qi 10.0.0.beta9 → 10.0.0.beta11
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- checksums.yaml +4 -4
- data/README.md +10 -10
- data/lib/qi/error/drop.rb +5 -0
- data/lib/qi.rb +180 -91
- metadata +3 -3
checksums.yaml
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 79ffab5e654d14cf9f3f7dac1c50bc5b5c612452d0fdea35a00d3529337fbff2
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data.tar.gz: b8fecf9ff5dd97923070809b6a906c8b44cebbee9695ea242e314d53afb9fad8
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: cb36bd477ba3e756b116e3f2ab55bdb15ea50834461cc614865d8fdda56e271eff4675d998172bd766b8ca33e6944be3bbf567a1eba96b6215816234c485f6c9
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data.tar.gz: e56b5f73bf2c0a1a3a256f813acfcf24af3bc3cdd570f2fb6ab1aa2f7ebc194ddd0b82e5ade5cbc052229377a8c768d3f49f45188d811a756ab7781481c69f08
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data/README.md
CHANGED
@@ -13,7 +13,7 @@
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Add this line to your application's Gemfile:
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```ruby
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-
gem "qi", ">= 10.0.0.
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+
gem "qi", ">= 10.0.0.beta11"
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```
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And then execute:
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@@ -45,30 +45,30 @@ qi0.south_captures # => ["S"]
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45
45
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qi0.squares # => {3=>"s", 4=>"k", 5=>"s", 22=>"+P", 43=>"+B"}
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46
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qi0.north_turn? # => false
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47
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qi0.south_turn? # => true
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-
qi0.serialize # => "
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49
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-
qi0.inspect # => "<Qi
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-
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qi0.serialize # => "South-turn===b,g,g,g,g,n,n,n,n,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,r,r,s,S===3:s,4:k,5:s,22:+P,43:+B"
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qi0.inspect # => "<Qi South-turn===b,g,g,g,g,n,n,n,n,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,r,r,s,S===3:s,4:k,5:s,22:+P,43:+B>"
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qi0.to_a
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# [false,
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# ["b", "g", "g", "g", "g", "n", "n", "n", "n", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "r", "r", "s"],
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# ["S"],
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-
# {3=>"s", 4=>"k", 5=>"s", 22=>"+P", 43=>"+B"}
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# {3=>"s", 4=>"k", 5=>"s", 22=>"+P", 43=>"+B"},
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# {}]
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56
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-
qi1 = qi0.commit(
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qi1 = qi0.commit(43, 13, "+B", nil)
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qi1.north_captures # => ["b", "g", "g", "g", "g", "n", "n", "n", "n", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "r", "r", "s"]
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qi1.south_captures # => ["S"]
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qi1.squares # => {3=>"s", 4=>"k", 5=>"s", 22=>"+P", 13=>"+B"}
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qi1.north_turn? # => true
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qi1.south_turn? # => false
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-
qi1.serialize # => "
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-
qi1.inspect # => "<Qi
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-
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64
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+
qi1.serialize # => "North-turn===b,g,g,g,g,n,n,n,n,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,r,r,s,S===3:s,4:k,5:s,13:+B,22:+P"
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qi1.inspect # => "<Qi North-turn===b,g,g,g,g,n,n,n,n,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,r,r,s,S===3:s,4:k,5:s,13:+B,22:+P>"
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qi1.to_a
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# [true,
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# ["b", "g", "g", "g", "g", "n", "n", "n", "n", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "r", "r", "s"],
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# ["S"],
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-
# {3=>"s", 4=>"k", 5=>"s", 22=>"+P", 13=>"+B"}
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# {3=>"s", 4=>"k", 5=>"s", 22=>"+P", 13=>"+B"},
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# {}]
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```
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## License
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data/lib/qi/error/drop.rb
CHANGED
@@ -1,7 +1,12 @@
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1
1
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# frozen_string_literal: true
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2
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3
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class Qi
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# The Error module contains custom error classes for the Qi game.
