raindown 0.11.0 → 0.13.0

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@@ -8,26 +8,27 @@ require_relative 'utils'
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  module Raindown
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  # Rewrites the generated parts of a Markdown file in place before it's rendered:
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  # node output, like the TOC, endpoint responses and table alignment.
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- # Each rewriter responds to rewrite(content:, path:, bare:, execute:, metadata:) and returns the new content.
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  module Rewriter
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- REWRITERS = [NodeInjector, EndpointRunner, TableFormatter].freeze
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+ # The content written back, and the endpoint checks it failed, like "api.md:3: expected status 200, received 404".
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+ Rewrite = Data.define(:original, :content, :failures) do
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+ def changed?
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+ content != original
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+ end
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+ end
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  module_function
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  def rewrite(content:, path:, bare: false, execute: false, metadata: NoMetadata)
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- REWRITERS.reduce(content) do |rewritten, rewriter|
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- rewriter.rewrite(content: rewritten, path:, bare:, execute:, metadata:)
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- end
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+ injected = NodeInjector.rewrite(content:, path:, bare:, metadata:)
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+ endpoints = EndpointRunner.new(content: injected, path:, bare: BareDirectives.enabled?(path:, content: injected, bare:), execute:)
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+ Rewrite.new(original: content, content: TableFormatter.rewrite(content: endpoints.rewrite), failures: endpoints.failures)
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  end
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- # Returns true when the file changed.
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+ # Writes the file only when it changed.
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  def update(path:, bare: false, execute: false, metadata: NoMetadata)
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- content = Utils.read_markdown(path)
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- rewritten = rewrite(content:, path:, bare:, execute:, metadata:)
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- return false if rewritten == content
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-
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- File.write(path, rewritten)
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- true
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+ rewrite(content: Utils.read_markdown(path), path:, bare:, execute:, metadata:).tap do |rewrite|
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+ File.write(path, rewrite.content) if rewrite.changed?
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+ end
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  end
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  end
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  end
@@ -0,0 +1,33 @@
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+ # frozen_string_literal: true
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+
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+ module Raindown
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+ # Rows of cells as a Markdown table, its first row the header, and back again. A | in a cell is escaped as \|, and
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+ # a line break is written as a space, as a table's cells are one line. The TableFormatter lines up its columns.
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+ module MarkdownTable
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+ SEPARATOR = /\A\|?(\s*:?-+:?\s*\|)*\s*:?-+:?\s*\|?\z/
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+ # A | that isn't escaped.
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+ PIPE = /(?<!\\)\|/
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+
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+ module_function
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+
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+ def format(rows)
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+ header, *body = rows.map { |row| "| #{row.map { escape(it) }.join(' | ')} |" }
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+ [header, "|#{Array.new(rows.first.length, '---').join('|')}|", *body].join("\n")
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+ end
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+
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+ # The rows of the table in the lines, leaving out its separator, or none when they aren't a table.
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+ def parse(lines)
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+ return [] unless lines[1]&.strip&.match?(SEPARATOR)
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+
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+ [lines[0], *lines.drop(2)].take_while { it.strip.start_with?('|') }.map { cells(it.strip) }
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+ end
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+
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+ def cells(line)
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+ line.delete_prefix('|').delete_suffix('|').split(PIPE, -1).map { it.strip.gsub('\|', '|') }
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+ end
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+
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+ def escape(cell)
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+ cell.gsub('|', '\|').gsub(/\s*\R\s*/, ' ')
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+ end
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+ end
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+ end
@@ -0,0 +1,73 @@
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+ # frozen_string_literal: true
