, :rlTexCoord2f, [:float, :float], :void],
441
+
442
+ # @!method rlNormal3f(x, y, z)
443
+ # rlNormal3f : Define one vertex (normal) - 3 float
444
+ # @param x [float]
445
+ # @param y [float]
446
+ # @param z [float]
447
+ # @return [void]
448
+ [:rlNormal3f, :rlNormal3f, [:float, :float, :float], :void],
449
+
450
+ # @!method rlColor4ub(r, g, b, a)
451
+ # rlColor4ub : Define one vertex (color) - 4 byte
452
+ # @param r [unsigned char]
453
+ # @param g [unsigned char]
454
+ # @param b [unsigned char]
455
+ # @param a [unsigned char]
456
+ # @return [void]
457
+ [:rlColor4ub, :rlColor4ub, [:uchar, :uchar, :uchar, :uchar], :void],
458
+
459
+ # @!method rlColor3f(x, y, z)
460
+ # rlColor3f : Define one vertex (color) - 3 float
461
+ # @param x [float]
462
+ # @param y [float]
463
+ # @param z [float]
464
+ # @return [void]
465
+ [:rlColor3f, :rlColor3f, [:float, :float, :float], :void],
466
+
467
+ # @!method rlColor4f(x, y, z, w)
468
+ # rlColor4f : Define one vertex (color) - 4 float
469
+ # @param x [float]
470
+ # @param y [float]
471
+ # @param z [float]
472
+ # @param w [float]
473
+ # @return [void]
474
+ [:rlColor4f, :rlColor4f, [:float, :float, :float, :float], :void],
475
+
476
+ # @!method rlEnableVertexArray(vaoId)
477
+ # rlEnableVertexArray : Enable vertex array (VAO, if supported)
478
+ # @param vaoId [unsigned int]
479
+ # @return [bool]
480
+ [:rlEnableVertexArray, :rlEnableVertexArray, [:uint], :bool],
481
+
482
+ # @!method rlDisableVertexArray()
483
+ # rlDisableVertexArray : Disable vertex array (VAO, if supported)
484
+ # @return [void]
485
+ [:rlDisableVertexArray, :rlDisableVertexArray, [], :void],
486
+
487
+ # @!method rlEnableVertexBuffer(id)
488
+ # rlEnableVertexBuffer : Enable vertex buffer (VBO)
489
+ # @param id [unsigned int]
490
+ # @return [void]
491
+ [:rlEnableVertexBuffer, :rlEnableVertexBuffer, [:uint], :void],
492
+
493
+ # @!method rlDisableVertexBuffer()
494
+ # rlDisableVertexBuffer : Disable vertex buffer (VBO)
495
+ # @return [void]
496
+ [:rlDisableVertexBuffer, :rlDisableVertexBuffer, [], :void],
497
+
498
+ # @!method rlEnableVertexBufferElement(id)
499
+ # rlEnableVertexBufferElement : Enable vertex buffer element (VBO element)
500
+ # @param id [unsigned int]
501
+ # @return [void]
502
+ [:rlEnableVertexBufferElement, :rlEnableVertexBufferElement, [:uint], :void],
503
+
504
+ # @!method rlDisableVertexBufferElement()
505
+ # rlDisableVertexBufferElement : Disable vertex buffer element (VBO element)
506
+ # @return [void]
507
+ [:rlDisableVertexBufferElement, :rlDisableVertexBufferElement, [], :void],
508
+
509
+ # @!method rlEnableVertexAttribute(index)
510
+ # rlEnableVertexAttribute : Enable vertex attribute index
511
+ # @param index [unsigned int]
512
+ # @return [void]
513
+ [:rlEnableVertexAttribute, :rlEnableVertexAttribute, [:uint], :void],
514
+
515
+ # @!method rlDisableVertexAttribute(index)
516
+ # rlDisableVertexAttribute : Disable vertex attribute index
517
+ # @param index [unsigned int]
518
+ # @return [void]
519
+ [:rlDisableVertexAttribute, :rlDisableVertexAttribute, [:uint], :void],
520
+
521
+ # @!method rlActiveTextureSlot(slot)
522
+ # rlActiveTextureSlot : Select and active a texture slot
523
+ # @param slot [int]
524
+ # @return [void]
525
+ [:rlActiveTextureSlot, :rlActiveTextureSlot, [:int], :void],
526
+
527
+ # @!method rlEnableTexture(id)
528
+ # rlEnableTexture : Enable texture
529
+ # @param id [unsigned int]
530
+ # @return [void]
531
+ [:rlEnableTexture, :rlEnableTexture, [:uint], :void],
532
+
533
+ # @!method rlDisableTexture()
534
+ # rlDisableTexture : Disable texture
535
+ # @return [void]
536
+ [:rlDisableTexture, :rlDisableTexture, [], :void],
537
+
538
+ # @!method rlEnableTextureCubemap(id)
539
+ # rlEnableTextureCubemap : Enable texture cubemap
540
+ # @param id [unsigned int]
541
+ # @return [void]
542
+ [:rlEnableTextureCubemap, :rlEnableTextureCubemap, [:uint], :void],
543
+
544
+ # @!method rlDisableTextureCubemap()
545
+ # rlDisableTextureCubemap : Disable texture cubemap
546
+ # @return [void]
547
+ [:rlDisableTextureCubemap, :rlDisableTextureCubemap, [], :void],
548
+
549
+ # @!method rlTextureParameters(id, param, value)
550
+ # rlTextureParameters : Set texture parameters (filter, wrap)
551
+ # @param id [unsigned int]
552
+ # @param param [int]
553
+ # @param value [int]
554
+ # @return [void]
555
