raylib-bindings 0.5.8pre1-arm64-darwin → 0.6.1-arm64-darwin

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
data/lib/rlgl.rb CHANGED
@@ -1,1311 +1,1327 @@
1
- # Yet another raylib wrapper for Ruby
2
- #
3
- # * https://github.com/vaiorabbit/raylib-bindings
4
- #
5
- # [NOTICE] Autogenerated. Do not edit.
6
-
7
- require 'ffi'
8
-
9
- module Raylib
10
- extend FFI::Library
11
-
12
- # Define/Macro
13
-
14
- RLGL_VERSION = "4.5"
15
- RL_DEFAULT_BATCH_BUFFER_ELEMENTS = 8192
16
- RL_TEXTURE_WRAP_S = 0x2802 # GL_TEXTURE_WRAP_S
17
- RL_TEXTURE_WRAP_T = 0x2803 # GL_TEXTURE_WRAP_T
18
- RL_TEXTURE_MAG_FILTER = 0x2800 # GL_TEXTURE_MAG_FILTER
19
- RL_TEXTURE_MIN_FILTER = 0x2801 # GL_TEXTURE_MIN_FILTER
20
- RL_TEXTURE_FILTER_NEAREST = 0x2600 # GL_NEAREST
21
- RL_TEXTURE_FILTER_LINEAR = 0x2601 # GL_LINEAR
22
- RL_TEXTURE_FILTER_MIP_NEAREST = 0x2700 # GL_NEAREST_MIPMAP_NEAREST
23
- RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR = 0x2702 # GL_NEAREST_MIPMAP_LINEAR
24
- RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST = 0x2701 # GL_LINEAR_MIPMAP_NEAREST
25
- RL_TEXTURE_FILTER_MIP_LINEAR = 0x2703 # GL_LINEAR_MIPMAP_LINEAR
26
- RL_TEXTURE_FILTER_ANISOTROPIC = 0x3000 # Anisotropic filter (custom identifier)
27
- RL_TEXTURE_MIPMAP_BIAS_RATIO = 0x4000 # Texture mipmap bias, percentage ratio (custom identifier)
28
- RL_TEXTURE_WRAP_REPEAT = 0x2901 # GL_REPEAT
29
- RL_TEXTURE_WRAP_CLAMP = 0x812F # GL_CLAMP_TO_EDGE
30
- RL_TEXTURE_WRAP_MIRROR_REPEAT = 0x8370 # GL_MIRRORED_REPEAT
31
- RL_TEXTURE_WRAP_MIRROR_CLAMP = 0x8742 # GL_MIRROR_CLAMP_EXT
32
- RL_MODELVIEW = 0x1700 # GL_MODELVIEW
33
- RL_PROJECTION = 0x1701 # GL_PROJECTION
34
- RL_TEXTURE = 0x1702 # GL_TEXTURE
35
- RL_LINES = 0x0001 # GL_LINES
36
- RL_TRIANGLES = 0x0004 # GL_TRIANGLES
37
- RL_QUADS = 0x0007 # GL_QUADS
38
- RL_UNSIGNED_BYTE = 0x1401 # GL_UNSIGNED_BYTE
39
- RL_FLOAT = 0x1406 # GL_FLOAT
40
- RL_STREAM_DRAW = 0x88E0 # GL_STREAM_DRAW
41
- RL_STREAM_READ = 0x88E1 # GL_STREAM_READ
42
- RL_STREAM_COPY = 0x88E2 # GL_STREAM_COPY
43
- RL_STATIC_DRAW = 0x88E4 # GL_STATIC_DRAW
44
- RL_STATIC_READ = 0x88E5 # GL_STATIC_READ
45
- RL_STATIC_COPY = 0x88E6 # GL_STATIC_COPY
46
- RL_DYNAMIC_DRAW = 0x88E8 # GL_DYNAMIC_DRAW
47
- RL_DYNAMIC_READ = 0x88E9 # GL_DYNAMIC_READ
48
- RL_DYNAMIC_COPY = 0x88EA # GL_DYNAMIC_COPY
49
- RL_FRAGMENT_SHADER = 0x8B30 # GL_FRAGMENT_SHADER
50
- RL_VERTEX_SHADER = 0x8B31 # GL_VERTEX_SHADER
51
- RL_COMPUTE_SHADER = 0x91B9 # GL_COMPUTE_SHADER
52
- RL_ZERO = 0 # GL_ZERO
53
- RL_ONE = 1 # GL_ONE
54
- RL_SRC_COLOR = 0x0300 # GL_SRC_COLOR
55
- RL_ONE_MINUS_SRC_COLOR = 0x0301 # GL_ONE_MINUS_SRC_COLOR
56
- RL_SRC_ALPHA = 0x0302 # GL_SRC_ALPHA
57
- RL_ONE_MINUS_SRC_ALPHA = 0x0303 # GL_ONE_MINUS_SRC_ALPHA
58
- RL_DST_ALPHA = 0x0304 # GL_DST_ALPHA
59
- RL_ONE_MINUS_DST_ALPHA = 0x0305 # GL_ONE_MINUS_DST_ALPHA
60
- RL_DST_COLOR = 0x0306 # GL_DST_COLOR
61
- RL_ONE_MINUS_DST_COLOR = 0x0307 # GL_ONE_MINUS_DST_COLOR
62
- RL_SRC_ALPHA_SATURATE = 0x0308 # GL_SRC_ALPHA_SATURATE
63
- RL_CONSTANT_COLOR = 0x8001 # GL_CONSTANT_COLOR
64
- RL_ONE_MINUS_CONSTANT_COLOR = 0x8002 # GL_ONE_MINUS_CONSTANT_COLOR
65
- RL_CONSTANT_ALPHA = 0x8003 # GL_CONSTANT_ALPHA
66
- RL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 # GL_ONE_MINUS_CONSTANT_ALPHA
67
- RL_FUNC_ADD = 0x8006 # GL_FUNC_ADD
68
- RL_MIN = 0x8007 # GL_MIN
69
- RL_MAX = 0x8008 # GL_MAX
70
- RL_FUNC_SUBTRACT = 0x800A # GL_FUNC_SUBTRACT
71
- RL_FUNC_REVERSE_SUBTRACT = 0x800B # GL_FUNC_REVERSE_SUBTRACT
72
- RL_BLEND_EQUATION = 0x8009 # GL_BLEND_EQUATION
73
- RL_BLEND_EQUATION_RGB = 0x8009 # GL_BLEND_EQUATION_RGB // (Same as BLEND_EQUATION)
74
- RL_BLEND_EQUATION_ALPHA = 0x883D # GL_BLEND_EQUATION_ALPHA
75
- RL_BLEND_DST_RGB = 0x80C8 # GL_BLEND_DST_RGB
76
- RL_BLEND_SRC_RGB = 0x80C9 # GL_BLEND_SRC_RGB
77
- RL_BLEND_DST_ALPHA = 0x80CA # GL_BLEND_DST_ALPHA
78
- RL_BLEND_SRC_ALPHA = 0x80CB # GL_BLEND_SRC_ALPHA
79
- RL_BLEND_COLOR = 0x8005 # GL_BLEND_COLOR
80
-
81
- # Enum
82
-
83
- # enum rlGlVersion
84
- # OpenGL version
85
- RL_OPENGL_11 = 1 # OpenGL 1.1
86
- RL_OPENGL_21 = 2 # OpenGL 2.1 (GLSL 120)
87
- RL_OPENGL_33 = 3 # OpenGL 3.3 (GLSL 330)
88
- RL_OPENGL_43 = 4 # OpenGL 4.3 (using GLSL 330)
89
- RL_OPENGL_ES_20 = 5 # OpenGL ES 2.0 (GLSL 100)
90
- RL_OPENGL_ES_30 = 6 # OpenGL ES 3.0 (GLSL 300 es)
91
-
92
- # enum rlTraceLogLevel
93
- # Trace log level
94
- RL_LOG_ALL = 0 # Display all logs
95
- RL_LOG_TRACE = 1 # Trace logging, intended for internal use only
96
- RL_LOG_DEBUG = 2 # Debug logging, used for internal debugging, it should be disabled on release builds
97
- RL_LOG_INFO = 3 # Info logging, used for program execution info
98
- RL_LOG_WARNING = 4 # Warning logging, used on recoverable failures
99
- RL_LOG_ERROR = 5 # Error logging, used on unrecoverable failures
100
- RL_LOG_FATAL = 6 # Fatal logging, used to abort program: exit(EXIT_FAILURE)
101
- RL_LOG_NONE = 7 # Disable logging
102
-
103
- # enum rlPixelFormat
104
- # Texture pixel formats
105
- RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1 # 8 bit per pixel (no alpha)
106
- RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2 # 8*2 bpp (2 channels)
107
- RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3 # 16 bpp
108
- RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4 # 24 bpp
109
- RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5 # 16 bpp (1 bit alpha)
110
- RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6 # 16 bpp (4 bit alpha)
111
- RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7 # 32 bpp
112
- RL_PIXELFORMAT_UNCOMPRESSED_R32 = 8 # 32 bpp (1 channel - float)
113
- RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9 # 32*3 bpp (3 channels - float)
114
- RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10 # 32*4 bpp (4 channels - float)
115
- RL_PIXELFORMAT_UNCOMPRESSED_R16 = 11 # 16 bpp (1 channel - half float)
116
- RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16 = 12 # 16*3 bpp (3 channels - half float)
117
- RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16 = 13 # 16*4 bpp (4 channels - half float)
118
- RL_PIXELFORMAT_COMPRESSED_DXT1_RGB = 14 # 4 bpp (no alpha)
119
- RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA = 15 # 4 bpp (1 bit alpha)
120
- RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA = 16 # 8 bpp
121
- RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA = 17 # 8 bpp
122
- RL_PIXELFORMAT_COMPRESSED_ETC1_RGB = 18 # 4 bpp
123
- RL_PIXELFORMAT_COMPRESSED_ETC2_RGB = 19 # 4 bpp
124
- RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 20 # 8 bpp
125
- RL_PIXELFORMAT_COMPRESSED_PVRT_RGB = 21 # 4 bpp
126
- RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA = 22 # 4 bpp
127
- RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 23 # 8 bpp
128
- RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 24 # 2 bpp
129
-
130
- # enum rlTextureFilter
131
- # Texture parameters: filter mode
132
- RL_TEXTURE_FILTER_POINT = 0 # No filter, just pixel approximation
133
- RL_TEXTURE_FILTER_BILINEAR = 1 # Linear filtering
134
- RL_TEXTURE_FILTER_TRILINEAR = 2 # Trilinear filtering (linear with mipmaps)
135
- RL_TEXTURE_FILTER_ANISOTROPIC_4X = 3 # Anisotropic filtering 4x
136
- RL_TEXTURE_FILTER_ANISOTROPIC_8X = 4 # Anisotropic filtering 8x
137
- RL_TEXTURE_FILTER_ANISOTROPIC_16X = 5 # Anisotropic filtering 16x
138
-
139
- # enum rlBlendMode
140
- # Color blending modes (pre-defined)
141
- RL_BLEND_ALPHA = 0 # Blend textures considering alpha (default)
142
- RL_BLEND_ADDITIVE = 1 # Blend textures adding colors
143
- RL_BLEND_MULTIPLIED = 2 # Blend textures multiplying colors
144
- RL_BLEND_ADD_COLORS = 3 # Blend textures adding colors (alternative)
145
- RL_BLEND_SUBTRACT_COLORS = 4 # Blend textures subtracting colors (alternative)
146
- RL_BLEND_ALPHA_PREMULTIPLY = 5 # Blend premultiplied textures considering alpha
147
- RL_BLEND_CUSTOM = 6 # Blend textures using custom src/dst factors (use rlSetBlendFactors())
148
- RL_BLEND_CUSTOM_SEPARATE = 7 # Blend textures using custom src/dst factors (use rlSetBlendFactorsSeparate())
149
-
150
- # enum rlShaderLocationIndex
151
- # Shader location point type
152
- RL_SHADER_LOC_VERTEX_POSITION = 0 # Shader location: vertex attribute: position
153
- RL_SHADER_LOC_VERTEX_TEXCOORD01 = 1 # Shader location: vertex attribute: texcoord01
154
- RL_SHADER_LOC_VERTEX_TEXCOORD02 = 2 # Shader location: vertex attribute: texcoord02
155
- RL_SHADER_LOC_VERTEX_NORMAL = 3 # Shader location: vertex attribute: normal
156
- RL_SHADER_LOC_VERTEX_TANGENT = 4 # Shader location: vertex attribute: tangent
157
- RL_SHADER_LOC_VERTEX_COLOR = 5 # Shader location: vertex attribute: color
158
- RL_SHADER_LOC_MATRIX_MVP = 6 # Shader location: matrix uniform: model-view-projection
159
- RL_SHADER_LOC_MATRIX_VIEW = 7 # Shader location: matrix uniform: view (camera transform)
160
- RL_SHADER_LOC_MATRIX_PROJECTION = 8 # Shader location: matrix uniform: projection
161
- RL_SHADER_LOC_MATRIX_MODEL = 9 # Shader location: matrix uniform: model (transform)
162
- RL_SHADER_LOC_MATRIX_NORMAL = 10 # Shader location: matrix uniform: normal
163
- RL_SHADER_LOC_VECTOR_VIEW = 11 # Shader location: vector uniform: view
164
- RL_SHADER_LOC_COLOR_DIFFUSE = 12 # Shader location: vector uniform: diffuse color
165
- RL_SHADER_LOC_COLOR_SPECULAR = 13 # Shader location: vector uniform: specular color
166
- RL_SHADER_LOC_COLOR_AMBIENT = 14 # Shader location: vector uniform: ambient color
167
- RL_SHADER_LOC_MAP_ALBEDO = 15 # Shader location: sampler2d texture: albedo (same as: RL_SHADER_LOC_MAP_DIFFUSE)
168
- RL_SHADER_LOC_MAP_METALNESS = 16 # Shader location: sampler2d texture: metalness (same as: RL_SHADER_LOC_MAP_SPECULAR)
169
- RL_SHADER_LOC_MAP_NORMAL = 17 # Shader location: sampler2d texture: normal
170
- RL_SHADER_LOC_MAP_ROUGHNESS = 18 # Shader location: sampler2d texture: roughness
171
- RL_SHADER_LOC_MAP_OCCLUSION = 19 # Shader location: sampler2d texture: occlusion
172
- RL_SHADER_LOC_MAP_EMISSION = 20 # Shader location: sampler2d texture: emission
173
- RL_SHADER_LOC_MAP_HEIGHT = 21 # Shader location: sampler2d texture: height
174
- RL_SHADER_LOC_MAP_CUBEMAP = 22 # Shader location: samplerCube texture: cubemap
175
- RL_SHADER_LOC_MAP_IRRADIANCE = 23 # Shader location: samplerCube texture: irradiance
176
- RL_SHADER_LOC_MAP_PREFILTER = 24 # Shader location: samplerCube texture: prefilter
177
- RL_SHADER_LOC_MAP_BRDF = 25 # Shader location: sampler2d texture: brdf
178
-
179
- # enum rlShaderUniformDataType
180
- # Shader uniform data type
181
- RL_SHADER_UNIFORM_FLOAT = 0 # Shader uniform type: float
182
- RL_SHADER_UNIFORM_VEC2 = 1 # Shader uniform type: vec2 (2 float)
183
- RL_SHADER_UNIFORM_VEC3 = 2 # Shader uniform type: vec3 (3 float)
184
- RL_SHADER_UNIFORM_VEC4 = 3 # Shader uniform type: vec4 (4 float)
185
- RL_SHADER_UNIFORM_INT = 4 # Shader uniform type: int
186
- RL_SHADER_UNIFORM_IVEC2 = 5 # Shader uniform type: ivec2 (2 int)
187
- RL_SHADER_UNIFORM_IVEC3 = 6 # Shader uniform type: ivec3 (3 int)
188
- RL_SHADER_UNIFORM_IVEC4 = 7 # Shader uniform type: ivec4 (4 int)
189
- RL_SHADER_UNIFORM_SAMPLER2D = 8 # Shader uniform type: sampler2d
190
-
191
- # enum rlShaderAttributeDataType
192
- # Shader attribute data types
193
- RL_SHADER_ATTRIB_FLOAT = 0 # Shader attribute type: float
194
- RL_SHADER_ATTRIB_VEC2 = 1 # Shader attribute type: vec2 (2 float)
195
- RL_SHADER_ATTRIB_VEC3 = 2 # Shader attribute type: vec3 (3 float)
196
- RL_SHADER_ATTRIB_VEC4 = 3 # Shader attribute type: vec4 (4 float)
197
-
198
- # enum rlFramebufferAttachType
199
- # Framebuffer attachment type
200
- RL_ATTACHMENT_COLOR_CHANNEL0 = 0 # Framebuffer attachment type: color 0
201
- RL_ATTACHMENT_COLOR_CHANNEL1 = 1 # Framebuffer attachment type: color 1
202
- RL_ATTACHMENT_COLOR_CHANNEL2 = 2 # Framebuffer attachment type: color 2
203
- RL_ATTACHMENT_COLOR_CHANNEL3 = 3 # Framebuffer attachment type: color 3
204
- RL_ATTACHMENT_COLOR_CHANNEL4 = 4 # Framebuffer attachment type: color 4
205
- RL_ATTACHMENT_COLOR_CHANNEL5 = 5 # Framebuffer attachment type: color 5
206
- RL_ATTACHMENT_COLOR_CHANNEL6 = 6 # Framebuffer attachment type: color 6
207
- RL_ATTACHMENT_COLOR_CHANNEL7 = 7 # Framebuffer attachment type: color 7
208
- RL_ATTACHMENT_DEPTH = 100 # Framebuffer attachment type: depth
209
- RL_ATTACHMENT_STENCIL = 200 # Framebuffer attachment type: stencil
210
-
211
- # enum rlFramebufferAttachTextureType
212
- # Framebuffer texture attachment type
213
- RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0 # Framebuffer texture attachment type: cubemap, +X side
214
- RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1 # Framebuffer texture attachment type: cubemap, -X side
215
- RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2 # Framebuffer texture attachment type: cubemap, +Y side
216
- RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y = 3 # Framebuffer texture attachment type: cubemap, -Y side
217
- RL_ATTACHMENT_CUBEMAP_POSITIVE_Z = 4 # Framebuffer texture attachment type: cubemap, +Z side
218
- RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z = 5 # Framebuffer texture attachment type: cubemap, -Z side
219
- RL_ATTACHMENT_TEXTURE2D = 100 # Framebuffer texture attachment type: texture2d
220
- RL_ATTACHMENT_RENDERBUFFER = 200 # Framebuffer texture attachment type: renderbuffer
221
-
222
- # enum rlCullMode
223
- # Face culling mode
224
- RL_CULL_FACE_FRONT = 0
225
- RL_CULL_FACE_BACK = 1
226
-
227
-
228
- # Typedef
229
-
230
- typedef :int, :rlGlVersion
231
- typedef :int, :rlTraceLogLevel
232
- typedef :int, :rlPixelFormat
233
- typedef :int, :rlTextureFilter
234
- typedef :int, :rlBlendMode
235
- typedef :int, :rlShaderLocationIndex
236
- typedef :int, :rlShaderUniformDataType
237
- typedef :int, :rlShaderAttributeDataType
238
- typedef :int, :rlFramebufferAttachType
239
- typedef :int, :rlFramebufferAttachTextureType
240
- typedef :int, :rlCullMode
241
-
242
- # Struct
243
-
244
- # Dynamic vertex buffers (position + texcoords + colors + indices arrays)
245
- class RlVertexBuffer < FFI::Struct
246
- layout(
247
- :elementCount, :int, # Number of elements in the buffer (QUADS)
248
- :vertices, :pointer, # Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
249
