raylib-bindings 0.1.2 → 0.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/ChangeLog +18 -0
- data/README.md +1 -1
- data/lib/libraylib.dll +0 -0
- data/lib/libraylib.dylib +0 -0
- data/lib/physac.dll +0 -0
- data/lib/physac.rb +154 -108
- data/lib/raygui.dll +0 -0
- data/lib/raygui.dylib +0 -0
- data/lib/raygui.rb +389 -193
- data/lib/raylib.rb +8 -8
- data/lib/raylib_main.rb +3643 -1999
- data/lib/raymath.rb +671 -346
- data/lib/rlgl.rb +1019 -604
- metadata +2 -2
data/lib/rlgl.rb
CHANGED
@@ -2,167 +2,196 @@
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#
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# * https://github.com/vaiorabbit/raylib-bindings
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#
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# [NOTICE]
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# [NOTICE] Autogenerated. Do not edit.
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require 'ffi'
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module Raylib
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extend FFI::Library
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# Define/Macro
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RLGL_VERSION = "4.0"
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RL_DEFAULT_BATCH_BUFFER_ELEMENTS = 8192
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RL_DEFAULT_BATCH_BUFFERS = 1
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RL_DEFAULT_BATCH_DRAWCALLS = 256
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RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS = 4
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RL_MAX_MATRIX_STACK_SIZE = 32
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RL_MAX_SHADER_LOCATIONS = 32
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RL_CULL_DISTANCE_NEAR = 0.01
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RL_CULL_DISTANCE_FAR = 1000.0
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RL_TEXTURE_WRAP_S = 0x2802
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RL_TEXTURE_WRAP_T = 0x2803
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RL_TEXTURE_MAG_FILTER = 0x2800
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RL_TEXTURE_MIN_FILTER = 0x2801
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RL_TEXTURE_FILTER_NEAREST = 0x2600
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RL_TEXTURE_FILTER_LINEAR = 0x2601
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RL_TEXTURE_FILTER_MIP_NEAREST = 0x2700
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RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR = 0x2702
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RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST = 0x2701
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RL_TEXTURE_FILTER_MIP_LINEAR = 0x2703
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RL_TEXTURE_FILTER_ANISOTROPIC = 0x3000
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RL_TEXTURE_MIPMAP_BIAS_RATIO = 0x4000
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RL_TEXTURE_WRAP_REPEAT = 0x2901
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RL_TEXTURE_WRAP_CLAMP = 0x812F
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RL_TEXTURE_WRAP_MIRROR_REPEAT = 0x8370
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RL_TEXTURE_WRAP_MIRROR_CLAMP = 0x8742
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RL_MODELVIEW = 0x1700
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RL_PROJECTION = 0x1701
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RL_TEXTURE = 0x1702
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RL_LINES = 0x0001
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RL_TRIANGLES = 0x0004
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RL_QUADS = 0x0007
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RL_UNSIGNED_BYTE = 0x1401
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RL_FLOAT = 0x1406
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RL_STREAM_DRAW = 0x88E0
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RL_STREAM_READ = 0x88E1
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RL_STREAM_COPY = 0x88E2
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RL_STATIC_DRAW = 0x88E4
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RL_STATIC_READ = 0x88E5
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RL_STATIC_COPY = 0x88E6
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RL_DYNAMIC_DRAW = 0x88E8
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RL_DYNAMIC_READ = 0x88E9
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RL_DYNAMIC_COPY = 0x88EA
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RL_FRAGMENT_SHADER = 0x8B30
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RL_VERTEX_SHADER = 0x8B31
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RL_COMPUTE_SHADER = 0x91B9
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RL_DEFAULT_BATCH_BUFFERS = 1 # Default number of batch buffers (multi-buffering)
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RL_DEFAULT_BATCH_DRAWCALLS = 256 # Default number of batch draw calls (by state changes: mode, texture)
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RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS = 4 # Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
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RL_MAX_MATRIX_STACK_SIZE = 32 # Maximum size of Matrix stack
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RL_MAX_SHADER_LOCATIONS = 32 # Maximum number of shader locations supported
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RL_CULL_DISTANCE_NEAR = 0.01 # Default near cull distance
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RL_CULL_DISTANCE_FAR = 1000.0 # Default far cull distance
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RL_TEXTURE_WRAP_S = 0x2802 # GL_TEXTURE_WRAP_S
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RL_TEXTURE_WRAP_T = 0x2803 # GL_TEXTURE_WRAP_T
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RL_TEXTURE_MAG_FILTER = 0x2800 # GL_TEXTURE_MAG_FILTER
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RL_TEXTURE_MIN_FILTER = 0x2801 # GL_TEXTURE_MIN_FILTER
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RL_TEXTURE_FILTER_NEAREST = 0x2600 # GL_NEAREST
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RL_TEXTURE_FILTER_LINEAR = 0x2601 # GL_LINEAR
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RL_TEXTURE_FILTER_MIP_NEAREST = 0x2700 # GL_NEAREST_MIPMAP_NEAREST
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RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR = 0x2702 # GL_NEAREST_MIPMAP_LINEAR
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RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST = 0x2701 # GL_LINEAR_MIPMAP_NEAREST
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RL_TEXTURE_FILTER_MIP_LINEAR = 0x2703 # GL_LINEAR_MIPMAP_LINEAR
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RL_TEXTURE_FILTER_ANISOTROPIC = 0x3000 # Anisotropic filter (custom identifier)
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RL_TEXTURE_MIPMAP_BIAS_RATIO = 0x4000 # Texture mipmap bias, percentage ratio (custom identifier)
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RL_TEXTURE_WRAP_REPEAT = 0x2901 # GL_REPEAT
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RL_TEXTURE_WRAP_CLAMP = 0x812F # GL_CLAMP_TO_EDGE
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RL_TEXTURE_WRAP_MIRROR_REPEAT = 0x8370 # GL_MIRRORED_REPEAT
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RL_TEXTURE_WRAP_MIRROR_CLAMP = 0x8742 # GL_MIRROR_CLAMP_EXT
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RL_MODELVIEW = 0x1700 # GL_MODELVIEW
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RL_PROJECTION = 0x1701 # GL_PROJECTION
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RL_TEXTURE = 0x1702 # GL_TEXTURE
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RL_LINES = 0x0001 # GL_LINES
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RL_TRIANGLES = 0x0004 # GL_TRIANGLES
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RL_QUADS = 0x0007 # GL_QUADS
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RL_UNSIGNED_BYTE = 0x1401 # GL_UNSIGNED_BYTE
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RL_FLOAT = 0x1406 # GL_FLOAT
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RL_STREAM_DRAW = 0x88E0 # GL_STREAM_DRAW
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RL_STREAM_READ = 0x88E1 # GL_STREAM_READ
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RL_STREAM_COPY = 0x88E2 # GL_STREAM_COPY
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RL_STATIC_DRAW = 0x88E4 # GL_STATIC_DRAW
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RL_STATIC_READ = 0x88E5 # GL_STATIC_READ
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RL_STATIC_COPY = 0x88E6 # GL_STATIC_COPY
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RL_DYNAMIC_DRAW = 0x88E8 # GL_DYNAMIC_DRAW
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RL_DYNAMIC_READ = 0x88E9 # GL_DYNAMIC_READ
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RL_DYNAMIC_COPY = 0x88EA # GL_DYNAMIC_COPY
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RL_FRAGMENT_SHADER = 0x8B30 # GL_FRAGMENT_SHADER
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RL_VERTEX_SHADER = 0x8B31 # GL_VERTEX_SHADER
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RL_COMPUTE_SHADER = 0x91B9 # GL_COMPUTE_SHADER
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RL_ZERO = 0 # GL_ZERO
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RL_ONE = 1 # GL_ONE
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RL_SRC_COLOR = 0x0300 # GL_SRC_COLOR
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RL_ONE_MINUS_SRC_COLOR = 0x0301 # GL_ONE_MINUS_SRC_COLOR
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RL_SRC_ALPHA = 0x0302 # GL_SRC_ALPHA
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RL_ONE_MINUS_SRC_ALPHA = 0x0303 # GL_ONE_MINUS_SRC_ALPHA
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RL_DST_ALPHA = 0x0304 # GL_DST_ALPHA
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RL_ONE_MINUS_DST_ALPHA = 0x0305 # GL_ONE_MINUS_DST_ALPHA
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RL_DST_COLOR = 0x0306 # GL_DST_COLOR
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RL_ONE_MINUS_DST_COLOR = 0x0307 # GL_ONE_MINUS_DST_COLOR
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RL_SRC_ALPHA_SATURATE = 0x0308 # GL_SRC_ALPHA_SATURATE
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RL_CONSTANT_COLOR = 0x8001 # GL_CONSTANT_COLOR
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RL_ONE_MINUS_CONSTANT_COLOR = 0x8002 # GL_ONE_MINUS_CONSTANT_COLOR