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+
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+ require 'csv'
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+ require 'digest'
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+ require 'json'
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+
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+ require_relative '../node'
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+ require_relative 'markdown_table'
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+
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+ module Raindown
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+ # The node behind table:, a CSV or TSV file relative to the project as a Markdown table, after a comment of how many
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+ # rows it has and a hash of them, as they were when the table and the file last matched:
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+ # table: 'data/team.csv'
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+ # <!-- table 2 rows · 3f2a9c -->
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+ # | name | role |
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+ # |------|----------|
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+ # | Ada | engineer |
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+ # | Lin | design |
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+ # Edit the table and its rows are written back to the file, or edit the file and the table's written again. When
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+ # both changed, neither is, and the table's comment says so until they match again.
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+ class Table < Node
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+ COMMENT = /\A<!-- table (?:conflict|\d+ rows?) · (\h+) -->\z/
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+ SEPARATORS = { '.csv' => ',', '.tsv' => "\t" }.freeze
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+
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+ def initialize(data)
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+ @data = data
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+ end
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+
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+ # Written is what it wrote last time, so it can tell which of the table and the file changed since.
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+ def replace(written: [], metadata: NoMetadata)
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+ path = File.expand_path(@data.to_s, metadata.respond_to?(:root) ? metadata.root : Dir.pwd)
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+ return "Can't show #{@data.inspect} as a table: only CSV and TSV files can be" unless SEPARATORS.key?(File.extname(path).downcase)
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+ return "Can't show #{@data.inspect} as a table: no such file" unless File.file?(path)
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+
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+ synced(path, written.map(&:chomp))
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+ end
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+
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+ private
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+
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+ def synced(path, written)
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+ file = read_rows(path)
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+ synced_hash = written.first&.[](COMMENT, 1)
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+ table = MarkdownTable.parse(written.drop(1))
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+ return markdown(file) if synced_hash.nil? || table.empty? || [synced_hash, hash_rows(file)].include?(hash_rows(table))
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+ return markdown(write_rows(path, table)) if hash_rows(file) == synced_hash
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+
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+ warn "raindown: #{@data} and its table both changed, so neither is written until they match"
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+ ["<!-- table conflict · #{synced_hash} -->", *written.drop(1)].join("\n")
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+ end
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+
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+ def markdown(rows)
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+ return '' if rows.empty?
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+
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+ count = rows.length - 1
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+ "<!-- table #{count} row#{'s' unless count == 1} · #{hash_rows(rows)} -->\n#{MarkdownTable.format(rows)}"
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+ end
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+
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+ def read_rows(path)
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+ rows = CSV.read(path, col_sep: SEPARATORS[File.extname(path).downcase], skip_blanks: true, encoding: Encoding::UTF_8)
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+ width = rows.map(&:length).max.to_i
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+ rows.map { |row| Array.new(width) { row[it].to_s.strip } }
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+ end
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+
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+ def write_rows(path, rows)
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+ File.write(path, rows.map { CSV.generate_line(it, col_sep: SEPARATORS[File.extname(path).downcase]) }.join)
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+ rows
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+ end
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+
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+ def hash_rows(rows)
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+ Digest::SHA256.hexdigest(JSON.generate(rows))[0, 6]
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+ end
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+ end
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+ end
@@ -11,7 +11,7 @@ require_relative 'filter'
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  module Raindown
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  module TUI
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- # The blueprints from Claude Code's replies, in the project's .raindown/blueprints.md, newest first, then those in its
