propane 3.4.0-java → 3.4.1-java
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- checksums.yaml +4 -4
- data/.mvn/extensions.xml +1 -2
- data/.travis.yml +2 -2
- data/CHANGELOG.md +2 -0
- data/README.md +12 -7
- data/Rakefile +2 -2
- data/lib/propane.rb +2 -2
- data/lib/propane/app.rb +18 -9
- data/lib/propane/helper_methods.rb +1 -1
- data/lib/propane/runner.rb +1 -1
- data/lib/propane/version.rb +1 -1
- data/library/color_group/color_group.rb +26 -0
- data/library/dxf/dxf.rb +4 -0
- data/library/net/net.rb +5 -0
- data/library/video_event/video_event.rb +2 -1
- data/pom.rb +3 -3
- data/pom.xml +3 -3
- data/propane.gemspec +1 -1
- data/src/main/java/japplemenubar/JAppleMenuBar.java +3 -3
- data/src/main/java/monkstone/ColorUtil.java +14 -0
- data/src/main/java/monkstone/MathToolModule.java +243 -194
- data/src/main/java/monkstone/filechooser/Chooser.java +1 -0
- data/src/main/java/monkstone/slider/WheelHandler.java +6 -5
- data/src/main/java/monkstone/vecmath/vec3/Vec3.java +3 -2
- data/src/main/java/monkstone/videoevent/CaptureEvent.java +27 -0
- data/src/main/java/monkstone/videoevent/{VideoInterface.java → MovieEvent.java} +10 -26
- data/src/main/java/processing/awt/PSurfaceAWT.java +1 -1
- data/src/main/java/processing/core/PApplet.java +1236 -599
- data/src/main/java/processing/core/PGraphics.java +59 -59
- data/src/main/java/processing/core/PImage.java +528 -129
- data/src/main/java/processing/core/PShape.java +10 -10
- data/src/main/java/processing/core/PVector.java +2 -2
- data/src/main/java/processing/core/ThinkDifferent.java +5 -7
- data/src/main/java/processing/dxf/RawDXF.java +404 -0
- data/src/main/java/processing/net/Client.java +744 -0
- data/src/main/java/processing/net/Server.java +388 -0
- data/src/main/java/processing/opengl/FontTexture.java +19 -20
- data/src/main/java/processing/opengl/FrameBuffer.java +27 -17
- data/src/main/java/processing/opengl/LinePath.java +512 -508
- data/src/main/java/processing/opengl/PGL.java +3106 -3066
- data/src/main/java/processing/opengl/PGraphicsOpenGL.java +4 -4
- data/src/main/java/processing/opengl/PShader.java +1442 -1341
- data/vendors/Rakefile +3 -27
- metadata +12 -25
- data/src/main/java/processing/core/util/image/ImageLoadFacade.java +0 -161
- data/src/main/java/processing/core/util/image/ImageSaveFacade.java +0 -169
- data/src/main/java/processing/core/util/image/constants/TifConstants.java +0 -45
- data/src/main/java/processing/core/util/image/load/AwtImageLoadStrategy.java +0 -80
- data/src/main/java/processing/core/util/image/load/Base64StringImageLoadStrategy.java +0 -73
- data/src/main/java/processing/core/util/image/load/FallbackImageLoadStrategy.java +0 -70
- data/src/main/java/processing/core/util/image/load/ImageIoImageLoadStrategy.java +0 -132
- data/src/main/java/processing/core/util/image/load/ImageLoadStrategy.java +0 -48
- data/src/main/java/processing/core/util/image/load/ImageLoadUtil.java +0 -45
- data/src/main/java/processing/core/util/image/load/TgaImageLoadStrategy.java +0 -255
- data/src/main/java/processing/core/util/image/load/TiffImageLoadStrategy.java +0 -98
- data/src/main/java/processing/core/util/image/save/ImageSaveStrategy.java +0 -49
- data/src/main/java/processing/core/util/image/save/ImageSaveUtil.java +0 -48
- data/src/main/java/processing/core/util/image/save/ImageWriterImageSaveStrategy.java +0 -179
- data/src/main/java/processing/core/util/image/save/SaveImageException.java +0 -41
- data/src/main/java/processing/core/util/image/save/TgaImageSaveStrategy.java +0 -198
- data/src/main/java/processing/core/util/image/save/TiffImageSaveStrategy.java +0 -91
- data/src/main/java/processing/core/util/image/save/TiffNakedFilenameImageSaveStrategy.java +0 -57
- data/src/main/java/processing/core/util/io/InputFactory.java +0 -285
- data/src/main/java/processing/core/util/io/PathUtil.java +0 -109
@@ -3528,7 +3528,7 @@ public class PGraphicsOpenGL extends PGraphics {
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* Ported from the implementation of textCharShapeImpl() in 1.5.1
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*
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* <EM>No attempt has been made to optimize this code</EM>
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*
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* TODO: Implement a FontShape class where each glyph is tessellated and
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* stored inside a larger PShapeOpenGL object (which needs to be expanded as
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* new glyphs are added and exceed the initial capacity in a similar way as
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@@ -3536,18 +3536,18 @@ public class PGraphicsOpenGL extends PGraphics {
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* rendered in shape mode, then the correct sequences of vertex indices are
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* computed (akin to the texcoords in the texture case) and used to draw
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* only those parts of the PShape object that are required for the text.
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*
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* Some issues of the original implementation probably remain, so they are
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* reproduced below:
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*
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* Also a problem where some fonts seem to be a bit slight, as if the
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* control points aren't being mapped quite correctly. Probably doing
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* something dumb that the control points don't map to P5's control points.
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* Perhaps it's returning b-spline data from the TrueType font? Though it
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* seems like that would make a lot of garbage rather than just a little
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* flattening.
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* There also seems to be a bug that is causing a line (but not a filled
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* triangle) back to the origin on some letters (i.e. a capital L when
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* tested with Akzidenz Grotesk Light). But this won't be visible with the
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@@ -39,1437 +39,1538 @@ import java.util.HashMap;
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*/
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public class PShader implements PConstants {
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static protected final int POINT = 0;
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static protected final int LINE = 1;
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static protected final int POLY = 2;
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static protected final int COLOR = 3;
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static protected final int LIGHT = 4;
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static protected final int TEXTURE = 5;
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static protected final int TEXLIGHT = 6;
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static protected String pointShaderAttrRegexp
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= "attribute *vec2 *offset";
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static protected String pointShaderInRegexp
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= "in *vec2 *offset;";
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static protected String lineShaderAttrRegexp
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= "attribute *vec4 *direction";
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static protected String lineShaderInRegexp
|
57
|
+
= "in *vec4 *direction";
|
58
|
+
static protected String pointShaderDefRegexp
|
59
|
+
= "#define *PROCESSING_POINT_SHADER";
|
60
|
+
static protected String lineShaderDefRegexp
|
61
|
+
= "#define *PROCESSING_LINE_SHADER";
|
62
|
+
static protected String colorShaderDefRegexp
|
63
|
+
= "#define *PROCESSING_COLOR_SHADER";
|
64
|
+
static protected String lightShaderDefRegexp
|
65
|
+
= "#define *PROCESSING_LIGHT_SHADER";
|
66
|
+
static protected String texShaderDefRegexp
|
67
|
+
= "#define *PROCESSING_TEXTURE_SHADER";
|
68
|
+
static protected String texlightShaderDefRegexp
|
69
|
+
= "#define *PROCESSING_TEXLIGHT_SHADER";
|
70
|
+
static protected String polyShaderDefRegexp
|
71
|
+
= "#define *PROCESSING_POLYGON_SHADER";
|
72
|
+
static protected String triShaderAttrRegexp
|
73
|
+
= "#define *PROCESSING_TRIANGLES_SHADER";
|
74
|
+
static protected String quadShaderAttrRegexp
|
75
|
+
= "#define *PROCESSING_QUADS_SHADER";
|
76
|
+
|
77
|
+
protected PApplet parent;
|
78
|
+
// The main renderer associated to the parent PApplet.
|
79
|
+
//protected PGraphicsOpenGL pgMain;
|
80
|
+
// We need a reference to the renderer since a shader might
|
81
|
+
// be called by different renderers within a single application
|
82
|
+
// (the one corresponding to the main surface, or other offscreen
|
83
|
+
// renderers).
|
84
|
+
protected PGraphicsOpenGL primaryPG;
|
85
|
+
protected PGraphicsOpenGL currentPG;
|
86
|
+
protected PGL pgl;
|
87
|
+
protected int context; // The context that created this shader.
