qi 6.1.1 → 8.0.0
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/README.md +15 -122
- data/lib/qi.rb +64 -3
- metadata +4 -5
- data/lib/qi/position.rb +0 -153
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
---
|
2
2
|
SHA256:
|
3
|
-
metadata.gz:
|
4
|
-
data.tar.gz:
|
3
|
+
metadata.gz: eb79c3951884c03bb69f5b570c776e6154181b2e9c780a568faeb37b079b749e
|
4
|
+
data.tar.gz: 180ff6505865b89be300c3f3fbdc99d1f945d49f2469e73c6c3b28ad2cedd3f0
|
5
5
|
SHA512:
|
6
|
-
metadata.gz:
|
7
|
-
data.tar.gz:
|
6
|
+
metadata.gz: 6e1281cc8424faee3b9be0be0842b816aa824595e3f9e62e54c0bb0949dcf1671ce942bfb47bf5ffcb78abdff03dd11de723b3dba58256570b33b83fad6545a9
|
7
|
+
data.tar.gz: e3b0c8103baa427ff22f770c6afc70eef6c5251fee580864c23129c264ea5534528dd365099fa9f5e4bf2b9f5d8d4762094e6bf771bab2acde4eeeeee795d680
|
data/README.md
CHANGED
@@ -5,14 +5,14 @@
|
|
5
5
|
[![Inline docs](https://inch-ci.org/github/sashite/qi.rb.svg?branch=master)][inchpages]
|
6
6
|
[![Documentation](https://img.shields.io/:yard-docs-38c800.svg)][rubydoc]
|
7
7
|
|
8
|
-
> `Qi` (棋) is an abstraction for
|
8
|
+
> `Qi` (棋) is an abstraction for updating positions of chess variants (including Chess, Janggi, Markruk, Shogi, Xiangqi), with a move.
|
9
9
|
|
10
10
|
## Installation
|
11
11
|
|
12
12
|
Add this line to your application's Gemfile:
|
13
13
|
|
14
14
|
```ruby
|
15
|
-
gem
|
15
|
+
gem "qi"
|
16
16
|
```
|
17
17
|
|
18
18
|
And then execute:
|
@@ -25,128 +25,21 @@ Or install it yourself as:
|
|
25
25
|
|
26
26
|
## Examples
|
27
27
|
|
28
|
-
Let's replay [The Shortest Possible Game of Shogi](https://userpages.monmouth.com/~colonel/shortshogi.html):
|
29
|
-
|
30
|
-
```ruby
|
31
|
-
require 'qi'
|
32
|
-
|
33
|
-
starting_position = Qi::Position.new(
|
34
|
-
'l', 'n', 's', 'g', 'k', 'g', 's', 'n', 'l',
|
35
|
-
nil, 'r', nil, nil, nil, nil, nil, 'b', nil,
|
36
|
-
'p', 'p', 'p', 'p', 'p', 'p', 'p', 'p', 'p',
|
37
|
-
nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
38
|
-
nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
39
|
-
nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
40
|
-
'P', 'P', 'P', 'P', 'P', 'P', 'P', 'P', 'P',
|
41
|
-
nil, 'B', nil, nil, nil, nil, nil, 'R', nil,
|
42
|
-
'L', 'N', 'S', 'G', 'K', 'G', 'S', 'N', 'L'
|
43
|
-
)
|
44
|
-
|
45
|
-
starting_position.topside_in_hand_pieces # => []
|
46
|
-
starting_position.squares # => ["l", "n", "s", "g", "k", "g", "s", "n", "l",
|
47
|
-
# nil, "r", nil, nil, nil, nil, nil, "b", nil,
|
48
|
-
# "p", "p", "p", "p", "p", "p", "p", "p", "p",
|
49
|
-
# nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
50
|
-
# nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
51
|
-
# nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
52
|
-
# "P", "P", "P", "P", "P", "P", "P", "P", "P",
|
53
|
-
# nil, "B", nil, nil, nil, nil, nil, "R", nil,
|
54
|
-
# "L", "N", "S", "G", "K", "G", "S", "N", "L"]
|
55
|
-
starting_position.bottomside_in_hand_pieces # => []
|
56
|
-
starting_position.in_hand_pieces # => []
