ray 0.1.1 → 0.2.0
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- data/README.md +9 -6
- data/Rakefile +1 -5
- data/ext/audio.c +25 -19
- data/ext/audio_source.c +67 -39
- data/ext/color.c +19 -19
- data/ext/drawable.c +190 -31
- data/ext/extconf.rb +16 -14
- data/ext/gl.c +310 -30
- data/ext/gl_buffer.c +223 -2
- data/ext/gl_index_buffer.c +11 -0
- data/ext/gl_int_array.c +24 -22
- data/ext/gl_vertex.c +84 -49
- data/ext/image.c +115 -51
- data/ext/image_target.c +58 -10
- data/ext/input.c +73 -6
- data/ext/mo.c +583 -0
- data/ext/mo.h +189 -0
- data/ext/music.c +9 -8
- data/ext/pixel_bus.c +349 -0
- data/ext/polygon.c +68 -45
- data/ext/ray.c +1 -0
- data/ext/ray.h +19 -1
- data/ext/rect.c +9 -47
- data/ext/say.h +1 -2
- data/ext/say_all.h +6 -0
- data/ext/say_audio.h +3 -0
- data/ext/say_audio_context.c +1 -4
- data/ext/say_basic_type.c +24 -0
- data/ext/say_basic_type.h +4 -0
- data/ext/say_buffer.c +217 -88
- data/ext/say_buffer.h +20 -5
- data/ext/say_buffer_renderer.c +10 -7
- data/ext/say_buffer_renderer.h +1 -1
- data/ext/say_buffer_slice.c +70 -76
- data/ext/say_context.c +109 -22
- data/ext/say_context.h +14 -0
- data/ext/say_drawable.c +113 -25
- data/ext/say_drawable.h +23 -2
- data/ext/say_error.c +7 -2
- data/ext/say_font.c +30 -27
- data/ext/say_font.h +3 -6
- data/ext/say_get_proc.c +35 -0
- data/ext/say_image.c +102 -27
- data/ext/say_image.h +11 -4
- data/ext/say_image_target.c +88 -34
- data/ext/say_image_target.h +3 -2
- data/ext/say_index_buffer.c +31 -19
- data/ext/say_index_buffer.h +4 -2
- data/ext/say_index_buffer_slice.c +78 -70
- data/ext/say_music.c +4 -2
- data/ext/say_osx.h +3 -2
- data/ext/say_osx_context.h +37 -4
- data/ext/say_osx_window.h +32 -37
- data/ext/say_pixel_bus.c +163 -0
- data/ext/say_pixel_bus.h +44 -0
- data/ext/say_polygon.c +2 -2
- data/ext/say_shader.c +66 -62
- data/ext/say_shader.h +2 -0
- data/ext/say_sprite.c +1 -2
- data/ext/say_target.c +14 -23
- data/ext/say_target.h +3 -1
- data/ext/say_text.c +45 -7
- data/ext/say_text.h +12 -3
- data/ext/say_thread.c +13 -6
- data/ext/say_thread.h +1 -1
- data/ext/say_thread_variable.c +5 -5
- data/ext/say_vertex_type.c +79 -41
- data/ext/say_vertex_type.h +6 -2
- data/ext/say_view.c +10 -31
- data/ext/say_view.h +1 -5
- data/ext/say_win.h +2 -2
- data/ext/say_win_context.h +49 -11
- data/ext/say_win_window.h +30 -27
- data/ext/say_window.c +3 -3
- data/ext/say_x11.h +3 -1
- data/ext/say_x11_context.h +64 -10
- data/ext/say_x11_window.h +22 -17
- data/ext/shader.c +9 -0
- data/ext/sprite.c +7 -1
- data/ext/target.c +80 -28
- data/ext/text.c +43 -1
- data/ext/view.c +53 -1
- data/ext/window.c +4 -0
- data/lib/ray/animation_list.rb +17 -2
- data/lib/ray/audio_source.rb +11 -0
- data/lib/ray/color.rb +14 -0
- data/lib/ray/drawable.rb +23 -0
- data/lib/ray/dsl/event.rb +1 -9
- data/lib/ray/dsl/event_runner.rb +3 -4
- data/lib/ray/dsl/matcher.rb +20 -1
- data/lib/ray/effect.rb +116 -0
- data/lib/ray/effect/black_and_white.rb +38 -0
- data/lib/ray/effect/color_inversion.rb +16 -0
- data/lib/ray/effect/generator.rb +145 -0
- data/lib/ray/effect/grayscale.rb +32 -0
- data/lib/ray/game.rb +25 -5
- data/lib/ray/gl/vertex.rb +105 -26
- data/lib/ray/helper.rb +5 -0
- data/lib/ray/image.rb +54 -13
- data/lib/ray/image_target.rb +7 -0