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+ # The blueprints from Claude Code's replies, in the project's .raindown/data/blueprints.md, newest first, then those in its
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  # code's comments, one at a time, of
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  # those its Filter's keywords match, each traced to its code: the arrows move between the boxes drawn in one, or a
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  # click on one, the code each box names shows below, Space or another click moving on to
@@ -0,0 +1,154 @@
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+ # frozen_string_literal: true
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+
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+ require 'zlib'
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+
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+ module Raindown
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+ module TUI
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+ # Raindown's logo, raindown.dev's rain cloud, in the middle of the screen while the terminal UI loads: bumps and a
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+ # rounded base of blocks, each its own blue, lighter at the top, with a few corrupted, and rain falling from under it
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+ # to the bottom of the screen, fading and thinning out as it goes:
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+ # ███████████████▞███▄██████████
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+ # ██████████████████████████
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+ # ╎╎,┊ ' , ┊ ┊ ' ┊' ╎,
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+ # ╎ │ ││ , │ │ , ' ' ┊,
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+ # It's drawn like the site's RainCloud, with the same seed, so it's the same cloud, in the nearest of the 256 colours
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+ # most terminals have.
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+ class Cloud
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+ WIDTH = 50
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+ ROWS = 19
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+ SEED = 5
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+ # Bumps as [column, row, radius], and the base under them, with its corners rounded. Rows are stretched, as
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+ # characters are taller than they're wide.
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+ BUMPS = [[25, 8, 11], [13, 12, 7.5], [37, 11, 8.5]].freeze
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+ BASE_ROWS = 12..18
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+ BASE_COLUMNS = 7..43
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+ CORNER = 5
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+ ROW_STRETCH = 1.7
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+ SHADES = %w[█ ▓].freeze
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+ CORRUPT = %w[▀ ▄ ▚ ▞ ▌ ▐].freeze
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+ CORRUPTED = 0.015
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+ RAIN = %w[│ ╎ ┊ ' ,].freeze
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+ # The rain's blue, as hue, saturation and lightness, which fades in steps as it falls, and thins out.
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+ RAIN_BLUE = [212, 100, 70].freeze
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+ RAIN_STEPS = 8
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+ FADE = 0.11
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+ # The levels of red, green and blue in the 256 colours' cube, from 16 to 231, leaving out the greys after it, so
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+ # the rain stays blue as it fades.
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+ CUBE = [0, 95, 135, 175, 215, 255].freeze
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+ XTERM = (16..231).to_h { [it, CUBE.values_at((it - 16) / 36, ((it - 16) / 6) % 6, (it - 16) % 6)] }.freeze
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+
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+ class << self
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+ # Each cell inside the cloud, by its row and column, as its block and its blue's style.
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+ def cells = drawing.first
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+
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+ # The columns it rains from.
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+ def rainy = drawing.last
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+
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+ # The rain's style at each step, from just under the cloud to the bottom of the screen.
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+ def rain_styles
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+ @rain_styles ||= Array.new(RAIN_STEPS) { |step| style(rgb(*RAIN_BLUE).map { (it * (1 - (step * FADE))).round }) }
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+ end
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+
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+ # Every blue it's drawn in, for the screen's colours.
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+ def styles = (cells.values.map(&:last) + rain_styles).uniq
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+
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+ private
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+
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+ # Rolled in the site's order, a cell at a time, then the rainy columns.
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+ def drawing
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+ @drawing ||= begin
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+ random = Random.new(SEED)
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+ cells = ROWS.times.to_a.product(WIDTH.times.to_a).select { inside?(*it) }.to_h { [it, cell(it.first, random)] }
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+ [cells, ((BASE_COLUMNS.begin + 1)..(BASE_COLUMNS.end - 1)).select { random.rand < 0.6 }]
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+ end
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+ end
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+