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module Error
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# The Drop class is a custom error class that inherits from IndexError.
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# It is raised when a drop operation in the game of Qi is invalid.
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#
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9
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# @see IndexError
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class Drop < ::IndexError
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end
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end
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data/lib/qi.rb
CHANGED
@@ -3,45 +3,84 @@
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require "digest"
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require_relative "qi/error/drop"
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5
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-
#
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# Qi is a class for representing a state of games like Shogi. It includes
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# information about the current turn, captures, game board, and other game options.
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class Qi
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#
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-
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-
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-
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#
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# @
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# @
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-
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-
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9
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# Constants for representing the North and South players.
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North = :North
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South = :South
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+
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# @return [Array] the pieces captured by the north player
|
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attr_reader :north_captures
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# @return [Array] the pieces captured by the south player
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attr_reader :south_captures
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# @return [Hash] the current state of the game board
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attr_reader :squares
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# @return [Hash] additional game options
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attr_reader :options
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# Initialize a new Qi object.
|
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#
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# @example Creating a new Qi object
|
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# qi = Qi.new(true, ['P', 'G'], ['B', '+B'], {56 => 'P', 3 => 'g', 64 => '+B'}, fullmove_number: 42, is_in_check: false)
|
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#
|
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# @param [Boolean] is_north_turn true if it's the north player's turn, false otherwise
|
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# @param [Array] north_captures the pieces captured by the north player
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# @param [Array] south_captures the pieces captured by the south player
|
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# @param [Hash] squares the current state of the game board
|
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# @param [Hash] options additional game options
|
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def initialize(is_north_turn, north_captures, south_captures, squares, **options)
|
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@is_north_turn = is_north_turn
|
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@north_captures = north_captures.sort
|
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@south_captures = south_captures.sort
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@squares = squares.compact
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@options = options
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end
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-
#
|
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# Apply a move or a drop on the board.
|
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#
|
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# The method creates a new instance of Qi representing the state of the game after the move.
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# This includes updating the captures and the positions of the pieces on the board.
|
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#
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# @param src_square [Object, nil] the source square, or nil if dropping a piece from hand
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49
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# @param dst_square [Object] the destination square
|
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# @param piece_name [String] the name of the piece to move
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# @param in_hand [String, nil] the piece in hand, or nil if moving a piece from a square
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# @param options [Hash] options to pass to the new instance
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#
|
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# @example Applying a move
|
55
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# qi = Qi.new(true, ['P', 'B'], ['G', '+B'], {56 => 'P', 64 => '+B'})
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56
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# qi.commit(56, 47, 'P', nil) #=> <Qi South-turn===B,P,+B,G===47:P,64:+B>
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#
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# @
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#
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#
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#
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#
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#
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#
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-
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# @example Applying a capture
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# qi = Qi.new(true, ['P', 'B'], ['G', '+B'], {56 => 'P', 64 => '+B'})
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# qi.commit(56, 47, 'P', 'G') #=> <Qi South-turn===B,G,P,+B,G===47:P,64:+B>
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#
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# @example Applying a drop
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# qi = Qi.new(true, ['P', 'B', 'G'], ['G', '+B'], {56 => 'P', 64 => '+B'})
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# qi.commit(nil, 47, 'G', 'G') #=> <Qi South-turn===B,P,+B,G===47:G,56:P,64:+B>
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#
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# @return [Qi] the new game state after the move
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def commit(src_square, dst_square, piece_name, in_hand, **options)
|
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raise ::ArgumentError, "Both src_square and in_hand cannot be nil" if src_square.nil? && in_hand.nil?
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+
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modified_captures = update_captures(src_square, in_hand)
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modified_squares = squares.merge({ src_square => nil, dst_square => piece_name })
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self.class.new(south_turn?, *modified_captures, modified_squares, **options)
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end
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# Compare this Qi object with another for equality.
