propshaft 0.1.3 → 0.1.7

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data/README.md CHANGED
@@ -1,8 +1,8 @@
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1
  # Propshaft
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2
 
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- Propshaft is an asset pipeline library for Rails. It's built for era where bundling assets to save on HTTP connections is no longer urgent, where JavaScript and CSS is either compiled by dedicated Node.js bundlers or served directly to the browsers, and where increases in bandwidth has made the need for minification less pressing. These factors allow for a dramatically simpler and faster asset pipeline compared to previous options, like Sprockets.
3
+ Propshaft is an asset pipeline library for Rails. It's built for an era where bundling assets to save on HTTP connections is no longer urgent, where JavaScript and CSS are either compiled by dedicated Node.js bundlers or served directly to the browsers, and where increases in bandwidth have made the need for minification less pressing. These factors allow for a dramatically simpler and faster asset pipeline compared to previous options, like Sprockets.
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4
 
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- So that's what Propshaft doesn't do. Here's what it actually does provide:
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+ So that's what Propshaft doesn't do. Here's what it does provide:
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6
 
7
7
  1. **Configurable load path**: You can register directories from multiple places in your app and gems, and reference assets from all of these paths as though they were one.
8
8
  1. **Digest stamping**: All assets in the load path will be copied (or compiled) in a precompilation step for production that also stamps all of them with a digest hash, so you can use long-expiry cache headers for better performance. The digested assets can be referred to through their logical path because the processing leaves a manifest file that provides a way to translate.
@@ -17,16 +17,21 @@ With Rails 7+, you can start a new application with propshaft using `rails new m
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17
 
18
18
  ## Usage
19
19
 
20
- Propshaft makes all the assets from all the paths its been configured with through `config.assets.paths` available for serving and will copy all of them into `public/assets` when precompiling. This is unlike Sprockets, which did not copy over assets that hadn't been explicitly included in one of bundled assets.
20
+ Propshaft makes all the assets from all the paths it's been configured with through `config.assets.paths` available for serving and will copy all of them into `public/assets` when precompiling. This is unlike Sprockets, which did not copy over assets that hadn't been explicitly included in one of the bundled assets.
21
21
 
22
- These assets can be referenced through their logical path using the normal helpers like `asset_path`, `image_tag`, `javascript_include_tag`, and all the other asset helper tags. These logical references are automatically converted into digest-aware paths in production when `assets:precompile` has been run (through a json mapping file found in `public/assets/.manifest.json`).
22
+ These assets can be referenced through their logical path using the normal helpers like `asset_path`, `image_tag`, `javascript_include_tag`, and all the other asset helper tags. These logical references are automatically converted into digest-aware paths in production when `assets:precompile` has been run (through a JSON mapping file found in `public/assets/.manifest.json`).
23
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24
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  Additionally, Propshaft ships with a CSS function called `asset-path("image.svg")` that'll be compiled into `url("/assets/image-f2e1ec14d6856e1958083094170ca6119c529a73.svg")` when doing `assets:precompile`. This function is applied to all `.css` files.
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26
26
 
27
+ ## Bypassing the digest step
28
+
29
+ If you need to put multiple files that refer to each other through Propshaft, like a JavaScript file and its source map, you have to digest these files in advance to retain stable file names. Propshaft looks for the specific pattern of `-[digest].digested.js` as the postfix to any asset file as an indication that the file has already been digested.
30
+
31
+
27
32
  ## Migrating from Sprockets
28
33
 
29
- Propshaft does a lot less than Sprockets, by design, so it might well be a fair bit of work to migrate, if it's even desirable. This is particularly true if you rely on Sprockets to provide any form of transpiling, like CoffeeScript or Sass, or if you rely on any gems that do. You'll need to either stop transpiling or use a Node-based transpiler, like those in `jsbundling-rails` and `cssbundling-rails`.
34
+ Propshaft does a lot less than Sprockets, by design, so it might well be a fair bit of work to migrate if it's even desirable. This is particularly true if you rely on Sprockets to provide any form of transpiling, like CoffeeScript or Sass, or if you rely on any gems that do. You'll need to either stop transpiling or use a Node-based transpiler, like those in `jsbundling-rails` and `cssbundling-rails`.
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31
36
  On the other hand, if you're already bundling JavaScript and CSS through a Node-based setup, then Propshaft is going to slot in easily. Since you don't need another tool to bundle or transpile. Just to digest and serve.
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37
 
@@ -14,7 +14,7 @@ class Propshaft::Assembly
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  end
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16
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  def load_path
17
- Propshaft::LoadPath.new(config.paths)
17
+ @load_path ||= Propshaft::LoadPath.new(config.paths)
18
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  end
19
19
 