|
88
|
+
|
89
|
+
// The shader type: POINT, LINE, POLY, etc.
|
90
|
+
protected int type;
|
91
|
+
|
92
|
+
public int glProgram;
|
93
|
+
public int glVertex;
|
94
|
+
public int glFragment;
|
95
|
+
private GLResourceShader glres;
|
96
|
+
|
97
|
+
protected URL vertexURL;
|
98
|
+
protected URL fragmentURL;
|
99
|
+
|
100
|
+
protected String vertexFilename;
|
101
|
+
protected String fragmentFilename;
|
102
|
+
|
103
|
+
protected String[] vertexShaderSource;
|
104
|
+
protected String[] fragmentShaderSource;
|
105
|
+
|
106
|
+
protected boolean bound;
|
107
|
+
|
108
|
+
protected HashMap<String, UniformValue> uniformValues = null;
|
109
|
+
|
110
|
+
protected HashMap<Integer, Texture> textures;
|
111
|
+
protected HashMap<Integer, Integer> texUnits;
|
112
|
+
|
113
|
+
// Direct buffers to pass shader data to GL
|
114
|
+
protected IntBuffer intBuffer;
|
115
|
+
protected FloatBuffer floatBuffer;
|
116
|
+
|
117
|
+
protected boolean loadedAttributes = false;
|
118
|
+
protected boolean loadedUniforms = false;
|
119
|
+
|
120
|
+
// Uniforms common to all shader types
|
121
|
+
protected int transformMatLoc;
|
122
|
+
protected int modelviewMatLoc;
|
123
|
+
protected int projectionMatLoc;
|
124
|
+
protected int ppixelsLoc;
|
125
|
+
protected int ppixelsUnit;
|
126
|
+
protected int viewportLoc;
|
127
|
+
protected int resolutionLoc;
|
128
|
+
|
129
|
+
// Uniforms only for lines and points
|
130
|
+
protected int perspectiveLoc;
|
131
|
+
protected int scaleLoc;
|
132
|
+
|
133
|
+
// Lighting uniforms
|
134
|
+
protected int lightCountLoc;
|
135
|
+
protected int lightPositionLoc;
|
136
|
+
protected int lightNormalLoc;
|
137
|
+
protected int lightAmbientLoc;
|
138
|
+
protected int lightDiffuseLoc;
|
139
|
+
protected int lightSpecularLoc;
|
140
|
+
protected int lightFalloffLoc;
|
141
|
+
protected int lightSpotLoc;
|
142
|
+
|
143
|
+
// Texturing uniforms
|
144
|
+
protected Texture texture;
|
145
|
+
protected int texUnit;
|
146
|
+
protected int textureLoc;
|
147
|
+
protected int texMatrixLoc;
|
148
|
+
protected int texOffsetLoc;
|
149
|
+
protected float[] tcmat;
|
150
|
+
|
151
|
+
// Vertex attributes
|
152
|
+
protected int vertexLoc;
|
153
|
+
protected int colorLoc;
|
154
|
+
protected int normalLoc;
|
155
|
+
protected int texCoordLoc;
|
156
|
+
protected int normalMatLoc;
|
157
|
+
protected int directionLoc;
|
158
|
+
protected int offsetLoc;
|
159
|
+
protected int ambientLoc;
|
160
|
+
protected int specularLoc;
|
161
|
+
protected int emissiveLoc;
|
162
|
+
protected int shininessLoc;
|
163
|
+
|
164
|
+
public PShader() {
|
165
|
+
parent = null;
|
166
|
+
pgl = null;
|
167
|
+
context = -1;
|
168
|
+
|
169
|
+
this.vertexURL = null;
|
170
|
+
this.fragmentURL = null;
|
171
|
+
this.vertexFilename = null;
|
172
|
+
this.fragmentFilename = null;
|
173
|
+
|
174
|
+
glProgram = 0;
|
175
|
+
glVertex = 0;
|
176
|
+
glFragment = 0;
|
177
|
+
|
178
|
+
intBuffer = PGL.allocateIntBuffer(1);
|
179
|
+
floatBuffer = PGL.allocateFloatBuffer(1);
|
180
|
+
|
181
|
+
bound = false;
|
182
|
+
|
183
|
+
type = -1;
|
184
|
+
}
|
185
|
+
|
186
|
+
public PShader(PApplet parent) {
|
187
|
+
this();
|
188
|
+
this.parent = parent;
|
189
|
+
primaryPG = (PGraphicsOpenGL) parent.g;
|
190
|
+
pgl = primaryPG.pgl;
|
191
|
+
context = pgl.createEmptyContext();
|
192
|
+
}
|
193
|
+
|
194
|
+
/**
|
195
|
+
* Creates a shader program using the specified vertex and fragment shaders.
|
196
|
+
*
|
197
|
+
* @param parent the parent program
|
198
|
+
* @param vertFilename name of the vertex shader
|
199
|
+
* @param fragFilename name of the fragment shader
|
200
|
+
*/
|
201
|
+
public PShader(PApplet parent, String vertFilename, String fragFilename) {
|
202
|
+
this.parent = parent;
|
203
|
+
primaryPG = (PGraphicsOpenGL) parent.g;
|
204
|
+
pgl = primaryPG.pgl;
|
205
|
+
|
206
|
+
this.vertexURL = null;
|
207
|
+
this.fragmentURL = null;
|
208
|
+
this.vertexFilename = vertFilename;
|
209
|
+
this.fragmentFilename = fragFilename;
|
210
|
+
fragmentShaderSource = pgl.loadFragmentShader(fragFilename);
|
211
|
+
vertexShaderSource = pgl.loadVertexShader(vertFilename);
|
212
|
+
|
213
|
+
glProgram = 0;
|
214
|
+
glVertex = 0;
|
215
|
+
glFragment = 0;
|
216
|
+
|
217
|
+
intBuffer = PGL.allocateIntBuffer(1);
|
218
|
+
floatBuffer = PGL.allocateFloatBuffer(1);
|
219
|
+
|
220
|
+
int vertType = getShaderType(vertexShaderSource, -1);
|
221
|
+
int fragType = getShaderType(fragmentShaderSource, -1);
|
222
|
+
if (vertType == -1 && fragType == -1) {
|
223
|
+
type = PShader.POLY;
|
224
|
+
} else if (vertType == -1) {
|
225
|
+
type = fragType;
|
226
|
+
} else if (fragType == -1) {
|
227
|
+
type = vertType;
|
228
|
+
} else if (fragType == vertType) {
|
229
|
+
type = vertType;
|
230
|
+
} else {
|
231
|
+
PGraphics.showWarning(PGraphicsOpenGL.INCONSISTENT_SHADER_TYPES);
|
232
|
+
}
|
233
|
+
}
|
234
|
+
|
235
|
+
/**
|
236
|
+
* @param parent
|
237
|
+
* @param vertURL network location of the vertex shader
|
238
|
+
* @param fragURL network location of the fragment shader
|
239
|
+
*/
|
240
|
+
public PShader(PApplet parent, URL vertURL, URL fragURL) {
|
241
|
+
this.parent = parent;
|
242
|
+
primaryPG = (PGraphicsOpenGL) parent.g;
|
243
|
+
pgl = primaryPG.pgl;
|
244
|
+
|
245
|
+
this.vertexURL = vertURL;
|
246
|
+
this.fragmentURL = fragURL;
|
247
|
+
this.vertexFilename = null;
|
248
|
+
this.fragmentFilename = null;
|
249
|
+
fragmentShaderSource = pgl.loadFragmentShader(fragURL);
|
250
|
+
vertexShaderSource = pgl.loadVertexShader(vertURL);
|
251
|
+
|
252
|
+
glProgram = 0;
|
253
|
+
glVertex = 0;
|
254
|
+
glFragment = 0;
|
255
|
+
|
256
|
+
intBuffer = PGL.allocateIntBuffer(1);
|
257
|
+
floatBuffer = PGL.allocateFloatBuffer(1);
|
258
|
+
|
259
|
+
int vertType = getShaderType(vertexShaderSource, -1);
|
260
|
+
int fragType = getShaderType(fragmentShaderSource, -1);
|
261
|
+
if (vertType == -1 && fragType == -1) {
