qi 10.0.0.beta10 → 10.0.0.beta11
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- checksums.yaml +4 -4
- data/README.md +9 -11
- data/lib/qi.rb +155 -149
- metadata +2 -2
checksums.yaml
CHANGED
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 79ffab5e654d14cf9f3f7dac1c50bc5b5c612452d0fdea35a00d3529337fbff2
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data.tar.gz: b8fecf9ff5dd97923070809b6a906c8b44cebbee9695ea242e314d53afb9fad8
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: cb36bd477ba3e756b116e3f2ab55bdb15ea50834461cc614865d8fdda56e271eff4675d998172bd766b8ca33e6944be3bbf567a1eba96b6215816234c485f6c9
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data.tar.gz: e56b5f73bf2c0a1a3a256f813acfcf24af3bc3cdd570f2fb6ab1aa2f7ebc194ddd0b82e5ade5cbc052229377a8c768d3f49f45188d811a756ab7781481c69f08
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data/README.md
CHANGED
@@ -13,7 +13,7 @@
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13
13
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Add this line to your application's Gemfile:
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|
15
15
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```ruby
|
16
|
-
gem "qi", ">= 10.0.0.
|
16
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+
gem "qi", ">= 10.0.0.beta11"
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17
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```
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19
19
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And then execute:
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@@ -38,39 +38,37 @@ north_captures = %w[r r b g g g g s n n n n p p p p p p p p p p p p p p p p p]
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38
38
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south_captures = %w[S]
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39
39
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squares = { 3 => "s", 4 => "k", 5 => "s", 22 => "+P", 43 => "+B" }
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40
40
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|
41
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-
qi0 = Qi.new(is_north_turn, north_captures, south_captures, squares
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41
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+
qi0 = Qi.new(is_north_turn, north_captures, south_captures, squares)
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42
42
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43
43
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qi0.north_captures # => ["b", "g", "g", "g", "g", "n", "n", "n", "n", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "r", "r", "s"]
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44
44
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qi0.south_captures # => ["S"]
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45
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qi0.squares # => {3=>"s", 4=>"k", 5=>"s", 22=>"+P", 43=>"+B"}
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46
46
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qi0.north_turn? # => false
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47
47
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qi0.south_turn? # => true
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48
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-
qi0.serialize # => "South-turn===
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49
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-
qi0.inspect # => "<Qi South-turn===
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50
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-
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+
qi0.serialize # => "South-turn===b,g,g,g,g,n,n,n,n,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,r,r,s,S===3:s,4:k,5:s,22:+P,43:+B"
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49
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+
qi0.inspect # => "<Qi South-turn===b,g,g,g,g,n,n,n,n,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,r,r,s,S===3:s,4:k,5:s,22:+P,43:+B>"
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qi0.to_a
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# [false,
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# ["b", "g", "g", "g", "g", "n", "n", "n", "n", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "r", "r", "s"],
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# ["S"],
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# {3=>"s", 4=>"k", 5=>"s", 22=>"+P", 43=>"+B"},
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56
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-
#
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55
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+
# {}]
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57
56
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-
qi1 = qi0.commit(
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57
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+
qi1 = qi0.commit(43, 13, "+B", nil)
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qi1.north_captures # => ["b", "g", "g", "g", "g", "n", "n", "n", "n", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "r", "r", "s"]
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qi1.south_captures # => ["S"]
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qi1.squares # => {3=>"s", 4=>"k", 5=>"s", 22=>"+P", 13=>"+B"}
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qi1.north_turn? # => true
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qi1.south_turn? # => false
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-
qi1.serialize # => "North-turn===
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-
qi1.inspect # => "<Qi North-turn===
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-
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+
qi1.serialize # => "North-turn===b,g,g,g,g,n,n,n,n,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,r,r,s,S===3:s,4:k,5:s,13:+B,22:+P"
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65
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qi1.inspect # => "<Qi North-turn===b,g,g,g,g,n,n,n,n,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,r,r,s,S===3:s,4:k,5:s,13:+B,22:+P>"
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qi1.to_a
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# [true,
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# ["b", "g", "g", "g", "g", "n", "n", "n", "n", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "p", "r", "r", "s"],
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# ["S"],
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# {3=>"s", 4=>"k", 5=>"s", 22=>"+P", 13=>"+B"},
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-
#
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+
# {}]
|
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```
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## License
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data/lib/qi.rb
CHANGED
@@ -3,69 +3,84 @@
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3
3
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require "digest"
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4
4
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require_relative "qi/error/drop"
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5
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6
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-
#
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#
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-
# Additionally, it maintains information about the current game turn (which player's turn it is) and whether a player is in check.
