rails-angularjs 1.3.16 → 1.4.0.pre.rc.1
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- checksums.yaml +4 -4
- data/README.md +2 -13
- data/lib/rails-angularjs/version.rb +1 -2
- data/vendor/assets/javascripts/angular-animate.js +3231 -1885
- data/vendor/assets/javascripts/angular-animate.min.js +45 -29
- data/vendor/assets/javascripts/angular-animate.min.js.map +3 -3
- data/vendor/assets/javascripts/angular-aria.js +89 -75
- data/vendor/assets/javascripts/angular-aria.min.js +9 -9
- data/vendor/assets/javascripts/angular-aria.min.js.map +2 -2
- data/vendor/assets/javascripts/angular-cookies.js +255 -141
- data/vendor/assets/javascripts/angular-cookies.min.js +5 -4
- data/vendor/assets/javascripts/angular-cookies.min.js.map +3 -3
- data/vendor/assets/javascripts/angular-loader.js +41 -17
- data/vendor/assets/javascripts/angular-loader.min.js +5 -5
- data/vendor/assets/javascripts/angular-loader.min.js.map +2 -2
- data/vendor/assets/javascripts/{unstable/angular-messageFormat.js → angular-message-format.js} +76 -18
- data/vendor/assets/javascripts/angular-message-format.min.js +26 -0
- data/vendor/assets/javascripts/angular-message-format.min.js.map +8 -0
- data/vendor/assets/javascripts/angular-messages.js +430 -153
- data/vendor/assets/javascripts/angular-messages.min.js +7 -6
- data/vendor/assets/javascripts/angular-messages.min.js.map +3 -3
- data/vendor/assets/javascripts/angular-mocks.js +76 -92
- data/vendor/assets/javascripts/angular-resource.js +4 -4
- data/vendor/assets/javascripts/angular-resource.min.js +3 -3
- data/vendor/assets/javascripts/angular-resource.min.js.map +1 -1
- data/vendor/assets/javascripts/angular-route.js +8 -6
- data/vendor/assets/javascripts/angular-route.min.js +2 -2
- data/vendor/assets/javascripts/angular-route.min.js.map +1 -1
- data/vendor/assets/javascripts/angular-sanitize.js +32 -28
- data/vendor/assets/javascripts/angular-sanitize.min.js +11 -11
- data/vendor/assets/javascripts/angular-sanitize.min.js.map +2 -2
- data/vendor/assets/javascripts/angular-scenario.js +4155 -2553
- data/vendor/assets/javascripts/angular-touch.js +15 -12
- data/vendor/assets/javascripts/angular-touch.min.js +9 -9
- data/vendor/assets/javascripts/angular-touch.min.js.map +2 -2
- data/vendor/assets/javascripts/angular.js +4092 -2529
- data/vendor/assets/javascripts/angular.min.js +283 -247
- data/vendor/assets/javascripts/angular.min.js.map +3 -3
- metadata +8 -39
- data/vendor/assets/javascripts/unstable/angular-animate.js +0 -3268
- data/vendor/assets/javascripts/unstable/angular-animate.min.js +0 -49
- data/vendor/assets/javascripts/unstable/angular-animate.min.js.map +0 -8
- data/vendor/assets/javascripts/unstable/angular-aria.js +0 -377
- data/vendor/assets/javascripts/unstable/angular-aria.min.js +0 -13
- data/vendor/assets/javascripts/unstable/angular-aria.min.js.map +0 -8
- data/vendor/assets/javascripts/unstable/angular-cookies.js +0 -320
- data/vendor/assets/javascripts/unstable/angular-cookies.min.js +0 -9
- data/vendor/assets/javascripts/unstable/angular-cookies.min.js.map +0 -8
- data/vendor/assets/javascripts/unstable/angular-loader.js +0 -429
- data/vendor/assets/javascripts/unstable/angular-loader.min.js +0 -9
- data/vendor/assets/javascripts/unstable/angular-loader.min.js.map +0 -8
- data/vendor/assets/javascripts/unstable/angular-messageFormat.min.js +0 -26
- data/vendor/assets/javascripts/unstable/angular-messageFormat.min.js.map +0 -8
- data/vendor/assets/javascripts/unstable/angular-messages.js +0 -667
- data/vendor/assets/javascripts/unstable/angular-messages.min.js +0 -11
- data/vendor/assets/javascripts/unstable/angular-messages.min.js.map +0 -8
- data/vendor/assets/javascripts/unstable/angular-mocks.js +0 -2452
- data/vendor/assets/javascripts/unstable/angular-resource.js +0 -668
- data/vendor/assets/javascripts/unstable/angular-resource.min.js +0 -13
- data/vendor/assets/javascripts/unstable/angular-resource.min.js.map +0 -8
- data/vendor/assets/javascripts/unstable/angular-route.js +0 -991
- data/vendor/assets/javascripts/unstable/angular-route.min.js +0 -15
- data/vendor/assets/javascripts/unstable/angular-route.min.js.map +0 -8
- data/vendor/assets/javascripts/unstable/angular-sanitize.js +0 -683
- data/vendor/assets/javascripts/unstable/angular-sanitize.min.js +0 -16
- data/vendor/assets/javascripts/unstable/angular-sanitize.min.js.map +0 -8
- data/vendor/assets/javascripts/unstable/angular-scenario.js +0 -39082
- data/vendor/assets/javascripts/unstable/angular-touch.js +0 -625
- data/vendor/assets/javascripts/unstable/angular-touch.min.js +0 -13
- data/vendor/assets/javascripts/unstable/angular-touch.min.js.map +0 -8
- data/vendor/assets/javascripts/unstable/angular.js +0 -27674
- data/vendor/assets/javascripts/unstable/angular.min.js +0 -286
- data/vendor/assets/javascripts/unstable/angular.min.js.map +0 -8
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/**
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* @license AngularJS v1.4.0-rc.0
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* (c) 2010-2015 Google, Inc. http://angularjs.org
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* License: MIT
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*/
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(function(window, angular, undefined) {'use strict';
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/**
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* @ngdoc module
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* @name ngTouch
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* @description
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*
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* # ngTouch
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*
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* The `ngTouch` module provides touch events and other helpers for touch-enabled devices.