|
262
|
+
type = PShader.POLY;
|
263
|
+
} else if (vertType == -1) {
|
264
|
+
type = fragType;
|
265
|
+
} else if (fragType == -1) {
|
266
|
+
type = vertType;
|
267
|
+
} else if (fragType == vertType) {
|
268
|
+
type = vertType;
|
269
|
+
} else {
|
270
|
+
PGraphics.showWarning(PGraphicsOpenGL.INCONSISTENT_SHADER_TYPES);
|
271
|
+
}
|
272
|
+
}
|
273
|
+
|
274
|
+
public PShader(PApplet parent, String[] vertSource, String[] fragSource) {
|
275
|
+
this.parent = parent;
|
276
|
+
primaryPG = (PGraphicsOpenGL) parent.g;
|
277
|
+
pgl = primaryPG.pgl;
|
278
|
+
|
279
|
+
this.vertexURL = null;
|
280
|
+
this.fragmentURL = null;
|
281
|
+
this.vertexFilename = null;
|
282
|
+
this.fragmentFilename = null;
|
283
|
+
vertexShaderSource = vertSource;
|
284
|
+
fragmentShaderSource = fragSource;
|
285
|
+
|
286
|
+
glProgram = 0;
|
287
|
+
glVertex = 0;
|
288
|
+
glFragment = 0;
|
289
|
+
|
290
|
+
intBuffer = PGL.allocateIntBuffer(1);
|
291
|
+
floatBuffer = PGL.allocateFloatBuffer(1);
|
292
|
+
|
293
|
+
int vertType = getShaderType(vertexShaderSource, -1);
|
294
|
+
int fragType = getShaderType(fragmentShaderSource, -1);
|
295
|
+
if (vertType == -1 && fragType == -1) {
|
296
|
+
type = PShader.POLY;
|
297
|
+
} else if (vertType == -1) {
|
298
|
+
type = fragType;
|
299
|
+
} else if (fragType == -1) {
|
300
|
+
type = vertType;
|
301
|
+
} else if (fragType == vertType) {
|
302
|
+
type = vertType;
|
303
|
+
} else {
|
304
|
+
PGraphics.showWarning(PGraphicsOpenGL.INCONSISTENT_SHADER_TYPES);
|
305
|
+
}
|
306
|
+
}
|
307
|
+
|
308
|
+
public void setVertexShader(String vertFilename) {
|
309
|
+
this.vertexFilename = vertFilename;
|
310
|
+
vertexShaderSource = pgl.loadVertexShader(vertFilename);
|
311
|
+
}
|
312
|
+
|
313
|
+
public void setVertexShader(URL vertURL) {
|
314
|
+
this.vertexURL = vertURL;
|
315
|
+
vertexShaderSource = pgl.loadVertexShader(vertURL);
|
316
|
+
}
|
317
|
+
|
318
|
+
public void setVertexShader(String[] vertSource) {
|
319
|
+
vertexShaderSource = vertSource;
|
320
|
+
}
|
321
|
+
|
322
|
+
public void setFragmentShader(String fragFilename) {
|
323
|
+
this.fragmentFilename = fragFilename;
|
324
|
+
fragmentShaderSource = pgl.loadFragmentShader(fragFilename);
|
325
|
+
}
|
326
|
+
|
327
|
+
public void setFragmentShader(URL fragURL) {
|
328
|
+
this.fragmentURL = fragURL;
|
329
|
+
fragmentShaderSource = pgl.loadFragmentShader(fragURL);
|
330
|
+
}
|
331
|
+
|
332
|
+
public void setFragmentShader(String[] fragSource) {
|
333
|
+
fragmentShaderSource = fragSource;
|
334
|
+
}
|
335
|
+
|
336
|
+
/**
|
337
|
+
* Initializes (if needed) and binds the shader program.
|
338
|
+
*/
|
339
|
+
public void bind() {
|
340
|
+
init();
|
341
|
+
if (!bound) {
|
342
|
+
pgl.useProgram(glProgram);
|
343
|
+
bound = true;
|
344
|
+
consumeUniforms();
|
345
|
+
bindTextures();
|
346
|
+
}
|
347
|
+
|
348
|
+
if (hasType()) {
|
349
|
+
bindTyped();
|
350
|
+
}
|
351
|
+
}
|
352
|
+
|
353
|
+
/**
|
354
|
+
* Unbinds the shader program.
|
355
|
+
*/
|
356
|
+
public void unbind() {
|
357
|
+
if (hasType()) {
|
358
|
+
unbindTyped();
|
359
|
+
}
|
360
|
+
|
361
|
+
if (bound) {
|
362
|
+
unbindTextures();
|
363
|
+
pgl.useProgram(0);
|
364
|
+
bound = false;
|
365
|
+
}
|
366
|
+
}
|
367
|
+
|
368
|
+
/**
|
369
|
+
* Returns true if the shader is bound, false otherwise.
|
370
|
+
*
|
371
|
+
* @return
|
372
|
+
*/
|
373
|
+
public boolean bound() {
|
374
|
+
return bound;
|
375
|
+
}
|
376
|
+
|
377
|
+
/**
|
378
|
+
* @webref rendering:shaders
|
379
|
+
* @brief Sets a variable within the shader
|
380
|
+
* @param name the name of the uniform variable to modify
|
381
|
+
* @param x first component of the variable to modify
|
382
|
+
*/
|
383
|
+
public void set(String name, int x) {
|
384
|
+
setUniformImpl(name, UniformValue.INT1, new int[]{x});
|
385
|
+
}
|
386
|
+
|
387
|
+
/**
|
388
|
+
* @param name
|
389
|
+
* @param x
|
390
|
+
* @param y second component of the variable to modify. The variable has to be
|
391
|
+
* declared with an array/vector type in the shader (i.e.: int[2], vec2)
|
392
|
+
*/
|
393
|
+
public void set(String name, int x, int y) {
|
394
|
+
setUniformImpl(name, UniformValue.INT2, new int[]{x, y});
|
395
|
+
}
|
396
|
+
|
397
|
+
/**
|
398
|
+
* @param name
|
399
|
+
* @param x
|
400
|
+
* @param y
|
401
|
+
* @param z third component of the variable to modify. The variable has to be
|
402
|
+
* declared with an array/vector type in the shader (i.e.: int[3], vec3)
|
403
|
+
*/
|
404
|
+
public void set(String name, int x, int y, int z) {
|
405
|
+
setUniformImpl(name, UniformValue.INT3, new int[]{x, y, z});
|
406
|
+
}
|
407
|
+
|
408
|
+
/**
|
409
|
+
* @param name
|
410
|
+
* @param x
|
411
|
+
* @param y
|
412
|
+
* @param z
|
413
|
+
* @param w fourth component of the variable to modify. The variable has to be
|
414
|
+
* declared with an array/vector type in the shader (i.e.: int[4], vec4)
|
415
|
+
*/
|
416
|
+
public void set(String name, int x, int y, int z, int w) {
|
417
|
+
setUniformImpl(name, UniformValue.INT4, new int[]{x, y, z, w});
|
418
|
+
}
|
419
|
+
|
420
|
+
public void set(String name, float x) {
|
421
|
+
setUniformImpl(name, UniformValue.FLOAT1, new float[]{x});
|
422
|
+
}
|
423
|
+
|
424
|
+
public void set(String name, float x, float y) {
|
425
|
+
setUniformImpl(name, UniformValue.FLOAT2, new float[]{x, y});
|
426
|
+
}
|
427
|
+
|
428
|
+
public void set(String name, float x, float y, float z) {
|
429
|
+
setUniformImpl(name, UniformValue.FLOAT3, new float[]{x, y, z});
|
430
|
+
}
|
431
|
+
|
432
|
+
public void set(String name, float x, float y, float z, float w) {
|
433
|
+
setUniformImpl(name, UniformValue.FLOAT4, new float[]{x, y, z, w});
|
434
|
+
}
|
435
|
+
|
436
|
+
/**
|
437
|
+
* @param name
|
438
|
+
* @param vec modifies all the components of an array/vector uniform variable.
|
439
|
+
* PVector can only be used if the type of the variable is vec3.
