random-words 1.0.9 → 1.0.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +23 -0
- data/README.md +3 -2
- data/bin/randw +9 -4
- data/lib/random-words/array.rb +9 -0
- data/lib/random-words/config.rb +1 -1
- data/lib/random-words/generator.rb +69 -47
- data/lib/random-words/number-to-word.rb +4 -4
- data/lib/random-words/numeric.rb +13 -0
- data/lib/random-words/string.rb +109 -10
- data/lib/random-words/version.rb +1 -1
- data/lib/random-words/words/1984/clauses.txt +79 -79
- data/lib/random-words/words/alice/clauses.txt +81 -81
- data/lib/random-words/words/bacon/clauses.txt +639 -639
- data/lib/random-words/words/corporate/clauses.txt +100 -100
- data/lib/random-words/words/doctor/clauses.txt +83 -83
- data/lib/random-words/words/english/clauses.txt +639 -639
- data/lib/random-words/words/english/conjunctions-subordinate.txt +0 -1
- data/lib/random-words/words/foulmouth/clauses.txt +58 -58
- data/lib/random-words/words/hipster/clauses.txt +180 -180
- data/lib/random-words/words/hipster/conjunctions-coordinating.txt +1 -1
- data/lib/random-words/words/hipster/phrases.txt +3 -3
- data/lib/random-words/words/latin/clauses.txt +87 -89
- data/lib/random-words/words/veggie/clauses.txt +57 -57
- data/lib/random-words.rb +1 -0
- data/src/_README.md +4 -3
- metadata +3 -2
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Julia brings Winston a note
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Winston faces torture in Room 101
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Winston reads the forbidden book
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hope seems lost for Winston
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love is seen as a rebellion
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the Party claims to provide security
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the Party's influence is pervasive
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Winston seeks truth and freedom
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Winston yearns for freedom
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Julia and Winston develop a secret relationship
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the concept of reality is manipulated
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the Party controls language and thought
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the Party employs psychological manipulation
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the Party rewrites history to maintain control
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Winston dreams of a rebellion
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Winston realizes the futility of rebellion
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individuality is crushed by the state
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love is deemed a subversive act
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O'Brien betrays Winston's trust
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the idea of freedom is redefined
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the Party creates an illusion of happiness
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the Party seeks absolute power
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the Party's ideology is all-encompassing
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the past is rewritten to suit the Party's needs
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the Thought Police constantly surveil citizens
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Winston feels trapped in a totalitarian regime
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Winston's journey reflects a struggle for autonomy
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Winston and Julia meet in secret
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the concept of a surveillance state is explored
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the concept of doublethink is pervasive
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the concept of identity is questioned
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the concept of loyalty is distorted
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the concept of Newspeak limits thought
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the Party manipulates historical records
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the Party uses constant surveillance
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the Party uses technology to oppress
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the Party's language diminishes critical thought
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the Party's methods are brutal and effective
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the Party's slogans are paradoxical
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the proles are the only hope for change
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the struggle for individuality is central
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Winston's loyalty is tested
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Winston's rebellion is ultimately futile
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the telescreens monitor every action
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betrayal is a common theme in the novel
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O'Brien pretends to be a rebel
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resistance is portrayed as a dangerous endeavor
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the Brotherhood is a possible resistance group
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the concept of truth is subjective
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the Ministry of Love is a place of terror
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the Ministry of Truth alters facts
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the Party controls all aspects of life
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the past is a malleable construct
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O'Brien reveals the truth about the Party
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Orwell illustrates the dangers of totalitarianism
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the concept of reality is challenged
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the importance of language is highlighted
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the novel ends with Winston's acceptance of the Party
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the Party announces a war with Eurasia
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the Party enforces strict conformity
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the Party's motto is "War is Peace"
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the telescreens invade privacy
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the Two Minutes Hate occurs daily
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Winston begins to question the Party's ideology
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Winston finally succumbs to the Party's power
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Winston meets O'Brien in the Ministry of Love
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Winston recalls his childhood memories
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Winston yearns for a connection with others
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Winston's dreams are filled with despair
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Big Brother's image looms over society
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the Party creates a culture of fear
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the Party uses fear to maintain control
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the Party's control extends to personal lives
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the Party's leaders live in luxury
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the Party's propaganda fills the airwaves
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the proles remain largely ignored
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the proles remain unaware of their power
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the struggle for truth permeates the narrative
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Winston writes in his diary
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she grows larger after drinking the potion.
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she navigates through the garden.
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she reflects on her childhood.
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she shares her adventures with the gryphon.
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she wonders about the curious world.
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she celebrates her uniqueness.
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she discovers her inner strength.
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she engages with the other characters.
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she enjoys the absurdity of the situation.
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she feels a sense of wonder.
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she feels confused and curious.
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she finds herself in a peculiar trial.
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she finds joy in the unexpected.
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she finds meaning in her adventures.
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she learns from her mistakes.
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she learns to appreciate the absurd.
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she realizes the significance of her journey.
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she seeks to understand her identity.
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she understands the value of curiosity.
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she understands the value of friendship.
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she values the lessons learned.
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she's confused by their logic.'
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she's curious about the mad hatter.
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she's not afraid to ask questions.
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the cheshire cat appears and disappears.
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the duchess is nursing her baby.
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the hatter offers her tea.
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she appreciates the whimsical nature of life.
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she considers the lessons learned.
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she could find her way back.
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she embraces her curious nature.
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she embraces the journey of self-discovery.
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she embraces the magic of childhood.
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she embraces the power of imagination.
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she experiences a sense of adventure.
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she finds beauty in chaos.
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she finds comfort in her imagination.
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she learns to adapt to her surroundings.
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she learns to embrace her imagination.
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she learns to find joy in the journey.
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she reflects on her past experiences.
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she reflects on her strange experiences.
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she seeks to understand her surroundings.
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she seeks to understand the rules of the game.
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she takes a moment to think.
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she tries to make sense of the trial.
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she tries to remember her lessons.
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she tries to understand the rules.
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she wishes to return home.
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Alice falls down the rabbit-hole.
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she connects with the characters on a deeper level.
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she contemplates her adventures.
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she contemplates the meaning of life.
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she discovers the talking animals.
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she discovers the truth about the queen.
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she embraces the magic of childhood.
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she encounters the caterpillar.
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she encounters unusual characters.
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she feels a sense of belonging.
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she feels empowered to speak out.
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she feels like she's changing sizes.'
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she learns about the lobster quadrille.
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she learns to navigate uncertainty.
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she learns to trust herself.
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she listens to the stories of the characters.
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she meets the march hare.
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she meets the queen of hearts.
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she navigates the complexities of wonderland.
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she realizes she's lost.
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she realizes the importance of self-acceptance.
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she reflects on the importance of friendship.
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she reflects on the lessons of wonderland.
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she returns home with newfound wisdom.
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she runs after the white rabbit.
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she tries to navigate the chaos.
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she engages in the croquet game.
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she listens to the mock turtle's story.
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she listens to the nonsensical riddles.
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she meets the white rabbit.
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she observes the card soldiers.
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she tries to fit in with the crowd.
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