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6
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+
# Qi is a class for representing a state of games like Shogi. It includes
|
7
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+
# information about the current turn, captures, game board, and other game options.
|
9
8
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class Qi
|
10
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-
#
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North =
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9
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+
# Constants for representing the North and South players.
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10
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North = :North
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11
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+
South = :South
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12
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13
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-
#
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South = "South"
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-
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# @!attribute [r] north_captures
|
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-
# @return [Array] The list of pieces captured by the North player.
|
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# @return [Array] the pieces captured by the north player
|
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14
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attr_reader :north_captures
|
19
15
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|
20
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-
#
|
21
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-
# @return [Array] The list of pieces captured by the South player.
|
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# @return [Array] the pieces captured by the south player
|
22
17
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attr_reader :south_captures
|
23
18
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|
24
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-
#
|
25
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-
# @return [Hash] The current state of the board, represented as a hash where each key is a position and each value is the state of that position.
|
19
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+
# @return [Hash] the current state of the game board
|
26
20
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attr_reader :squares
|
27
21
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|
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-
#
|
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-
|
30
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-
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-
#
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-
#
|
33
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-
# @
|
34
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-
#
|
35
|
-
|
22
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+
# @return [Hash] additional game options
|
23
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+
attr_reader :options
|
24
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+
|
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+
# Initialize a new Qi object.
|
26
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+
#
|
27
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+
# @example Creating a new Qi object
|
28
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+
# qi = Qi.new(true, ['P', 'G'], ['B', '+B'], {56 => 'P', 3 => 'g', 64 => '+B'}, fullmove_number: 42, is_in_check: false)
|
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|
+
#
|
30
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+
# @param [Boolean] is_north_turn true if it's the north player's turn, false otherwise
|
31
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+
# @param [Array] north_captures the pieces captured by the north player
|
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+
# @param [Array] south_captures the pieces captured by the south player
|
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+
# @param [Hash] squares the current state of the game board
|
34
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+
# @param [Hash] options additional game options
|
35
|
+
def initialize(is_north_turn, north_captures, south_captures, squares, **options)
|
36
36
|
@is_north_turn = is_north_turn
|
37
37
|
@north_captures = north_captures.sort
|
38
38
|
@south_captures = south_captures.sort
|
39
39
|
@squares = squares.compact
|
40
|
-
@
|
40
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+
@options = options
|
41
41
|
end
|
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42
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-
#
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-
#
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45
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-
#
|
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-
#
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-
#
|
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-
# @param
|
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-
# @param
|
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-
# @
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-
# @
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-
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-
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54
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-
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-
|
56
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-
|
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-
|
43
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+
# Apply a move or a drop on the board.
|
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#
|
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# The method creates a new instance of Qi representing the state of the game after the move.