|
440
|
+
*/
|
441
|
+
public void set(String name, PVector vec) {
|
442
|
+
setUniformImpl(name, UniformValue.FLOAT3,
|
443
|
+
new float[]{vec.x, vec.y, vec.z});
|
444
|
+
}
|
445
|
+
|
446
|
+
public void set(String name, boolean x) {
|
447
|
+
setUniformImpl(name, UniformValue.INT1, new int[]{(x) ? 1 : 0});
|
448
|
+
}
|
449
|
+
|
450
|
+
public void set(String name, boolean x, boolean y) {
|
451
|
+
setUniformImpl(name, UniformValue.INT2,
|
452
|
+
new int[]{(x) ? 1 : 0, (y) ? 1 : 0});
|
453
|
+
}
|
454
|
+
|
455
|
+
public void set(String name, boolean x, boolean y, boolean z) {
|
456
|
+
setUniformImpl(name, UniformValue.INT3,
|
457
|
+
new int[]{(x) ? 1 : 0, (y) ? 1 : 0, (z) ? 1 : 0});
|
458
|
+
}
|
459
|
+
|
460
|
+
public void set(String name, boolean x, boolean y, boolean z, boolean w) {
|
461
|
+
setUniformImpl(name, UniformValue.INT4,
|
462
|
+
new int[]{(x) ? 1 : 0, (y) ? 1 : 0, (z) ? 1 : 0, (w) ? 1 : 0});
|
463
|
+
}
|
464
|
+
|
465
|
+
public void set(String name, int[] vec) {
|
466
|
+
set(name, vec, 1);
|
467
|
+
}
|
468
|
+
|
469
|
+
/**
|
470
|
+
* @param name
|
471
|
+
* @param vec
|
472
|
+
* @param ncoords number of coordinates per element, max 4
|
473
|
+
*/
|
474
|
+
public void set(String name, int[] vec, int ncoords) {
|
475
|
+
if (ncoords == 1) {
|
476
|
+
setUniformImpl(name, UniformValue.INT1VEC, vec);
|
477
|
+
} else if (ncoords == 2) {
|
478
|
+
setUniformImpl(name, UniformValue.INT2VEC, vec);
|
479
|
+
} else if (ncoords == 3) {
|
480
|
+
setUniformImpl(name, UniformValue.INT3VEC, vec);
|
481
|
+
} else if (ncoords == 4) {
|
482
|
+
setUniformImpl(name, UniformValue.INT4VEC, vec);
|
483
|
+
} else if (4 < ncoords) {
|
484
|
+
PGraphics.showWarning("Only up to 4 coordinates per element are "
|
485
|
+
+ "supported.");
|
486
|
+
} else {
|
487
|
+
PGraphics.showWarning("Wrong number of coordinates: it is negative!");
|
488
|
+
}
|
489
|
+
}
|
490
|
+
|
491
|
+
public void set(String name, float[] vec) {
|
492
|
+
set(name, vec, 1);
|
493
|
+
}
|
494
|
+
|
495
|
+
public void set(String name, float[] vec, int ncoords) {
|
496
|
+
if (ncoords == 1) {
|
497
|
+
setUniformImpl(name, UniformValue.FLOAT1VEC, vec);
|
498
|
+
} else if (ncoords == 2) {
|
499
|
+
setUniformImpl(name, UniformValue.FLOAT2VEC, vec);
|
500
|
+
} else if (ncoords == 3) {
|
501
|
+
setUniformImpl(name, UniformValue.FLOAT3VEC, vec);
|
502
|
+
} else if (ncoords == 4) {
|
503
|
+
setUniformImpl(name, UniformValue.FLOAT4VEC, vec);
|
504
|
+
} else if (4 < ncoords) {
|
505
|
+
PGraphics.showWarning("Only up to 4 coordinates per element are "
|
506
|
+
+ "supported.");
|
507
|
+
} else {
|
508
|
+
PGraphics.showWarning("Wrong number of coordinates: it is negative!");
|
509
|
+
}
|
510
|
+
}
|
511
|
+
|
512
|
+
public void set(String name, boolean[] vec) {
|
513
|
+
set(name, vec, 1);
|
514
|
+
}
|
515
|
+
|
516
|
+
public void set(String name, boolean[] boolvec, int ncoords) {
|
517
|
+
int[] vec = new int[boolvec.length];
|
518
|
+
for (int i = 0; i < boolvec.length; i++) {
|
519
|
+
vec[i] = (boolvec[i]) ? 1 : 0;
|
520
|
+
}
|
521
|
+
set(name, vec, ncoords);
|
522
|
+
}
|
523
|
+
|
524
|
+
/**
|
525
|
+
* @param name
|
526
|
+
* @param mat matrix of values
|
527
|
+
*/
|
528
|
+
public void set(String name, PMatrix2D mat) {
|
529
|
+
float[] matv = {mat.m00, mat.m01,
|
530
|
+
mat.m10, mat.m11};
|
531
|
+
setUniformImpl(name, UniformValue.MAT2, matv);
|
532
|
+
}
|
533
|
+
|
534
|
+
public void set(String name, PMatrix3D mat) {
|
535
|
+
set(name, mat, false);
|
536
|
+
}
|
537
|
+
|
538
|
+
/**
|
539
|
+
* @param name
|
540
|
+
* @param mat
|
541
|
+
* @param use3x3 enforces the matrix is 3 x 3
|
542
|
+
*/
|
543
|
+
public void set(String name, PMatrix3D mat, boolean use3x3) {
|
544
|
+
if (use3x3) {
|
545
|
+
float[] matv = {mat.m00, mat.m01, mat.m02,
|
546
|
+
mat.m10, mat.m11, mat.m12,
|
547
|
+
mat.m20, mat.m21, mat.m22};
|
548
|
+
setUniformImpl(name, UniformValue.MAT3, matv);
|
549
|
+
} else {
|
550
|
+
float[] matv = {mat.m00, mat.m01, mat.m02, mat.m03,
|
551
|
+
mat.m10, mat.m11, mat.m12, mat.m13,
|
552
|
+
mat.m20, mat.m21, mat.m22, mat.m23,
|
553
|
+
mat.m30, mat.m31, mat.m32, mat.m33};
|
554
|
+
setUniformImpl(name, UniformValue.MAT4, matv);
|
555
|
+
}
|
556
|
+
}
|
557
|
+
|
558
|
+
/**
|
559
|
+
* @param name
|
560
|
+
* @param tex sets the sampler uniform variable to read from this image
|
561
|
+
* texture
|
562
|
+
*/
|
563
|
+
public void set(String name, PImage tex) {
|
564
|
+
setUniformImpl(name, UniformValue.SAMPLER2D, tex);
|
565
|
+
}
|
566
|
+
|
567
|
+
/**
|
568
|
+
* Extra initialization method that can be used by subclasses, called after
|
569
|
+
* compiling and attaching the vertex and fragment shaders, and before linking
|
570
|
+
* the shader program.
|
571
|
+
*
|
572
|
+
*/
|
573
|
+
protected void setup() {
|
574
|
+
}
|
575
|
+
|
576
|
+
protected void draw(int idxId, int count, int offset) {
|
577
|
+
pgl.bindBuffer(PGL.ELEMENT_ARRAY_BUFFER, idxId);
|
578
|
+
pgl.drawElements(PGL.TRIANGLES, count, PGL.INDEX_TYPE,
|
579
|
+
offset * PGL.SIZEOF_INDEX);
|
580
|
+
pgl.bindBuffer(PGL.ELEMENT_ARRAY_BUFFER, 0);
|
581
|
+
}
|
582
|
+
|
583
|
+
/**
|
584
|
+
* Returns the ID location of the attribute parameter given its name.
|
585
|
+
*
|
586
|
+
* @param name String
|
587
|
+
* @return int
|
588
|
+
*/
|
589
|
+
protected int getAttributeLoc(String name) {
|
590
|
+
init();
|
591
|
+
return pgl.getAttribLocation(glProgram, name);
|
592
|
+
}
|
593
|
+
|
594
|
+
/**
|
595
|
+
* Returns the ID location of the uniform parameter given its name.