+ [:rlTextureParameters, :rlTextureParameters, [:uint, :int, :int], :void],
556
+
557
+ # @!method rlCubemapParameters(id, param, value)
558
+ # rlCubemapParameters : Set cubemap parameters (filter, wrap)
559
+ # @param id [unsigned int]
560
+ # @param param [int]
561
+ # @param value [int]
562
+ # @return [void]
563
+ [:rlCubemapParameters, :rlCubemapParameters, [:uint, :int, :int], :void],
564
+
565
+ # @!method rlEnableShader(id)
566
+ # rlEnableShader : Enable shader program
567
+ # @param id [unsigned int]
568
+ # @return [void]
569
+ [:rlEnableShader, :rlEnableShader, [:uint], :void],
570
+
571
+ # @!method rlDisableShader()
572
+ # rlDisableShader : Disable shader program
573
+ # @return [void]
574
+ [:rlDisableShader, :rlDisableShader, [], :void],
575
+
576
+ # @!method rlEnableFramebuffer(id)
577
+ # rlEnableFramebuffer : Enable render texture (fbo)
578
+ # @param id [unsigned int]
579
+ # @return [void]
580
+ [:rlEnableFramebuffer, :rlEnableFramebuffer, [:uint], :void],
581
+
582
+ # @!method rlDisableFramebuffer()
583
+ # rlDisableFramebuffer : Disable render texture (fbo), return to default framebuffer
584
+ # @return [void]
585
+ [:rlDisableFramebuffer, :rlDisableFramebuffer, [], :void],
586
+
587
+ # @!method rlActiveDrawBuffers(count)
588
+ # rlActiveDrawBuffers : Activate multiple draw color buffers
589
+ # @param count [int]
590
+ # @return [void]
591
+ [:rlActiveDrawBuffers, :rlActiveDrawBuffers, [:int], :void],
592
+
593
+ # @!method rlBlitFramebuffer(srcX, srcY, srcWidth, srcHeight, dstX, dstY, dstWidth, dstHeight, bufferMask)
594
+ # rlBlitFramebuffer : Blit active framebuffer to main framebuffer
595
+ # @param srcX [int]
596
+ # @param srcY [int]
597
+ # @param srcWidth [int]
598
+ # @param srcHeight [int]
599
+ # @param dstX [int]
600
+ # @param dstY [int]
601
+ # @param dstWidth [int]
602
+ # @param dstHeight [int]
603
+ # @param bufferMask [int]
604
+ # @return [void]
605
+ [:rlBlitFramebuffer, :rlBlitFramebuffer, [:int, :int, :int, :int, :int, :int, :int, :int, :int], :void],
606
+
607
+ # @!method rlEnableColorBlend()
608
+ # rlEnableColorBlend : Enable color blending
609
+ # @return [void]
610
+ [:rlEnableColorBlend, :rlEnableColorBlend, [], :void],
611
+
612
+ # @!method rlDisableColorBlend()
613
+ # rlDisableColorBlend : Disable color blending
614
+ # @return [void]
615
+ [:rlDisableColorBlend, :rlDisableColorBlend, [], :void],
616
+
617
+ # @!method rlEnableDepthTest()
618
+ # rlEnableDepthTest : Enable depth test
619
+ # @return [void]
620
+ [:rlEnableDepthTest, :rlEnableDepthTest, [], :void],
621
+
622
+ # @!method rlDisableDepthTest()
623
+ # rlDisableDepthTest : Disable depth test
624
+ # @return [void]
625
+ [:rlDisableDepthTest, :rlDisableDepthTest, [], :void],
626
+
627
+ # @!method rlEnableDepthMask()
628
+ # rlEnableDepthMask : Enable depth write
629
+ # @return [void]
630
+ [:rlEnableDepthMask, :rlEnableDepthMask, [], :void],
631
+
632
+ # @!method rlDisableDepthMask()
633
+ # rlDisableDepthMask : Disable depth write
634
+ # @return [void]
635
+ [:rlDisableDepthMask, :rlDisableDepthMask, [], :void],
636
+
637
+ # @!method rlEnableBackfaceCulling()
638
+ # rlEnableBackfaceCulling : Enable backface culling
639
+ # @return [void]
640
+ [:rlEnableBackfaceCulling, :rlEnableBackfaceCulling, [], :void],
641
+
642
+ # @!method rlDisableBackfaceCulling()
643
+ # rlDisableBackfaceCulling : Disable backface culling
644
+ # @return [void]
645
+ [:rlDisableBackfaceCulling, :rlDisableBackfaceCulling, [], :void],
646
+
647
+ # @!method rlSetCullFace(mode)
648
+ # rlSetCullFace : Set face culling mode
649
+ # @param mode [int]
650
+ # @return [void]
651
+ [:rlSetCullFace, :rlSetCullFace, [:int], :void],
652
+
653
+ # @!method rlEnableScissorTest()
654
+ # rlEnableScissorTest : Enable scissor test
655
+ # @return [void]
656
+ [:rlEnableScissorTest, :rlEnableScissorTest, [], :void],
657
+
658
+ # @!method rlDisableScissorTest()
659
+ # rlDisableScissorTest : Disable scissor test
660
+ # @return [void]
661
+ [:rlDisableScissorTest, :rlDisableScissorTest, [], :void],
662
+
663
+ # @!method rlScissor(x, y, width, height)
664
+ # rlScissor : Scissor test
665
+ # @param x [int]
666
+ # @param y [int]
667
+ # @param width [int]
668
+ # @param height [int]
669
+ # @return [void]
670
+ [:rlScissor, :rlScissor, [:int, :int, :int, :int], :void],
671
+
672
+ # @!method rlEnableWireMode()
673
+ # rlEnableWireMode : Enable wire mode
674
+ # @return [void]
675