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#
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# @example Comparing two Qi objects
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# qi1 = Qi.new(...)
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# qi2 = Qi.new(...)
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# qi1.eql?(qi2) #=> true or false
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#
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# @param [Qi] other the other Qi object to compare with
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# @return [Boolean] true if the two objects represent the same game state, false otherwise
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def eql?(other)
|
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return false unless other.respond_to?(:serialize)
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@@ -49,130 +88,180 @@ class Qi
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end
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alias == eql?
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-
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-
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# Get the captures of the current player.
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#
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# The method returns the north player's captures when it's their turn,
|
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# and the south player's captures when it's their turn.
|
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+
#
|
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# @example When it's the north player's turn
|
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+
# qi = Qi.new(true, ['P', 'B'], ['G', '+B'], {56 => 'P', 64 => '+B'})
|
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+
# qi.current_captures #=> ['B', 'P']
|
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+
#
|
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+
# @example When it's the south player's turn
|
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+
# qi = Qi.new(false, ['P', 'B'], ['G', '+B'], {56 => 'P', 64 => '+B'})
|
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+
# qi.current_captures #=> ['+B', 'G']
|
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+
#
|
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# @return [Array] the captures of the current player
|
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+
def current_captures
|
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north_turn? ? north_captures : south_captures
|
58
107
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end
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108
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-
end
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# Get the captures of the opponent player.
|
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#
|
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# @return [Array] the captures of the opponent player
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+
def opponent_captures
|
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north_turn? ? south_captures : north_captures
|
66
114
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end
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-
end
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# Get the current turn.
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#
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# @return [Symbol] :North if it's the north player's turn, :South otherwise
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def current_turn
|
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north_turn? ? North : South
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74
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end
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122
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-
#
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# Get the next turn.
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#
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-
# @return [
|
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+
# @return [Symbol] :South if it's the north player's turn, :North otherwise
|
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+
def next_turn
|
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+
north_turn? ? South : North
|
128
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+
end
|
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+
|
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# Check if it's the north player's turn.
|
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#
|
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# @return [Boolean] true if it's the north player's turn, false otherwise
|
79
133
|
def north_turn?
|
80
134
|
@is_north_turn
|
81
135
|
end
|
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136
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-
#
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# Check if it's the south player's turn.
|
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#
|
85
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-
# @return [Boolean] true if it
|
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# @return [Boolean] true if it's the south player's turn, false otherwise
|
86
140
|
def south_turn?
|
87
141
|
!north_turn?
|
88
142
|
end
|
89
143
|
|
90
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-
#
|
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+
# Convert the state to an array.
|
145
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+
#
|
146
|
+
# @example Converting the state to an array
|
147
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+
# qi.to_a #=> [true, ['P', 'G'], ['B', '+B'], {56 => 'P', 3 => 'g', 64 => '+B'}, {}]
|
91
148
|
#
|
92
|
-
# @return [Array
|
93
|
-
# - a boolean value indicating whose turn it is
|
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|
-
# - an array of pieces captured by the north player
|
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|
-
# - an array of pieces captured by the south player
|
96
|
-
# - a hash of squares on the board
|
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+
# @return [Array] an array representing the game state
|
97
150
|
def to_a
|
98
151
|
[
|
99
152
|
north_turn?,
|
100
153
|
north_captures,
|
101
154
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south_captures,
|
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-
squares
|
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+
squares,
|
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+
options
|
103
157
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]
|
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end
|
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159
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-
#
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# Convert the state to a hash.