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+ # A corrupted block now and then, and otherwise a shade, denser towards the bottom, with some noise.
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+ def cell(row, random)
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+ return [CORRUPT.sample(random:), blue(row, random)] if random.rand < CORRUPTED
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+
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+ depth = (row / ROWS.to_f) + random.rand(-0.25..0.25)
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+ [SHADES[(1 - (depth * 2)).round.clamp(0, 1)], blue(row, random)]
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+ end
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+
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+ # A random blue, lighter at the top of the cloud and darker at the bottom.
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+ def blue(row, random)
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+ light = (82 - (row * 2.4) + random.rand(-12..12)).round.clamp(25, 90)
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+ style(rgb(random.rand(198..235), random.rand(65..100), light))
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+ end
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+
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+ # The style of the nearest of the 256 colours.
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+ def style(rgb) = :"cloud_#{XTERM.min_by { |_, color| color.zip(rgb).sum { (it[0] - it[1])**2 } }.first}"
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+
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+ def rgb(hue, saturation, lightness)
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+ saturation /= 100.0
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+ lightness /= 100.0
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+ chroma = saturation * [lightness, 1 - lightness].min
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+ [0, 8, 4].map do |offset|
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+ k = (offset + (hue / 30.0)) % 12
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+ ((lightness - (chroma * [[k - 3, 9 - k, 1].min, -1].max)) * 255).round
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+ end
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+ end
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+
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+ def inside?(row, column)
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+ BUMPS.any? { |x, y, radius| ((column - x)**2) + (((row - y) * ROW_STRETCH)**2) <= radius**2 } || base?(row, column)
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+ end
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+
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+ def base?(row, column)
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+ return false unless BASE_ROWS.cover?(row) && BASE_COLUMNS.cover?(column)
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+
100
+ corner_row, corner_column = corner(row, column)
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+ ((column - corner_column)**2) + (((row - corner_row) * ROW_STRETCH)**2) <= CORNER**2
102
+ end
103
+
104
+ # The nearest point to the cell that's a corner's radius in from the base's edges, where its corners curve in
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+ # from, reaching at most halfway up the base.
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+ def corner(row, column)
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+ inset = [CORNER / ROW_STRETCH, (BASE_ROWS.end - BASE_ROWS.begin) / 2.0].min
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+ [row.clamp(BASE_ROWS.begin + inset, BASE_ROWS.end - inset), column.clamp(BASE_COLUMNS.begin + CORNER, BASE_COLUMNS.end - CORNER)]
109
+ end
110
+ end
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+
112
+ attr_reader :width, :height
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+
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+ def initialize(width:, height:)
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+ @width = width
116
+ @height = height
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+ @left = (width - WIDTH) / 2
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+ @top = [(height - ROWS) / 3, 0].max
119
+ end
120
+
121
+ # Draws the cloud and its rain at the tick into a Scene's cells.
122
+ def draw(cells, tick)
123
+ self.class.cells.each { |(row, column), (block, style)| put(cells, row, column, block, style) }
124
+ rain(cells, tick)
125
+ end
126
+
127
+ private
128
+
129
+ # Drops in the rainy columns, moving down a row a tick, fading and thinning out in steps below the cloud.
130
+ def rain(cells, tick)
131
+ falling = height - @top - ROWS
132
+ falling.times do |below|
133
+ step = below * RAIN_STEPS / falling
134
+ self.class.rainy.each { |column| drop(cells, column, below - tick, ROWS + below, step) }
135
+ end
136
+ end
137
+
138
+ # The drop in the column at the row, if there's one there at the tick, from a checksum of where it is in the rain.
139
+ def drop(cells, column, falling, row, step)
140
+ drop = Zlib.crc32("#{column} #{falling}")
141
+ return unless (drop % 100) < 90 - (step * 9)
142
+
143
+ put(cells, row, column, RAIN[drop % RAIN.length], self.class.rain_styles[step])
144
+ end
145
+
146
+ # The cell at the cloud's row and column, where it's on the screen.
147
+ def put(cells, row, column, char, style)
148
+ row += @top
149
+ column += @left
150
+ cells[row][column] = [char, style] if row.between?(0, height - 1) && column.between?(0, width - 1)
151
+ end
152
+ end
153
+ end
154
+ end
@@ -0,0 +1,22 @@
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+ # frozen_string_literal: true
2
+
3
+ require_relative '../../text'
4
+ require_relative '../waffle/waffle'
5
+ require_relative 'scene'
6
+
7
+ module Raindown
8
+ module TUI
9
+ # A Celebration over the whole screen, in place of the Layout: rain and fireworks, then a waffle popping out, among
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+ # confetti, balloons and sparkles.
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+ CelebrationRenderer = Struct.new(:celebration, :width, :height) do
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+ include Text
13
+ include Waffle
14
+
15
+ def lines
16
+ return Scene.new(width:, height:).lines(celebration.frame) if celebration.raining?
17
+
18
+ waffle(Scene.new(width:, height:, animations: [Confetti, Balloons, Sparkles]).lines(celebration.popping), celebration.popping)
19
+ end
20
+ end
21
+ end
22
+ end
@@ -22,16 +22,16 @@ module Raindown
22
22
  end
23
23
  end
24
24
 