+ [:rlEnableWireMode, :rlEnableWireMode, [], :void],
676
+
677
+ # @!method rlEnablePointMode()
678
+ # rlEnablePointMode : Enable point mode
679
+ # @return [void]
680
+ [:rlEnablePointMode, :rlEnablePointMode, [], :void],
681
+
682
+ # @!method rlDisableWireMode()
683
+ # rlDisableWireMode : Disable wire mode ( and point ) maybe rename
684
+ # @return [void]
685
+ [:rlDisableWireMode, :rlDisableWireMode, [], :void],
686
+
687
+ # @!method rlSetLineWidth(width)
688
+ # rlSetLineWidth : Set the line drawing width
689
+ # @param width [float]
690
+ # @return [void]
691
+ [:rlSetLineWidth, :rlSetLineWidth, [:float], :void],
692
+
693
+ # @!method rlGetLineWidth()
694
+ # rlGetLineWidth : Get the line drawing width
695
+ # @return [float]
696
+ [:rlGetLineWidth, :rlGetLineWidth, [], :float],
697
+
698
+ # @!method rlEnableSmoothLines()
699
+ # rlEnableSmoothLines : Enable line aliasing
700
+ # @return [void]
701
+ [:rlEnableSmoothLines, :rlEnableSmoothLines, [], :void],
702
+
703
+ # @!method rlDisableSmoothLines()
704
+ # rlDisableSmoothLines : Disable line aliasing
705
+ # @return [void]
706
+ [:rlDisableSmoothLines, :rlDisableSmoothLines, [], :void],
707
+
708
+ # @!method rlEnableStereoRender()
709
+ # rlEnableStereoRender : Enable stereo rendering
710
+ # @return [void]
711
+ [:rlEnableStereoRender, :rlEnableStereoRender, [], :void],
712
+
713
+ # @!method rlDisableStereoRender()
714
+ # rlDisableStereoRender : Disable stereo rendering
715
+ # @return [void]
716
+ [:rlDisableStereoRender, :rlDisableStereoRender, [], :void],
717
+
718
+ # @!method rlIsStereoRenderEnabled()
719
+ # rlIsStereoRenderEnabled : Check if stereo render is enabled
720
+ # @return [bool]
721
+ [:rlIsStereoRenderEnabled, :rlIsStereoRenderEnabled, [], :bool],
722
+
723
+ # @!method rlClearColor(r, g, b, a)
724
+ # rlClearColor : Clear color buffer with color
725
+ # @param r [unsigned char]
726
+ # @param g [unsigned char]
727
+ # @param b [unsigned char]
728
+ # @param a [unsigned char]
729
+ # @return [void]
730
+ [:rlClearColor, :rlClearColor, [:uchar, :uchar, :uchar, :uchar], :void],
731
+
732
+ # @!method rlClearScreenBuffers()
733
+ # rlClearScreenBuffers : Clear used screen buffers (color and depth)
734
+ # @return [void]
735
+ [:rlClearScreenBuffers, :rlClearScreenBuffers, [], :void],
736
+
737
+ # @!method rlCheckErrors()
738
+ # rlCheckErrors : Check and log OpenGL error codes
739
+ # @return [void]
740
+ [:rlCheckErrors, :rlCheckErrors, [], :void],
741
+
742
+ # @!method rlSetBlendMode(mode)
743
+ # rlSetBlendMode : Set blending mode
744
+ # @param mode [int]
745
+ # @return [void]
746
+ [:rlSetBlendMode, :rlSetBlendMode, [:int], :void],
747
+
748
+ # @!method rlSetBlendFactors(glSrcFactor, glDstFactor, glEquation)
749
+ # rlSetBlendFactors : Set blending mode factor and equation (using OpenGL factors)
750
+ # @param glSrcFactor [int]
751
+ # @param glDstFactor [int]
752
+ # @param glEquation [int]
753
+ # @return [void]
754
+ [:rlSetBlendFactors, :rlSetBlendFactors, [:int, :int, :int], :void],
755
+
756
+ # @!method rlSetBlendFactorsSeparate(glSrcRGB, glDstRGB, glSrcAlpha, glDstAlpha, glEqRGB, glEqAlpha)
757
+ # rlSetBlendFactorsSeparate : Set blending mode factors and equations separately (using OpenGL factors)
758
+ # @param glSrcRGB [int]
759
+ # @param glDstRGB [int]
760
+ # @param glSrcAlpha [int]
761
+ # @param glDstAlpha [int]
762
+ # @param glEqRGB [int]
763
+ # @param glEqAlpha [int]
764
+ # @return [void]
765
+ [:rlSetBlendFactorsSeparate, :rlSetBlendFactorsSeparate, [:int, :int, :int, :int, :int, :int], :void],
766
+
767
+ # @!method rlglInit(width, height)
768
+ # rlglInit : Initialize rlgl (buffers, shaders, textures, states)
769
+ # @param width [int]
770
+ # @param height [int]
771
+ # @return [void]
772
+ [:rlglInit, :rlglInit, [:int, :int], :void],
773
+
774
+ # @!method rlglClose()
775
+ # rlglClose : De-initialize rlgl (buffers, shaders, textures)
776
+ # @return [void]
777
+ [:rlglClose, :rlglClose, [], :void],
778
+
779
+ # @!method rlLoadExtensions(loader)
780
+ # rlLoadExtensions : Load OpenGL extensions (loader function required)
781
+ # @param loader [void *]
782
+ # @return [void]
783
+ [:rlLoadExtensions, :rlLoadExtensions, [:pointer], :void],
784
+
785
+ # @!method rlGetVersion()
786
+ # rlGetVersion : Get current OpenGL version
787
+ # @return [int]
788
+ [:rlGetVersion, :rlGetVersion, [], :int],
789
+
790
+ # @!method rlSetFramebufferWidth(width)
