rasputin 0.8.1 → 0.8.2
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- data/lib/rasputin/version.rb +1 -1
- data/lib/rasputin.rb +5 -1
- data/rasputin.gemspec +4 -3
- data/vendor/assets/javascripts/sproutcore-touch.js +1627 -0
- data/vendor/assets/stylesheets/normalize.css +2 -2
- metadata +5 -6
- data/lib/rasputin/engine.rb +0 -4
@@ -1,2 +1,1629 @@
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(function(exports) {
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// Vector and Matrix mathematics modules for JavaScript
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// Copyright (c) 2007 James Coglan
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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var Sylvester = {
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version: '0.1.3',
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precision: 1e-6
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};
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function Matrix() {}
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Matrix.prototype = {
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// Returns element (i,j) of the matrix
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e: function(i,j) {
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if (i < 1 || i > this.elements.length || j < 1 || j > this.elements[0].length) { return null; }
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return this.elements[i-1][j-1];
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},
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// Maps the matrix to another matrix (of the same dimensions) according to the given function
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map: function(fn) {
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var els = [], ni = this.elements.length, ki = ni, i, nj, kj = this.elements[0].length, j;
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do { i = ki - ni;
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nj = kj;
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els[i] = [];
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do { j = kj - nj;
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els[i][j] = fn(this.elements[i][j], i + 1, j + 1);
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} while (--nj);
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} while (--ni);
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return Matrix.create(els);
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},
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// Returns the result of multiplying the matrix from the right by the argument.
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// If the argument is a scalar then just multiply all the elements. If the argument is
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// a vector, a vector is returned, which saves you having to remember calling
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// col(1) on the result.
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multiply: function(matrix) {
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if (!matrix.elements) {
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return this.map(function(x) { return x * matrix; });
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}
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var returnVector = matrix.modulus ? true : false;
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var M = matrix.elements || matrix;
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if (typeof(M[0][0]) == 'undefined') { M = Matrix.create(M).elements; }
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if (!this.canMultiplyFromLeft(M)) { return null; }
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var ni = this.elements.length, ki = ni, i, nj, kj = M[0].length, j;
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var cols = this.elements[0].length, elements = [], sum, nc, c;
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do { i = ki - ni;
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elements[i] = [];
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nj = kj;
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do { j = kj - nj;
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sum = 0;
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nc = cols;
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do { c = cols - nc;
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sum += this.elements[i][c] * M[c][j];
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} while (--nc);
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elements[i][j] = sum;
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} while (--nj);
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} while (--ni);
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var M = Matrix.create(elements);
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return returnVector ? M.col(1) : M;
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},
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x: function(matrix) { return this.multiply(matrix); },
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// Returns true iff the matrix can multiply the argument from the left
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canMultiplyFromLeft: function(matrix) {
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var M = matrix.elements || matrix;
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if (typeof(M[0][0]) == 'undefined') { M = Matrix.create(M).elements; }
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// this.columns should equal matrix.rows
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return (this.elements[0].length == M.length);
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},
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// Set the matrix's elements from an array. If the argument passed
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// is a vector, the resulting matrix will be a single column.
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setElements: function(els) {
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var i, elements = els.elements || els;
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if (typeof(elements[0][0]) != 'undefined') {
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var ni = elements.length, ki = ni, nj, kj, j;
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this.elements = [];
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do { i = ki - ni;
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nj = elements[i].length; kj = nj;
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this.elements[i] = [];
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do { j = kj - nj;
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this.elements[i][j] = elements[i][j];
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} while (--nj);
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} while(--ni);
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return this;
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}
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var n = elements.length, k = n;
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this.elements = [];
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do { i = k - n;
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this.elements.push([elements[i]]);
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} while (--n);
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return this;
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}
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};
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// Constructor function
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Matrix.create = function(elements) {
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var M = new Matrix();
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return M.setElements(elements);
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};
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// Utility functions
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$M = Matrix.create;
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})({});
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(function(exports) {
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// ==========================================================================
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// Project: AcceleratedEffects
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// Copyright: ©2011 Majd Taby
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// License: Licensed under MIT license (see license.js)
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// ==========================================================================
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(function($) {
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if ( !$.cssHooks ) {
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throw("jQuery 1.4.3+ is needed for this plugin to work");
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return;
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}
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function styleSupport( prop ) {
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var vendorProp, supportedProp,
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// capitalize first character of the prop to test vendor prefix
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capProp = prop.charAt(0).toUpperCase() + prop.slice(1),
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prefixes = [ "Moz", "Webkit", "O", "ms" ],
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div = document.createElement( "div" );
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if ( prop in div.style ) {
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// browser supports standard CSS property name
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supportedProp = prop;
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} else {
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// otherwise test support for vendor-prefixed property names
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for ( var i = 0; i < prefixes.length; i++ ) {
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vendorProp = prefixes[i] + capProp;
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if ( vendorProp in div.style ) {
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supportedProp = vendorProp;
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break;
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}
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}
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}
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// avoid memory leak in IE
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div = null;
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// add property to $.support so it can be accessed elsewhere
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$.support[ prop ] = supportedProp;
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return supportedProp;
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}
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var transformProperty = styleSupport('transform');
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console.log(transformProperty);
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var properties = {
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rotateX: {
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defaultValue: 0
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},
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rotateY: {
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defaultValue: 0
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},
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rotateZ: {
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defaultValue: 0
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},
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translateX: {
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defaultValue: 0
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},
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translateY: {
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defaultValue: 0
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},
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translateZ: {
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defaultValue: 0
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},
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scale: {
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defaultValue: 1
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}
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};
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var RotationXMatrix = function(a) {
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return $M([
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[1,0,0,0],
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[0,Math.cos(a), Math.sin(-a), 0],
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[0,Math.sin(a), Math.cos( a), 0],
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[0,0,0,1]
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]);
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};
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var RotationYMatrix = function(b) {
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return $M([
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[Math.cos( b), 0, Math.sin(b),0],
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[0,1,0,0],
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[Math.sin(-b), 0, Math.cos(b), 0],
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[0,0,0,1]
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]);
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};
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var RotationZMatrix = function(c) {
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return $M([
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[Math.cos(c), Math.sin(-c), 0, 0],
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[Math.sin(c), Math.cos( c), 0, 0],
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[0,0,1,0],
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[0,0,0,1]
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]);
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};
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var TranslationMatrix = function(tx,ty,tz) {
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return $M([
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[1,0,0,0],
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[0,1,0,0],
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[0,0,1,0],
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[tx,ty,tz,1]
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]);
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};
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var ScaleMatrix = function(s) {
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return $M([
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[s,0,0,0],
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[0,s,0,0],
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[0,0,s,0],
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[0,0,0,1]
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]);
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};
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var applyMatrix = function(elem) {
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var transforms = $(elem).data('transforms');
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var rotX = transforms.rotateX || properties.rotateX.defaultValue,
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rotY = transforms.rotateY || properties.rotateY.defaultValue,
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rotZ = transforms.rotateZ || properties.rotateZ.defaultValue,
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scale = transforms.scale || properties.scale.defaultValue,
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translateX = transforms.translateX || properties.translateX.defaultValue,
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translateY = transforms.translateY || properties.translateY.defaultValue,
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translateZ = transforms.translateZ || properties.translateZ.defaultValue;
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var tM = RotationXMatrix(rotX)
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.x(RotationYMatrix(rotY))
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.x(RotationZMatrix(rotZ))
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.x(ScaleMatrix(scale))
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.x(TranslationMatrix(translateX,translateY,translateZ));
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s = "matrix3d(";
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s += tM.e(1,1).toFixed(10) + "," + tM.e(1,2).toFixed(10) + "," + tM.e(1,3).toFixed(10) + "," + tM.e(1,4).toFixed(10) + ",";
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s += tM.e(2,1).toFixed(10) + "," + tM.e(2,2).toFixed(10) + "," + tM.e(2,3).toFixed(10) + "," + tM.e(2,4).toFixed(10) + ",";
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s += tM.e(3,1).toFixed(10) + "," + tM.e(3,2).toFixed(10) + "," + tM.e(3,3).toFixed(10) + "," + tM.e(3,4).toFixed(10) + ",";
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s += tM.e(4,1).toFixed(10) + "," + tM.e(4,2).toFixed(10) + "," + tM.e(4,3).toFixed(10) + "," + tM.e(4,4).toFixed(10);
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s += ")";
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elem.style[transformProperty] = s;
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}
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var hookFor = function(name) {
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$.fx.step[name] = function(fx){
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$.cssHooks[name].set( fx.elem, fx.now + fx.unit );
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};
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return {
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get: function( elem, computed, extra ) {
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var transforms = $(elem).data('transforms');
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if (transforms === undefined) {
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transforms = {};
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$(elem).data('transforms',transforms);
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}
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return transforms[name] || properties[name].defaultValue;
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},
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set: function( elem, value) {
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var transforms = $(elem).data('transforms');
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if (transforms === undefined) transforms = {};
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var propInfo = properties[name];
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if (typeof propInfo.apply === 'function') {
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transforms[name] = propInfo.apply(transforms[name] || propInfo.defaultValue, value);
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} else {
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transforms[name] = value
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}
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$(elem).data('transforms',transforms);
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applyMatrix(elem);
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}
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}
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}
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if (transformProperty) {
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for (var name in properties) {
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$.cssHooks[name] = hookFor(name);
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$.cssNumber[name] = true;
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}
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}
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})(jQuery);
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})({});
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(function(exports) {
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// ==========================================================================
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// Project: AcceleratedEffects
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// Copyright: ©2011 Majd Taby
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// License: Licensed under MIT license (see license.js)
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// ==========================================================================
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})({});
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(function(exports) {
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// ==========================================================================
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// Project: SproutCore Runtime
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// Copyright: ©2011 Strobe Inc. and contributors.