|
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+
# This includes updating the captures and the positions of the pieces on the board.
|
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+
#
|
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+
# @param src_square [Object, nil] the source square, or nil if dropping a piece from hand
|
49
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# @param dst_square [Object] the destination square
|
50
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+
# @param piece_name [String] the name of the piece to move
|
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+
# @param in_hand [String, nil] the piece in hand, or nil if moving a piece from a square
|
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+
# @param options [Hash] options to pass to the new instance
|
53
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+
#
|
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+
# @example Applying a move
|
55
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+
# qi = Qi.new(true, ['P', 'B'], ['G', '+B'], {56 => 'P', 64 => '+B'})
|
56
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+
# qi.commit(56, 47, 'P', nil) #=> <Qi South-turn===B,P,+B,G===47:P,64:+B>
|
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+
#
|
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+
# @example Applying a capture
|
59
|
+
# qi = Qi.new(true, ['P', 'B'], ['G', '+B'], {56 => 'P', 64 => '+B'})
|
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+
# qi.commit(56, 47, 'P', 'G') #=> <Qi South-turn===B,G,P,+B,G===47:P,64:+B>
|
61
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+
#
|
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# @example Applying a drop
|
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+
# qi = Qi.new(true, ['P', 'B', 'G'], ['G', '+B'], {56 => 'P', 64 => '+B'})
|
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|
+
# qi.commit(nil, 47, 'G', 'G') #=> <Qi South-turn===B,P,+B,G===47:G,56:P,64:+B>
|
65
|
+
#
|
66
|
+
# @return [Qi] the new game state after the move
|
67
|
+
def commit(src_square, dst_square, piece_name, in_hand, **options)
|
68
|
+
raise ::ArgumentError, "Both src_square and in_hand cannot be nil" if src_square.nil? && in_hand.nil?
|
58
69
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59
|
-
|
60
|
-
|
61
|
-
self.class.new(south_turn?, *modified_captures, modified_squares,
|
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+
modified_captures = update_captures(src_square, in_hand)
|
71
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+
modified_squares = squares.merge({ src_square => nil, dst_square => piece_name })
|
72
|
+
self.class.new(south_turn?, *modified_captures, modified_squares, **options)
|
62
73
|
end
|
63
74
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|
64
|
-
#
|
65
|
-
#
|
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+
# Compare this Qi object with another for equality.
|
76
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+
#
|
77
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+
# @example Comparing two Qi objects
|
78
|
+
# qi1 = Qi.new(...)
|
79
|
+
# qi2 = Qi.new(...)
|
80
|
+
# qi1.eql?(qi2) #=> true or false
|
66
81
|
#
|
67
|
-
# @param
|
68
|
-
# @return [Boolean]
|
82
|
+
# @param [Qi] other the other Qi object to compare with
|
83
|
+
# @return [Boolean] true if the two objects represent the same game state, false otherwise
|
69
84
|
def eql?(other)
|
70
85
|
return false unless other.respond_to?(:serialize)
|
71
86
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|
@@ -73,171 +88,155 @@ class Qi
|
|
73
88
|
end
|
74
89
|
alias == eql?
