ra 0.3.0 → 0.4.0
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- checksums.yaml +4 -4
- data/exe/ra +58 -40
- data/lib/ra/engine.rb +1 -4
- data/lib/ra/intersection.rb +2 -1
- data/lib/ra/lighting.rb +1 -1
- data/lib/ra/material.rb +9 -2
- data/lib/ra/surface.rb +3 -2
- data/lib/ra/tuple.rb +7 -0
- data/lib/ra/version.rb +1 -1
- data/lib/ra/world.rb +24 -6
- metadata +1 -1
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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1
1
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---
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2
2
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SHA256:
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3
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-
metadata.gz:
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4
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-
data.tar.gz:
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3
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+
metadata.gz: 96608d9848ea1181d69813cd6a37cfcc5cb0ac04564048ed4b2a9d6f4af27414
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4
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+
data.tar.gz: a1bfbd9254cc6c56abab623bdf65d9a3282904c4b43039c3609934a2d8d273b1
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5
5
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SHA512:
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6
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-
metadata.gz:
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7
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-
data.tar.gz:
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6
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+
metadata.gz: b63eba61eb50a16fc55388b409b27dde40e092009f920ffe614fb15e29683ac58b129a2bf3848c0944b220ed2b6aca1cfb434a2441d050a601a801fb60c5e0ae
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7
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+
data.tar.gz: 004eb7ca2f72a3804f62332f1f909cd2875dbc46928ea6392e22b32a34ae5a3ea55117a6bda5dfd15b84b33d8f1c3d990517b10b1d64ed08497e3fe5b8619750
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data/exe/ra
CHANGED
@@ -8,8 +8,8 @@ require 'slop'
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8
8
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config = Slop.parse(ARGV) do |options|
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9
9
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options.banner = 'Usage: ra -w 2560 -h 2048 | convert - sample.avif'
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10
10
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11
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-
options.integer '-w', '--width', 'width', default:
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12
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-
options.integer '-h', '--height', 'height', default:
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11
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+
options.integer '-w', '--width', 'width', default: 2560
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12
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+
options.integer '-h', '--height', 'height', default: 2048
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13
13
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options.integer '-fov', 'degrees', default: 60
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14
14
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15
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options.on('--help', 'help') do
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@@ -26,13 +26,13 @@ end
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26
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earth = Ra::Pattern::Texture.new(path: File.join(File.dirname(__FILE__), '..', 'textures/earth.avif'))
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27
27
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28
28
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light_l = Ra::Light.new(
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29
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-
position: Vector[+5, +
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30
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-
intensity: Ra::Color.uniform(0.
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29
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+
position: Vector[+5, +3, -9, Ra::Tuple::POINT],
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30
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intensity: Ra::Color.uniform(0.5),
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31
31
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)
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32
32
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33
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light_r = Ra::Light.new(
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34
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-
position: Vector[-5, +
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35
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-
intensity: Ra::Color.uniform(0.
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34
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+
position: Vector[-5, +3, -9, Ra::Tuple::POINT],
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35
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+
intensity: Ra::Color.uniform(0.5),
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36
36
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)
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37
37
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38
38
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camera = Ra::Camera.new(
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@@ -40,43 +40,53 @@ camera = Ra::Camera.new(
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40
40
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h: config[:h],
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41
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fov: config[:fov] * Math::PI / 180,
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42
42
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transform: Ra::Transform.view(
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43
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-
from: Vector[0, +1.5, -
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44
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-
to: Vector[0, 0,
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43
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+
from: Vector[0, +1.5, -4.0, Ra::Tuple::POINT],
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44
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to: Vector[0, 0, 0, Ra::Tuple::POINT],
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45
45
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up: Vector[0, 1, 0, Ra::Tuple::VECTOR],
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),
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)
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48
48
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49
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floor = Ra::Shape::Plane.new(
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50
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-
material: Ra::Material.new(
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51
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-
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52
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-
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53
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-
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54
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-
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55
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-
|
50
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+
material: Ra::Material.new(
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51
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base: Ra::Pattern::Checkers.new(
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52
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+
colors: [
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53
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+
Ra::Color.hex('#e2e8f0'),
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54
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+
Ra::Color.hex('#1e293b'),
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55
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],
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56
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),
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57
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reflective: 0.2,
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58
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),
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59
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transform: Ra::Transform
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60
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.rotate_y(Math::PI / 4)
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.scale(0.5, 0.5, 0.5),
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56
62
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)
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57
63
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58
64
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wall_l = Ra::Shape::Plane.new(
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59
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-