|
596
|
+
*
|
597
|
+
* @param name String
|
598
|
+
* @return int
|
599
|
+
*/
|
600
|
+
protected int getUniformLoc(String name) {
|
601
|
+
init();
|
602
|
+
return pgl.getUniformLocation(glProgram, name);
|
603
|
+
}
|
604
|
+
|
605
|
+
protected void setAttributeVBO(int loc, int vboId, int size, int type,
|
606
|
+
boolean normalized, int stride, int offset) {
|
607
|
+
if (-1 < loc) {
|
608
|
+
pgl.bindBuffer(PGL.ARRAY_BUFFER, vboId);
|
609
|
+
pgl.vertexAttribPointer(loc, size, type, normalized, stride, offset);
|
610
|
+
}
|
611
|
+
}
|
612
|
+
|
613
|
+
protected void setUniformValue(int loc, int x) {
|
614
|
+
if (-1 < loc) {
|
615
|
+
pgl.uniform1i(loc, x);
|
616
|
+
}
|
617
|
+
}
|
618
|
+
|
619
|
+
protected void setUniformValue(int loc, int x, int y) {
|
620
|
+
if (-1 < loc) {
|
621
|
+
pgl.uniform2i(loc, x, y);
|
622
|
+
}
|
623
|
+
}
|
624
|
+
|
625
|
+
protected void setUniformValue(int loc, int x, int y, int z) {
|
626
|
+
if (-1 < loc) {
|
627
|
+
pgl.uniform3i(loc, x, y, z);
|
628
|
+
}
|
629
|
+
}
|
630
|
+
|
631
|
+
protected void setUniformValue(int loc, int x, int y, int z, int w) {
|
632
|
+
if (-1 < loc) {
|
633
|
+
pgl.uniform4i(loc, x, y, z, w);
|
634
|
+
}
|
635
|
+
}
|
636
|
+
|
637
|
+
protected void setUniformValue(int loc, float x) {
|
638
|
+
if (-1 < loc) {
|
639
|
+
pgl.uniform1f(loc, x);
|
640
|
+
}
|
641
|
+
}
|
642
|
+
|
643
|
+
protected void setUniformValue(int loc, float x, float y) {
|
644
|
+
if (-1 < loc) {
|
645
|
+
pgl.uniform2f(loc, x, y);
|
646
|
+
}
|
647
|
+
}
|
648
|
+
|
649
|
+
protected void setUniformValue(int loc, float x, float y, float z) {
|
650
|
+
if (-1 < loc) {
|
651
|
+
pgl.uniform3f(loc, x, y, z);
|
652
|
+
}
|
653
|
+
}
|
654
|
+
|
655
|
+
protected void setUniformValue(int loc, float x, float y, float z, float w) {
|
656
|
+
if (-1 < loc) {
|
657
|
+
pgl.uniform4f(loc, x, y, z, w);
|
658
|
+
}
|
659
|
+
}
|
660
|
+
|
661
|
+
protected void setUniformVector(int loc, int[] vec, int ncoords,
|
662
|
+
int length) {
|
663
|
+
if (-1 < loc) {
|
664
|
+
updateIntBuffer(vec);
|
665
|
+
switch (ncoords) {
|
666
|
+
case 1:
|
667
|
+
pgl.uniform1iv(loc, length, intBuffer);
|
668
|
+
break;
|
669
|
+
case 2:
|
670
|
+
pgl.uniform2iv(loc, length, intBuffer);
|
671
|
+
break;
|
672
|
+
case 3:
|
673
|
+
pgl.uniform3iv(loc, length, intBuffer);
|
674
|
+
break;
|
675
|
+
case 4:
|
676
|
+
pgl.uniform3iv(loc, length, intBuffer);
|
677
|
+
break;
|
678
|
+
default:
|
679
|
+
break;
|
680
|
+
}
|
681
|
+
}
|
682
|
+
}
|
683
|
+
|
684
|
+
protected void setUniformVector(int loc, float[] vec, int ncoords,
|
685
|
+
int length) {
|
686
|
+
if (-1 < loc) {
|
687
|
+
updateFloatBuffer(vec);
|
688
|
+
switch (ncoords) {
|
689
|
+
case 1:
|
690
|
+
pgl.uniform1fv(loc, length, floatBuffer);
|
691
|
+
break;
|
692
|
+
case 2:
|
693
|
+
pgl.uniform2fv(loc, length, floatBuffer);
|
694
|
+
break;
|
695
|
+
case 3:
|
696
|
+
pgl.uniform3fv(loc, length, floatBuffer);
|
697
|
+
break;
|
698
|
+
case 4:
|
699
|
+
pgl.uniform4fv(loc, length, floatBuffer);
|
700
|
+
break;
|
701
|
+
default:
|
702
|
+
break;
|
703
|
+
}
|
704
|
+
}
|
705
|
+
}
|
706
|
+
|
707
|
+
protected void setUniformMatrix(int loc, float[] mat) {
|
708
|
+
if (-1 < loc) {
|
709
|
+
updateFloatBuffer(mat);
|
710
|
+
switch (mat.length) {
|
711
|
+
case 4:
|
712
|
+
pgl.uniformMatrix2fv(loc, 1, false, floatBuffer);
|
713
|
+
break;
|
714
|
+
case 9:
|
715
|
+
pgl.uniformMatrix3fv(loc, 1, false, floatBuffer);
|
716
|
+
break;
|
717
|
+
case 16:
|
718
|
+
pgl.uniformMatrix4fv(loc, 1, false, floatBuffer);
|
719
|
+
break;
|
720
|
+
default:
|
721
|
+
break;
|
722
|
+
}
|
723
|
+
}
|
724
|
+
}
|
725
|
+
|
726
|
+
protected void setUniformTex(int loc, Texture tex) {
|
727
|
+
if (texUnits != null) {
|
728
|
+
Integer unit = texUnits.get(loc);
|
729
|
+
if (unit != null) {
|
730
|
+
pgl.activeTexture(PGL.TEXTURE0 + unit);
|
731
|
+
tex.bind();
|
732
|
+
} else {
|
733
|
+
throw new RuntimeException("Cannot find unit for texture " + tex);
|
734
|
+
}
|
735
|
+
}
|
736
|
+
}
|
737
|
+
|
738
|
+
protected void setUniformImpl(String name, int type, Object value) {
|
739
|
+
if (uniformValues == null) {
|
740
|
+
uniformValues = new HashMap<>();
|
741
|
+
}
|
742
|
+
uniformValues.put(name, new UniformValue(type, value));
|
743
|
+
}
|
744
|
+
|
745
|
+
protected void consumeUniforms() {
|
746
|
+
if (uniformValues != null && 0 < uniformValues.size()) {
|
747
|
+
int unit = 0;
|
748
|
+
for (String name : uniformValues.keySet()) {
|
749
|
+
int loc = getUniformLoc(name);
|
750
|
+
if (loc == -1) {
|
751
|
+
PGraphics.showWarning("The shader doesn't have a uniform called \""
|
752
|
+
+ name + "\" OR the uniform was removed during "
|
753
|
+
+ "compilation because it was unused.");
|
754
|
+
continue;
|
755
|
+
}
|
756
|
+
UniformValue val = uniformValues.get(name);
|
757
|
+
switch (val.type) {
|
758
|
+
case UniformValue.INT1:
|
759
|
+
{
|
760
|
+
int[] v = ((int[]) val.value);
|
761
|
+
pgl.uniform1i(loc, v[0]);
|
762
|
+
break;
|
763
|
+
}
|
764
|
+
case UniformValue.INT2:
|
765
|
+
{
|
766
|
+
int[] v = ((int[]) val.value);
|
767
|
+
pgl.uniform2i(loc, v[0], v[1]);
|
768
|
+
break;
|
769
|
+
}
|
770
|
+
case UniformValue.INT3:
|
771
|
+
{
|
772
|
+
int[] v = ((int[]) val.value);
|
773
|
+
pgl.uniform3i(loc, v[0], v[1], v[2]);
|
774
|
+
break;
|
775
|
+
}
|
776
|
+
case UniformValue.INT4:
|
777
|
+
{
|
778
|
+
int[] v = ((int[]) val.value);
|
779
|
+
pgl.uniform4i(loc, v[0], v[1], v[2], v[3]);
|
780
|
+
break;
|
781
|
+
}
|
782
|
+
case UniformValue.FLOAT1:
|
783
|
+
{
|
784
|
+
float[] v = ((float[]) val.value);
|
785
|
+
pgl.uniform1f(loc, v[0]);
|
786
|
+
break;
|
787
|
+
}
|
788
|
+
case UniformValue.FLOAT2:
|
789
|
+
{
|
790
|
+
float[] v = ((float[]) val.value);
|
791
|
+
pgl.uniform2f(loc, v[0], v[1]);
|