- data/lib/ray/matrix.rb +26 -0
- data/lib/ray/music.rb +4 -0
- data/lib/ray/pixel_bus.rb +22 -0
- data/lib/ray/polygon.rb +17 -0
- data/lib/ray/pp.rb +28 -0
- data/lib/ray/ray.rb +7 -1
- data/lib/ray/rect.rb +7 -13
- data/lib/ray/scene.rb +24 -5
- data/lib/ray/scene_list.rb +9 -0
- data/lib/ray/shader.rb +11 -2
- data/lib/ray/sound.rb +4 -0
- data/lib/ray/sprite.rb +23 -62
- data/lib/ray/target.rb +25 -0
- data/lib/ray/text.rb +10 -0
- data/lib/ray/turtle.rb +9 -3
- data/lib/ray/vector.rb +18 -0
- data/lib/ray/vertex.rb +6 -0
- data/lib/ray/view.rb +22 -0
- data/samples/animation/sprite_motion.rb +0 -60
- data/samples/audio/{spacial.rb → spatial.rb} +1 -1
- data/samples/buffer/buffer.rb +1 -0
- data/samples/buffer/index_buffer.rb +2 -0
- data/samples/cptn_ruby/cptn_ruby.rb +6 -7
- data/samples/effects/effect.rb +39 -0
- data/samples/effects/grayscale.rb +27 -0
- data/samples/opengl/image.rb +7 -5
- data/samples/opengl/instancing.rb +159 -0
- data/samples/opengl/instancing.rbc +3231 -0
- data/samples/opengl/obj_loader.rb +9 -8
- data/samples/opengl/shader.rb +1 -3
- data/samples/shaders/geometry.rb +108 -38
- data/samples/shaders/geometry.rbc +2074 -0
- data/samples/shaders/shape.rb +2 -2
- data/samples/starfighter/starfighter.rb +5 -5
- data/samples/window/get_pixel.rb +1 -1
- data/test/animation_list_test.rb +18 -4
- data/test/drawable_test.rb +70 -1
- data/test/effect_generator_test.rb +63 -0
- data/test/effect_test.rb +61 -0
- data/test/game_test.rb +18 -0
- data/test/gl_buffer_test.rb +43 -1
- data/test/gl_index_buffer_test.rb +5 -0
- data/test/gl_vertex_test.rb +28 -1
- data/test/image_test.rb +5 -5
- data/test/input_test.rb +49 -0
- data/test/pixel_bus_test.rb +28 -0
- data/test/rect_test.rb +4 -0
- data/{samples/_media → test/res}/Beep.wav +0 -0
- data/samples/_media/CptnRuby Gem.png b/data/test/res/CptnRuby → Gem.png +0 -0
- data/samples/_media/CptnRuby Map.txt b/data/test/res/CptnRuby → Map.txt +0 -0
- data/samples/_media/CptnRuby Tileset.png b/data/test/res/CptnRuby → Tileset.png +0 -0
- data/{samples/_media → test/res}/CptnRuby.png +0 -0
- data/{samples/_media → test/res}/Space.png +0 -0
- data/{samples/_media → test/res}/Star.png +0 -0
- data/{samples/_media → test/res}/Starfighter.png +0 -0
- data/test/res/cube.obj +28 -0
- data/test/res/light3d.c +2 -2
- data/test/res/stone.png +0 -0
- data/test/scene_test.rb +3 -0
- data/test/sprite_test.rb +10 -0
- data/test/text_test.rb +31 -2
- data/test/view_test.rb +13 -1
- metadata +38 -17
- data/ext/say_array.c +0 -124
- data/ext/say_array.h +0 -34
- data/ext/say_table.c +0 -86
- data/ext/say_table.h +0 -24
data/ext/say_polygon.c
CHANGED
@@ -113,8 +113,7 @@ static void say_polygon_fill_vertices(void *data, void *vertices_ptr) {
|
|
113
113
|
}
|
114
114
|
}
|
115
115
|
|
116
|
-
static void say_polygon_draw(void *data, size_t first, size_t index
|
117
|
-
say_shader *shader) {
|
116
|
+
static void say_polygon_draw(void *data, size_t first, size_t index) {
|
118
117
|
say_polygon *polygon = (say_polygon*)data;
|
119
118
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|
120
119
|
if (polygon->point_count < 3)
|
@@ -249,6 +248,7 @@ say_polygon *say_polygon_ellipse(say_vector2 center, float rx, float ry,
|
|
249
248