material: Ra::Material.new(
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60
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-
|
61
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-
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62
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-
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63
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-
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64
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-
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65
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material: Ra::Material.new(
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66
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base: Ra::Pattern::Stripes.new(
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67
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colors: [
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68
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Ra::Color.hex('#f5f5f4'),
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69
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Ra::Color.hex('#e7e5e4'),
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70
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],
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71
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),
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72
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),
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65
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transform: Ra::Transform
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66
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-
.translate(0, 0, +
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.translate(0, 0, +3.0)
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67
75
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.rotate_y(-Math::PI / 4)
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68
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.rotate_x(Math::PI / 2),
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)
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78
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79
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wall_r = Ra::Shape::Plane.new(
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72
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-
material: Ra::Material.new(
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73
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-
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74
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-
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75
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-
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-
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77
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-
|
80
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material: Ra::Material.new(
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81
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base: Ra::Pattern::Stripes.new(
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82
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colors: [
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83
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Ra::Color.hex('#f5f5f4'),
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84
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Ra::Color.hex('#e7e5e4'),
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85
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],
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86
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),
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87
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),
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88
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transform: Ra::Transform
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79
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-
.translate(0, 0, +
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89
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.translate(0, 0, +3.0)
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90
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.rotate_y(Math::PI / 4)
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81
91
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.rotate_x(Math::PI / 2),
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82
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)
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@@ -90,23 +100,31 @@ sphere = Ra::Shape::Sphere.new(
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90
100
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)
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91
101
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92
102
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cube_l = Ra::Shape::Cube.new(
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93
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material: Ra::Material.new(
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94
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-
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95
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-
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96
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-
|
103
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material: Ra::Material.new(
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104
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base: Ra::Pattern::Gradient.new(
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105
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color_a: Ra::Color.hex('#f43f5e'),
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106
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color_b: Ra::Color.hex('#8b5cf6'),
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),
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reflective: 0.2,
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),
|
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110
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transform: Ra::Transform
|
98
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.translate(+1.0, +0.3, -1.
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-
.scale(0.3, 0.3, 0.3)
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111
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.translate(+1.0, +0.3, -1.0)
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.scale(0.3, 0.3, 0.3)
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.rotate_y(-Math::PI / 8),
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)
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116
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cube_r = Ra::Shape::Cube.new(
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103
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-
material: Ra::Material.new(
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104
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-
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-
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106
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-
|
117
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material: Ra::Material.new(
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118
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base: Ra::Pattern::Gradient.new(
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119
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color_a: Ra::Color.hex('#84cc16'),
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120
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color_b: Ra::Color.hex('#f97316'),
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),
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reflective: 0.5,
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),
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124
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transform: Ra::Transform
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108
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.translate(-1.0, +0.3, -1.
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109
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.scale(0.3, 0.3, 0.3)
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125
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+
.translate(-1.0, +0.3, -1.0)
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.scale(0.3, 0.3, 0.3)
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.rotate_y(+Math::PI / 8),
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110
128
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)
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111
129
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lights = [
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data/lib/ra/engine.rb
CHANGED
@@ -31,10 +31,7 @@ module Ra
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31
31
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def draw(x:, y:, canvas:)
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32
32
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ray = @camera.ray(x:, y:)
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33
33
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|
34
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-
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35
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-
intersection = Intersection.hit(intersections:)
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36