792
|
+
break;
|
793
|
+
}
|
794
|
+
case UniformValue.FLOAT3:
|
795
|
+
{
|
796
|
+
float[] v = ((float[]) val.value);
|
797
|
+
pgl.uniform3f(loc, v[0], v[1], v[2]);
|
798
|
+
break;
|
799
|
+
}
|
800
|
+
case UniformValue.FLOAT4:
|
801
|
+
{
|
802
|
+
float[] v = ((float[]) val.value);
|
803
|
+
pgl.uniform4f(loc, v[0], v[1], v[2], v[3]);
|
804
|
+
break;
|
805
|
+
}
|
806
|
+
case UniformValue.INT1VEC:
|
807
|
+
{
|
808
|
+
int[] v = ((int[]) val.value);
|
809
|
+
updateIntBuffer(v);
|
810
|
+
pgl.uniform1iv(loc, v.length, intBuffer);
|
811
|
+
break;
|
812
|
+
}
|
813
|
+
case UniformValue.INT2VEC:
|
814
|
+
{
|
815
|
+
int[] v = ((int[]) val.value);
|
816
|
+
updateIntBuffer(v);
|
817
|
+
pgl.uniform2iv(loc, v.length / 2, intBuffer);
|
818
|
+
break;
|
819
|
+
}
|
820
|
+
case UniformValue.INT3VEC:
|
821
|
+
{
|
822
|
+
int[] v = ((int[]) val.value);
|
823
|
+
updateIntBuffer(v);
|
824
|
+
pgl.uniform3iv(loc, v.length / 3, intBuffer);
|
825
|
+
break;
|
826
|
+
}
|
827
|
+
case UniformValue.INT4VEC:
|
828
|
+
{
|
829
|
+
int[] v = ((int[]) val.value);
|
830
|
+
updateIntBuffer(v);
|
831
|
+
pgl.uniform4iv(loc, v.length / 4, intBuffer);
|
832
|
+
break;
|
833
|
+
}
|
834
|
+
case UniformValue.FLOAT1VEC:
|
835
|
+
{
|
836
|
+
float[] v = ((float[]) val.value);
|
837
|
+
updateFloatBuffer(v);
|
838
|
+
pgl.uniform1fv(loc, v.length, floatBuffer);
|
839
|
+
break;
|
840
|
+
}
|
841
|
+
case UniformValue.FLOAT2VEC:
|
842
|
+
{
|
843
|
+
float[] v = ((float[]) val.value);
|
844
|
+
updateFloatBuffer(v);
|
845
|
+
pgl.uniform2fv(loc, v.length / 2, floatBuffer);
|
846
|
+
break;
|
847
|
+
}
|
848
|
+
case UniformValue.FLOAT3VEC:
|
849
|
+
{
|
850
|
+
float[] v = ((float[]) val.value);
|
851
|
+
updateFloatBuffer(v);
|
852
|
+
pgl.uniform3fv(loc, v.length / 3, floatBuffer);
|
853
|
+
break;
|
854
|
+
}
|
855
|
+
case UniformValue.FLOAT4VEC:
|
856
|
+
{
|
857
|
+
float[] v = ((float[]) val.value);
|
858
|
+
updateFloatBuffer(v);
|
859
|
+
pgl.uniform4fv(loc, v.length / 4, floatBuffer);
|
860
|
+
break;
|
861
|
+
}
|
862
|
+
case UniformValue.MAT2:
|
863
|
+
{
|
864
|
+
float[] v = ((float[]) val.value);
|
865
|
+
updateFloatBuffer(v);
|
866
|
+
pgl.uniformMatrix2fv(loc, 1, false, floatBuffer);
|
867
|
+
break;
|
868
|
+
}
|
869
|
+
case UniformValue.MAT3:
|
870
|
+
{
|
871
|
+
float[] v = ((float[]) val.value);
|
872
|
+
updateFloatBuffer(v);
|
873
|
+
pgl.uniformMatrix3fv(loc, 1, false, floatBuffer);
|
874
|
+
break;
|
875
|
+
}
|
876
|
+
case UniformValue.MAT4:
|
877
|
+
{
|
878
|
+
float[] v = ((float[]) val.value);
|
879
|
+
updateFloatBuffer(v);
|
880
|
+
pgl.uniformMatrix4fv(loc, 1, false, floatBuffer);
|
881
|
+
break;
|
882
|
+
}
|
883
|
+
case UniformValue.SAMPLER2D:
|
884
|
+
PImage img = (PImage) val.value;
|
885
|
+
Texture tex = currentPG.getTexture(img);
|
886
|
+
if (textures == null) {
|
887
|
+
textures = new HashMap<>();
|
888
|
+
} textures.put(loc, tex);
|
889
|
+
if (texUnits == null) {
|
890
|
+
texUnits = new HashMap<>();
|
891
|
+
} if (texUnits.containsKey(loc)) {
|
892
|
+
unit = texUnits.get(loc);
|
893
|
+
pgl.uniform1i(loc, unit);
|
894
|
+
} else {
|
895
|
+
texUnits.put(loc, unit);
|
896
|
+
pgl.uniform1i(loc, unit);
|
897
|
+
} unit++;
|
898
|
+
break;
|
899
|
+
default:
|
900
|
+
break;
|
901
|
+
}
|
902
|
+
}
|
903
|
+
uniformValues.clear();
|
904
|
+
}
|
905
|
+
}
|
906
|
+
|
907
|
+
protected void updateIntBuffer(int[] vec) {
|
908
|
+
intBuffer = PGL.updateIntBuffer(intBuffer, vec, false);
|
909
|
+
}
|
910
|
+
|
911
|
+
protected void updateFloatBuffer(float[] vec) {
|
912
|
+
floatBuffer = PGL.updateFloatBuffer(floatBuffer, vec, false);
|
913
|
+
}
|
914
|
+
|
915
|
+
protected void bindTextures() {
|
916
|
+
if (textures != null && texUnits != null) {
|
917
|
+
textures.keySet().forEach((loc) -> {
|
918
|
+
Texture tex = textures.get(loc);
|
919
|
+
Integer unit = texUnits.get(loc);
|
920
|
+
if (unit != null) {
|
921
|
+
pgl.activeTexture(PGL.TEXTURE0 + unit);
|
922
|
+
tex.bind();
|
492
923
|
} else {
|
493
|
-
|
924
|
+
throw new RuntimeException("Cannot find unit for texture " + tex);
|
494
925
|
}
|
926
|
+
});
|
495
927
|
}
|
928
|
+
}
|
496
929
|
|
497
|
-
|
498
|
-
|
499
|
-
|
500
|
-
|
501
|
-
|
502
|
-
|
503
|
-
|
504
|
-
|
505
|
-
}
|
506
|
-
set(name, vec, ncoords);
|
507
|
-
}
|
508
|
-
|
509
|
-
/**
|
510
|
-
* @param mat matrix of values
|
511
|
-
*/
|
512
|
-
public void set(String name, PMatrix2D mat) {
|
513
|
-
float[] matv = {mat.m00, mat.m01,
|
514
|
-
mat.m10, mat.m11};
|
515
|
-
setUniformImpl(name, UniformValue.MAT2, matv);
|
516
|
-
}
|
517
|
-
|
518
|
-
public void set(String name, PMatrix3D mat) {
|
519
|
-
set(name, mat, false);
|
520
|
-
}
|
521
|
-
|
522
|
-
/**
|
523
|
-
* @param use3x3 enforces the matrix is 3 x 3
|
524
|
-
*/
|
525
|
-
public void set(String name, PMatrix3D mat, boolean use3x3) {
|
526
|
-
if (use3x3) {
|
527
|
-
float[] matv = {mat.m00, mat.m01, mat.m02,
|
528
|
-
mat.m10, mat.m11, mat.m12,
|
529
|
-
mat.m20, mat.m21, mat.m22};
|
530
|
-
setUniformImpl(name, UniformValue.MAT3, matv);
|
930
|
+
protected void unbindTextures() {
|
931
|
+
if (textures != null && texUnits != null) {
|
932
|
+
textures.keySet().forEach((loc) -> {
|
933
|
+
Texture tex = textures.get(loc);
|
934
|
+
Integer unit = texUnits.get(loc);
|
935
|
+
if (unit != null) {
|
936
|
+
pgl.activeTexture(PGL.TEXTURE0 + unit);
|
937
|
+
tex.unbind();
|
531
938
|
} else {
|
532
|
-
|
533
|
-
mat.m10, mat.m11, mat.m12, mat.m13,
|
534
|
-
mat.m20, mat.m21, mat.m22, mat.m23,
|
535
|
-
mat.m30, mat.m31, mat.m32, mat.m33};
|
536
|
-
setUniformImpl(name, UniformValue.MAT4, matv);
|
939
|
+
throw new RuntimeException("Cannot find unit for texture " + tex);
|
537
940
|
}
|
941
|
+
});
|
942
|
+
pgl.activeTexture(PGL.TEXTURE0);
|
538
943
|
}
|
944
|
+
}
|
539
945
|
|
540
|
