raylib-bindings 0.0.5 → 0.0.9

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data/ChangeLog CHANGED
@@ -1,3 +1,33 @@
1
+ 2022-07-18 vaiorabbit <http://twitter.com/vaiorabbit>
2
+
3
+ * examples/core_storage_values.rb: Removed ( see https://github.com/raysan5/raylib/commit/e722a8dbef59cf0ecccf141af61e1e1c8a24849f )
4
+ * examples/core_drop_files.rb: Updated ( see https://github.com/raysan5/raylib/commit/b8f67c628553cb9199f51efc9b20eb5991d58e8f )
5
+ * Updated DLLs
6
+ * examples/textures_sprite_anim.rb: Added
7
+ * examples/textures_gif_player.rb: Added
8
+
9
+ 2022-07-17 vaiorabbit <http://twitter.com/vaiorabbit>
10
+
11
+ * Pulled latest raylib ( https://github.com/raysan5/raylib/commit/49a534b5d478fd2f195380143ded4f0ab764c228 ) / and raygui ( https://github.com/raysan5/raygui/commit/9c826f213f5b287159a0b0e1a0670a27c09dcc7e )
12
+ * physac_dll now refers new repository ( https://github.com/raysan5/physac )
13
+
14
+ 2022-06-08 vaiorabbit <http://twitter.com/vaiorabbit>
15
+
16
+ * Pulled latest raylib ( https://github.com/raysan5/raylib/commit/70ec71a373db426685590127122e77bfd66cbf69 ) / and raygui ( https://github.com/raysan5/raygui/commit/47269f30ce55f0399096d1bee4188b8b8c0d7186 )
17
+ * Updated submodules appropriately
18
+
19
+ 2022-04-29 vaiorabbit <http://twitter.com/vaiorabbit>
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+
21
+ * script/rebuild_libs_windows.cmd: Added
22
+ * Pulled latest raylib ( https://github.com/raysan5/raylib/commit/5c66cc1c9bb4a3ae4af7cc6f82a521137ed5484d ) / Updated submodules appropriately
23
+ * [Windows] Updated DLLs with the latest raylib ( https://github.com/raysan5/raylib/commit/5c66cc1c9bb4a3ae4af7cc6f82a521137ed5484d ) and raygui ( https://github.com/raysan5/raygui/commit/865bb293764073c01e74314ef647464f1f10fd96 )
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+ * [macOS] Updated DLLs with the latest raylib
25
+
26
+ 2022-04-24 vaiorabbit <http://twitter.com/vaiorabbit>
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+
28
+ * Pulled latest raylib ( https://github.com/raysan5/raylib/commit/233cf3970c9148c4963cfdea20e49e761104f9de ) and raygui ( https://github.com/raysan5/raygui/commit/865bb293764073c01e74314ef647464f1f10fd96 )
29
+ * examples/models_mesh_picking.rb: Applied changes done by https://github.com/raysan5/raylib/commit/90fc7c0376f39d7b19d632e1d69dec715ec3f2a8
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+
1
31
  2022-02-26 vaiorabbit <http://twitter.com/vaiorabbit>
2
32
 
3
33
  * Pulled latest raylib ( https://github.com/raysan5/raylib/commit/ead8003044aab21f8d155b91ec0bce90cd193500 ), raygui ( https://github.com/raysan5/raygui/commit/c8d8fb5a865a6730cec2c609704333577463feb1 ) and Physac ( https://github.com/victorfisac/Physac/commit/c9c6b3e7054d609e93e52e70f17d5b4dd043575d )
data/README.md CHANGED
@@ -2,10 +2,17 @@
2
2
 
3
3
  # Yet another raylib wrapper for Ruby #
4
4
 
5
- Provides latest [raylib](https://github.com/raysan5/raylib) API for Ruby
6
-
7
5
  * Created : 2021-10-17
8
- * Last modified : 2022-02-26
6
+ * Last modified : 2022-07-18
7
+
8
+ Provides Ruby bindings for raylib-related libraries including:
9
+
10
+ * [raylib](https://github.com/raysan5/raylib)
11
+ * raylib
12
+ * raymath
13
+ * rlgl
14
+ * [raygui](https://github.com/raysan5/raygui)
15
+ * [Physac](https://github.com/raysan5/physac)
9
16
 
10
17
  ## Features ##
11
18
 
@@ -15,6 +22,32 @@ Provides latest [raylib](https://github.com/raysan5/raylib) API for Ruby
15
22
 