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* The implementation is based on jQuery Mobile touch event handling
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* ([jquerymobile.com](http://jquerymobile.com/)).
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*
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*
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* See {@link ngTouch.$swipe `$swipe`} for usage.
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*
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* <div doc-module-components="ngTouch"></div>
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*
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*/
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// define ngTouch module
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/* global -ngTouch */
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var ngTouch = angular.module('ngTouch', []);
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/* global ngTouch: false */
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/**
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* @ngdoc service
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* @name $swipe
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*
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* @description
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* The `$swipe` service is a service that abstracts the messier details of hold-and-drag swipe
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* behavior, to make implementing swipe-related directives more convenient.
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*
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* Requires the {@link ngTouch `ngTouch`} module to be installed.
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*
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* `$swipe` is used by the `ngSwipeLeft` and `ngSwipeRight` directives in `ngTouch`, and by
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* `ngCarousel` in a separate component.
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*
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* # Usage
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* The `$swipe` service is an object with a single method: `bind`. `bind` takes an element
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* which is to be watched for swipes, and an object with four handler functions. See the
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* documentation for `bind` below.
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*/
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ngTouch.factory('$swipe', [function() {
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// The total distance in any direction before we make the call on swipe vs. scroll.
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var MOVE_BUFFER_RADIUS = 10;
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var POINTER_EVENTS = {
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'mouse': {
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start: 'mousedown',
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move: 'mousemove',
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end: 'mouseup'
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},
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'touch': {
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start: 'touchstart',
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move: 'touchmove',
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end: 'touchend',
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cancel: 'touchcancel'
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}
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};
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function getCoordinates(event) {
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var originalEvent = event.originalEvent || event;
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var touches = originalEvent.touches && originalEvent.touches.length ? originalEvent.touches : [originalEvent];
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var e = (originalEvent.changedTouches && originalEvent.changedTouches[0]) || touches[0];
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return {
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x: e.clientX,
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y: e.clientY
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};
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}
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function getEvents(pointerTypes, eventType) {
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var res = [];
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angular.forEach(pointerTypes, function(pointerType) {
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var eventName = POINTER_EVENTS[pointerType][eventType];
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if (eventName) {
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res.push(eventName);
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}
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});
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return res.join(' ');
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}
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return {
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/**
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* @ngdoc method
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* @name $swipe#bind
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*
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* @description
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* The main method of `$swipe`. It takes an element to be watched for swipe motions, and an
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* object containing event handlers.
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* The pointer types that should be used can be specified via the optional
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* third argument, which is an array of strings `'mouse'` and `'touch'`. By default,
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* `$swipe` will listen for `mouse` and `touch` events.
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*
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* The four events are `start`, `move`, `end`, and `cancel`. `start`, `move`, and `end`
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* receive as a parameter a coordinates object of the form `{ x: 150, y: 310 }`.
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*
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* `start` is called on either `mousedown` or `touchstart`. After this event, `$swipe` is
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* watching for `touchmove` or `mousemove` events. These events are ignored until the total
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* distance moved in either dimension exceeds a small threshold.
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*
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* Once this threshold is exceeded, either the horizontal or vertical delta is greater.
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* - If the horizontal distance is greater, this is a swipe and `move` and `end` events follow.
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* - If the vertical distance is greater, this is a scroll, and we let the browser take over.
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* A `cancel` event is sent.
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*
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* `move` is called on `mousemove` and `touchmove` after the above logic has determined that
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* a swipe is in progress.
