quake-rb 0.1.0 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +136 -0
- data/bin/quake +18 -1
- data/lib/quake/bsp/reader.rb +241 -38
- data/lib/quake/bsp/types.rb +49 -5
- data/lib/quake/bsp/vis.rb +2 -137
- data/lib/quake/camera.rb +73 -16
- data/lib/quake/entity.rb +413 -25
- data/lib/quake/game/brush_entities.rb +1814 -65
- data/lib/quake/game/engine.rb +4376 -57
- data/lib/quake/game/item_pickups.rb +584 -33
- data/lib/quake/game/player_state.rb +518 -21
- data/lib/quake/mdl/reader.rb +88 -7
- data/lib/quake/mdl/types.rb +2 -2
- data/lib/quake/pak/reader.rb +9 -3
- data/lib/quake/palette.rb +3 -4
- data/lib/quake/physics/hull_trace.rb +77 -4
- data/lib/quake/physics/player.rb +409 -112
- data/lib/quake/renderer/anorm_dots.rb +554 -0
- data/lib/quake/renderer/gl_alias_model.rb +418 -69
- data/lib/quake/renderer/gl_brush_model.rb +129 -17
- data/lib/quake/renderer/gl_hud.rb +384 -31
- data/lib/quake/renderer/gl_lightmap.rb +224 -48
- data/lib/quake/renderer/gl_particles.rb +390 -50
- data/lib/quake/renderer/gl_sky.rb +83 -10
- data/lib/quake/renderer/gl_texture_manager.rb +38 -4
- data/lib/quake/renderer/gl_textured.rb +53 -31
- data/lib/quake/renderer/gl_view_blend.rb +130 -0
- data/lib/quake/renderer/gl_viewmodel.rb +46 -11
- data/lib/quake/renderer/gl_warp_subdivision.rb +74 -0
- data/lib/quake/renderer/gl_water.rb +4 -76
- data/lib/quake/sound/events.rb +126 -2
- data/lib/quake/sound/mixer.rb +44 -9
- data/lib/quake/version.rb +1 -1
- data/lib/quake/wad/reader.rb +18 -8
- data/lib/quake/window.rb +3 -0
- metadata +5 -1
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require "opengl"
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require_relative "anorm_dots"
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module Quake
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module Renderer
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# Renders Quake MDL (alias) models with texture mapping and frame animation.
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class GLAliasModel
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SHADEDOT_QUANT = 16
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TOP_RANGE = 16
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BOTTOM_RANGE = 96
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ANORMS = [
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[-0.525731, 0.000000, 0.850651],
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[-0.442863, 0.238856, 0.864188],
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[-0.295242, 0.000000, 0.955423],
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[-0.309017, 0.500000, 0.809017],
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[-0.162460, 0.262866, 0.951056],
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[0.000000, 0.000000, 1.000000],
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[0.000000, 0.850651, 0.525731],
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[-0.147621, 0.716567, 0.681718],
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[0.147621, 0.716567, 0.681718],
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[0.000000, 0.525731, 0.850651],
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[0.309017, 0.500000, 0.809017],
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[0.525731, 0.000000, 0.850651],
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[0.295242, 0.000000, 0.955423],
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[0.442863, 0.238856, 0.864188],
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[0.162460, 0.262866, 0.951056],
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[-0.681718, 0.147621, 0.716567],
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[-0.809017, 0.309017, 0.500000],
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[-0.587785, 0.425325, 0.688191],
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[-0.850651, 0.525731, 0.000000],
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[-0.864188, 0.442863, 0.238856],
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[-0.716567, 0.681718, 0.147621],
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[-0.688191, 0.587785, 0.425325],
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[-0.500000, 0.809017, 0.309017],
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[-0.238856, 0.864188, 0.442863],
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[-0.425325, 0.688191, 0.587785],
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[-0.716567, 0.681718, -0.147621],
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[-0.500000, 0.809017, -0.309017],
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[-0.525731, 0.850651, 0.000000],
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[0.000000, 0.850651, -0.525731],
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[-0.238856, 0.864188, -0.442863],
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[0.000000, 0.955423, -0.295242],
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[-0.262866, 0.951056, -0.162460],
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[0.000000, 1.000000, 0.000000],
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[0.000000, 0.955423, 0.295242],
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[-0.262866, 0.951056, 0.162460],
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[0.238856, 0.864188, 0.442863],
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[0.262866, 0.951056, 0.162460],
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[0.500000, 0.809017, 0.309017],
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[0.238856, 0.864188, -0.442863],
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[0.262866, 0.951056, -0.162460],
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[0.500000, 0.809017, -0.309017],
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[0.850651, 0.525731, 0.000000],
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[0.716567, 0.681718, 0.147621],
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[0.716567, 0.681718, -0.147621],
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[0.525731, 0.850651, 0.000000],
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[0.425325, 0.688191, 0.587785],
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[0.864188, 0.442863, 0.238856],
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[0.688191, 0.587785, 0.425325],
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[0.809017, 0.309017, 0.500000],
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[0.681718, 0.147621, 0.716567],