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// License: Licensed under MIT license (see license.js)
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// ==========================================================================
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var get = SC.get;
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var set = SC.set;
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/**
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@class
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Registry of known gestures in the system. This is a singleton class, and is
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used by SC.View to analyze instances of SC.View for gesture support.
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You will not use this class yourself. Rather, gesture recognizers will call
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SC.Gestures.register(name, recognizer) when they want to make the system aware
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of them.
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@private
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@extends SC.Object
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*/
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SC.Gestures = SC.Object.create(
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/** @scope SC.Gestures.prototype */{
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_registeredGestures: null,
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init: function() {
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this._registeredGestures = {};
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return this._super();
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},
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/**
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Registers a gesture recognizer to the system. The gesture recognizer is
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identified by the name parameter, which must be globally unique.
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*/
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register: function(name, /** SC.Gesture */recognizer) {
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var registeredGestures = this._registeredGestures;
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if (registeredGestures[name] !== undefined) {
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throw new SC.Error(name+" already exists as a registered gesture recognizers. Gesture recognizers must have globally unique names.");
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}
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registeredGestures[name] = recognizer;
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},
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+
unregister: function(name) {
|
376
|
+
var registeredGestures = this._registeredGestures;
|
377
|
+
|
378
|
+
if (registeredGestures[name] !== undefined) {
|
379
|
+
registeredGestures[name] = undefined;
|
380
|
+
}
|
381
|
+
},
|
382
|
+
|
383
|
+
/**
|
384
|
+
Registers a gesture recognizer to the system. The gesture recognizer is
|
385
|
+
identified by the name parameter, which must be unique across the system.
|
386
|
+
*/
|
387
|
+
knownGestures: function() {
|
388
|
+
var registeredGestures = this._registeredGestures;
|
389
|
+
|
390
|
+
return (registeredGestures)? registeredGestures : {};
|
391
|
+
}
|
392
|
+
|
393
|
+
});
|
394
|
+
|
395
|
+
|
396
|
+
})({});
|
397
|
+
|
398
|
+
|
399
|
+
(function(exports) {
|
400
|
+
// ==========================================================================
|
401
|
+
// Project: SproutCore Runtime
|
402
|
+
// Copyright: ©2011 Strobe Inc. and contributors.
|
403
|
+
// License: Licensed under MIT license (see license.js)
|
404
|
+
// ==========================================================================
|
405
|
+
|
406
|
+
var get = SC.get;
|
407
|
+
var set = SC.set;
|
408
|
+
|
409
|
+
/**
|
410
|
+
@class
|
411
|
+
|
412
|
+
Manages multiplegesture recognizers that are associated with a view.
|
413
|
+
This class is instantiated automatically by SC.View and you wouldn't
|
414
|
+
interact with it yourself.
|
415
|
+
|
416
|
+
SC.GestureManager mainly acts as a composite for the multiple gesture
|
417
|
+
recognizers associated with a view. Whenever it gets a touch event, it
|
418
|
+
relays it to the gestures. The other main resposibility of
|
419
|
+
SC.GestureManager is to handle re-dispatching of events to the view.
|
420
|
+
|
421
|
+
@extends SC.Object
|
422
|
+
*/
|
423
|
+
SC.GestureManager = SC.Object.extend({
|
424
|
+
|
425
|
+
/**
|
426
|
+
An array containing all the gesture recognizers associated with a
|
427
|
+
view. This is set automatically by SC.View.
|
428
|
+
|
429
|
+
@default null
|
430
|
+
@type Array
|
431
|
+
*/
|
432
|
+
gestures: null,
|
433
|
+
|
434
|
+
/**
|
435
|
+
Internal hash used to keep a list of the events that need to be
|
436
|
+
re-dispatched to the views. It's used so we don't re-dispatch
|
437
|
+
the same event multiple times to the same view.
|
438
|
+
|
439
|
+
@default null
|
440
|
+
@type Array
|
441
|
+
*/
|
442
|
+
_redispatchQueue: null,
|
443
|
+
|
444
|
+
_redispatchToNearestParentViewWaitingForTouches: function(evt, view) {
|
445
|
+
var foundManager = null,
|
446
|
+
successful = false;
|
447
|
+
var view = get(view, 'parentView');
|
448
|
+
|
449
|
+
while(view) {
|
450
|
+
var manager = get(view, 'eventManager');
|
451
|
+
|
452
|
+
if (manager !== undefined && manager !== null) {
|
453
|
+
var gestures = get(manager, 'gestures');
|
454
|
+
|
455
|
+
for (var i=0, l=gestures.length; i<l; i++) {
|
456
|
+
if (get(gestures[i], 'state') === SC.Gesture.WAITING_FOR_TOUCHES) {
|
457
|
+
foundManager = manager;
|
458
|
+
}
|
459
|
+
}
|
460
|
+
|
461
|
+
if (foundManager) {
|
462
|
+
successful = true;
|
463
|
+
foundManager.touchStart(evt, view);
|
464
|
+
break;
|
465
|
+
}
|
466
|
+
}
|
467
|
+
|
468
|
+
view = get(view, 'parentView');
|
469
|
+
}
|
470
|
+
|
471
|
+
return successful;
|
472
|
+
},
|
473
|
+
|
474
|
+
/**
|
475
|
+
Relays touchStart events to all the gesture recognizers to the
|
476
|
+
specified view
|
477
|
+
|
478
|
+
@return Boolen
|
479
|
+
*/
|
480
|
+
touchStart: function(evt, view) {
|
481
|
+
if (this._redispatchToNearestParentViewWaitingForTouches(evt, view)) {
|
482
|
+
return;
|
483
|
+
}
|
484
|
+
|
485
|
+
return this._invokeEvent('touchStart',evt, view);
|
486
|
+
},
|
487
|
+
|
488
|
+
/**
|
489
|
+
Relays touchMove events to all the gesture recognizers to the
|
490
|
+
specified view
|
491
|
+
|
492
|
+
@return Boolen
|
493
|
+
*/
|
494
|
+
touchMove: function(evt, view) {
|
495
|
+
return this._invokeEvent('touchMove',evt, view);
|
496
|
+
},
|
497
|
+
|
498
|
+
/**
|
499
|
+
Relays touchEnd events to all the gesture recognizers to the
|
500
|
+
specified view
|
501
|
+
|
502
|
+
@return Boolen
|
503
|
+
*/
|
504
|
+
touchEnd: function(evt, view) {
|
505
|
+
return this._invokeEvent('touchEnd',evt, view);
|
506
|
+
},
|
507
|
+
|
508
|
+
/**
|
509
|
+
Relays touchCancel events to all the gesture recognizers to the
|
510
|
+
specified view
|
511
|
+
|
512
|
+
@return Boolen
|
513
|
+
*/
|
514
|
+
touchCancel: function(evt, view) {
|
515
|
+
return this._invokeEvent('touchCancel',evt, view);
|
516
|
+
},
|
517
|
+
|
518
|
+
/**
|
519
|
+
Relays an event to the gesture recognizers. Used internally
|
520
|
+
by the touch event listeners.