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RL_CONSTANT_ALPHA = 0x8003 # GL_CONSTANT_ALPHA
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RL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 # GL_ONE_MINUS_CONSTANT_ALPHA
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RL_FUNC_ADD = 0x8006 # GL_FUNC_ADD
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RL_FUNC_SUBTRACT = 0x800A # GL_FUNC_SUBTRACT
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RL_FUNC_REVERSE_SUBTRACT = 0x800B # GL_FUNC_REVERSE_SUBTRACT
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RL_BLEND_EQUATION = 0x8009 # GL_BLEND_EQUATION
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RL_BLEND_EQUATION_RGB = 0x8009 # GL_BLEND_EQUATION_RGB // (Same as BLEND_EQUATION)
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RL_BLEND_EQUATION_ALPHA = 0x883D # GL_BLEND_EQUATION_ALPHA
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RL_BLEND_DST_RGB = 0x80C8 # GL_BLEND_DST_RGB
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RL_BLEND_SRC_RGB = 0x80C9 # GL_BLEND_SRC_RGB
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RL_BLEND_DST_ALPHA = 0x80CA # GL_BLEND_DST_ALPHA
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RL_BLEND_SRC_ALPHA = 0x80CB # GL_BLEND_SRC_ALPHA
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RL_BLEND_COLOR = 0x8005 # GL_BLEND_COLOR
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# Enum
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RL_OPENGL_11 = 1
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RL_OPENGL_21 = 2
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RL_OPENGL_33 = 3
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RL_OPENGL_43 = 4
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RL_OPENGL_ES_20 = 5
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RL_LOG_ALL = 0
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RL_LOG_TRACE = 1
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RL_LOG_DEBUG = 2
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RL_LOG_INFO = 3
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RL_LOG_WARNING = 4
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RL_LOG_ERROR = 5
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RL_LOG_FATAL = 6
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RL_LOG_NONE = 7
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RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1
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RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2
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RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3
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RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4
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RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5
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RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6
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RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7
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RL_PIXELFORMAT_UNCOMPRESSED_R32 = 8
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RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9
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RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10
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RL_PIXELFORMAT_COMPRESSED_DXT1_RGB = 11
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RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA = 12
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RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA = 13
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RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA = 14
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RL_PIXELFORMAT_COMPRESSED_ETC1_RGB = 15
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RL_PIXELFORMAT_COMPRESSED_ETC2_RGB = 16
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RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 17
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RL_PIXELFORMAT_COMPRESSED_PVRT_RGB = 18
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RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA = 19
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RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 20
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RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 21
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RL_TEXTURE_FILTER_POINT = 0
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RL_TEXTURE_FILTER_BILINEAR = 1
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RL_TEXTURE_FILTER_TRILINEAR = 2
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RL_TEXTURE_FILTER_ANISOTROPIC_4X = 3
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RL_TEXTURE_FILTER_ANISOTROPIC_8X = 4
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RL_TEXTURE_FILTER_ANISOTROPIC_16X = 5
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RL_BLEND_ALPHA = 0
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RL_BLEND_ADDITIVE = 1
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RL_BLEND_MULTIPLIED = 2
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RL_BLEND_ADD_COLORS = 3
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RL_BLEND_SUBTRACT_COLORS = 4
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RL_BLEND_ALPHA_PREMULTIPLY = 5
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RL_BLEND_CUSTOM = 6
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RL_BLEND_CUSTOM_SEPARATE = 7
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RL_SHADER_LOC_VERTEX_POSITION = 0
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RL_SHADER_LOC_VERTEX_TEXCOORD01 = 1
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RL_SHADER_LOC_VERTEX_TEXCOORD02 = 2
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RL_SHADER_LOC_VERTEX_NORMAL = 3
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RL_SHADER_LOC_VERTEX_TANGENT = 4
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RL_SHADER_LOC_VERTEX_COLOR = 5
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RL_SHADER_LOC_MATRIX_MVP = 6
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RL_SHADER_LOC_MATRIX_VIEW = 7
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RL_SHADER_LOC_MATRIX_PROJECTION = 8
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RL_SHADER_LOC_MATRIX_MODEL = 9
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RL_SHADER_LOC_MATRIX_NORMAL = 10
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RL_SHADER_LOC_VECTOR_VIEW = 11
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RL_SHADER_LOC_COLOR_DIFFUSE = 12
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RL_SHADER_LOC_COLOR_SPECULAR = 13
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RL_SHADER_LOC_COLOR_AMBIENT = 14
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RL_SHADER_LOC_MAP_ALBEDO = 15
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RL_SHADER_LOC_MAP_METALNESS = 16
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RL_SHADER_LOC_MAP_NORMAL = 17
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RL_SHADER_LOC_MAP_ROUGHNESS = 18
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RL_SHADER_LOC_MAP_OCCLUSION = 19
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RL_SHADER_LOC_MAP_EMISSION = 20
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RL_SHADER_LOC_MAP_HEIGHT = 21
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RL_SHADER_LOC_MAP_CUBEMAP = 22
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RL_SHADER_LOC_MAP_IRRADIANCE = 23
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RL_SHADER_LOC_MAP_PREFILTER = 24
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RL_SHADER_LOC_MAP_BRDF = 25
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RL_SHADER_UNIFORM_FLOAT = 0
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RL_SHADER_UNIFORM_VEC2 = 1
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RL_SHADER_UNIFORM_VEC3 = 2
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RL_SHADER_UNIFORM_VEC4 = 3
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RL_SHADER_UNIFORM_INT = 4
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RL_SHADER_UNIFORM_IVEC2 = 5
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RL_SHADER_UNIFORM_IVEC3 = 6
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RL_SHADER_UNIFORM_IVEC4 = 7
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RL_SHADER_UNIFORM_SAMPLER2D = 8
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RL_SHADER_ATTRIB_FLOAT = 0
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RL_SHADER_ATTRIB_VEC2 = 1
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RL_SHADER_ATTRIB_VEC3 = 2
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RL_SHADER_ATTRIB_VEC4 = 3
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RL_ATTACHMENT_COLOR_CHANNEL0 = 0
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RL_ATTACHMENT_COLOR_CHANNEL1 = 1
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RL_ATTACHMENT_COLOR_CHANNEL2 = 2
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RL_ATTACHMENT_COLOR_CHANNEL3 = 3
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RL_ATTACHMENT_COLOR_CHANNEL4 = 4
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RL_ATTACHMENT_COLOR_CHANNEL5 = 5
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RL_ATTACHMENT_COLOR_CHANNEL6 = 6
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RL_ATTACHMENT_COLOR_CHANNEL7 = 7
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RL_ATTACHMENT_DEPTH = 100
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RL_ATTACHMENT_STENCIL = 200
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RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1
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RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y = 3
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RL_ATTACHMENT_CUBEMAP_POSITIVE_Z = 4
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z = 5
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RL_ATTACHMENT_TEXTURE2D = 100
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RL_ATTACHMENT_RENDERBUFFER = 200
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RL_OPENGL_11 = 1 # OpenGL 1.1
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RL_OPENGL_21 = 2 # OpenGL 2.1 (GLSL 120)
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RL_OPENGL_33 = 3 # OpenGL 3.3 (GLSL 330)
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RL_OPENGL_43 = 4 # OpenGL 4.3 (using GLSL 330)
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RL_OPENGL_ES_20 = 5 # OpenGL ES 2.0 (GLSL 100)
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RL_LOG_ALL = 0 # Display all logs
