pygments.rb 0.2.4 → 0.2.6
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- data/lib/pygments/version.rb +1 -1
- data/vendor/pygments-main/AUTHORS +14 -0
- data/vendor/pygments-main/CHANGES +34 -3
- data/vendor/pygments-main/Makefile +1 -1
- data/vendor/pygments-main/docs/generate.py +1 -1
- data/vendor/pygments-main/external/markdown-processor.py +1 -1
- data/vendor/pygments-main/external/moin-parser.py +1 -1
- data/vendor/pygments-main/external/rst-directive-old.py +1 -1
- data/vendor/pygments-main/external/rst-directive.py +1 -1
- data/vendor/pygments-main/pygments/__init__.py +1 -1
- data/vendor/pygments-main/pygments/cmdline.py +4 -1
- data/vendor/pygments-main/pygments/console.py +1 -1
- data/vendor/pygments-main/pygments/filter.py +1 -1
- data/vendor/pygments-main/pygments/filters/__init__.py +1 -1
- data/vendor/pygments-main/pygments/formatter.py +1 -1
- data/vendor/pygments-main/pygments/formatters/__init__.py +1 -1
- data/vendor/pygments-main/pygments/formatters/_mapping.py +1 -1
- data/vendor/pygments-main/pygments/formatters/bbcode.py +1 -1
- data/vendor/pygments-main/pygments/formatters/html.py +2 -2
- data/vendor/pygments-main/pygments/formatters/img.py +1 -1
- data/vendor/pygments-main/pygments/formatters/latex.py +3 -2
- data/vendor/pygments-main/pygments/formatters/other.py +1 -1
- data/vendor/pygments-main/pygments/formatters/rtf.py +1 -1
- data/vendor/pygments-main/pygments/formatters/svg.py +1 -1
- data/vendor/pygments-main/pygments/formatters/terminal.py +5 -2
- data/vendor/pygments-main/pygments/formatters/terminal256.py +5 -2
- data/vendor/pygments-main/pygments/lexer.py +29 -10
- data/vendor/pygments-main/pygments/lexers/__init__.py +14 -11
- data/vendor/pygments-main/pygments/lexers/_asybuiltins.py +1 -1
- data/vendor/pygments-main/pygments/lexers/_clbuiltins.py +1 -1
- data/vendor/pygments-main/pygments/lexers/_luabuiltins.py +1 -1
- data/vendor/pygments-main/pygments/lexers/_mapping.py +41 -23
- data/vendor/pygments-main/pygments/lexers/_phpbuiltins.py +1 -1
- data/vendor/pygments-main/pygments/lexers/_postgres_builtins.py +1 -1
- data/vendor/pygments-main/pygments/lexers/_scilab_builtins.py +29 -0
- data/vendor/pygments-main/pygments/lexers/_vimbuiltins.py +3 -3
- data/vendor/pygments-main/pygments/lexers/agile.py +148 -443
- data/vendor/pygments-main/pygments/lexers/asm.py +5 -3
- data/vendor/pygments-main/pygments/lexers/compiled.py +298 -294
- data/vendor/pygments-main/pygments/lexers/dotnet.py +40 -34
- data/vendor/pygments-main/pygments/lexers/functional.py +723 -4
- data/vendor/pygments-main/pygments/lexers/hdl.py +228 -6
- data/vendor/pygments-main/pygments/lexers/jvm.py +678 -0
- data/vendor/pygments-main/pygments/lexers/math.py +65 -2
- data/vendor/pygments-main/pygments/lexers/other.py +875 -481
- data/vendor/pygments-main/pygments/lexers/parsers.py +1 -1
- data/vendor/pygments-main/pygments/lexers/shell.py +360 -0
- data/vendor/pygments-main/pygments/lexers/special.py +1 -1
- data/vendor/pygments-main/pygments/lexers/sql.py +565 -0
- data/vendor/pygments-main/pygments/lexers/templates.py +1 -1
- data/vendor/pygments-main/pygments/lexers/text.py +237 -100
- data/vendor/pygments-main/pygments/lexers/web.py +146 -10
- data/vendor/pygments-main/pygments/plugin.py +1 -1
- data/vendor/pygments-main/pygments/scanner.py +1 -1
- data/vendor/pygments-main/pygments/style.py +1 -1
- data/vendor/pygments-main/pygments/styles/__init__.py +2 -1
- data/vendor/pygments-main/pygments/styles/autumn.py +1 -1
- data/vendor/pygments-main/pygments/styles/borland.py +1 -1
- data/vendor/pygments-main/pygments/styles/bw.py +1 -1
- data/vendor/pygments-main/pygments/styles/colorful.py +1 -1
- data/vendor/pygments-main/pygments/styles/default.py +1 -1
- data/vendor/pygments-main/pygments/styles/emacs.py +1 -1
- data/vendor/pygments-main/pygments/styles/friendly.py +1 -1
- data/vendor/pygments-main/pygments/styles/fruity.py +1 -2
- data/vendor/pygments-main/pygments/styles/manni.py +1 -1
- data/vendor/pygments-main/pygments/styles/monokai.py +1 -1
- data/vendor/pygments-main/pygments/styles/murphy.py +1 -1
- data/vendor/pygments-main/pygments/styles/native.py +1 -1
- data/vendor/pygments-main/pygments/styles/pastie.py +1 -1
- data/vendor/pygments-main/pygments/styles/perldoc.py +1 -1
- data/vendor/pygments-main/pygments/styles/rrt.py +33 -0
- data/vendor/pygments-main/pygments/styles/tango.py +1 -1
- data/vendor/pygments-main/pygments/styles/trac.py +1 -1
- data/vendor/pygments-main/pygments/styles/vim.py +1 -1
- data/vendor/pygments-main/pygments/styles/vs.py +1 -1
- data/vendor/pygments-main/pygments/token.py +1 -1
- data/vendor/pygments-main/pygments/unistring.py +1 -1
- data/vendor/pygments-main/pygments/util.py +2 -2
- data/vendor/pygments-main/scripts/check_sources.py +2 -2
- data/vendor/pygments-main/scripts/find_codetags.py +1 -1
- data/vendor/pygments-main/scripts/find_error.py +5 -2
- data/vendor/pygments-main/scripts/get_vimkw.py +9 -4
- data/vendor/pygments-main/setup.py +1 -1
- data/vendor/pygments-main/tests/examplefiles/classes.dylan +16 -0
- data/vendor/pygments-main/tests/examplefiles/coq_RelationClasses +447 -0
- data/vendor/pygments-main/tests/examplefiles/example.cls +15 -0