25
- # The feelings everyone's sorted about the code as it is now, kept in .raindown/feelings.csv with the commit they were
25
+ # The feelings everyone's sorted about the code as it is now, kept in .raindown/data/feelings.csv with the commit they were
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26
  # felt at, which a node can count, like the README's code debt. A feeling about code that's since changed, or gone, moves to
27
- # .raindown/memories.csv, so the feelings stay few, and the history's kept.
27
+ # .raindown/data/memories.csv, so the feelings stay few, and the history's kept.
28
28
  class FeelingsLog
29
29
  TEMPERS = %w[frolic numb woe dread malice].freeze
30
30
  HEADER = %i[timestamp commit checksum location method temper note].freeze
31
31
  def initialize(root:)
32
32
  @root = root
33
- @csv = File.join(root, '.raindown', 'feelings.csv')
34
- @memories = File.join(root, '.raindown', 'memories.csv')
33
+ @csv = File.join(root, '.raindown', 'data', 'feelings.csv')
34
+ @memories = File.join(root, '.raindown', 'data', 'memories.csv')
35
35
  end
36
36
 
37
37
  # Adds the feeling, as the newest, in place of one about the method before, which moves to the memories if it was
@@ -7,14 +7,11 @@ require_relative 'bins'
7
7
  require_relative 'feelings_code_box'
8
8
  require_relative 'magnifier'
9
9
  require_relative 'motion'
10
- require_relative 'celebration/scene'
11
- require_relative 'waffle/waffle'
12
10
 
13
11
  module Raindown
14
12
  module TUI
15
13
  # Code feelings, right of the files: the methods as clusters of digits in a grid, with the selected one highlighted
16
14
  # and its code below, then why it felt that way while that's typed, then the five bins and how many each holds.
17
- # When the batch is refined, it rains over them, then there's a waffle:
18
15
  # 0 0 2 2 2 5 5 9 9 9 9 1
19
16
  # 1 3 3 7 7 7 6 4 4 0 8 8
20
17
  # ╭─ lib/text.rb:62 · Text#segments_between ──────────── changed 6× ─╮
@@ -29,7 +26,6 @@ module Raindown
29
26
  include FeelingsCodeBox
30
27
  include Magnifier
31
28
  include Motion
32
- include Waffle
33
29
 
34
30
  # The columns a cell takes, on a line of its own, its digit small in the middle, which is magnified in a stat's block
35
31
  # digits across the cell and over the cells above and below it when the mouse is over its method.
@@ -66,7 +62,7 @@ module Raindown
66
62
  return too_small if too_small?
67
63
 
68
64
  cells = view.cells(columns, filled_rows)
69
- return instead if view.code_methods.empty? || view.celebration
65
+ return instead if view.code_methods.empty?
70
66
 
71
67
  below = [*code_box, *bins]
72
68
  (grid(cells, below.length) + below).first(height)
@@ -76,20 +72,11 @@ module Raindown
76
72
 
77
73
  def view = navigator.view
78
74
 
79
- # Instead of the grid, that there's nothing to feel, as there are no projects or no methods, or the celebration.
75
+ # Instead of the grid, that there's nothing to feel, as there are no projects or no methods.
80
76
  def instead
81
77
  return alert(NO_PROJECTS) if navigator.projects.empty?
82
- return alert(["No functions or methods in #{File.basename(navigator.root)} to feel."]) if view.code_methods.empty?
83
78
 