791
+ # rlSetFramebufferWidth : Set current framebuffer width
792
+ # @param width [int]
793
+ # @return [void]
794
+ [:rlSetFramebufferWidth, :rlSetFramebufferWidth, [:int], :void],
795
+
796
+ # @!method rlGetFramebufferWidth()
797
+ # rlGetFramebufferWidth : Get default framebuffer width
798
+ # @return [int]
799
+ [:rlGetFramebufferWidth, :rlGetFramebufferWidth, [], :int],
800
+
801
+ # @!method rlSetFramebufferHeight(height)
802
+ # rlSetFramebufferHeight : Set current framebuffer height
803
+ # @param height [int]
804
+ # @return [void]
805
+ [:rlSetFramebufferHeight, :rlSetFramebufferHeight, [:int], :void],
806
+
807
+ # @!method rlGetFramebufferHeight()
808
+ # rlGetFramebufferHeight : Get default framebuffer height
809
+ # @return [int]
810
+ [:rlGetFramebufferHeight, :rlGetFramebufferHeight, [], :int],
811
+
812
+ # @!method rlGetTextureIdDefault()
813
+ # rlGetTextureIdDefault : Get default texture id
814
+ # @return [unsigned int]
815
+ [:rlGetTextureIdDefault, :rlGetTextureIdDefault, [], :uint],
816
+
817
+ # @!method rlGetShaderIdDefault()
818
+ # rlGetShaderIdDefault : Get default shader id
819
+ # @return [unsigned int]
820
+ [:rlGetShaderIdDefault, :rlGetShaderIdDefault, [], :uint],
821
+
822
+ # @!method rlGetShaderLocsDefault()
823
+ # rlGetShaderLocsDefault : Get default shader locations
824
+ # @return [int *]
825
+ [:rlGetShaderLocsDefault, :rlGetShaderLocsDefault, [], :pointer],
826
+
827
+ # @!method rlLoadRenderBatch(numBuffers, bufferElements)
828
+ # rlLoadRenderBatch : Load a render batch system
829
+ # @param numBuffers [int]
830
+ # @param bufferElements [int]
831
+ # @return [rlRenderBatch]
832
+ [:rlLoadRenderBatch, :rlLoadRenderBatch, [:int, :int], RlRenderBatch.by_value],
833
+
834
+ # @!method rlUnloadRenderBatch(batch)
835
+ # rlUnloadRenderBatch : Unload render batch system
836
+ # @param batch [rlRenderBatch]
837
+ # @return [void]
838
+ [:rlUnloadRenderBatch, :rlUnloadRenderBatch, [RlRenderBatch.by_value], :void],
839
+
840
+ # @!method rlDrawRenderBatch(batch)
841
+ # rlDrawRenderBatch : Draw render batch data (Update->Draw->Reset)
842
+ # @param batch [rlRenderBatch *]
843
+ # @return [void]
844
+ [:rlDrawRenderBatch, :rlDrawRenderBatch, [:pointer], :void],
845
+
846
+ # @!method rlSetRenderBatchActive(batch)
847
+ # rlSetRenderBatchActive : Set the active render batch for rlgl (NULL for default internal)
848
+ # @param batch [rlRenderBatch *]
849
+ # @return [void]
850
+ [:rlSetRenderBatchActive, :rlSetRenderBatchActive, [:pointer], :void],
851
+
852
+ # @!method rlDrawRenderBatchActive()
853
+ # rlDrawRenderBatchActive : Update and draw internal render batch
854
+ # @return [void]
855
+ [:rlDrawRenderBatchActive, :rlDrawRenderBatchActive, [], :void],
856
+
857
+ # @!method rlCheckRenderBatchLimit(vCount)
858
+ # rlCheckRenderBatchLimit : Check internal buffer overflow for a given number of vertex
859
+ # @param vCount [int]
860
+ # @return [bool]
861
+ [:rlCheckRenderBatchLimit, :rlCheckRenderBatchLimit, [:int], :bool],
862
+
863
+ # @!method rlSetTexture(id)
864
+ # rlSetTexture : Set current texture for render batch and check buffers limits
865
+ # @param id [unsigned int]
866
+ # @return [void]
867
+ [:rlSetTexture, :rlSetTexture, [:uint], :void],
868
+
869
+ # @!method rlLoadVertexArray()
870
+ # rlLoadVertexArray : Load vertex array (vao) if supported
871
+ # @return [unsigned int]
872
+ [:rlLoadVertexArray, :rlLoadVertexArray, [], :uint],
873
+
874
+ # @!method rlLoadVertexBuffer(buffer, size, dynamic)
875
+ # rlLoadVertexBuffer : Load a vertex buffer attribute
876
+ # @param buffer [const void *]
877
+ # @param size [int]
878
+ # @param dynamic [bool]
879
+ # @return [unsigned int]
880
+ [:rlLoadVertexBuffer, :rlLoadVertexBuffer, [:pointer, :int, :bool], :uint],
881
+
882
+ # @!method rlLoadVertexBufferElement(buffer, size, dynamic)
883
+ # rlLoadVertexBufferElement : Load a new attributes element buffer
884
+ # @param buffer [const void *]
885
+ # @param size [int]
886
+ # @param dynamic [bool]
887
+ # @return [unsigned int]
888
+ [:rlLoadVertexBufferElement, :rlLoadVertexBufferElement, [:pointer, :int, :bool], :uint],
889
+
890
+ # @!method rlUpdateVertexBuffer(bufferId, data, dataSize, offset)
891
+ # rlUpdateVertexBuffer : Update GPU buffer with new data
892
+ # @param bufferId [unsigned int]
893
+ # @param data [const void *]
894
+ # @param dataSize [int]
895