- data/vendor/pygments-main/tests/examplefiles/example.moon +629 -0
- data/vendor/pygments-main/tests/examplefiles/example.p +34 -0
- data/vendor/pygments-main/tests/examplefiles/example.snobol +15 -0
- data/vendor/pygments-main/tests/examplefiles/example.u +548 -0
- data/vendor/pygments-main/tests/examplefiles/example_elixir.ex +363 -0
- data/vendor/pygments-main/tests/examplefiles/foo.sce +6 -0
- data/vendor/pygments-main/tests/examplefiles/http_request_example +14 -0
- data/vendor/pygments-main/tests/examplefiles/http_response_example +27 -0
- data/vendor/pygments-main/tests/examplefiles/irc.lsp +214 -0
- data/vendor/pygments-main/tests/examplefiles/markdown.lsp +679 -0
- data/vendor/pygments-main/tests/examplefiles/nemerle_sample.n +4 -2
- data/vendor/pygments-main/tests/examplefiles/reversi.lsp +427 -0
- data/vendor/pygments-main/tests/examplefiles/scilab.sci +30 -0
- data/vendor/pygments-main/tests/examplefiles/test.bro +250 -0
- data/vendor/pygments-main/tests/examplefiles/test.cs +23 -0
- data/vendor/pygments-main/tests/examplefiles/test.dart +23 -0
- data/vendor/pygments-main/tests/examplefiles/test.ecl +58 -0
- data/vendor/pygments-main/tests/examplefiles/test.fan +818 -0
- data/vendor/pygments-main/tests/examplefiles/test.ps1 +108 -0
- data/vendor/pygments-main/tests/examplefiles/test.vhdl +161 -0
- data/vendor/pygments-main/tests/old_run.py +1 -1
- data/vendor/pygments-main/tests/run.py +1 -1
- data/vendor/pygments-main/tests/test_basic_api.py +4 -3
- data/vendor/pygments-main/tests/test_clexer.py +1 -1
- data/vendor/pygments-main/tests/test_cmdline.py +1 -1
- data/vendor/pygments-main/tests/test_examplefiles.py +4 -3
- data/vendor/pygments-main/tests/test_html_formatter.py +33 -1
- data/vendor/pygments-main/tests/test_latex_formatter.py +1 -1
- data/vendor/pygments-main/tests/test_perllexer.py +137 -0
- data/vendor/pygments-main/tests/test_regexlexer.py +1 -1
- data/vendor/pygments-main/tests/test_token.py +1 -1
- data/vendor/pygments-main/tests/test_using_api.py +1 -1
- data/vendor/pygments-main/tests/test_util.py +35 -5
- metadata +30 -4
@@ -13,13 +13,15 @@ namespace Demo.Ns
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public virtual someMethod(str : string) : list[double]
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{
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def x = "simple string";
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def x = $"simple $splice string $(spliceMethod())";
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def x = $"simple $splice string $(spliceMethod() + 1)";
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def x = <#
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recursive <# string #> sample
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#>;
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def x = $<#
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recursive $splice <# string #> sample
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..$(lst; "; "; x => $"x * 2 = $(x * 2)") str
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#>;
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def x = @"somestring \";
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def localFunc(arg)
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{
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@@ -80,6 +82,6 @@ namespace Demo.Ns
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macro sampleMacro(expr)
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syntax ("write", expr)
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{
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<[ WriteLine($expr) ]>
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<[ WriteLine($(expr : dyn)) ]>
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}
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}
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#!/usr/bin/env newlisp
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;; @module reversi.lsp
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;; @description a simple version of Reversi: you as white against newLISP as black
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;; @version 0.1 alpha August 2007
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;; @author cormullion
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;;
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;; 2008-10-08 21:46:54
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;; updated for newLISP version 10. (changed nth-set to setf)
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;; this now does not work with newLISP version 9!
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;;
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;; This is my first attempt at writing a simple application using newLISP-GS.
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;; The game algorithms are basically by
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;; Peter Norvig http://norvig.com/paip/othello.lisp
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;; and all I've done is translate to newLISP and add the interface...
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;;