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RL_LOG_TRACE = 1 # Trace logging, intended for internal use only
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RL_LOG_DEBUG = 2 # Debug logging, used for internal debugging, it should be disabled on release builds
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RL_LOG_INFO = 3 # Info logging, used for program execution info
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RL_LOG_WARNING = 4 # Warning logging, used on recoverable failures
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RL_LOG_ERROR = 5 # Error logging, used on unrecoverable failures
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RL_LOG_FATAL = 6 # Fatal logging, used to abort program: exit(EXIT_FAILURE)
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RL_LOG_NONE = 7 # Disable logging
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RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1 # 8 bit per pixel (no alpha)
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RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2 # 8*2 bpp (2 channels)
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RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3 # 16 bpp
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RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4 # 24 bpp
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RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5 # 16 bpp (1 bit alpha)
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RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6 # 16 bpp (4 bit alpha)
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RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7 # 32 bpp
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RL_PIXELFORMAT_UNCOMPRESSED_R32 = 8 # 32 bpp (1 channel - float)
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RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9 # 32*3 bpp (3 channels - float)
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RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10 # 32*4 bpp (4 channels - float)
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RL_PIXELFORMAT_COMPRESSED_DXT1_RGB = 11 # 4 bpp (no alpha)
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RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA = 12 # 4 bpp (1 bit alpha)
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RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA = 13 # 8 bpp
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RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA = 14 # 8 bpp
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RL_PIXELFORMAT_COMPRESSED_ETC1_RGB = 15 # 4 bpp
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RL_PIXELFORMAT_COMPRESSED_ETC2_RGB = 16 # 4 bpp
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RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 17 # 8 bpp
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RL_PIXELFORMAT_COMPRESSED_PVRT_RGB = 18 # 4 bpp
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RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA = 19 # 4 bpp
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RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 20 # 8 bpp
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RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 21 # 2 bpp
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RL_TEXTURE_FILTER_POINT = 0 # No filter, just pixel approximation
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RL_TEXTURE_FILTER_BILINEAR = 1 # Linear filtering
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RL_TEXTURE_FILTER_TRILINEAR = 2 # Trilinear filtering (linear with mipmaps)
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RL_TEXTURE_FILTER_ANISOTROPIC_4X = 3 # Anisotropic filtering 4x
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RL_TEXTURE_FILTER_ANISOTROPIC_8X = 4 # Anisotropic filtering 8x
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RL_TEXTURE_FILTER_ANISOTROPIC_16X = 5 # Anisotropic filtering 16x
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RL_BLEND_ALPHA = 0 # Blend textures considering alpha (default)
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RL_BLEND_ADDITIVE = 1 # Blend textures adding colors
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RL_BLEND_MULTIPLIED = 2 # Blend textures multiplying colors
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RL_BLEND_ADD_COLORS = 3 # Blend textures adding colors (alternative)
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RL_BLEND_SUBTRACT_COLORS = 4 # Blend textures subtracting colors (alternative)
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RL_BLEND_ALPHA_PREMULTIPLY = 5 # Blend premultiplied textures considering alpha
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RL_BLEND_CUSTOM = 6 # Blend textures using custom src/dst factors (use rlSetBlendFactors())
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RL_BLEND_CUSTOM_SEPARATE = 7 # Blend textures using custom src/dst factors (use rlSetBlendFactorsSeparate())
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RL_SHADER_LOC_VERTEX_POSITION = 0 # Shader location: vertex attribute: position
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RL_SHADER_LOC_VERTEX_TEXCOORD01 = 1 # Shader location: vertex attribute: texcoord01
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RL_SHADER_LOC_VERTEX_TEXCOORD02 = 2 # Shader location: vertex attribute: texcoord02
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RL_SHADER_LOC_VERTEX_NORMAL = 3 # Shader location: vertex attribute: normal
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RL_SHADER_LOC_VERTEX_TANGENT = 4 # Shader location: vertex attribute: tangent
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RL_SHADER_LOC_VERTEX_COLOR = 5 # Shader location: vertex attribute: color
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RL_SHADER_LOC_MATRIX_MVP = 6 # Shader location: matrix uniform: model-view-projection
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RL_SHADER_LOC_MATRIX_VIEW = 7 # Shader location: matrix uniform: view (camera transform)
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RL_SHADER_LOC_MATRIX_PROJECTION = 8 # Shader location: matrix uniform: projection
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RL_SHADER_LOC_MATRIX_MODEL = 9 # Shader location: matrix uniform: model (transform)
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RL_SHADER_LOC_MATRIX_NORMAL = 10 # Shader location: matrix uniform: normal
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RL_SHADER_LOC_VECTOR_VIEW = 11 # Shader location: vector uniform: view
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RL_SHADER_LOC_COLOR_DIFFUSE = 12 # Shader location: vector uniform: diffuse color
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RL_SHADER_LOC_COLOR_SPECULAR = 13 # Shader location: vector uniform: specular color
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RL_SHADER_LOC_COLOR_AMBIENT = 14 # Shader location: vector uniform: ambient color
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RL_SHADER_LOC_MAP_ALBEDO = 15 # Shader location: sampler2d texture: albedo (same as: RL_SHADER_LOC_MAP_DIFFUSE)
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RL_SHADER_LOC_MAP_METALNESS = 16 # Shader location: sampler2d texture: metalness (same as: RL_SHADER_LOC_MAP_SPECULAR)
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RL_SHADER_LOC_MAP_NORMAL = 17 # Shader location: sampler2d texture: normal
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RL_SHADER_LOC_MAP_ROUGHNESS = 18 # Shader location: sampler2d texture: roughness
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RL_SHADER_LOC_MAP_OCCLUSION = 19 # Shader location: sampler2d texture: occlusion
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RL_SHADER_LOC_MAP_EMISSION = 20 # Shader location: sampler2d texture: emission
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RL_SHADER_LOC_MAP_HEIGHT = 21 # Shader location: sampler2d texture: height
|
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RL_SHADER_LOC_MAP_CUBEMAP = 22 # Shader location: samplerCube texture: cubemap
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RL_SHADER_LOC_MAP_IRRADIANCE = 23 # Shader location: samplerCube texture: irradiance
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RL_SHADER_LOC_MAP_PREFILTER = 24 # Shader location: samplerCube texture: prefilter
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RL_SHADER_LOC_MAP_BRDF = 25 # Shader location: sampler2d texture: brdf
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RL_SHADER_UNIFORM_FLOAT = 0 # Shader uniform type: float
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RL_SHADER_UNIFORM_VEC2 = 1 # Shader uniform type: vec2 (2 float)
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RL_SHADER_UNIFORM_VEC3 = 2 # Shader uniform type: vec3 (3 float)
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RL_SHADER_UNIFORM_VEC4 = 3 # Shader uniform type: vec4 (4 float)
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RL_SHADER_UNIFORM_INT = 4 # Shader uniform type: int
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RL_SHADER_UNIFORM_IVEC2 = 5 # Shader uniform type: ivec2 (2 int)
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RL_SHADER_UNIFORM_IVEC3 = 6 # Shader uniform type: ivec3 (3 int)
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RL_SHADER_UNIFORM_IVEC4 = 7 # Shader uniform type: ivec4 (4 int)
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RL_SHADER_UNIFORM_SAMPLER2D = 8 # Shader uniform type: sampler2d
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RL_SHADER_ATTRIB_FLOAT = 0 # Shader attribute type: float
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RL_SHADER_ATTRIB_VEC2 = 1 # Shader attribute type: vec2 (2 float)
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RL_SHADER_ATTRIB_VEC3 = 2 # Shader attribute type: vec3 (3 float)
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RL_SHADER_ATTRIB_VEC4 = 3 # Shader attribute type: vec4 (4 float)
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RL_ATTACHMENT_COLOR_CHANNEL0 = 0 # Framebuffer attachmment type: color 0
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RL_ATTACHMENT_COLOR_CHANNEL1 = 1 # Framebuffer attachmment type: color 1
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RL_ATTACHMENT_COLOR_CHANNEL2 = 2 # Framebuffer attachmment type: color 2
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RL_ATTACHMENT_COLOR_CHANNEL3 = 3 # Framebuffer attachmment type: color 3
|
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RL_ATTACHMENT_COLOR_CHANNEL4 = 4 # Framebuffer attachmment type: color 4
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RL_ATTACHMENT_COLOR_CHANNEL5 = 5 # Framebuffer attachmment type: color 5