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[0.587785, 0.425325, 0.688191],
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[0.955423, 0.295242, 0.000000],
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[1.000000, 0.000000, 0.000000],
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[0.951056, 0.162460, 0.262866],
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[0.850651, -0.525731, 0.000000],
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[0.955423, -0.295242, 0.000000],
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[0.864188, -0.442863, 0.238856],
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[0.951056, -0.162460, 0.262866],
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[0.809017, -0.309017, 0.500000],
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[0.681718, -0.147621, 0.716567],
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[0.850651, 0.000000, 0.525731],
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[0.864188, 0.442863, -0.238856],
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[0.809017, 0.309017, -0.500000],
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[0.951056, 0.162460, -0.262866],
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[0.525731, 0.000000, -0.850651],
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[0.681718, 0.147621, -0.716567],
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[0.681718, -0.147621, -0.716567],
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[0.850651, 0.000000, -0.525731],
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[0.809017, -0.309017, -0.500000],
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[0.864188, -0.442863, -0.238856],
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[0.951056, -0.162460, -0.262866],
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[0.147621, 0.716567, -0.681718],
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[0.309017, 0.500000, -0.809017],
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[0.425325, 0.688191, -0.587785],
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[0.442863, 0.238856, -0.864188],
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[0.587785, 0.425325, -0.688191],
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[0.688191, 0.587785, -0.425325],
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[-0.147621, 0.716567, -0.681718],
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[-0.309017, 0.500000, -0.809017],
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[0.000000, 0.525731, -0.850651],
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[-0.442863, 0.238856, -0.864188],
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[-0.295242, 0.000000, -0.955423],
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[-0.162460, 0.262866, -0.951056],
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[0.000000, 0.000000, -1.000000],
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[0.295242, 0.000000, -0.955423],
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[0.162460, 0.262866, -0.951056],
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[-0.442863, -0.238856, -0.864188],
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[-0.309017, -0.500000, -0.809017],
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[-0.162460, -0.262866, -0.951056],
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[0.000000, -0.850651, -0.525731],
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[-0.147621, -0.716567, -0.681718],
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[0.147621, -0.716567, -0.681718],
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[0.000000, -0.525731, -0.850651],
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[0.309017, -0.500000, -0.809017],
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[0.442863, -0.238856, -0.864188],
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[0.162460, -0.262866, -0.951056],
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[0.238856, -0.864188, -0.442863],
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[0.500000, -0.809017, -0.309017],
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[0.425325, -0.688191, -0.587785],
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[0.716567, -0.681718, -0.147621],
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[0.688191, -0.587785, -0.425325],
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[0.587785, -0.425325, -0.688191],
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[0.000000, -0.955423, -0.295242],
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[0.000000, -1.000000, 0.000000],
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[0.262866, -0.951056, -0.162460],
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[0.000000, -0.850651, 0.525731],
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[0.000000, -0.955423, 0.295242],
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[0.238856, -0.864188, 0.442863],
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[0.262866, -0.951056, 0.162460],
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[0.500000, -0.809017, 0.309017],
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[0.716567, -0.681718, 0.147621],
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[0.525731, -0.850651, 0.000000],
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[-0.238856, -0.864188, -0.442863],
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[-0.500000, -0.809017, -0.309017],
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[-0.262866, -0.951056, -0.162460],
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[-0.850651, -0.525731, 0.000000],
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[-0.716567, -0.681718, -0.147621],
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[-0.716567, -0.681718, 0.147621],
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[-0.500000, -0.809017, 0.309017],
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[-0.238856, -0.864188, 0.442863],
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[-0.262866, -0.951056, 0.162460],
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[-0.864188, -0.442863, 0.238856],
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[-0.809017, -0.309017, 0.500000],
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[-0.688191, -0.587785, 0.425325],
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[-0.681718, -0.147621, 0.716567],
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[-0.442863, -0.238856, 0.864188],