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;; To-Do: work out how to handle the end of the game properly...
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;; To-Do: complete newlispdoc for the functions
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(constant 'empty 0)
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(constant 'black 1)
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(constant 'white 2)
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(constant 'outer 3) ; squares outside the 8x8 board
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(set '*board* '()) ; the master board is a 100 element list
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(set '*moves* '()) ; list of moves made
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; these are the 8 different directions from a square on the board
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(set 'all-directions '(-11 -10 -9 -1 1 9 10 11))
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; return a list of all the playable squares (the 8 by 8 grid inside the 10by10
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(define (all-squares)
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(local (result)
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(for (square 11 88)
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(if (<= 1 (mod square 10) 8)
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(push square result -1)))
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result))
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; make a board
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(define (make-board)
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(set '*board* (dup outer 100))
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(dolist (s (all-squares))
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(setf (*board* s) empty)))
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; for testing and working at a terminal
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(define (print-board)
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(print { })
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(for (c 1 8)
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(print c))
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(set 'c 0)
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(for (i 0 99)
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(cond
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((= (*board* i) 0) (print {.}))
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((= (*board* i) 1) (print {b}))
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((= (*board* i) 2) (print {w})))
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(if (and (<= i 88) (= (mod (+ i 1) 10) 0)) ; newline
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(print "\n" (inc c))))
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(println "\n"))
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; the initial starting pattern
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(define (initial-board)
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(make-board)
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(setf (*board* 44) white)
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(setf (*board* 55) white)
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(setf (*board* 45) black)
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(setf (*board* 54) black))
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(define (opponent player)
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(if (= player black) white black))
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(define (player-name player)
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(if (= player white) "white" "black"))
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(define (valid-move? move)
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(and
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(integer? move)
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(<= 11 move 88)
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(<= 1 (mod move 10) 8)))
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(define (empty-square? square)
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(and
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(valid-move? square)
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(= (*board* square) empty)))
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; test whether a move is legal. The square must be empty
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; and it must flip at least one of the opponent's piece
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(define (legal-move? move player)
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(and
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(empty-square? move)
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(exists (fn (dir) (would-flip? move player dir)) all-directions)))
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; would this move by player result in any flips in the given direction?