|
57
|
-
starting_position.turn_to_topside? # => false
|
58
|
-
|
59
|
-
# List of moves in Portable Move Notation (https://developer.sashite.com/specs/portable-move-notation) format.
|
60
|
-
moves = [
|
61
|
-
[ 56, 47, 'P' ],
|
62
|
-
[ 3, 11, 'g' ],
|
63
|
-
[ 64, 24, '+B', 'P' ],
|
64
|
-
[ 5, 14, 'g' ],
|
65
|
-
[ 24, 14, '+B', 'G' ],
|
66
|
-
[ 4, 3, 'k' ],
|
67
|
-
[ nil, 13, 'G' ]
|
68
|
-
]
|
69
|
-
|
70
|
-
last_position = moves.reduce(starting_position) do |position, move|
|
71
|
-
position.call(move)
|
72
|
-
end
|
73
|
-
|
74
|
-
last_position.topside_in_hand_pieces # => []
|
75
|
-
last_position.squares # => ["l", "n", "s", "k", nil, nil, "s", "n", "l",
|
76
|
-
# nil, "r", "g", nil, "G", "+B", nil, "b", nil,
|
77
|
-
# "p", "p", "p", "p", "p", "p", nil, "p", "p",
|
78
|
-
# nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
79
|
-
# nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
80
|
-
# nil, nil, "P", nil, nil, nil, nil, nil, nil,
|
81
|
-
# "P", "P", nil, "P", "P", "P", "P", "P", "P",
|
82
|
-
# nil, nil, nil, nil, nil, nil, nil, "R", nil,
|
83
|
-
# "L", "N", "S", "G", "K", "G", "S", "N", "L"]
|
84
|
-
last_position.bottomside_in_hand_pieces # => ["P"]
|
85
|
-
last_position.in_hand_pieces # => []
|
86
|
-
last_position.turn_to_topside? # => true
|
87
|
-
```
|
88
|
-
|
89
|
-
Another example with Xiangqi's Short Double Cannons Checkmate:
|
90
|
-
|
91
28
|
```ruby
|
92
|
-
require
|
93
|
-
|
94
|
-
|
95
|
-
|
96
|
-
|
97
|
-
|
98
|
-
|
99
|
-
|
100
|
-
|
101
|
-
|
102
|
-
|
103
|
-
|
104
|
-
'俥', '傌', '相', '仕', '帥', '仕', '相', '傌', '俥'
|
29
|
+
require "qi"
|
30
|
+
|
31
|
+
Qi.call(
|
32
|
+
[43, 13, "+B"],
|
33
|
+
*%w[S r r b g g g g s n n n n p p p p p p p p p p p p p p p p p],
|
34
|
+
**{
|
35
|
+
3 => "s",
|
36
|
+
4 => "k",
|
37
|
+
5 => "s",
|
38
|
+
22 => "+P",
|
39
|
+
43 => "+B"
|
40
|
+
}
|
105
41
|
)
|
106
|
-
|
107
|
-
starting_position.topside_in_hand_pieces # => []
|
108
|
-
starting_position.squares # => ["車", "馬", "象", "士", "將", "士", "象", "馬", "車",
|
109
|
-
# nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
110
|
-
# nil, "砲", nil, nil, nil, nil, nil, "砲", nil,
|
111
|
-
# "卒", nil, "卒", nil, "卒", nil, "卒", nil, "卒",
|
112
|
-
# nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
113
|
-
# nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
114
|
-
# "兵", nil, "兵", nil, "兵", nil, "兵", nil, "兵",
|
115
|
-
# nil, "炮", nil, nil, nil, nil, nil, "炮", nil,
|
116
|
-
# nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
117
|
-
# "俥", "傌", "相", "仕", "帥", "仕", "相", "傌", "俥"]
|
118
|
-
starting_position.bottomside_in_hand_pieces # => []
|
119
|
-
starting_position.in_hand_pieces # => []
|
120
|
-
starting_position.turn_to_topside? # => false
|
121
|
-
|
122
|
-
moves = [
|
123
|
-
[ 64, 67, '炮' ],
|
124
|
-
[ 25, 22, '砲' ],
|
125
|
-
[ 70, 52, '炮' ],
|
126
|
-
[ 19, 55, '砲' ],
|
127
|
-
[ 67, 31, '炮' ],
|