84
- celebration(view.celebration)
85
- end
86
-
87
- # Rain and fireworks over the pane when the batch is refined, then a waffle popping out, among confetti, balloons and
88
- # sparkles.
89
- def celebration(celebration)
90
- return Scene.new(width:, height:).lines(celebration.frame) if celebration.raining?
91
-
92
- waffle(Scene.new(width:, height:, animations: [Confetti, Balloons, Sparkles]).lines(celebration.popping), celebration.popping)
79
+ alert(["No functions or methods in #{File.basename(navigator.root)} to feel."])
93
80
  end
94
81
 
95
82
  # The rows of the grid around the selected method's, between blank lines that leave the first and last rows room to
@@ -5,6 +5,7 @@ require_relative 'text'
5
5
  require_relative 'title'
6
6
  require_relative 'project_box'
7
7
  require_relative 'search_box'
8
+ require_relative 'feelings/celebration/celebration_renderer'
8
9
 
9
10
  module Raindown
10
11
  module TUI
@@ -49,7 +50,7 @@ module Raindown
49
50
  def lines
50
51
  return [status].first(height) if height < CHROME_HEIGHT + 1
51
52
 
52
- overlaid([title, *panes, status, button_bar])
53
+ celebration || overlaid([title, *panes, status, button_bar])
53
54
  end
54
55
 
55
56
  # A third of the width, within NAV_WIDTH, and never more than half of a narrow screen.
@@ -59,6 +60,12 @@ module Raindown
59
60
 
60
61
  private
61
62
 
63
+ # Code feelings' celebration over the whole screen, while it's on.
64
+ def celebration
65
+ celebration = navigator.feelings.celebration
66
+ CelebrationRenderer.new(celebration, width, height).lines if celebration
67
+ end
68
+
62
69
  # The project menu or Teleport, drawn over the lines while it's open.
63
70
  def overlaid(lines)
64
71
  return ProjectBox.new(navigator, width:, column: display_width(name)).apply(lines) if navigator.menu
@@ -46,7 +46,7 @@ module Raindown
46
46
 
47
47
  # A file's lines, headings and directives.
48
48
  def outline(path)
49
- document = Document.read(path, bare: @bare)
49
+ document = document(path)
50
50
  Outline.new(lines: File.readlines(path, chomp: true), headings: document.headings, directives: document.directives)
51
51
  end
52
52
 
@@ -66,9 +66,12 @@ module Raindown
66
66
  # the ones whose snippet can't be read.
67
67
  def endpoints
68
68
  Projects.files(root).flat_map do |path|
69
- lines = Utils.read_markdown(path).lines
70
- runnable = Document.read(path, bare: @bare).directives.select { it.endpoint? && it.writes }
71
- runnable.filter_map { |directive| endpoint(path, lines, directive) }
69
+ document = document(path)
70
+ # Most files have no endpoint, so they aren't parsed for one.
71
+ next [] unless document.markdown.include?('endpoint')
72
+
73
+ runnable = document.directives.select { it.endpoint? && it.writes }
74
+ runnable.filter_map { |directive| endpoint(path, document.markdown.lines, directive) }
72
75
  rescue StandardError
73
76
  []
74
77
  end
@@ -96,19 +99,28 @@ module Raindown
96
99
  end
97
100
 
98
101
  def charts_in(path)
99
- content = Utils.read_markdown(path)
100
- bare = @bare || BareDirectives.enabled?(path:, content:)
101
- lines = content.lines
102
- headings = Document.parse(content, bare:).headings
103
-
104
- NodeBlocks.find(lines, front_matter: FrontMatter.parse(content).first, bare:)
102
+ document = document(path)
103
+ lines = document.markdown.lines
104
+ # Its headings are only parsed when it has a chart, as most files don't.
105
+ NodeBlocks.find(lines, front_matter: FrontMatter.parse(document.markdown).first, bare: document.bare)
105
106
  .select { it[:node].respond_to?(:card_lines) }
106
- .map { |block| chart(block, path:, lines:, headings:) }
107
+ .map { |block| chart(block, path:, lines:, headings: document.headings) }
107
108
  rescue StandardError => e
108
109
  @file_errors << "#{path.delete_prefix(File.join(root, ''))}: #{e.message}"
109
110
  []
110
111
  end
111
112
 