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RL_ATTACHMENT_COLOR_CHANNEL6 = 6 # Framebuffer attachmment type: color 6
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RL_ATTACHMENT_COLOR_CHANNEL7 = 7 # Framebuffer attachmment type: color 7
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RL_ATTACHMENT_DEPTH = 100 # Framebuffer attachmment type: depth
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RL_ATTACHMENT_STENCIL = 200 # Framebuffer attachmment type: stencil
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RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0 # Framebuffer texture attachment type: cubemap, +X side
|
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1 # Framebuffer texture attachment type: cubemap, -X side
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RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2 # Framebuffer texture attachment type: cubemap, +Y side
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y = 3 # Framebuffer texture attachment type: cubemap, -Y side
|
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RL_ATTACHMENT_CUBEMAP_POSITIVE_Z = 4 # Framebuffer texture attachment type: cubemap, +Z side
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z = 5 # Framebuffer texture attachment type: cubemap, -Z side
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RL_ATTACHMENT_TEXTURE2D = 100 # Framebuffer texture attachment type: texture2d
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RL_ATTACHMENT_RENDERBUFFER = 200 # Framebuffer texture attachment type: renderbuffer
|
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RL_CULL_FACE_FRONT = 0
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RL_CULL_FACE_BACK = 1
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# Typedef
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@@ -176,485 +205,871 @@ module Raylib
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typedef :int, :rlShaderAttributeDataType
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typedef :int, :rlFramebufferAttachType
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typedef :int, :rlFramebufferAttachTextureType
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typedef :int, :rlCullMode
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# Struct
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# Dynamic vertex buffers (position + texcoords + colors + indices arrays)
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class RlVertexBuffer < FFI::Struct
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layout(
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:vaoId, :uint,
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:vboId, [:uint, 4],
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:elementCount, :int, # Number of elements in the buffer (QUADS)
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:vertices, :pointer, # Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
|
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:texcoords, :pointer, # Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
|
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:colors, :pointer, # Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
|
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:indices, :pointer, # Vertex indices (in case vertex data comes indexed) (6 indices per quad)
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:vaoId, :uint, # OpenGL Vertex Array Object id
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:vboId, [:uint, 4], # OpenGL Vertex Buffer Objects id (4 types of vertex data)
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# of those state-change happens (this is done in core module)
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class RlDrawCall < FFI::Struct
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layout(
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:textureId, :uint,
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:mode, :int, # Drawing mode: LINES, TRIANGLES, QUADS
|
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:vertexCount, :int, # Number of vertex of the draw
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:vertexAlignment, :int, # Number of vertex required for index alignment (LINES, TRIANGLES)
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:textureId, :uint, # Texture id to be used on the draw -> Use to create new draw call if changes
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# rlRenderBatch type
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class RlRenderBatch < FFI::Struct
|
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layout(
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:currentBuffer, :int,
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:currentDepth, :float,
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:bufferCount, :int, # Number of vertex buffers (multi-buffering support)
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:currentBuffer, :int, # Current buffer tracking in case of multi-buffering
|
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:vertexBuffer, :pointer, # Dynamic buffer(s) for vertex data
|
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:draws, :pointer, # Draw calls array, depends on textureId
|
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:drawCounter, :int, # Draw calls counter
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|
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end
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# Function
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def self.setup_rlgl_symbols(output_error = false)
|
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|
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entries = [
|
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|
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# rlMatrixMode : Choose the current matrix to be transformed
|
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|
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# @param mode [int]
|
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+
# @return [void]
|
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|
+
[:rlMatrixMode, :rlMatrixMode, [:int], :void],
|
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|
+
# rlPushMatrix : Push the current matrix to stack
|
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|
+
# @return [void]
|
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|
+
[:rlPushMatrix, :rlPushMatrix, [], :void],
|
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|
+
# rlPopMatrix : Pop lattest inserted matrix from stack
|
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|
+
# @return [void]
|
264
|
+
[:rlPopMatrix, :rlPopMatrix, [], :void],
|
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|
266
|
+
# rlLoadIdentity : Reset current matrix to identity matrix
|
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|
+
# @return [void]
|
268
|
+
[:rlLoadIdentity, :rlLoadIdentity, [], :void],
|
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|
+
|
270
|
+
# rlTranslatef : Multiply the current matrix by a translation matrix
|
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|
+
# @param x [float]
|
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# @param y [float]
|
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|
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# @param z [float]
|
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|
+
# @return [void]
|
275
|
+
[:rlTranslatef, :rlTranslatef, [:float, :float, :float], :void],
|
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|
+
|
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|
+
# rlRotatef : Multiply the current matrix by a rotation matrix
|
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|
+
# @param angle [float]
|
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|
+
# @param x [float]
|
280
|
+
# @param y [float]
|
281
|
+
# @param z [float]
|
282
|
+
# @return [void]
|
283
|
+
[:rlRotatef, :rlRotatef, [:float, :float, :float, :float], :void],
|
284
|
+
|
285
|
+
# rlScalef : Multiply the current matrix by a scaling matrix
|
286
|
+
# @param x [float]
|
287
|
+
# @param y [float]
|
288
|
+
# @param z [float]
|
289
|
+
# @return [void]
|
290
|
+
[:rlScalef, :rlScalef, [:float, :float, :float], :void],
|
291
|
+
|
292
|
+
# rlMultMatrixf : Multiply the current matrix by another matrix
|
293
|
+
# @param matf [const float *]
|
294
|
+
# @return [void]
|
295
|
+
[:rlMultMatrixf, :rlMultMatrixf, [:pointer], :void],
|
296
|
+
|
297
|
+
# rlFrustum :
|
298
|
+
# @param left [double]
|
299
|
+
# @param right [double]
|
300
|
+
# @param bottom [double]
|
301
|
+
# @param top [double]
|
302
|
+
# @param znear [double]
|
303
|
+
# @param zfar [double]
|
304
|
+
# @return [void]
|
305
|
+
[:rlFrustum, :rlFrustum, [:double, :double, :double, :double, :double, :double], :void],
|
306
|
+
|
307
|
+
# rlOrtho :
|
308
|
+
# @param left [double]
|
309
|
+
# @param right [double]
|
310
|
+
# @param bottom [double]
|
311
|
+
# @param top [double]
|
312
|
+
# @param znear [double]
|
313
|
+
# @param zfar [double]
|
314
|
+
# @return [void]
|
315
|
+
[:rlOrtho, :rlOrtho, [:double, :double, :double, :double, :double, :double], :void],
|
316
|
+
|
317
|
+
# rlViewport : Set the viewport area
|
318
|
+
# @param x [int]
|
319
|
+
# @param y [int]
|
320
|
+
# @param width [int]
|
321
|
+
# @param height [int]
|
322
|
+
# @return [void]
|
323
|
+
[:rlViewport, :rlViewport, [:int, :int, :int, :int], :void],
|
324
|
+
|
325
|
+
# rlBegin : Initialize drawing mode (how to organize vertex)
|
326
|
+
# @param mode [int]
|
327
|
+
# @return [void]
|
328
|
+
[:rlBegin, :rlBegin, [:int], :void],
|
329
|
+
|
330
|
+
# rlEnd : Finish vertex providing
|
331
|
+
# @return [void]
|
332
|
+
[:rlEnd, :rlEnd, [], :void],
|
333
|
+
|
334
|
+
# rlVertex2i : Define one vertex (position) - 2 int
|
335
|
+
# @param x [int]
|
336
|
+
# @param y [int]
|
337
|
+
# @return [void]
|
338
|
+
[:rlVertex2i, :rlVertex2i, [:int, :int], :void],
|
339
|
+
|
340
|
+
# rlVertex2f : Define one vertex (position) - 2 float
|
341
|
+
# @param x [float]
|
342
|
+
# @param y [float]
|
343
|
+
# @return [void]
|
344
|
+
[:rlVertex2f, :rlVertex2f, [:float, :float], :void],
|
345
|
+
|
346
|
+
# rlVertex3f : Define one vertex (position) - 3 float
|
347
|
+
# @param x [float]
|
348
|
+
# @param y [float]
|
349
|
+
# @param z [float]
|
350
|
+
# @return [void]
|
351
|
+
[:rlVertex3f, :rlVertex3f, [:float, :float, :float], :void],
|
352
|
+
|
353
|
+
# rlTexCoord2f : Define one vertex (texture coordinate) - 2 float
|
354
|
+
# @param x [float]
|
355
|
+
# @param y [float]
|
356
|
+
# @return [void]
|
357
|
+
[:rlTexCoord2f, :rlTexCoord2f, [:float, :float], :void],