- :texcoords, :pointer, # Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
250
- :colors, :pointer, # Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
251
- :indices, :pointer, # Vertex indices (in case vertex data comes indexed) (6 indices per quad)
252
- :vaoId, :uint, # OpenGL Vertex Array Object id
253
- :vboId, [:uint, 4], # OpenGL Vertex Buffer Objects id (4 types of vertex data)
254
- )
255
- def elementCount = self[:elementCount]
256
- def elementCount=(v) self[:elementCount] = v end
257
- def vertices = self[:vertices]
258
- def vertices=(v) self[:vertices] = v end
259
- def texcoords = self[:texcoords]
260
- def texcoords=(v) self[:texcoords] = v end
261
- def colors = self[:colors]
262
- def colors=(v) self[:colors] = v end
263
- def indices = self[:indices]
264
- def indices=(v) self[:indices] = v end
265
- def vaoId = self[:vaoId]
266
- def vaoId=(v) self[:vaoId] = v end
267
- def vboId = self[:vboId]
268
- def vboId=(v) self[:vboId] = v end
269
- end
270
-
271
- # of those state-change happens (this is done in core module)
272
- class RlDrawCall < FFI::Struct
273
- layout(
274
- :mode, :int, # Drawing mode: LINES, TRIANGLES, QUADS
275
- :vertexCount, :int, # Number of vertex of the draw
276
- :vertexAlignment, :int, # Number of vertex required for index alignment (LINES, TRIANGLES)
277
- :textureId, :uint, # Texture id to be used on the draw -> Use to create new draw call if changes
278
- )
279
- def mode = self[:mode]
280
- def mode=(v) self[:mode] = v end
281
- def vertexCount = self[:vertexCount]
282
- def vertexCount=(v) self[:vertexCount] = v end
283
- def vertexAlignment = self[:vertexAlignment]
284
- def vertexAlignment=(v) self[:vertexAlignment] = v end
285
- def textureId = self[:textureId]
286
- def textureId=(v) self[:textureId] = v end
287
- end
288
-
289
- # rlRenderBatch type
290
- class RlRenderBatch < FFI::Struct
291
- layout(
292
- :bufferCount, :int, # Number of vertex buffers (multi-buffering support)
293
- :currentBuffer, :int, # Current buffer tracking in case of multi-buffering
294
- :vertexBuffer, :pointer, # Dynamic buffer(s) for vertex data
295
- :draws, :pointer, # Draw calls array, depends on textureId
296
- :drawCounter, :int, # Draw calls counter
297
- :currentDepth, :float, # Current depth value for next draw
298
- )
299
- def bufferCount = self[:bufferCount]
300
- def bufferCount=(v) self[:bufferCount] = v end
301
- def currentBuffer = self[:currentBuffer]
302
- def currentBuffer=(v) self[:currentBuffer] = v end
303
- def vertexBuffer = self[:vertexBuffer]
304
- def vertexBuffer=(v) self[:vertexBuffer] = v end
305
- def draws = self[:draws]
306
- def draws=(v) self[:draws] = v end
307
- def drawCounter = self[:drawCounter]
308
- def drawCounter=(v) self[:drawCounter] = v end
309
- def currentDepth = self[:currentDepth]
310
- def currentDepth=(v) self[:currentDepth] = v end
311
- end
312
-
313
-
314
- # Function
315
-
316
- def self.setup_rlgl_symbols
317
- entries = [
318
-
319
- # @!method rlMatrixMode(mode)
320
- # rlMatrixMode : Choose the current matrix to be transformed
321
- # @param mode [int]
322
- # @return [void]
323
- [:rlMatrixMode, :rlMatrixMode, [:int], :void],
324
-
325
- # @!method rlPushMatrix()
326
- # rlPushMatrix : Push the current matrix to stack
327
- # @return [void]
328
- [:rlPushMatrix, :rlPushMatrix, [], :void],
329
-
330
- # @!method rlPopMatrix()
331
- # rlPopMatrix : Pop latest inserted matrix from stack
332
- # @return [void]
333
- [:rlPopMatrix, :rlPopMatrix, [], :void],
334
-
335
- # @!method rlLoadIdentity()
336
- # rlLoadIdentity : Reset current matrix to identity matrix
337
- # @return [void]
338
- [:rlLoadIdentity, :rlLoadIdentity, [], :void],
339
-
340
- # @!method rlTranslatef(x, y, z)
341
- # rlTranslatef : Multiply the current matrix by a translation matrix
342
- # @param x [float]
343
- # @param y [float]
344
- # @param z [float]
345
- # @return [void]
346
- [:rlTranslatef, :rlTranslatef, [:float, :float, :float], :void],
347
-
348
- # @!method rlRotatef(angle, x, y, z)
349
- # rlRotatef : Multiply the current matrix by a rotation matrix
350
- # @param angle [float]
351
- # @param x [float]
352
- # @param y [float]
353
- # @param z [float]
354
- # @return [void]
355
- [:rlRotatef, :rlRotatef, [:float, :float, :float, :float], :void],
356
-
357
- # @!method rlScalef(x, y, z)
358
- # rlScalef : Multiply the current matrix by a scaling matrix
359
- # @param x [float]
360
- # @param y [float]
361
- # @param z [float]
362
- # @return [void]
363
- [:rlScalef, :rlScalef, [:float, :float, :float], :void],
364
-
365
- # @!method rlMultMatrixf(matf)
366
- # rlMultMatrixf : Multiply the current matrix by another matrix
367
- # @param matf [const float *]
368
- # @return [void]
369
- [:rlMultMatrixf, :rlMultMatrixf, [:pointer], :void],
370
-
371
- # @!method rlFrustum(left, right, bottom, top, znear, zfar)
372
- # rlFrustum
373
- # @param left [double]
374
- # @param right [double]
375
- # @param bottom [double]
376
- # @param top [double]
377
- # @param znear [double]
378
- # @param zfar [double]
379
- # @return [void]
380
- [:rlFrustum, :rlFrustum, [:double, :double, :double, :double, :double, :double], :void],
381
-
382
- # @!method rlOrtho(left, right, bottom, top, znear, zfar)
383
- # rlOrtho
384
- # @param left [double]
385
- # @param right [double]
386
- # @param bottom [double]
387
- # @param top [double]
388
- # @param znear [double]
389
- # @param zfar [double]
390
- # @return [void]
391
- [:rlOrtho, :rlOrtho, [:double, :double, :double, :double, :double, :double], :void],
392
-
393
- # @!method rlViewport(x, y, width, height)
394
- # rlViewport : Set the viewport area
395
- # @param x [int]
396
- # @param y [int]
397
- # @param width [int]
398
- # @param height [int]
399
- # @return [void]
400
- [:rlViewport, :rlViewport, [:int, :int, :int, :int], :void],
401
-
402
- # @!method rlBegin(mode)
403
- # rlBegin : Initialize drawing mode (how to organize vertex)
404
- # @param mode [int]
405
- # @return [void]
406
- [:rlBegin, :rlBegin, [:int], :void],
407
-
408
- # @!method rlEnd()
409
- # rlEnd : Finish vertex providing
410
- # @return [void]
411
- [:rlEnd, :rlEnd, [], :void],
412
-
413
- # @!method rlVertex2i(x, y)
414
- # rlVertex2i : Define one vertex (position) - 2 int
415
- # @param x [int]
416
- # @param y [int]
417
- # @return [void]
418
- [:rlVertex2i, :rlVertex2i, [:int, :int], :void],
419
-
420
- # @!method rlVertex2f(x, y)
421
- # rlVertex2f : Define one vertex (position) - 2 float
422
- # @param x [float]
423
- # @param y [float]
424
- # @return [void]
425
- [:rlVertex2f, :rlVertex2f, [:float, :float], :void],
426
-
427
- # @!method rlVertex3f(x, y, z)
428
- # rlVertex3f : Define one vertex (position) - 3 float
429
- # @param x [float]
430
- # @param y [float]
431
- # @param z [float]
432
- # @return [void]
433
- [:rlVertex3f, :rlVertex3f, [:float, :float, :float], :void],
434
-
435
- # @!method rlTexCoord2f(x, y)
436
- # rlTexCoord2f : Define one vertex (texture coordinate) - 2 float
437
- # @param x [float]
438
- # @param y [float]
439
- # @return [void]
440
- [:rlTexCoord2f, :rlTexCoord2f, [:float, :float], :void],
441
-
442
- # @!method rlNormal3f(x, y, z)
443
- # rlNormal3f : Define one vertex (normal) - 3 float
444
- # @param x [float]
445
- # @param y [float]
446
- # @param z [float]
447
- # @return [void]
448
- [:rlNormal3f, :rlNormal3f, [:float, :float, :float], :void],
449
-
450
- # @!method rlColor4ub(r, g, b, a)
451
- # rlColor4ub : Define one vertex (color) - 4 byte
452
- # @param r [unsigned char]
453
- # @param g [unsigned char]
454
- # @param b [unsigned char]
455
- # @param a [unsigned char]
456
- # @return [void]
457
- [:rlColor4ub, :rlColor4ub, [:uchar, :uchar, :uchar, :uchar], :void],
458
-
459
- # @!method rlColor3f(x, y, z)
460
- # rlColor3f : Define one vertex (color) - 3 float
461
- # @param x [float]
462
- # @param y [float]
463
- # @param z [float]
464
- # @return [void]
465
- [:rlColor3f, :rlColor3f, [:float, :float, :float], :void],
466
-
467
- # @!method rlColor4f(x, y, z, w)
468
- # rlColor4f : Define one vertex (color) - 4 float
469
- # @param x [float]
470
- # @param y [float]
471
- # @param z [float]
472
- # @param w [float]
473
- # @return [void]
474
- [:rlColor4f, :rlColor4f, [:float, :float, :float, :float], :void],
475
-
476
- # @!method rlEnableVertexArray(vaoId)
477
- # rlEnableVertexArray : Enable vertex array (VAO, if supported)
478
- # @param vaoId [unsigned int]
479
- # @return [bool]
480
- [:rlEnableVertexArray, :rlEnableVertexArray, [:uint], :bool],
481
-
482
- # @!method rlDisableVertexArray()
483
- # rlDisableVertexArray : Disable vertex array (VAO, if supported)
484
- # @return [void]
485
- [:rlDisableVertexArray, :rlDisableVertexArray, [], :void],
486
-
487
- # @!method rlEnableVertexBuffer(id)
488
- # rlEnableVertexBuffer : Enable vertex buffer (VBO)
489
- # @param id [unsigned int]
490
- # @return [void]
491
- [:rlEnableVertexBuffer, :rlEnableVertexBuffer, [:uint], :void],
492
-
493
- # @!method rlDisableVertexBuffer()
494
- # rlDisableVertexBuffer : Disable vertex buffer (VBO)
495
- # @return [void]
496
- [:rlDisableVertexBuffer, :rlDisableVertexBuffer, [], :void],
497
-
498
- # @!method rlEnableVertexBufferElement(id)
499
- # rlEnableVertexBufferElement : Enable vertex buffer element (VBO element)
500
- # @param id [unsigned int]
501
- # @return [void]
502
- [:rlEnableVertexBufferElement, :rlEnableVertexBufferElement, [:uint], :void],
503
-
504
- # @!method rlDisableVertexBufferElement()
505
- # rlDisableVertexBufferElement : Disable vertex buffer element (VBO element)
506
- # @return [void]
507
- [:rlDisableVertexBufferElement, :rlDisableVertexBufferElement, [], :void],
508
-
509
- # @!method rlEnableVertexAttribute(index)
510
- # rlEnableVertexAttribute : Enable vertex attribute index
511
- # @param index [unsigned int]
512
- # @return [void]
513
- [:rlEnableVertexAttribute, :rlEnableVertexAttribute, [:uint], :void],
514
-
515
- # @!method rlDisableVertexAttribute(index)
516
- # rlDisableVertexAttribute : Disable vertex attribute index
517
- # @param index [unsigned int]
518
- # @return [void]
519
- [:rlDisableVertexAttribute, :rlDisableVertexAttribute, [:uint], :void],
520
-
521
- # @!method rlActiveTextureSlot(slot)
522
- # rlActiveTextureSlot : Select and active a texture slot
523
- # @param slot [int]
524
- # @return [void]
525
- [:rlActiveTextureSlot, :rlActiveTextureSlot, [:int], :void],
526
-
527
- # @!method rlEnableTexture(id)
528
- # rlEnableTexture : Enable texture
529
- # @param id [unsigned int]
530
- # @return [void]
531
- [:rlEnableTexture, :rlEnableTexture, [:uint], :void],
532
-
533
- # @!method rlDisableTexture()
534
- # rlDisableTexture : Disable texture
535
- # @return [void]
536
- [:rlDisableTexture, :rlDisableTexture, [], :void],
537
-
538
- # @!method rlEnableTextureCubemap(id)
539
- # rlEnableTextureCubemap : Enable texture cubemap
540
- # @param id [unsigned int]
541
- # @return [void]
542
- [:rlEnableTextureCubemap, :rlEnableTextureCubemap, [:uint], :void],
543
-
544
- # @!method rlDisableTextureCubemap()
545
- # rlDisableTextureCubemap : Disable texture cubemap
546
- # @return [void]
547
- [:rlDisableTextureCubemap, :rlDisableTextureCubemap, [], :void],
548
-
549
- # @!method rlTextureParameters(id, param, value)
550
- # rlTextureParameters : Set texture parameters (filter, wrap)
551
- # @param id [unsigned int]
552
- # @param param [int]
553
- # @param value [int]
554
- # @return [void]
555
- [:rlTextureParameters, :rlTextureParameters, [:uint, :int, :int], :void],
556
-
557
- # @!method rlCubemapParameters(id, param, value)
558
- # rlCubemapParameters : Set cubemap parameters (filter, wrap)
559
- # @param id [unsigned int]
560
- # @param param [int]
561
- # @param value [int]
562
- # @return [void]
563
- [:rlCubemapParameters, :rlCubemapParameters, [:uint, :int, :int], :void],
564
-
565
- # @!method rlEnableShader(id)
566
- # rlEnableShader : Enable shader program
567
- # @param id [unsigned int]
568
- # @return [void]
569
- [:rlEnableShader, :rlEnableShader, [:uint], :void],
570
-
571
- # @!method rlDisableShader()
572
- # rlDisableShader : Disable shader program
573
- # @return [void]
574
- [:rlDisableShader, :rlDisableShader, [], :void],
575
-
576
- # @!method rlEnableFramebuffer(id)
577
- # rlEnableFramebuffer : Enable render texture (fbo)
578
- # @param id [unsigned int]
579
- # @return [void]
580
- [:rlEnableFramebuffer, :rlEnableFramebuffer, [:uint], :void],
581
-
582
- # @!method rlDisableFramebuffer()
583
- # rlDisableFramebuffer : Disable render texture (fbo), return to default framebuffer
584
- # @return [void]
585
- [:rlDisableFramebuffer, :rlDisableFramebuffer, [], :void],
586
-
587
- # @!method rlActiveDrawBuffers(count)
588
- # rlActiveDrawBuffers : Activate multiple draw color buffers
589
- # @param count [int]
590
- # @return [void]
591
- [:rlActiveDrawBuffers, :rlActiveDrawBuffers, [:int], :void],
592
-
593
- # @!method rlBlitFramebuffer(srcX, srcY, srcWidth, srcHeight, dstX, dstY, dstWidth, dstHeight, bufferMask)
594
- # rlBlitFramebuffer : Blit active framebuffer to main framebuffer
595
- # @param srcX [int]
596
- # @param srcY [int]
597
- # @param srcWidth [int]
598
- # @param srcHeight [int]
599
- # @param dstX [int]
600
- # @param dstY [int]
601
- # @param dstWidth [int]
602
- # @param dstHeight [int]
603
- # @param bufferMask [int]
604
- # @return [void]
605
- [:rlBlitFramebuffer, :rlBlitFramebuffer, [:int, :int, :int, :int, :int, :int, :int, :int, :int], :void],
606
-
607
- # @!method rlEnableColorBlend()
608
- # rlEnableColorBlend : Enable color blending
609
- # @return [void]
610
- [:rlEnableColorBlend, :rlEnableColorBlend, [], :void],
611
-
612
- # @!method rlDisableColorBlend()
613
- # rlDisableColorBlend : Disable color blending
614
- # @return [void]
615
- [:rlDisableColorBlend, :rlDisableColorBlend, [], :void],
616
-
617
- # @!method rlEnableDepthTest()
618
- # rlEnableDepthTest : Enable depth test
619
- # @return [void]
620
- [:rlEnableDepthTest, :rlEnableDepthTest, [], :void],
621
-
622
- # @!method rlDisableDepthTest()
623
- # rlDisableDepthTest : Disable depth test
624
- # @return [void]
625
- [:rlDisableDepthTest, :rlDisableDepthTest, [], :void],