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|
250
249
|
say_drawable_set_scale(ellipse->drawable, say_make_vector2(1, ry / rx));
|
251
250
|
say_drawable_set_origin(ellipse->drawable, center);
|
251
|
+
say_drawable_set_pos(ellipse->drawable, center);
|
252
252
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|
253
253
|
return ellipse;
|
254
254
|
}
|
data/ext/say_shader.c
CHANGED
@@ -11,28 +11,27 @@ static void say_shader_make_current(GLuint program) {
|
|
11
11
|
say_current_program = program;
|
12
12
|
say_shader_last_context = context;
|
13
13
|
|
14
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-
|
14
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+
glUseProgram(program);
|
15
15
|
}
|
16
16
|
}
|
17
17
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|
18
18
|
static int say_shader_create_shader(GLuint shader, const char *src) {
|
19
19
|
GLint length = strlen(src);
|
20
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-
|
20
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+
glShaderSource(shader, 1, &src, &length);
|
21
21
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|
22
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-
|
22
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+
glCompileShader(shader);
|
23
23
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|
24
24
|
GLint worked = 0;
|
25
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-
|
25
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+
glGetShaderiv(shader, GL_COMPILE_STATUS, &worked);
|
26
26
|
|
27
27
|
if (worked != GL_TRUE) {
|
28
28
|
GLint error_length = 0;
|
29
|
-
|
30
|
-
&error_length);
|
29
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+
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &error_length);
|
31
30
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|
32
31
|
char *error = malloc((error_length + 1) * sizeof(char));
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33
32
|
memset(error, '\0', (error_length + 1) * sizeof(char));
|
34
33
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|
35
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-
|
34
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+
glGetShaderInfoLog(shader, error_length, &error_length, error);
|
36
35
|
say_error_set(error);
|
37
36
|
|
38
37
|
free(error);
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@@ -43,14 +42,14 @@ static int say_shader_create_shader(GLuint shader, const char *src) {
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43
42
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44
43
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static void say_shader_find_locations(say_shader *shader) {
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45
44
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shader->locations[SAY_PROJECTION_LOC_ID] =
|
46
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-
|
45
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+
glGetUniformLocation(shader->program, SAY_PROJECTION_ATTR);
|
47
46
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shader->locations[SAY_MODEL_VIEW_LOC_ID] =
|
48
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-
|
47
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+
