quake_parser 0.1.1 → 0.1.2
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- checksums.yaml +4 -4
- data/lib/game.rb +64 -0
- data/lib/main.rb +36 -0
- data/lib/parser.rb +70 -0
- data/lib/quake_parser.rb +10 -0
- metadata +6 -2
checksums.yaml
CHANGED
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: d4e2bb10a2ec81e337ae119c6c67b26d5f2f729fa28dbe57b6ff194c91d21d20
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data.tar.gz: 8d60157d949882454a33e4ebd15957072fe2c94291b4f8bc510a764201f31fa8
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: bff772913f2af1f5c620237a5cc7eda014bf3742486dcaefd5b15dd9e8df64c0201f9ab324db2746a26a2cb081f4a35d9be17abd3f54f27b8a3cca01cd01075c
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data.tar.gz: f764392cc28ef328c80ab8672965e4111653bb4992ff9c60e71de7c41e547fa1cc7268bbcbfd6425194232a5e1d9b648126e8d9aa10572f86c886d16ac918d12
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data/lib/game.rb
ADDED
@@ -0,0 +1,64 @@
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# frozen_string_literal: true
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require 'json'
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module QuakeParser
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class Game
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attr_reader :kills, :kills_by_means, :players
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DEATH_CAUSES = {
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'0' => 'MOD_UNKNOWN', '1' => 'MOD_SHOTGUN', '2' => 'MOD_GAUNTLET', '3' => 'MOD_MACHINEGUN',
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'4' => 'MOD_GRENADE', '5' => 'MOD_GRENADE_SPLASH', '6' => 'MOD_ROCKET', '7' => 'MOD_ROCKET_SPLASH',
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'8' => 'MOD_PLASMA', '9' => 'MOD_PLASMA_SPLASH', '10' => 'MOD_RAILGUN', '11' => 'MOD_LIGHTNING',
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'12' => 'MOD_BFG', '13' => 'MOD_BFG_SPLASH', '14' => 'MOD_WATER', '15' => 'MOD_SLIME',
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'16' => 'MOD_LAVA', '17' => 'MOD_CRUSH', '18' => 'MOD_TELEFRAG', '19' => 'MOD_FALLING',
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'20' => 'MOD_SUICIDE', '21' => 'MOD_TARGET_LASER', '22' => 'MOD_TRIGGER_HURT', '23' => 'MOD_NAIL',
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'24' => 'MOD_CHAINGUN', '25' => 'MOD_PROXIMITY_MINE', '26' => 'MOD_KAMIKAZE', '27' => 'MOD_JUICED',
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'28' => 'MOD_GRAPPLE'
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}
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def initialize(game)
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@game = game
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@total_kills = 0
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@players = []
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@kills = Hash.new(0)
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@kills_by_means = Hash.new(0)
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end
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def add_player(name)
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@players << name unless @players.include?(name)
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@kills[name] = 0
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end
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def update_player_name(old_name, new_name)
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@kills[new_name] = @kills.delete(old_name)
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@players[@players.index(old_name)] = new_name
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end
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def increment_kill(killer, mod = '0')
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@total_kills += 1
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@kills[killer] += 1
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@kills_by_means[DEATH_CAUSES[mod]] += 1
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end
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def decrement_kill(killed, mod = '0')
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@total_kills += 1
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@kills[killed] -= 1
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@kills_by_means[DEATH_CAUSES[mod]] += 1
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end
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def convert_data_to_hash
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{
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'game' => @game,
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'total_kills' => @total_kills,
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'players' => @players,
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'kills' => @kills,
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'kills_by_means' => @kills_by_means
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}
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end
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def convert_data_to_json
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JSON.pretty_generate(convert_data_to_hash)
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end
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end
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end
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data/lib/main.rb
ADDED
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require_relative 'parser'
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module QuakeParser
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class Main
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def initialize(file_path)
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raise Errno::ENOENT, "File not found or unreadable: #{file_path}" unless File.exist?(file_path)
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@parser = QuakeParser::Parser.new(File.read(file_path))
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end
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def execute
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@parser.parse_file
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print_games
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print_ranking
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end
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def print_games
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@parser.games.each { |game| puts game.convert_data_to_json if game }
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end
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def print_ranking
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scores = Hash.new(0)
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@parser.games.each do |game|
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next unless game
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game.kills.each do |key, value|
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scores[key] += value
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end
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end
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ranking = scores.sort_by { |_key, value| -value }.to_h
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puts "global_ranking: #{JSON.pretty_generate(ranking)}\n"
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end
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end
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end
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data/lib/parser.rb
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# frozen_string_literal: true
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require_relative 'game'
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module QuakeParser
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class Parser
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attr_reader :games
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WORLD = '1022'
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def initialize(log)
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@log = log
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@games = []
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end
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def parse_file
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@log.each_line { |line| parse_line(line) }
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end
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def start_game
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@games << QuakeParser::Game.new(@games.size + 1)
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@player_id_to_name_map = { WORLD => '<world>' }
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end
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def parse_line(line)
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match = line.match(/\d+:\d+ \w+:/)
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return unless match
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task = match.string.split(' ')[1]
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data = match.post_match.strip
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parse_task(task, data)
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end
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def parse_task(task, data)
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case task
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when "InitGame:"
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start_game
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when "ClientUserinfoChanged:"
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parse_update(data)
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when "Kill:"
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parse_kill(data)
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when "ClientDisconnect:"
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@player_id_to_name_map[data.match(/\d+/).to_s] = nil
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end
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end
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def parse_update(data)
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id = data.match(/\d+/).to_s
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post_id = data.match(/\d+/).post_match.to_s
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name = post_id.match(/\\.*?\\/).to_s[1..-2]
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if @player_id_to_name_map[id]
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@games.last.update_player_name(@player_id_to_name_map[id], name)
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else
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@games.last.add_player(name)
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end
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@player_id_to_name_map[id] = name
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end
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def parse_kill(data)
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killer, killed, mod = data.match(/\d+ \d+ \d+/).to_s.split(" ")
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if killer == WORLD
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@games.last.decrement_kill(@player_id_to_name_map[killed], mod)
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else
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@games.last.increment_kill(@player_id_to_name_map[killer], mod)
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end
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end
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end
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end
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data/lib/quake_parser.rb
ADDED
metadata
CHANGED
@@ -1,7 +1,7 @@
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--- !ruby/object:Gem::Specification
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name: quake_parser
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version: !ruby/object:Gem::Version
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version: 0.1.
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version: 0.1.2
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platform: ruby
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authors:
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- ''
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executables: []
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extensions: []
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extra_rdoc_files: []
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-
files:
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files:
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- lib/game.rb
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- lib/main.rb
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- lib/parser.rb
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- lib/quake_parser.rb
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homepage: https://github.com/yasmincrisostomo/quake_parser
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licenses:
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- MIT
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