|
75
90
|
|
76
|
-
#
|
91
|
+
# Get the captures of the current player.
|
92
|
+
#
|
93
|
+
# The method returns the north player's captures when it's their turn,
|
94
|
+
# and the south player's captures when it's their turn.
|
95
|
+
#
|
96
|
+
# @example When it's the north player's turn
|
97
|
+
# qi = Qi.new(true, ['P', 'B'], ['G', '+B'], {56 => 'P', 64 => '+B'})
|
98
|
+
# qi.current_captures #=> ['B', 'P']
|
99
|
+
#
|
100
|
+
# @example When it's the south player's turn
|
101
|
+
# qi = Qi.new(false, ['P', 'B'], ['G', '+B'], {56 => 'P', 64 => '+B'})
|
102
|
+
# qi.current_captures #=> ['+B', 'G']
|
77
103
|
#
|
78
|
-
# @return [Array]
|
104
|
+
# @return [Array] the captures of the current player
|
79
105
|
def current_captures
|
80
|
-
|
81
|
-
north_captures
|
82
|
-
else
|
83
|
-
south_captures
|
84
|
-
end
|
106
|
+
north_turn? ? north_captures : south_captures
|
85
107
|
end
|
86
108
|
|
87
|
-
#
|
109
|
+
# Get the captures of the opponent player.
|
88
110
|
#
|
89
|
-
# @return [Array]
|
111
|
+
# @return [Array] the captures of the opponent player
|
90
112
|
def opponent_captures
|
91
|
-
|
92
|
-
south_captures
|
93
|
-
else
|
94
|
-
north_captures
|
95
|
-
end
|
113
|
+
north_turn? ? south_captures : north_captures
|
96
114
|
end
|
97
115
|
|
98
|
-
#
|
116
|
+
# Get the current turn.
|
99
117
|
#
|
100
|
-
# @return [
|
118
|
+
# @return [Symbol] :North if it's the north player's turn, :South otherwise
|
101
119
|
def current_turn
|
102
|
-
|
103
|
-
North
|
104
|
-
else
|
105
|
-
South
|
106
|
-
end
|
120
|
+
north_turn? ? North : South
|
107
121
|
end
|
108
122
|
|
109
|
-
#
|
110
|
-
# If it's currently the North player's turn, this method will return "South", and vice versa.
|
123
|
+
# Get the next turn.
|
111
124
|
#
|
112
|
-
# @return [
|
125
|
+
# @return [Symbol] :South if it's the north player's turn, :North otherwise
|
113
126
|
def next_turn
|
114
|
-
|
115
|
-
South
|
116
|
-
else
|
117
|
-
North
|
118
|
-
end
|
127
|
+
north_turn? ? South : North
|
119
128
|
end
|
120
129
|
|
121
|
-
#
|
130
|
+
# Check if it's the north player's turn.
|
122
131
|
#
|
123
|
-
# @return [Boolean]
|
132
|
+
# @return [Boolean] true if it's the north player's turn, false otherwise
|
124
133
|
def north_turn?
|
125
134
|
@is_north_turn
|
126
135
|
end
|
127
136
|
|
128
|
-
#
|
137
|
+
# Check if it's the south player's turn.
|
129
138
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#
|
130
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-
# @return [Boolean]
|
139
|
+
# @return [Boolean] true if it's the south player's turn, false otherwise
|
131
140
|
def south_turn?
|
132
141
|
!north_turn?
|
133
142
|
end
|
134
143
|
|
135
|
-
#
|
144
|
+
# Convert the state to an array.
|
136
145
|
#
|
137
|
-
# @
|
138
|
-
|
139
|
-
@is_in_check
|
140
|
-
end
|
141
|
-
|
142
|
-
# Checks if the current player is not in check.
|
146
|
+
# @example Converting the state to an array
|
147
|
+
# qi.to_a #=> [true, ['P', 'G'], ['B', '+B'], {56 => 'P', 3 => 'g', 64 => '+B'}, {}]
|
143
148
|
#
|
144
|
-
# @return [
|
145
|
-
def not_in_check?
|
146
|
-
!in_check?
|
147
|
-
end
|
148
|
-
|
149
|
-
# Converts the current game state to an array. The resulting array includes:
|
150
|
-
# whether it's North's turn, the pieces captured by North, the pieces captured by South,
|
151
|
-
# the state of the squares, and whether the current player is in check.
|
152
|
-
# This array can be used for various purposes, such as saving the game state,
|
153
|
-
# transmitting the game state over a network, or analyzing the game state.
|
154
|
-
#
|
155
|
-
# @return [Array] The game state, represented as an array. The elements of the array are:
|
156
|
-
# - A boolean indicating whether it's North's turn,
|
157
|
-
# - An array or other iterable representing the pieces captured by North,
|
158
|
-
# - An array or other iterable representing the pieces captured by South,
|
159
|
-
# - A data structure representing the state of the squares on the board,
|
160
|
-
# - A boolean indicating whether the current player is in check.
|
149
|
+
# @return [Array] an array representing the game state
|
161
150
|
def to_a
|
162
151
|
[
|
163
152
|
north_turn?,
|
164
153
|
north_captures,
|
165
154
|
south_captures,
|
166
155
|
squares,
|
167
|
-
|
156
|
+
options
|
168
157
|
]