glGetUniformLocation(shader->program, SAY_MODEL_VIEW_ATTR);
|
49
48
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|
50
49
|
shader->locations[SAY_TEXTURE_LOC_ID] =
|
51
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-
|
50
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+
glGetUniformLocation(shader->program, SAY_TEXTURE_ATTR);
|
52
51
|
shader->locations[SAY_TEXTURE_ENABLED_LOC_ID] =
|
53
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-
|
52
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+
glGetUniformLocation(shader->program, SAY_TEXTURE_ENABLED_ATTR);
|
54
53
|
}
|
55
54
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|
56
55
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static const char *say_default_frag_shader =
|
@@ -89,7 +88,7 @@ static const char *say_default_vertex_shader =
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89
88
|
"}\n";
|
90
89
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|
91
90
|
static const char *say_new_default_frag_shader =
|
92
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-
"#version
|
91
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+
"#version 130\n"
|
93
92
|
"\n"
|
94
93
|
"uniform sampler2D in_Texture;\n"
|
95
94
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"uniform bool in_TextureEnabled;\n"
|
@@ -101,13 +100,13 @@ static const char *say_new_default_frag_shader =
|
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101
100
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"\n"
|
102
101
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"void main() {\n"
|
103
102
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" if (in_TextureEnabled)\n"
|
104
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-
" out_FragColor =
|
103
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+
" out_FragColor = texture(in_Texture, var_TexCoord) * var_Color;\n"
|
105
104
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" else\n"
|
106
105
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" out_FragColor = var_Color;\n"
|
107
106
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"}\n";
|
108
107
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|
109
108
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static const char *say_new_default_vertex_shader =
|
110
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-
"#version
|
109
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+
"#version 130\n"
|
111
110
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"\n"
|
112
111
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"in vec2 in_Vertex;\n"
|
113
112
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"in vec4 in_Color;\n"
|
@@ -139,7 +138,7 @@ void say_shader_force_old() {
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139
138
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|
140
139
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bool say_shader_is_geometry_available() {
|
141
140
|
say_context_ensure();
|
142
|
-
return
|
141
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+
return GLEW_ARB_geometry_shader4 || GLEW_VERSION_3_2;
|
143
142
|
}
|
144
143
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|
145
144
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say_shader *say_shader_create() {