16
23
  ## Prerequisites ##
17
24
 
25
+ * Ruby interpreter
26
+ * Tested on:
27
+ * [macOS]
28
+ * ruby 3.1.0p0 (2021-12-25 revision fb4df44d16) [arm64-darwin20]
29
+ * [Windows] https://rubyinstaller.org/downloads/ Ruby+Devkit
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+ * ruby 3.1.2p20 (2022-04-12 revision 4491bb740a) [x64-mingw-ucrt]
31
+
32
+ * Compiler
33
+ * Tested on:
34
+ * [macOS] clang
35
+
36
+ $ clang --version
37
+ Apple clang version 13.1.6 (clang-1316.0.21.2.3)
38
+ Target: arm64-apple-darwin21.5.0
39
+ Thread model: posix
40
+ InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
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+
42
+ * [Windows] gcc
43
+
44
+ gcc (Rev10, Built by MSYS2 project) 11.2.0
45
+
46
+ * CMake https://cmake.org/download/
47
+
48
+ <details>
49
+ <summary>Older versions</summary>
50
+
18
51
  * Ruby interpreter
19
52
  * Tested on:
20
53
  * [macOS]
@@ -37,7 +70,7 @@ Provides latest [raylib](https://github.com/raysan5/raylib) API for Ruby
37
70
 
38
71
  gcc (Rev9, Built by MSYS2 project) 11.2.0
39
72
 
40
- * CMake https://cmake.org/download/
73
+ </details>
41
74
 
42
75
  ## Limitation ##
43
76
 
@@ -60,24 +93,24 @@ Shared libraries in `lib` directory are built on top of these products and are a
60
93
 
61
94
  All ruby codes here are available under the terms of the zlib/libpng License ( http://opensource.org/licenses/Zlib ).
62
95
 
63
- Ruby-raylib : Yet another raylib wrapper for Ruby
64
- Copyright (c) 2021-2022 vaiorabbit <http://twitter.com/vaiorabbit>
96
+ Ruby-raylib : Yet another raylib wrapper for Ruby
97
+ Copyright (c) 2021-2022 vaiorabbit <http://twitter.com/vaiorabbit>
65
98
 
66
- This software is provided 'as-is', without any express or implied
67
- warranty. In no event will the authors be held liable for any damages
68
- arising from the use of this software.
99
+ This software is provided 'as-is', without any express or implied
100
+ warranty. In no event will the authors be held liable for any damages
101
+ arising from the use of this software.
69
102
 
70
- Permission is granted to anyone to use this software for any purpose,
71
- including commercial applications, and to alter it and redistribute it
72
- freely, subject to the following restrictions:
103
+ Permission is granted to anyone to use this software for any purpose,
104
+ including commercial applications, and to alter it and redistribute it
105
+ freely, subject to the following restrictions:
73
106
 
74
- 1. The origin of this software must not be misrepresented; you must not
75
- claim that you wrote the original software. If you use this software
76
- in a product, an acknowledgment in the product documentation would be
77
- appreciated but is not required.
107
+ 1. The origin of this software must not be misrepresented; you must not
108
+ claim that you wrote the original software. If you use this software
109
+ in a product, an acknowledgment in the product documentation would be
110
+ appreciated but is not required.
78
111
 
79
- 2. Altered source versions must be plainly marked as such, and must not be
80
- misrepresented as being the original software.
112
+ 2. Altered source versions must be plainly marked as such, and must not be
113
+ misrepresented as being the original software.
81
114
 
82
- 3. This notice may not be removed or altered from any source
83
- distribution.
115
+ 3. This notice may not be removed or altered from any source
116
+ distribution.
data/lib/libraylib.dll CHANGED
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data/lib/libraylib.dylib CHANGED
Binary file
data/lib/physac.dll CHANGED
Binary file
data/lib/physac.dylib CHANGED
Binary file
data/lib/physac.rb CHANGED
@@ -13,7 +13,6 @@ module Raylib
13
13
  PHYSAC_MAX_BODIES = 64
14
14
  PHYSAC_MAX_MANIFOLDS = 4096
15
15
  PHYSAC_MAX_VERTICES = 24
16
- PHYSAC_CIRCLE_VERTICES = 24
17
16
  PHYSAC_COLLISION_ITERATIONS = 100
18
17
  PHYSAC_PENETRATION_ALLOWANCE = 0.05
19
18
  PHYSAC_PENETRATION_CORRECTION = 0.4
@@ -32,7 +31,7 @@ module Raylib
32
31
 
33
32
  # Struct
34
33
 
35
- class Mat2 < FFI::Struct
34
+ class Matrix2x2 < FFI::Struct
36
35
  layout(
37
36
  :m00, :float,
38
37
  :m01, :float,
@@ -41,7 +40,7 @@ module Raylib
41
40
  )
42
41
  end
43
42
 