626
-
627
- # @!method rlEnableDepthMask()
628
- # rlEnableDepthMask : Enable depth write
629
- # @return [void]
630
- [:rlEnableDepthMask, :rlEnableDepthMask, [], :void],
631
-
632
- # @!method rlDisableDepthMask()
633
- # rlDisableDepthMask : Disable depth write
634
- # @return [void]
635
- [:rlDisableDepthMask, :rlDisableDepthMask, [], :void],
636
-
637
- # @!method rlEnableBackfaceCulling()
638
- # rlEnableBackfaceCulling : Enable backface culling
639
- # @return [void]
640
- [:rlEnableBackfaceCulling, :rlEnableBackfaceCulling, [], :void],
641
-
642
- # @!method rlDisableBackfaceCulling()
643
- # rlDisableBackfaceCulling : Disable backface culling
644
- # @return [void]
645
- [:rlDisableBackfaceCulling, :rlDisableBackfaceCulling, [], :void],
646
-
647
- # @!method rlSetCullFace(mode)
648
- # rlSetCullFace : Set face culling mode
649
- # @param mode [int]
650
- # @return [void]
651
- [:rlSetCullFace, :rlSetCullFace, [:int], :void],
652
-
653
- # @!method rlEnableScissorTest()
654
- # rlEnableScissorTest : Enable scissor test
655
- # @return [void]
656
- [:rlEnableScissorTest, :rlEnableScissorTest, [], :void],
657
-
658
- # @!method rlDisableScissorTest()
659
- # rlDisableScissorTest : Disable scissor test
660
- # @return [void]
661
- [:rlDisableScissorTest, :rlDisableScissorTest, [], :void],
662
-
663
- # @!method rlScissor(x, y, width, height)
664
- # rlScissor : Scissor test
665
- # @param x [int]
666
- # @param y [int]
667
- # @param width [int]
668
- # @param height [int]
669
- # @return [void]
670
- [:rlScissor, :rlScissor, [:int, :int, :int, :int], :void],
671
-
672
- # @!method rlEnableWireMode()
673
- # rlEnableWireMode : Enable wire mode
674
- # @return [void]
675
- [:rlEnableWireMode, :rlEnableWireMode, [], :void],
676
-
677
- # @!method rlEnablePointMode()
678
- # rlEnablePointMode : Enable point mode
679
- # @return [void]
680
- [:rlEnablePointMode, :rlEnablePointMode, [], :void],
681
-
682
- # @!method rlDisableWireMode()
683
- # rlDisableWireMode : Disable wire mode ( and point ) maybe rename
684
- # @return [void]
685
- [:rlDisableWireMode, :rlDisableWireMode, [], :void],
686
-
687
- # @!method rlSetLineWidth(width)
688
- # rlSetLineWidth : Set the line drawing width
689
- # @param width [float]
690
- # @return [void]
691
- [:rlSetLineWidth, :rlSetLineWidth, [:float], :void],
692
-
693
- # @!method rlGetLineWidth()
694
- # rlGetLineWidth : Get the line drawing width
695
- # @return [float]
696
- [:rlGetLineWidth, :rlGetLineWidth, [], :float],
697
-
698
- # @!method rlEnableSmoothLines()
699
- # rlEnableSmoothLines : Enable line aliasing
700
- # @return [void]
701
- [:rlEnableSmoothLines, :rlEnableSmoothLines, [], :void],
702
-
703
- # @!method rlDisableSmoothLines()
704
- # rlDisableSmoothLines : Disable line aliasing
705
- # @return [void]
706
- [:rlDisableSmoothLines, :rlDisableSmoothLines, [], :void],
707
-
708
- # @!method rlEnableStereoRender()
709
- # rlEnableStereoRender : Enable stereo rendering
710
- # @return [void]
711
- [:rlEnableStereoRender, :rlEnableStereoRender, [], :void],
712
-
713
- # @!method rlDisableStereoRender()
714
- # rlDisableStereoRender : Disable stereo rendering
715
- # @return [void]
716
- [:rlDisableStereoRender, :rlDisableStereoRender, [], :void],
717
-
718
- # @!method rlIsStereoRenderEnabled()
719
- # rlIsStereoRenderEnabled : Check if stereo render is enabled
720
- # @return [bool]
721
- [:rlIsStereoRenderEnabled, :rlIsStereoRenderEnabled, [], :bool],
722
-
723
- # @!method rlClearColor(r, g, b, a)
724
- # rlClearColor : Clear color buffer with color
725
- # @param r [unsigned char]
726
- # @param g [unsigned char]
727
- # @param b [unsigned char]
728
- # @param a [unsigned char]
729
- # @return [void]
730
- [:rlClearColor, :rlClearColor, [:uchar, :uchar, :uchar, :uchar], :void],
731
-
732
- # @!method rlClearScreenBuffers()
733
- # rlClearScreenBuffers : Clear used screen buffers (color and depth)
734
- # @return [void]
735
- [:rlClearScreenBuffers, :rlClearScreenBuffers, [], :void],
736
-
737
- # @!method rlCheckErrors()
738
- # rlCheckErrors : Check and log OpenGL error codes
739
- # @return [void]
740
- [:rlCheckErrors, :rlCheckErrors, [], :void],
741
-
742
- # @!method rlSetBlendMode(mode)
743
- # rlSetBlendMode : Set blending mode
744
- # @param mode [int]
745
- # @return [void]
746
- [:rlSetBlendMode, :rlSetBlendMode, [:int], :void],
747
-
748
- # @!method rlSetBlendFactors(glSrcFactor, glDstFactor, glEquation)
749
- # rlSetBlendFactors : Set blending mode factor and equation (using OpenGL factors)
750
- # @param glSrcFactor [int]
751
- # @param glDstFactor [int]
752
- # @param glEquation [int]
753
- # @return [void]
754
- [:rlSetBlendFactors, :rlSetBlendFactors, [:int, :int, :int], :void],
755
-
756
- # @!method rlSetBlendFactorsSeparate(glSrcRGB, glDstRGB, glSrcAlpha, glDstAlpha, glEqRGB, glEqAlpha)
757
- # rlSetBlendFactorsSeparate : Set blending mode factors and equations separately (using OpenGL factors)
758
- # @param glSrcRGB [int]
759
- # @param glDstRGB [int]
760
- # @param glSrcAlpha [int]
761
- # @param glDstAlpha [int]
762
- # @param glEqRGB [int]
763
- # @param glEqAlpha [int]
764
- # @return [void]
765
- [:rlSetBlendFactorsSeparate, :rlSetBlendFactorsSeparate, [:int, :int, :int, :int, :int, :int], :void],
766
-
767
- # @!method rlglInit(width, height)
768
- # rlglInit : Initialize rlgl (buffers, shaders, textures, states)
769
- # @param width [int]
770
- # @param height [int]
771
- # @return [void]
772
- [:rlglInit, :rlglInit, [:int, :int], :void],
773
-
774
- # @!method rlglClose()
775
- # rlglClose : De-initialize rlgl (buffers, shaders, textures)
776
- # @return [void]
777
- [:rlglClose, :rlglClose, [], :void],
778
-
779
- # @!method rlLoadExtensions(loader)
780
- # rlLoadExtensions : Load OpenGL extensions (loader function required)
781
- # @param loader [void *]
782
- # @return [void]
783
- [:rlLoadExtensions, :rlLoadExtensions, [:pointer], :void],
784
-
785
- # @!method rlGetVersion()
786
- # rlGetVersion : Get current OpenGL version
787
- # @return [int]
788
- [:rlGetVersion, :rlGetVersion, [], :int],
789
-
790
- # @!method rlSetFramebufferWidth(width)
791
- # rlSetFramebufferWidth : Set current framebuffer width
792
- # @param width [int]
793
- # @return [void]
794
- [:rlSetFramebufferWidth, :rlSetFramebufferWidth, [:int], :void],
795
-
796
- # @!method rlGetFramebufferWidth()
797
- # rlGetFramebufferWidth : Get default framebuffer width
798
- # @return [int]
799
- [:rlGetFramebufferWidth, :rlGetFramebufferWidth, [], :int],
800
-
801
- # @!method rlSetFramebufferHeight(height)
802
- # rlSetFramebufferHeight : Set current framebuffer height
803
- # @param height [int]
804
- # @return [void]
805
- [:rlSetFramebufferHeight, :rlSetFramebufferHeight, [:int], :void],
806
-
807
- # @!method rlGetFramebufferHeight()
808
- # rlGetFramebufferHeight : Get default framebuffer height
809
- # @return [int]
810
- [:rlGetFramebufferHeight, :rlGetFramebufferHeight, [], :int],
811
-
812
- # @!method rlGetTextureIdDefault()
813
- # rlGetTextureIdDefault : Get default texture id
814
- # @return [unsigned int]
815
- [:rlGetTextureIdDefault, :rlGetTextureIdDefault, [], :uint],
816
-
817
- # @!method rlGetShaderIdDefault()
818
- # rlGetShaderIdDefault : Get default shader id
819
- # @return [unsigned int]
820
- [:rlGetShaderIdDefault, :rlGetShaderIdDefault, [], :uint],
821
-
822
- # @!method rlGetShaderLocsDefault()
823
- # rlGetShaderLocsDefault : Get default shader locations
824
- # @return [int *]
825
- [:rlGetShaderLocsDefault, :rlGetShaderLocsDefault, [], :pointer],
826
-
827
- # @!method rlLoadRenderBatch(numBuffers, bufferElements)
828
- # rlLoadRenderBatch : Load a render batch system
829
- # @param numBuffers [int]
830
- # @param bufferElements [int]
831
- # @return [rlRenderBatch]
832
- [:rlLoadRenderBatch, :rlLoadRenderBatch, [:int, :int], RlRenderBatch.by_value],
833
-
834
- # @!method rlUnloadRenderBatch(batch)
835
- # rlUnloadRenderBatch : Unload render batch system
836
- # @param batch [rlRenderBatch]
837
- # @return [void]
838
- [:rlUnloadRenderBatch, :rlUnloadRenderBatch, [RlRenderBatch.by_value], :void],
839
-
840
- # @!method rlDrawRenderBatch(batch)
841
- # rlDrawRenderBatch : Draw render batch data (Update->Draw->Reset)
842
- # @param batch [rlRenderBatch *]
843
- # @return [void]
844
- [:rlDrawRenderBatch, :rlDrawRenderBatch, [:pointer], :void],
845
-
846
- # @!method rlSetRenderBatchActive(batch)
847
- # rlSetRenderBatchActive : Set the active render batch for rlgl (NULL for default internal)
848
- # @param batch [rlRenderBatch *]
849
- # @return [void]
850
- [:rlSetRenderBatchActive, :rlSetRenderBatchActive, [:pointer], :void],
851
-
852
- # @!method rlDrawRenderBatchActive()
853
- # rlDrawRenderBatchActive : Update and draw internal render batch
854
- # @return [void]
855
- [:rlDrawRenderBatchActive, :rlDrawRenderBatchActive, [], :void],
856
-
857
- # @!method rlCheckRenderBatchLimit(vCount)
858
- # rlCheckRenderBatchLimit : Check internal buffer overflow for a given number of vertex
859
- # @param vCount [int]
860
- # @return [bool]
861
- [:rlCheckRenderBatchLimit, :rlCheckRenderBatchLimit, [:int], :bool],
862
-
863
- # @!method rlSetTexture(id)
864
- # rlSetTexture : Set current texture for render batch and check buffers limits
865
- # @param id [unsigned int]
866
- # @return [void]
867
- [:rlSetTexture, :rlSetTexture, [:uint], :void],
868
-
869
- # @!method rlLoadVertexArray()
870
- # rlLoadVertexArray : Load vertex array (vao) if supported
871
- # @return [unsigned int]
872
- [:rlLoadVertexArray, :rlLoadVertexArray, [], :uint],
873
-
874
- # @!method rlLoadVertexBuffer(buffer, size, dynamic)
875
- # rlLoadVertexBuffer : Load a vertex buffer attribute
876
- # @param buffer [const void *]
877
- # @param size [int]
878
- # @param dynamic [bool]
879
- # @return [unsigned int]
880
- [:rlLoadVertexBuffer, :rlLoadVertexBuffer, [:pointer, :int, :bool], :uint],
881
-
882
- # @!method rlLoadVertexBufferElement(buffer, size, dynamic)
883
- # rlLoadVertexBufferElement : Load a new attributes element buffer
884
- # @param buffer [const void *]
885
- # @param size [int]
886
- # @param dynamic [bool]
887
- # @return [unsigned int]
888
- [:rlLoadVertexBufferElement, :rlLoadVertexBufferElement, [:pointer, :int, :bool], :uint],
889
-
890
- # @!method rlUpdateVertexBuffer(bufferId, data, dataSize, offset)
891
- # rlUpdateVertexBuffer : Update GPU buffer with new data
892
- # @param bufferId [unsigned int]
893
- # @param data [const void *]
894
- # @param dataSize [int]
895
- # @param offset [int]
896
- # @return [void]
897
- [:rlUpdateVertexBuffer, :rlUpdateVertexBuffer, [:uint, :pointer, :int, :int], :void],
898
-
899
- # @!method rlUpdateVertexBufferElements(id, data, dataSize, offset)
900
- # rlUpdateVertexBufferElements : Update vertex buffer elements with new data
901
- # @param id [unsigned int]
902
- # @param data [const void *]
903
- # @param dataSize [int]
904
- # @param offset [int]
905
- # @return [void]
906
- [:rlUpdateVertexBufferElements, :rlUpdateVertexBufferElements, [:uint, :pointer, :int, :int], :void],
907
-
908
- # @!method rlUnloadVertexArray(vaoId)
909
- # rlUnloadVertexArray
910
- # @param vaoId [unsigned int]
911
- # @return [void]
912
- [:rlUnloadVertexArray, :rlUnloadVertexArray, [:uint], :void],
913
-
914
- # @!method rlUnloadVertexBuffer(vboId)
915
- # rlUnloadVertexBuffer
916
- # @param vboId [unsigned int]
917
- # @return [void]
918
- [:rlUnloadVertexBuffer, :rlUnloadVertexBuffer, [:uint], :void],
919
-
920
- # @!method rlSetVertexAttribute(index, compSize, type, normalized, stride, pointer)
921
- # rlSetVertexAttribute
922
- # @param index [unsigned int]
923
- # @param compSize [int]
924
- # @param type [int]
925
- # @param normalized [bool]
926
- # @param stride [int]
927
- # @param pointer [const void *]
928
- # @return [void]
929
- [:rlSetVertexAttribute, :rlSetVertexAttribute, [:uint, :int, :int, :bool, :int, :pointer], :void],
930
-
931
- # @!method rlSetVertexAttributeDivisor(index, divisor)
932
- # rlSetVertexAttributeDivisor
933
- # @param index [unsigned int]
934
- # @param divisor [int]
935
- # @return [void]
936
- [:rlSetVertexAttributeDivisor, :rlSetVertexAttributeDivisor, [:uint, :int], :void],
937
-
938
- # @!method rlSetVertexAttributeDefault(locIndex, value, attribType, count)
939
- # rlSetVertexAttributeDefault : Set vertex attribute default value
940
- # @param locIndex [int]
941
- # @param value [const void *]
942
- # @param attribType [int]
943
- # @param count [int]
944
- # @return [void]
945
- [:rlSetVertexAttributeDefault, :rlSetVertexAttributeDefault, [:int, :pointer, :int, :int], :void],
946
-
947
- # @!method rlDrawVertexArray(offset, count)
948
- # rlDrawVertexArray
949
- # @param offset [int]
950
- # @param count [int]
951
- # @return [void]
952
- [:rlDrawVertexArray, :rlDrawVertexArray, [:int, :int], :void],
953
-
954
- # @!method rlDrawVertexArrayElements(offset, count, buffer)
955
- # rlDrawVertexArrayElements
956
- # @param offset [int]
957
- # @param count [int]
958
- # @param buffer [const void *]
959
- # @return [void]
960
- [:rlDrawVertexArrayElements, :rlDrawVertexArrayElements, [:int, :int, :pointer], :void],
961
-
962
- # @!method rlDrawVertexArrayInstanced(offset, count, instances)
963
- # rlDrawVertexArrayInstanced
964
- # @param offset [int]
965
- # @param count [int]
966
- # @param instances [int]
967
- # @return [void]
968
- [:rlDrawVertexArrayInstanced, :rlDrawVertexArrayInstanced, [:int, :int, :int], :void],
969
-
970
- # @!method rlDrawVertexArrayElementsInstanced(offset, count, buffer, instances)
971
- # rlDrawVertexArrayElementsInstanced
972
- # @param offset [int]
973
- # @param count [int]
974
- # @param buffer [const void *]
975
- # @param instances [int]
976
- # @return [void]
977
- [:rlDrawVertexArrayElementsInstanced, :rlDrawVertexArrayElementsInstanced, [:int, :int, :pointer, :int], :void],
978
-
979
- # @!method rlLoadTexture(data, width, height, format, mipmapCount)
980
- # rlLoadTexture : Load texture in GPU
981
- # @param data [const void *]
982
- # @param width [int]
983
- # @param height [int]
984
- # @param format [int]
985
- # @param mipmapCount [int]