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; if so, return the number of the 'opposite' (bracketing) piece's square
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(define (would-flip? move player dir)
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(let
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((c (+ move dir)))
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(and
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(= (*board* c) (opponent player))
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(find-bracketing-piece (+ c dir) player dir))))
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(define (find-bracketing-piece square player dir)
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; return the square of the bracketing piece, if any
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(cond
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((= (*board* square) player) square)
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((= (*board* square) (opponent player))
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(find-bracketing-piece (+ square dir) player dir))
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(true nil)))
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(define (make-flips move player dir)
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(let
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((bracketer (would-flip? move player dir))
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(c (+ move dir)))
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(if bracketer
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(do-until (= c bracketer)
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(setf (*board* c) player)
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(push c *flips* -1)
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(inc c dir)))))
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; make the move on the master game board, not yet visually
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(define (make-move move player)
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(setf (*board* move) player)
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(push move *moves* -1)
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(set '*flips* '()) ; we're going to keep a record of the flips made
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(dolist (dir all-directions)
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(make-flips move player dir)))
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(define (next-to-play previous-player)
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(let ((opp (opponent previous-player)))
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(cond
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((any-legal-move? opp) opp)
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((any-legal-move? previous-player)
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(println (player-name opp) " has no moves")
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previous-player)
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(true nil))))
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; are there any legal moves (returns first) for this player?
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(define (any-legal-move? player)
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(exists (fn (move) (legal-move? move player))
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(all-squares)))
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; a list of all legal moves might be useful
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(define (legal-moves player)
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(let ((result '()))
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(dolist (move (all-squares))
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(if (legal-move? move player)
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(push move result)))
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(unique result)))
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; define any number of strategies that can be called on to calculate
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; the next computer move. This is the only one I've done... - make
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; any legal move at random!
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(define (random-strategy player)
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(seed (date-value))
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(apply amb (legal-moves player)))
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; get the next move using a particular strategy
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(define (get-move strategy player)
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(let ((move (apply strategy (list player))))
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(cond
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((and
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(valid-move? move)
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(legal-move? move player))
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(make-move move player))
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(true
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(println "no valid or legal move for " (player-name player) )
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nil))
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move))
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; that's about all the game algorithms for now
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; now for the interface
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(if (= ostype "Win32")
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(load (string (env "PROGRAMFILES") "/newlisp/guiserver.lsp"))
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(load "/usr/share/newlisp/guiserver.lsp")
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)
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(gs:init)
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(map set '(screen-width screen-height) (gs:get-screen))
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(set 'board-width 540)
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; center on screen
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(gs:frame 'Reversi (- (/ screen-width 2) (/ board-width 2)) 60 board-width 660 "Reversi")
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(gs:set-border-layout 'Reversi)
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(gs:canvas 'MyCanvas 'Reversi)
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(gs:set-background 'MyCanvas '(.8 .9 .7 .8))
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(gs:mouse-released 'MyCanvas 'mouse-released-action true)
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(gs:panel 'Controls)
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(gs:button 'Start 'start-game "Start")
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(gs:panel 'Lower)
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(gs:label 'WhiteScore "")
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(gs:label 'BlackScore "")
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(gs:add-to 'Controls 'Start )
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(gs:add-to 'Lower 'WhiteScore 'BlackScore)
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(gs:add-to 'Reversi 'MyCanvas "center" 'Controls "north" 'Lower "south")
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(gs:set-anti-aliasing true)
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(gs:set-visible 'Reversi true)
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; size of board square, and radius/width of counter
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(set 'size 60 'width 30)
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; initialize the master board
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(define (initial-board)
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(make-board)
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(setf (*board* 44) white)
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219
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+
(setf (*board* 55) white)
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220
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+
(setf (*board* 45) black)
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221
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+
(setf (*board* 54) black)
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222
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+
)
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+
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224
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+
; draw a graphical repesentation of the board
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225
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+
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226
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+
(define (draw-board)
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227
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+
(local (x y)
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228
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+
(dolist (i (all-squares))
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+
(map set '(x y) (square-to-xy i))
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+
(gs:draw-rect
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+
(string x y)
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|
+
(- (* y size) width ) ; !!!!!!