|
521
|
+
|
522
|
+
@private
|
523
|
+
@return Boolean
|
524
|
+
*/
|
525
|
+
_invokeEvent: function(eventName, eventObject, view) {
|
526
|
+
var gestures = get(this, 'gestures'),
|
527
|
+
gesture, result = true;
|
528
|
+
|
529
|
+
this._redispatchQueue = {};
|
530
|
+
|
531
|
+
for (var i=0, l=gestures.length; i < l; i++) {
|
532
|
+
gesture = gestures[i];
|
533
|
+
handler = gesture[eventName];
|
534
|
+
|
535
|
+
if (SC.typeOf(handler) === 'function') {
|
536
|
+
result = handler.call(gesture, eventObject, view, this);
|
537
|
+
}
|
538
|
+
};
|
539
|
+
|
540
|
+
this._flushReDispatchQueue();
|
541
|
+
|
542
|
+
return result;
|
543
|
+
},
|
544
|
+
|
545
|
+
/**
|
546
|
+
Similar to _invokeEvent, but instead of invoking the event
|
547
|
+
to the gesture recognizers, it re-dispatches the event to the
|
548
|
+
view. This method is used by the gesture recognizers when they
|
549
|
+
want to let the view respond to the original events.
|
550
|
+
*/
|
551
|
+
redispatchEventToView: function(view, eventName, eventObject) {
|
552
|
+
var queue = this._redispatchQueue;
|
553
|
+
|
554
|
+
if (queue[eventName] === undefined) {
|
555
|
+
queue[eventName] = [];
|
556
|
+
}
|
557
|
+
else {
|
558
|
+
var views = queue[eventName];
|
559
|
+
|
560
|
+
for (var i=0, l=views.length; i<l; i++) {
|
561
|
+
if (view === views[i].view) {
|
562
|
+
return;
|
563
|
+
}
|
564
|
+
}
|
565
|
+
}
|
566
|
+
|
567
|
+
var originalEvent = null;
|
568
|
+
if (eventObject && eventObject.originalEvent) originalEvent = eventObject.originalEvent;
|
569
|
+
|
570
|
+
queue[eventName].push({
|
571
|
+
view: view,
|
572
|
+
originalEvent: originalEvent
|
573
|
+
});
|
574
|
+
},
|
575
|
+
|
576
|
+
/**
|
577
|
+
This method is used internally by _invokeEvent. It re-dispatches
|
578
|
+
events to the view if the gestures decided they want to.
|
579
|
+
*/
|
580
|
+
_flushReDispatchQueue: function() {
|
581
|
+
var queue = this._redispatchQueue;
|
582
|
+
|
583
|
+
for (var eventName in queue) {
|
584
|
+
var views = queue[eventName];
|
585
|
+
|
586
|
+
for (var i=0, l=views.length; i<l; i++) {
|
587
|
+
var view = views[i].view;
|
588
|
+
var event = jQuery.Event(eventName);
|
589
|
+
|
590
|
+
event.originalEvent = views[i].originalEvent;
|
591
|
+
|
592
|
+
// Trigger event so it bubbles up the hierarchy
|
593
|
+
view.$().trigger(event, this);
|
594
|
+
}
|
595
|
+
}
|
596
|
+
}
|
597
|
+
|
598
|
+
});
|
599
|
+
|
600
|
+
})({});
|
601
|
+
|
602
|
+
|
603
|
+
(function(exports) {
|
604
|
+
// ==========================================================================
|
605
|
+
// Project: SproutCore Touch
|
606
|
+
// Copyright: ©2011 Strobe Inc. and contributors.
|
607
|
+
// License: Licensed under MIT license (see license.js)
|
608
|
+
// ==========================================================================
|
609
|
+
|
610
|
+
var get = SC.get;
|
611
|
+
var set = SC.set;
|
612
|
+
|
613
|
+
/**
|
614
|
+
@class
|
615
|
+
@private
|
616
|
+
|
617
|
+
Used to manage and maintain a list of active touches related to a gesture
|
618
|
+
recognizer.
|
619
|
+
*/
|
620
|
+
SC.TouchList = SC.Object.extend({
|
621
|
+
touches: null,
|
622
|
+
|
623
|
+
timestamp: null,
|
624
|
+
|
625
|
+
init: function() {
|
626
|
+
this._super();
|
627
|
+
|
628
|
+
set(this, 'touches', []);
|
629
|
+
},
|
630
|
+
|
631
|
+
addTouch: function(touch) {
|
632
|
+
var touches = get(this, 'touches');
|
633
|
+
touches.push(touch);
|
634
|
+
this.notifyPropertyChange('touches');
|
635
|
+
},
|
636
|
+
|
637
|
+
updateTouch: function(touch) {
|
638
|
+
var touches = get(this, 'touches');
|
639
|
+
|
640
|
+
for (var i=0, l=touches.length; i<l; i++) {
|
641
|
+
var _t = touches[i];
|
642
|
+
|
643
|
+
if (_t.identifier === touch.identifier) {
|
644
|
+
touches[i] = touch;
|
645
|
+
this.notifyPropertyChange('touches');
|
646
|
+
break;
|
647
|
+
}
|
648
|
+
}
|
649
|
+
},
|
650
|
+
|
651
|
+
removeTouch: function(touch) {
|
652
|
+
var touches = get(this, 'touches');
|
653
|
+
|
654
|
+
for (var i=0, l=touches.length; i<l; i++) {
|
655
|
+
var _t = touches[i];
|
656
|
+
|
657
|
+
if (_t.identifier === touch.identifier) {
|
658
|
+
touches.splice(i,1);
|
659
|
+
this.notifyPropertyChange('touches');
|
660
|
+
break;
|
661
|
+
}
|
662
|
+
}
|
663
|
+
},
|
664
|
+
|
665
|
+
removeAllTouches: function() {
|
666
|
+
set(this, 'touches', []);
|
667
|
+
},
|
668
|
+
|
669
|
+
touchWithId: function(id) {
|
670
|
+
var ret = null,
|
671
|
+
touches = get(this, 'touches');
|
672
|
+
|
673
|
+
for (var i=0, l=touches.length; i<l; i++) {
|
674
|
+
var _t = touches[i];
|
675
|
+
|
676
|
+
if (_t.identifier === id) {
|
677
|
+
ret = _t;
|
678
|
+
break;
|
679
|
+
}
|
680
|
+
}
|
681
|
+
|
682
|
+
return ret;
|
683
|
+
},
|
684
|
+
|
685
|
+
length: function() {
|
686
|
+
var touches = get(this, 'touches');
|
687
|
+
return touches.length;
|
688
|
+
}.property('touches').cacheable()
|
689
|
+
});
|
690
|
+
|
691
|
+
})({});
|
692
|
+
|
693
|
+
|
694
|
+
(function(exports) {
|
695
|
+
// ==========================================================================
|
696
|
+
// Project: SproutCore Runtime
|
697
|
+
// Copyright: ©2011 Strobe Inc. and contributors.
|
698
|
+
// License: Licensed under MIT license (see license.js)
|
699
|
+
// ==========================================================================
|
700
|
+
|
701
|
+
|
702
|
+
|
703
|
+
var get = SC.get;
|
704
|
+
var set = SC.set;
|
705
|
+
|
706
|
+
var sigFigs = 100;
|
707
|
+
|
708
|
+
/**
|
709
|
+
@class
|
710
|
+
|
711
|
+
Base class for all gesture recognizers. Handles low-level touch and state
|
712
|
+
management, and provides some utility methods and some required methods all
|
713
|
+
gesture recognizers are expected to implement.