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*
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* `end` is called when a swipe is successfully completed with a `touchend` or `mouseup`.
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*
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* `cancel` is called either on a `touchcancel` from the browser, or when we begin scrolling
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* as described above.
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*
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*/
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bind: function(element, eventHandlers, pointerTypes) {
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// Absolute total movement, used to control swipe vs. scroll.
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var totalX, totalY;
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// Coordinates of the start position.
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var startCoords;
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// Last event's position.
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var lastPos;
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// Whether a swipe is active.
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var active = false;
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pointerTypes = pointerTypes || ['mouse', 'touch'];
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element.on(getEvents(pointerTypes, 'start'), function(event) {
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startCoords = getCoordinates(event);
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active = true;
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totalX = 0;
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totalY = 0;
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lastPos = startCoords;
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eventHandlers['start'] && eventHandlers['start'](startCoords, event);
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});
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var events = getEvents(pointerTypes, 'cancel');
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if (events) {
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element.on(events, function(event) {
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active = false;
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eventHandlers['cancel'] && eventHandlers['cancel'](event);
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});
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}
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element.on(getEvents(pointerTypes, 'move'), function(event) {
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if (!active) return;
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// Android will send a touchcancel if it thinks we're starting to scroll.
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// So when the total distance (+ or - or both) exceeds 10px in either direction,
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// we either:
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// - On totalX > totalY, we send preventDefault() and treat this as a swipe.
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// - On totalY > totalX, we let the browser handle it as a scroll.
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var coords = getCoordinates(event);
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totalX += Math.abs(coords.x - lastPos.x);
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totalY += Math.abs(coords.y - lastPos.y);
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lastPos = coords;
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if (totalX < MOVE_BUFFER_RADIUS && totalY < MOVE_BUFFER_RADIUS) {
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return;
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}
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// One of totalX or totalY has exceeded the buffer, so decide on swipe vs. scroll.
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if (totalY > totalX) {
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// Allow native scrolling to take over.
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active = false;
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eventHandlers['cancel'] && eventHandlers['cancel'](event);
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return;
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} else {
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// Prevent the browser from scrolling.
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event.preventDefault();
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eventHandlers['move'] && eventHandlers['move'](coords, event);
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}
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});
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element.on(getEvents(pointerTypes, 'end'), function(event) {
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if (!active) return;
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active = false;
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eventHandlers['end'] && eventHandlers['end'](getCoordinates(event), event);
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});
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}
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};
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}]);
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/* global ngTouch: false */
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/**
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* @ngdoc directive
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* @name ngClick
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*
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* @description
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* A more powerful replacement for the default ngClick designed to be used on touchscreen
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* devices. Most mobile browsers wait about 300ms after a tap-and-release before sending
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* the click event. This version handles them immediately, and then prevents the
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* following click event from propagating.
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*
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* Requires the {@link ngTouch `ngTouch`} module to be installed.
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*
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* This directive can fall back to using an ordinary click event, and so works on desktop
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* browsers as well as mobile.
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*
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* This directive also sets the CSS class `ng-click-active` while the element is being held
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* down (by a mouse click or touch) so you can restyle the depressed element if you wish.
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*
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* @element ANY
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* @param {expression} ngClick {@link guide/expression Expression} to evaluate
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* upon tap. (Event object is available as `$event`)
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*
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* @example
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<example module="ngClickExample" deps="angular-touch.js">
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<file name="index.html">
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<button ng-click="count = count + 1" ng-init="count=0">
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Increment
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</button>
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count: {{ count }}
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</file>
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<file name="script.js">
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angular.module('ngClickExample', ['ngTouch']);
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</file>
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</example>
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*/
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ngTouch.config(['$provide', function($provide) {
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$provide.decorator('ngClickDirective', ['$delegate', function($delegate) {
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// drop the default ngClick directive
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$delegate.shift();
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return $delegate;
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}]);
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}]);
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ngTouch.directive('ngClick', ['$parse', '$timeout', '$rootElement',
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function($parse, $timeout, $rootElement) {
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var TAP_DURATION = 750; // Shorter than 750ms is a tap, longer is a taphold or drag.
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var MOVE_TOLERANCE = 12; // 12px seems to work in most mobile browsers.
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var PREVENT_DURATION = 2500; // 2.5 seconds maximum from preventGhostClick call to click
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var CLICKBUSTER_THRESHOLD = 25; // 25 pixels in any dimension is the limit for busting clicks.
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var ACTIVE_CLASS_NAME = 'ng-click-active';
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var lastPreventedTime;
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var touchCoordinates;
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var lastLabelClickCoordinates;
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// TAP EVENTS AND GHOST CLICKS
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//
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// Why tap events?
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// Mobile browsers detect a tap, then wait a moment (usually ~300ms) to see if you're
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// double-tapping, and then fire a click event.
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//
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// This delay sucks and makes mobile apps feel unresponsive.