|
@@ -147,11 +146,15 @@ say_shader *say_shader_create() {
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|
147
146
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|
148
147
|
say_shader *shader = (say_shader*)malloc(sizeof(say_shader));
|
149
148
|
|
150
|
-
shader->frag_shader =
|
151
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-
shader->vertex_shader =
|
149
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+
shader->frag_shader = glCreateShader(GL_FRAGMENT_SHADER);
|
150
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+
shader->vertex_shader = glCreateShader(GL_VERTEX_SHADER);
|
152
151
|
shader->geometry_shader = 0;
|
153
152
|
|
154
|
-
|
153
|
+
bool new_shader = say_shader_use_new &&
|
154
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+
(!say_shader_use_old_force ||
|
155
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+
say_context_get_config()->core_profile);
|
156
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+
|
157
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+
if (!new_shader) {
|
155
158
|
say_shader_compile_frag(shader, say_default_frag_shader);
|
156
159
|
say_shader_compile_vertex(shader, say_default_vertex_shader);
|
157
160
|
}
|
@@ -160,18 +163,17 @@ say_shader *say_shader_create() {
|
|
160
163
|
say_shader_compile_vertex(shader, say_new_default_vertex_shader);
|
161
164
|
}
|
162
165
|
|
163
|
-
shader->program =
|
166
|
+
shader->program = glCreateProgram();
|
164
167
|
|
165
|
-
|
166
|
-
|
168
|
+
glAttachShader(shader->program, shader->frag_shader);
|
169
|
+
glAttachShader(shader->program, shader->vertex_shader);
|
167
170
|
|
168
171
|
say_shader_apply_vertex_type(shader, 0);
|
169
172
|
|
170
|
-
if (
|
171
|
-
|
172
|
-
}
|
173
|
+
if (new_shader)
|
174
|
+
glBindFragDataLocation(shader->program, 0, "out_FragColor");
|
173
175
|
|
174
|
-
|
176
|
+
glLinkProgram(shader->program);
|
175
177
|
|
176
178
|
say_shader_find_locations(shader);
|
177
179
|
|
@@ -191,12 +193,12 @@ say_shader *say_shader_create() {
|
|
191
193
|
void say_shader_free(say_shader *shader) {
|
192
194
|
say_context_ensure();
|
193
195
|
|
194
|
-
|
195
|
-
|
196
|
+
glDeleteShader(shader->frag_shader);
|
197
|
+
glDeleteShader(shader->vertex_shader);
|
196
198
|
|
197
199
|
say_shader_detach_geometry(shader);
|
198
200
|
|
199
|
-
|
201
|
+
glDeleteProgram(shader->program);
|
200
202
|
|
201
203
|
free(shader);
|
202
204
|
}
|
@@ -213,21 +215,21 @@ bool say_shader_compile_vertex(say_shader *shader, const char *src) {
|
|
213
215
|
|
214
216
|
bool say_shader_compile_geometry(say_shader *shader, const char *src) {
|
215
217
|
say_context_ensure();
|
216
|
-
if (!
|
218
|
+
if (!(GLEW_ARB_geometry_shader4 || GLEW_VERSION_3_2)) {
|
217
219
|
say_error_set("geometry shaders aren't available");
|
218
220
|
return false;
|
219
221
|
}
|
220
222
|
|
221
|
-
shader->geometry_shader =
|
222
|
-
|
223
|
+
shader->geometry_shader = glCreateShader(GL_GEOMETRY_SHADER);
|
224
|
+
glAttachShader(shader->program, shader->geometry_shader);
|
223
225
|
return say_shader_create_shader(shader->geometry_shader, src);
|
224
226
|
}
|
225
227
|
|
226
228
|
void say_shader_detach_geometry(say_shader *shader) {
|
227
229
|
if (shader->geometry_shader) {
|