-
|
541
|
-
|
542
|
-
|
543
|
-
|
544
|
-
|
545
|
-
|
546
|
-
|
547
|
-
|
548
|
-
|
549
|
-
|
550
|
-
|
551
|
-
|
552
|
-
|
553
|
-
|
554
|
-
|
555
|
-
|
556
|
-
|
557
|
-
|
558
|
-
|
559
|
-
|
560
|
-
|
561
|
-
|
562
|
-
|
563
|
-
|
564
|
-
|
565
|
-
|
566
|
-
|
567
|
-
|
568
|
-
|
569
|
-
|
570
|
-
|
571
|
-
|
572
|
-
|
573
|
-
|
574
|
-
|
575
|
-
|
576
|
-
|
577
|
-
|
578
|
-
|
579
|
-
|
580
|
-
|
581
|
-
|
582
|
-
|
583
|
-
|
584
|
-
|
585
|
-
|
586
|
-
|
587
|
-
|
588
|
-
|
589
|
-
|
590
|
-
|
591
|
-
|
592
|
-
|
946
|
+
public void init() {
|
947
|
+
if (glProgram == 0 || contextIsOutdated()) {
|
948
|
+
create();
|
949
|
+
if (compile()) {
|
950
|
+
pgl.attachShader(glProgram, glVertex);
|
951
|
+
pgl.attachShader(glProgram, glFragment);
|
952
|
+
|
953
|
+
setup();
|
954
|
+
|
955
|
+
pgl.linkProgram(glProgram);
|
956
|
+
|
957
|
+
validate();
|
958
|
+
}
|
959
|
+
}
|
960
|
+
}
|
961
|
+
|
962
|
+
protected void create() {
|
963
|
+
context = pgl.getCurrentContext();
|
964
|
+
glres = new GLResourceShader(this);
|
965
|
+
}
|
966
|
+
|
967
|
+
protected boolean compile() {
|
968
|
+
boolean vertRes = true;
|
969
|
+
if (hasVertexShader()) {
|
970
|
+
vertRes = compileVertexShader();
|
971
|
+
} else {
|
972
|
+
PGraphics.showException("Doesn't have a vertex shader");
|
973
|
+
}
|
974
|
+
|
975
|
+
boolean fragRes = true;
|
976
|
+
if (hasFragmentShader()) {
|
977
|
+
fragRes = compileFragmentShader();
|
978
|
+
} else {
|
979
|
+
PGraphics.showException("Doesn't have a fragment shader");
|
980
|
+
}
|
981
|
+
|
982
|
+
return vertRes && fragRes;
|
983
|
+
}
|
984
|
+
|
985
|
+
protected void validate() {
|
986
|
+
pgl.getProgramiv(glProgram, PGL.LINK_STATUS, intBuffer);
|
987
|
+
boolean linked = intBuffer.get(0) != 0;
|
988
|
+
if (!linked) {
|
989
|
+
PGraphics.showException("Cannot link shader program:\n"
|
990
|
+
+ pgl.getProgramInfoLog(glProgram));
|
991
|
+
}
|
992
|
+
|
993
|
+
pgl.validateProgram(glProgram);
|
994
|
+
pgl.getProgramiv(glProgram, PGL.VALIDATE_STATUS, intBuffer);
|
995
|
+
boolean validated = intBuffer.get(0) != 0;
|
996
|
+
if (!validated) {
|
997
|
+
PGraphics.showException("Cannot validate shader program:\n"
|
998
|
+
+ pgl.getProgramInfoLog(glProgram));
|
999
|
+
}
|
1000
|
+
}
|
1001
|
+
|
1002
|
+
protected boolean contextIsOutdated() {
|
1003
|
+
boolean outdated = !pgl.contextIsCurrent(context);
|
1004
|
+
if (outdated) {
|
1005
|
+
dispose();
|
1006
|
+
}
|
1007
|
+
return outdated;
|
1008
|
+
}
|
1009
|
+
|
1010
|
+
protected boolean hasVertexShader() {
|
1011
|
+
return vertexShaderSource != null && 0 < vertexShaderSource.length;
|
1012
|
+
}
|
1013
|
+
|
1014
|
+
protected boolean hasFragmentShader() {
|
1015
|
+
return fragmentShaderSource != null && 0 < fragmentShaderSource.length;
|
1016
|
+
}
|
1017
|
+
|
1018
|
+
/**
|
1019
|
+
* @return
|
1020
|
+
*/
|
1021
|
+
protected boolean compileVertexShader() {
|
1022
|
+
pgl.shaderSource(glVertex, PApplet.join(vertexShaderSource, "\n"));
|
1023
|
+
pgl.compileShader(glVertex);
|
1024
|
+
|
1025
|
+
pgl.getShaderiv(glVertex, PGL.COMPILE_STATUS, intBuffer);
|
1026
|
+
boolean compiled = intBuffer.get(0) != 0;
|
1027
|
+
if (!compiled) {
|
1028
|
+
PGraphics.showException("Cannot compile vertex shader:\n"
|
1029
|
+
+ pgl.getShaderInfoLog(glVertex));
|
1030
|
+
return false;
|
1031
|
+
} else {
|
1032
|
+
return true;
|
1033
|
+
}
|
1034
|
+
}
|
1035
|
+
|
1036
|
+
/**
|
1037
|
+
* @return
|
1038
|
+
*/
|
1039
|
+
protected boolean compileFragmentShader() {
|
1040
|
+
pgl.shaderSource(glFragment, PApplet.join(fragmentShaderSource, "\n"));
|
1041
|
+
pgl.compileShader(glFragment);
|
1042
|
+
|
1043
|
+
pgl.getShaderiv(glFragment, PGL.COMPILE_STATUS, intBuffer);
|
1044
|
+
boolean compiled = intBuffer.get(0) != 0;
|
1045
|
+
if (!compiled) {
|
1046
|
+
PGraphics.showException("Cannot compile fragment shader:\n"
|
1047
|
+
+ pgl.getShaderInfoLog(glFragment));
|
1048
|
+
return false;
|
1049
|
+
} else {
|
1050
|
+
return true;
|
1051
|
+
}
|
1052
|
+
}
|
1053
|
+
|
1054
|
+
protected void dispose() {
|
1055
|
+
if (glres != null) {
|
1056
|
+
glres.dispose();
|
1057
|
+
glVertex = 0;
|
1058
|
+
glFragment = 0;
|
1059
|
+
glProgram = 0;
|
1060
|
+
glres = null;
|
1061
|
+
}
|
1062
|
+
}
|
1063
|
+
|
1064
|
+
static protected int getShaderType(String[] source, int defaultType) {
|
1065
|
+
for (String source1 : source) {
|
1066
|
+
String line = source1.trim();
|
1067
|
+
if (PApplet.match(line, colorShaderDefRegexp) != null) {
|
1068
|
+
return PShader.COLOR;
|
1069
|
+
} else if (PApplet.match(line, lightShaderDefRegexp) != null) {
|
1070
|
+
return PShader.LIGHT;
|
1071
|
+
} else if (PApplet.match(line, texShaderDefRegexp) != null) {
|
1072
|
+
return PShader.TEXTURE;
|
1073
|
+
} else if (PApplet.match(line, texlightShaderDefRegexp) != null) {
|
1074
|
+
return PShader.TEXLIGHT;
|
1075
|
+
} else if (PApplet.match(line, polyShaderDefRegexp) != null) {
|
1076
|
+
return PShader.POLY;
|
1077
|
+
} else if (PApplet.match(line, triShaderAttrRegexp) != null) {
|
1078
|
+
return PShader.POLY;
|
1079
|
+
} else if (PApplet.match(line, quadShaderAttrRegexp) != null) {
|
1080
|
+
return PShader.POLY;
|
1081
|
+
} else if (PApplet.match(line, pointShaderDefRegexp) != null) {
|
1082
|
+
return PShader.POINT;
|
1083
|
+
} else if (PApplet.match(line, lineShaderDefRegexp) != null) {
|
1084
|
+
return PShader.LINE;
|
1085
|
+
} else if (PApplet.match(line, pointShaderAttrRegexp) != null) {
|
1086
|
+
return PShader.POINT;
|
1087
|
+
} else if (PApplet.match(line, pointShaderInRegexp) != null) {
|
1088
|
+
return PShader.POINT;
|
1089
|
+
} else if (PApplet.match(line, lineShaderAttrRegexp) != null) {
|
1090
|
+
return PShader.LINE;
|
1091
|
+
} else if (PApplet.match(line, lineShaderInRegexp) != null) {
|
1092
|
+
return PShader.LINE;