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// So we detect touchstart, touchmove, touchcancel and touchend ourselves and determine when
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// the user has tapped on something.
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//
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// What happens when the browser then generates a click event?
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// The browser, of course, also detects the tap and fires a click after a delay. This results in
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// tapping/clicking twice. We do "clickbusting" to prevent it.
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//
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// How does it work?
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// We attach global touchstart and click handlers, that run during the capture (early) phase.
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// So the sequence for a tap is:
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// - global touchstart: Sets an "allowable region" at the point touched.
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// - element's touchstart: Starts a touch
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// (- touchmove or touchcancel ends the touch, no click follows)
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// - element's touchend: Determines if the tap is valid (didn't move too far away, didn't hold
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// too long) and fires the user's tap handler. The touchend also calls preventGhostClick().
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// - preventGhostClick() removes the allowable region the global touchstart created.
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// - The browser generates a click event.
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// - The global click handler catches the click, and checks whether it was in an allowable region.
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// - If preventGhostClick was called, the region will have been removed, the click is busted.
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// - If the region is still there, the click proceeds normally. Therefore clicks on links and
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// other elements without ngTap on them work normally.
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//
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// This is an ugly, terrible hack!
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// Yeah, tell me about it. The alternatives are using the slow click events, or making our users
|
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// deal with the ghost clicks, so I consider this the least of evils. Fortunately Angular
|
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// encapsulates this ugly logic away from the user.
|
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//
|
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// Why not just put click handlers on the element?
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// We do that too, just to be sure. If the tap event caused the DOM to change,
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// it is possible another element is now in that position. To take account for these possibly
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// distinct elements, the handlers are global and care only about coordinates.
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// Checks if the coordinates are close enough to be within the region.
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function hit(x1, y1, x2, y2) {
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return Math.abs(x1 - x2) < CLICKBUSTER_THRESHOLD && Math.abs(y1 - y2) < CLICKBUSTER_THRESHOLD;
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}
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// Checks a list of allowable regions against a click location.
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// Returns true if the click should be allowed.
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// Splices out the allowable region from the list after it has been used.
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function checkAllowableRegions(touchCoordinates, x, y) {
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for (var i = 0; i < touchCoordinates.length; i += 2) {
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if (hit(touchCoordinates[i], touchCoordinates[i + 1], x, y)) {
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touchCoordinates.splice(i, i + 2);
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return true; // allowable region
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}
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}
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return false; // No allowable region; bust it.
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}
|
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|
-
|
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// Global click handler that prevents the click if it's in a bustable zone and preventGhostClick
|
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// was called recently.
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function onClick(event) {
|
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if (Date.now() - lastPreventedTime > PREVENT_DURATION) {
|
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return; // Too old.
|
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}
|
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-
|
317
|
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var touches = event.touches && event.touches.length ? event.touches : [event];
|
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var x = touches[0].clientX;
|
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var y = touches[0].clientY;
|
320
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// Work around desktop Webkit quirk where clicking a label will fire two clicks (on the label
|
321
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// and on the input element). Depending on the exact browser, this second click we don't want
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// to bust has either (0,0), negative coordinates, or coordinates equal to triggering label
|
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// click event
|
324
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if (x < 1 && y < 1) {
|
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return; // offscreen
|
326
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}
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327
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-
if (lastLabelClickCoordinates &&
|
328
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lastLabelClickCoordinates[0] === x && lastLabelClickCoordinates[1] === y) {
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return; // input click triggered by label click
|
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}
|
331
|
-
// reset label click coordinates on first subsequent click
|
332
|
-
if (lastLabelClickCoordinates) {
|
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lastLabelClickCoordinates = null;
|
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|
-
}
|
335
|
-
// remember label click coordinates to prevent click busting of trigger click event on input
|
336
|
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if (event.target.tagName.toLowerCase() === 'label') {
|
337
|
-
lastLabelClickCoordinates = [x, y];
|
338
|
-
}
|
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|
-
|
340
|
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// Look for an allowable region containing this click.
|
341
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// If we find one, that means it was created by touchstart and not removed by
|
342
|
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// preventGhostClick, so we don't bust it.
|
343
|
-
if (checkAllowableRegions(touchCoordinates, x, y)) {
|
344
|
-
return;
|
345
|
-
}
|
346
|
-
|
347
|
-
// If we didn't find an allowable region, bust the click.
|
348
|
-
event.stopPropagation();
|
349
|
-
event.preventDefault();
|
350
|
-
|
351
|
-
// Blur focused form elements
|
352
|
-
event.target && event.target.blur();
|
353
|
-
}
|
354
|
-
|
355
|
-
|
356
|
-
// Global touchstart handler that creates an allowable region for a click event.
|
357
|
-
// This allowable region can be removed by preventGhostClick if we want to bust it.