986
- # @return [unsigned int]
987
- [:rlLoadTexture, :rlLoadTexture, [:pointer, :int, :int, :int, :int], :uint],
988
-
989
- # @!method rlLoadTextureDepth(width, height, useRenderBuffer)
990
- # rlLoadTextureDepth : Load depth texture/renderbuffer (to be attached to fbo)
991
- # @param width [int]
992
- # @param height [int]
993
- # @param useRenderBuffer [bool]
994
- # @return [unsigned int]
995
- [:rlLoadTextureDepth, :rlLoadTextureDepth, [:int, :int, :bool], :uint],
996
-
997
- # @!method rlLoadTextureCubemap(data, size, format)
998
- # rlLoadTextureCubemap : Load texture cubemap
999
- # @param data [const void *]
1000
- # @param size [int]
1001
- # @param format [int]
1002
- # @return [unsigned int]
1003
- [:rlLoadTextureCubemap, :rlLoadTextureCubemap, [:pointer, :int, :int], :uint],
1004
-
1005
- # @!method rlUpdateTexture(id, offsetX, offsetY, width, height, format, data)
1006
- # rlUpdateTexture : Update GPU texture with new data
1007
- # @param id [unsigned int]
1008
- # @param offsetX [int]
1009
- # @param offsetY [int]
1010
- # @param width [int]
1011
- # @param height [int]
1012
- # @param format [int]
1013
- # @param data [const void *]
1014
- # @return [void]
1015
- [:rlUpdateTexture, :rlUpdateTexture, [:uint, :int, :int, :int, :int, :int, :pointer], :void],
1016
-
1017
- # @!method rlGetGlTextureFormats(format, glInternalFormat, glFormat, glType)
1018
- # rlGetGlTextureFormats : Get OpenGL internal formats
1019
- # @param format [int]
1020
- # @param glInternalFormat [unsigned int *]
1021
- # @param glFormat [unsigned int *]
1022
- # @param glType [unsigned int *]
1023
- # @return [void]
1024
- [:rlGetGlTextureFormats, :rlGetGlTextureFormats, [:int, :pointer, :pointer, :pointer], :void],
1025
-
1026
- # @!method rlGetPixelFormatName(format)
1027
- # rlGetPixelFormatName : Get name string for pixel format
1028
- # @param format [unsigned int]
1029
- # @return [const char *]
1030
- [:rlGetPixelFormatName, :rlGetPixelFormatName, [:uint], :pointer],
1031
-
1032
- # @!method rlUnloadTexture(id)
1033
- # rlUnloadTexture : Unload texture from GPU memory
1034
- # @param id [unsigned int]
1035
- # @return [void]
1036
- [:rlUnloadTexture, :rlUnloadTexture, [:uint], :void],
1037
-
1038
- # @!method rlGenTextureMipmaps(id, width, height, format, mipmaps)
1039
- # rlGenTextureMipmaps : Generate mipmap data for selected texture
1040
- # @param id [unsigned int]
1041
- # @param width [int]
1042
- # @param height [int]
1043
- # @param format [int]
1044
- # @param mipmaps [int *]
1045
- # @return [void]
1046
- [:rlGenTextureMipmaps, :rlGenTextureMipmaps, [:uint, :int, :int, :int, :pointer], :void],
1047
-
1048
- # @!method rlReadTexturePixels(id, width, height, format)
1049
- # rlReadTexturePixels : Read texture pixel data
1050
- # @param id [unsigned int]
1051
- # @param width [int]
1052
- # @param height [int]
1053
- # @param format [int]
1054
- # @return [void *]
1055
- [:rlReadTexturePixels, :rlReadTexturePixels, [:uint, :int, :int, :int], :pointer],
1056
-
1057
- # @!method rlReadScreenPixels(width, height)
1058
- # rlReadScreenPixels : Read screen pixel data (color buffer)
1059
- # @param width [int]
1060
- # @param height [int]
1061
- # @return [unsigned char *]
1062
- [:rlReadScreenPixels, :rlReadScreenPixels, [:int, :int], :pointer],
1063
-
1064
- # @!method rlLoadFramebuffer(width, height)
1065
- # rlLoadFramebuffer : Load an empty framebuffer
1066
- # @param width [int]
1067
- # @param height [int]
1068
- # @return [unsigned int]
1069
- [:rlLoadFramebuffer, :rlLoadFramebuffer, [:int, :int], :uint],
1070
-
1071
- # @!method rlFramebufferAttach(fboId, texId, attachType, texType, mipLevel)
1072
- # rlFramebufferAttach : Attach texture/renderbuffer to a framebuffer
1073
- # @param fboId [unsigned int]
1074
- # @param texId [unsigned int]
1075
- # @param attachType [int]
1076
- # @param texType [int]
1077
- # @param mipLevel [int]
1078
- # @return [void]
1079
- [:rlFramebufferAttach, :rlFramebufferAttach, [:uint, :uint, :int, :int, :int], :void],
1080
-
1081
- # @!method rlFramebufferComplete(id)
1082
- # rlFramebufferComplete : Verify framebuffer is complete
1083
- # @param id [unsigned int]
1084
- # @return [bool]
1085
- [:rlFramebufferComplete, :rlFramebufferComplete, [:uint], :bool],
1086
-
1087
- # @!method rlUnloadFramebuffer(id)
1088
- # rlUnloadFramebuffer : Delete framebuffer from GPU
1089
- # @param id [unsigned int]
1090
- # @return [void]
1091
- [:rlUnloadFramebuffer, :rlUnloadFramebuffer, [:uint], :void],
1092
-
1093
- # @!method rlLoadShaderCode(vsCode, fsCode)
1094
- # rlLoadShaderCode : Load shader from code strings
1095
- # @param vsCode [const char *]
1096
- # @param fsCode [const char *]
1097
- # @return [unsigned int]
1098
- [:rlLoadShaderCode, :rlLoadShaderCode, [:pointer, :pointer], :uint],
1099
-
1100
- # @!method rlCompileShader(shaderCode, type)
1101
- # rlCompileShader : Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)
1102
- # @param shaderCode [const char *]
1103
- # @param type [int]
1104
- # @return [unsigned int]
1105
- [:rlCompileShader, :rlCompileShader, [:pointer, :int], :uint],
1106
-
1107
- # @!method rlLoadShaderProgram(vShaderId, fShaderId)
1108
- # rlLoadShaderProgram : Load custom shader program
1109
- # @param vShaderId [unsigned int]
1110
- # @param fShaderId [unsigned int]
1111
- # @return [unsigned int]
1112
- [:rlLoadShaderProgram, :rlLoadShaderProgram, [:uint, :uint], :uint],
1113
-
1114
- # @!method rlUnloadShaderProgram(id)
1115
- # rlUnloadShaderProgram : Unload shader program
1116
- # @param id [unsigned int]
1117
- # @return [void]
1118
- [:rlUnloadShaderProgram, :rlUnloadShaderProgram, [:uint], :void],
1119
-
1120
- # @!method rlGetLocationUniform(shaderId, uniformName)
1121
- # rlGetLocationUniform : Get shader location uniform
1122
- # @param shaderId [unsigned int]
1123
- # @param uniformName [const char *]
1124
- # @return [int]
1125
- [:rlGetLocationUniform, :rlGetLocationUniform, [:uint, :pointer], :int],
1126
-
1127
- # @!method rlGetLocationAttrib(shaderId, attribName)
1128
- # rlGetLocationAttrib : Get shader location attribute
1129
- # @param shaderId [unsigned int]
1130
- # @param attribName [const char *]
1131
- # @return [int]
1132
- [:rlGetLocationAttrib, :rlGetLocationAttrib, [:uint, :pointer], :int],
1133
-
1134
- # @!method rlSetUniform(locIndex, value, uniformType, count)
1135
- # rlSetUniform : Set shader value uniform
1136
- # @param locIndex [int]
1137
- # @param value [const void *]
1138
- # @param uniformType [int]
1139
- # @param count [int]
1140
- # @return [void]
1141
- [:rlSetUniform, :rlSetUniform, [:int, :pointer, :int, :int], :void],
1142
-
1143
- # @!method rlSetUniformMatrix(locIndex, mat)
1144
- # rlSetUniformMatrix : Set shader value matrix
1145
- # @param locIndex [int]
1146
- # @param mat [Matrix]
1147
- # @return [void]
1148
- [:rlSetUniformMatrix, :rlSetUniformMatrix, [:int, Matrix.by_value], :void],
1149
-
1150
- # @!method rlSetUniformSampler(locIndex, textureId)
1151
- # rlSetUniformSampler : Set shader value sampler
1152
- # @param locIndex [int]
1153
- # @param textureId [unsigned int]
1154
- # @return [void]
1155
- [:rlSetUniformSampler, :rlSetUniformSampler, [:int, :uint], :void],
1156
-
1157
- # @!method rlSetShader(id, locs)
1158
- # rlSetShader : Set shader currently active (id and locations)
1159
- # @param id [unsigned int]
1160
- # @param locs [int *]
1161
- # @return [void]
1162
- [:rlSetShader, :rlSetShader, [:uint, :pointer], :void],
1163
-
1164
- # @!method rlLoadComputeShaderProgram(shaderId)
1165
- # rlLoadComputeShaderProgram : Load compute shader program
1166
- # @param shaderId [unsigned int]
1167
- # @return [unsigned int]
1168
- [:rlLoadComputeShaderProgram, :rlLoadComputeShaderProgram, [:uint], :uint],
1169
-
1170
- # @!method rlComputeShaderDispatch(groupX, groupY, groupZ)
1171
- # rlComputeShaderDispatch : Dispatch compute shader (equivalent to *draw* for graphics pipeline)
1172
- # @param groupX [unsigned int]
1173
- # @param groupY [unsigned int]
1174
- # @param groupZ [unsigned int]
1175
- # @return [void]
1176
- [:rlComputeShaderDispatch, :rlComputeShaderDispatch, [:uint, :uint, :uint], :void],
1177
-
1178
- # @!method rlLoadShaderBuffer(size, data, usageHint)
1179
- # rlLoadShaderBuffer : Load shader storage buffer object (SSBO)
1180
- # @param size [unsigned int]
1181
- # @param data [const void *]
1182
- # @param usageHint [int]
1183
- # @return [unsigned int]
1184
- [:rlLoadShaderBuffer, :rlLoadShaderBuffer, [:uint, :pointer, :int], :uint],
1185
-
1186
- # @!method rlUnloadShaderBuffer(ssboId)
1187
- # rlUnloadShaderBuffer : Unload shader storage buffer object (SSBO)
1188
- # @param ssboId [unsigned int]
1189
- # @return [void]
1190
- [:rlUnloadShaderBuffer, :rlUnloadShaderBuffer, [:uint], :void],
1191
-
1192
- # @!method rlUpdateShaderBuffer(id, data, dataSize, offset)
1193
- # rlUpdateShaderBuffer : Update SSBO buffer data
1194
- # @param id [unsigned int]
1195
- # @param data [const void *]
1196
- # @param dataSize [unsigned int]
1197
- # @param offset [unsigned int]
1198
- # @return [void]
1199
- [:rlUpdateShaderBuffer, :rlUpdateShaderBuffer, [:uint, :pointer, :uint, :uint], :void],
1200
-
1201
- # @!method rlBindShaderBuffer(id, index)
1202
- # rlBindShaderBuffer : Bind SSBO buffer
1203
- # @param id [unsigned int]
1204
- # @param index [unsigned int]
1205
- # @return [void]
1206
- [:rlBindShaderBuffer, :rlBindShaderBuffer, [:uint, :uint], :void],
1207
-
1208
- # @!method rlReadShaderBuffer(id, dest, count, offset)
1209
- # rlReadShaderBuffer : Read SSBO buffer data (GPU->CPU)
1210
- # @param id [unsigned int]
1211
- # @param dest [void *]
1212
- # @param count [unsigned int]
1213
- # @param offset [unsigned int]
1214
- # @return [void]
1215
- [:rlReadShaderBuffer, :rlReadShaderBuffer, [:uint, :pointer, :uint, :uint], :void],
1216
-
1217
- # @!method rlCopyShaderBuffer(destId, srcId, destOffset, srcOffset, count)
1218
- # rlCopyShaderBuffer : Copy SSBO data between buffers
1219
- # @param destId [unsigned int]
1220
- # @param srcId [unsigned int]
1221
- # @param destOffset [unsigned int]
1222
- # @param srcOffset [unsigned int]
1223
- # @param count [unsigned int]
1224
- # @return [void]
1225
- [:rlCopyShaderBuffer, :rlCopyShaderBuffer, [:uint, :uint, :uint, :uint, :uint], :void],
1226
-
1227
- # @!method rlGetShaderBufferSize(id)
1228
- # rlGetShaderBufferSize : Get SSBO buffer size
1229
- # @param id [unsigned int]
1230
- # @return [unsigned int]
1231
- [:rlGetShaderBufferSize, :rlGetShaderBufferSize, [:uint], :uint],
1232
-
1233
- # @!method rlBindImageTexture(id, index, format, readonly)
1234
- # rlBindImageTexture : Bind image texture
1235
- # @param id [unsigned int]
1236
- # @param index [unsigned int]
1237
- # @param format [int]
1238
- # @param readonly [bool]
1239
- # @return [void]
1240
- [:rlBindImageTexture, :rlBindImageTexture, [:uint, :uint, :int, :bool], :void],
1241
-
1242
- # @!method rlGetMatrixModelview()
1243
- # rlGetMatrixModelview : Get internal modelview matrix
1244
- # @return [Matrix]
1245
- [:rlGetMatrixModelview, :rlGetMatrixModelview, [], Matrix.by_value],
1246
-
1247
- # @!method rlGetMatrixProjection()
1248
- # rlGetMatrixProjection : Get internal projection matrix
1249
- # @return [Matrix]
1250
- [:rlGetMatrixProjection, :rlGetMatrixProjection, [], Matrix.by_value],
1251
-
1252
- # @!method rlGetMatrixTransform()
1253
- # rlGetMatrixTransform : Get internal accumulated transform matrix
1254
- # @return [Matrix]
1255
- [:rlGetMatrixTransform, :rlGetMatrixTransform, [], Matrix.by_value],
1256
-
1257
- # @!method rlGetMatrixProjectionStereo(eye)
1258
- # rlGetMatrixProjectionStereo : Get internal projection matrix for stereo render (selected eye)
1259
- # @param eye [int]
1260
- # @return [Matrix]
1261
- [:rlGetMatrixProjectionStereo, :rlGetMatrixProjectionStereo, [:int], Matrix.by_value],
1262
-
1263
- # @!method rlGetMatrixViewOffsetStereo(eye)
1264
- # rlGetMatrixViewOffsetStereo : Get internal view offset matrix for stereo render (selected eye)
1265
- # @param eye [int]
1266
- # @return [Matrix]
1267
- [:rlGetMatrixViewOffsetStereo, :rlGetMatrixViewOffsetStereo, [:int], Matrix.by_value],
1268
-
1269
- # @!method rlSetMatrixProjection(proj)
1270
- # rlSetMatrixProjection : Set a custom projection matrix (replaces internal projection matrix)
1271
- # @param proj [Matrix]
1272
- # @return [void]
1273
- [:rlSetMatrixProjection, :rlSetMatrixProjection, [Matrix.by_value], :void],
1274
-
1275
- # @!method rlSetMatrixModelview(view)
1276
- # rlSetMatrixModelview : Set a custom modelview matrix (replaces internal modelview matrix)
1277
- # @param view [Matrix]
1278
- # @return [void]
1279
- [:rlSetMatrixModelview, :rlSetMatrixModelview, [Matrix.by_value], :void],
1280
-
1281
- # @!method rlSetMatrixProjectionStereo(right, left)
1282
- # rlSetMatrixProjectionStereo : Set eyes projection matrices for stereo rendering
1283
- # @param right [Matrix]
1284
- # @param left [Matrix]
1285
- # @return [void]
1286
- [:rlSetMatrixProjectionStereo, :rlSetMatrixProjectionStereo, [Matrix.by_value, Matrix.by_value], :void],
1287
-
1288
- # @!method rlSetMatrixViewOffsetStereo(right, left)
1289
- # rlSetMatrixViewOffsetStereo : Set eyes view offsets matrices for stereo rendering
1290
- # @param right [Matrix]
1291
- # @param left [Matrix]
1292
- # @return [void]
1293
- [:rlSetMatrixViewOffsetStereo, :rlSetMatrixViewOffsetStereo, [Matrix.by_value, Matrix.by_value], :void],
1294
-
1295
- # @!method rlLoadDrawCube()
1296
- # rlLoadDrawCube : Load and draw a cube
1297
- # @return [void]
1298
- [:rlLoadDrawCube, :rlLoadDrawCube, [], :void],
1299
-
1300
- # @!method rlLoadDrawQuad()
1301
- # rlLoadDrawQuad : Load and draw a quad
1302
- # @return [void]
1303
- [:rlLoadDrawQuad, :rlLoadDrawQuad, [], :void],
1304
- ]
1305
- entries.each do |entry|
1306
- attach_function entry[0], entry[1], entry[2], entry[3]
1307
- rescue FFI::NotFoundError => e
1308
- warn "[Warning] Failed to import #{entry[0]} (#{e})."
1309
- end
1310
- end
1311
- end
1
+ # Yet another raylib wrapper for Ruby
2
+ #
3
+ # * https://github.com/vaiorabbit/raylib-bindings
4
+ #
5
+ # [NOTICE] Autogenerated. Do not edit.