128
|
-
[ 22, 58, '砲' ],
|
129
|
-
[ 52, 49, '炮' ]
|
130
|
-
]
|
131
|
-
|
132
|
-
last_position = moves.reduce(starting_position) do |position, move|
|
133
|
-
position.call(move)
|
134
|
-
end
|
135
|
-
|
136
|
-
last_position.topside_in_hand_pieces # => []
|
137
|
-
last_position.squares # => ["車", "馬", "象", "士", "將", "士", "象", "馬", "車",
|
138
|
-
# nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
139
|
-
# nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
140
|
-
# "卒", nil, "卒", nil, "炮", nil, "卒", nil, "卒",
|
141
|
-
# nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
142
|
-
# nil, nil, nil, nil, "炮", nil, nil, nil, nil,
|
143
|
-
# "兵", "砲", "兵", nil, "砲", nil, "兵", nil, "兵",
|
144
|
-
# nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
145
|
-
# nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
146
|
-
# "俥", "傌", "相", "仕", "帥", "仕", "相", "傌", "俥"]
|
147
|
-
last_position.bottomside_in_hand_pieces # => []
|
148
|
-
last_position.in_hand_pieces # => []
|
149
|
-
last_position.turn_to_topside? # => true
|
42
|
+
# => {:square=>{3=>"s", 4=>"k", 5=>"s", 22=>"+P", 13=>"+B"}, :in_hand=>["S", "r", "r", "b", "g", "g", "g", "g", "s", "n", "n", "n", "n", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p"]}
|
150
43
|
```
|
151
44
|
|
152
45
|
## License
|
data/lib/qi.rb
CHANGED
@@ -1,7 +1,68 @@
|
|
1
1
|
# frozen_string_literal: true
|
2
2
|
|
3
|
-
# The Qi
|
3
|
+
# The Qi abstraction.
|
4
|
+
#
|
5
|
+
# @example
|
6
|
+
# Qi.call(
|
7
|
+
# [43, 13, "+B"],
|
8
|
+
# "in_hand": %w[S r r b g g g g s n n n n p p p p p p p p p p p p p p p p p],
|
9
|
+
# "square": {
|
10
|
+
# 3 => "s",
|
11
|
+
# 4 => "k",
|
12
|
+
# 5 => "s",
|
13
|
+
# 22 => "+P",
|
14
|
+
# 43 => "+B"
|
15
|
+
# }
|
16
|
+
# )
|
17
|
+
# # => {:in_hand=>["S", "r", "r", "b", "g", "g", "g", "g", "s", "n", "n", "n", "n", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p"], :square=>{3=>"s", 4=>"k", 5=>"s", 22=>"+P", 13=>"+B"}}
|
4
18
|
module Qi
|
5
|
-
|
19
|
+
# Apply a move to the position.
|
20
|
+
#
|
21
|
+
# @param move [Array] The move to play.
|
22
|
+
# @param in_hand [Array] The list of pieces in hand.
|
23
|
+
# @param square [Hash] The index of each piece on the board.
|
24
|
+
#
|
25
|
+
# @see https://developer.sashite.com/specs/portable-chess-notation
|
26
|
+
# @see https://developer.sashite.com/specs/portable-move-notation
|
27
|
+
#
|
28
|
+
# @example A classic Shogi problem
|
29
|
+
# call(
|
30
|
+
# [43, 13, "+B"],
|
31
|
+
# *%w[S r r b g g g g s n n n n p p p p p p p p p p p p p p p p p],
|
32
|
+
# **{
|
33
|
+
# 3 => "s",
|
34
|
+
# 4 => "k",
|
35
|
+
# 5 => "s",
|
36
|
+
# 22 => "+P",
|
37
|
+
# 43 => "+B"
|
38
|
+
# }
|
39
|
+
# )
|
40
|
+
# # => {:in_hand=>["S", "r", "r", "b", "g", "g", "g", "g", "s", "n", "n", "n", "n", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p"], :square=>{3=>"s", 4=>"k", 5=>"s", 22=>"+P", 13=>"+B"}}