|
714
|
+
|
715
|
+
Overview
|
716
|
+
=========
|
717
|
+
|
718
|
+
Gestures coalesce multiple touch events to a single higher-level gesture
|
719
|
+
event. For example, a tap gesture recognizer takes information about a
|
720
|
+
touchstart event, a few touchmove events, and a touchend event and uses
|
721
|
+
some heuristics to decide whether or not that sequence of events qualifies
|
722
|
+
as a tap event. If it does, then it will notify the view of the higher-level
|
723
|
+
tap events.
|
724
|
+
|
725
|
+
Gesture events follow the format:
|
726
|
+
|
727
|
+
* [GESTURE_NAME]Start - Sent when a gesture has gathered enough information
|
728
|
+
to begin tracking the gesture
|
729
|
+
|
730
|
+
* [GESTURE_NAME]Change - Sent when a gesture has already started and has
|
731
|
+
received touchmove events that cause its state to change
|
732
|
+
|
733
|
+
* [GESTURE_NAME]End - Sent when a touchend event is received and the gesture
|
734
|
+
recognizer decides that the gesture is finished.
|
735
|
+
|
736
|
+
* [GESTURE_NAME]Cancel - Sent when a touchcancel event is received.
|
737
|
+
|
738
|
+
There are two types of gesturess: Discrete and Continuous gestures. In contrast
|
739
|
+
to continuous gestures, discrete gestures don't have any change events. Rather,
|
740
|
+
the start and end events are the only one that gets sent.
|
741
|
+
|
742
|
+
Usage
|
743
|
+
=======
|
744
|
+
|
745
|
+
While you wouldn't use SC.Gesture directly, all its subclasses have the same
|
746
|
+
API. For example, to implement pinch on a view, you implement pinchChange and
|
747
|
+
optionally pinchStart, pinchEnd and pinchCancel.
|
748
|
+
|
749
|
+
var myView = SC.View.create({
|
750
|
+
pinchStart: function(recognizer) {
|
751
|
+
this.$().css('background','red');
|
752
|
+
},
|
753
|
+
|
754
|
+
pinchChange: function(recognizer) {
|
755
|
+
var scale = recognizer.get('scale');
|
756
|
+
this.$().css('-webkit-transform','scale3d('+scale+','+scale+',1)');
|
757
|
+
},
|
758
|
+
|
759
|
+
pinchEnd: function(recognizer) {
|
760
|
+
this.$().css('background','blue');
|
761
|
+
},
|
762
|
+
|
763
|
+
pinchCancel: function(recognizer) {
|
764
|
+
this.$().css('background','blue');
|
765
|
+
}
|
766
|
+
});
|
767
|
+
|
768
|
+
pinchStart(), pinchEnd() and pinchCancel() will only get called once per
|
769
|
+
gesture, but pinchChange() will get called repeatedly called every time
|
770
|
+
one of the touches moves.
|
771
|
+
|
772
|
+
Creating Custom Gesture Recognizers
|
773
|
+
======
|
774
|
+
|
775
|
+
SC.Gesture also defines an API which its subclasses can implement to build
|
776
|
+
custom gestures. The methods are:
|
777
|
+
|
778
|
+
* **didBecomePossible** - Called when a gesture enters a possible state. This
|
779
|
+
means the gesture recognizer has accepted enough touches to match
|
780
|
+
the number of required touches. You would usually initialize your state
|
781
|
+
in this callback.
|
782
|
+
|
783
|
+
* **eventWasRejected** - Called if a view returns false from a gesture event.
|
784
|
+
This callback allows you to reset internal state if the user rejects
|
785
|
+
an event.
|
786
|
+
|
787
|
+
* **shouldBegin** - Allows a gesture to block itself from entering a began state.
|
788
|
+
This callback will continuously be called as touches move until it begins.
|
789
|
+
|
790
|
+
* **shouldEnd** - Allows a gesture to block itself from entering an ended state.
|
791
|
+
This callback gets called whenever a tracked touch gets a touchEnd event.
|
792
|
+
|
793
|
+
* **didBegin** - Called when the gesture enters a began state. Called before the
|
794
|
+
view receives the Start event.
|
795
|
+
|
796
|
+
* **didChange** - Called when the gesture enters a began state, and when one of the
|
797
|
+
touches moves. Called before the view receives the Change event.
|
798
|
+
|
799
|
+
* **didEnd** - Called when the gesture enters an ended state. Called before the
|
800
|
+
view receives the End event.
|
801
|
+
|
802
|
+
* **didCancel** - Called when the gesture enters a cancelled state. Called before the
|
803
|
+
view receives the Cancel event.
|
804
|
+
|
805
|
+
In all the callbacks, you can use the `touches` protected property to access the
|
806
|
+
touches hash. The touches hash is keyed on the identifiers of the touches, and the
|
807
|
+
values are the jQuery.Event objects.
|
808
|
+
|
809
|
+
You can also use the numberOfActiveTouches property to inspect how many touches
|
810
|
+
are active, this is mostly useful in shouldBegin since every other callback can
|
811
|
+
assume that there are as many active touches as specified in the
|
812
|
+
numberOfRequiredTouches property.
|
813
|
+
|
814
|
+
Discrete vs Continuous Gestures
|
815
|
+
=======
|
816
|
+
|
817
|
+
There are two main classes of gesture recognizers: Discrete and Continuous
|
818
|
+
gestures. Discrete gestures do not get Change events sent, since they represent
|
819
|
+
a single, instantaneous event, rather than a continuous motion. If you are
|
820
|
+
implementing your own discrete gesture recognizer, you must set the
|
821
|
+
isDiscreteGesture property to yes, and SC.Gesture will adapt its behavior.
|
822
|
+
|
823
|
+
Discrete gestures use the shouldEnd callback to either accept or decline the gesture
|
824
|
+
event. If it is delined, then the gesture will enter a Cancelled state and trigger
|
825
|
+
the Cancel event on the view.
|
826
|
+
|
827
|
+
@extends SC.Object
|
828
|
+
*/
|
829
|
+
|
830
|
+
SC.Gesture = SC.Object.extend(
|
831
|
+
/** @scope SC.Gesture.prototype */{
|
832
|
+
|
833
|
+
/**
|
834
|
+
The current state of the gesture recognizer. This value can be any one
|
835
|
+
of the states defined at the end of this file.
|
836
|
+
|
837
|
+
@type Number
|
838
|
+
*/
|
839
|
+
state: null,
|
840
|
+
|
841
|
+
/**
|
842
|
+
A string of the gesture recognizer's name. This value is set automatically
|
843
|
+
but SC.Gestures when a gesture is registered.
|
844
|
+
|
845
|
+
@type String
|
846
|
+
*/
|
847
|
+
name: null,
|
848
|
+
|
849
|
+
/**
|
850
|
+
Specifies whether a gesture is discrete or continuous.
|
851
|
+
|
852
|
+
@type Boolean
|
853
|
+
@default false
|
854
|
+
*/
|
855
|
+
gestureIsDiscrete: false,
|
856
|
+
|
857
|
+
/**
|
858
|
+
You can use the `touches` protected property to access the touches hash. The touches
|
859
|
+
hash is keyed on the identifiers of the touches, and the values are the jQuery.Event
|
860
|
+
objects.
|
861
|
+
|
862
|
+
@private
|
863
|
+
@type Hash
|
864
|
+
*/
|
865
|
+
touches: null,
|
866
|
+
|
867
|
+
/**
|
868
|
+
You can also use the numberOfActiveTouches property to inspect how many touches
|
869
|
+
are active, this is mostly useful in shouldBegin since every other callback can
|
870
|
+
assume that there are as many active touches as specified in the
|
871
|
+
numberOfRequiredTouches property.
|
872
|
+
|
873
|
+
@private
|
874
|
+
@type Number
|
875
|
+
*/
|
876
|
+
numberOfActiveTouches: 0,
|
877
|
+
|
878
|
+
/**
|
879
|
+
Used to specify the number of touches required for the gesture to enter a possible
|
880
|
+
state
|
881
|
+
|
882
|
+
@private
|
883
|
+
@type Number
|
884
|
+
*/
|
885
|
+
numberOfRequiredTouches: 1,
|
886
|
+
|
887
|
+
init: function() {
|
888
|
+
this._super();
|
889
|
+
this.touches = SC.TouchList.create();
|
890
|
+
},
|
891
|
+
|
892
|
+
//..............................................