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[-0.587785, -0.425325, 0.688191],
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[-0.309017, -0.500000, 0.809017],
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[-0.147621, -0.716567, 0.681718],
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[-0.425325, -0.688191, 0.587785],
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[-0.162460, -0.262866, 0.951056],
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[0.442863, -0.238856, 0.864188],
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[0.162460, -0.262866, 0.951056],
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[0.309017, -0.500000, 0.809017],
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[0.147621, -0.716567, 0.681718],
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[0.000000, -0.525731, 0.850651],
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[0.425325, -0.688191, 0.587785],
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[0.587785, -0.425325, 0.688191],
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[0.688191, -0.587785, 0.425325],
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[-0.955423, 0.295242, 0.000000],
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[-0.951056, 0.162460, 0.262866],
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[-1.000000, 0.000000, 0.000000],
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[-0.850651, 0.000000, 0.525731],
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[-0.955423, -0.295242, 0.000000],
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[-0.951056, -0.162460, 0.262866],
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[-0.864188, 0.442863, -0.238856],
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[-0.951056, 0.162460, -0.262866],
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[-0.809017, 0.309017, -0.500000],
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[-0.864188, -0.442863, -0.238856],
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[-0.951056, -0.162460, -0.262866],
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[-0.809017, -0.309017, -0.500000],
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[-0.681718, 0.147621, -0.716567],
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[-0.681718, -0.147621, -0.716567],
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[-0.850651, 0.000000, -0.525731],
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[-0.688191, 0.587785, -0.425325],
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[-0.587785, 0.425325, -0.688191],
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[-0.425325, 0.688191, -0.587785],
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[-0.425325, -0.688191, -0.587785],
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].freeze
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ST_RAND = 1 # sync_type: entities get a random animation phase
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def initialize(model, palette)
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def initialize(model, palette, model_name: nil)
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@model = model
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@palette = palette
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@model_name = model_name
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@skin_textures = []
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@translated_skin_textures = {}
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upload_skins
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end
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def random_sync?
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@model.sync_type == ST_RAND
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end
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def self.alias_texcoord(stvert, triangle, skin_width:, skin_height:)
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s = stvert.s.to_f
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t = stvert.t.to_f
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s += skin_width * 0.5 if stvert.on_seam != 0 && triangle.faces_front == 0
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[(s + 0.5) / skin_width, (t + 0.5) / skin_height]
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end
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def self.resolve_frame_entry(entry, time: 0.0)
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case entry
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when Mdl::Frame
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entry
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when Mdl::FrameGroup
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entry.frames[find_interval_index(entry.intervals, time)]
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end
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end
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# Mod_FindInterval: intervals are cumulative timestamps, so groups may
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# hold poses for different durations.
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def self.find_interval_index(intervals, time)
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return 0 if intervals.nil? || intervals.empty?
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full = intervals.last.to_f
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return 0 if full <= 0.0
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target = time.to_f % full
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intervals.each_with_index do |value, i|
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return i if value.to_f > target
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end
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intervals.size - 1
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end
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def self.resolve_frame_index(num_frames, frame_index)
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index = frame_index.to_i
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return 0 if index.negative? || index >= num_frames
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index
|
|
232
|
+
end
|
|
233
|
+
|
|
234
|
+
def self.resolve_skin_variant_index(variant_count, time: 0.0, intervals: nil)
|
|
235
|
+
return 0 if variant_count <= 1
|
|
236
|
+
|
|
237
|
+
if intervals && !intervals.empty?