|
358
|
+
|
359
|
+
# rlNormal3f : Define one vertex (normal) - 3 float
|
360
|
+
# @param x [float]
|
361
|
+
# @param y [float]
|
362
|
+
# @param z [float]
|
363
|
+
# @return [void]
|
364
|
+
[:rlNormal3f, :rlNormal3f, [:float, :float, :float], :void],
|
365
|
+
|
366
|
+
# rlColor4ub : Define one vertex (color) - 4 byte
|
367
|
+
# @param r [unsigned char]
|
368
|
+
# @param g [unsigned char]
|
369
|
+
# @param b [unsigned char]
|
370
|
+
# @param a [unsigned char]
|
371
|
+
# @return [void]
|
372
|
+
[:rlColor4ub, :rlColor4ub, [:uchar, :uchar, :uchar, :uchar], :void],
|
373
|
+
|
374
|
+
# rlColor3f : Define one vertex (color) - 3 float
|
375
|
+
# @param x [float]
|
376
|
+
# @param y [float]
|
377
|
+
# @param z [float]
|
378
|
+
# @return [void]
|
379
|
+
[:rlColor3f, :rlColor3f, [:float, :float, :float], :void],
|
380
|
+
|
381
|
+
# rlColor4f : Define one vertex (color) - 4 float
|
382
|
+
# @param x [float]
|
383
|
+
# @param y [float]
|
384
|
+
# @param z [float]
|
385
|
+
# @param w [float]
|
386
|
+
# @return [void]
|
387
|
+
[:rlColor4f, :rlColor4f, [:float, :float, :float, :float], :void],
|
388
|
+
|
389
|
+
# rlEnableVertexArray : Enable vertex array (VAO, if supported)
|
390
|
+
# @param vaoId [unsigned int]
|
391
|
+
# @return [bool]
|
392
|
+
[:rlEnableVertexArray, :rlEnableVertexArray, [:uint], :bool],
|
393
|
+
|
394
|
+
# rlDisableVertexArray : Disable vertex array (VAO, if supported)
|
395
|
+
# @return [void]
|
396
|
+
[:rlDisableVertexArray, :rlDisableVertexArray, [], :void],
|
397
|
+
|
398
|
+
# rlEnableVertexBuffer : Enable vertex buffer (VBO)
|
399
|
+
# @param id [unsigned int]
|
400
|
+
# @return [void]
|
401
|
+
[:rlEnableVertexBuffer, :rlEnableVertexBuffer, [:uint], :void],
|
402
|
+
|
403
|
+
# rlDisableVertexBuffer : Disable vertex buffer (VBO)
|
404
|
+
# @return [void]
|
405
|
+
[:rlDisableVertexBuffer, :rlDisableVertexBuffer, [], :void],
|
406
|
+
|
407
|
+
# rlEnableVertexBufferElement : Enable vertex buffer element (VBO element)
|
408
|
+
# @param id [unsigned int]
|
409
|
+
# @return [void]
|
410
|
+
[:rlEnableVertexBufferElement, :rlEnableVertexBufferElement, [:uint], :void],
|
411
|
+
|
412
|
+
# rlDisableVertexBufferElement : Disable vertex buffer element (VBO element)
|
413
|
+
# @return [void]
|
414
|
+
[:rlDisableVertexBufferElement, :rlDisableVertexBufferElement, [], :void],
|
415
|
+
|
416
|
+
# rlEnableVertexAttribute : Enable vertex attribute index
|
417
|
+
# @param index [unsigned int]
|
418
|
+
# @return [void]
|
419
|
+
[:rlEnableVertexAttribute, :rlEnableVertexAttribute, [:uint], :void],
|
420
|
+
|
421
|
+
# rlDisableVertexAttribute : Disable vertex attribute index
|
422
|
+
# @param index [unsigned int]
|
423
|
+
# @return [void]
|
424
|
+
[:rlDisableVertexAttribute, :rlDisableVertexAttribute, [:uint], :void],
|
425
|
+
|
426
|
+
# rlActiveTextureSlot : Select and active a texture slot
|
427
|
+
# @param slot [int]
|
428
|
+
# @return [void]
|
429
|
+
[:rlActiveTextureSlot, :rlActiveTextureSlot, [:int], :void],
|
430
|
+
|
431
|
+
# rlEnableTexture : Enable texture
|
432
|
+
# @param id [unsigned int]
|
433
|
+
# @return [void]
|
434
|
+
[:rlEnableTexture, :rlEnableTexture, [:uint], :void],
|
435
|
+
|
436
|
+
# rlDisableTexture : Disable texture
|
437
|
+
# @return [void]
|
438
|
+
[:rlDisableTexture, :rlDisableTexture, [], :void],
|
439
|
+
|
440
|
+
# rlEnableTextureCubemap : Enable texture cubemap
|
441
|
+
# @param id [unsigned int]
|
442
|
+
# @return [void]
|
443
|
+
[:rlEnableTextureCubemap, :rlEnableTextureCubemap, [:uint], :void],
|
444
|
+
|
445
|
+
# rlDisableTextureCubemap : Disable texture cubemap
|
446
|
+
# @return [void]
|
447
|
+
[:rlDisableTextureCubemap, :rlDisableTextureCubemap, [], :void],
|
448
|
+
|
449
|
+
# rlTextureParameters : Set texture parameters (filter, wrap)
|
450
|
+
# @param id [unsigned int]
|
451
|
+
# @param param [int]
|
452
|
+
# @param value [int]
|
453
|
+
# @return [void]
|
454
|
+
[:rlTextureParameters, :rlTextureParameters, [:uint, :int, :int], :void],
|
455
|
+
|
456
|
+
# rlEnableShader : Enable shader program
|
457
|
+
# @param id [unsigned int]
|
458
|
+
# @return [void]
|
459
|
+
[:rlEnableShader, :rlEnableShader, [:uint], :void],
|
460
|
+
|
461
|
+
# rlDisableShader : Disable shader program
|
462
|
+
# @return [void]
|
463
|
+
[:rlDisableShader, :rlDisableShader, [], :void],
|
464
|
+
|
465
|
+
# rlEnableFramebuffer : Enable render texture (fbo)
|
466
|
+
# @param id [unsigned int]
|
467
|
+
# @return [void]
|
468
|
+
[:rlEnableFramebuffer, :rlEnableFramebuffer, [:uint], :void],
|
469
|
+
|
470
|
+
# rlDisableFramebuffer : Disable render texture (fbo), return to default framebuffer
|
471
|
+
# @return [void]
|
472
|
+
[:rlDisableFramebuffer, :rlDisableFramebuffer, [], :void],
|
473
|
+
|
474
|
+
# rlActiveDrawBuffers : Activate multiple draw color buffers
|
475
|
+
# @param count [int]
|
476
|
+
# @return [void]
|
477
|
+
[:rlActiveDrawBuffers, :rlActiveDrawBuffers, [:int], :void],
|
478
|
+
|
479
|
+
# rlEnableColorBlend : Enable color blending
|
480
|
+
# @return [void]
|
481
|
+
[:rlEnableColorBlend, :rlEnableColorBlend, [], :void],
|
482
|
+
|
483
|
+
# rlDisableColorBlend : Disable color blending
|
484
|
+
# @return [void]
|
485
|
+
[:rlDisableColorBlend, :rlDisableColorBlend, [], :void],
|
486
|
+
|
487
|
+
# rlEnableDepthTest : Enable depth test
|
488
|
+
# @return [void]
|
489
|
+
[:rlEnableDepthTest, :rlEnableDepthTest, [], :void],
|
490
|
+
|
491
|
+
# rlDisableDepthTest : Disable depth test
|
492
|
+
# @return [void]
|
493
|
+
[:rlDisableDepthTest, :rlDisableDepthTest, [], :void],
|
494
|
+
|
495
|
+
# rlEnableDepthMask : Enable depth write
|
496
|
+
# @return [void]
|
497
|
+
[:rlEnableDepthMask, :rlEnableDepthMask, [], :void],
|
498
|
+
|
499
|
+
# rlDisableDepthMask : Disable depth write
|
500
|
+
# @return [void]
|
501
|
+
[:rlDisableDepthMask, :rlDisableDepthMask, [], :void],
|
502
|
+
|
503
|
+
# rlEnableBackfaceCulling : Enable backface culling
|
504
|
+
# @return [void]
|
505
|
+
[:rlEnableBackfaceCulling, :rlEnableBackfaceCulling, [], :void],
|
506
|
+
|
507
|
+
# rlDisableBackfaceCulling : Disable backface culling
|
508
|
+
# @return [void]
|
509
|
+
[:rlDisableBackfaceCulling, :rlDisableBackfaceCulling, [], :void],
|
510
|
+
|
511
|
+
# rlSetCullFace : Set face culling mode
|
512
|
+
# @param mode [int]
|
513
|
+
# @return [void]
|
514
|
+
[:rlSetCullFace, :rlSetCullFace, [:int], :void],
|
515
|
+
|
516
|
+
# rlEnableScissorTest : Enable scissor test
|
517
|
+
# @return [void]
|
518
|
+
[:rlEnableScissorTest, :rlEnableScissorTest, [], :void],
|
519
|
+
|
520
|
+
# rlDisableScissorTest : Disable scissor test
|
521
|
+
# @return [void]
|
522
|
+
[:rlDisableScissorTest, :rlDisableScissorTest, [], :void],
|
523
|
+
|
524
|
+
# rlScissor : Scissor test
|
525
|
+
# @param x [int]
|
526
|
+
# @param y [int]
|
527
|
+
# @param width [int]
|
528
|
+
# @param height [int]
|
529
|
+
# @return [void]
|
530
|
+
[:rlScissor, :rlScissor, [:int, :int, :int, :int], :void],
|
531
|
+
|
532
|
+
# rlEnableWireMode : Enable wire mode
|
533
|
+
# @return [void]
|
534
|
+
[:rlEnableWireMode, :rlEnableWireMode, [], :void],
|
535
|
+
|
536
|
+
# rlDisableWireMode : Disable wire mode
|
537
|
+
# @return [void]
|
538
|
+
[:rlDisableWireMode, :rlDisableWireMode, [], :void],
|
539
|
+
|
540
|
+
# rlSetLineWidth : Set the line drawing width
|
541
|
+
# @param width [float]
|
542
|
+
# @return [void]
|
543
|
+
[:rlSetLineWidth, :rlSetLineWidth, [:float], :void],
|
544
|
+
|
545
|
+
# rlGetLineWidth : Get the line drawing width
|
546
|
+
# @return [float]
|
547
|
+
[:rlGetLineWidth, :rlGetLineWidth, [], :float],
|
548
|
+
|
549
|
+
# rlEnableSmoothLines : Enable line aliasing
|
550
|
+
# @return [void]
|
551
|
+
[:rlEnableSmoothLines, :rlEnableSmoothLines, [], :void],
|
552
|
+
|
553
|
+
# rlDisableSmoothLines : Disable line aliasing
|
554
|
+
# @return [void]
|
555
|
+
[:rlDisableSmoothLines, :rlDisableSmoothLines, [], :void],
|
556
|
+
|
557
|
+
# rlEnableStereoRender : Enable stereo rendering
|
558
|
+
# @return [void]
|
559
|
+
[:rlEnableStereoRender, :rlEnableStereoRender, [], :void],
|
560
|
+
|
561
|
+
# rlDisableStereoRender : Disable stereo rendering
|
562
|
+
# @return [void]
|
563
|
+
[:rlDisableStereoRender, :rlDisableStereoRender, [], :void],
|
564
|
+
|
565
|
+
# rlIsStereoRenderEnabled : Check if stereo render is enabled
|
566
|
+
# @return [bool]
|
567
|
+
[:rlIsStereoRenderEnabled, :rlIsStereoRenderEnabled, [], :bool],
|
568
|
+
|
569
|
+
# rlClearColor : Clear color buffer with color
|
570
|
+
# @param r [unsigned char]
|
571
|
+
# @param g [unsigned char]
|
572
|
+
# @param b [unsigned char]
|
573
|
+
# @param a [unsigned char]
|
574
|
+
# @return [void]
|
575
|
+
[:rlClearColor, :rlClearColor, [:uchar, :uchar, :uchar, :uchar], :void],
|
576
|
+
|
577
|
+
# rlClearScreenBuffers : Clear used screen buffers (color and depth)
|
578
|
+
# @return [void]
|
579
|
+
[:rlClearScreenBuffers, :rlClearScreenBuffers, [], :void],
|
580
|
+
|
581
|
+
# rlCheckErrors : Check and log OpenGL error codes
|
582
|
+
# @return [void]
|
583
|
+
[:rlCheckErrors, :rlCheckErrors, [], :void],
|
584
|
+
|
585
|
+
# rlSetBlendMode : Set blending mode
|
586
|
+
# @param mode [int]
|
587
|
+
# @return [void]
|
588
|
+
[:rlSetBlendMode, :rlSetBlendMode, [:int], :void],
|
589
|
+
|
590
|
+
# rlSetBlendFactors : Set blending mode factor and equation (using OpenGL factors)
|
591
|
+
# @param glSrcFactor [int]
|
592
|
+
# @param glDstFactor [int]
|
593
|
+
# @param glEquation [int]
|
594
|
+
# @return [void]
|
595
|
+
[:rlSetBlendFactors, :rlSetBlendFactors, [:int, :int, :int], :void],
|
596
|
+
|
597
|
+
# rlSetBlendFactorsSeparate : Set blending mode factors and equations separately (using OpenGL factors)
|
598
|
+
# @param glSrcRGB [int]
|
599
|
+
# @param glDstRGB [int]
|
600
|
+
# @param glSrcAlpha [int]
|
601
|
+
# @param glDstAlpha [int]
|
602
|
+
# @param glEqRGB [int]
|
603
|
+
# @param glEqAlpha [int]
|
604
|
+
# @return [void]
|
605
|
+
[:rlSetBlendFactorsSeparate, :rlSetBlendFactorsSeparate, [:int, :int, :int, :int, :int, :int], :void],
|
606
|
+
|
607
|
+
# rlglInit : Initialize rlgl (buffers, shaders, textures, states)
|
608
|
+
# @param width [int]
|
609
|
+
# @param height [int]
|
610
|
+
# @return [void]
|
611
|
+
[:rlglInit, :rlglInit, [:int, :int], :void],
|
612
|
+
|
613
|
+
# rlglClose : De-inititialize rlgl (buffers, shaders, textures)
|
614
|
+
# @return [void]
|
615
|
+
[:rlglClose, :rlglClose, [], :void],
|
616
|
+
|
617
|
+
# rlLoadExtensions : Load OpenGL extensions (loader function required)
|
618
|
+
# @param loader [void *]
|
619
|
+
# @return [void]
|
620
|
+
[:rlLoadExtensions, :rlLoadExtensions, [:pointer], :void],
|
621
|
+
|
622
|
+
# rlGetVersion : Get current OpenGL version
|
623
|
+
# @return [int]
|
624
|
+
[:rlGetVersion, :rlGetVersion, [], :int],