|
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#
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-
# @
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-
#
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#
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-
#
|
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-
# - squares: a hash of squares on the board
|
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# @example Converting the state to a hash
|
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|
+
# qi.to_h #=> {is_north_turn: true, north_captures: ['P', 'G'], south_captures: ['B', '+B'], squares: {56 => 'P', 3 => 'g', 64 => '+B'}, options: {}}
|
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|
+
#
|
165
|
+
# @return [Hash] a hash representing the game state
|
113
166
|
def to_h
|
114
167
|
{
|
115
168
|
is_north_turn: north_turn?,
|
116
169
|
north_captures:,
|
117
170
|
south_captures:,
|
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|
-
squares
|
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+
squares:,
|
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|
+
options:
|
119
173
|
}
|
120
174
|
end
|
121
175
|
|
122
|
-
#
|
176
|
+
# Generate a hash value for the game state.
|
177
|
+
#
|
178
|
+
# @example Generating a hash value
|
179
|
+
# qi.hash #=> "10dfb778f6559dd368c510a27e3b00bdb5b4ad88d4d67f38864d7e36de7c2f9c"
|
180
|
+
#
|
181
|
+
# @return [String] a SHA256 hash of the serialized game state
|
123
182
|
def hash
|
124
183
|
::Digest::SHA256.hexdigest(serialize)
|
125
184
|
end
|
126
185
|
|
127
|
-
#
|
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|
+
# Serialize the game state.
|
128
187
|
#
|
129
|
-
# @
|
130
|
-
#
|
131
|
-
#
|
132
|
-
#
|
188
|
+
# @example Serializing the game state
|
189
|
+
# qi.serialize #=> "North-turn===P,G,B,+B===3:g,56:P,64:+B"
|
190
|
+
#
|
191
|
+
# @return [String] a string representation of the game state
|
133
192
|
def serialize
|
134
|
-
serialized_turn = "#{
|
135
|
-
serialized_captures = (north_captures + south_captures).
|
136
|
-
serialized_squares = squares.keys.map { |i| "#{i}:#{squares.fetch(i)}" }.join(",")
|
193
|
+
serialized_turn = "#{current_turn}-turn"
|
194
|
+
serialized_captures = (north_captures + south_captures).join(",")
|
195
|
+
serialized_squares = squares.keys.sort.map { |i| "#{i}:#{squares.fetch(i)}" }.join(",")
|
137
196
|
|
138
197
|
"#{serialized_turn}===#{serialized_captures}===#{serialized_squares}"
|
139
198
|
end
|
140
199
|
|
141
|
-
#
|
200
|
+
# Provide a string representation of the game state for debugging.
|
201
|
+
#
|
202
|
+
# @example Getting a string representation of the game state
|
203
|
+
# qi.inspect #=> "<Qi North-turn===P,G,B,+B===3:g,56:P,64:+B>"
|
142
204
|
#
|
143
|
-
# @return [String] a string
|
205
|
+
# @return [String] a string representation of the game state
|
144
206
|
def inspect
|
145
207
|
"<#{self.class} #{serialize}>"