228
230
|
say_context_ensure();
|
229
|
-
|
230
|
-
|
231
|
+
glDetachShader(shader->program, shader->geometry_shader);
|
232
|
+
glDeleteShader(shader->geometry_shader);
|
231
233
|
shader->geometry_shader = 0;
|
232
234
|
}
|
233
235
|
}
|
@@ -236,10 +238,9 @@ void say_shader_apply_vertex_type(say_shader *shader, size_t vtype) {
|
|
236
238
|
say_context_ensure();
|
237
239
|
|
238
240
|
say_vertex_type *type = say_get_vertex_type(vtype);
|
239
|
-
|
240
241
|
for (size_t i = 0; i < say_vertex_type_get_elem_count(type); i++) {
|
241
|
-
|
242
|
-
|
242
|
+
glBindAttribLocation(shader->program, i + 1,
|
243
|
+
say_vertex_type_get_name(type, i));
|
243
244
|
}
|
244
245
|
}
|
245
246
|
|
@@ -248,17 +249,16 @@ int say_shader_link(say_shader *shader) {
|
|
248
249
|
glLinkProgram(shader->program);
|
249
250
|
|
250
251
|
GLint worked = 0;
|
251
|
-
|
252
|
+
glGetProgramiv(shader->program, GL_LINK_STATUS, &worked);
|
252
253
|
|
253
254
|
if (!worked) {
|
254
255
|
GLint error_length = 0;
|
255
|
-
|
256
|
-
&error_length);
|
256
|
+
glGetProgramiv(shader->program, GL_INFO_LOG_LENGTH, &error_length);
|
257
257
|
|
258
258
|
char *error = malloc((error_length + 1) * sizeof(char));
|
259
259
|
memset(error, '\0', (error_length + 1) * sizeof(char));
|
260
260
|
|
261
|
-
|
261
|
+
glGetProgramInfoLog(shader->program, error_length, &error_length, error);
|
262
262
|
say_error_set(error);
|
263
263
|
|
264
264
|
free(error);
|
@@ -272,36 +272,36 @@ int say_shader_link(say_shader *shader) {
|
|
272
272
|
void say_shader_set_matrix(say_shader *shader, const char *name,
|
273
273
|
say_matrix *matrix) {
|
274
274
|
say_shader_bind(shader);
|
275
|
-
GLint location =
|
276
|
-
|
275
|
+
GLint location = glGetUniformLocation(shader->program, name);
|
276
|
+
glUniformMatrix4fv(location, 1, GL_FALSE, matrix->content);
|
277
277
|
}
|
278
278
|
|
279
279
|
void say_shader_set_current_texture(say_shader *shader, const char *name) {
|
280
280
|
say_shader_bind(shader);
|
281
|
-
GLint location =
|
282
|
-
|
281
|
+
GLint location = glGetUniformLocation(shader->program, name);
|
282
|
+
glUniform1i(location, 0);
|
283
283
|
}
|
284
284
|
|
285
285
|
void say_shader_set_int(say_shader *shader, const char *name, int val) {
|
286
286
|
say_shader_bind(shader);
|
287
|
-
GLint location =
|
288
|
-
|
287
|
+
GLint location = glGetUniformLocation(shader->program, name);
|
288
|
+
glUniform1i(location, val);
|
289
289
|
}
|
290
290
|
|
291
291
|
void say_shader_set_matrix_id(say_shader *shader, say_attr_loc_id id,
|
292
292
|
say_matrix *matrix) {
|
293
293
|
say_shader_bind(shader);
|
294
|
-
|
294
|
+
glUniformMatrix4fv(shader->locations[id], 1, GL_FALSE, matrix->content);
|
295
295
|
}
|
296
296
|
|
297
297
|
void say_shader_set_current_texture_id(say_shader *shader, say_attr_loc_id id) {
|
298
298
|
say_shader_bind(shader);
|
299
|
-
|
299
|
+
glUniform1i(shader->locations[id], 0);
|
300
300
|
}
|
301
301
|
|
302
302
|
void say_shader_set_int_id(say_shader *shader, say_attr_loc_id id, int val) {
|
303
303
|
say_shader_bind(shader);
|
304
|
-
|
304
|
+
glUniform1i(shader->locations[id], val);
|
305
305
|
}
|
306
306
|
|
307
307
|
void say_shader_bind(say_shader *shader) {
|
@@ -310,33 +310,33 @@ void say_shader_bind(say_shader *shader) {