|
|
238
|
+
find_interval_index(intervals, time).clamp(0, variant_count - 1)
|
|
239
|
+
else
|
|
240
|
+
((time.to_f * 10.0).to_i & 3) % variant_count
|
|
241
|
+
end
|
|
242
|
+
end
|
|
243
|
+
|
|
244
|
+
def self.resolve_skin_index(num_skins, skin_index)
|
|
245
|
+
index = skin_index.to_i
|
|
246
|
+
return 0 if index.negative? || index >= num_skins
|
|
247
|
+
|
|
248
|
+
index
|
|
249
|
+
end
|
|
250
|
+
|
|
251
|
+
def self.translate_player_skin(pixels, colors:)
|
|
252
|
+
top = colors.to_i & 0xf0
|
|
253
|
+
bottom = (colors.to_i & 15) << 4
|
|
254
|
+
translate = (0..255).to_a
|
|
255
|
+
|
|
256
|
+
16.times do |i|
|
|
257
|
+
translate[TOP_RANGE + i] = top < 128 ? top + i : top + 15 - i
|
|
258
|
+
translate[BOTTOM_RANGE + i] = bottom < 128 ? bottom + i : bottom + 15 - i
|
|
259
|
+
end
|
|
260
|
+
|
|
261
|
+
pixels.each_byte.map { |idx| translate[idx] }.pack("C*")
|
|
262
|
+
end
|
|
263
|
+
|
|
264
|
+
def self.apply_alias_transform(position:, yaw:, pitch:, roll: 0.0)
|
|
265
|
+
GL.Translatef(position.x, position.y, position.z)
|
|
266
|
+
GL.Rotatef(yaw, 0.0, 0.0, 1.0)
|
|
267
|
+
GL.Rotatef(pitch, 0.0, 1.0, 0.0)
|
|
268
|
+
GL.Rotatef(roll, 1.0, 0.0, 0.0)
|
|
269
|
+
end
|
|
270
|
+
|
|
271
|
+
def self.quake_alias_lighting(ambient_light:, shade_light:, model_name: nil, view_model: false, client_index: nil)
|
|
272
|
+
ambient = ambient_light.to_f
|
|
273
|
+
shade = shade_light.to_f
|
|
274
|
+
|
|
275
|
+
ambient = shade = 24.0 if view_model && ambient < 24.0
|
|
276
|
+
|
|
277
|
+
ambient = 128.0 if ambient > 128.0
|
|
278
|
+
shade = 192.0 - ambient if ambient + shade > 192.0
|
|
279
|
+
|
|
280
|
+
if client_index && client_index.between?(1, 32) && ambient < 8.0
|
|
281
|
+
ambient = shade = 8.0
|
|
282
|
+
end
|
|
283
|
+
|
|
284
|
+
if %w[progs/flame2.mdl progs/flame.mdl].include?(model_name)
|
|
285
|
+
ambient = shade = 256.0
|
|
286
|
+
end
|
|
287
|
+
|
|
288
|
+
[ambient, shade / 200.0]
|
|
289
|
+
end
|
|
290
|
+
|
|
291
|
+
def self.alias_shade_color(vertex, shade_scale:, shadedot: 1.0)
|
|
292
|
+
light = shadedot.to_f * shade_scale.to_f
|
|
293
|
+
[light, light, light]
|
|
294
|
+
end
|
|
295
|
+
|
|
296
|
+
def self.alias_shadedot(yaw:, normal_index:)
|
|
297
|
+
quantized = ((yaw.to_f * (SHADEDOT_QUANT / 360.0)).to_i) & (SHADEDOT_QUANT - 1)
|
|
298
|
+
ANORM_DOTS[quantized].fetch(normal_index.to_i, 1.0)
|
|
299
|
+
end
|
|
300
|
+
|
|
301
|
+
def self.alias_vertex_position(model, vertex, model_name: nil)
|
|
302
|
+
if model_name == "progs/eyes.mdl"
|
|
303
|
+
return [
|
|
304
|
+
vertex.x * model.scale.x * 2.0 + model.scale_origin.x,
|
|
305
|
+
vertex.y * model.scale.y * 2.0 + model.scale_origin.y,
|
|
306
|
+
vertex.z * model.scale.z * 2.0 + model.scale_origin.z - 30.0
|
|
307
|
+
]
|
|
308
|
+
end
|
|
309
|
+
|
|
310
|
+
[
|
|
311
|
+
vertex.x * model.scale.x + model.scale_origin.x,
|
|
312
|
+
vertex.y * model.scale.y + model.scale_origin.y,
|
|
313
|
+
vertex.z * model.scale.z + model.scale_origin.z
|
|
314
|
+
]