|
893
|
+
// Gesture Callbacks
|
894
|
+
|
895
|
+
/** @private */
|
896
|
+
didBecomePossible: function() { },
|
897
|
+
|
898
|
+
/** @private */
|
899
|
+
shouldBegin: function() {
|
900
|
+
return true;
|
901
|
+
},
|
902
|
+
|
903
|
+
/** @private */
|
904
|
+
didBegin: function() { },
|
905
|
+
|
906
|
+
/** @private */
|
907
|
+
didChange: function() { },
|
908
|
+
|
909
|
+
/** @private */
|
910
|
+
eventWasRejected: function() { },
|
911
|
+
|
912
|
+
/** @private */
|
913
|
+
shouldEnd: function() {
|
914
|
+
return true;
|
915
|
+
},
|
916
|
+
|
917
|
+
/** @private */
|
918
|
+
didEnd: function() { },
|
919
|
+
|
920
|
+
/** @private */
|
921
|
+
didCancel: function() { },
|
922
|
+
|
923
|
+
//..............................................
|
924
|
+
// Utilities
|
925
|
+
|
926
|
+
/** @private */
|
927
|
+
attemptGestureEventDelivery: function(evt, view, eventName) {
|
928
|
+
if (this.notifyViewOfGestureEvent(view, eventName) === false) {
|
929
|
+
this.eventWasRejected();
|
930
|
+
} else {
|
931
|
+
evt.preventDefault();
|
932
|
+
}
|
933
|
+
},
|
934
|
+
|
935
|
+
/**
|
936
|
+
Given two Touch objects, this method returns the distance between them.
|
937
|
+
|
938
|
+
@return Number
|
939
|
+
*/
|
940
|
+
distance: function(touches) {
|
941
|
+
|
942
|
+
if (touches.length < 2) {
|
943
|
+
return 0;
|
944
|
+
}
|
945
|
+
|
946
|
+
var first = touches[0];
|
947
|
+
var second = touches[1];
|
948
|
+
|
949
|
+
var x = first.pageX;
|
950
|
+
var y = first.pageY;
|
951
|
+
var x0 = second.pageX;
|
952
|
+
var y0 = second.pageY;
|
953
|
+
|
954
|
+
return Math.sqrt((x -= x0) * x + (y -= y0) * y);
|
955
|
+
},
|
956
|
+
|
957
|
+
/**
|
958
|
+
Given two Touch objects, this method returns the midpoint between them.
|
959
|
+
|
960
|
+
@return Number
|
961
|
+
*/
|
962
|
+
centerPointForTouches: function(touches) {
|
963
|
+
var sumX = 0,
|
964
|
+
sumY = 0;
|
965
|
+
|
966
|
+
for (var i=0, l=touches.length; i<l; i++) {
|
967
|
+
var touch = touches[i];
|
968
|
+
sumX += touch.pageX;
|
969
|
+
sumY += touch.pageY;
|
970
|
+
}
|
971
|
+
|
972
|
+
var location = {
|
973
|
+
x: sumX / touches.length,
|
974
|
+
y: sumY / touches.length
|
975
|
+
};
|
976
|
+
|
977
|
+
return location;
|
978
|
+
},
|
979
|
+
|
980
|
+
/** @private */
|
981
|
+
_objectValues: function(object) {
|
982
|
+
var ret = [];
|
983
|
+
|
984
|
+
for (var item in object ) {
|
985
|
+
if (object.hasOwnProperty(item)) {
|
986
|
+
ret.push(object[item]);
|
987
|
+
}
|
988
|
+
}
|
989
|
+
|
990
|
+
return ret;
|
991
|
+
},
|
992
|
+
|
993
|
+
/**
|
994
|
+
Allows the gesture to notify the view it's associated with of a gesture
|
995
|
+
event.
|
996
|
+
|
997
|
+
@private
|
998
|
+
*/
|
999
|
+
notifyViewOfGestureEvent: function(view, eventName, data) {
|
1000
|
+
var handler = view[eventName];
|
1001
|
+
var result = true;
|
1002
|
+
|
1003
|
+
if (SC.typeOf(handler) === 'function') {
|
1004
|
+
result = handler.call(view, this, data);
|
1005
|
+
}
|
1006
|
+
|
1007
|
+
return result;
|
1008
|
+
},
|
1009
|
+
|
1010
|
+
toString: function() {
|
1011
|
+
return SC.Gesture+'<'+SC.guidFor(this)+'>';
|
1012
|
+
},
|
1013
|
+
|
1014
|
+
/** @private */
|
1015
|
+
_resetState: function() {
|
1016
|
+
this.touches.removeAllTouches();
|
1017
|
+
},
|
1018
|
+
|
1019
|
+
//..............................................
|
1020
|
+
// Touch event handlers
|
1021
|
+
|
1022
|
+
/** @private */
|
1023
|
+
touchStart: function(evt, view, manager) {
|
1024
|
+
var targetTouches = evt.originalEvent.targetTouches;
|
1025
|
+
var _touches = this.touches;
|
1026
|
+
var state = get(this, 'state');
|
1027
|
+
|
1028
|
+
set(_touches, 'timestamp', Date.now());
|
1029
|
+
|
1030
|
+
//Collect touches by their identifiers
|
1031
|
+
for (var i=0, l=targetTouches.length; i<l; i++) {
|
1032
|
+
var touch = targetTouches[i];
|
1033
|
+
|
1034
|
+
if(_touches.touchWithId(touch.identifier) === null && _touches.get('length') < get(this, 'numberOfRequiredTouches')) {
|
1035
|
+
_touches.addTouch(touch);
|
1036
|
+
}
|
1037
|
+
}
|
1038
|
+
|
1039
|
+
if (_touches.get('length') < get(this, 'numberOfRequiredTouches')) {
|
1040
|
+
set(this ,'state', SC.Gesture.WAITING_FOR_TOUCHES);
|
1041
|
+
|
1042
|
+
} else {
|
1043
|
+
// Discrete gestures may skip the possible step if they're ready to begin
|
1044
|
+
if (get(this, 'gestureIsDiscrete') && this.shouldBegin()) {
|
1045
|
+
set(this, 'state', SC.Gesture.BEGAN);
|
1046
|
+
this.didBegin();
|
1047
|
+
this.attemptGestureEventDelivery(evt, view, get(this, 'name')+'Start');
|
1048
|
+
} else {
|
1049
|
+
set(this, 'state', SC.Gesture.POSSIBLE);
|
1050
|
+
this.didBecomePossible();
|
1051
|
+
}
|
1052
|
+
}
|
1053
|
+
|
1054
|
+
manager.redispatchEventToView(view,'touchstart', evt);
|
1055
|
+
},
|
1056
|
+
|
1057
|
+
/** @private */
|
1058
|
+
touchMove: function(evt, view, manager) {
|
1059
|
+
var state = get(this, 'state');
|
1060
|
+
|
1061
|
+
if (state === SC.Gesture.WAITING_FOR_TOUCHES || state === SC.Gesture.ENDED || state === SC.Gesture.CANCELLED) {
|
1062
|
+
// Nothing to do here
|
1063
|
+
manager.redispatchEventToView(view,'touchmove', evt);
|
1064
|
+
return;
|
1065
|
+
}
|
1066
|
+
|
1067
|
+
var changedTouches = evt.originalEvent.changedTouches;
|
1068
|
+
var _touches = this.touches;
|
1069
|
+
|
1070
|
+
set(_touches, 'timestamp', Date.now());
|
1071
|
+
|
1072
|
+
// Update touches hash
|
1073
|
+
for (var i=0, l=changedTouches.length; i<l; i++) {
|
1074
|
+
var touch = changedTouches[i];
|
1075
|
+
_touches.updateTouch(touch);
|
1076
|
+
}
|
1077
|
+
|
1078
|
+
if (state === SC.Gesture.POSSIBLE) {
|
1079
|
+
if (this.shouldBegin()) {
|
1080
|
+
set(this, 'state', SC.Gesture.BEGAN);
|
1081
|
+
this.didBegin();
|
1082
|
+
|
1083
|
+
// Give the gesture a chance to update its state so the view can get
|
1084
|
+
// updated information in the Start event
|
1085
|
+
this.didChange();
|
1086
|
+
|
1087
|
+
this.attemptGestureEventDelivery(evt, view, get(this, 'name')+'Start');
|
1088
|
+
}
|
1089
|
+
|
1090
|
+
// Discrete gestures don't fire changed events
|
1091
|
+
} else if ((state === SC.Gesture.BEGAN || state === SC.Gesture.CHANGED) && !get(this, 'gestureIsDiscrete')) {
|
1092
|
+
set(this, 'state', SC.Gesture.CHANGED);
|
1093
|
+
this.didChange();
|
1094
|
+
|
1095
|
+
this.attemptGestureEventDelivery(evt, view, get(this, 'name')+'Change');
|
1096
|
+
|
1097
|
+
} else {
|
1098
|
+
manager.redispatchEventToView(view,'touchmove', evt);
|
1099
|
+
}
|
1100
|
+
},
|
1101
|
+
|
1102
|
+
/** @private */
|
1103
|
+
touchEnd: function(evt, view, manager) {
|
1104
|
+
// Discrete gestures need to cancel if they shouldn't end successfully
|
1105
|
+
if (get(this, 'gestureIsDiscrete')) {
|
1106
|
+
|
1107
|
+
// Discrete gestures use shouldEnd to either accept or decline the gesture.