6
+
7
+ require 'ffi'
8
+
9
+ module Raylib
10
+ extend FFI::Library
11
+
12
+ # Define/Macro
13
+
14
+ RLGL_VERSION = "4.5"
15
+ RL_DEFAULT_BATCH_BUFFER_ELEMENTS = 8192
16
+ RL_TEXTURE_WRAP_S = 0x2802 # GL_TEXTURE_WRAP_S
17
+ RL_TEXTURE_WRAP_T = 0x2803 # GL_TEXTURE_WRAP_T
18
+ RL_TEXTURE_MAG_FILTER = 0x2800 # GL_TEXTURE_MAG_FILTER
19
+ RL_TEXTURE_MIN_FILTER = 0x2801 # GL_TEXTURE_MIN_FILTER
20
+ RL_TEXTURE_FILTER_NEAREST = 0x2600 # GL_NEAREST
21
+ RL_TEXTURE_FILTER_LINEAR = 0x2601 # GL_LINEAR
22
+ RL_TEXTURE_FILTER_MIP_NEAREST = 0x2700 # GL_NEAREST_MIPMAP_NEAREST
23
+ RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR = 0x2702 # GL_NEAREST_MIPMAP_LINEAR
24
+ RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST = 0x2701 # GL_LINEAR_MIPMAP_NEAREST
25
+ RL_TEXTURE_FILTER_MIP_LINEAR = 0x2703 # GL_LINEAR_MIPMAP_LINEAR
26
+ RL_TEXTURE_FILTER_ANISOTROPIC = 0x3000 # Anisotropic filter (custom identifier)
27
+ RL_TEXTURE_MIPMAP_BIAS_RATIO = 0x4000 # Texture mipmap bias, percentage ratio (custom identifier)
28
+ RL_TEXTURE_WRAP_REPEAT = 0x2901 # GL_REPEAT
29
+ RL_TEXTURE_WRAP_CLAMP = 0x812F # GL_CLAMP_TO_EDGE
30
+ RL_TEXTURE_WRAP_MIRROR_REPEAT = 0x8370 # GL_MIRRORED_REPEAT
31
+ RL_TEXTURE_WRAP_MIRROR_CLAMP = 0x8742 # GL_MIRROR_CLAMP_EXT
32
+ RL_MODELVIEW = 0x1700 # GL_MODELVIEW
33
+ RL_PROJECTION = 0x1701 # GL_PROJECTION
34
+ RL_TEXTURE = 0x1702 # GL_TEXTURE
35
+ RL_LINES = 0x0001 # GL_LINES
36
+ RL_TRIANGLES = 0x0004 # GL_TRIANGLES
37
+ RL_QUADS = 0x0007 # GL_QUADS
38
+ RL_UNSIGNED_BYTE = 0x1401 # GL_UNSIGNED_BYTE
39
+ RL_FLOAT = 0x1406 # GL_FLOAT
40
+ RL_STREAM_DRAW = 0x88E0 # GL_STREAM_DRAW
41
+ RL_STREAM_READ = 0x88E1 # GL_STREAM_READ
42
+ RL_STREAM_COPY = 0x88E2 # GL_STREAM_COPY
43
+ RL_STATIC_DRAW = 0x88E4 # GL_STATIC_DRAW
44
+ RL_STATIC_READ = 0x88E5 # GL_STATIC_READ
45
+ RL_STATIC_COPY = 0x88E6 # GL_STATIC_COPY
46
+ RL_DYNAMIC_DRAW = 0x88E8 # GL_DYNAMIC_DRAW
47
+ RL_DYNAMIC_READ = 0x88E9 # GL_DYNAMIC_READ
48
+ RL_DYNAMIC_COPY = 0x88EA # GL_DYNAMIC_COPY
49
+ RL_FRAGMENT_SHADER = 0x8B30 # GL_FRAGMENT_SHADER
50
+ RL_VERTEX_SHADER = 0x8B31 # GL_VERTEX_SHADER
51
+ RL_COMPUTE_SHADER = 0x91B9 # GL_COMPUTE_SHADER
52
+ RL_ZERO = 0 # GL_ZERO
53
+ RL_ONE = 1 # GL_ONE
54
+ RL_SRC_COLOR = 0x0300 # GL_SRC_COLOR
55
+ RL_ONE_MINUS_SRC_COLOR = 0x0301 # GL_ONE_MINUS_SRC_COLOR
56
+ RL_SRC_ALPHA = 0x0302 # GL_SRC_ALPHA
57
+ RL_ONE_MINUS_SRC_ALPHA = 0x0303 # GL_ONE_MINUS_SRC_ALPHA
58
+ RL_DST_ALPHA = 0x0304 # GL_DST_ALPHA
59
+ RL_ONE_MINUS_DST_ALPHA = 0x0305 # GL_ONE_MINUS_DST_ALPHA
60
+ RL_DST_COLOR = 0x0306 # GL_DST_COLOR
61
+ RL_ONE_MINUS_DST_COLOR = 0x0307 # GL_ONE_MINUS_DST_COLOR
62
+ RL_SRC_ALPHA_SATURATE = 0x0308 # GL_SRC_ALPHA_SATURATE
63
+ RL_CONSTANT_COLOR = 0x8001 # GL_CONSTANT_COLOR
64
+ RL_ONE_MINUS_CONSTANT_COLOR = 0x8002 # GL_ONE_MINUS_CONSTANT_COLOR
65
+ RL_CONSTANT_ALPHA = 0x8003 # GL_CONSTANT_ALPHA
66
+ RL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 # GL_ONE_MINUS_CONSTANT_ALPHA
67
+ RL_FUNC_ADD = 0x8006 # GL_FUNC_ADD
68
+ RL_MIN = 0x8007 # GL_MIN
69
+ RL_MAX = 0x8008 # GL_MAX
70
+ RL_FUNC_SUBTRACT = 0x800A # GL_FUNC_SUBTRACT
71
+ RL_FUNC_REVERSE_SUBTRACT = 0x800B # GL_FUNC_REVERSE_SUBTRACT
72
+ RL_BLEND_EQUATION = 0x8009 # GL_BLEND_EQUATION
73
+ RL_BLEND_EQUATION_RGB = 0x8009 # GL_BLEND_EQUATION_RGB // (Same as BLEND_EQUATION)
74
+ RL_BLEND_EQUATION_ALPHA = 0x883D # GL_BLEND_EQUATION_ALPHA
75
+ RL_BLEND_DST_RGB = 0x80C8 # GL_BLEND_DST_RGB
76
+ RL_BLEND_SRC_RGB = 0x80C9 # GL_BLEND_SRC_RGB
77
+ RL_BLEND_DST_ALPHA = 0x80CA # GL_BLEND_DST_ALPHA
78
+ RL_BLEND_SRC_ALPHA = 0x80CB # GL_BLEND_SRC_ALPHA
79
+ RL_BLEND_COLOR = 0x8005 # GL_BLEND_COLOR
80
+
81
+ # Enum
82
+
83
+ # enum rlGlVersion
84
+ # OpenGL version
85
+ RL_OPENGL_11 = 1 # OpenGL 1.1
86
+ RL_OPENGL_21 = 2 # OpenGL 2.1 (GLSL 120)
87
+ RL_OPENGL_33 = 3 # OpenGL 3.3 (GLSL 330)
88
+ RL_OPENGL_43 = 4 # OpenGL 4.3 (using GLSL 330)
89
+ RL_OPENGL_ES_20 = 5 # OpenGL ES 2.0 (GLSL 100)
90
+ RL_OPENGL_ES_30 = 6 # OpenGL ES 3.0 (GLSL 300 es)
91
+
92
+ # enum rlTraceLogLevel
93
+ # Trace log level
94
+ RL_LOG_ALL = 0 # Display all logs
95
+ RL_LOG_TRACE = 1 # Trace logging, intended for internal use only
96
+ RL_LOG_DEBUG = 2 # Debug logging, used for internal debugging, it should be disabled on release builds
97
+ RL_LOG_INFO = 3 # Info logging, used for program execution info
98
+ RL_LOG_WARNING = 4 # Warning logging, used on recoverable failures
99
+ RL_LOG_ERROR = 5 # Error logging, used on unrecoverable failures
100
+ RL_LOG_FATAL = 6 # Fatal logging, used to abort program: exit(EXIT_FAILURE)
101
+ RL_LOG_NONE = 7 # Disable logging
102
+
103
+ # enum rlPixelFormat
104
+ # Texture pixel formats
105
+ RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1 # 8 bit per pixel (no alpha)
106
+ RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2 # 8*2 bpp (2 channels)
107
+ RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3 # 16 bpp
108
+ RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4 # 24 bpp
109
+ RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5 # 16 bpp (1 bit alpha)
110
+ RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6 # 16 bpp (4 bit alpha)
111
+ RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7 # 32 bpp
112
+ RL_PIXELFORMAT_UNCOMPRESSED_R32 = 8 # 32 bpp (1 channel - float)
113
+ RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9 # 32*3 bpp (3 channels - float)
114
+ RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10 # 32*4 bpp (4 channels - float)
115
+ RL_PIXELFORMAT_UNCOMPRESSED_R16 = 11 # 16 bpp (1 channel - half float)
116
+ RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16 = 12 # 16*3 bpp (3 channels - half float)
117
+ RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16 = 13 # 16*4 bpp (4 channels - half float)
118
+ RL_PIXELFORMAT_COMPRESSED_DXT1_RGB = 14 # 4 bpp (no alpha)
119
+ RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA = 15 # 4 bpp (1 bit alpha)
120
+ RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA = 16 # 8 bpp
121
+ RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA = 17 # 8 bpp
122
+ RL_PIXELFORMAT_COMPRESSED_ETC1_RGB = 18 # 4 bpp
123
+ RL_PIXELFORMAT_COMPRESSED_ETC2_RGB = 19 # 4 bpp
124
+ RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 20 # 8 bpp
125
+ RL_PIXELFORMAT_COMPRESSED_PVRT_RGB = 21 # 4 bpp
126
+ RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA = 22 # 4 bpp
127
+ RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 23 # 8 bpp
128
+ RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 24 # 2 bpp
129
+
130
+ # enum rlTextureFilter
131
+ # Texture parameters: filter mode
132
+ RL_TEXTURE_FILTER_POINT = 0 # No filter, just pixel approximation
133
+ RL_TEXTURE_FILTER_BILINEAR = 1 # Linear filtering
134
+ RL_TEXTURE_FILTER_TRILINEAR = 2 # Trilinear filtering (linear with mipmaps)
135
+ RL_TEXTURE_FILTER_ANISOTROPIC_4X = 3 # Anisotropic filtering 4x
136
+ RL_TEXTURE_FILTER_ANISOTROPIC_8X = 4 # Anisotropic filtering 8x
137
+ RL_TEXTURE_FILTER_ANISOTROPIC_16X = 5 # Anisotropic filtering 16x
138
+
139
+ # enum rlBlendMode
140
+ # Color blending modes (pre-defined)
141
+ RL_BLEND_ALPHA = 0 # Blend textures considering alpha (default)
142
+ RL_BLEND_ADDITIVE = 1 # Blend textures adding colors
143
+ RL_BLEND_MULTIPLIED = 2 # Blend textures multiplying colors
144
+ RL_BLEND_ADD_COLORS = 3 # Blend textures adding colors (alternative)
145
+ RL_BLEND_SUBTRACT_COLORS = 4 # Blend textures subtracting colors (alternative)
146
+ RL_BLEND_ALPHA_PREMULTIPLY = 5 # Blend premultiplied textures considering alpha
147
+ RL_BLEND_CUSTOM = 6 # Blend textures using custom src/dst factors (use rlSetBlendFactors())
148
+ RL_BLEND_CUSTOM_SEPARATE = 7 # Blend textures using custom src/dst factors (use rlSetBlendFactorsSeparate())
149
+
150
+ # enum rlShaderLocationIndex
151
+ # Shader location point type
152
+ RL_SHADER_LOC_VERTEX_POSITION = 0 # Shader location: vertex attribute: position
153
+ RL_SHADER_LOC_VERTEX_TEXCOORD01 = 1 # Shader location: vertex attribute: texcoord01
154
+ RL_SHADER_LOC_VERTEX_TEXCOORD02 = 2 # Shader location: vertex attribute: texcoord02
155
+ RL_SHADER_LOC_VERTEX_NORMAL = 3 # Shader location: vertex attribute: normal
156
+ RL_SHADER_LOC_VERTEX_TANGENT = 4 # Shader location: vertex attribute: tangent
157
+ RL_SHADER_LOC_VERTEX_COLOR = 5 # Shader location: vertex attribute: color
158
+ RL_SHADER_LOC_MATRIX_MVP = 6 # Shader location: matrix uniform: model-view-projection
159
+ RL_SHADER_LOC_MATRIX_VIEW = 7 # Shader location: matrix uniform: view (camera transform)
160
+ RL_SHADER_LOC_MATRIX_PROJECTION = 8 # Shader location: matrix uniform: projection
161
+ RL_SHADER_LOC_MATRIX_MODEL = 9 # Shader location: matrix uniform: model (transform)
162
+ RL_SHADER_LOC_MATRIX_NORMAL = 10 # Shader location: matrix uniform: normal
163
+ RL_SHADER_LOC_VECTOR_VIEW = 11 # Shader location: vector uniform: view
164
+ RL_SHADER_LOC_COLOR_DIFFUSE = 12 # Shader location: vector uniform: diffuse color
165
+ RL_SHADER_LOC_COLOR_SPECULAR = 13 # Shader location: vector uniform: specular color
166
+ RL_SHADER_LOC_COLOR_AMBIENT = 14 # Shader location: vector uniform: ambient color
167
+ RL_SHADER_LOC_MAP_ALBEDO = 15 # Shader location: sampler2d texture: albedo (same as: RL_SHADER_LOC_MAP_DIFFUSE)
168
+ RL_SHADER_LOC_MAP_METALNESS = 16 # Shader location: sampler2d texture: metalness (same as: RL_SHADER_LOC_MAP_SPECULAR)
169
+ RL_SHADER_LOC_MAP_NORMAL = 17 # Shader location: sampler2d texture: normal
170
+ RL_SHADER_LOC_MAP_ROUGHNESS = 18 # Shader location: sampler2d texture: roughness
171
+ RL_SHADER_LOC_MAP_OCCLUSION = 19 # Shader location: sampler2d texture: occlusion
172
+ RL_SHADER_LOC_MAP_EMISSION = 20 # Shader location: sampler2d texture: emission
173
+ RL_SHADER_LOC_MAP_HEIGHT = 21 # Shader location: sampler2d texture: height
174
+ RL_SHADER_LOC_MAP_CUBEMAP = 22 # Shader location: samplerCube texture: cubemap
175
+ RL_SHADER_LOC_MAP_IRRADIANCE = 23 # Shader location: samplerCube texture: irradiance
176
+ RL_SHADER_LOC_MAP_PREFILTER = 24 # Shader location: samplerCube texture: prefilter
177
+ RL_SHADER_LOC_MAP_BRDF = 25 # Shader location: sampler2d texture: brdf
178
+
179
+ # enum rlShaderUniformDataType
180
+ # Shader uniform data type
181
+ RL_SHADER_UNIFORM_FLOAT = 0 # Shader uniform type: float
182
+ RL_SHADER_UNIFORM_VEC2 = 1 # Shader uniform type: vec2 (2 float)
183
+ RL_SHADER_UNIFORM_VEC3 = 2 # Shader uniform type: vec3 (3 float)
184
+ RL_SHADER_UNIFORM_VEC4 = 3 # Shader uniform type: vec4 (4 float)
185
+ RL_SHADER_UNIFORM_INT = 4 # Shader uniform type: int
186
+ RL_SHADER_UNIFORM_IVEC2 = 5 # Shader uniform type: ivec2 (2 int)
187
+ RL_SHADER_UNIFORM_IVEC3 = 6 # Shader uniform type: ivec3 (3 int)
188
+ RL_SHADER_UNIFORM_IVEC4 = 7 # Shader uniform type: ivec4 (4 int)
189
+ RL_SHADER_UNIFORM_SAMPLER2D = 8 # Shader uniform type: sampler2d
190
+
191
+ # enum rlShaderAttributeDataType
192
+ # Shader attribute data types
193
+ RL_SHADER_ATTRIB_FLOAT = 0 # Shader attribute type: float
194
+ RL_SHADER_ATTRIB_VEC2 = 1 # Shader attribute type: vec2 (2 float)
195
+ RL_SHADER_ATTRIB_VEC3 = 2 # Shader attribute type: vec3 (3 float)
196
+ RL_SHADER_ATTRIB_VEC4 = 3 # Shader attribute type: vec4 (4 float)
197
+
198
+ # enum rlFramebufferAttachType
199
+ # Framebuffer attachment type
200
+ RL_ATTACHMENT_COLOR_CHANNEL0 = 0 # Framebuffer attachment type: color 0
201
+ RL_ATTACHMENT_COLOR_CHANNEL1 = 1 # Framebuffer attachment type: color 1
202
+ RL_ATTACHMENT_COLOR_CHANNEL2 = 2 # Framebuffer attachment type: color 2
203
+ RL_ATTACHMENT_COLOR_CHANNEL3 = 3 # Framebuffer attachment type: color 3
204
+ RL_ATTACHMENT_COLOR_CHANNEL4 = 4 # Framebuffer attachment type: color 4
205
+ RL_ATTACHMENT_COLOR_CHANNEL5 = 5 # Framebuffer attachment type: color 5
206
+ RL_ATTACHMENT_COLOR_CHANNEL6 = 6 # Framebuffer attachment type: color 6
207
+ RL_ATTACHMENT_COLOR_CHANNEL7 = 7 # Framebuffer attachment type: color 7
208
+ RL_ATTACHMENT_DEPTH = 100 # Framebuffer attachment type: depth
209
+ RL_ATTACHMENT_STENCIL = 200 # Framebuffer attachment type: stencil
210
+
211
+ # enum rlFramebufferAttachTextureType
212
+ # Framebuffer texture attachment type
213
+ RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0 # Framebuffer texture attachment type: cubemap, +X side
214
+ RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1 # Framebuffer texture attachment type: cubemap, -X side
215
+ RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2 # Framebuffer texture attachment type: cubemap, +Y side
216
+ RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y = 3 # Framebuffer texture attachment type: cubemap, -Y side
217
+ RL_ATTACHMENT_CUBEMAP_POSITIVE_Z = 4 # Framebuffer texture attachment type: cubemap, +Z side
218
+ RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z = 5 # Framebuffer texture attachment type: cubemap, -Z side
219
+ RL_ATTACHMENT_TEXTURE2D = 100 # Framebuffer texture attachment type: texture2d
220
+ RL_ATTACHMENT_RENDERBUFFER = 200 # Framebuffer texture attachment type: renderbuffer
221
+
222
+ # enum rlCullMode
223
+ # Face culling mode
224
+ RL_CULL_FACE_FRONT = 0
225
+ RL_CULL_FACE_BACK = 1
226
+
227
+
228
+ # Typedef
229
+
230
+ typedef :int, :rlGlVersion
231
+ typedef :int, :rlTraceLogLevel
232
+ typedef :int, :rlPixelFormat
233
+ typedef :int, :rlTextureFilter
234
+ typedef :int, :rlBlendMode
235
+ typedef :int, :rlShaderLocationIndex
236
+ typedef :int, :rlShaderUniformDataType
237
+ typedef :int, :rlShaderAttributeDataType
238
+ typedef :int, :rlFramebufferAttachType
239
+ typedef :int, :rlFramebufferAttachTextureType
240
+ typedef :int, :rlCullMode
241
+
242
+ # Struct
243
+
244
+ # Dynamic vertex buffers (position + texcoords + colors + indices arrays)
245
+ class RlVertexBuffer < FFI::Struct
246
+ layout(
247
+ :elementCount, :int, # Number of elements in the buffer (QUADS)
248
+ :vertices, :pointer, # Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
249
+ :texcoords, :pointer, # Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
250
+ :colors, :pointer, # Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
251
+ :indices, :pointer, # Vertex indices (in case vertex data comes indexed) (6 indices per quad)
252
+ :vaoId, :uint, # OpenGL Vertex Array Object id
253
+ :vboId, [:uint, 4], # OpenGL Vertex Buffer Objects id (4 types of vertex data)
254
+ )
255
+ def elementCount = self[:elementCount]