|
358
|
-
function onTouchStart(event) {
|
359
|
-
var touches = event.touches && event.touches.length ? event.touches : [event];
|
360
|
-
var x = touches[0].clientX;
|
361
|
-
var y = touches[0].clientY;
|
362
|
-
touchCoordinates.push(x, y);
|
363
|
-
|
364
|
-
$timeout(function() {
|
365
|
-
// Remove the allowable region.
|
366
|
-
for (var i = 0; i < touchCoordinates.length; i += 2) {
|
367
|
-
if (touchCoordinates[i] == x && touchCoordinates[i + 1] == y) {
|
368
|
-
touchCoordinates.splice(i, i + 2);
|
369
|
-
return;
|
370
|
-
}
|
371
|
-
}
|
372
|
-
}, PREVENT_DURATION, false);
|
373
|
-
}
|
374
|
-
|
375
|
-
// On the first call, attaches some event handlers. Then whenever it gets called, it creates a
|
376
|
-
// zone around the touchstart where clicks will get busted.
|
377
|
-
function preventGhostClick(x, y) {
|
378
|
-
if (!touchCoordinates) {
|
379
|
-
$rootElement[0].addEventListener('click', onClick, true);
|
380
|
-
$rootElement[0].addEventListener('touchstart', onTouchStart, true);
|
381
|
-
touchCoordinates = [];
|
382
|
-
}
|
383
|
-
|
384
|
-
lastPreventedTime = Date.now();
|
385
|
-
|
386
|
-
checkAllowableRegions(touchCoordinates, x, y);
|
387
|
-
}
|
388
|
-
|
389
|
-
// Actual linking function.
|
390
|
-
return function(scope, element, attr) {
|
391
|
-
var clickHandler = $parse(attr.ngClick),
|
392
|
-
tapping = false,
|
393
|
-
tapElement, // Used to blur the element after a tap.
|
394
|
-
startTime, // Used to check if the tap was held too long.
|
395
|
-
touchStartX,
|
396
|
-
touchStartY;
|
397
|
-
|
398
|
-
function resetState() {
|
399
|
-
tapping = false;
|
400
|
-
element.removeClass(ACTIVE_CLASS_NAME);
|
401
|
-
}
|
402
|
-
|
403
|
-
element.on('touchstart', function(event) {
|
404
|
-
tapping = true;
|
405
|
-
tapElement = event.target ? event.target : event.srcElement; // IE uses srcElement.
|
406
|
-
// Hack for Safari, which can target text nodes instead of containers.
|
407
|
-
if (tapElement.nodeType == 3) {
|
408
|
-
tapElement = tapElement.parentNode;
|
409
|
-
}
|
410
|
-
|
411
|
-
element.addClass(ACTIVE_CLASS_NAME);
|
412
|
-
|
413
|
-
startTime = Date.now();
|
414
|
-
|
415
|
-
// Use jQuery originalEvent
|
416
|
-
var originalEvent = event.originalEvent || event;
|
417
|
-
var touches = originalEvent.touches && originalEvent.touches.length ? originalEvent.touches : [originalEvent];
|
418
|
-
var e = touches[0];
|
419
|
-
touchStartX = e.clientX;
|
420
|
-
touchStartY = e.clientY;
|
421
|
-
});
|
422
|
-
|
423
|
-
element.on('touchmove', function(event) {
|
424
|
-
resetState();
|
425
|
-
});
|
426
|
-
|
427
|
-
element.on('touchcancel', function(event) {
|
428
|
-
resetState();
|
429
|
-
});
|
430
|
-
|
431
|
-
element.on('touchend', function(event) {
|
432
|
-
var diff = Date.now() - startTime;
|
433
|
-
|
434
|
-
// Use jQuery originalEvent
|
435
|
-
var originalEvent = event.originalEvent || event;
|
436
|
-
var touches = (originalEvent.changedTouches && originalEvent.changedTouches.length) ?
|
437
|
-
originalEvent.changedTouches :
|
438
|
-
((originalEvent.touches && originalEvent.touches.length) ? originalEvent.touches : [originalEvent]);
|
439
|
-
var e = touches[0];
|
440
|
-
var x = e.clientX;
|
441
|
-
var y = e.clientY;
|
442
|
-
var dist = Math.sqrt(Math.pow(x - touchStartX, 2) + Math.pow(y - touchStartY, 2));
|
443
|
-
|
444
|
-
if (tapping && diff < TAP_DURATION && dist < MOVE_TOLERANCE) {
|
445
|
-
// Call preventGhostClick so the clickbuster will catch the corresponding click.
|
446
|
-
preventGhostClick(x, y);
|
447
|
-
|
448
|
-
// Blur the focused element (the button, probably) before firing the callback.
|
449
|
-
// This doesn't work perfectly on Android Chrome, but seems to work elsewhere.
|
450
|
-
// I couldn't get anything to work reliably on Android Chrome.