|
1108
|
+
if (this.state === SC.Gesture.BEGAN && this.shouldEnd()) {
|
1109
|
+
set(this, 'state', SC.Gesture.ENDED);
|
1110
|
+
this.didEnd();
|
1111
|
+
this.attemptGestureEventDelivery(evt, view, get(this, 'name')+'End');
|
1112
|
+
} else {
|
1113
|
+
set(this, 'state', SC.Gesture.CANCELLED);
|
1114
|
+
this.didCancel();
|
1115
|
+
this.attemptGestureEventDelivery(evt, view, get(this, 'name')+'Cancel');
|
1116
|
+
}
|
1117
|
+
}
|
1118
|
+
else {
|
1119
|
+
if (this.state !== SC.Gesture.ENDED && this.shouldEnd()) {
|
1120
|
+
set(this, 'state', SC.Gesture.ENDED);
|
1121
|
+
this.didEnd();
|
1122
|
+
|
1123
|
+
this.attemptGestureEventDelivery(evt, view, get(this, 'name')+'End');
|
1124
|
+
}
|
1125
|
+
|
1126
|
+
manager.redispatchEventToView(view,'touchend', evt);
|
1127
|
+
}
|
1128
|
+
|
1129
|
+
this._resetState();
|
1130
|
+
},
|
1131
|
+
|
1132
|
+
/** @private */
|
1133
|
+
touchCancel: function(evt, view, manager) {
|
1134
|
+
if (this.state !== SC.Gesture.CANCELLED) {
|
1135
|
+
this._resetState();
|
1136
|
+
set(this, 'state', SC.Gesture.CANCELLED);
|
1137
|
+
this.notifyViewOfGestureEvent(view,get(this, 'name')+'Cancel');
|
1138
|
+
} else {
|
1139
|
+
manager.redispatchEventToView(view,'touchcancel', evt);
|
1140
|
+
}
|
1141
|
+
}
|
1142
|
+
});
|
1143
|
+
|
1144
|
+
SC.Gesture.WAITING_FOR_TOUCHES = 0;
|
1145
|
+
SC.Gesture.POSSIBLE = 1;
|
1146
|
+
SC.Gesture.BEGAN = 2;
|
1147
|
+
SC.Gesture.CHANGED = 3;
|
1148
|
+
SC.Gesture.ENDED = 4;
|
1149
|
+
SC.Gesture.CANCELLED = 4;
|
1150
|
+
|
1151
|
+
})({});
|
1152
|
+
|
1153
|
+
|
1154
|
+
(function(exports) {
|
1155
|
+
// ==========================================================================
|
1156
|
+
// Project: SproutCore Runtime
|
1157
|
+
// Copyright: ©2011 Strobe Inc. and contributors.
|
1158
|
+
// License: Licensed under MIT license (see license.js)
|
1159
|
+
// ==========================================================================
|
1160
|
+
|
1161
|
+
var get = SC.get;
|
1162
|
+
var set = SC.set;
|
1163
|
+
|
1164
|
+
var sigFigs = 100;
|
1165
|
+
|
1166
|
+
/**
|
1167
|
+
@class
|
1168
|
+
|
1169
|
+
Recognizes a multi-touch pinch gesture. Pinch gestures require a specified number
|
1170
|
+
of fingers to move and will record and update the scale.
|
1171
|
+
|
1172
|
+
For pinchChange events, the pinch gesture recognizer includes a scale property
|
1173
|
+
which can be applied as a CSS transform directly.
|
1174
|
+
|
1175
|
+
var myview = SC.View.create({
|
1176
|
+
elementId: 'gestureTest',
|
1177
|
+
pinchChange: function(recognizer) {
|
1178
|
+
var scale = recognizer.get('scale');
|
1179
|
+
this.$().css('-webkit-transform','scale3d('+scale+','+scale+',1)');
|
1180
|
+
}
|
1181
|
+
})
|
1182
|
+
|
1183
|
+
You can specify how many touches the gesture requires to start using the numberOfRequiredTouches
|
1184
|
+
property, which you can set in the pinchOptions hash:
|
1185
|
+
|
1186
|
+
var myview = SC.View.create({
|
1187
|
+
pinchOptions: {
|
1188
|
+
numberOfRequiredTouches: 3
|
1189
|
+
}
|
1190
|
+
...
|
1191
|
+
})
|
1192
|
+
|
1193
|
+
|
1194
|
+
@extends SC.Gesture
|
1195
|
+
*/
|
1196
|
+
SC.PinchGestureRecognizer = SC.Gesture.extend({
|
1197
|
+
|
1198
|
+
/**
|
1199
|
+
The scale value which represents the current amount of scaling that has been applied
|
1200
|
+
to the view. You would normally apply this value directly to your element as a 3D
|
1201
|
+
scale.
|
1202
|
+
|
1203
|
+
@type Number
|
1204
|
+
*/
|
1205
|
+
scale: 1,
|
1206
|
+
|
1207
|
+
numberOfRequiredTouches: 2,
|
1208
|
+
|
1209
|
+
//..................................................
|
1210
|
+
// Private Methods and Properties
|
1211
|
+
|
1212
|
+
/**
|
1213
|
+
Track starting distance between touches per gesture.
|
1214
|
+
|
1215
|
+
@private
|
1216
|
+
@type Number
|
1217
|
+
*/
|
1218
|
+
_startingDistanceBetweenTouches: null,
|
1219
|
+
|
1220
|
+
/**
|
1221
|
+
Used for measuring velocity
|
1222
|
+
|
1223
|
+
@private
|
1224
|
+
@type Number
|
1225
|
+
*/
|
1226
|
+
_previousTimestamp: null,
|
1227
|
+
|
1228
|
+
/**
|
1229
|
+
Used for measuring velocity and scale
|
1230
|
+
|
1231
|
+
@private
|
1232
|
+
@type Number
|
1233
|
+
*/
|
1234
|
+
_previousDistance: 0,
|
1235
|
+
|
1236
|
+
/**
|
1237
|
+
The pixel distance that the fingers need to get closer/farther away by before
|
1238
|
+
this gesture is recognized.