+ # @param offset [int]
896
+ # @return [void]
897
+ [:rlUpdateVertexBuffer, :rlUpdateVertexBuffer, [:uint, :pointer, :int, :int], :void],
898
+
899
+ # @!method rlUpdateVertexBufferElements(id, data, dataSize, offset)
900
+ # rlUpdateVertexBufferElements : Update vertex buffer elements with new data
901
+ # @param id [unsigned int]
902
+ # @param data [const void *]
903
+ # @param dataSize [int]
904
+ # @param offset [int]
905
+ # @return [void]
906
+ [:rlUpdateVertexBufferElements, :rlUpdateVertexBufferElements, [:uint, :pointer, :int, :int], :void],
907
+
908
+ # @!method rlUnloadVertexArray(vaoId)
909
+ # rlUnloadVertexArray
910
+ # @param vaoId [unsigned int]
911
+ # @return [void]
912
+ [:rlUnloadVertexArray, :rlUnloadVertexArray, [:uint], :void],
913
+
914
+ # @!method rlUnloadVertexBuffer(vboId)
915
+ # rlUnloadVertexBuffer
916
+ # @param vboId [unsigned int]
917
+ # @return [void]
918
+ [:rlUnloadVertexBuffer, :rlUnloadVertexBuffer, [:uint], :void],
919
+
920
+ # @!method rlSetVertexAttribute(index, compSize, type, normalized, stride, pointer)
921
+ # rlSetVertexAttribute
922
+ # @param index [unsigned int]
923
+ # @param compSize [int]
924
+ # @param type [int]
925
+ # @param normalized [bool]
926
+ # @param stride [int]
927
+ # @param pointer [const void *]
928
+ # @return [void]
929
+ [:rlSetVertexAttribute, :rlSetVertexAttribute, [:uint, :int, :int, :bool, :int, :pointer], :void],
930
+
931
+ # @!method rlSetVertexAttributeDivisor(index, divisor)
932
+ # rlSetVertexAttributeDivisor
933
+ # @param index [unsigned int]
934
+ # @param divisor [int]
935
+ # @return [void]
936
+ [:rlSetVertexAttributeDivisor, :rlSetVertexAttributeDivisor, [:uint, :int], :void],
937
+
938
+ # @!method rlSetVertexAttributeDefault(locIndex, value, attribType, count)
939
+ # rlSetVertexAttributeDefault : Set vertex attribute default value
940
+ # @param locIndex [int]
941
+ # @param value [const void *]
942
+ # @param attribType [int]
943
+ # @param count [int]
944
+ # @return [void]
945
+ [:rlSetVertexAttributeDefault, :rlSetVertexAttributeDefault, [:int, :pointer, :int, :int], :void],
946
+
947
+ # @!method rlDrawVertexArray(offset, count)
948
+ # rlDrawVertexArray
949
+ # @param offset [int]
950
+ # @param count [int]
951
+ # @return [void]
952
+ [:rlDrawVertexArray, :rlDrawVertexArray, [:int, :int], :void],
953
+
954
+ # @!method rlDrawVertexArrayElements(offset, count, buffer)
955
+ # rlDrawVertexArrayElements
956
+ # @param offset [int]
957
+ # @param count [int]
958
+ # @param buffer [const void *]
959
+ # @return [void]
960
+ [:rlDrawVertexArrayElements, :rlDrawVertexArrayElements, [:int, :int, :pointer], :void],
961
+
962
+ # @!method rlDrawVertexArrayInstanced(offset, count, instances)
963
+ # rlDrawVertexArrayInstanced
964
+ # @param offset [int]
965
+ # @param count [int]
966
+ # @param instances [int]
967
+ # @return [void]
968
+ [:rlDrawVertexArrayInstanced, :rlDrawVertexArrayInstanced, [:int, :int, :int], :void],
969
+
970
+ # @!method rlDrawVertexArrayElementsInstanced(offset, count, buffer, instances)
971
+ # rlDrawVertexArrayElementsInstanced
972
+ # @param offset [int]
973
+ # @param count [int]
974
+ # @param buffer [const void *]
975
+ # @param instances [int]
976
+ # @return [void]
977
+ [:rlDrawVertexArrayElementsInstanced, :rlDrawVertexArrayElementsInstanced, [:int, :int, :pointer, :int], :void],
978
+
979
+ # @!method rlLoadTexture(data, width, height, format, mipmapCount)
980
+ # rlLoadTexture : Load texture in GPU
981
+ # @param data [const void *]
982
+ # @param width [int]
983
+ # @param height [int]
984
+ # @param format [int]
985
+ # @param mipmapCount [int]
986
+ # @return [unsigned int]
987
+ [:rlLoadTexture, :rlLoadTexture, [:pointer, :int, :int, :int, :int], :uint],
988
+
989
+ # @!method rlLoadTextureDepth(width, height, useRenderBuffer)
990
+ # rlLoadTextureDepth : Load depth texture/renderbuffer (to be attached to fbo)
991
+ # @param width [int]
992
+ # @param height [int]
993
+ # @param useRenderBuffer [bool]
994
+ # @return [unsigned int]
995
+ [:rlLoadTextureDepth, :rlLoadTextureDepth, [:int, :int, :bool], :uint],
996
+
997
+ # @!method rlLoadTextureCubemap(data, size, format)
998
+ # rlLoadTextureCubemap : Load texture cubemap
999
+ # @param data [const void *]
1000
+ # @param size [int]
1001
+ # @param format [int]
1002
+ # @return [unsigned int]
1003
+ [:rlLoadTextureCubemap, :rlLoadTextureCubemap, [:pointer, :int, :int], :uint],