|
625
|
+
|
626
|
+
# rlSetFramebufferWidth : Set current framebuffer width
|
627
|
+
# @param width [int]
|
628
|
+
# @return [void]
|
629
|
+
[:rlSetFramebufferWidth, :rlSetFramebufferWidth, [:int], :void],
|
630
|
+
|
631
|
+
# rlGetFramebufferWidth : Get default framebuffer width
|
632
|
+
# @return [int]
|
633
|
+
[:rlGetFramebufferWidth, :rlGetFramebufferWidth, [], :int],
|
634
|
+
|
635
|
+
# rlSetFramebufferHeight : Set current framebuffer height
|
636
|
+
# @param height [int]
|
637
|
+
# @return [void]
|
638
|
+
[:rlSetFramebufferHeight, :rlSetFramebufferHeight, [:int], :void],
|
639
|
+
|
640
|
+
# rlGetFramebufferHeight : Get default framebuffer height
|
641
|
+
# @return [int]
|
642
|
+
[:rlGetFramebufferHeight, :rlGetFramebufferHeight, [], :int],
|
643
|
+
|
644
|
+
# rlGetTextureIdDefault : Get default texture id
|
645
|
+
# @return [unsigned int]
|
646
|
+
[:rlGetTextureIdDefault, :rlGetTextureIdDefault, [], :uint],
|
647
|
+
|
648
|
+
# rlGetShaderIdDefault : Get default shader id
|
649
|
+
# @return [unsigned int]
|
650
|
+
[:rlGetShaderIdDefault, :rlGetShaderIdDefault, [], :uint],
|
651
|
+
|
652
|
+
# rlGetShaderLocsDefault : Get default shader locations
|
653
|
+
# @return [int *]
|
654
|
+
[:rlGetShaderLocsDefault, :rlGetShaderLocsDefault, [], :pointer],
|
655
|
+
|
656
|
+
# rlLoadRenderBatch : Load a render batch system
|
657
|
+
# @param numBuffers [int]
|
658
|
+
# @param bufferElements [int]
|
659
|
+
# @return [rlRenderBatch]
|
660
|
+
[:rlLoadRenderBatch, :rlLoadRenderBatch, [:int, :int], RlRenderBatch.by_value],
|
661
|
+
|
662
|
+
# rlUnloadRenderBatch : Unload render batch system
|
663
|
+
# @param batch [rlRenderBatch]
|
664
|
+
# @return [void]
|
665
|
+
[:rlUnloadRenderBatch, :rlUnloadRenderBatch, [RlRenderBatch.by_value], :void],
|
666
|
+
|
667
|
+
# rlDrawRenderBatch : Draw render batch data (Update->Draw->Reset)
|
668
|
+
# @param batch [rlRenderBatch *]
|
669
|
+
# @return [void]
|
670
|
+
[:rlDrawRenderBatch, :rlDrawRenderBatch, [:pointer], :void],
|
671
|
+
|
672
|
+
# rlSetRenderBatchActive : Set the active render batch for rlgl (NULL for default internal)
|
673
|
+
# @param batch [rlRenderBatch *]
|
674
|
+
# @return [void]
|
675
|
+
[:rlSetRenderBatchActive, :rlSetRenderBatchActive, [:pointer], :void],
|
676
|
+
|
677
|
+
# rlDrawRenderBatchActive : Update and draw internal render batch
|
678
|
+
# @return [void]
|
679
|
+
[:rlDrawRenderBatchActive, :rlDrawRenderBatchActive, [], :void],
|
680
|
+
|
681
|
+
# rlCheckRenderBatchLimit : Check internal buffer overflow for a given number of vertex
|
682
|
+
# @param vCount [int]
|
683
|
+
# @return [bool]
|
684
|
+
[:rlCheckRenderBatchLimit, :rlCheckRenderBatchLimit, [:int], :bool],
|
685
|
+
|
686
|
+
# rlSetTexture : Set current texture for render batch and check buffers limits
|
687
|
+
# @param id [unsigned int]
|
688
|
+
# @return [void]
|
689
|
+
[:rlSetTexture, :rlSetTexture, [:uint], :void],
|
690
|
+
|
691
|
+
# rlLoadVertexArray : Load vertex array (vao) if supported
|
692
|
+
# @return [unsigned int]
|
693
|
+
[:rlLoadVertexArray, :rlLoadVertexArray, [], :uint],
|
694
|
+
|
695
|
+
# rlLoadVertexBuffer : Load a vertex buffer attribute
|
696
|
+
# @param buffer [const void *]
|
697
|
+
# @param size [int]
|
698
|
+
# @param dynamic [bool]
|
699
|
+
# @return [unsigned int]
|
700
|
+
[:rlLoadVertexBuffer, :rlLoadVertexBuffer, [:pointer, :int, :bool], :uint],
|
701
|
+
|
702
|
+
# rlLoadVertexBufferElement : Load a new attributes element buffer
|
703
|
+
# @param buffer [const void *]
|
704
|
+
# @param size [int]
|
705
|
+
# @param dynamic [bool]
|
706
|
+
# @return [unsigned int]
|
707
|
+
[:rlLoadVertexBufferElement, :rlLoadVertexBufferElement, [:pointer, :int, :bool], :uint],
|
708
|
+
|
709
|
+
# rlUpdateVertexBuffer : Update GPU buffer with new data
|
710
|
+
# @param bufferId [unsigned int]
|
711
|
+
# @param data [const void *]
|
712
|
+
# @param dataSize [int]
|
713
|
+
# @param offset [int]
|
714
|
+
# @return [void]
|
715
|
+
[:rlUpdateVertexBuffer, :rlUpdateVertexBuffer, [:uint, :pointer, :int, :int], :void],
|
716
|
+
|
717
|
+
# rlUpdateVertexBufferElements : Update vertex buffer elements with new data
|
718
|
+
# @param id [unsigned int]
|
719
|
+
# @param data [const void *]
|
720
|
+
# @param dataSize [int]
|
721
|
+
# @param offset [int]
|
722
|
+
# @return [void]
|
723
|
+
[:rlUpdateVertexBufferElements, :rlUpdateVertexBufferElements, [:uint, :pointer, :int, :int], :void],
|
724
|
+
|
725
|
+
# rlUnloadVertexArray :
|
726
|
+
# @param vaoId [unsigned int]
|
727
|
+
# @return [void]
|
728
|
+
[:rlUnloadVertexArray, :rlUnloadVertexArray, [:uint], :void],
|
729
|
+
|
730
|
+
# rlUnloadVertexBuffer :
|
731
|
+
# @param vboId [unsigned int]
|
732
|
+
# @return [void]
|
733
|
+
[:rlUnloadVertexBuffer, :rlUnloadVertexBuffer, [:uint], :void],
|
734
|
+
|
735
|
+
# rlSetVertexAttribute :
|
736
|
+
# @param index [unsigned int]
|
737
|
+
# @param compSize [int]
|
738
|
+
# @param type [int]
|
739
|
+
# @param normalized [bool]
|
740
|
+
# @param stride [int]
|
741
|
+
# @param pointer [const void *]
|
742
|
+
# @return [void]
|
743
|
+
[:rlSetVertexAttribute, :rlSetVertexAttribute, [:uint, :int, :int, :bool, :int, :pointer], :void],
|
744
|
+
|
745
|
+
# rlSetVertexAttributeDivisor :
|
746
|
+
# @param index [unsigned int]
|
747
|
+
# @param divisor [int]
|
748
|
+
# @return [void]
|
749
|
+
[:rlSetVertexAttributeDivisor, :rlSetVertexAttributeDivisor, [:uint, :int], :void],
|
750
|
+
|
751
|
+
# rlSetVertexAttributeDefault : Set vertex attribute default value
|
752
|
+
# @param locIndex [int]
|
753
|
+
# @param value [const void *]
|
754
|
+
# @param attribType [int]
|
755
|
+
# @param count [int]
|
756
|
+
# @return [void]
|
757
|
+
[:rlSetVertexAttributeDefault, :rlSetVertexAttributeDefault, [:int, :pointer, :int, :int], :void],
|
758
|
+
|
759
|
+
# rlDrawVertexArray :
|
760
|
+
# @param offset [int]
|
761
|
+
# @param count [int]
|
762
|
+
# @return [void]
|
763
|
+
[:rlDrawVertexArray, :rlDrawVertexArray, [:int, :int], :void],
|
764
|
+
|
765
|
+
# rlDrawVertexArrayElements :
|
766
|
+
# @param offset [int]
|
767
|
+
# @param count [int]
|
768
|
+
# @param buffer [const void *]
|
769
|
+
# @return [void]
|
770
|
+
[:rlDrawVertexArrayElements, :rlDrawVertexArrayElements, [:int, :int, :pointer], :void],
|
771
|
+
|
772
|
+
# rlDrawVertexArrayInstanced :
|
773
|
+
# @param offset [int]
|
774
|
+
# @param count [int]
|
775
|
+
# @param instances [int]
|
776
|
+
# @return [void]
|
777
|
+
[:rlDrawVertexArrayInstanced, :rlDrawVertexArrayInstanced, [:int, :int, :int], :void],
|
778
|
+
|
779
|
+
# rlDrawVertexArrayElementsInstanced :
|
780
|
+
# @param offset [int]
|
781
|
+
# @param count [int]
|
782
|
+
# @param buffer [const void *]
|
783
|
+
# @param instances [int]
|
784
|
+
# @return [void]
|
785
|
+
[:rlDrawVertexArrayElementsInstanced, :rlDrawVertexArrayElementsInstanced, [:int, :int, :pointer, :int], :void],
|
786
|
+
|
787
|
+
# rlLoadTexture : Load texture in GPU
|
788
|
+
# @param data [const void *]
|
789
|
+
# @param width [int]
|
790
|
+
# @param height [int]
|
791
|
+
# @param format [int]
|
792
|
+
# @param mipmapCount [int]
|
793
|
+
# @return [unsigned int]
|
794
|
+
[:rlLoadTexture, :rlLoadTexture, [:pointer, :int, :int, :int, :int], :uint],
|
795
|
+
|
796
|
+
# rlLoadTextureDepth : Load depth texture/renderbuffer (to be attached to fbo)
|
797
|
+
# @param width [int]
|
798
|
+
# @param height [int]
|
799
|
+
# @param useRenderBuffer [bool]
|
800
|
+
# @return [unsigned int]
|
801
|
+
[:rlLoadTextureDepth, :rlLoadTextureDepth, [:int, :int, :bool], :uint],
|
802
|
+
|
803
|
+
# rlLoadTextureCubemap : Load texture cubemap
|
804
|
+
# @param data [const void *]
|
805
|
+
# @param size [int]
|
806
|
+
# @param format [int]
|
807
|
+
# @return [unsigned int]
|
808
|
+
[:rlLoadTextureCubemap, :rlLoadTextureCubemap, [:pointer, :int, :int], :uint],
|
809
|
+
|
810
|
+
# rlUpdateTexture : Update GPU texture with new data
|
811
|
+
# @param id [unsigned int]
|
812
|
+
# @param offsetX [int]
|
813
|
+
# @param offsetY [int]
|
814
|
+
# @param width [int]
|
815
|
+
# @param height [int]
|
816
|
+
# @param format [int]
|
817
|
+
# @param data [const void *]
|
818
|
+
# @return [void]
|
819
|
+
[:rlUpdateTexture, :rlUpdateTexture, [:uint, :int, :int, :int, :int, :int, :pointer], :void],
|
820
|
+
|
821
|
+
# rlGetGlTextureFormats : Get OpenGL internal formats
|
822
|
+
# @param format [int]
|
823
|
+
# @param glInternalFormat [unsigned int *]
|
824
|
+
# @param glFormat [unsigned int *]
|
825
|
+
# @param glType [unsigned int *]
|
826
|
+
# @return [void]
|
827
|
+
[:rlGetGlTextureFormats, :rlGetGlTextureFormats, [:int, :pointer, :pointer, :pointer], :void],
|
828
|
+
|
829
|
+
# rlGetPixelFormatName : Get name string for pixel format
|
830
|
+
# @param format [unsigned int]
|
831
|
+
# @return [const char *]
|
832
|
+
[:rlGetPixelFormatName, :rlGetPixelFormatName, [:uint], :pointer],
|
833
|
+
|
834
|
+
# rlUnloadTexture : Unload texture from GPU memory
|
835
|
+
# @param id [unsigned int]
|
836
|
+
# @return [void]
|
837
|
+
[:rlUnloadTexture, :rlUnloadTexture, [:uint], :void],
|
838
|
+
|
839
|
+
# rlGenTextureMipmaps : Generate mipmap data for selected texture
|
840
|
+
# @param id [unsigned int]
|
841
|
+
# @param width [int]
|
842
|
+
# @param height [int]
|
843
|
+
# @param format [int]
|
844
|
+
# @param mipmaps [int *]
|
845
|
+
# @return [void]
|
846
|
+
[:rlGenTextureMipmaps, :rlGenTextureMipmaps, [:uint, :int, :int, :int, :pointer], :void],
|
847
|
+
|
848
|
+
# rlReadTexturePixels : Read texture pixel data
|
849
|
+
# @param id [unsigned int]
|
850
|
+
# @param width [int]
|
851
|
+
# @param height [int]
|
852
|
+
# @param format [int]
|
853
|
+
# @return [void *]
|
854
|
+
[:rlReadTexturePixels, :rlReadTexturePixels, [:uint, :int, :int, :int], :pointer],
|
855
|
+
|
856
|
+
# rlReadScreenPixels : Read screen pixel data (color buffer)
|
857
|
+
# @param width [int]
|
858
|
+
# @param height [int]
|
859
|
+
# @return [unsigned char *]
|
860
|
+
[:rlReadScreenPixels, :rlReadScreenPixels, [:int, :int], :pointer],
|
861
|
+
|
862
|
+
# rlLoadFramebuffer : Load an empty framebuffer
|
863
|
+
# @param width [int]
|
864
|
+
# @param height [int]
|
865
|
+
# @return [unsigned int]
|
866
|
+
[:rlLoadFramebuffer, :rlLoadFramebuffer, [:int, :int], :uint],
|
867
|
+
|
868
|
+
# rlFramebufferAttach : Attach texture/renderbuffer to a framebuffer
|
869
|
+
# @param fboId [unsigned int]
|
870
|
+
# @param texId [unsigned int]
|
871
|
+
# @param attachType [int]
|
872
|
+
# @param texType [int]
|
873
|
+
# @param mipLevel [int]
|
874
|
+
# @return [void]
|
875
|
+
[:rlFramebufferAttach, :rlFramebufferAttach, [:uint, :uint, :int, :int, :int], :void],
|
876
|
+
|
877
|
+
# rlFramebufferComplete : Verify framebuffer is complete
|
878
|
+
# @param id [unsigned int]
|