|
1239
|
+
|
1240
|
+
@private
|
1241
|
+
@type Number
|
1242
|
+
*/
|
1243
|
+
_deltaThreshold: 5,
|
1244
|
+
|
1245
|
+
/**
|
1246
|
+
Used for rejected events
|
1247
|
+
|
1248
|
+
@private
|
1249
|
+
@type Number
|
1250
|
+
*/
|
1251
|
+
_previousScale: 1,
|
1252
|
+
|
1253
|
+
/**
|
1254
|
+
@private
|
1255
|
+
*/
|
1256
|
+
didBecomePossible: function() {
|
1257
|
+
this._startingDistanceBetweenTouches = this.distance(get(this.touches,'touches'));
|
1258
|
+
this._previousDistance = this._startingDistanceBetweenTouches;
|
1259
|
+
this._previousTimestamp = get(this.touches,'timestamp');
|
1260
|
+
},
|
1261
|
+
|
1262
|
+
shouldBegin: function() {
|
1263
|
+
var currentDistanceBetweenTouches = this.distance(get(this.touches,'touches'));
|
1264
|
+
|
1265
|
+
return Math.abs(currentDistanceBetweenTouches - this._startingDistanceBetweenTouches) >= this._deltaThreshold;
|
1266
|
+
},
|
1267
|
+
|
1268
|
+
didChange: function() {
|
1269
|
+
var scale = this._previousScale = get(this, 'scale');
|
1270
|
+
var timeDifference = this.touches.timestamp - this._previousTimestamp;
|
1271
|
+
var currentDistanceBetweenTouches = this.distance(get(this.touches,'touches'));
|
1272
|
+
var distanceDifference = (currentDistanceBetweenTouches - this._previousDistance);
|
1273
|
+
|
1274
|
+
set(this, 'velocity', distanceDifference / timeDifference);
|
1275
|
+
set(this, 'scale', currentDistanceBetweenTouches / this._previousDistance);
|
1276
|
+
|
1277
|
+
this._previousTimestamp = get(this.touches,'timestamp');
|
1278
|
+
this._previousDistance = currentDistanceBetweenTouches;
|
1279
|
+
},
|
1280
|
+
|
1281
|
+
eventWasRejected: function() {
|
1282
|
+
set(this, 'scale', this._previousScale);
|
1283
|
+
}
|
1284
|
+
});
|
1285
|
+
|
1286
|
+
SC.Gestures.register('pinch', SC.PinchGestureRecognizer);
|
1287
|
+
|
1288
|
+
})({});
|
1289
|
+
|
1290
|
+
|
1291
|
+
(function(exports) {
|
1292
|
+
// ==========================================================================
|
1293
|
+
// Project: SproutCore Runtime
|
1294
|
+
// Copyright: ©2011 Strobe Inc. and contributors.
|
1295
|
+
// License: Licensed under MIT license (see license.js)
|
1296
|
+
// ==========================================================================
|
1297
|
+
|
1298
|
+
var get = SC.get;
|
1299
|
+
var set = SC.set;
|
1300
|
+
var x = 0;
|
1301
|
+
|
1302
|
+
/**
|
1303
|
+
@class
|
1304
|
+
|
1305
|
+
Recognizes a multi-touch pan gesture. Pan gestures require a specified number
|
1306
|
+
of fingers to move and will record and update the center point between the
|
1307
|
+
touches.
|
1308
|
+
|
1309
|
+
For panChange events, the pan gesture recognizer includes a translation property
|
1310
|
+
which can be applied as a CSS transform directly. Translation values are hashes
|
1311
|
+
which contain an x and a y value.
|
1312
|
+
|
1313
|
+
var myview = SC.View.create({
|
1314
|
+
elementId: 'gestureTest',
|
1315
|
+
panChange: function(recognizer) {
|
1316
|
+
var translation = recognizer.get('translation');
|
1317
|
+
this.$().css('-webkit-transform','translate3d('+translate.x+'px,'+translate.y+'px,0)');
|
1318
|
+
}
|
1319
|
+
})
|
1320
|
+
|
1321
|
+
You can specify how many touches the gesture requires to start using the numberOfRequiredTouches
|
1322
|
+
property, which you can set in the panOptions hash:
|
1323
|
+
|
1324
|
+
var myview = SC.View.create({
|
1325
|
+
panOptions: {
|
1326
|
+
numberOfRequiredTouches: 3
|
1327
|
+
}
|
1328
|
+
...
|
1329
|
+
})
|
1330
|
+
|
1331
|
+
@extends SC.Gesture
|
1332
|
+
*/
|
1333
|
+
SC.PanGestureRecognizer = SC.Gesture.extend({
|
1334
|
+
|
1335
|
+
/**
|
1336
|
+
The translation value which represents the current amount of movement that has been applied
|
1337
|
+
to the view. You would normally apply this value directly to your element as a 3D
|
1338
|
+
transform.
|
1339
|
+
|
1340
|
+
@type Location
|
1341
|
+
*/
|
1342
|
+
translation: null,
|
1343
|
+
|
1344
|
+
//..................................................
|
1345
|
+
// Private Methods and Properties
|
1346
|
+
|
1347
|
+
/**
|
1348
|
+
Used to measure offsets
|
1349
|
+
|
1350
|
+
@private
|
1351
|
+
@type Number
|
1352
|
+
*/
|
1353
|
+
_previousLocation: null,
|
1354
|
+
|
1355
|
+
/**
|
1356
|
+
Used for rejected events
|
1357
|
+
|
1358
|
+
@private
|
1359
|
+
@type Hash
|
1360
|
+
*/
|
1361
|
+
_previousTranslation: null,
|
1362
|
+
|
1363
|
+
/**
|
1364
|
+
The pixel distance that the fingers need to move before this gesture is recognized.
|
1365
|
+
|
1366
|
+
@private
|
1367
|
+
@type Number
|
1368
|
+
*/
|
1369
|
+
_translationThreshold: 5,
|
1370
|
+
|
1371
|
+
init: function() {
|
1372
|
+
this._super();
|
1373
|
+
set(this, 'translation', {x:0,y:0});
|
1374
|
+
},
|
1375
|
+
|
1376
|
+
didBecomePossible: function() {
|
1377
|
+
this._previousLocation = this.centerPointForTouches(get(this.touches,'touches'));
|
1378
|
+
},
|
1379
|
+
|
1380
|
+
shouldBegin: function() {
|
1381
|
+
var previousLocation = this._previousLocation;
|
1382
|
+
var currentLocation = this.centerPointForTouches(get(this.touches,'touches'));
|
1383
|
+
|
1384
|
+
var x = previousLocation.x;
|
1385
|
+
var y = previousLocation.y;
|
1386
|
+
var x0 = currentLocation.x;
|
1387
|
+
var y0 = currentLocation.y;
|
1388
|
+
|
1389
|
+
var distance = Math.sqrt((x -= x0) * x + (y -= y0) * y);
|
1390
|
+
return distance >= this._translationThreshold;
|
1391
|
+
},
|
1392
|
+
|
1393
|
+
didChange: function() {
|
1394
|
+
var previousLocation = this._previousLocation;
|
1395
|
+
var currentLocation = this.centerPointForTouches(get(this.touches,'touches'));
|
1396
|
+
var translation = {x:currentLocation.x, y:currentLocation.y};
|
1397
|
+
|
1398
|
+
translation.x = currentLocation.x - previousLocation.x;
|
1399
|
+
translation.y = currentLocation.y - previousLocation.y;
|
1400
|
+
|
1401
|
+
this._previousTranslation = get(this, 'translation');
|
1402
|
+
set(this, 'translation', translation);
|
1403
|
+
this._previousLocation = currentLocation;
|
1404
|
+
},
|
1405
|
+
|
1406
|
+
eventWasRejected: function() {
|
1407
|
+
set(this, 'translation', this._previousTranslation);
|
1408
|
+
}
|
1409
|
+
});
|
1410
|
+
|
1411
|
+
SC.Gestures.register('pan', SC.PanGestureRecognizer);
|
1412
|
+
|
1413
|
+
})({});
|
1414
|
+
|
1415
|
+
|
1416
|
+
(function(exports) {
|
1417
|
+
// ==========================================================================
|
1418
|
+
// Project: SproutCore Runtime
|
1419
|
+
// Copyright: ©2011 Strobe Inc. and contributors.
|
1420
|
+
// License: Licensed under MIT license (see license.js)
|
1421
|
+
// ==========================================================================
|
1422
|
+
|
1423
|
+
var get = SC.get;
|
1424
|
+
var set = SC.set;
|
1425
|
+
|
1426
|
+
/**
|
1427
|
+
@class
|
1428
|
+
|
1429
|
+
Recognizes a multi-touch tap gesture. Tap gestures allow for a certain amount
|
1430
|
+
of wiggle-room between a start and end of a touch. Taps are discrete gestures
|
1431
|
+
so only tapStart() and tapEnd() will get fired on a view.