|
|
315
|
+
end
|
|
316
|
+
|
|
20
317
|
# Render the model at a given frame (interpolation between two frames).
|
|
21
318
|
# frame_index: current frame number
|
|
22
319
|
# lerp: 0.0-1.0 interpolation factor to next frame
|
|
23
320
|
# position: Vec3 world position
|
|
24
321
|
# yaw: rotation angle in degrees
|
|
25
|
-
def render(frame_index:, lerp: 0.0, position: Math::Vec3::ORIGIN, yaw: 0.0, pitch: 0.0,
|
|
26
|
-
|
|
27
|
-
|
|
322
|
+
def render(frame_index:, lerp: 0.0, position: Math::Vec3::ORIGIN, yaw: 0.0, pitch: 0.0,
|
|
323
|
+
roll: 0.0, scale: 1.0, skin_index: 0, time: 0.0, ambient_light: 200.0,
|
|
324
|
+
shade_light: 200.0, view_model: false, client_index: nil, player_colors: nil)
|
|
325
|
+
frame = resolve_frame(frame_index, time: time)
|
|
326
|
+
next_frame = resolve_frame(frame_index + 1, time: time)
|
|
327
|
+
_ambient, shade_scale = self.class.quake_alias_lighting(
|
|
328
|
+
ambient_light: ambient_light,
|
|
329
|
+
shade_light: shade_light,
|
|
330
|
+
model_name: @model_name,
|
|
331
|
+
view_model: view_model,
|
|
332
|
+
client_index: client_index
|
|
333
|
+
)
|
|
28
334
|
|
|
29
335
|
GL.PushMatrix
|
|
30
|
-
|
|
31
|
-
GL.Rotatef(yaw, 0.0, 0.0, 1.0)
|
|
32
|
-
GL.Rotatef(pitch, 0.0, 1.0, 0.0)
|
|
336
|
+
self.class.apply_alias_transform(position: position, yaw: yaw, pitch: pitch, roll: roll)
|
|
33
337
|
|
|
34
338
|
GL.Enable(GL::TEXTURE_2D)
|
|
35
|
-
|
|
339
|
+
resolved_skin_index = self.class.resolve_skin_index(@skin_textures.size, skin_index)
|
|
340
|
+
skin_textures = @skin_textures[resolved_skin_index]
|
|
341
|
+
variant = self.class.resolve_skin_variant_index(
|
|
342
|
+
skin_textures.size, time: time, intervals: @model.skin_intervals[resolved_skin_index]
|
|
343
|
+
)
|
|
344
|
+
skin_texture = if player_colors
|
|
345
|
+
translated_player_skin_texture(resolved_skin_index, variant, player_colors)
|
|
346
|
+
else
|
|
347
|
+
skin_textures&.fetch(variant, skin_textures&.first)
|
|
348
|
+
end
|
|
349
|
+
GL.BindTexture(GL::TEXTURE_2D, skin_texture) if skin_texture
|
|
350
|
+
GL.ShadeModel(GL::SMOOTH)
|
|
351
|
+
GL.TexEnvi(GL::TEXTURE_ENV, GL::TEXTURE_ENV_MODE, GL::MODULATE)
|
|
352
|
+
|
|
353
|
+
quantized = ((yaw.to_f * (SHADEDOT_QUANT / 360.0)).to_i) & (SHADEDOT_QUANT - 1)
|
|
354
|
+
dots = ANORM_DOTS[quantized]
|
|
355
|
+
mesh = pose_mesh(frame)
|
|
356
|
+
next_mesh = pose_mesh(next_frame) if lerp > 0.0 && next_frame
|
|
36
357
|
|
|
37
358
|
GL.Begin(GL::TRIANGLES)
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
s = (s + 0.5) / @model.skin_width
|
|
51
|
-
t = (t + 0.5) / @model.skin_height
|
|
52
|
-
GL.TexCoord2f(s, t)
|
|
53
|
-
|
|
54
|
-
# Decompress vertex position
|
|
55
|
-
v1 = frame.vertices[vi]
|
|
56
|
-
x1 = v1.x * @model.scale.x + @model.scale_origin.x
|
|
57
|
-
y1 = v1.y * @model.scale.y + @model.scale_origin.y
|
|
58
|
-
z1 = v1.z * @model.scale.z + @model.scale_origin.z