|
|
310
310
|
}
|
311
311
|
|
312
312
|
int say_shader_locate(say_shader *shader, const char *name) {
|
313
|
-
return
|
313
|
+
return glGetUniformLocation(shader->program, name);
|
314
314
|
}
|
315
315
|
|
316
316
|
void say_shader_set_vector2_loc(say_shader *shader, int loc, say_vector2 val) {
|
317
317
|
say_shader_bind(shader);
|
318
|
-
|
318
|
+
glUniform2f(loc, val.x, val.y);
|
319
319
|
}
|
320
320
|
|
321
321
|
void say_shader_set_vector3_loc(say_shader *shader, int loc, say_vector3 val) {
|
322
322
|
say_shader_bind(shader);
|
323
|
-
|
323
|
+
glUniform3f(loc, val.x, val.y, val.z);
|
324
324
|
}
|
325
325
|
|
326
326
|
void say_shader_set_color_loc(say_shader *shader, int loc, say_color val) {
|
327
327
|
say_shader_bind(shader);
|
328
328
|
float arg[4] = {val.r / 255.0, val.g / 255.0, val.b / 255.0, val.a / 255.0};
|
329
|
-
|
329
|
+
glUniform4fv(loc, 1, arg);
|
330
330
|
}
|
331
331
|
|
332
332
|
void say_shader_set_matrix_loc(say_shader *shader, int loc, say_matrix *val) {
|
333
333
|
say_shader_bind(shader);
|
334
|
-
|
334
|
+
glUniformMatrix4fv(loc, 1, GL_FALSE, val->content);
|
335
335
|
}
|
336
336
|
|
337
337
|
void say_shader_set_float_loc(say_shader *shader, int loc, float val) {
|
338
338
|
say_shader_bind(shader);
|
339
|
-
|
339
|
+
glUniform1f(loc, val);
|
340
340
|
}
|
341
341
|
|
342
342
|
void say_shader_set_floats_loc(say_shader *shader, int loc, size_t count,
|
@@ -345,31 +345,35 @@ void say_shader_set_floats_loc(say_shader *shader, int loc, size_t count,
|
|
345
345
|
|
346
346
|
switch (count) {
|
347
347
|
case 1:
|
348
|
-
|
348
|
+
glUniform1fv(loc, 1, val);
|
349
349
|
break;
|
350
350
|
case 2:
|
351
|
-
|
351
|
+
glUniform2fv(loc, 1, val);
|
352
352
|
break;
|
353
353
|
case 3:
|
354
|
-
|
354
|
+
glUniform3fv(loc, 1, val);
|
355
355
|
break;
|
356
356
|
case 4:
|
357
|
-
|
357
|
+
glUniform4fv(loc, 1, val);
|
358
358
|
break;
|
359
359
|
}
|
360
360
|
}
|
361
361
|
|
362
362
|
void say_shader_set_image_loc(say_shader *shader, int loc, say_image *val) {
|
363
363
|
say_shader_bind(shader);
|
364
|
-
|
364
|
+
glUniform1i(loc, val->texture);
|
365
365
|
}
|
366
366
|
|
367
367
|
void say_shader_set_current_texture_loc(say_shader *shader, int loc) {
|
368
368
|
say_shader_bind(shader);
|
369
|
-
|
369
|
+
glUniform1i(loc, 0);
|
370
370
|
}
|
371
371
|
|
372
372
|
void say_shader_set_bool_loc(say_shader *shader, int loc, uint8_t val) {
|
373
373
|
say_shader_bind(shader);
|
374
|
-
|
374
|
+
glUniform1i(loc, val);
|
375
|
+
}
|
376
|
+
|
377
|
+
GLuint say_shader_get_program(say_shader *shader) {
|
378
|
+
return shader->program;
|
375
379
|
}
|
data/ext/say_shader.h
CHANGED
data/ext/say_sprite.c
CHANGED
@@ -67,8 +67,7 @@ static void say_sprite_fill_vertices(void *data, void *vertices_ptr) {
|
|
67
67
|
}
|
68
68
|
}
|
69
69
|
|
70
|
-
static void say_sprite_draw(void *data, size_t first, size_t index
|
71
|
-
say_shader *shader) {
|
70
|
+
static void say_sprite_draw(void *data, size_t first, size_t index) {
|
72
71
|
say_sprite *sprite = (say_sprite*)data;
|
73
72
|
|
74
73
|
if (!sprite->image)
|
data/ext/say_target.c
CHANGED
@@ -20,7 +20,10 @@ static void say_target_update_states(say_target *target) {
|
|
20
20
|
say_target *say_target_create() {
|
21
21
|