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+
(- (* x size) width )
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+
(* width 2)
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+
(* width 2)
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+
gs:white))))
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237
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+
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238
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+
(define (draw-first-four-pieces)
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+
(draw-piece 44 "white")
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240
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+
(draw-piece 55 "white")
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+
(draw-piece 45 "black")
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+
(draw-piece 54 "black"))
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243
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+
|
244
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+
; this next function can mark the legal moves available to a player
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245
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+
|
246
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+
(define (show-legal-moves player)
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+
(local (legal-move-list x y)
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+
(set 'legal-move-list (legal-moves player))
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249
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+
(dolist (m (all-squares))
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250
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+
(map set '(x y) (square-to-xy m))
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251
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+
(gs:draw-rect
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|
+
(string x y)
|
253
|
+
(- (* y size) width ) ; !!!!!!
|
254
|
+
(- (* x size) width )
|
255
|
+
(* width 2)
|
256
|
+
(* width 2)
|
257
|
+
(if (find m legal-move-list) gs:blue gs:white)
|
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|
+
)
|
259
|
+
)
|
260
|
+
)
|
261
|
+
)
|
262
|
+
|
263
|
+
; convert the number of a square on the master board to coordinates
|
264
|
+
|
265
|
+
(define (square-to-xy square)
|
266
|
+
(list (/ square 10) (mod square 10)))
|
267
|
+
|
268
|
+
; draw one of the pieces
|
269
|
+
|
270
|
+
(define (draw-piece square colour)
|
271
|
+
(local (x y)
|
272
|
+
(map set '(x y) (square-to-xy square))
|
273
|
+
(cond
|
274
|
+
((= colour "white")
|
275
|
+
(gs:fill-circle
|
276
|
+
(string x y)
|
277
|
+
(* y size) ; !!!!!!! y first, cos y is x ;-)
|
278
|
+
(* x size)
|
279
|
+
width
|
280
|
+
gs:white))
|
281
|
+
|
282
|
+
((= colour "black")
|
283
|
+
(gs:fill-circle
|
284
|
+
(string x y)
|
285
|
+
(* y size)
|
286
|
+
(* x size)
|
287
|
+
width
|
288
|
+
gs:black))
|
289
|
+
|
290
|
+
((= colour "empty")
|
291
|
+
(gs:draw-rect
|
292
|
+
(string x y)
|
293
|
+
(- (* y size) width )
|
294
|
+
(- (* x size) width )
|
295
|
+
(* width 2)
|
296
|
+
(* width 2)
|
297
|
+
gs:white))
|
298
|
+
)))
|
299
|
+
|
300
|
+
; animate the pieces flipping
|
301
|
+
|
302
|
+
(define (flip-piece square player)
|
303
|
+
; flip by drawing thinner and fatter ellipses
|
304
|
+
; go from full disk in opposite colour to invisible
|
305
|
+
; then from invisible to full disk in true colour
|
306
|
+
(local (x y colour)
|
307
|
+
(map set '(x y) (square-to-xy square))
|
308
|
+
; delete original piece
|
309
|
+
(gs:delete-tag (string x y))
|
310
|
+
(set 'colour (if (= player 2) gs:black gs:white ))
|
311
|
+
(for (i width 1 -3)
|
312
|
+
(gs:fill-ellipse
|
313
|
+
(string x y {flip} i)
|
314
|
+
(* y size) ; y first :-) !!!
|
315
|
+
(* x size)
|
316
|
+
i
|
317
|
+
width
|
318
|
+
colour)
|
319
|
+
(sleep 20) ; this might need adjusting...
|
320
|
+
(gs:delete-tag (string x y {flip} i))
|
321
|
+
)
|
322
|
+
(set 'colour (if (= player 2) gs:white gs:black))
|
323
|
+
(for (i 1 width 3)
|
324
|
+
(gs:fill-ellipse
|
325
|
+
(string x y {flip} i)
|
326
|
+
(* y size) ; :-) !!!