256
+ def elementCount=(v) self[:elementCount] = v end
257
+ def vertices = self[:vertices]
258
+ def vertices=(v) self[:vertices] = v end
259
+ def texcoords = self[:texcoords]
260
+ def texcoords=(v) self[:texcoords] = v end
261
+ def colors = self[:colors]
262
+ def colors=(v) self[:colors] = v end
263
+ def indices = self[:indices]
264
+ def indices=(v) self[:indices] = v end
265
+ def vaoId = self[:vaoId]
266
+ def vaoId=(v) self[:vaoId] = v end
267
+ def vboId = self[:vboId]
268
+ def vboId=(v) self[:vboId] = v end
269
+ end
270
+
271
+ # of those state-change happens (this is done in core module)
272
+ class RlDrawCall < FFI::Struct
273
+ layout(
274
+ :mode, :int, # Drawing mode: LINES, TRIANGLES, QUADS
275
+ :vertexCount, :int, # Number of vertex of the draw
276
+ :vertexAlignment, :int, # Number of vertex required for index alignment (LINES, TRIANGLES)
277
+ :textureId, :uint, # Texture id to be used on the draw -> Use to create new draw call if changes
278
+ )
279
+ def mode = self[:mode]
280
+ def mode=(v) self[:mode] = v end
281
+ def vertexCount = self[:vertexCount]
282
+ def vertexCount=(v) self[:vertexCount] = v end
283
+ def vertexAlignment = self[:vertexAlignment]
284
+ def vertexAlignment=(v) self[:vertexAlignment] = v end
285
+ def textureId = self[:textureId]
286
+ def textureId=(v) self[:textureId] = v end
287
+ end
288
+
289
+ # rlRenderBatch type
290
+ class RlRenderBatch < FFI::Struct
291
+ layout(
292
+ :bufferCount, :int, # Number of vertex buffers (multi-buffering support)
293
+ :currentBuffer, :int, # Current buffer tracking in case of multi-buffering
294
+ :vertexBuffer, :pointer, # Dynamic buffer(s) for vertex data
295
+ :draws, :pointer, # Draw calls array, depends on textureId
296
+ :drawCounter, :int, # Draw calls counter
297
+ :currentDepth, :float, # Current depth value for next draw
298
+ )
299
+ def bufferCount = self[:bufferCount]
300
+ def bufferCount=(v) self[:bufferCount] = v end
301
+ def currentBuffer = self[:currentBuffer]
302
+ def currentBuffer=(v) self[:currentBuffer] = v end
303
+ def vertexBuffer = self[:vertexBuffer]
304
+ def vertexBuffer=(v) self[:vertexBuffer] = v end
305
+ def draws = self[:draws]
306
+ def draws=(v) self[:draws] = v end
307
+ def drawCounter = self[:drawCounter]
308
+ def drawCounter=(v) self[:drawCounter] = v end
309
+ def currentDepth = self[:currentDepth]
310
+ def currentDepth=(v) self[:currentDepth] = v end
311
+ end
312
+
313
+
314
+ # Function
315
+
316
+ def self.setup_rlgl_symbols
317
+ entries = [
318
+
319
+ # @!method rlMatrixMode(mode)
320
+ # rlMatrixMode : Choose the current matrix to be transformed
321
+ # @param mode [int]
322
+ # @return [void]
323
+ [:rlMatrixMode, :rlMatrixMode, [:int], :void],
324
+
325
+ # @!method rlPushMatrix()
326
+ # rlPushMatrix : Push the current matrix to stack
327
+ # @return [void]
328
+ [:rlPushMatrix, :rlPushMatrix, [], :void],
329
+
330
+ # @!method rlPopMatrix()
331
+ # rlPopMatrix : Pop latest inserted matrix from stack
332
+ # @return [void]
333
+ [:rlPopMatrix, :rlPopMatrix, [], :void],
334
+
335
+ # @!method rlLoadIdentity()
336
+ # rlLoadIdentity : Reset current matrix to identity matrix
337
+ # @return [void]
338
+ [:rlLoadIdentity, :rlLoadIdentity, [], :void],
339
+
340
+ # @!method rlTranslatef(x, y, z)
341
+ # rlTranslatef : Multiply the current matrix by a translation matrix
342
+ # @param x [float]
343
+ # @param y [float]
344
+ # @param z [float]
345
+ # @return [void]
346
+ [:rlTranslatef, :rlTranslatef, [:float, :float, :float], :void],
347
+
348
+ # @!method rlRotatef(angle, x, y, z)
349
+ # rlRotatef : Multiply the current matrix by a rotation matrix
350
+ # @param angle [float]
351
+ # @param x [float]
352
+ # @param y [float]
353
+ # @param z [float]
354
+ # @return [void]
355
+ [:rlRotatef, :rlRotatef, [:float, :float, :float, :float], :void],
356
+
357
+ # @!method rlScalef(x, y, z)
358
+ # rlScalef : Multiply the current matrix by a scaling matrix
359
+ # @param x [float]
360
+ # @param y [float]
361
+ # @param z [float]
362
+ # @return [void]
363
+ [:rlScalef, :rlScalef, [:float, :float, :float], :void],
364
+
365
+ # @!method rlMultMatrixf(matf)
366
+ # rlMultMatrixf : Multiply the current matrix by another matrix
367
+ # @param matf [const float *]
368
+ # @return [void]
369
+ [:rlMultMatrixf, :rlMultMatrixf, [:pointer], :void],
370
+
371
+ # @!method rlFrustum(left, right, bottom, top, znear, zfar)
372
+ # rlFrustum
373
+ # @param left [double]
374
+ # @param right [double]
375
+ # @param bottom [double]
376
+ # @param top [double]
377
+ # @param znear [double]
378
+ # @param zfar [double]
379
+ # @return [void]
380
+ [:rlFrustum, :rlFrustum, [:double, :double, :double, :double, :double, :double], :void],
381
+
382
+ # @!method rlOrtho(left, right, bottom, top, znear, zfar)
383
+ # rlOrtho
384
+ # @param left [double]
385
+ # @param right [double]
386
+ # @param bottom [double]
387
+ # @param top [double]
388
+ # @param znear [double]
389
+ # @param zfar [double]
390
+ # @return [void]
391
+ [:rlOrtho, :rlOrtho, [:double, :double, :double, :double, :double, :double], :void],
392
+
393
+ # @!method rlViewport(x, y, width, height)
394
+ # rlViewport : Set the viewport area
395
+ # @param x [int]
396
+ # @param y [int]
397
+ # @param width [int]
398
+ # @param height [int]
399
+ # @return [void]
400
+ [:rlViewport, :rlViewport, [:int, :int, :int, :int], :void],
401
+
402
+ # @!method rlBegin(mode)
403
+ # rlBegin : Initialize drawing mode (how to organize vertex)
404
+ # @param mode [int]
405
+ # @return [void]
406
+ [:rlBegin, :rlBegin, [:int], :void],
407
+
408
+ # @!method rlEnd()
409
+ # rlEnd : Finish vertex providing
410
+ # @return [void]
411
+ [:rlEnd, :rlEnd, [], :void],
412
+
413
+ # @!method rlVertex2i(x, y)
414
+ # rlVertex2i : Define one vertex (position) - 2 int
415
+ # @param x [int]
416
+ # @param y [int]
417
+ # @return [void]
418
+ [:rlVertex2i, :rlVertex2i, [:int, :int], :void],
419
+
420
+ # @!method rlVertex2f(x, y)
421
+ # rlVertex2f : Define one vertex (position) - 2 float
422
+ # @param x [float]
423
+ # @param y [float]
424
+ # @return [void]
425
+ [:rlVertex2f, :rlVertex2f, [:float, :float], :void],
426
+
427
+ # @!method rlVertex3f(x, y, z)
428
+ # rlVertex3f : Define one vertex (position) - 3 float
429
+ # @param x [float]
430
+ # @param y [float]
431
+ # @param z [float]
432
+ # @return [void]
433
+ [:rlVertex3f, :rlVertex3f, [:float, :float, :float], :void],
434
+
435
+ # @!method rlTexCoord2f(x, y)
436
+ # rlTexCoord2f : Define one vertex (texture coordinate) - 2 float
437
+ # @param x [float]
438
+ # @param y [float]
439
+ # @return [void]
440
+ [:rlTexCoord2f, :rlTexCoord2f, [:float, :float], :void],
441
+
442
+ # @!method rlNormal3f(x, y, z)
443
+ # rlNormal3f : Define one vertex (normal) - 3 float
444
+ # @param x [float]
445
+ # @param y [float]
446
+ # @param z [float]
447
+ # @return [void]
448
+ [:rlNormal3f, :rlNormal3f, [:float, :float, :float], :void],
449
+
450
+ # @!method rlColor4ub(r, g, b, a)
451
+ # rlColor4ub : Define one vertex (color) - 4 byte
452
+ # @param r [unsigned char]
453
+ # @param g [unsigned char]
454
+ # @param b [unsigned char]
455
+ # @param a [unsigned char]
456
+ # @return [void]
457
+ [:rlColor4ub, :rlColor4ub, [:uchar, :uchar, :uchar, :uchar], :void],
458
+
459
+ # @!method rlColor3f(x, y, z)
460
+ # rlColor3f : Define one vertex (color) - 3 float
461
+ # @param x [float]
462
+ # @param y [float]
463
+ # @param z [float]
464
+ # @return [void]
465
+ [:rlColor3f, :rlColor3f, [:float, :float, :float], :void],
466
+
467
+ # @!method rlColor4f(x, y, z, w)
468
+ # rlColor4f : Define one vertex (color) - 4 float
469
+ # @param x [float]
470
+ # @param y [float]
471
+ # @param z [float]
472
+ # @param w [float]
473
+ # @return [void]
474
+ [:rlColor4f, :rlColor4f, [:float, :float, :float, :float], :void],
475
+
476
+ # @!method rlEnableVertexArray(vaoId)
477
+ # rlEnableVertexArray : Enable vertex array (VAO, if supported)
478
+ # @param vaoId [unsigned int]
479
+ # @return [bool]
480
+ [:rlEnableVertexArray, :rlEnableVertexArray, [:uint], :bool],
481
+
482
+ # @!method rlDisableVertexArray()
483
+ # rlDisableVertexArray : Disable vertex array (VAO, if supported)
484
+ # @return [void]
485
+ [:rlDisableVertexArray, :rlDisableVertexArray, [], :void],
486
+
487
+ # @!method rlEnableVertexBuffer(id)
488
+ # rlEnableVertexBuffer : Enable vertex buffer (VBO)
489
+ # @param id [unsigned int]
490
+ # @return [void]
491
+ [:rlEnableVertexBuffer, :rlEnableVertexBuffer, [:uint], :void],
492
+
493
+ # @!method rlDisableVertexBuffer()
494
+ # rlDisableVertexBuffer : Disable vertex buffer (VBO)
495
+ # @return [void]
496
+ [:rlDisableVertexBuffer, :rlDisableVertexBuffer, [], :void],
497
+
498
+ # @!method rlEnableVertexBufferElement(id)
499
+ # rlEnableVertexBufferElement : Enable vertex buffer element (VBO element)
500
+ # @param id [unsigned int]
501
+ # @return [void]
502
+ [:rlEnableVertexBufferElement, :rlEnableVertexBufferElement, [:uint], :void],
503
+
504
+ # @!method rlDisableVertexBufferElement()
505
+ # rlDisableVertexBufferElement : Disable vertex buffer element (VBO element)
506
+ # @return [void]
507
+ [:rlDisableVertexBufferElement, :rlDisableVertexBufferElement, [], :void],
508
+
509
+ # @!method rlEnableVertexAttribute(index)
510
+ # rlEnableVertexAttribute : Enable vertex attribute index
511
+ # @param index [unsigned int]
512
+ # @return [void]
513
+ [:rlEnableVertexAttribute, :rlEnableVertexAttribute, [:uint], :void],
514
+
515
+ # @!method rlDisableVertexAttribute(index)
516
+ # rlDisableVertexAttribute : Disable vertex attribute index
517
+ # @param index [unsigned int]
518
+ # @return [void]
519
+ [:rlDisableVertexAttribute, :rlDisableVertexAttribute, [:uint], :void],
520
+
521
+ # @!method rlActiveTextureSlot(slot)
522
+ # rlActiveTextureSlot : Select and active a texture slot
523
+ # @param slot [int]
524
+ # @return [void]
525
+ [:rlActiveTextureSlot, :rlActiveTextureSlot, [:int], :void],
526
+
527
+ # @!method rlEnableTexture(id)
528
+ # rlEnableTexture : Enable texture
529
+ # @param id [unsigned int]
530
+ # @return [void]
531
+ [:rlEnableTexture, :rlEnableTexture, [:uint], :void],
532
+
533
+ # @!method rlDisableTexture()
534
+ # rlDisableTexture : Disable texture
535
+ # @return [void]
536
+ [:rlDisableTexture, :rlDisableTexture, [], :void],
537
+
538
+ # @!method rlEnableTextureCubemap(id)
539
+ # rlEnableTextureCubemap : Enable texture cubemap
540
+ # @param id [unsigned int]
541
+ # @return [void]
542
+ [:rlEnableTextureCubemap, :rlEnableTextureCubemap, [:uint], :void],
543
+
544
+ # @!method rlDisableTextureCubemap()
545
+ # rlDisableTextureCubemap : Disable texture cubemap
546
+ # @return [void]
547
+ [:rlDisableTextureCubemap, :rlDisableTextureCubemap, [], :void],
548
+
549
+ # @!method rlTextureParameters(id, param, value)
550
+ # rlTextureParameters : Set texture parameters (filter, wrap)
551
+ # @param id [unsigned int]
552
+ # @param param [int]
553
+ # @param value [int]
554
+ # @return [void]
555
+ [:rlTextureParameters, :rlTextureParameters, [:uint, :int, :int], :void],
556
+
557
+ # @!method rlCubemapParameters(id, param, value)
558
+ # rlCubemapParameters : Set cubemap parameters (filter, wrap)
559
+ # @param id [unsigned int]
560
+ # @param param [int]
561
+ # @param value [int]
562
+ # @return [void]
563
+ [:rlCubemapParameters, :rlCubemapParameters, [:uint, :int, :int], :void],
564
+
565
+ # @!method rlEnableShader(id)
566
+ # rlEnableShader : Enable shader program
567
+ # @param id [unsigned int]
568
+ # @return [void]
569
+ [:rlEnableShader, :rlEnableShader, [:uint], :void],
570
+
571
+ # @!method rlDisableShader()
572
+ # rlDisableShader : Disable shader program
573
+ # @return [void]
574
+ [:rlDisableShader, :rlDisableShader, [], :void],
575
+
576
+ # @!method rlEnableFramebuffer(id)
577
+ # rlEnableFramebuffer : Enable render texture (fbo)
578
+ # @param id [unsigned int]
579
+ # @return [void]
580
+ [:rlEnableFramebuffer, :rlEnableFramebuffer, [:uint], :void],
581
+
582
+ # @!method rlDisableFramebuffer()
583
+ # rlDisableFramebuffer : Disable render texture (fbo), return to default framebuffer
584
+ # @return [void]
585
+ [:rlDisableFramebuffer, :rlDisableFramebuffer, [], :void],
586
+
587
+ # @!method rlActiveDrawBuffers(count)
588
+ # rlActiveDrawBuffers : Activate multiple draw color buffers
589
+ # @param count [int]
590
+ # @return [void]
591
+ [:rlActiveDrawBuffers, :rlActiveDrawBuffers, [:int], :void],
592
+
593
+ # @!method rlBlitFramebuffer(srcX, srcY, srcWidth, srcHeight, dstX, dstY, dstWidth, dstHeight, bufferMask)
594
+ # rlBlitFramebuffer : Blit active framebuffer to main framebuffer
595
+ # @param srcX [int]
596
+ # @param srcY [int]
597
+ # @param srcWidth [int]
598
+ # @param srcHeight [int]
599
+ # @param dstX [int]
600
+ # @param dstY [int]
601
+ # @param dstWidth [int]
602
+ # @param dstHeight [int]
603
+ # @param bufferMask [int]
604
+ # @return [void]
605
+ [:rlBlitFramebuffer, :rlBlitFramebuffer, [:int, :int, :int, :int, :int, :int, :int, :int, :int], :void],
606
+
607
+ # @!method rlBindFramebuffer(target, framebuffer)
608
+ # rlBindFramebuffer : Bind framebuffer (FBO)
609
+ # @param target [unsigned int]
610
+ # @param framebuffer [unsigned int]
611
+ # @return [void]
612
+ [:rlBindFramebuffer, :rlBindFramebuffer, [:uint, :uint], :void],
613
+
614
+ # @!method rlEnableColorBlend()
615
+ # rlEnableColorBlend : Enable color blending
616
+ # @return [void]
617
+ [:rlEnableColorBlend, :rlEnableColorBlend, [], :void],
618
+
619
+ # @!method rlDisableColorBlend()
620
+ # rlDisableColorBlend : Disable color blending
621
+ # @return [void]
622
+ [:rlDisableColorBlend, :rlDisableColorBlend, [], :void],
623
+
624
+ # @!method rlEnableDepthTest()
625
+ # rlEnableDepthTest : Enable depth test
626
+ # @return [void]
627
+ [:rlEnableDepthTest, :rlEnableDepthTest, [], :void],
628
+
629
+ # @!method rlDisableDepthTest()
630
+ # rlDisableDepthTest : Disable depth test
631
+ # @return [void]
632
+ [:rlDisableDepthTest, :rlDisableDepthTest, [], :void],
633
+
634
+ # @!method rlEnableDepthMask()
635
+ # rlEnableDepthMask : Enable depth write
636
+ # @return [void]
637
+ [:rlEnableDepthMask, :rlEnableDepthMask, [], :void],
638
+
639
+ # @!method rlDisableDepthMask()
640