say_target *target = (say_target*)malloc(sizeof(say_target));
|
22
22
|
|
23
|
-
target->
|
23
|
+
mo_array_init(&target->all_contexts, sizeof(say_context*));
|
24
|
+
target->all_contexts.release = say_context_free_el;
|
25
|
+
|
26
|
+
target->context = say_thread_variable_create();
|
24
27
|
target->renderer = say_renderer_create();
|
25
28
|
target->view = say_view_create();
|
26
29
|
|
@@ -40,19 +43,23 @@ void say_target_free(say_target *target) {
|
|
40
43
|
|
41
44
|
say_thread_variable_free(target->context);
|
42
45
|
|
46
|
+
mo_array_release(&target->all_contexts);
|
47
|
+
|
43
48
|
free(target);
|
44
49
|
}
|
45
50
|
|
46
51
|
void say_target_set_context_proc(say_target *target, say_context_proc proc) {
|
47
52
|
if (target->own_context_needed) {
|
48
53
|
say_thread_variable_free(target->context);
|
49
|
-
target->
|
54
|
+
mo_array_resize(&target->all_contexts, 0);
|
55
|
+
|
56
|
+
target->context = say_thread_variable_create();
|
50
57
|
}
|
51
58
|
|
52
59
|
target->context_proc = proc;
|
53
60
|
}
|
54
61
|
|
55
|
-
void
|
62
|
+
void say_target_need_own_context(say_target *target, uint8_t val) {
|
56
63
|
target->own_context_needed = val;
|
57
64
|
}
|
58
65
|
|
@@ -73,6 +80,7 @@ say_context *say_target_get_context(say_target *target) {
|
|
73
80
|
return NULL;
|
74
81
|
}
|
75
82
|
|
83
|
+
mo_array_push(&target->all_contexts, &context);
|
76
84
|
say_thread_variable_set(target->context, context);
|
77
85
|
|
78
86
|
return context;
|
@@ -142,7 +150,6 @@ say_view *say_target_get_default_view(say_target *target) {
|
|
142
150
|
say_view_set_size(ret, target->size);
|
143
151
|
say_view_set_center(ret, say_make_vector2(target->size.x / 2,
|
144
152
|
target->size.y / 2));
|
145
|
-
say_view_flip_y(ret, say_view_is_y_flipped(target->view));
|
146
153
|
return ret;
|
147
154
|
}
|
148
155
|
|
@@ -207,6 +214,8 @@ say_color say_target_get(say_target *target, size_t x, size_t y) {
|
|
207
214
|
if (!say_target_make_current(target))
|
208
215
|
return say_make_color(0, 0, 0, 0);
|
209
216
|
|
217
|
+
say_pixel_bus_unbind_pack();
|
218
|
+
|
210
219
|
say_color col;
|
211
220
|
glReadPixels(x, (GLint)target->size.y - (GLint)y - 1, 1, 1, GL_RGBA,
|
212
221
|
GL_UNSIGNED_BYTE, &col);
|
@@ -225,28 +234,10 @@ say_image *say_target_get_rect(say_target *target, size_t x, size_t y,
|
|
225
234
|
return NULL;
|
226
235
|
}
|
227
236
|
|
228
|
-
|
237
|
+
say_pixel_bus_unbind_pack();
|
229
238
|
glReadPixels(x, (GLint)target->size.y - (GLint)y - (GLint)h, w, h, GL_RGBA,
|
230
239
|
GL_UNSIGNED_BYTE, say_image_get_buffer(image));
|
231
240
|
|
232
|
-
/*
|
233
|
-
* Say keeps pixels from top to bottom, but GL reads from bottom to top. Flip
|
234
|
-
* pixels manually.
|
235
|
-
*/
|
236
|
-
|
237
|
-
size_t mem_size = sizeof(say_color) * w;
|
238
|
-
|
239
|
-
say_color *temp_line = malloc(mem_size);
|
240
|
-
say_color *buffer = say_image_get_buffer(image);
|
241
|
-
|
242
|
-
for (size_t i = 0; i <= h / 2; i++) {
|
243
|
-
memcpy(temp_line, &buffer[w * i], mem_size);
|
244
|
-
memcpy(&buffer[w * i], &buffer[w * (h - i - 1)], mem_size);
|
245
|
-
memcpy(&buffer[w * (h - i - 1)], temp_line, mem_size);
|
246
|
-
}
|
247
|
-
|
248
|
-
free(temp_line);
|
249
|
-
|
250
241
|
return image;
|
251
242
|
}
|
252
243
|
|