|
451
|
-
if (tapElement) {
|
452
|
-
tapElement.blur();
|
453
|
-
}
|
454
|
-
|
455
|
-
if (!angular.isDefined(attr.disabled) || attr.disabled === false) {
|
456
|
-
element.triggerHandler('click', [event]);
|
457
|
-
}
|
458
|
-
}
|
459
|
-
|
460
|
-
resetState();
|
461
|
-
});
|
462
|
-
|
463
|
-
// Hack for iOS Safari's benefit. It goes searching for onclick handlers and is liable to click
|
464
|
-
// something else nearby.
|
465
|
-
element.onclick = function(event) { };
|
466
|
-
|
467
|
-
// Actual click handler.
|
468
|
-
// There are three different kinds of clicks, only two of which reach this point.
|
469
|
-
// - On desktop browsers without touch events, their clicks will always come here.
|
470
|
-
// - On mobile browsers, the simulated "fast" click will call this.
|
471
|
-
// - But the browser's follow-up slow click will be "busted" before it reaches this handler.
|
472
|
-
// Therefore it's safe to use this directive on both mobile and desktop.
|
473
|
-
element.on('click', function(event, touchend) {
|
474
|
-
scope.$apply(function() {
|
475
|
-
clickHandler(scope, {$event: (touchend || event)});
|
476
|
-
});
|
477
|
-
});
|
478
|
-
|
479
|
-
element.on('mousedown', function(event) {
|
480
|
-
element.addClass(ACTIVE_CLASS_NAME);
|
481
|
-
});
|
482
|
-
|
483
|
-
element.on('mousemove mouseup', function(event) {
|
484
|
-
element.removeClass(ACTIVE_CLASS_NAME);
|
485
|
-
});
|
486
|
-
|
487
|
-
};
|
488
|
-
}]);
|
489
|
-
|
490
|
-
/* global ngTouch: false */
|
491
|
-
|
492
|
-
/**
|
493
|
-
* @ngdoc directive
|
494
|
-
* @name ngSwipeLeft
|
495
|
-
*
|
496
|
-
* @description
|
497
|
-
* Specify custom behavior when an element is swiped to the left on a touchscreen device.
|
498
|
-
* A leftward swipe is a quick, right-to-left slide of the finger.
|
499
|
-
* Though ngSwipeLeft is designed for touch-based devices, it will work with a mouse click and drag
|
500
|
-
* too.
|
501
|
-
*
|
502
|
-
* To disable the mouse click and drag functionality, add `ng-swipe-disable-mouse` to
|
503
|
-
* the `ng-swipe-left` or `ng-swipe-right` DOM Element.
|
504
|
-
*
|
505
|
-
* Requires the {@link ngTouch `ngTouch`} module to be installed.
|
506
|
-
*
|
507
|
-
* @element ANY
|
508
|
-
* @param {expression} ngSwipeLeft {@link guide/expression Expression} to evaluate
|
509
|
-
* upon left swipe. (Event object is available as `$event`)
|
510
|
-
*
|
511
|
-
* @example
|
512
|
-
<example module="ngSwipeLeftExample" deps="angular-touch.js">
|
513
|
-
<file name="index.html">
|
514
|
-
<div ng-show="!showActions" ng-swipe-left="showActions = true">
|
515
|
-
Some list content, like an email in the inbox
|
516
|
-
</div>
|
517
|
-
<div ng-show="showActions" ng-swipe-right="showActions = false">
|
518
|
-
<button ng-click="reply()">Reply</button>
|
519
|
-
<button ng-click="delete()">Delete</button>
|
520
|
-
</div>
|
521
|
-
</file>
|
522
|
-
<file name="script.js">
|
523
|
-
angular.module('ngSwipeLeftExample', ['ngTouch']);
|
524
|
-
</file>
|
525
|
-
</example>
|
526
|
-
*/
|
527
|
-
|
528
|
-
/**
|
529
|
-
* @ngdoc directive
|
530
|
-
* @name ngSwipeRight
|
531
|
-
*
|
532
|
-
* @description
|
533
|
-
* Specify custom behavior when an element is swiped to the right on a touchscreen device.
|
534
|
-
* A rightward swipe is a quick, left-to-right slide of the finger.
|
535
|
-
* Though ngSwipeRight is designed for touch-based devices, it will work with a mouse click and drag
|
536
|
-
* too.
|
537
|
-
*
|
538
|
-
* Requires the {@link ngTouch `ngTouch`} module to be installed.
