raylib-bindings 0.0.5 → 0.0.9
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- checksums.yaml +4 -4
- data/ChangeLog +30 -0
- data/README.md +53 -20
- data/lib/libraylib.dll +0 -0
- data/lib/libraylib.dylib +0 -0
- data/lib/physac.dll +0 -0
- data/lib/physac.dylib +0 -0
- data/lib/physac.rb +22 -23
- data/lib/raygui.dll +0 -0
- data/lib/raygui.dylib +0 -0
- data/lib/raygui.rb +270 -267
- data/lib/raylib_main.rb +59 -33
- data/lib/raymath.rb +43 -3
- data/lib/rlgl.rb +7 -1
- metadata +2 -2
checksums.yaml
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metadata.gz: a283d8d05d6b3be982147569bca5384b46d192a3232131b6385f4596bcb285be8c07553646261180ea85437bfa3978ff3557b56adf95a26526fb1925e895a53d
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data.tar.gz: 86be92151b1a124a90f82471dce30e97d621681fe6c97991cda889be13944d5e3d68a6052f7acd1e229f2f72586d2442550b68be45a6c8d5132d10b55adf3f58
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data/ChangeLog
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2022-07-18 vaiorabbit <http://twitter.com/vaiorabbit>
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* examples/core_storage_values.rb: Removed ( see https://github.com/raysan5/raylib/commit/e722a8dbef59cf0ecccf141af61e1e1c8a24849f )
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* examples/core_drop_files.rb: Updated ( see https://github.com/raysan5/raylib/commit/b8f67c628553cb9199f51efc9b20eb5991d58e8f )
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* Updated DLLs
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* examples/textures_sprite_anim.rb: Added
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* examples/textures_gif_player.rb: Added
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2022-07-17 vaiorabbit <http://twitter.com/vaiorabbit>
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* Pulled latest raylib ( https://github.com/raysan5/raylib/commit/49a534b5d478fd2f195380143ded4f0ab764c228 ) / and raygui ( https://github.com/raysan5/raygui/commit/9c826f213f5b287159a0b0e1a0670a27c09dcc7e )
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* physac_dll now refers new repository ( https://github.com/raysan5/physac )
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2022-06-08 vaiorabbit <http://twitter.com/vaiorabbit>
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* Pulled latest raylib ( https://github.com/raysan5/raylib/commit/70ec71a373db426685590127122e77bfd66cbf69 ) / and raygui ( https://github.com/raysan5/raygui/commit/47269f30ce55f0399096d1bee4188b8b8c0d7186 )
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* Updated submodules appropriately
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2022-04-29 vaiorabbit <http://twitter.com/vaiorabbit>
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* script/rebuild_libs_windows.cmd: Added
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* Pulled latest raylib ( https://github.com/raysan5/raylib/commit/5c66cc1c9bb4a3ae4af7cc6f82a521137ed5484d ) / Updated submodules appropriately
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* [Windows] Updated DLLs with the latest raylib ( https://github.com/raysan5/raylib/commit/5c66cc1c9bb4a3ae4af7cc6f82a521137ed5484d ) and raygui ( https://github.com/raysan5/raygui/commit/865bb293764073c01e74314ef647464f1f10fd96 )
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* [macOS] Updated DLLs with the latest raylib
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2022-04-24 vaiorabbit <http://twitter.com/vaiorabbit>
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* Pulled latest raylib ( https://github.com/raysan5/raylib/commit/233cf3970c9148c4963cfdea20e49e761104f9de ) and raygui ( https://github.com/raysan5/raygui/commit/865bb293764073c01e74314ef647464f1f10fd96 )
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* examples/models_mesh_picking.rb: Applied changes done by https://github.com/raysan5/raylib/commit/90fc7c0376f39d7b19d632e1d69dec715ec3f2a8
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2022-02-26 vaiorabbit <http://twitter.com/vaiorabbit>
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* Pulled latest raylib ( https://github.com/raysan5/raylib/commit/ead8003044aab21f8d155b91ec0bce90cd193500 ), raygui ( https://github.com/raysan5/raygui/commit/c8d8fb5a865a6730cec2c609704333577463feb1 ) and Physac ( https://github.com/victorfisac/Physac/commit/c9c6b3e7054d609e93e52e70f17d5b4dd043575d )
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data/README.md
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# Yet another raylib wrapper for Ruby #
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Provides latest [raylib](https://github.com/raysan5/raylib) API for Ruby
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* Created : 2021-10-17
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* Last modified : 2022-
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* Last modified : 2022-07-18
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Provides Ruby bindings for raylib-related libraries including:
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* [raylib](https://github.com/raysan5/raylib)
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* raylib
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* raymath
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* rlgl
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* [raygui](https://github.com/raysan5/raygui)
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* [Physac](https://github.com/raysan5/physac)
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## Features ##
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## Prerequisites ##
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* Ruby interpreter
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* Tested on:
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* [macOS]
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* ruby 3.1.0p0 (2021-12-25 revision fb4df44d16) [arm64-darwin20]
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* [Windows] https://rubyinstaller.org/downloads/ Ruby+Devkit
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* ruby 3.1.2p20 (2022-04-12 revision 4491bb740a) [x64-mingw-ucrt]
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* Compiler
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* Tested on:
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* [macOS] clang
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$ clang --version
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Apple clang version 13.1.6 (clang-1316.0.21.2.3)
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Target: arm64-apple-darwin21.5.0
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Thread model: posix
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InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
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* [Windows] gcc
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gcc (Rev10, Built by MSYS2 project) 11.2.0
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* CMake https://cmake.org/download/
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<details>
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<summary>Older versions</summary>
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* Ruby interpreter
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* Tested on:
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* [macOS]
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gcc (Rev9, Built by MSYS2 project) 11.2.0
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</details>
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## Limitation ##
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All ruby codes here are available under the terms of the zlib/libpng License ( http://opensource.org/licenses/Zlib ).