1004
+
1005
+ # @!method rlUpdateTexture(id, offsetX, offsetY, width, height, format, data)
1006
+ # rlUpdateTexture : Update GPU texture with new data
1007
+ # @param id [unsigned int]
1008
+ # @param offsetX [int]
1009
+ # @param offsetY [int]
1010
+ # @param width [int]
1011
+ # @param height [int]
1012
+ # @param format [int]
1013
+ # @param data [const void *]
1014
+ # @return [void]
1015
+ [:rlUpdateTexture, :rlUpdateTexture, [:uint, :int, :int, :int, :int, :int, :pointer], :void],
1016
+
1017
+ # @!method rlGetGlTextureFormats(format, glInternalFormat, glFormat, glType)
1018
+ # rlGetGlTextureFormats : Get OpenGL internal formats
1019
+ # @param format [int]
1020
+ # @param glInternalFormat [unsigned int *]
1021
+ # @param glFormat [unsigned int *]
1022
+ # @param glType [unsigned int *]
1023
+ # @return [void]
1024
+ [:rlGetGlTextureFormats, :rlGetGlTextureFormats, [:int, :pointer, :pointer, :pointer], :void],
1025
+
1026
+ # @!method rlGetPixelFormatName(format)
1027
+ # rlGetPixelFormatName : Get name string for pixel format
1028
+ # @param format [unsigned int]
1029
+ # @return [const char *]
1030
+ [:rlGetPixelFormatName, :rlGetPixelFormatName, [:uint], :pointer],
1031
+
1032
+ # @!method rlUnloadTexture(id)
1033
+ # rlUnloadTexture : Unload texture from GPU memory
1034
+ # @param id [unsigned int]
1035
+ # @return [void]
1036
+ [:rlUnloadTexture, :rlUnloadTexture, [:uint], :void],
1037
+
1038
+ # @!method rlGenTextureMipmaps(id, width, height, format, mipmaps)
1039
+ # rlGenTextureMipmaps : Generate mipmap data for selected texture
1040
+ # @param id [unsigned int]
1041
+ # @param width [int]
1042
+ # @param height [int]
1043
+ # @param format [int]
1044
+ # @param mipmaps [int *]
1045
+ # @return [void]
1046
+ [:rlGenTextureMipmaps, :rlGenTextureMipmaps, [:uint, :int, :int, :int, :pointer], :void],
1047
+
1048
+ # @!method rlReadTexturePixels(id, width, height, format)
1049
+ # rlReadTexturePixels : Read texture pixel data
1050
+ # @param id [unsigned int]
1051
+ # @param width [int]
1052
+ # @param height [int]
1053
+ # @param format [int]
1054
+ # @return [void *]
1055
+ [:rlReadTexturePixels, :rlReadTexturePixels, [:uint, :int, :int, :int], :pointer],
1056
+
1057
+ # @!method rlReadScreenPixels(width, height)
1058
+ # rlReadScreenPixels : Read screen pixel data (color buffer)
1059
+ # @param width [int]
1060
+ # @param height [int]
1061
+ # @return [unsigned char *]
1062
+ [:rlReadScreenPixels, :rlReadScreenPixels, [:int, :int], :pointer],
1063
+
1064
+ # @!method rlLoadFramebuffer(width, height)
1065
+ # rlLoadFramebuffer : Load an empty framebuffer
1066
+ # @param width [int]
1067
+ # @param height [int]
1068
+ # @return [unsigned int]
1069
+ [:rlLoadFramebuffer, :rlLoadFramebuffer, [:int, :int], :uint],
1070
+
1071
+ # @!method rlFramebufferAttach(fboId, texId, attachType, texType, mipLevel)
1072
+ # rlFramebufferAttach : Attach texture/renderbuffer to a framebuffer
1073
+ # @param fboId [unsigned int]
1074
+ # @param texId [unsigned int]
1075
+ # @param attachType [int]
1076
+ # @param texType [int]
1077
+ # @param mipLevel [int]
1078
+ # @return [void]
1079
+ [:rlFramebufferAttach, :rlFramebufferAttach, [:uint, :uint, :int, :int, :int], :void],
1080
+
1081
+ # @!method rlFramebufferComplete(id)
1082
+ # rlFramebufferComplete : Verify framebuffer is complete
1083
+ # @param id [unsigned int]
1084
+ # @return [bool]
1085
+ [:rlFramebufferComplete, :rlFramebufferComplete, [:uint], :bool],
1086
+
1087
+ # @!method rlUnloadFramebuffer(id)
1088
+ # rlUnloadFramebuffer : Delete framebuffer from GPU
1089
+ # @param id [unsigned int]
1090
+ # @return [void]
1091
+ [:rlUnloadFramebuffer, :rlUnloadFramebuffer, [:uint], :void],
1092
+
1093
+ # @!method rlLoadShaderCode(vsCode, fsCode)
1094
+ # rlLoadShaderCode : Load shader from code strings
1095
+ # @param vsCode [const char *]
1096
+ # @param fsCode [const char *]
1097
+ # @return [unsigned int]
1098
+ [:rlLoadShaderCode, :rlLoadShaderCode, [:pointer, :pointer], :uint],
1099
+
1100
+ # @!method rlCompileShader(shaderCode, type)
1101
+ # rlCompileShader : Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)
1102
+ # @param shaderCode [const char *]
1103
+ # @param type [int]
1104
+ # @return [unsigned int]
1105
+ [:rlCompileShader, :rlCompileShader, [:pointer, :int], :uint],
1106
+
1107
+ # @!method rlLoadShaderProgram(vShaderId, fShaderId)
1108