|
539
|
-
*
|
540
|
-
* @element ANY
|
541
|
-
* @param {expression} ngSwipeRight {@link guide/expression Expression} to evaluate
|
542
|
-
* upon right swipe. (Event object is available as `$event`)
|
543
|
-
*
|
544
|
-
* @example
|
545
|
-
<example module="ngSwipeRightExample" deps="angular-touch.js">
|
546
|
-
<file name="index.html">
|
547
|
-
<div ng-show="!showActions" ng-swipe-left="showActions = true">
|
548
|
-
Some list content, like an email in the inbox
|
549
|
-
</div>
|
550
|
-
<div ng-show="showActions" ng-swipe-right="showActions = false">
|
551
|
-
<button ng-click="reply()">Reply</button>
|
552
|
-
<button ng-click="delete()">Delete</button>
|
553
|
-
</div>
|
554
|
-
</file>
|
555
|
-
<file name="script.js">
|
556
|
-
angular.module('ngSwipeRightExample', ['ngTouch']);
|
557
|
-
</file>
|
558
|
-
</example>
|
559
|
-
*/
|
560
|
-
|
561
|
-
function makeSwipeDirective(directiveName, direction, eventName) {
|
562
|
-
ngTouch.directive(directiveName, ['$parse', '$swipe', function($parse, $swipe) {
|
563
|
-
// The maximum vertical delta for a swipe should be less than 75px.
|
564
|
-
var MAX_VERTICAL_DISTANCE = 75;
|
565
|
-
// Vertical distance should not be more than a fraction of the horizontal distance.
|
566
|
-
var MAX_VERTICAL_RATIO = 0.3;
|
567
|
-
// At least a 30px lateral motion is necessary for a swipe.
|
568
|
-
var MIN_HORIZONTAL_DISTANCE = 30;
|
569
|
-
|
570
|
-
return function(scope, element, attr) {
|
571
|
-
var swipeHandler = $parse(attr[directiveName]);
|
572
|
-
|
573
|
-
var startCoords, valid;
|
574
|
-
|
575
|
-
function validSwipe(coords) {
|
576
|
-
// Check that it's within the coordinates.
|
577
|
-
// Absolute vertical distance must be within tolerances.
|
578
|
-
// Horizontal distance, we take the current X - the starting X.
|
579
|
-
// This is negative for leftward swipes and positive for rightward swipes.
|
580
|
-
// After multiplying by the direction (-1 for left, +1 for right), legal swipes
|
581
|
-
// (ie. same direction as the directive wants) will have a positive delta and
|
582
|
-
// illegal ones a negative delta.
|
583
|
-
// Therefore this delta must be positive, and larger than the minimum.
|
584
|
-
if (!startCoords) return false;
|
585
|
-
var deltaY = Math.abs(coords.y - startCoords.y);
|
586
|
-
var deltaX = (coords.x - startCoords.x) * direction;
|
587
|
-
return valid && // Short circuit for already-invalidated swipes.
|
588
|
-
deltaY < MAX_VERTICAL_DISTANCE &&
|
589
|
-
deltaX > 0 &&
|
590
|
-
deltaX > MIN_HORIZONTAL_DISTANCE &&
|
591
|
-
deltaY / deltaX < MAX_VERTICAL_RATIO;
|
592
|
-
}
|
593
|
-
|
594
|
-
var pointerTypes = ['touch'];
|
595
|
-
if (!angular.isDefined(attr['ngSwipeDisableMouse'])) {
|
596
|
-
pointerTypes.push('mouse');
|
597
|
-
}
|
598
|
-
$swipe.bind(element, {
|
599
|
-
'start': function(coords, event) {
|
600
|
-
startCoords = coords;
|
601
|
-
valid = true;
|
602
|
-
},
|
603
|
-
'cancel': function(event) {
|
604
|
-
valid = false;
|
605
|
-
},
|
606
|
-
'end': function(coords, event) {
|
607
|
-
if (validSwipe(coords)) {
|
608
|
-
scope.$apply(function() {
|
609
|
-
element.triggerHandler(eventName);
|
610
|
-
swipeHandler(scope, {$event: event});
|
611
|
-
});
|
612
|
-
}
|
613
|
-
}
|
614
|
-
}, pointerTypes);
|
615
|
-
};
|
616
|
-
}]);
|
617
|
-
}
|
618
|
-
|
619
|
-
// Left is negative X-coordinate, right is positive.