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-
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-
canvas[x, y] = @world.color(intersection:) if intersection
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canvas[x, y] = @world.color(ray:)
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end
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36
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end
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end
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data/lib/ra/intersection.rb
CHANGED
@@ -38,8 +38,9 @@ module Ra
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38
38
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point = ray.position(t:)
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39
39
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eyev = -ray.direction
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40
40
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normalv = shape.normal(point:)
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41
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+
reflectv = Tuple.reflect(ray.direction, normalv)
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41
42
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|
42
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-
Surface.new(shape:, eyev:, normalv:, point:)
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43
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Surface.new(shape:, eyev:, normalv:, reflectv:, point:)
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43
44
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end
|
44
45
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end
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end
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data/lib/ra/lighting.rb
CHANGED
data/lib/ra/material.rb
CHANGED
@@ -11,17 +11,24 @@ module Ra
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# shininess: 200,
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# )
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class Material
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-
attr_accessor :base, :ambient, :diffuse, :specular, :shininess
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+
attr_accessor :base, :ambient, :diffuse, :reflective, :specular, :shininess
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15
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16
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# @param base [Ra::Color, Ra::Pattern:::Base]
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# @param ambient [Float] between 0.0 and 1.0
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# @param diffuse [Float] between 0.0 and 1.0
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# @param reflective [Float] between 0.0 and 1.0
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# @param specular [Float] between 0.0 and 1.0
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21
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# @param shininess [Numeric]
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21
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-
def initialize(base:, ambient: 0.0, diffuse: 0.8, specular: 0.2, shininess: 80)
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22
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+
def initialize(base:, ambient: 0.0, diffuse: 0.8, reflective: 0.0, specular: 0.2, shininess: 80)
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23
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raise ArgumentError, "ambient=#{ambient} must be between 0 and 1" unless ambient.between?(0, 1)
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24
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raise ArgumentError, "ambient=#{diffuse} must be between 0 and 1" unless diffuse.between?(0, 1)
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25
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raise ArgumentError, "ambient=#{reflective} must be between 0 and 1" unless reflective.between?(0, 1)
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raise ArgumentError, "specular=#{specular} must be between 0 and 1" unless specular.between?(0, 1)
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+
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22
28
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@base = base
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23
29
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@ambient = ambient
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24
30
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@diffuse = diffuse
|
31
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+
@reflective = reflective
|
25
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@specular = specular
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26
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@shininess = shininess
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end
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data/lib/ra/surface.rb
CHANGED
@@ -3,15 +3,16 @@
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3
3
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module Ra
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4
4
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# A surface contains everything needed to apply lighting.
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5
5
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class Surface
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6
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-
attr_accessor :eyev, :normalv, :shape, :point
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6
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+
attr_accessor :eyev, :normalv, :reflectv, :shape, :point
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7
7
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8
8
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# @param eyev [Vector]
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9
9
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# @param normalv [Vector]
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10
10
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# @param shape [Ra::Shape]
|
11
11
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# @param point [Vector]
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12
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-
def initialize(eyev:, normalv:, shape:, point:)
|
12
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+
def initialize(eyev:, normalv:, reflectv:, shape:, point:)
|
13
13
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@eyev = eyev
|
14
14
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@normalv = normalv.dot(eyev).negative? ? -normalv : +normalv
|
15
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+
@reflectv = reflectv
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15
16
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@shape = shape
|
16
17
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@point = point
|
17
18
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end
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data/lib/ra/tuple.rb
CHANGED
data/lib/ra/version.rb
CHANGED
data/lib/ra/world.rb
CHANGED
@@ -24,21 +24,39 @@ module Ra
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24
24
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Intersection.hit(intersections:)
|
25
25
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end
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26
26
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|
27
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-
# @param
|
27
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+
# @param ray [Ra::Ray]
|
28
28
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# @return [Ra::Color]
|
29
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-
def color(
|
29
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+
def color(ray:, remaining: 4)
|
30
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+
intersection = intersection(ray:)
|
31
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+
return unless intersection
|
32
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+
|
30
33
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surface = intersection.surface
|
31
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-
point = surface.hpoint
|
32
34
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|
33
35
|
colors = @lights.map do |light|
|
34
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-
shadowed = shadowed?(point
|
35
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-
lighting = Lighting.new(
|
36
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+
shadowed = shadowed?(point: surface.hpoint, light:)
|
37
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+
lighting = Lighting.new(light:, shadowed:, surface:)
|
36
38
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lighting.color
|
37
39
|
end
|
38
40
|
|
39
|
-
colors.reduce(&:+)
|
41
|
+
colors.reduce(&:+) + reflect(surface:, remaining:)
|
42
|
+
end
|
43
|
+
|
44
|
+
# @param surface [Ra::Surface]
|
45
|
+
# @param remaining [Integer]
|
46
|
+
# @return [Ra::Color]
|
47
|
+
def reflect(surface:, remaining:)
|
48
|
+
return if remaining.zero?
|
49
|
+
|
50
|
+
material = surface.shape.material
|
51
|
+
return unless material.reflective.positive?
|
52
|
+
|
53
|
+
ray = Ray.new(origin: surface.hpoint, direction: surface.reflectv)
|
54
|
+
|
55
|
+
color = color(ray:, remaining: remaining.pred)
|
56
|
+
color * material.reflective if color
|
40
57
|
end
|
41
58
|
|
59
|
+
# @param light [Ra::Light]
|
42
60
|
# @param point [Ra::Point]
|
43
61
|
def shadowed?(light:, point:)
|
44
62
|
vector = light.position - point
|