20
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  def resolver
@@ -25,10 +25,19 @@ class Propshaft::Asset
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  end
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27
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  def digested_path
28
- logical_path.sub(/\.(\w+)$/) { |ext| "-#{digest}#{ext}" }
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+ if already_digested?
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+ logical_path
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+ else
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+ logical_path.sub(/\.(\w+)$/) { |ext| "-#{digest}#{ext}" }
32
+ end
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33
  end
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31
35
  def ==(other_asset)
32
36
  logical_path.hash == other_asset.logical_path.hash
33
37
  end
38
+
39
+ private
40
+ def already_digested?
41
+ logical_path.to_s =~ /-([0-9a-f]{7,128})\.digested\.[^.]+\z/
42
+ end
34
43
  end
@@ -27,15 +27,28 @@ class Propshaft::LoadPath
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27
  end
28
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  end
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29
 
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+ # Returns a ActiveSupport::FileUpdateChecker object configured to clear the cache of the load_path
31
+ # when the directories passed during its initialization have changes. This is used in development
32
+ # and test to ensure the map caches are reset when javascript files are changed.
33
+ def cache_sweeper
34
+ @cache_sweeper ||= begin
35
+ exts_to_watch = Mime::EXTENSION_LOOKUP.map(&:first)
36
+ files_to_watch = Array(paths).collect { |dir| [ dir.to_s, exts_to_watch ] }.to_h
37
+
38
+ Rails.application.config.file_watcher.new([], files_to_watch) do
39
+ clear_cache
40
+ end
41
+ end
42
+ end
43
+
30
44
  private
31
45
  def assets_by_path
32
- Hash.new.tap do |mapped|
46
+ @cached_assets_by_path ||= Hash.new.tap do |mapped|
33
47
  paths.each do |path|
34
48
  all_files_from_tree(path).each do |file|
35
49
  logical_path = file.relative_path_from(path)
36
-
37
50
  mapped[logical_path.to_s] ||= Propshaft::Asset.new(file, logical_path: logical_path)
38
- end
51
+ end if path.exist?
39
52
  end
40
53
  end
41
54
  end
@@ -43,4 +56,8 @@ class Propshaft::LoadPath
43
56
  def all_files_from_tree(path)
44
57
  path.children.flat_map { |child| child.directory? ? all_files_from_tree(child) : child }
45
58
  end
59
+
60
+ def clear_cache
61
+ @cached_assets_by_path = nil
62
+ end
46
63
  end
@@ -4,7 +4,7 @@ require "active_support/ordered_options"
4
4
 
5
5
  # FIXME: There's gotta be a better way than this hack?
6
6
  class Rails::Engine < Rails::Railtie
7
- initializer :append_assets_path, group: :all do |app|
7
+ initializer "propshaft.append_assets_path", group: :all do |app|
8
8
  app.config.assets.paths.unshift(*paths["vendor/assets"].existent_directories)
9
9
  app.config.assets.paths.unshift(*paths["lib/assets"].existent_directories)
10
10
  app.config.assets.paths.unshift(*paths["app/assets"].existent_directories)
@@ -14,9 +14,10 @@ end
14
14
  module Propshaft
15
15
  class Railtie < ::Rails::Railtie
16
16
  config.assets = ActiveSupport::OrderedOptions.new
17
- config.assets.paths = []
18
- config.assets.prefix = "/assets"
19
- config.assets.compilers = [ [ "text/css", Propshaft::Compilers::CssAssetUrls ] ]
17
+ config.assets.paths = []
18
+ config.assets.prefix = "/assets"
19
+ config.assets.compilers = [ [ "text/css", Propshaft::Compilers::CssAssetUrls ] ]
20
+ config.assets.sweep_cache = Rails.env.development? || Rails.env.test?
20
21
 
21
22
  config.after_initialize do |app|
22
23
  config.assets.output_path ||=
@@ -31,6 +32,12 @@ module Propshaft
31
32
  ActiveSupport.on_load(:action_view) do
32
33
  include Propshaft::Helper
33
34
  end
35
+
36
+ if config.assets.sweep_cache
37
+ ActiveSupport.on_load(:action_controller_base) do
38
+ before_action { Rails.application.assets.load_path.cache_sweeper.execute_if_updated }
39
+ end
40
+ end
34
41
  end
35
42
 
36
43
  rake_tasks do |app|
@@ -1,3 +1,3 @@
1
1
  module Propshaft
2
- VERSION = "0.1.3"
2
+ VERSION = "0.1.7"
3
3
  end
data/lib/propshaft.rb CHANGED
@@ -1,3 +1,6 @@
1
+ module Propshaft
2
+ end
3
+
1
4
  require "propshaft/assembly"
2
5
  require "propshaft/helper"
3
6
  require "propshaft/railtie"
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: propshaft
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.1.3
4
+ version: 0.1.7
5
5
  platform: ruby
6
6
  authors:
7
7
  - David Heinemeier Hansson
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2021-09-21 00:00:00.000000000 Z
11
+ date: 2021-10-09 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: rails