|
327
|
+
(* x size)
|
328
|
+
i
|
329
|
+
width
|
330
|
+
colour)
|
331
|
+
(sleep 20)
|
332
|
+
(gs:delete-tag (string x y {flip} i))
|
333
|
+
)
|
334
|
+
; draw the piece again
|
335
|
+
(gs:fill-circle
|
336
|
+
(string x y)
|
337
|
+
(* y size)
|
338
|
+
(* x size)
|
339
|
+
width
|
340
|
+
colour)
|
341
|
+
)
|
342
|
+
)
|
343
|
+
|
344
|
+
(define (do-move move player)
|
345
|
+
(cond
|
346
|
+
; check if the move is good ...
|
347
|
+
((and (!= player nil)
|
348
|
+
(valid-move? move)
|
349
|
+
(legal-move? move player))
|
350
|
+
|
351
|
+
; ... play it
|
352
|
+
; make move on board
|
353
|
+
(make-move move player)
|
354
|
+
; and on screen
|
355
|
+
(draw-piece move (player-name player))
|
356
|
+
(gs:update)
|
357
|
+
; do flipping stuff
|
358
|
+
|
359
|
+
; wait for a while
|
360
|
+
(sleep 1000)
|
361
|
+
|
362
|
+
; then do flipping
|
363
|
+
(dolist (f *flips*)
|
364
|
+
(flip-piece f player))
|
365
|
+
|
366
|
+
(inc *move-number*)
|
367
|
+
(draw-piece move (player-name player))
|
368
|
+
(gs:update)
|
369
|
+
|
370
|
+
; update scores
|
371
|
+
(gs:set-text 'WhiteScore
|
372
|
+
(string "White: " (first (count (list white) *board*))))
|
373
|
+
(gs:set-text 'BlackScore
|
374
|
+
(string "Black: " (first (count (list black) *board*))))
|
375
|
+
)
|
376
|
+
; or return nil
|
377
|
+
(true
|
378
|
+
nil)))
|
379
|
+
|
380
|
+
; the game is driven by the mouse clicks of the user
|
381
|
+
; in reply, the computer plays a black piece
|
382
|
+
; premature clicking is possible and possibly a bad thing...
|
383
|
+
|
384
|
+
(define (mouse-released-action x y button modifiers tags)
|
385
|
+
; extract the tag of the clicked square
|
386
|
+
(set 'move (int (string (first tags)) 0 10))
|
387
|
+
(if (do-move move player)
|
388
|
+
(begin
|
389
|
+
(set 'player (next-to-play player))
|
390
|
+
; there is a training mode - legal squares are highlighted
|
391
|
+
; you can uncomment the next line...
|
392
|
+
; (show-legal-moves player)
|
393
|
+
(gs:update)
|
394
|
+
|
395
|
+
; wait for black's reply
|
396
|
+
(gs:set-cursor 'Reversi "wait")
|
397
|
+
(gs:set-text 'Start "black's move - thinking...")
|
398
|
+
; give the illusion of Deep Thought...
|
399
|
+
(sleep 2000)
|
400
|
+
; black's reply
|
401
|
+
; currently only the random strategy has been defined...
|
402
|
+
(set 'strategy random-strategy)
|
403
|
+
(set 'move (apply strategy (list player)))
|
404
|
+
(do-move move player)
|
405
|
+
(set 'player (next-to-play player))
|
406
|
+
; (show-legal-moves player) ; to see black's moves
|
407
|
+
(gs:set-text 'Start "your move")
|
408
|
+
(gs:set-cursor 'Reversi "default")
|
409
|
+
(gs:update))))
|
410
|
+
|
411
|
+
(define (start-game)
|
412
|
+
(gs:set-text 'Start "Click a square to place a piece!")
|
413
|
+
(gs:disable 'Start)
|
414
|
+
(set 'player white))
|
415
|
+
|
416
|
+
(define (start)
|
417
|
+
(gs:set-text 'Start "Start")
|
418
|
+
(gs:enable 'Start)
|
419
|
+
(set '*move-number* 1
|
420
|
+
'*flips* '())
|
421
|
+
(initial-board)
|
422
|
+
(draw-board)
|
423
|
+
(draw-first-four-pieces))
|
424
|
+
|
425
|
+
(start)
|
426
|
+
|
427
|
+
(gs:listen)
|