+ # rlDisableDepthMask : Disable depth write
641
+ # @return [void]
642
+ [:rlDisableDepthMask, :rlDisableDepthMask, [], :void],
643
+
644
+ # @!method rlEnableBackfaceCulling()
645
+ # rlEnableBackfaceCulling : Enable backface culling
646
+ # @return [void]
647
+ [:rlEnableBackfaceCulling, :rlEnableBackfaceCulling, [], :void],
648
+
649
+ # @!method rlDisableBackfaceCulling()
650
+ # rlDisableBackfaceCulling : Disable backface culling
651
+ # @return [void]
652
+ [:rlDisableBackfaceCulling, :rlDisableBackfaceCulling, [], :void],
653
+
654
+ # @!method rlColorMask(r, g, b, a)
655
+ # rlColorMask : Color mask control
656
+ # @param r [bool]
657
+ # @param g [bool]
658
+ # @param b [bool]
659
+ # @param a [bool]
660
+ # @return [void]
661
+ [:rlColorMask, :rlColorMask, [:bool, :bool, :bool, :bool], :void],
662
+
663
+ # @!method rlSetCullFace(mode)
664
+ # rlSetCullFace : Set face culling mode
665
+ # @param mode [int]
666
+ # @return [void]
667
+ [:rlSetCullFace, :rlSetCullFace, [:int], :void],
668
+
669
+ # @!method rlEnableScissorTest()
670
+ # rlEnableScissorTest : Enable scissor test
671
+ # @return [void]
672
+ [:rlEnableScissorTest, :rlEnableScissorTest, [], :void],
673
+
674
+ # @!method rlDisableScissorTest()
675
+ # rlDisableScissorTest : Disable scissor test
676
+ # @return [void]
677
+ [:rlDisableScissorTest, :rlDisableScissorTest, [], :void],
678
+
679
+ # @!method rlScissor(x, y, width, height)
680
+ # rlScissor : Scissor test
681
+ # @param x [int]
682
+ # @param y [int]
683
+ # @param width [int]
684
+ # @param height [int]
685
+ # @return [void]
686
+ [:rlScissor, :rlScissor, [:int, :int, :int, :int], :void],
687
+
688
+ # @!method rlEnableWireMode()
689
+ # rlEnableWireMode : Enable wire mode
690
+ # @return [void]
691
+ [:rlEnableWireMode, :rlEnableWireMode, [], :void],
692
+
693
+ # @!method rlEnablePointMode()
694
+ # rlEnablePointMode : Enable point mode
695
+ # @return [void]
696
+ [:rlEnablePointMode, :rlEnablePointMode, [], :void],
697
+
698
+ # @!method rlDisableWireMode()
699
+ # rlDisableWireMode : Disable wire mode ( and point ) maybe rename
700
+ # @return [void]
701
+ [:rlDisableWireMode, :rlDisableWireMode, [], :void],
702
+
703
+ # @!method rlSetLineWidth(width)
704
+ # rlSetLineWidth : Set the line drawing width
705
+ # @param width [float]
706
+ # @return [void]
707
+ [:rlSetLineWidth, :rlSetLineWidth, [:float], :void],
708
+
709
+ # @!method rlGetLineWidth()
710
+ # rlGetLineWidth : Get the line drawing width
711
+ # @return [float]
712
+ [:rlGetLineWidth, :rlGetLineWidth, [], :float],
713
+
714
+ # @!method rlEnableSmoothLines()
715
+ # rlEnableSmoothLines : Enable line aliasing
716
+ # @return [void]
717
+ [:rlEnableSmoothLines, :rlEnableSmoothLines, [], :void],
718
+
719
+ # @!method rlDisableSmoothLines()
720
+ # rlDisableSmoothLines : Disable line aliasing
721
+ # @return [void]
722
+ [:rlDisableSmoothLines, :rlDisableSmoothLines, [], :void],
723
+
724
+ # @!method rlEnableStereoRender()
725
+ # rlEnableStereoRender : Enable stereo rendering
726
+ # @return [void]
727
+ [:rlEnableStereoRender, :rlEnableStereoRender, [], :void],
728
+
729
+ # @!method rlDisableStereoRender()
730
+ # rlDisableStereoRender : Disable stereo rendering
731
+ # @return [void]
732
+ [:rlDisableStereoRender, :rlDisableStereoRender, [], :void],
733
+
734
+ # @!method rlIsStereoRenderEnabled()
735
+ # rlIsStereoRenderEnabled : Check if stereo render is enabled
736
+ # @return [bool]
737
+ [:rlIsStereoRenderEnabled, :rlIsStereoRenderEnabled, [], :bool],
738
+
739
+ # @!method rlClearColor(r, g, b, a)
740
+ # rlClearColor : Clear color buffer with color
741
+ # @param r [unsigned char]
742
+ # @param g [unsigned char]
743
+ # @param b [unsigned char]
744
+ # @param a [unsigned char]
745
+ # @return [void]
746
+ [:rlClearColor, :rlClearColor, [:uchar, :uchar, :uchar, :uchar], :void],
747
+
748
+ # @!method rlClearScreenBuffers()
749
+ # rlClearScreenBuffers : Clear used screen buffers (color and depth)
750
+ # @return [void]
751
+ [:rlClearScreenBuffers, :rlClearScreenBuffers, [], :void],
752
+
753
+ # @!method rlCheckErrors()
754
+ # rlCheckErrors : Check and log OpenGL error codes
755
+ # @return [void]
756
+ [:rlCheckErrors, :rlCheckErrors, [], :void],
757
+
758
+ # @!method rlSetBlendMode(mode)
759
+ # rlSetBlendMode : Set blending mode
760
+ # @param mode [int]
761
+ # @return [void]
762
+ [:rlSetBlendMode, :rlSetBlendMode, [:int], :void],
763
+
764
+ # @!method rlSetBlendFactors(glSrcFactor, glDstFactor, glEquation)
765
+ # rlSetBlendFactors : Set blending mode factor and equation (using OpenGL factors)
766
+ # @param glSrcFactor [int]
767
+ # @param glDstFactor [int]
768
+ # @param glEquation [int]
769
+ # @return [void]
770
+ [:rlSetBlendFactors, :rlSetBlendFactors, [:int, :int, :int], :void],
771
+
772
+ # @!method rlSetBlendFactorsSeparate(glSrcRGB, glDstRGB, glSrcAlpha, glDstAlpha, glEqRGB, glEqAlpha)
773
+ # rlSetBlendFactorsSeparate : Set blending mode factors and equations separately (using OpenGL factors)
774
+ # @param glSrcRGB [int]
775
+ # @param glDstRGB [int]
776
+ # @param glSrcAlpha [int]
777
+ # @param glDstAlpha [int]
778
+ # @param glEqRGB [int]
779
+ # @param glEqAlpha [int]
780
+ # @return [void]
781
+ [:rlSetBlendFactorsSeparate, :rlSetBlendFactorsSeparate, [:int, :int, :int, :int, :int, :int], :void],
782
+
783
+ # @!method rlglInit(width, height)
784
+ # rlglInit : Initialize rlgl (buffers, shaders, textures, states)
785
+ # @param width [int]
786
+ # @param height [int]
787
+ # @return [void]
788
+ [:rlglInit, :rlglInit, [:int, :int], :void],
789
+
790
+ # @!method rlglClose()
791
+ # rlglClose : De-initialize rlgl (buffers, shaders, textures)
792
+ # @return [void]
793
+ [:rlglClose, :rlglClose, [], :void],
794
+
795
+ # @!method rlLoadExtensions(loader)
796
+ # rlLoadExtensions : Load OpenGL extensions (loader function required)
797
+ # @param loader [void *]
798
+ # @return [void]
799
+ [:rlLoadExtensions, :rlLoadExtensions, [:pointer], :void],
800
+
801
+ # @!method rlGetVersion()
802
+ # rlGetVersion : Get current OpenGL version
803
+ # @return [int]
804
+ [:rlGetVersion, :rlGetVersion, [], :int],
805
+
806
+ # @!method rlSetFramebufferWidth(width)
807
+ # rlSetFramebufferWidth : Set current framebuffer width
808
+ # @param width [int]
809
+ # @return [void]
810
+ [:rlSetFramebufferWidth, :rlSetFramebufferWidth, [:int], :void],
811
+
812
+ # @!method rlGetFramebufferWidth()
813
+ # rlGetFramebufferWidth : Get default framebuffer width
814
+ # @return [int]
815
+ [:rlGetFramebufferWidth, :rlGetFramebufferWidth, [], :int],
816
+
817
+ # @!method rlSetFramebufferHeight(height)
818
+ # rlSetFramebufferHeight : Set current framebuffer height
819
+ # @param height [int]
820
+ # @return [void]
821
+ [:rlSetFramebufferHeight, :rlSetFramebufferHeight, [:int], :void],
822
+
823
+ # @!method rlGetFramebufferHeight()
824
+ # rlGetFramebufferHeight : Get default framebuffer height
825
+ # @return [int]
826
+ [:rlGetFramebufferHeight, :rlGetFramebufferHeight, [], :int],
827
+
828
+ # @!method rlGetTextureIdDefault()
829
+ # rlGetTextureIdDefault : Get default texture id
830
+ # @return [unsigned int]
831
+ [:rlGetTextureIdDefault, :rlGetTextureIdDefault, [], :uint],
832
+
833
+ # @!method rlGetShaderIdDefault()
834
+ # rlGetShaderIdDefault : Get default shader id
835
+ # @return [unsigned int]
836
+ [:rlGetShaderIdDefault, :rlGetShaderIdDefault, [], :uint],
837
+
838
+ # @!method rlGetShaderLocsDefault()
839
+ # rlGetShaderLocsDefault : Get default shader locations
840
+ # @return [int *]
841
+ [:rlGetShaderLocsDefault, :rlGetShaderLocsDefault, [], :pointer],
842
+
843
+ # @!method rlLoadRenderBatch(numBuffers, bufferElements)
844
+ # rlLoadRenderBatch : Load a render batch system
845
+ # @param numBuffers [int]
846
+ # @param bufferElements [int]
847
+ # @return [rlRenderBatch]
848
+ [:rlLoadRenderBatch, :rlLoadRenderBatch, [:int, :int], RlRenderBatch.by_value],
849
+
850
+ # @!method rlUnloadRenderBatch(batch)
851
+ # rlUnloadRenderBatch : Unload render batch system
852
+ # @param batch [rlRenderBatch]
853
+ # @return [void]
854
+ [:rlUnloadRenderBatch, :rlUnloadRenderBatch, [RlRenderBatch.by_value], :void],
855
+
856
+ # @!method rlDrawRenderBatch(batch)
857
+ # rlDrawRenderBatch : Draw render batch data (Update->Draw->Reset)
858
+ # @param batch [rlRenderBatch *]
859
+ # @return [void]
860
+ [:rlDrawRenderBatch, :rlDrawRenderBatch, [:pointer], :void],
861
+
862
+ # @!method rlSetRenderBatchActive(batch)
863
+ # rlSetRenderBatchActive : Set the active render batch for rlgl (NULL for default internal)
864
+ # @param batch [rlRenderBatch *]
865
+ # @return [void]
866
+ [:rlSetRenderBatchActive, :rlSetRenderBatchActive, [:pointer], :void],
867
+
868
+ # @!method rlDrawRenderBatchActive()
869
+ # rlDrawRenderBatchActive : Update and draw internal render batch
870
+ # @return [void]
871
+ [:rlDrawRenderBatchActive, :rlDrawRenderBatchActive, [], :void],
872
+
873
+ # @!method rlCheckRenderBatchLimit(vCount)
874
+ # rlCheckRenderBatchLimit : Check internal buffer overflow for a given number of vertex
875
+ # @param vCount [int]
876
+ # @return [bool]
877
+ [:rlCheckRenderBatchLimit, :rlCheckRenderBatchLimit, [:int], :bool],
878
+
879
+ # @!method rlSetTexture(id)
880
+ # rlSetTexture : Set current texture for render batch and check buffers limits
881
+ # @param id [unsigned int]
882
+ # @return [void]
883
+ [:rlSetTexture, :rlSetTexture, [:uint], :void],
884
+
885
+ # @!method rlLoadVertexArray()
886
+ # rlLoadVertexArray : Load vertex array (vao) if supported
887
+ # @return [unsigned int]
888
+ [:rlLoadVertexArray, :rlLoadVertexArray, [], :uint],
889
+
890
+ # @!method rlLoadVertexBuffer(buffer, size, dynamic)
891
+ # rlLoadVertexBuffer : Load a vertex buffer object
892
+ # @param buffer [const void *]
893
+ # @param size [int]
894
+ # @param dynamic [bool]
895
+ # @return [unsigned int]
896
+ [:rlLoadVertexBuffer, :rlLoadVertexBuffer, [:pointer, :int, :bool], :uint],
897
+
898
+ # @!method rlLoadVertexBufferElement(buffer, size, dynamic)
899
+ # rlLoadVertexBufferElement : Load vertex buffer elements object
900
+ # @param buffer [const void *]
901
+ # @param size [int]
902
+ # @param dynamic [bool]
903
+ # @return [unsigned int]
904
+ [:rlLoadVertexBufferElement, :rlLoadVertexBufferElement, [:pointer, :int, :bool], :uint],
905
+
906
+ # @!method rlUpdateVertexBuffer(bufferId, data, dataSize, offset)
907
+ # rlUpdateVertexBuffer : Update vertex buffer object data on GPU buffer
908
+ # @param bufferId [unsigned int]
909
+ # @param data [const void *]
910
+ # @param dataSize [int]
911
+ # @param offset [int]
912
+ # @return [void]
913
+ [:rlUpdateVertexBuffer, :rlUpdateVertexBuffer, [:uint, :pointer, :int, :int], :void],
914
+
915
+ # @!method rlUpdateVertexBufferElements(id, data, dataSize, offset)
916
+ # rlUpdateVertexBufferElements : Update vertex buffer elements data on GPU buffer
917
+ # @param id [unsigned int]
918
+ # @param data [const void *]
919
+ # @param dataSize [int]
920
+ # @param offset [int]
921
+ # @return [void]
922
+ [:rlUpdateVertexBufferElements, :rlUpdateVertexBufferElements, [:uint, :pointer, :int, :int], :void],
923
+
924
+ # @!method rlUnloadVertexArray(vaoId)
925
+ # rlUnloadVertexArray : Unload vertex array (vao)
926
+ # @param vaoId [unsigned int]
927
+ # @return [void]
928
+ [:rlUnloadVertexArray, :rlUnloadVertexArray, [:uint], :void],
929
+
930
+ # @!method rlUnloadVertexBuffer(vboId)
931
+ # rlUnloadVertexBuffer : Unload vertex buffer object
932
+ # @param vboId [unsigned int]
933
+ # @return [void]
934
+ [:rlUnloadVertexBuffer, :rlUnloadVertexBuffer, [:uint], :void],
935
+
936
+ # @!method rlSetVertexAttribute(index, compSize, type, normalized, stride, pointer)
937
+ # rlSetVertexAttribute : Set vertex attribute data configuration
938
+ # @param index [unsigned int]
939
+ # @param compSize [int]
940
+ # @param type [int]
941
+ # @param normalized [bool]
942
+ # @param stride [int]
943
+ # @param pointer [const void *]
944
+ # @return [void]
945
+ [:rlSetVertexAttribute, :rlSetVertexAttribute, [:uint, :int, :int, :bool, :int, :pointer], :void],
946
+
947
+ # @!method rlSetVertexAttributeDivisor(index, divisor)
948
+ # rlSetVertexAttributeDivisor : Set vertex attribute data divisor
949
+ # @param index [unsigned int]
950
+ # @param divisor [int]
951
+ # @return [void]
952
+ [:rlSetVertexAttributeDivisor, :rlSetVertexAttributeDivisor, [:uint, :int], :void],
953
+
954
+ # @!method rlSetVertexAttributeDefault(locIndex, value, attribType, count)
955
+ # rlSetVertexAttributeDefault : Set vertex attribute default value, when attribute to provided
956
+ # @param locIndex [int]
957
+ # @param value [const void *]
958
+ # @param attribType [int]
959
+ # @param count [int]
960
+ # @return [void]
961
+ [:rlSetVertexAttributeDefault, :rlSetVertexAttributeDefault, [:int, :pointer, :int, :int], :void],
962
+
963
+ # @!method rlDrawVertexArray(offset, count)
964
+ # rlDrawVertexArray : Draw vertex array (currently active vao)
965
+ # @param offset [int]
966
+ # @param count [int]
967
+ # @return [void]
968
+ [:rlDrawVertexArray, :rlDrawVertexArray, [:int, :int], :void],
969
+
970
+ # @!method rlDrawVertexArrayElements(offset, count, buffer)
971
+ # rlDrawVertexArrayElements : Draw vertex array elements
972
+ # @param offset [int]
973
+ # @param count [int]
974
+ # @param buffer [const void *]
975
+ # @return [void]
976
+ [:rlDrawVertexArrayElements, :rlDrawVertexArrayElements, [:int, :int, :pointer], :void],
977
+
978
+ # @!method rlDrawVertexArrayInstanced(offset, count, instances)
979
+ # rlDrawVertexArrayInstanced : Draw vertex array (currently active vao) with instancing
980
+ # @param offset [int]
981
+ # @param count [int]
982
+ # @param instances [int]
983
+ # @return [void]
984
+ [:rlDrawVertexArrayInstanced, :rlDrawVertexArrayInstanced, [:int, :int, :int], :void],
985
+
986
+ # @!method rlDrawVertexArrayElementsInstanced(offset, count, buffer, instances)
987
+ # rlDrawVertexArrayElementsInstanced : Draw vertex array elements with instancing
988
+ # @param offset [int]
989
+ # @param count [int]
990
+ # @param buffer [const void *]
991
+ # @param instances [int]
992
+ # @return [void]
993
+ [:rlDrawVertexArrayElementsInstanced, :rlDrawVertexArrayElementsInstanced, [:int, :int, :pointer, :int], :void],
994
+
995