|
169
158
|
end
|
170
159
|
|
171
|
-
#
|
172
|
-
#
|
173
|
-
#
|
174
|
-
#
|
175
|
-
#
|
176
|
-
#
|
177
|
-
# @return [Hash] The game state, represented as a hash. The keys of the hash are:
|
178
|
-
# - :is_north_turn, a boolean indicating whether it's North's turn,
|
179
|
-
# - :north_captures, an array or other iterable representing the pieces captured by North,
|
180
|
-
# - :south_captures, an array or other iterable representing the pieces captured by South,
|
181
|
-
# - :squares, a data structure representing the state of the squares on the board,
|
182
|
-
# - :is_in_check, a boolean indicating whether the current player is in check.
|
160
|
+
# Convert the state to a hash.
|
161
|
+
#
|
162
|
+
# @example Converting the state to a hash
|
163
|
+
# qi.to_h #=> {is_north_turn: true, north_captures: ['P', 'G'], south_captures: ['B', '+B'], squares: {56 => 'P', 3 => 'g', 64 => '+B'}, options: {}}
|
164
|
+
#
|
165
|
+
# @return [Hash] a hash representing the game state
|
183
166
|
def to_h
|
184
167
|
{
|
185
168
|
is_north_turn: north_turn?,
|
186
169
|
north_captures:,
|
187
170
|
south_captures:,
|
188
171
|
squares:,
|
189
|
-
|
172
|
+
options:
|
190
173
|
}
|
191
174
|
end
|
192
175
|
|
193
|
-
#
|
176
|
+
# Generate a hash value for the game state.
|
177
|
+
#
|
178
|
+
# @example Generating a hash value
|
179
|
+
# qi.hash #=> "10dfb778f6559dd368c510a27e3b00bdb5b4ad88d4d67f38864d7e36de7c2f9c"
|
180
|
+
#
|
181
|
+
# @return [String] a SHA256 hash of the serialized game state
|
194
182
|
def hash
|
195
183
|
::Digest::SHA256.hexdigest(serialize)
|
196
184
|
end
|
197
185
|
|
198
|
-
#
|
186
|
+
# Serialize the game state.
|
199
187
|
#
|
200
|
-
# @
|
201
|
-
|
202
|
-
squares.keys.sort
|
203
|
-
end
|
204
|
-
|
205
|
-
# Serialize the current game state to a string. The serialized state includes:
|
206
|
-
# the current turn, the captured pieces, the state of the squares, and whether
|
207
|
-
# the current player is in check. The serialized state can be used to save
|
208
|
-
# the game, or to transmit the game state over a network.
|
188
|
+
# @example Serializing the game state
|
189
|
+
# qi.serialize #=> "North-turn===P,G,B,+B===3:g,56:P,64:+B"
|
209
190
|
#
|
210
|
-
# @return [String]
|
191
|
+
# @return [String] a string representation of the game state
|
211
192
|
def serialize
|
212
193
|
serialized_turn = "#{current_turn}-turn"
|
213
|
-
serialized_captures = (north_captures + south_captures).
|
214
|
-
serialized_squares =
|
215
|
-
serialized_check = (in_check? ? "in-check" : "not-in-check")
|
194
|
+
serialized_captures = (north_captures + south_captures).join(",")
|
195
|
+
serialized_squares = squares.keys.sort.map { |i| "#{i}:#{squares.fetch(i)}" }.join(",")
|
216
196
|
|
217
|
-
"#{serialized_turn}===#{serialized_captures}===#{serialized_squares}
|
197
|
+
"#{serialized_turn}===#{serialized_captures}===#{serialized_squares}"
|
218
198
|
end
|
219
199
|
|
220
|
-
#
|
200
|
+
# Provide a string representation of the game state for debugging.
|
201
|
+
#
|
202
|
+
# @example Getting a string representation of the game state
|
203
|
+
# qi.inspect #=> "<Qi North-turn===P,G,B,+B===3:g,56:P,64:+B>"
|
221
204
|
#
|
222
|
-
# @return [String]
|
205
|
+
# @return [String] a string representation of the game state
|
223
206
|
def inspect
|
224
207
|
"<#{self.class} #{serialize}>"