|
620
|
-
makeSwipeDirective('ngSwipeLeft', -1, 'swipeleft');
|
621
|
-
makeSwipeDirective('ngSwipeRight', 1, 'swiperight');
|
622
|
-
|
623
|
-
|
624
|
-
|
625
|
-
})(window, window.angular);
|
@@ -1,13 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
AngularJS v1.4.0-rc.0
|
3
|
-
(c) 2010-2015 Google, Inc. http://angularjs.org
|
4
|
-
License: MIT
|
5
|
-
*/
|
6
|
-
(function(y,u,z){'use strict';function s(f,k,p){n.directive(f,["$parse","$swipe",function(d,e){return function(l,m,g){function h(a){if(!b)return!1;var c=Math.abs(a.y-b.y);a=(a.x-b.x)*k;return q&&75>c&&0<a&&30<a&&.3>c/a}var c=d(g[f]),b,q,a=["touch"];u.isDefined(g.ngSwipeDisableMouse)||a.push("mouse");e.bind(m,{start:function(a,c){b=a;q=!0},cancel:function(a){q=!1},end:function(a,b){h(a)&&l.$apply(function(){m.triggerHandler(p);c(l,{$event:b})})}},a)}}])}var n=u.module("ngTouch",[]);n.factory("$swipe",
|
7
|
-
[function(){function f(d){d=d.originalEvent||d;var e=d.touches&&d.touches.length?d.touches:[d];d=d.changedTouches&&d.changedTouches[0]||e[0];return{x:d.clientX,y:d.clientY}}function k(d,e){var l=[];u.forEach(d,function(d){(d=p[d][e])&&l.push(d)});return l.join(" ")}var p={mouse:{start:"mousedown",move:"mousemove",end:"mouseup"},touch:{start:"touchstart",move:"touchmove",end:"touchend",cancel:"touchcancel"}};return{bind:function(d,e,l){var m,g,h,c,b=!1;l=l||["mouse","touch"];d.on(k(l,"start"),function(a){h=
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f(a);b=!0;g=m=0;c=h;e.start&&e.start(h,a)});var q=k(l,"cancel");if(q)d.on(q,function(a){b=!1;e.cancel&&e.cancel(a)});d.on(k(l,"move"),function(a){if(b&&h){var d=f(a);m+=Math.abs(d.x-c.x);g+=Math.abs(d.y-c.y);c=d;10>m&&10>g||(g>m?(b=!1,e.cancel&&e.cancel(a)):(a.preventDefault(),e.move&&e.move(d,a)))}});d.on(k(l,"end"),function(a){b&&(b=!1,e.end&&e.end(f(a),a))})}}}]);n.config(["$provide",function(f){f.decorator("ngClickDirective",["$delegate",function(k){k.shift();return k}])}]);n.directive("ngClick",
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9
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["$parse","$timeout","$rootElement",function(f,k,p){function d(c,b,d){for(var a=0;a<c.length;a+=2){var e=c[a+1],g=d;if(25>Math.abs(c[a]-b)&&25>Math.abs(e-g))return c.splice(a,a+2),!0}return!1}function e(c){if(!(2500<Date.now()-m)){var b=c.touches&&c.touches.length?c.touches:[c],e=b[0].clientX,b=b[0].clientY;1>e&&1>b||h&&h[0]===e&&h[1]===b||(h&&(h=null),"label"===c.target.tagName.toLowerCase()&&(h=[e,b]),d(g,e,b)||(c.stopPropagation(),c.preventDefault(),c.target&&c.target.blur()))}}function l(c){c=
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c.touches&&c.touches.length?c.touches:[c];var b=c[0].clientX,d=c[0].clientY;g.push(b,d);k(function(){for(var a=0;a<g.length;a+=2)if(g[a]==b&&g[a+1]==d){g.splice(a,a+2);break}},2500,!1)}var m,g,h;return function(c,b,h){function a(){n=!1;b.removeClass("ng-click-active")}var k=f(h.ngClick),n=!1,r,s,v,w;b.on("touchstart",function(a){n=!0;r=a.target?a.target:a.srcElement;3==r.nodeType&&(r=r.parentNode);b.addClass("ng-click-active");s=Date.now();a=a.originalEvent||a;a=(a.touches&&a.touches.length?a.touches:
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[a])[0];v=a.clientX;w=a.clientY});b.on("touchmove",function(b){a()});b.on("touchcancel",function(b){a()});b.on("touchend",function(c){var k=Date.now()-s,f=c.originalEvent||c,t=(f.changedTouches&&f.changedTouches.length?f.changedTouches:f.touches&&f.touches.length?f.touches:[f])[0],f=t.clientX,t=t.clientY,x=Math.sqrt(Math.pow(f-v,2)+Math.pow(t-w,2));n&&750>k&&12>x&&(g||(p[0].addEventListener("click",e,!0),p[0].addEventListener("touchstart",l,!0),g=[]),m=Date.now(),d(g,f,t),r&&r.blur(),u.isDefined(h.disabled)&&
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!1!==h.disabled||b.triggerHandler("click",[c]));a()});b.onclick=function(a){};b.on("click",function(a,b){c.$apply(function(){k(c,{$event:b||a})})});b.on("mousedown",function(a){b.addClass("ng-click-active")});b.on("mousemove mouseup",function(a){b.removeClass("ng-click-active")})}}]);s("ngSwipeLeft",-1,"swipeleft");s("ngSwipeRight",1,"swiperight")})(window,window.angular);
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//# sourceMappingURL=angular-touch.min.js.map
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@@ -1,8 +0,0 @@
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"version":3,
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3
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4
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6
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-
"sources":["angular-touch.js"],
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7
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8
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-
}
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