|
41
|
+
#
|
42
|
+
# @return [Hash] The next position.
|
43
|
+
def self.call(move, *in_hand, **square)
|
44
|
+
actions = move.each_slice(4)
|
45
|
+
|
46
|
+
actions.each do |action|
|
47
|
+
src_square_id = action.fetch(0)
|
48
|
+
dst_square_id = action.fetch(1)
|
49
|
+
moved_piece_name = action.fetch(2)
|
50
|
+
captured_piece_name = action.fetch(3, nil)
|
51
|
+
|
52
|
+
if src_square_id.nil?
|
53
|
+
piece_in_hand_id = in_hand.index(moved_piece_name)
|
54
|
+
in_hand.delete_at(piece_in_hand_id) unless piece_in_hand_id.nil?
|
55
|
+
else
|
56
|
+
square.delete(src_square_id)
|
57
|
+
end
|
6
58
|
|
7
|
-
|
59
|
+
square[dst_square_id] = moved_piece_name
|
60
|
+
in_hand.push(captured_piece_name) unless captured_piece_name.nil?
|
61
|
+
end
|
62
|
+
|
63
|
+
{
|
64
|
+
in_hand: in_hand,
|
65
|
+
square: square
|
66
|
+
}
|
67
|
+
end
|
68
|
+
end
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: qi
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version:
|
4
|
+
version: 8.0.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Cyril Kato
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2020-
|
11
|
+
date: 2020-10-02 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: brutal
|
@@ -117,7 +117,6 @@ files:
|
|
117
117
|
- LICENSE.md
|
118
118
|
- README.md
|
119
119
|
- lib/qi.rb
|
120
|
-
- lib/qi/position.rb
|
121
120
|
homepage: https://developer.sashite.com/specs/
|
122
121
|
licenses:
|
123
122
|
- MIT
|
@@ -133,7 +132,7 @@ required_ruby_version: !ruby/object:Gem::Requirement
|
|
133
132
|
requirements:
|
134
133
|
- - ">="
|
135
134
|
- !ruby/object:Gem::Version
|
136
|
-
version:
|
135
|
+
version: 2.7.0
|
137
136
|
required_rubygems_version: !ruby/object:Gem::Requirement
|
138
137
|
requirements:
|
139
138
|
- - ">="
|
@@ -143,5 +142,5 @@ requirements: []
|
|
143
142
|
rubygems_version: 3.1.2
|
144
143
|
signing_key:
|
145
144
|
specification_version: 4
|
146
|
-
summary:
|
145
|
+
summary: Update positions with a move.
|
147
146
|
test_files: []