879
|
+
# @return [bool]
|
880
|
+
[:rlFramebufferComplete, :rlFramebufferComplete, [:uint], :bool],
|
881
|
+
|
882
|
+
# rlUnloadFramebuffer : Delete framebuffer from GPU
|
883
|
+
# @param id [unsigned int]
|
884
|
+
# @return [void]
|
885
|
+
[:rlUnloadFramebuffer, :rlUnloadFramebuffer, [:uint], :void],
|
886
|
+
|
887
|
+
# rlLoadShaderCode : Load shader from code strings
|
888
|
+
# @param vsCode [const char *]
|
889
|
+
# @param fsCode [const char *]
|
890
|
+
# @return [unsigned int]
|
891
|
+
[:rlLoadShaderCode, :rlLoadShaderCode, [:pointer, :pointer], :uint],
|
892
|
+
|
893
|
+
# rlCompileShader : Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)
|
894
|
+
# @param shaderCode [const char *]
|
895
|
+
# @param type [int]
|
896
|
+
# @return [unsigned int]
|
897
|
+
[:rlCompileShader, :rlCompileShader, [:pointer, :int], :uint],
|
898
|
+
|
899
|
+
# rlLoadShaderProgram : Load custom shader program
|
900
|
+
# @param vShaderId [unsigned int]
|
901
|
+
# @param fShaderId [unsigned int]
|
902
|
+
# @return [unsigned int]
|
903
|
+
[:rlLoadShaderProgram, :rlLoadShaderProgram, [:uint, :uint], :uint],
|
904
|
+
|
905
|
+
# rlUnloadShaderProgram : Unload shader program
|
906
|
+
# @param id [unsigned int]
|
907
|
+
# @return [void]
|
908
|
+
[:rlUnloadShaderProgram, :rlUnloadShaderProgram, [:uint], :void],
|
909
|
+
|
910
|
+
# rlGetLocationUniform : Get shader location uniform
|
911
|
+
# @param shaderId [unsigned int]
|
912
|
+
# @param uniformName [const char *]
|
913
|
+
# @return [int]
|
914
|
+
[:rlGetLocationUniform, :rlGetLocationUniform, [:uint, :pointer], :int],
|
915
|
+
|
916
|
+
# rlGetLocationAttrib : Get shader location attribute
|
917
|
+
# @param shaderId [unsigned int]
|
918
|
+
# @param attribName [const char *]
|
919
|
+
# @return [int]
|
920
|
+
[:rlGetLocationAttrib, :rlGetLocationAttrib, [:uint, :pointer], :int],
|
921
|
+
|
922
|
+
# rlSetUniform : Set shader value uniform
|
923
|
+
# @param locIndex [int]
|
924
|
+
# @param value [const void *]
|
925
|
+
# @param uniformType [int]
|
926
|
+
# @param count [int]
|
927
|
+
# @return [void]
|
928
|
+
[:rlSetUniform, :rlSetUniform, [:int, :pointer, :int, :int], :void],
|
929
|
+
|
930
|
+
# rlSetUniformMatrix : Set shader value matrix
|
931
|
+
# @param locIndex [int]
|
932
|
+
# @param mat [Matrix]
|
933
|
+
# @return [void]
|
934
|
+
[:rlSetUniformMatrix, :rlSetUniformMatrix, [:int, Matrix.by_value], :void],
|
935
|
+
|
936
|
+
# rlSetUniformSampler : Set shader value sampler
|
937
|
+
# @param locIndex [int]
|
938
|
+
# @param textureId [unsigned int]
|
939
|
+
# @return [void]
|
940
|
+
[:rlSetUniformSampler, :rlSetUniformSampler, [:int, :uint], :void],
|
941
|
+
|
942
|
+
# rlSetShader : Set shader currently active (id and locations)
|
943
|
+
# @param id [unsigned int]
|
944
|
+
# @param locs [int *]
|
945
|
+
# @return [void]
|
946
|
+
[:rlSetShader, :rlSetShader, [:uint, :pointer], :void],
|
947
|
+
|
948
|
+
# rlLoadComputeShaderProgram : Load compute shader program
|
949
|
+
# @param shaderId [unsigned int]
|
950
|
+
# @return [unsigned int]
|
951
|
+
[:rlLoadComputeShaderProgram, :rlLoadComputeShaderProgram, [:uint], :uint],
|
952
|
+
|
953
|
+
# rlComputeShaderDispatch : Dispatch compute shader (equivalent to *draw* for graphics pilepine)
|
954
|
+
# @param groupX [unsigned int]
|
955
|
+
# @param groupY [unsigned int]
|
956
|
+
# @param groupZ [unsigned int]
|
957
|
+
# @return [void]
|
958
|
+
[:rlComputeShaderDispatch, :rlComputeShaderDispatch, [:uint, :uint, :uint], :void],
|
959
|
+
|
960
|
+
# rlLoadShaderBuffer : Load shader storage buffer object (SSBO)
|
961
|
+
# @param size [unsigned int]
|
962
|
+
# @param data [const void *]
|
963
|
+
# @param usageHint [int]
|
964
|
+
# @return [unsigned int]
|
965
|
+
[:rlLoadShaderBuffer, :rlLoadShaderBuffer, [:uint, :pointer, :int], :uint],
|
966
|
+
|
967
|
+
# rlUnloadShaderBuffer : Unload shader storage buffer object (SSBO)
|
968
|
+
# @param ssboId [unsigned int]
|
969
|
+
# @return [void]
|
970
|
+
[:rlUnloadShaderBuffer, :rlUnloadShaderBuffer, [:uint], :void],
|
971
|
+
|
972
|
+
# rlUpdateShaderBuffer : Update SSBO buffer data
|
973
|
+
# @param id [unsigned int]
|
974
|
+
# @param data [const void *]
|
975
|
+
# @param dataSize [unsigned int]
|
976
|
+
# @param offset [unsigned int]
|
977
|
+
# @return [void]
|
978
|
+
[:rlUpdateShaderBuffer, :rlUpdateShaderBuffer, [:uint, :pointer, :uint, :uint], :void],
|
979
|
+
|
980
|
+
# rlBindShaderBuffer : Bind SSBO buffer
|
981
|
+
# @param id [unsigned int]
|
982
|
+
# @param index [unsigned int]
|
983
|
+
# @return [void]
|
984
|
+
[:rlBindShaderBuffer, :rlBindShaderBuffer, [:uint, :uint], :void],
|
985
|
+
|
986
|
+
# rlReadShaderBuffer : Read SSBO buffer data (GPU->CPU)
|
987
|
+
# @param id [unsigned int]
|
988
|
+
# @param dest [void *]
|
989
|
+
# @param count [unsigned int]
|
990
|
+
# @param offset [unsigned int]
|
991
|
+
# @return [void]
|
992
|
+
[:rlReadShaderBuffer, :rlReadShaderBuffer, [:uint, :pointer, :uint, :uint], :void],
|
993
|
+
|
994
|
+
# rlCopyShaderBuffer : Copy SSBO data between buffers
|
995
|
+
# @param destId [unsigned int]
|
996
|
+
# @param srcId [unsigned int]
|
997
|
+
# @param destOffset [unsigned int]
|
998
|
+
# @param srcOffset [unsigned int]
|
999
|
+
# @param count [unsigned int]
|
1000
|
+
# @return [void]
|
1001
|
+
[:rlCopyShaderBuffer, :rlCopyShaderBuffer, [:uint, :uint, :uint, :uint, :uint], :void],
|
1002
|
+
|
1003
|
+
# rlGetShaderBufferSize : Get SSBO buffer size
|
1004
|
+
# @param id [unsigned int]
|
1005
|
+
# @return [unsigned int]
|
1006
|
+
[:rlGetShaderBufferSize, :rlGetShaderBufferSize, [:uint], :uint],
|
1007
|
+
|
1008
|
+
# rlBindImageTexture : Bind image texture
|
1009
|
+
# @param id [unsigned int]
|
1010
|
+
# @param index [unsigned int]
|
1011
|
+
# @param format [int]
|
1012
|
+
# @param readonly [bool]
|
1013
|
+
# @return [void]
|
1014
|
+
[:rlBindImageTexture, :rlBindImageTexture, [:uint, :uint, :int, :bool], :void],
|
1015
|
+
|
1016
|
+
# rlGetMatrixModelview : Get internal modelview matrix
|
1017
|
+
# @return [Matrix]
|
1018
|
+
[:rlGetMatrixModelview, :rlGetMatrixModelview, [], Matrix.by_value],
|
1019
|
+
|
1020
|
+
# rlGetMatrixProjection : Get internal projection matrix
|
1021
|
+
# @return [Matrix]
|
1022
|
+
[:rlGetMatrixProjection, :rlGetMatrixProjection, [], Matrix.by_value],
|
1023
|
+
|
1024
|
+
# rlGetMatrixTransform : Get internal accumulated transform matrix
|
1025
|
+
# @return [Matrix]
|
1026
|
+
[:rlGetMatrixTransform, :rlGetMatrixTransform, [], Matrix.by_value],
|
1027
|
+
|
1028
|
+
# rlGetMatrixProjectionStereo : Get internal projection matrix for stereo render (selected eye)
|
1029
|
+
# @param eye [int]
|
1030
|
+
# @return [Matrix]
|
1031
|
+
[:rlGetMatrixProjectionStereo, :rlGetMatrixProjectionStereo, [:int], Matrix.by_value],
|
1032
|
+
|
1033
|
+
# rlGetMatrixViewOffsetStereo : Get internal view offset matrix for stereo render (selected eye)
|
1034
|
+
# @param eye [int]
|
1035
|
+
# @return [Matrix]
|
1036
|
+
[:rlGetMatrixViewOffsetStereo, :rlGetMatrixViewOffsetStereo, [:int], Matrix.by_value],
|
1037
|
+
|
1038
|
+
# rlSetMatrixProjection : Set a custom projection matrix (replaces internal projection matrix)
|
1039
|
+
# @param proj [Matrix]
|
1040
|
+
# @return [void]
|
1041
|
+
[:rlSetMatrixProjection, :rlSetMatrixProjection, [Matrix.by_value], :void],
|
1042
|
+
|
1043
|
+
# rlSetMatrixModelview : Set a custom modelview matrix (replaces internal modelview matrix)
|
1044
|
+
# @param view [Matrix]
|
1045
|
+
# @return [void]
|
1046
|
+
[:rlSetMatrixModelview, :rlSetMatrixModelview, [Matrix.by_value], :void],
|
1047
|
+
|
1048
|
+
# rlSetMatrixProjectionStereo : Set eyes projection matrices for stereo rendering
|
1049
|
+
# @param right [Matrix]
|
1050
|
+
# @param left [Matrix]
|
1051
|
+
# @return [void]
|
1052
|
+
[:rlSetMatrixProjectionStereo, :rlSetMatrixProjectionStereo, [Matrix.by_value, Matrix.by_value], :void],
|
1053
|
+
|
1054
|
+
# rlSetMatrixViewOffsetStereo : Set eyes view offsets matrices for stereo rendering
|
1055
|
+
# @param right [Matrix]
|
1056
|
+
# @param left [Matrix]
|
1057
|
+
# @return [void]
|
1058
|
+
[:rlSetMatrixViewOffsetStereo, :rlSetMatrixViewOffsetStereo, [Matrix.by_value, Matrix.by_value], :void],
|
1059
|
+
|
1060
|
+
# rlLoadDrawCube : Load and draw a cube
|
1061
|
+
# @return [void]
|
1062
|
+
[:rlLoadDrawCube, :rlLoadDrawCube, [], :void],
|
1063
|
+
|
1064
|
+
# rlLoadDrawQuad : Load and draw a quad
|
1065
|
+
# @return [void]
|
1066
|
+
[:rlLoadDrawQuad, :rlLoadDrawQuad, [], :void],
|
362
1067
|
]
|
363
|
-
|
364
|
-
:rlMatrixMode => [:int],
|
365
|
-
:rlPushMatrix => [],
|
366
|
-
:rlPopMatrix => [],
|
367
|
-
:rlLoadIdentity => [],
|
368
|
-
:rlTranslatef => [:float, :float, :float],
|
369
|
-
:rlRotatef => [:float, :float, :float, :float],
|
370
|
-
:rlScalef => [:float, :float, :float],
|
371
|
-
:rlMultMatrixf => [:pointer],
|
372
|
-
:rlFrustum => [:double, :double, :double, :double, :double, :double],
|
373
|
-
:rlOrtho => [:double, :double, :double, :double, :double, :double],
|
374
|
-
:rlViewport => [:int, :int, :int, :int],
|
375
|
-
:rlBegin => [:int],
|
376
|
-
:rlEnd => [],
|
377
|
-
:rlVertex2i => [:int, :int],
|
378
|
-
:rlVertex2f => [:float, :float],
|
379
|
-
:rlVertex3f => [:float, :float, :float],
|
380
|
-
:rlTexCoord2f => [:float, :float],
|
381
|
-
:rlNormal3f => [:float, :float, :float],
|
382
|
-
:rlColor4ub => [:uchar, :uchar, :uchar, :uchar],
|
383
|
-
:rlColor3f => [:float, :float, :float],
|
384
|
-
:rlColor4f => [:float, :float, :float, :float],
|
385
|
-
:rlEnableVertexArray => [:uint],
|
386
|
-
:rlDisableVertexArray => [],
|
387
|
-
:rlEnableVertexBuffer => [:uint],
|
388
|
-
:rlDisableVertexBuffer => [],
|
389
|
-
:rlEnableVertexBufferElement => [:uint],
|
390
|
-
:rlDisableVertexBufferElement => [],
|
391
|
-
:rlEnableVertexAttribute => [:uint],
|
392
|
-
:rlDisableVertexAttribute => [:uint],
|
393
|
-
:rlActiveTextureSlot => [:int],
|
394
|
-
:rlEnableTexture => [:uint],
|
395
|
-
:rlDisableTexture => [],
|
396
|
-
:rlEnableTextureCubemap => [:uint],
|
397
|
-
:rlDisableTextureCubemap => [],
|
398
|
-
:rlTextureParameters => [:uint, :int, :int],
|
399
|
-
:rlEnableShader => [:uint],
|
400
|
-
:rlDisableShader => [],
|
401
|
-
:rlEnableFramebuffer => [:uint],
|
402
|
-
:rlDisableFramebuffer => [],
|
403
|
-
:rlActiveDrawBuffers => [:int],
|
404
|
-
:rlEnableColorBlend => [],
|
405
|
-
:rlDisableColorBlend => [],
|
406
|
-
:rlEnableDepthTest => [],
|
407
|
-
:rlDisableDepthTest => [],
|
408
|
-
:rlEnableDepthMask => [],
|
409
|
-
:rlDisableDepthMask => [],
|
410
|
-
:rlEnableBackfaceCulling => [],
|
411
|
-
:rlDisableBackfaceCulling => [],
|
412
|
-
:rlEnableScissorTest => [],
|
413
|
-
:rlDisableScissorTest => [],
|
414
|
-
:rlScissor => [:int, :int, :int, :int],
|
415
|
-
:rlEnableWireMode => [],
|
416
|