113
+ # The file's Document, read and parsed again only once the file's changed, so its endpoints, charts and outline
114
+ # share it, and finding them again only parses the files that changed.
115
+ def document(path)
116
+ stat = File.stat(path)
117
+ changed = [stat.mtime, stat.size]
118
+ cached_at, document = (@documents ||= {})[path]
119
+ return document if cached_at == changed
120
+
121
+ Document.read(path, bare: @bare).tap { @documents[path] = [changed, it] }
122
+ end
123
+
112
124
  def drawn
113
125
  pages = {}
114
126
  @charts.map do |chart|
@@ -12,7 +12,7 @@ module Raindown
12
12
  # │ GET https://httpbin.org/uuid [Run] │
13
13
  # ╰──────────────────────────────────────────╯
14
14
  #
15
- # Response · json · fetched 2026-10-26
15
+ # response 200 · 142 ms · 2026-10-26 · json
16
16
  # {
17
17
  # "uuid": "48024974-f1b1-431a-a0cf-5cac0099a1a5"
18
18
  # }
@@ -73,8 +73,9 @@ module Raindown
73
73
  return [segment(" #{view.error}", :error, width:)] if view.error
74
74
  return [segment(' No response yet. X runs the request.', :heading, width:)] if view.response.empty?
75
75
 
76
- details = ['Response', view.language, ("fetched #{view.fetched}" if view.fetched)].reject { it.to_s.empty? }
77
- [segment(" #{details.join(' · ')}", :heading, width:)]
76
+ # As its comment in the file reads, or just response when it has none, then its language.
77
+ heading = [view.comment || 'response', view.language].reject { it.to_s.empty? }.join(' · ')
78
+ [segment(" #{heading}", :heading, width:)]
78
79
  end
79
80
  end
80
81
  end
@@ -0,0 +1,34 @@
1
+ # frozen_string_literal: true
2
+
3
+ require_relative '../cloud'
4
+ require_relative '../feelings/celebration/scene'
5
+
6
+ module Raindown
7
+ module TUI
8
+ # The Screen's first frames, which it's prepended to: Raindown's rain cloud over the whole screen while the Navigator's
9
+ # made in another thread, like while Rouge loads.
10
+ module Loading
11
+ private
12
+
13
+ def start
14
+ super
15
+ loading = Thread.new(&@loading)
16
+ loading.report_on_exception = false
17
+ rain_until(loading)
18
+ @navigator = loading.value
19
+ end
20
+
21
+ # The rain cloud, a frame each animation tick, until the thread's done.
22
+ def rain_until(thread)
23
+ scene = Scene.new(width: Curses.cols, height: Curses.lines, animations: [Cloud])
24
+ tick = 0
25
+ loop do
26
+ draw(scene.lines(tick))
27
+ break if thread.join(Screen::TICKS[:animation] / 1000.0)
28
+
29
+ tick += 1
30
+ end
31
+ end
32
+ end
33
+ end
34
+ end
@@ -3,6 +3,7 @@
3
3
  require 'curses'
4
4
 
5
5
  require_relative 'input'
6
+ require_relative 'loading'
6
7
  require_relative '../layout'
7
8
  require_relative 'ncurses_shim'
8
9
  require_relative 'quiet'
@@ -15,15 +16,16 @@ module Raindown
15
16
  # Only this class draws on the terminal, so another library could draw the same Layout.
16
17
  class Screen
17
18
  prepend TerminalTitle
19
+ prepend Loading
18
20
 