|
data/lib/qi/position.rb
DELETED
@@ -1,153 +0,0 @@
|
|
1
|
-
# frozen_string_literal: true
|
2
|
-
|
3
|
-
module Qi
|
4
|
-
# The position class.
|
5
|
-
#
|
6
|
-
# @see https://developer.sashite.com/specs/portable-chess-notation
|
7
|
-
class Position
|
8
|
-
# The list of squares of on the board.
|
9
|
-
#
|
10
|
-
# @!attribute [r] squares
|
11
|
-
# @return [Array] The list of squares.
|
12
|
-
attr_reader :squares
|
13
|
-
|
14
|
-
# The list of pieces in hand owned by the bottomside player.
|
15
|
-
#
|
16
|
-
# @!attribute [r] bottomside_in_hand_pieces
|
17
|
-
# @return [Array] The list of bottomside's pieces in hand.
|
18
|
-
attr_reader :bottomside_in_hand_pieces
|
19
|
-
|
20
|
-
# The list of pieces in hand owned by the topside player.
|
21
|
-
#
|
22
|
-
# @!attribute [r] topside_in_hand_pieces
|
23
|
-
# @return [Array] The list of topside's pieces in hand.
|
24
|
-
attr_reader :topside_in_hand_pieces
|
25
|
-
|
26
|
-
# Initialize a position.
|
27
|
-
#
|
28
|
-
# @param squares [Array] The list of squares of on the board.
|
29
|
-
# @param is_turn_to_topside [Boolean] The player who must play.
|
30
|
-
# @param bottomside_in_hand_pieces [Array] The list of bottom-side's pieces in hand.
|
31
|
-
# @param topside_in_hand_pieces [Array] The list of top-side's pieces in hand.
|
32
|
-
#
|
33
|
-
# @example Chess's starting position
|
34
|
-
# Position.new(
|
35
|
-
# '♜', '♞', '♝', '♛', '♚', '♝', '♞', '♜',
|
36
|
-
# '♟', '♟', '♟', '♟', '♟', '♟', '♟', '♟',
|
37
|
-
# nil, nil, nil, nil, nil, nil, nil, nil,
|
38
|
-
# nil, nil, nil, nil, nil, nil, nil, nil,
|
39
|
-
# nil, nil, nil, nil, nil, nil, nil, nil,
|
40
|
-
# nil, nil, nil, nil, nil, nil, nil, nil,
|
41
|
-
# '♙', '♙', '♙', '♙', '♙', '♙', '♙', '♙',
|
42
|
-
# '♖', '♘', '♗', '♕', '♔', '♗', '♘', '♖'
|
43
|
-
# )
|
44
|
-
#
|
45
|
-
# @example Makruk's starting position
|
46
|
-
# Position.new(
|
47
|
-
# '♜', '♞', '♝', '♛', '♚', '♝', '♞', '♜',
|
48
|
-
# nil, nil, nil, nil, nil, nil, nil, nil,
|
49
|
-
# '♟', '♟', '♟', '♟', '♟', '♟', '♟', '♟',
|
50
|
-
# nil, nil, nil, nil, nil, nil, nil, nil,
|
51
|
-
# nil, nil, nil, nil, nil, nil, nil, nil,
|
52
|
-
# '♙', '♙', '♙', '♙', '♙', '♙', '♙', '♙',
|
53
|
-
# nil, nil, nil, nil, nil, nil, nil, nil,
|
54
|
-
# '♖', '♘', '♗', '♔', '♕', '♗', '♘', '♖'
|
55
|
-
# )
|
56
|
-
#
|
57
|
-
# @example Shogi's starting position
|
58
|
-
# Position.new(
|
59
|
-
# 'l', 'n', 's', 'g', 'k', 'g', 's', 'n', 'l',
|
60
|
-
# nil, 'r', nil, nil, nil, nil, nil, 'b', nil,
|
61
|
-
# 'p', 'p', 'p', 'p', 'p', 'p', 'p', 'p', 'p',
|
62
|
-
# nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
63
|
-
# nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
64
|
-
# nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
65
|
-
# 'P', 'P', 'P', 'P', 'P', 'P', 'P', 'P', 'P',
|
66
|
-
# nil, 'B', nil, nil, nil, nil, nil, 'R', nil,
|
67
|
-
# 'L', 'N', 'S', 'G', 'K', 'G', 'S', 'N', 'L'
|
68
|
-
# )
|
69
|
-
#
|
70
|
-
# @example Xiangqi's starting position
|
71
|
-
# Position.new(
|
72
|
-
# '車', '馬', '象', '士', '將', '士', '象', '馬', '車',
|
73
|
-
# nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
74
|
-
# nil, '砲', nil, nil, nil, nil, nil, '砲', nil,
|
75
|
-
# '卒', nil, '卒', nil, '卒', nil, '卒', nil, '卒',
|
76
|
-
# nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
77
|
-
# nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
78
|
-
# '兵', nil, '兵', nil, '兵', nil, '兵', nil, '兵',
|
79
|
-
# nil, '炮', nil, nil, nil, nil, nil, '炮', nil,
|
80
|
-
# nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
81
|
-
# '俥', '傌', '相', '仕', '帥', '仕', '相', '傌', '俥'
|
82
|
-
# )
|
83
|
-
def initialize(*squares, is_turn_to_topside: false, bottomside_in_hand_pieces: [], topside_in_hand_pieces: [])