+ # rlLoadShaderProgram : Load custom shader program
1109
+ # @param vShaderId [unsigned int]
1110
+ # @param fShaderId [unsigned int]
1111
+ # @return [unsigned int]
1112
+ [:rlLoadShaderProgram, :rlLoadShaderProgram, [:uint, :uint], :uint],
1113
+
1114
+ # @!method rlUnloadShaderProgram(id)
1115
+ # rlUnloadShaderProgram : Unload shader program
1116
+ # @param id [unsigned int]
1117
+ # @return [void]
1118
+ [:rlUnloadShaderProgram, :rlUnloadShaderProgram, [:uint], :void],
1119
+
1120
+ # @!method rlGetLocationUniform(shaderId, uniformName)
1121
+ # rlGetLocationUniform : Get shader location uniform
1122
+ # @param shaderId [unsigned int]
1123
+ # @param uniformName [const char *]
1124
+ # @return [int]
1125
+ [:rlGetLocationUniform, :rlGetLocationUniform, [:uint, :pointer], :int],
1126
+
1127
+ # @!method rlGetLocationAttrib(shaderId, attribName)
1128
+ # rlGetLocationAttrib : Get shader location attribute
1129
+ # @param shaderId [unsigned int]
1130
+ # @param attribName [const char *]
1131
+ # @return [int]
1132
+ [:rlGetLocationAttrib, :rlGetLocationAttrib, [:uint, :pointer], :int],
1133
+
1134
+ # @!method rlSetUniform(locIndex, value, uniformType, count)
1135
+ # rlSetUniform : Set shader value uniform
1136
+ # @param locIndex [int]
1137
+ # @param value [const void *]
1138
+ # @param uniformType [int]
1139
+ # @param count [int]
1140
+ # @return [void]
1141
+ [:rlSetUniform, :rlSetUniform, [:int, :pointer, :int, :int], :void],
1142
+
1143
+ # @!method rlSetUniformMatrix(locIndex, mat)
1144
+ # rlSetUniformMatrix : Set shader value matrix
1145
+ # @param locIndex [int]
1146
+ # @param mat [Matrix]
1147
+ # @return [void]
1148
+ [:rlSetUniformMatrix, :rlSetUniformMatrix, [:int, Matrix.by_value], :void],
1149
+
1150
+ # @!method rlSetUniformSampler(locIndex, textureId)
1151
+ # rlSetUniformSampler : Set shader value sampler
1152
+ # @param locIndex [int]
1153
+ # @param textureId [unsigned int]
1154
+ # @return [void]
1155
+ [:rlSetUniformSampler, :rlSetUniformSampler, [:int, :uint], :void],
1156
+
1157
+ # @!method rlSetShader(id, locs)
1158
+ # rlSetShader : Set shader currently active (id and locations)
1159
+ # @param id [unsigned int]
1160
+ # @param locs [int *]
1161
+ # @return [void]
1162
+ [:rlSetShader, :rlSetShader, [:uint, :pointer], :void],
1163
+
1164
+ # @!method rlLoadComputeShaderProgram(shaderId)
1165
+ # rlLoadComputeShaderProgram : Load compute shader program
1166
+ # @param shaderId [unsigned int]
1167
+ # @return [unsigned int]
1168
+ [:rlLoadComputeShaderProgram, :rlLoadComputeShaderProgram, [:uint], :uint],
1169
+
1170
+ # @!method rlComputeShaderDispatch(groupX, groupY, groupZ)
1171
+ # rlComputeShaderDispatch : Dispatch compute shader (equivalent to *draw* for graphics pipeline)
1172
+ # @param groupX [unsigned int]
1173
+ # @param groupY [unsigned int]
1174
+ # @param groupZ [unsigned int]
1175
+ # @return [void]
1176
+ [:rlComputeShaderDispatch, :rlComputeShaderDispatch, [:uint, :uint, :uint], :void],
1177
+
1178
+ # @!method rlLoadShaderBuffer(size, data, usageHint)
1179
+ # rlLoadShaderBuffer : Load shader storage buffer object (SSBO)
1180
+ # @param size [unsigned int]
1181
+ # @param data [const void *]
1182
+ # @param usageHint [int]
1183
+ # @return [unsigned int]
1184
+ [:rlLoadShaderBuffer, :rlLoadShaderBuffer, [:uint, :pointer, :int], :uint],
1185
+
1186
+ # @!method rlUnloadShaderBuffer(ssboId)
1187
+ # rlUnloadShaderBuffer : Unload shader storage buffer object (SSBO)
1188
+ # @param ssboId [unsigned int]
1189
+ # @return [void]
1190
+ [:rlUnloadShaderBuffer, :rlUnloadShaderBuffer, [:uint], :void],
1191
+
1192
+ # @!method rlUpdateShaderBuffer(id, data, dataSize, offset)
1193
+ # rlUpdateShaderBuffer : Update SSBO buffer data
1194
+ # @param id [unsigned int]
1195
+ # @param data [const void *]
1196
+ # @param dataSize [unsigned int]
1197
+ # @param offset [unsigned int]
1198
+ # @return [void]
1199
+ [:rlUpdateShaderBuffer, :rlUpdateShaderBuffer, [:uint, :pointer, :uint, :uint], :void],
1200
+
1201
+ # @!method rlBindShaderBuffer(id, index)
1202
+ # rlBindShaderBuffer : Bind SSBO buffer
1203
+ # @param id [unsigned int]
1204
+ # @param index [unsigned int]
1205
+ # @return [void]
1206
+ [:rlBindShaderBuffer, :rlBindShaderBuffer, [:uint, :uint], :void],
1207
+
1208
+ # @!method rlReadShaderBuffer(id, dest, count, offset)
1209
+ # rlReadShaderBuffer : Read SSBO buffer data (GPU->CPU)
1210
+ # @param id [unsigned int]