|
|
59
|
-
|
|
60
|
-
if lerp > 0.0 && next_frame
|
|
61
|
-
v2 = next_frame.vertices[vi]
|
|
62
|
-
x2 = v2.x * @model.scale.x + @model.scale_origin.x
|
|
63
|
-
y2 = v2.y * @model.scale.y + @model.scale_origin.y
|
|
64
|
-
z2 = v2.z * @model.scale.z + @model.scale_origin.z
|
|
65
|
-
|
|
66
|
-
x = x1 + (x2 - x1) * lerp
|
|
67
|
-
y = y1 + (y2 - y1) * lerp
|
|
68
|
-
z = z1 + (z2 - z1) * lerp
|
|
69
|
-
else
|
|
70
|
-
x = x1
|
|
71
|
-
y = y1
|
|
72
|
-
z = z1
|
|
73
|
-
end
|
|
74
|
-
|
|
75
|
-
GL.Vertex3f(x * scale, y * scale, z * scale)
|
|
359
|
+
i = 0
|
|
360
|
+
size = mesh.size
|
|
361
|
+
while i < size
|
|
362
|
+
GL.TexCoord2f(mesh[i], mesh[i + 1])
|
|
363
|
+
light = dots[mesh[i + 2]] * shade_scale
|
|
364
|
+
GL.Color3f(light, light, light)
|
|
365
|
+
if next_mesh
|
|
366
|
+
GL.Vertex3f((mesh[i + 3] + (next_mesh[i + 3] - mesh[i + 3]) * lerp) * scale,
|
|
367
|
+
(mesh[i + 4] + (next_mesh[i + 4] - mesh[i + 4]) * lerp) * scale,
|
|
368
|
+
(mesh[i + 5] + (next_mesh[i + 5] - mesh[i + 5]) * lerp) * scale)
|
|
369
|
+
else
|
|
370
|
+
GL.Vertex3f(mesh[i + 3] * scale, mesh[i + 4] * scale, mesh[i + 5] * scale)
|
|
76
371
|
end
|
|
372
|
+
i += 6
|
|
77
373
|
end
|
|
78
374
|
GL.End
|
|
375
|
+
GL.TexEnvi(GL::TEXTURE_ENV, GL::TEXTURE_ENV_MODE, GL::REPLACE)
|
|
376
|
+
GL.ShadeModel(GL::FLAT)
|
|
79
377
|
|
|
80
378
|
GL.PopMatrix
|
|
81
379
|
end
|
|
@@ -84,39 +382,90 @@ module Quake
|
|
|
84
382
|
@model.frames.size
|
|
85
383
|
end
|
|
86
384
|
|
|
385
|
+
# Flat per-pose mesh [s, t, normal_index, x, y, z] per emitted vertex,
|
|
386
|
+
# precomputed once: texcoords and scale/scale_origin baking don't
|
|
387
|
+
# change between frames.
|
|
388
|
+
def pose_mesh(frame)
|
|
389
|
+
@pose_meshes ||= {}
|
|
390
|
+
@pose_meshes[frame.object_id] ||= build_pose_mesh(frame)
|
|
391
|
+
end
|
|
392
|
+
|
|
87
393
|
private
|
|
88
394
|
|
|
89
|
-
def
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
395
|
+
def build_pose_mesh(frame)
|
|
396
|
+
mesh = []
|
|
397
|
+
@model.triangles.each do |tri|
|
|
398
|
+
# Original MDL winding, like BuildTris' strip emission -- the
|
|
399
|
+
# visible side is GL-back-facing under Quake's axis flip, same
|
|
400
|
+
# as world polys, so glCullFace(GL_FRONT) keeps the outside.
|
|
401
|
+
tri.vertex_indices.each do |vi|
|
|
402
|
+
stvert = @model.stverts[vi]
|
|
403
|
+
s, t = self.class.alias_texcoord(
|
|
404
|
+
stvert, tri, skin_width: @model.skin_width, skin_height: @model.skin_height
|
|
405
|
+
)
|
|
406
|
+
vertex = frame.vertices[vi]
|
|
407
|
+
x, y, z = self.class.alias_vertex_position(@model, vertex, model_name: @model_name)
|
|
408
|
+
mesh << s << t << vertex.normal_index << x << y << z
|
|
409
|
+
end
|
|
95
410
|
end
|
|
411
|
+
mesh
|
|
412
|
+
end
|
|
413
|
+
|
|
414
|
+
def resolve_frame(index, time: 0.0)
|
|
415
|
+
return nil if @model.frames.empty?