|
84
|
-
@squares = squares
|
85
|
-
@is_turn_to_topside = is_turn_to_topside
|
86
|
-
@bottomside_in_hand_pieces = bottomside_in_hand_pieces
|
87
|
-
@topside_in_hand_pieces = topside_in_hand_pieces
|
88
|
-
|
89
|
-
freeze
|
90
|
-
end
|
91
|
-
|
92
|
-
# Apply a move in PMN (Portable Move Notation) format.
|
93
|
-
#
|
94
|
-
# @param move [Array] The move to play.
|
95
|
-
# @see https://developer.sashite.com/specs/portable-move-notation
|
96
|
-
# @return [Position] The new position.
|
97
|
-
def call(move)
|
98
|
-
updated_squares = squares.dup
|
99
|
-
updated_bottomside_in_hand_pieces = bottomside_in_hand_pieces.dup
|
100
|
-
updated_topside_in_hand_pieces = topside_in_hand_pieces.dup
|
101
|
-
|
102
|
-
actions = move.each_slice(4)
|
103
|
-
|
104
|
-
actions.each do |action|
|
105
|
-
src_square_id = action.fetch(0)
|
106
|
-
dst_square_id = action.fetch(1)
|
107
|
-
moved_piece_name = action.fetch(2)
|
108
|
-
captured_piece_name = action.fetch(3, nil)
|
109
|
-
|
110
|
-
if src_square_id.nil?
|
111
|
-
if turn_to_topside?
|
112
|
-
piece_in_hand_id = updated_topside_in_hand_pieces.index(moved_piece_name)
|
113
|
-
updated_topside_in_hand_pieces.delete_at(piece_in_hand_id)
|
114
|
-
else
|
115
|
-
piece_in_hand_id = updated_bottomside_in_hand_pieces.index(moved_piece_name)
|
116
|
-
updated_bottomside_in_hand_pieces.delete_at(piece_in_hand_id)
|
117
|
-
end
|
118
|
-
else
|
119
|
-
updated_squares[src_square_id] = nil
|
120
|
-
end
|
121
|
-
|
122
|
-
updated_squares[dst_square_id] = moved_piece_name
|
123
|
-
|
124
|
-
unless captured_piece_name.nil?
|
125
|
-
if turn_to_topside?
|
126
|
-
updated_topside_in_hand_pieces.push(captured_piece_name)
|
127
|
-
else
|
128
|
-
updated_bottomside_in_hand_pieces.push(captured_piece_name)
|
129
|
-
end
|
130
|
-
end
|
131
|
-
end
|
132
|
-
|
133
|
-
self.class.new(*updated_squares, is_turn_to_topside: !turn_to_topside?,
|
134
|
-
bottomside_in_hand_pieces: updated_bottomside_in_hand_pieces,
|
135
|
-
topside_in_hand_pieces: updated_topside_in_hand_pieces)
|
136
|
-
end
|
137
|
-
|
138
|
-
# The list of pieces in hand owned by the current player.
|
139
|
-
#
|
140
|
-
# @return [Array] Topside's pieces in hand if turn to topside, bottomside's
|
141
|
-
# ones otherwise.
|
142
|
-
def in_hand_pieces
|
143
|
-
turn_to_topside? ? topside_in_hand_pieces : bottomside_in_hand_pieces
|
144
|
-
end
|
145
|
-
|
146
|
-
# The side who must play.
|
147
|
-
#
|
148
|
-
# @return [Boolean] True if it is turn to topside, false otherwise.
|
149
|
-
def turn_to_topside?
|
150
|
-
@is_turn_to_topside
|
151
|
-
end
|
152
|
-
end
|
153
|
-
end
|