19
21
  # How often, in milliseconds, the screen's drawn, and the open file checked for changes, while no key is pressed, by
20
22
  # the view's pace, from when the last frame started drawing: every half second while it's active, at 12 frames a
21
23
  # second while it's reactive, just faster than Code feelings' digits tremble, and at 20 during an animation.
22
24
  TICKS = { active: 500, reactive: 83, animation: 50 }.freeze
23
25
 
24
- def initialize(navigator)
25
- @navigator = navigator
26
- @zones = []
26
+ # Loading makes the Navigator, while the rain cloud's drawn.
27
+ def initialize(&loading)
28
+ @loading = loading
27
29
  end
28
30
 
29
31
  def run
@@ -89,8 +91,7 @@ module Raindown
89
91
  Curses.close_screen
90
92
  end
91
93
 
92
- def draw
93
- lines = Layout.new(@navigator, width: Curses.cols, height: Curses.lines).lines
94
+ def draw(lines = Layout.new(@navigator, width: Curses.cols, height: Curses.lines).lines)
94
95
  @zones = Input.zones(lines)
95
96
  window = Curses.stdscr
96
97
  window.erase
@@ -2,6 +2,8 @@
2
2
 
3
3
  require 'curses'
4
4
 
5
+ require_relative '../cloud'
6
+
5
7
  module Raindown
6
8
  module TUI
7
9
  # The curses attributes of a Layout's styles. Text is periwinkle where there are 256 colours, and the terminal's own
@@ -92,7 +94,7 @@ module Raindown
92
94
  def colored
93
95
  in_text_color.merge(
94
96
  title: pair(:title) | Curses::A_BOLD, directive: pair(:directive), error: pair(:error) | Curses::A_BOLD,
95
- button: pair(:button) | Curses::A_BOLD, **selections, **emphasis, **dividers, **code_tokens, **bright, **files,
97
+ button: pair(:button) | Curses::A_BOLD, **selections, **emphasis, **dividers, **code_tokens, **bright, **cloud, **files,
96
98
  **unfocused
97
99
  )
98
100
  end
@@ -130,6 +132,8 @@ module Raindown
130
132
  # The bright colours, bold, so they're bright in 8 colours too.
131
133
  def bright = BRIGHT.keys.to_h { [it, pair(it) | Curses::A_BOLD] }
132
134
 
135
+ def cloud = Cloud.styles.to_h { [it, pair(it)] }
136
+
133
137
  # The lines between the panes and beneath the title.
134
138
  def dividers = { divider: pair(:divider) }
135
139
 
@@ -156,6 +160,7 @@ module Raindown
156
160
  *(many ? METHODS : BASIC_METHODS).map { |name, color| [:"method_#{name}", color, -1] },
157
161
  *(many ? CODE.merge(BRIGHT, FEELINGS, ACCENTS) : BASIC_CODE.merge(BASIC_BRIGHT, BASIC_FEELINGS, BASIC_ACCENTS))
158
162
  .map { |name, color| [name, color, -1] },
163
+ *cloud_pairs,
159
164
  [:text, text, -1],
160
165
  [:selected, white, blues[:selected]], [:felt_selected, white, blues[:felt]], [:too_small, white, many ? DARK_RED : Curses::COLOR_RED],
161
166
  [:selected_button, Curses::COLOR_YELLOW, blues[:selected]],
@@ -163,6 +168,13 @@ module Raindown
163
168
  [:shine, white, -1]]
164
169
  end
165
170
 
171
+ # The rain cloud's blues while the terminal UI loads, each the 256 colour its style's named after, or cyan with 8.
172
+ def cloud_pairs
173
+ return Cloud.styles.map { [it, Curses::COLOR_CYAN, -1] } if Curses.colors < 256
174
+
175
+ Cloud.styles.map { [it, it.to_s.delete_prefix('cloud_').to_i, -1] }
176
+ end
177
+
166
178
  def pair(name)
167
179
  Curses.color_pair(pairs.index { it.first == name } + 1)
168
180
  end