|
146
208
|
end
|
147
209
|
|
148
210
|
private
|
149
211
|
|
150
|
-
#
|
212
|
+
# Update captures based on the source square and the piece in hand.
|
151
213
|
#
|
152
|
-
#
|
153
|
-
#
|
154
|
-
#
|
155
|
-
|
214
|
+
# If the source square is not nil and in_hand is nil (i.e., we're moving a piece on the board),
|
215
|
+
# the captures remain the same. If the source square is not nil and in_hand is not nil
|
216
|
+
# (i.e., we're capturing a piece that will remain in hand), the piece is added to the
|
217
|
+
# current player's captures. If the source square is nil (i.e., we're dropping a piece from hand),
|
218
|
+
# the piece is removed from the current player's captures.
|
219
|
+
#
|
220
|
+
# @param src_square [Object, nil] the source square, or nil if dropping a piece from hand
|
221
|
+
# @param in_hand [String, nil] the piece in hand, or nil if moving a piece from a square
|
222
|
+
#
|
223
|
+
# @example When moving a piece on the board
|
224
|
+
# qi = Qi.new(true, ['P', 'B'], ['G', '+B'], {56 => 'P', 64 => '+B'})
|
225
|
+
# qi.send(:update_captures, 56, nil) #=> [['B', 'P'], ['G', '+B']]
|
226
|
+
#
|
227
|
+
# @example When capturing a piece that will remain in hand
|
228
|
+
# qi = Qi.new(true, ['P', 'B'], ['G', '+B'], {56 => 'P', 64 => '+B'})
|
229
|
+
# qi.send(:update_captures, 56, 'G') #=> [['B', 'P', 'G'], ['G', '+B']]
|
230
|
+
#
|
231
|
+
# @example When dropping a piece from hand
|
232
|
+
# qi = Qi.new(true, ['P', 'B', 'G'], ['G', '+B'], {56 => 'P', 64 => '+B'})
|
233
|
+
# qi.send(:update_captures, nil, 'G') #=> [['B', 'P'], ['G', '+B']]
|
234
|
+
#
|
235
|
+
# @return [Array] a two-element array with the updated north and south captures
|
236
|
+
def update_captures(src_square, in_hand)
|
156
237
|
return [north_captures, south_captures] if in_hand.nil?
|
157
238
|
|
158
|
-
captures = if
|
159
|
-
remove_from_captures(in_hand, *
|
239
|
+
captures = if src_square.nil?
|
240
|
+
remove_from_captures(in_hand, *current_captures)
|
160
241
|
else
|
161
|
-
|
242
|
+
current_captures + [in_hand]
|
162
243
|
end
|
163
244
|
|
164
|
-
north_turn? ? [captures,
|
245
|
+
north_turn? ? [captures, opponent_captures] : [opponent_captures, captures]
|
165
246
|
end
|
166
247
|
|
167
|
-
# Removes
|
248
|
+
# Removes a piece from the captures.
|
249
|
+
#
|
250
|
+
# If the piece is not found in the captures, an Error::Drop exception is raised.
|
251
|
+
#
|
252
|
+
# @param piece [String] the piece to remove from the captures
|
253
|
+
# @param captures [Array] the captures to update
|
254
|
+
#
|
255
|
+
# @example
|
256
|
+
# qi = Qi.new(true, ['P', 'B', 'G'], ['G', '+B'], {56 => 'P', 64 => '+B'})
|
257
|
+
# qi.send(:remove_from_captures, 'G', *qi.current_captures) #=> ['P', 'B']
|
258
|
+
#
|
259
|
+
# @raise [Error::Drop] if the piece is not found in the captures
|
168
260
|
#
|
169
|
-
# @
|
170
|
-
# @param captures [Array<Object>] the array of captures
|
171
|
-
# @return [Array<Object>] the modified array of captures
|
172
|
-
# @raise [Qi::Error::Drop] if the piece is not found in the array
|
261
|
+
# @return [Array] the captures after removing the piece
|
173
262
|
def remove_from_captures(piece, *captures)
|
174
263
|
index = captures.rindex(piece)
|
175
|
-
raise Error::Drop, "There are no #{piece} in hand
|
264
|
+
raise Error::Drop, "There are no #{piece} in hand" if index.nil?
|
176
265
|
|
177
266
|
captures.delete_at(index)
|
178
267
|
captures
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: qi
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 10.0.0.
|
4
|
+
version: 10.0.0.beta11
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Cyril Kato
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2023-05-
|
11
|
+
date: 2023-05-12 00:00:00.000000000 Z
|
12
12
|
dependencies: []
|
13
13
|
description: An abstraction that could help to update positions for games like Shogi.
|
14
14
|
email: contact@cyril.email
|
@@ -40,7 +40,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
40
40
|
- !ruby/object:Gem::Version
|
41
41
|
version: 1.3.1
|
42
42
|
requirements: []
|
43
|
-
rubygems_version: 3.4.
|
43
|
+
rubygems_version: 3.4.10
|
44
44
|
signing_key:
|
45
45
|
specification_version: 4
|
46
46
|
summary: An abstraction that could help to update positions for games like Shogi.
|