|
1432
|
+
|
1433
|
+
var myview = SC.View.create({
|
1434
|
+
elementId: 'gestureTest',
|
1435
|
+
tapStart: function(recognizer) {
|
1436
|
+
$('#gestureTest').css('background','green');
|
1437
|
+
},
|
1438
|
+
|
1439
|
+
tapEnd: function(recognizer) {
|
1440
|
+
$('#gestureTest').css('background','yellow');
|
1441
|
+
}
|
1442
|
+
})
|
1443
|
+
|
1444
|
+
You can specify how many touches the gesture requires to start using the numberOfRequiredTouches
|
1445
|
+
property, which you can set in the panOptions hash:
|
1446
|
+
|
1447
|
+
var myview = SC.View.create({
|
1448
|
+
panOptions: {
|
1449
|
+
numberOfRequiredTouches: 3
|
1450
|
+
}
|
1451
|
+
...
|
1452
|
+
})
|
1453
|
+
|
1454
|
+
And you can also specify the number of taps required for the gesture to fire using the numberOfTaps
|
1455
|
+
property.
|
1456
|
+
|
1457
|
+
@extends SC.Gesture
|
1458
|
+
*/
|
1459
|
+
SC.TapGestureRecognizer = SC.Gesture.extend({
|
1460
|
+
|
1461
|
+
/**
|
1462
|
+
The translation value which represents the current amount of movement that has been applied
|
1463
|
+
to the view. You would normally apply this value directly to your element as a 3D
|
1464
|
+
transform.
|
1465
|
+
|
1466
|
+
@type Location
|
1467
|
+
*/
|
1468
|
+
numberOfTaps: 1,
|
1469
|
+
|
1470
|
+
//..................................................
|
1471
|
+
// Private Methods and Properties
|
1472
|
+
|
1473
|
+
/** @private */
|
1474
|
+
MULTITAP_DELAY: 150,
|
1475
|
+
|
1476
|
+
/** @private */
|
1477
|
+
gestureIsDiscrete: true,
|
1478
|
+
|
1479
|
+
/** @private */
|
1480
|
+
_initialLocation: null,
|
1481
|
+
|
1482
|
+
/** @private */
|
1483
|
+
_waitingInterval: null,
|
1484
|
+
|
1485
|
+
/** @private */
|
1486
|
+
_waitingForMoreTouches: false,
|
1487
|
+
|
1488
|
+
/** @private */
|
1489
|
+
_moveThreshold: 10,
|
1490
|
+
|
1491
|
+
shouldBegin: function() {
|
1492
|
+
return get(this.touches,'length') === get(this, 'numberOfRequiredTouches');
|
1493
|
+
},
|
1494
|
+
|
1495
|
+
didBegin: function() {
|
1496
|
+
this._initialLocation = this.centerPointForTouches(get(this.touches,'touches'));
|
1497
|
+
|
1498
|
+
if (get(this.touches,'length') < get(this, 'numberOfTaps')) {
|
1499
|
+
this._waitingForMoreTouches = true;
|
1500
|
+
this._waitingInterval = window.setInterval(this._intervalFired,this.MULTITAP_DELAY);
|
1501
|
+
}
|
1502
|
+
},
|
1503
|
+
|
1504
|
+
shouldEnd: function() {
|
1505
|
+
var currentLocation = this.centerPointForTouches(get(this.touches,'touches'));
|
1506
|
+
|
1507
|
+
var x = this._initialLocation.x;
|
1508
|
+
var y = this._initialLocation.y;
|
1509
|
+
var x0 = currentLocation.x;
|
1510
|
+
var y0 = currentLocation.y;
|
1511
|
+
|
1512
|
+
var distance = Math.sqrt((x -= x0) * x + (y -= y0) * y);
|
1513
|
+
|
1514
|
+
return (Math.abs(distance) < this._moveThreshold) && !this._waitingForMoreTouches;
|
1515
|
+
},
|
1516
|
+
|
1517
|
+
didEnd: function() {
|
1518
|
+
this._initialLocation = null;
|
1519
|
+
},
|
1520
|
+
|
1521
|
+
didCancel: function() {
|
1522
|
+
this._initialLocation = null;
|
1523
|
+
},
|
1524
|
+
|
1525
|
+
_intervalFired: function() {
|
1526
|
+
window.clearInterval(this._waitingInterval);
|
1527
|
+
_waitingForMoreTouches = false;
|
1528
|
+
}
|
1529
|
+
});
|
1530
|
+
|
1531
|
+
SC.Gestures.register('tap', SC.TapGestureRecognizer);
|
1532
|
+
|
1533
|
+
})({});
|
1534
|
+
|
1535
|
+
|
1536
|
+
(function(exports) {
|
1537
|
+
|
1538
|
+
|
1539
|
+
|
1540
|
+
})({});
|
1541
|
+
|
1542
|
+
|
1543
|
+
(function(exports) {
|
1544
|
+
// ==========================================================================
|
1545
|
+
// Project: SproutCore Runtime
|
1546
|
+
// Copyright: ©2011 Strobe Inc. and contributors.
|
1547
|
+
// License: Licensed under MIT license (see license.js)
|
1548
|
+
// ==========================================================================
|
1549
|
+
|
1550
|
+
var get = SC.get;
|
1551
|
+
var set = SC.set;
|
1552
|
+
|
1553
|
+
/**
|
1554
|
+
@class
|
1555
|
+
|
1556
|
+
Extends SC.View by making the init method gesture-aware.
|
1557
|
+
|
1558
|
+
@extends SC.Object
|
1559
|
+
*/
|
1560
|
+
SC.View.reopen(
|
1561
|
+
/** @scope SC.View.prototype */{
|
1562
|
+
|
1563
|
+
/**
|
1564
|
+
The SC.GestureManager instance which will manager the gestures of the view.
|
1565
|
+
This object is automatically created and set at init-time.
|
1566
|
+
|
1567
|
+
@default null
|
1568
|
+
@type Array
|
1569
|
+
*/
|
1570
|
+
eventManager: null,
|
1571
|
+
|
1572
|
+
/**
|
1573
|
+
Inspects the properties on the view instance and create gestures if they're
|
1574
|
+
used.
|
1575
|
+
*/
|
1576
|
+
init: function() {
|
1577
|
+
this._super();
|
1578
|
+
|
1579
|
+
var knownGestures = SC.Gestures.knownGestures();
|
1580
|
+
var eventManager = get(this, 'eventManager');
|
1581
|
+
|
1582
|
+
if (knownGestures && !eventManager) {
|
1583
|
+
var gestures = [];
|
1584
|
+
|
1585
|
+
for (var gesture in knownGestures) {
|
1586
|
+
if (this[gesture+'Start'] || this[gesture+'Change'] || this[gesture+'End']) {
|
1587
|
+
|
1588
|
+
var optionsHash;
|
1589
|
+
if (this[gesture+'Options'] !== undefined && typeof this[gesture+'Options'] === 'object') {
|
1590
|
+
optionsHash = this[gesture+'Options'];
|
1591
|
+
} else {
|
1592
|
+
optionsHash = {};
|
1593
|
+
}
|
1594
|
+
|
1595
|
+
optionsHash.name = gesture;
|
1596
|
+
optionsHash.view = this;
|
1597
|
+
|
1598
|
+
gestures.push(knownGestures[gesture].create(optionsHash));
|
1599
|
+
}
|
1600
|
+
}
|
1601
|
+
|
1602
|
+
var manager = SC.GestureManager.create({
|
1603
|
+
gestures: gestures
|
1604
|
+
});
|
1605
|
+
|
1606
|
+
set(this, 'eventManager', manager);
|
1607
|
+
|
1608
|
+
}
|
1609
|
+
}
|
1610
|
+
|
1611
|
+
});
|
1612
|
+
|
1613
|
+
|
1614
|
+
})({});
|
1615
|
+
|
1616
|
+
|
1617
|
+
(function(exports) {
|
1618
|
+
|
1619
|
+
|
1620
|
+
|
1621
|
+
|
1622
|
+
})({});
|
1623
|
+
|
1624
|
+
|
1625
|
+
(function(exports) {
|
1626
|
+
|
1627
|
+
|
1628
|
+
|
1629
|
+
})({});
|