44
- class PolygonData < FFI::Struct
43
+ class PhysicsVertexData < FFI::Struct
45
44
  layout(
46
45
  :vertexCount, :uint,
47
46
  :positions, [Vector2, 24],
@@ -53,9 +52,9 @@ module Raylib
53
52
  layout(
54
53
  :type, :int,
55
54
  :body, :pointer,
55
+ :vertexData, PhysicsVertexData,
56
56
  :radius, :float,
57
- :transform, Mat2,
58
- :vertexData, PolygonData,
57
+ :transform, Matrix2x2,
59
58
  )
60
59
  end
61
60
 
@@ -104,66 +103,66 @@ module Raylib
104
103
  def self.setup_physac_symbols()
105
104
  symbols = [
106
105
  :InitPhysics,
107
- :RunPhysicsStep,
106
+ :UpdatePhysics,
107
+ :ResetPhysics,
108
+ :ClosePhysics,
108
109
  :SetPhysicsTimeStep,
109
- :IsPhysicsEnabled,
110
110
  :SetPhysicsGravity,
111
111
  :CreatePhysicsBodyCircle,
112
112
  :CreatePhysicsBodyRectangle,
113
113
  :CreatePhysicsBodyPolygon,
114
+ :DestroyPhysicsBody,
114
115
  :PhysicsAddForce,
115
116
  :PhysicsAddTorque,
116
117
  :PhysicsShatter,
117
- :GetPhysicsBodiesCount,
118
+ :SetPhysicsBodyRotation,
118
119
  :GetPhysicsBody,
120
+ :GetPhysicsBodiesCount,
119
121
  :GetPhysicsShapeType,
120
122
  :GetPhysicsShapeVerticesCount,
121
123
  :GetPhysicsShapeVertex,
122
- :SetPhysicsBodyRotation,
123
- :DestroyPhysicsBody,
124
- :ClosePhysics,
125
124
  ]
126
125
  args = {
127
126
  :InitPhysics => [],
128
- :RunPhysicsStep => [],
127
+ :UpdatePhysics => [],
128
+ :ResetPhysics => [],
129
+ :ClosePhysics => [],
129
130
  :SetPhysicsTimeStep => [:double],
130
- :IsPhysicsEnabled => [],
131
131
  :SetPhysicsGravity => [:float, :float],
132
132
  :CreatePhysicsBodyCircle => [Vector2.by_value, :float, :float],
133
133
  :CreatePhysicsBodyRectangle => [Vector2.by_value, :float, :float, :float],
134
134
  :CreatePhysicsBodyPolygon => [Vector2.by_value, :float, :int, :float],
135
+ :DestroyPhysicsBody => [:pointer],
135
136
  :PhysicsAddForce => [:pointer, Vector2.by_value],
136
137
  :PhysicsAddTorque => [:pointer, :float],
137
138
  :PhysicsShatter => [:pointer, Vector2.by_value, :float],
138
- :GetPhysicsBodiesCount => [],
139
+ :SetPhysicsBodyRotation => [:pointer, :float],
139
140
  :GetPhysicsBody => [:int],
141
+ :GetPhysicsBodiesCount => [],
140
142
  :GetPhysicsShapeType => [:int],
141
143
  :GetPhysicsShapeVerticesCount => [:int],
142
144
  :GetPhysicsShapeVertex => [:pointer, :int],
143
- :SetPhysicsBodyRotation => [:pointer, :float],
144
- :DestroyPhysicsBody => [:pointer],
145
- :ClosePhysics => [],
146
145
  }
147
146
  retvals = {
148
147
  :InitPhysics => :void,
149
- :RunPhysicsStep => :void,
148
+ :UpdatePhysics => :void,
149
+ :ResetPhysics => :void,
150
+ :ClosePhysics => :void,
150
151
  :SetPhysicsTimeStep => :void,
151
- :IsPhysicsEnabled => :bool,
152
152
  :SetPhysicsGravity => :void,
153
153
  :CreatePhysicsBodyCircle => :pointer,
154
154
  :CreatePhysicsBodyRectangle => :pointer,
155
155
  :CreatePhysicsBodyPolygon => :pointer,
156
+ :DestroyPhysicsBody => :void,
156
157
  :PhysicsAddForce => :void,
157
158
  :PhysicsAddTorque => :void,
158
159
  :PhysicsShatter => :void,
159
- :GetPhysicsBodiesCount => :int,
160
+ :SetPhysicsBodyRotation => :void,
160
161
  :GetPhysicsBody => :pointer,
162
+ :GetPhysicsBodiesCount => :int,
161
163
  :GetPhysicsShapeType => :int,
162
164
  :GetPhysicsShapeVerticesCount => :int,
163
165
  :GetPhysicsShapeVertex => Vector2.by_value,
164
- :SetPhysicsBodyRotation => :void,
165
- :DestroyPhysicsBody => :void,
166
- :ClosePhysics => :void,
167
166
  }
168
167
  symbols.each do |sym|
169
168
  begin
data/lib/raygui.dll CHANGED
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