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Ruby-raylib : Yet another raylib wrapper for Ruby
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Copyright (c) 2021-2022 vaiorabbit <http://twitter.com/vaiorabbit>
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Ruby-raylib : Yet another raylib wrapper for Ruby
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Copyright (c) 2021-2022 vaiorabbit <http://twitter.com/vaiorabbit>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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data/lib/libraylib.dll
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data/lib/libraylib.dylib
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data/lib/physac.dll
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data/lib/physac.dylib
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data/lib/physac.rb
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PHYSAC_MAX_BODIES = 64
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PHYSAC_MAX_MANIFOLDS = 4096
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PHYSAC_MAX_VERTICES = 24
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PHYSAC_CIRCLE_VERTICES = 24
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PHYSAC_COLLISION_ITERATIONS = 100
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PHYSAC_PENETRATION_ALLOWANCE = 0.05
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PHYSAC_PENETRATION_CORRECTION = 0.4
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# Struct
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class
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class Matrix2x2 < FFI::Struct
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layout(
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:m00, :float,
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:m01, :float,
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)
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end
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class
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class PhysicsVertexData < FFI::Struct
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layout(
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:vertexCount, :uint,
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:positions, [Vector2, 24],
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layout(
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:type, :int,
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:body, :pointer,
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:vertexData, PhysicsVertexData,
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:radius, :float,
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:transform,
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:vertexData, PolygonData,
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:transform, Matrix2x2,
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)
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end
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def self.setup_physac_symbols()
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symbols = [
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:InitPhysics,
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:
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:UpdatePhysics,
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:ResetPhysics,
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:ClosePhysics,
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:SetPhysicsTimeStep,
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:IsPhysicsEnabled,
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:SetPhysicsGravity,
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:CreatePhysicsBodyCircle,
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:CreatePhysicsBodyRectangle,
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:CreatePhysicsBodyPolygon,
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:DestroyPhysicsBody,
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:PhysicsAddForce,
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:PhysicsAddTorque,
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:PhysicsShatter,
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:
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:SetPhysicsBodyRotation,
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:GetPhysicsBody,
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:GetPhysicsBodiesCount,
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:GetPhysicsShapeType,
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:GetPhysicsShapeVerticesCount,
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:GetPhysicsShapeVertex,
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:SetPhysicsBodyRotation,
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:DestroyPhysicsBody,
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:ClosePhysics,
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]
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args = {
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:InitPhysics => [],
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:
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:UpdatePhysics => [],
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:ResetPhysics => [],
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:ClosePhysics => [],
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:SetPhysicsTimeStep => [:double],
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:IsPhysicsEnabled => [],
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:SetPhysicsGravity => [:float, :float],
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:CreatePhysicsBodyCircle => [Vector2.by_value, :float, :float],
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:CreatePhysicsBodyRectangle => [Vector2.by_value, :float, :float, :float],
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:CreatePhysicsBodyPolygon => [Vector2.by_value, :float, :int, :float],
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:DestroyPhysicsBody => [:pointer],
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:PhysicsAddForce => [:pointer, Vector2.by_value],
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:PhysicsAddTorque => [:pointer, :float],
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:PhysicsShatter => [:pointer, Vector2.by_value, :float],
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:
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:SetPhysicsBodyRotation => [:pointer, :float],
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:GetPhysicsBody => [:int],
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:GetPhysicsBodiesCount => [],
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:GetPhysicsShapeType => [:int],
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:GetPhysicsShapeVerticesCount => [:int],
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:GetPhysicsShapeVertex => [:pointer, :int],
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:SetPhysicsBodyRotation => [:pointer, :float],
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:DestroyPhysicsBody => [:pointer],
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:ClosePhysics => [],
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}
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retvals = {
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:InitPhysics => :void,
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:
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:UpdatePhysics => :void,
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:ResetPhysics => :void,
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:ClosePhysics => :void,
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:SetPhysicsTimeStep => :void,
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:IsPhysicsEnabled => :bool,
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:SetPhysicsGravity => :void,
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:CreatePhysicsBodyCircle => :pointer,
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:CreatePhysicsBodyRectangle => :pointer,
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:CreatePhysicsBodyPolygon => :pointer,
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:DestroyPhysicsBody => :void,
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:PhysicsAddForce => :void,
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:PhysicsAddTorque => :void,
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:PhysicsShatter => :void,
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:SetPhysicsBodyRotation => :void,
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:GetPhysicsBody => :pointer,
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:GetPhysicsBodiesCount => :int,
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:GetPhysicsShapeType => :int,
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:GetPhysicsShapeVerticesCount => :int,
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:GetPhysicsShapeVertex => Vector2.by_value,
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:SetPhysicsBodyRotation => :void,
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:DestroyPhysicsBody => :void,
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:ClosePhysics => :void,
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}
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symbols.each do |sym|
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begin
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data/lib/raygui.dll
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