|
|
416
|
+
entry = @model.frames[self.class.resolve_frame_index(@model.frames.size, index)]
|
|
417
|
+
self.class.resolve_frame_entry(entry, time: time)
|
|
96
418
|
end
|
|
97
419
|
|
|
98
420
|
def upload_skins
|
|
99
421
|
@model.skins.each do |skin_variants|
|
|
100
|
-
|
|
101
|
-
|
|
422
|
+
textures = skin_variants.filter_map do |pixels|
|
|
423
|
+
next if pixels.nil?
|
|
102
424
|
|
|
103
|
-
|
|
425
|
+
rgba = @palette.indexed_to_rgba(pixels, transparent_index: nil)
|
|
104
426
|
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
427
|
+
buf = "\0" * 4
|
|
428
|
+
GL.GenTextures(1, buf)
|
|
429
|
+
tex_id = buf.unpack1("V")
|
|
108
430
|
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
|
|
112
|
-
|
|
113
|
-
|
|
114
|
-
|
|
115
|
-
|
|
431
|
+
GL.BindTexture(GL::TEXTURE_2D, tex_id)
|
|
432
|
+
GL.TexImage2D(GL::TEXTURE_2D, 0, GL::RGBA,
|
|
433
|
+
@model.skin_width, @model.skin_height, 0,
|
|
434
|
+
GL::RGBA, GL::UNSIGNED_BYTE, rgba)
|
|
435
|
+
GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_MIN_FILTER, GL::LINEAR_MIPMAP_NEAREST)
|
|
436
|
+
GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_MAG_FILTER, GL::LINEAR)
|
|
437
|
+
GL.GenerateMipmap(GL::TEXTURE_2D)
|
|
116
438
|
|
|
117
|
-
|
|
439
|
+
tex_id
|
|
440
|
+
end
|
|
441
|
+
|
|
442
|
+
@skin_textures << textures
|
|
118
443
|
end
|
|
119
444
|
end
|
|
445
|
+
|
|
446
|
+
def translated_player_skin_texture(skin_index, variant, colors)
|
|
447
|
+
key = [skin_index, variant, colors.to_i]
|
|
448
|
+
return @translated_skin_textures[key] if @translated_skin_textures.key?(key)
|
|
449
|
+
|
|
450
|
+
pixels = @model.skins.dig(skin_index, variant) || @model.skins.dig(skin_index, 0)
|
|
451
|
+
return nil unless pixels
|
|
452
|
+
|
|
453
|
+
translated = self.class.translate_player_skin(pixels, colors: colors)
|
|
454
|
+
rgba = @palette.indexed_to_rgba(translated, transparent_index: nil)
|
|
455
|
+
|
|
456
|
+
buf = "\0" * 4
|
|
457
|
+
GL.GenTextures(1, buf)
|
|
458
|
+
tex_id = buf.unpack1("V")
|
|
459
|
+
|
|
460
|
+
GL.BindTexture(GL::TEXTURE_2D, tex_id)
|
|
461
|
+
GL.TexImage2D(GL::TEXTURE_2D, 0, GL::RGBA,
|
|
462
|
+
@model.skin_width, @model.skin_height, 0,
|
|
463
|
+
GL::RGBA, GL::UNSIGNED_BYTE, rgba)
|
|
464
|
+
GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_MIN_FILTER, GL::LINEAR)
|
|
465
|
+
GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_MAG_FILTER, GL::LINEAR)
|
|
466
|
+
|
|
467
|
+
@translated_skin_textures[key] = tex_id
|
|
468
|
+
end
|
|
120
469
|
end
|
|
121
470
|
end
|
|
122
471
|
end
|