1211
+ # @param dest [void *]
1212
+ # @param count [unsigned int]
1213
+ # @param offset [unsigned int]
1214
+ # @return [void]
1215
+ [:rlReadShaderBuffer, :rlReadShaderBuffer, [:uint, :pointer, :uint, :uint], :void],
1216
+
1217
+ # @!method rlCopyShaderBuffer(destId, srcId, destOffset, srcOffset, count)
1218
+ # rlCopyShaderBuffer : Copy SSBO data between buffers
1219
+ # @param destId [unsigned int]
1220
+ # @param srcId [unsigned int]
1221
+ # @param destOffset [unsigned int]
1222
+ # @param srcOffset [unsigned int]
1223
+ # @param count [unsigned int]
1224
+ # @return [void]
1225
+ [:rlCopyShaderBuffer, :rlCopyShaderBuffer, [:uint, :uint, :uint, :uint, :uint], :void],
1226
+
1227
+ # @!method rlGetShaderBufferSize(id)
1228
+ # rlGetShaderBufferSize : Get SSBO buffer size
1229
+ # @param id [unsigned int]
1230
+ # @return [unsigned int]
1231
+ [:rlGetShaderBufferSize, :rlGetShaderBufferSize, [:uint], :uint],
1232
+
1233
+ # @!method rlBindImageTexture(id, index, format, readonly)
1234
+ # rlBindImageTexture : Bind image texture
1235
+ # @param id [unsigned int]
1236
+ # @param index [unsigned int]
1237
+ # @param format [int]
1238
+ # @param readonly [bool]
1239
+ # @return [void]
1240
+ [:rlBindImageTexture, :rlBindImageTexture, [:uint, :uint, :int, :bool], :void],
1241
+
1242
+ # @!method rlGetMatrixModelview()
1243
+ # rlGetMatrixModelview : Get internal modelview matrix
1244
+ # @return [Matrix]
1245
+ [:rlGetMatrixModelview, :rlGetMatrixModelview, [], Matrix.by_value],
1246
+
1247
+ # @!method rlGetMatrixProjection()
1248
+ # rlGetMatrixProjection : Get internal projection matrix
1249
+ # @return [Matrix]
1250
+ [:rlGetMatrixProjection, :rlGetMatrixProjection, [], Matrix.by_value],
1251
+
1252
+ # @!method rlGetMatrixTransform()
1253
+ # rlGetMatrixTransform : Get internal accumulated transform matrix
1254
+ # @return [Matrix]
1255
+ [:rlGetMatrixTransform, :rlGetMatrixTransform, [], Matrix.by_value],
1256
+
1257
+ # @!method rlGetMatrixProjectionStereo(eye)
1258
+ # rlGetMatrixProjectionStereo : Get internal projection matrix for stereo render (selected eye)
1259
+ # @param eye [int]
1260
+ # @return [Matrix]
1261
+ [:rlGetMatrixProjectionStereo, :rlGetMatrixProjectionStereo, [:int], Matrix.by_value],
1262
+
1263
+ # @!method rlGetMatrixViewOffsetStereo(eye)
1264
+ # rlGetMatrixViewOffsetStereo : Get internal view offset matrix for stereo render (selected eye)
1265
+ # @param eye [int]
1266
+ # @return [Matrix]
1267
+ [:rlGetMatrixViewOffsetStereo, :rlGetMatrixViewOffsetStereo, [:int], Matrix.by_value],
1268
+
1269
+ # @!method rlSetMatrixProjection(proj)
1270
+ # rlSetMatrixProjection : Set a custom projection matrix (replaces internal projection matrix)
1271
+ # @param proj [Matrix]
1272
+ # @return [void]
1273
+ [:rlSetMatrixProjection, :rlSetMatrixProjection, [Matrix.by_value], :void],
1274
+
1275
+ # @!method rlSetMatrixModelview(view)
1276
+ # rlSetMatrixModelview : Set a custom modelview matrix (replaces internal modelview matrix)
1277
+ # @param view [Matrix]
1278
+ # @return [void]
1279
+ [:rlSetMatrixModelview, :rlSetMatrixModelview, [Matrix.by_value], :void],
1280
+
1281
+ # @!method rlSetMatrixProjectionStereo(right, left)
1282
+ # rlSetMatrixProjectionStereo : Set eyes projection matrices for stereo rendering
1283
+ # @param right [Matrix]
1284
+ # @param left [Matrix]
1285
+ # @return [void]
1286
+ [:rlSetMatrixProjectionStereo, :rlSetMatrixProjectionStereo, [Matrix.by_value, Matrix.by_value], :void],
1287
+
1288
+ # @!method rlSetMatrixViewOffsetStereo(right, left)
1289
+ # rlSetMatrixViewOffsetStereo : Set eyes view offsets matrices for stereo rendering
1290
+ # @param right [Matrix]
1291
+ # @param left [Matrix]
1292
+ # @return [void]
1293
+ [:rlSetMatrixViewOffsetStereo, :rlSetMatrixViewOffsetStereo, [Matrix.by_value, Matrix.by_value], :void],
1294
+
1295
+ # @!method rlLoadDrawCube()
1296
+ # rlLoadDrawCube : Load and draw a cube
1297
+ # @return [void]
1298
+ [:rlLoadDrawCube, :rlLoadDrawCube, [], :void],
1299
+
1300
+ # @!method rlLoadDrawQuad()
1301
+ # rlLoadDrawQuad : Load and draw a quad
1302
+ # @return [void]
1303
+ [:rlLoadDrawQuad, :rlLoadDrawQuad, [], :void],
1304
+ ]
1305
+ entries.each do |entry|
1306
+ attach_function entry[0], entry[1], entry[2], entry[3]
1307
+ rescue FFI::NotFoundError => e
1308
+ warn "[Warning] Failed to import #{entry[0]} (#{e})."
1309
+ end
1310
+ end
1311
+ end