-
:rlDisableWireMode => [],
|
417
|
-
:rlSetLineWidth => [:float],
|
418
|
-
:rlGetLineWidth => [],
|
419
|
-
:rlEnableSmoothLines => [],
|
420
|
-
:rlDisableSmoothLines => [],
|
421
|
-
:rlEnableStereoRender => [],
|
422
|
-
:rlDisableStereoRender => [],
|
423
|
-
:rlIsStereoRenderEnabled => [],
|
424
|
-
:rlClearColor => [:uchar, :uchar, :uchar, :uchar],
|
425
|
-
:rlClearScreenBuffers => [],
|
426
|
-
:rlCheckErrors => [],
|
427
|
-
:rlSetBlendMode => [:int],
|
428
|
-
:rlSetBlendFactors => [:int, :int, :int],
|
429
|
-
:rlSetBlendFactorsSeparate => [:int, :int, :int, :int, :int, :int],
|
430
|
-
:rlglInit => [:int, :int],
|
431
|
-
:rlglClose => [],
|
432
|
-
:rlLoadExtensions => [:pointer],
|
433
|
-
:rlGetVersion => [],
|
434
|
-
:rlSetFramebufferWidth => [:int],
|
435
|
-
:rlGetFramebufferWidth => [],
|
436
|
-
:rlSetFramebufferHeight => [:int],
|
437
|
-
:rlGetFramebufferHeight => [],
|
438
|
-
:rlGetTextureIdDefault => [],
|
439
|
-
:rlGetShaderIdDefault => [],
|
440
|
-
:rlGetShaderLocsDefault => [],
|
441
|
-
:rlLoadRenderBatch => [:int, :int],
|
442
|
-
:rlUnloadRenderBatch => [RlRenderBatch.by_value],
|
443
|
-
:rlDrawRenderBatch => [:pointer],
|
444
|
-
:rlSetRenderBatchActive => [:pointer],
|
445
|
-
:rlDrawRenderBatchActive => [],
|
446
|
-
:rlCheckRenderBatchLimit => [:int],
|
447
|
-
:rlSetTexture => [:uint],
|
448
|
-
:rlLoadVertexArray => [],
|
449
|
-
:rlLoadVertexBuffer => [:pointer, :int, :bool],
|
450
|
-
:rlLoadVertexBufferElement => [:pointer, :int, :bool],
|
451
|
-
:rlUpdateVertexBuffer => [:uint, :pointer, :int, :int],
|
452
|
-
:rlUpdateVertexBufferElements => [:uint, :pointer, :int, :int],
|
453
|
-
:rlUnloadVertexArray => [:uint],
|
454
|
-
:rlUnloadVertexBuffer => [:uint],
|
455
|
-
:rlSetVertexAttribute => [:uint, :int, :int, :bool, :int, :pointer],
|
456
|
-
:rlSetVertexAttributeDivisor => [:uint, :int],
|
457
|
-
:rlSetVertexAttributeDefault => [:int, :pointer, :int, :int],
|
458
|
-
:rlDrawVertexArray => [:int, :int],
|
459
|
-
:rlDrawVertexArrayElements => [:int, :int, :pointer],
|
460
|
-
:rlDrawVertexArrayInstanced => [:int, :int, :int],
|
461
|
-
:rlDrawVertexArrayElementsInstanced => [:int, :int, :pointer, :int],
|
462
|
-
:rlLoadTexture => [:pointer, :int, :int, :int, :int],
|
463
|
-
:rlLoadTextureDepth => [:int, :int, :bool],
|
464
|
-
:rlLoadTextureCubemap => [:pointer, :int, :int],
|
465
|
-
:rlUpdateTexture => [:uint, :int, :int, :int, :int, :int, :pointer],
|
466
|
-
:rlGetGlTextureFormats => [:int, :pointer, :pointer, :pointer],
|
467
|
-
:rlGetPixelFormatName => [:uint],
|
468
|
-
:rlUnloadTexture => [:uint],
|
469
|
-
:rlGenTextureMipmaps => [:uint, :int, :int, :int, :pointer],
|
470
|
-
:rlReadTexturePixels => [:uint, :int, :int, :int],
|
471
|
-
:rlReadScreenPixels => [:int, :int],
|
472
|
-
:rlLoadFramebuffer => [:int, :int],
|
473
|
-
:rlFramebufferAttach => [:uint, :uint, :int, :int, :int],
|
474
|
-
:rlFramebufferComplete => [:uint],
|
475
|
-
:rlUnloadFramebuffer => [:uint],
|
476
|
-
:rlLoadShaderCode => [:pointer, :pointer],
|
477
|
-
:rlCompileShader => [:pointer, :int],
|
478
|
-
:rlLoadShaderProgram => [:uint, :uint],
|
479
|
-
:rlUnloadShaderProgram => [:uint],
|
480
|
-
:rlGetLocationUniform => [:uint, :pointer],
|
481
|
-
:rlGetLocationAttrib => [:uint, :pointer],
|
482
|
-
:rlSetUniform => [:int, :pointer, :int, :int],
|
483
|
-
:rlSetUniformMatrix => [:int, Matrix.by_value],
|
484
|
-
:rlSetUniformSampler => [:int, :uint],
|
485
|
-
:rlSetShader => [:uint, :pointer],
|
486
|
-
:rlLoadComputeShaderProgram => [:uint],
|
487
|
-
:rlComputeShaderDispatch => [:uint, :uint, :uint],
|
488
|
-
:rlLoadShaderBuffer => [:uint, :pointer, :int],
|
489
|
-
:rlUnloadShaderBuffer => [:uint],
|
490
|
-
:rlUpdateShaderBuffer => [:uint, :pointer, :uint, :uint],
|
491
|
-
:rlBindShaderBuffer => [:uint, :uint],
|
492
|
-
:rlReadShaderBuffer => [:uint, :pointer, :uint, :uint],
|
493
|
-
:rlCopyShaderBuffer => [:uint, :uint, :uint, :uint, :uint],
|
494
|
-
:rlGetShaderBufferSize => [:uint],
|
495
|
-
:rlBindImageTexture => [:uint, :uint, :uint, :int],
|
496
|
-
:rlGetMatrixModelview => [],
|
497
|
-
:rlGetMatrixProjection => [],
|
498
|
-
:rlGetMatrixTransform => [],
|
499
|
-
:rlGetMatrixProjectionStereo => [:int],
|
500
|
-
:rlGetMatrixViewOffsetStereo => [:int],
|
501
|
-
:rlSetMatrixProjection => [Matrix.by_value],
|
502
|
-
:rlSetMatrixModelview => [Matrix.by_value],
|
503
|
-
:rlSetMatrixProjectionStereo => [Matrix.by_value, Matrix.by_value],
|
504
|
-
:rlSetMatrixViewOffsetStereo => [Matrix.by_value, Matrix.by_value],
|
505
|
-
:rlLoadDrawCube => [],
|
506
|
-
:rlLoadDrawQuad => [],
|
507
|
-
}
|
508
|
-
retvals = {
|
509
|
-
:rlMatrixMode => :void,
|
510
|
-
:rlPushMatrix => :void,
|
511
|
-
:rlPopMatrix => :void,
|
512
|
-
:rlLoadIdentity => :void,
|
513
|
-
:rlTranslatef => :void,
|
514
|
-
:rlRotatef => :void,
|
515
|
-
:rlScalef => :void,
|
516
|
-
:rlMultMatrixf => :void,
|
517
|
-
:rlFrustum => :void,
|
518
|
-
:rlOrtho => :void,
|
519
|
-
:rlViewport => :void,
|
520
|
-
:rlBegin => :void,
|
521
|
-
:rlEnd => :void,
|
522
|
-
:rlVertex2i => :void,
|
523
|
-
:rlVertex2f => :void,
|
524
|
-
:rlVertex3f => :void,
|
525
|
-
:rlTexCoord2f => :void,
|
526
|
-
:rlNormal3f => :void,
|
527
|
-
:rlColor4ub => :void,
|
528
|
-
:rlColor3f => :void,
|
529
|
-
:rlColor4f => :void,
|
530
|
-
:rlEnableVertexArray => :bool,
|
531
|
-
:rlDisableVertexArray => :void,
|
532
|
-
:rlEnableVertexBuffer => :void,
|
533
|
-
:rlDisableVertexBuffer => :void,
|
534
|
-
:rlEnableVertexBufferElement => :void,
|
535
|
-
:rlDisableVertexBufferElement => :void,
|
536
|
-
:rlEnableVertexAttribute => :void,
|
537
|
-
:rlDisableVertexAttribute => :void,
|
538
|
-
:rlActiveTextureSlot => :void,
|
539
|
-
:rlEnableTexture => :void,
|
540
|
-
:rlDisableTexture => :void,
|
541
|
-
:rlEnableTextureCubemap => :void,
|
542
|
-
:rlDisableTextureCubemap => :void,
|
543
|
-
:rlTextureParameters => :void,
|
544
|
-
:rlEnableShader => :void,
|
545
|
-
:rlDisableShader => :void,
|
546
|
-
:rlEnableFramebuffer => :void,
|
547
|
-
:rlDisableFramebuffer => :void,
|
548
|
-
:rlActiveDrawBuffers => :void,
|
549
|
-
:rlEnableColorBlend => :void,
|
550
|
-
:rlDisableColorBlend => :void,
|
551
|
-
:rlEnableDepthTest => :void,
|
552
|
-
:rlDisableDepthTest => :void,
|
553
|
-
:rlEnableDepthMask => :void,
|
554
|
-
:rlDisableDepthMask => :void,
|
555
|
-
:rlEnableBackfaceCulling => :void,
|
556
|
-
:rlDisableBackfaceCulling => :void,
|
557
|
-
:rlEnableScissorTest => :void,
|
558
|
-
:rlDisableScissorTest => :void,
|
559
|
-
:rlScissor => :void,
|
560
|
-
:rlEnableWireMode => :void,
|
561
|
-
:rlDisableWireMode => :void,
|
562
|
-
:rlSetLineWidth => :void,
|
563
|
-
:rlGetLineWidth => :float,
|
564
|
-
:rlEnableSmoothLines => :void,
|
565
|
-
:rlDisableSmoothLines => :void,
|
566
|
-
:rlEnableStereoRender => :void,
|
567
|
-
:rlDisableStereoRender => :void,
|
568
|
-
:rlIsStereoRenderEnabled => :bool,
|
569
|
-
:rlClearColor => :void,
|
570
|
-
:rlClearScreenBuffers => :void,
|
571
|
-
:rlCheckErrors => :void,
|
572
|
-
:rlSetBlendMode => :void,
|
573
|
-
:rlSetBlendFactors => :void,
|
574
|
-
:rlSetBlendFactorsSeparate => :void,
|
575
|
-
:rlglInit => :void,
|
576
|
-
:rlglClose => :void,
|
577
|
-
:rlLoadExtensions => :void,
|
578
|
-
:rlGetVersion => :int,
|
579
|
-
:rlSetFramebufferWidth => :void,
|
580
|
-
:rlGetFramebufferWidth => :int,
|
581
|
-
:rlSetFramebufferHeight => :void,
|
582
|
-
:rlGetFramebufferHeight => :int,
|
583
|
-
:rlGetTextureIdDefault => :uint,
|
584
|
-
:rlGetShaderIdDefault => :uint,
|
585
|
-
:rlGetShaderLocsDefault => :pointer,
|
586
|
-
:rlLoadRenderBatch => RlRenderBatch.by_value,
|
587
|
-
:rlUnloadRenderBatch => :void,
|
588
|
-
:rlDrawRenderBatch => :void,
|
589
|
-
:rlSetRenderBatchActive => :void,
|
590
|
-
:rlDrawRenderBatchActive => :void,
|
591
|
-
:rlCheckRenderBatchLimit => :bool,
|
592
|
-
:rlSetTexture => :void,
|
593
|
-
:rlLoadVertexArray => :uint,
|
594
|
-
:rlLoadVertexBuffer => :uint,
|
595
|
-
:rlLoadVertexBufferElement => :uint,
|
596
|
-
:rlUpdateVertexBuffer => :void,
|
597
|
-
:rlUpdateVertexBufferElements => :void,
|
598
|
-
:rlUnloadVertexArray => :void,
|
599
|
-
:rlUnloadVertexBuffer => :void,
|
600
|
-
:rlSetVertexAttribute => :void,
|
601
|
-
:rlSetVertexAttributeDivisor => :void,
|
602
|
-
:rlSetVertexAttributeDefault => :void,
|
603
|
-
:rlDrawVertexArray => :void,
|
604
|
-
:rlDrawVertexArrayElements => :void,
|
605
|
-
:rlDrawVertexArrayInstanced => :void,
|
606
|
-
:rlDrawVertexArrayElementsInstanced => :void,
|
607
|
-
:rlLoadTexture => :uint,
|
608
|
-
:rlLoadTextureDepth => :uint,
|
609
|
-
:rlLoadTextureCubemap => :uint,
|
610
|
-
:rlUpdateTexture => :void,
|
611
|
-
:rlGetGlTextureFormats => :void,
|
612
|
-
:rlGetPixelFormatName => :pointer,
|
613
|
-
:rlUnloadTexture => :void,
|
614
|
-
:rlGenTextureMipmaps => :void,
|
615
|
-
:rlReadTexturePixels => :pointer,
|
616
|
-
:rlReadScreenPixels => :pointer,
|
617
|
-
:rlLoadFramebuffer => :uint,
|
618
|
-
:rlFramebufferAttach => :void,
|
619
|
-
:rlFramebufferComplete => :bool,
|
620
|
-
:rlUnloadFramebuffer => :void,
|
621
|
-
:rlLoadShaderCode => :uint,
|
622
|
-
:rlCompileShader => :uint,
|
623
|
-
:rlLoadShaderProgram => :uint,
|
624
|
-
:rlUnloadShaderProgram => :void,
|
625
|
-
:rlGetLocationUniform => :int,
|
626
|
-
:rlGetLocationAttrib => :int,
|
627
|
-
:rlSetUniform => :void,
|
628
|
-
:rlSetUniformMatrix => :void,
|
629
|
-
:rlSetUniformSampler => :void,
|
630
|
-
:rlSetShader => :void,
|
631
|
-
:rlLoadComputeShaderProgram => :uint,
|
632
|
-
:rlComputeShaderDispatch => :void,
|
633
|
-
:rlLoadShaderBuffer => :uint,
|
634
|
-
:rlUnloadShaderBuffer => :void,
|
635
|
-
:rlUpdateShaderBuffer => :void,
|
636
|
-
:rlBindShaderBuffer => :void,
|
637
|
-
:rlReadShaderBuffer => :void,
|
638
|
-
:rlCopyShaderBuffer => :void,
|
639
|
-
:rlGetShaderBufferSize => :uint,
|
640
|
-
:rlBindImageTexture => :void,
|
641
|
-
:rlGetMatrixModelview => Matrix.by_value,
|
642
|
-
:rlGetMatrixProjection => Matrix.by_value,
|
643
|
-
:rlGetMatrixTransform => Matrix.by_value,
|
644
|
-
:rlGetMatrixProjectionStereo => Matrix.by_value,
|
645
|
-
:rlGetMatrixViewOffsetStereo => Matrix.by_value,
|
646
|
-
:rlSetMatrixProjection => :void,
|
647
|
-
:rlSetMatrixModelview => :void,
|
648
|
-
:rlSetMatrixProjectionStereo => :void,
|
649
|
-
:rlSetMatrixViewOffsetStereo => :void,
|
650
|
-
:rlLoadDrawCube => :void,
|
651
|
-
:rlLoadDrawQuad => :void,
|
652
|
-
}
|
653
|
-
symbols.each do |sym|
|
1068
|
+
entries.each do |entry|
|
654
1069
|
begin
|
655
|
-
attach_function
|
1070
|
+
attach_function entry[0], entry[1], entry[2], entry[3]
|
656
1071
|
rescue FFI::NotFoundError => error
|
657
|
-
$stderr.puts("[Warning] Failed to import #{
|
1072
|
+
$stderr.puts("[Warning] Failed to import #{entry[0]} (#{error}).") if output_error
|
658
1073
|
end
|
659
1074
|
end
|
660
1075
|
end
|