+ # @!method rlLoadTexture(data, width, height, format, mipmapCount)
996
+ # rlLoadTexture : Load texture data
997
+ # @param data [const void *]
998
+ # @param width [int]
999
+ # @param height [int]
1000
+ # @param format [int]
1001
+ # @param mipmapCount [int]
1002
+ # @return [unsigned int]
1003
+ [:rlLoadTexture, :rlLoadTexture, [:pointer, :int, :int, :int, :int], :uint],
1004
+
1005
+ # @!method rlLoadTextureDepth(width, height, useRenderBuffer)
1006
+ # rlLoadTextureDepth : Load depth texture/renderbuffer (to be attached to fbo)
1007
+ # @param width [int]
1008
+ # @param height [int]
1009
+ # @param useRenderBuffer [bool]
1010
+ # @return [unsigned int]
1011
+ [:rlLoadTextureDepth, :rlLoadTextureDepth, [:int, :int, :bool], :uint],
1012
+
1013
+ # @!method rlLoadTextureCubemap(data, size, format)
1014
+ # rlLoadTextureCubemap : Load texture cubemap data
1015
+ # @param data [const void *]
1016
+ # @param size [int]
1017
+ # @param format [int]
1018
+ # @return [unsigned int]
1019
+ [:rlLoadTextureCubemap, :rlLoadTextureCubemap, [:pointer, :int, :int], :uint],
1020
+
1021
+ # @!method rlUpdateTexture(id, offsetX, offsetY, width, height, format, data)
1022
+ # rlUpdateTexture : Update texture with new data on GPU
1023
+ # @param id [unsigned int]
1024
+ # @param offsetX [int]
1025
+ # @param offsetY [int]
1026
+ # @param width [int]
1027
+ # @param height [int]
1028
+ # @param format [int]
1029
+ # @param data [const void *]
1030
+ # @return [void]
1031
+ [:rlUpdateTexture, :rlUpdateTexture, [:uint, :int, :int, :int, :int, :int, :pointer], :void],
1032
+
1033
+ # @!method rlGetGlTextureFormats(format, glInternalFormat, glFormat, glType)
1034
+ # rlGetGlTextureFormats : Get OpenGL internal formats
1035
+ # @param format [int]
1036
+ # @param glInternalFormat [unsigned int *]
1037
+ # @param glFormat [unsigned int *]
1038
+ # @param glType [unsigned int *]
1039
+ # @return [void]
1040
+ [:rlGetGlTextureFormats, :rlGetGlTextureFormats, [:int, :pointer, :pointer, :pointer], :void],
1041
+
1042
+ # @!method rlGetPixelFormatName(format)
1043
+ # rlGetPixelFormatName : Get name string for pixel format
1044
+ # @param format [unsigned int]
1045
+ # @return [const char *]
1046
+ [:rlGetPixelFormatName, :rlGetPixelFormatName, [:uint], :pointer],
1047
+
1048
+ # @!method rlUnloadTexture(id)
1049
+ # rlUnloadTexture : Unload texture from GPU memory
1050
+ # @param id [unsigned int]
1051
+ # @return [void]
1052
+ [:rlUnloadTexture, :rlUnloadTexture, [:uint], :void],
1053
+
1054
+ # @!method rlGenTextureMipmaps(id, width, height, format, mipmaps)
1055
+ # rlGenTextureMipmaps : Generate mipmap data for selected texture
1056
+ # @param id [unsigned int]
1057
+ # @param width [int]
1058
+ # @param height [int]
1059
+ # @param format [int]
1060
+ # @param mipmaps [int *]
1061
+ # @return [void]
1062
+ [:rlGenTextureMipmaps, :rlGenTextureMipmaps, [:uint, :int, :int, :int, :pointer], :void],
1063
+
1064
+ # @!method rlReadTexturePixels(id, width, height, format)
1065
+ # rlReadTexturePixels : Read texture pixel data
1066
+ # @param id [unsigned int]
1067
+ # @param width [int]
1068
+ # @param height [int]
1069
+ # @param format [int]
1070
+ # @return [void *]
1071
+ [:rlReadTexturePixels, :rlReadTexturePixels, [:uint, :int, :int, :int], :pointer],
1072
+
1073
+ # @!method rlReadScreenPixels(width, height)
1074
+ # rlReadScreenPixels : Read screen pixel data (color buffer)
1075
+ # @param width [int]
1076
+ # @param height [int]
1077
+ # @return [unsigned char *]
1078
+ [:rlReadScreenPixels, :rlReadScreenPixels, [:int, :int], :pointer],
1079
+
1080
+ # @!method rlLoadFramebuffer(width, height)
1081
+ # rlLoadFramebuffer : Load an empty framebuffer
1082
+ # @param width [int]
1083
+ # @param height [int]
1084
+ # @return [unsigned int]
1085
+ [:rlLoadFramebuffer, :rlLoadFramebuffer, [:int, :int], :uint],
1086
+
1087
+ # @!method rlFramebufferAttach(fboId, texId, attachType, texType, mipLevel)
1088
+ # rlFramebufferAttach : Attach texture/renderbuffer to a framebuffer
1089
+ # @param fboId [unsigned int]
1090
+ # @param texId [unsigned int]
1091
+ # @param attachType [int]
1092
+ # @param texType [int]
1093
+ # @param mipLevel [int]
1094
+ # @return [void]
1095
+ [:rlFramebufferAttach, :rlFramebufferAttach, [:uint, :uint, :int, :int, :int], :void],
1096
+
1097
+ # @!method rlFramebufferComplete(id)
1098
+ # rlFramebufferComplete : Verify framebuffer is complete
1099
+ # @param id [unsigned int]
1100
+ # @return [bool]
1101
+ [:rlFramebufferComplete, :rlFramebufferComplete, [:uint], :bool],
1102
+
1103
+ # @!method rlUnloadFramebuffer(id)
1104
+ # rlUnloadFramebuffer : Delete framebuffer from GPU
1105
+ # @param id [unsigned int]
1106
+ # @return [void]
1107
+ [:rlUnloadFramebuffer, :rlUnloadFramebuffer, [:uint], :void],
1108
+
1109
+ # @!method rlLoadShaderCode(vsCode, fsCode)
1110
+ # rlLoadShaderCode : Load shader from code strings
1111
+ # @param vsCode [const char *]
1112
+ # @param fsCode [const char *]
1113
+ # @return [unsigned int]
1114
+ [:rlLoadShaderCode, :rlLoadShaderCode, [:pointer, :pointer], :uint],
1115
+
1116
+ # @!method rlCompileShader(shaderCode, type)
1117
+ # rlCompileShader : Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)
1118
+ # @param shaderCode [const char *]
1119
+ # @param type [int]
1120
+ # @return [unsigned int]
1121
+ [:rlCompileShader, :rlCompileShader, [:pointer, :int], :uint],
1122
+
1123
+ # @!method rlLoadShaderProgram(vShaderId, fShaderId)
1124
+ # rlLoadShaderProgram : Load custom shader program
1125
+ # @param vShaderId [unsigned int]
1126
+ # @param fShaderId [unsigned int]
1127
+ # @return [unsigned int]
1128
+ [:rlLoadShaderProgram, :rlLoadShaderProgram, [:uint, :uint], :uint],
1129
+
1130
+ # @!method rlUnloadShaderProgram(id)
1131
+ # rlUnloadShaderProgram : Unload shader program
1132
+ # @param id [unsigned int]
1133
+ # @return [void]
1134
+ [:rlUnloadShaderProgram, :rlUnloadShaderProgram, [:uint], :void],
1135
+
1136
+ # @!method rlGetLocationUniform(shaderId, uniformName)
1137
+ # rlGetLocationUniform : Get shader location uniform
1138
+ # @param shaderId [unsigned int]
1139
+ # @param uniformName [const char *]
1140
+ # @return [int]
1141
+ [:rlGetLocationUniform, :rlGetLocationUniform, [:uint, :pointer], :int],
1142
+
1143
+ # @!method rlGetLocationAttrib(shaderId, attribName)
1144
+ # rlGetLocationAttrib : Get shader location attribute
1145
+ # @param shaderId [unsigned int]
1146
+ # @param attribName [const char *]
1147
+ # @return [int]
1148
+ [:rlGetLocationAttrib, :rlGetLocationAttrib, [:uint, :pointer], :int],
1149
+
1150
+ # @!method rlSetUniform(locIndex, value, uniformType, count)
1151
+ # rlSetUniform : Set shader value uniform
1152
+ # @param locIndex [int]
1153
+ # @param value [const void *]
1154
+ # @param uniformType [int]
1155
+ # @param count [int]
1156
+ # @return [void]
1157
+ [:rlSetUniform, :rlSetUniform, [:int, :pointer, :int, :int], :void],
1158
+
1159
+ # @!method rlSetUniformMatrix(locIndex, mat)
1160
+ # rlSetUniformMatrix : Set shader value matrix
1161
+ # @param locIndex [int]
1162
+ # @param mat [Matrix]
1163
+ # @return [void]
1164
+ [:rlSetUniformMatrix, :rlSetUniformMatrix, [:int, Matrix.by_value], :void],
1165
+
1166
+ # @!method rlSetUniformSampler(locIndex, textureId)
1167
+ # rlSetUniformSampler : Set shader value sampler
1168
+ # @param locIndex [int]
1169
+ # @param textureId [unsigned int]
1170
+ # @return [void]
1171
+ [:rlSetUniformSampler, :rlSetUniformSampler, [:int, :uint], :void],
1172
+
1173
+ # @!method rlSetShader(id, locs)
1174
+ # rlSetShader : Set shader currently active (id and locations)
1175
+ # @param id [unsigned int]
1176
+ # @param locs [int *]
1177
+ # @return [void]
1178
+ [:rlSetShader, :rlSetShader, [:uint, :pointer], :void],
1179
+
1180
+ # @!method rlLoadComputeShaderProgram(shaderId)
1181
+ # rlLoadComputeShaderProgram : Load compute shader program
1182
+ # @param shaderId [unsigned int]
1183
+ # @return [unsigned int]
1184
+ [:rlLoadComputeShaderProgram, :rlLoadComputeShaderProgram, [:uint], :uint],
1185
+
1186
+ # @!method rlComputeShaderDispatch(groupX, groupY, groupZ)
1187
+ # rlComputeShaderDispatch : Dispatch compute shader (equivalent to *draw* for graphics pipeline)
1188
+ # @param groupX [unsigned int]
1189
+ # @param groupY [unsigned int]
1190
+ # @param groupZ [unsigned int]
1191
+ # @return [void]
1192
+ [:rlComputeShaderDispatch, :rlComputeShaderDispatch, [:uint, :uint, :uint], :void],
1193
+
1194
+ # @!method rlLoadShaderBuffer(size, data, usageHint)
1195
+ # rlLoadShaderBuffer : Load shader storage buffer object (SSBO)
1196
+ # @param size [unsigned int]
1197
+ # @param data [const void *]
1198
+ # @param usageHint [int]
1199
+ # @return [unsigned int]
1200
+ [:rlLoadShaderBuffer, :rlLoadShaderBuffer, [:uint, :pointer, :int], :uint],
1201
+
1202
+ # @!method rlUnloadShaderBuffer(ssboId)
1203
+ # rlUnloadShaderBuffer : Unload shader storage buffer object (SSBO)
1204
+ # @param ssboId [unsigned int]
1205
+ # @return [void]
1206
+ [:rlUnloadShaderBuffer, :rlUnloadShaderBuffer, [:uint], :void],
1207
+
1208
+ # @!method rlUpdateShaderBuffer(id, data, dataSize, offset)
1209
+ # rlUpdateShaderBuffer : Update SSBO buffer data
1210
+ # @param id [unsigned int]
1211
+ # @param data [const void *]
1212
+ # @param dataSize [unsigned int]
1213
+ # @param offset [unsigned int]
1214
+ # @return [void]
1215
+ [:rlUpdateShaderBuffer, :rlUpdateShaderBuffer, [:uint, :pointer, :uint, :uint], :void],
1216
+
1217
+ # @!method rlBindShaderBuffer(id, index)
1218
+ # rlBindShaderBuffer : Bind SSBO buffer
1219
+ # @param id [unsigned int]
1220
+ # @param index [unsigned int]
1221
+ # @return [void]
1222
+ [:rlBindShaderBuffer, :rlBindShaderBuffer, [:uint, :uint], :void],
1223
+
1224
+ # @!method rlReadShaderBuffer(id, dest, count, offset)
1225
+ # rlReadShaderBuffer : Read SSBO buffer data (GPU->CPU)
1226
+ # @param id [unsigned int]
1227
+ # @param dest [void *]
1228
+ # @param count [unsigned int]
1229
+ # @param offset [unsigned int]
1230
+ # @return [void]
1231
+ [:rlReadShaderBuffer, :rlReadShaderBuffer, [:uint, :pointer, :uint, :uint], :void],
1232
+
1233
+ # @!method rlCopyShaderBuffer(destId, srcId, destOffset, srcOffset, count)
1234
+ # rlCopyShaderBuffer : Copy SSBO data between buffers
1235
+ # @param destId [unsigned int]
1236
+ # @param srcId [unsigned int]
1237
+ # @param destOffset [unsigned int]
1238
+ # @param srcOffset [unsigned int]
1239
+ # @param count [unsigned int]
1240
+ # @return [void]
1241
+ [:rlCopyShaderBuffer, :rlCopyShaderBuffer, [:uint, :uint, :uint, :uint, :uint], :void],
1242
+
1243
+ # @!method rlGetShaderBufferSize(id)
1244
+ # rlGetShaderBufferSize : Get SSBO buffer size
1245
+ # @param id [unsigned int]
1246
+ # @return [unsigned int]
1247
+ [:rlGetShaderBufferSize, :rlGetShaderBufferSize, [:uint], :uint],
1248
+
1249
+ # @!method rlBindImageTexture(id, index, format, readonly)
1250
+ # rlBindImageTexture : Bind image texture
1251
+ # @param id [unsigned int]
1252
+ # @param index [unsigned int]
1253
+ # @param format [int]
1254
+ # @param readonly [bool]
1255
+ # @return [void]
1256
+ [:rlBindImageTexture, :rlBindImageTexture, [:uint, :uint, :int, :bool], :void],
1257
+
1258
+ # @!method rlGetMatrixModelview()
1259
+ # rlGetMatrixModelview : Get internal modelview matrix
1260
+ # @return [Matrix]
1261
+ [:rlGetMatrixModelview, :rlGetMatrixModelview, [], Matrix.by_value],
1262
+
1263
+ # @!method rlGetMatrixProjection()
1264
+ # rlGetMatrixProjection : Get internal projection matrix
1265
+ # @return [Matrix]
1266
+ [:rlGetMatrixProjection, :rlGetMatrixProjection, [], Matrix.by_value],
1267
+
1268
+ # @!method rlGetMatrixTransform()
1269
+ # rlGetMatrixTransform : Get internal accumulated transform matrix
1270
+ # @return [Matrix]
1271
+ [:rlGetMatrixTransform, :rlGetMatrixTransform, [], Matrix.by_value],
1272
+
1273
+ # @!method rlGetMatrixProjectionStereo(eye)
1274
+ # rlGetMatrixProjectionStereo : Get internal projection matrix for stereo render (selected eye)
1275
+ # @param eye [int]
1276
+ # @return [Matrix]
1277
+ [:rlGetMatrixProjectionStereo, :rlGetMatrixProjectionStereo, [:int], Matrix.by_value],
1278
+
1279
+ # @!method rlGetMatrixViewOffsetStereo(eye)
1280
+ # rlGetMatrixViewOffsetStereo : Get internal view offset matrix for stereo render (selected eye)
1281
+ # @param eye [int]
1282
+ # @return [Matrix]
1283
+ [:rlGetMatrixViewOffsetStereo, :rlGetMatrixViewOffsetStereo, [:int], Matrix.by_value],
1284
+
1285
+ # @!method rlSetMatrixProjection(proj)
1286
+ # rlSetMatrixProjection : Set a custom projection matrix (replaces internal projection matrix)
1287
+ # @param proj [Matrix]
1288
+ # @return [void]
1289
+ [:rlSetMatrixProjection, :rlSetMatrixProjection, [Matrix.by_value], :void],
1290
+
1291
+ # @!method rlSetMatrixModelview(view)
1292
+ # rlSetMatrixModelview : Set a custom modelview matrix (replaces internal modelview matrix)
1293
+ # @param view [Matrix]
1294
+ # @return [void]
1295
+ [:rlSetMatrixModelview, :rlSetMatrixModelview, [Matrix.by_value], :void],
1296
+
1297
+ # @!method rlSetMatrixProjectionStereo(right, left)
1298
+ # rlSetMatrixProjectionStereo : Set eyes projection matrices for stereo rendering
1299
+ # @param right [Matrix]
1300
+ # @param left [Matrix]
1301
+ # @return [void]
1302
+ [:rlSetMatrixProjectionStereo, :rlSetMatrixProjectionStereo, [Matrix.by_value, Matrix.by_value], :void],
1303
+
1304
+ # @!method rlSetMatrixViewOffsetStereo(right, left)
1305
+ # rlSetMatrixViewOffsetStereo : Set eyes view offsets matrices for stereo rendering
1306
+ # @param right [Matrix]
1307
+ # @param left [Matrix]
1308
+ # @return [void]
1309
+ [:rlSetMatrixViewOffsetStereo, :rlSetMatrixViewOffsetStereo, [Matrix.by_value, Matrix.by_value], :void],
1310
+
1311
+ # @!method rlLoadDrawCube()
1312
+ # rlLoadDrawCube : Load and draw a cube
1313
+ # @return [void]
1314
+ [:rlLoadDrawCube, :rlLoadDrawCube, [], :void],
1315
+
1316
+ # @!method rlLoadDrawQuad()
1317
+ # rlLoadDrawQuad : Load and draw a quad
1318
+ # @return [void]
1319
+ [:rlLoadDrawQuad, :rlLoadDrawQuad, [], :void],
1320
+ ]
1321
+ entries.each do |entry|
1322
+ attach_function entry[0], entry[1], entry[2], entry[3]
1323
+ rescue FFI::NotFoundError => e
1324
+ warn "[Warning] Failed to import #{entry[0]} (#{e})."
1325
+ end
1326
+ end
1327
+ end