|
225
208
|
end
|
226
209
|
|
227
210
|
private
|
228
211
|
|
229
|
-
#
|
230
|
-
#
|
231
|
-
#
|
232
|
-
#
|
233
|
-
#
|
234
|
-
#
|
235
|
-
#
|
236
|
-
#
|
237
|
-
|
212
|
+
# Update captures based on the source square and the piece in hand.
|
213
|
+
#
|
214
|
+
# If the source square is not nil and in_hand is nil (i.e., we're moving a piece on the board),
|
215
|
+
# the captures remain the same. If the source square is not nil and in_hand is not nil
|
216
|
+
# (i.e., we're capturing a piece that will remain in hand), the piece is added to the
|
217
|
+
# current player's captures. If the source square is nil (i.e., we're dropping a piece from hand),
|
218
|
+
# the piece is removed from the current player's captures.
|
219
|
+
#
|
220
|
+
# @param src_square [Object, nil] the source square, or nil if dropping a piece from hand
|
221
|
+
# @param in_hand [String, nil] the piece in hand, or nil if moving a piece from a square
|
222
|
+
#
|
223
|
+
# @example When moving a piece on the board
|
224
|
+
# qi = Qi.new(true, ['P', 'B'], ['G', '+B'], {56 => 'P', 64 => '+B'})
|
225
|
+
# qi.send(:update_captures, 56, nil) #=> [['B', 'P'], ['G', '+B']]
|
226
|
+
#
|
227
|
+
# @example When capturing a piece that will remain in hand
|
228
|
+
# qi = Qi.new(true, ['P', 'B'], ['G', '+B'], {56 => 'P', 64 => '+B'})
|
229
|
+
# qi.send(:update_captures, 56, 'G') #=> [['B', 'P', 'G'], ['G', '+B']]
|
230
|
+
#
|
231
|
+
# @example When dropping a piece from hand
|
232
|
+
# qi = Qi.new(true, ['P', 'B', 'G'], ['G', '+B'], {56 => 'P', 64 => '+B'})
|
233
|
+
# qi.send(:update_captures, nil, 'G') #=> [['B', 'P'], ['G', '+B']]
|
234
|
+
#
|
235
|
+
# @return [Array] a two-element array with the updated north and south captures
|
236
|
+
def update_captures(src_square, in_hand)
|
238
237
|
return [north_captures, south_captures] if in_hand.nil?
|
239
238
|
|
240
|
-
captures = if
|
239
|
+
captures = if src_square.nil?
|
241
240
|
remove_from_captures(in_hand, *current_captures)
|
242
241
|
else
|
243
242
|
current_captures + [in_hand]
|
@@ -247,12 +246,19 @@ class Qi
|
|
247
246
|
end
|
248
247
|
|
249
248
|
# Removes a piece from the captures.
|
250
|
-
# The method raises an error if the piece is not found in the captures.
|
251
249
|
#
|
252
|
-
#
|
253
|
-
#
|
254
|
-
# @
|
255
|
-
# @
|
250
|
+
# If the piece is not found in the captures, an Error::Drop exception is raised.
|
251
|
+
#
|
252
|
+
# @param piece [String] the piece to remove from the captures
|
253
|
+
# @param captures [Array] the captures to update
|
254
|
+
#
|
255
|
+
# @example
|
256
|
+
# qi = Qi.new(true, ['P', 'B', 'G'], ['G', '+B'], {56 => 'P', 64 => '+B'})
|
257
|
+
# qi.send(:remove_from_captures, 'G', *qi.current_captures) #=> ['P', 'B']
|
258
|
+
#
|
259
|
+
# @raise [Error::Drop] if the piece is not found in the captures
|
260
|
+
#
|
261
|
+
# @return [Array] the captures after removing the piece
|
256
262
|
def remove_from_captures(piece, *captures)
|
257
263
|
index = captures.rindex(piece)
|
258
264
|
raise Error::Drop, "There are no #{piece} in hand" if index.nil?
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: qi
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 10.0.0.
|
4
|
+
version: 10.0.0.beta11
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Cyril Kato
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2023-05-
|
11
|
+
date: 2023-05-12 00:00:00.000000000 Z
|
12
12
|
dependencies: []
|
13
13
|
description: An abstraction that could help to update positions for games like Shogi.
|
14
14
|
email: contact@cyril.email
|