|
1093
|
+
}
|
1094
|
+
}
|
1095
|
+
return defaultType;
|
1096
|
+
}
|
1097
|
+
|
1098
|
+
// ***************************************************************************
|
1099
|
+
//
|
1100
|
+
// Processing specific
|
1101
|
+
protected int getType() {
|
1102
|
+
return type;
|
1103
|
+
}
|
1104
|
+
|
1105
|
+
protected void setType(int type) {
|
1106
|
+
this.type = type;
|
1107
|
+
}
|
1108
|
+
|
1109
|
+
protected boolean hasType() {
|
1110
|
+
return POINT <= type && type <= TEXLIGHT;
|
1111
|
+
}
|
1112
|
+
|
1113
|
+
protected boolean isPointShader() {
|
1114
|
+
return type == POINT;
|
1115
|
+
}
|
1116
|
+
|
1117
|
+
protected boolean isLineShader() {
|
1118
|
+
return type == LINE;
|
1119
|
+
}
|
1120
|
+
|
1121
|
+
protected boolean isPolyShader() {
|
1122
|
+
return POLY <= type && type <= TEXLIGHT;
|
1123
|
+
}
|
1124
|
+
|
1125
|
+
protected boolean checkPolyType(int type) {
|
1126
|
+
if (getType() == PShader.POLY) {
|
1127
|
+
return true;
|
1128
|
+
}
|
1129
|
+
|
1130
|
+
if (getType() != type) {
|
1131
|
+
switch (type) {
|
1132
|
+
case TEXLIGHT:
|
1133
|
+
PGraphics.showWarning(PGraphicsOpenGL.NO_TEXLIGHT_SHADER_ERROR);
|
1134
|
+
break;
|
1135
|
+
case LIGHT:
|
1136
|
+
PGraphics.showWarning(PGraphicsOpenGL.NO_LIGHT_SHADER_ERROR);
|
1137
|
+
break;
|
1138
|
+
case TEXTURE:
|
1139
|
+
PGraphics.showWarning(PGraphicsOpenGL.NO_TEXTURE_SHADER_ERROR);
|
1140
|
+
break;
|
1141
|
+
case COLOR:
|
1142
|
+
PGraphics.showWarning(PGraphicsOpenGL.NO_COLOR_SHADER_ERROR);
|
1143
|
+
break;
|
1144
|
+
default:
|
1145
|
+
break;
|
1146
|
+
}
|
1147
|
+
return false;
|
1148
|
+
}
|
1149
|
+
|
1150
|
+
return true;
|
1151
|
+
}
|
1152
|
+
|
1153
|
+
protected int getLastTexUnit() {
|
1154
|
+
return texUnits == null ? -1 : texUnits.size() - 1;
|
1155
|
+
}
|
1156
|
+
|
1157
|
+
protected void setRenderer(PGraphicsOpenGL pg) {
|
1158
|
+
this.currentPG = pg;
|
1159
|
+
}
|
1160
|
+
|
1161
|
+
protected void loadAttributes() {
|
1162
|
+
if (loadedAttributes) {
|
1163
|
+
return;
|
1164
|
+
}
|
1165
|
+
|
1166
|
+
vertexLoc = getAttributeLoc("vertex");
|
1167
|
+
if (vertexLoc == -1) {
|
1168
|
+
vertexLoc = getAttributeLoc("position");
|
1169
|
+
}
|
1170
|
+
|
1171
|
+
colorLoc = getAttributeLoc("color");
|
1172
|
+
texCoordLoc = getAttributeLoc("texCoord");
|
1173
|
+
normalLoc = getAttributeLoc("normal");
|
593
1174
|
|
594
|
-
|
595
|
-
|
596
|
-
|
597
|
-
|
598
|
-
}
|
1175
|
+
ambientLoc = getAttributeLoc("ambient");
|
1176
|
+
specularLoc = getAttributeLoc("specular");
|
1177
|
+
emissiveLoc = getAttributeLoc("emissive");
|
1178
|
+
shininessLoc = getAttributeLoc("shininess");
|
599
1179
|
|
600
|
-
|
601
|
-
if (-1 < loc) {
|
602
|
-
pgl.uniform2i(loc, x, y);
|
603
|
-
}
|
604
|
-
}
|
1180
|
+
directionLoc = getAttributeLoc("direction");
|
605
1181
|
|
606
|
-
|
607
|
-
if (-1 < loc) {
|
608
|
-
pgl.uniform3i(loc, x, y, z);
|
609
|
-
}
|
610
|
-
}
|
1182
|
+
offsetLoc = getAttributeLoc("offset");
|
611
1183
|
|
612
|
-
|
613
|
-
|
614
|
-
pgl.uniform4i(loc, x, y, z, w);
|
615
|
-
}
|
616
|
-
}
|
617
|
-
|
618
|
-
protected void setUniformValue(int loc, float x) {
|
619
|
-
if (-1 < loc) {
|
620
|
-
pgl.uniform1f(loc, x);
|
621
|
-
}
|
622
|
-
}
|
623
|
-
|
624
|
-
protected void setUniformValue(int loc, float x, float y) {
|
625
|
-
if (-1 < loc) {
|
626
|
-
pgl.uniform2f(loc, x, y);
|
627
|
-
}
|
628
|
-
}
|
629
|
-
|
630
|
-
protected void setUniformValue(int loc, float x, float y, float z) {
|
631
|
-
if (-1 < loc) {
|
632
|
-
pgl.uniform3f(loc, x, y, z);
|
633
|
-
}
|
634
|
-
}
|
635
|
-
|
636
|
-
protected void setUniformValue(int loc, float x, float y, float z, float w) {
|
637
|
-
if (-1 < loc) {
|
638
|
-
pgl.uniform4f(loc, x, y, z, w);
|
639
|
-
}
|
640
|
-
}
|
641
|
-
|
642
|
-
protected void setUniformVector(int loc, int[] vec, int ncoords,
|
643
|
-
int length) {
|
644
|
-
if (-1 < loc) {
|
645
|
-
updateIntBuffer(vec);
|
646
|
-
if (ncoords == 1) {
|
647
|
-
pgl.uniform1iv(loc, length, intBuffer);
|
648
|
-
} else if (ncoords == 2) {
|
649
|
-
pgl.uniform2iv(loc, length, intBuffer);
|
650
|
-
} else if (ncoords == 3) {
|
651
|
-
pgl.uniform3iv(loc, length, intBuffer);
|
652
|
-
} else if (ncoords == 4) {
|
653
|
-
pgl.uniform3iv(loc, length, intBuffer);
|
654
|
-
}
|
655
|
-
}
|
656
|
-
}
|
1184
|
+
directionLoc = getAttributeLoc("direction");
|
1185
|
+
offsetLoc = getAttributeLoc("offset");
|
657
1186
|
|
658
|
-
|
659
|
-
|
660
|
-
if (-1 < loc) {
|
661
|
-
updateFloatBuffer(vec);
|
662
|
-
if (ncoords == 1) {
|
663
|
-
pgl.uniform1fv(loc, length, floatBuffer);
|
664
|
-
} else if (ncoords == 2) {
|
665
|
-
pgl.uniform2fv(loc, length, floatBuffer);
|
666
|
-
} else if (ncoords == 3) {
|
667
|
-
pgl.uniform3fv(loc, length, floatBuffer);
|
668
|
-
} else if (ncoords == 4) {
|
669
|
-
pgl.uniform4fv(loc, length, floatBuffer);
|
670
|
-
}
|
671
|
-
}
|
672
|
-
}
|
673
|
-
|
674
|
-
protected void setUniformMatrix(int loc, float[] mat) {
|
675
|
-
if (-1 < loc) {
|
676
|
-
updateFloatBuffer(mat);
|
677
|
-
if (mat.length == 4) {
|
678
|
-
pgl.uniformMatrix2fv(loc, 1, false, floatBuffer);
|
679
|
-
} else if (mat.length == 9) {
|
680
|
-
pgl.uniformMatrix3fv(loc, 1, false, floatBuffer);
|
681
|
-
} else if (mat.length == 16) {
|
682
|
-
pgl.uniformMatrix4fv(loc, 1, false, floatBuffer);
|
683
|
-
}
|
684
|
-
}
|
685
|
-
}
|
686
|
-
|
687
|
-
protected void setUniformTex(int loc, Texture tex) {
|
688
|
-
if (texUnits != null) {
|
689
|
-
Integer unit = texUnits.get(loc);
|
690
|
-
if (unit != null) {
|
691
|
-
pgl.activeTexture(PGL.TEXTURE0 + unit);
|
692
|
-
tex.bind();
|
693
|
-
} else {
|
694
|
-
throw new RuntimeException("Cannot find unit for texture " + tex);
|
695
|
-
}
|
696
|
-
}
|
697
|
-
}
|
698
|
-
|
699
|
-
protected void setUniformImpl(String name, int type, Object value) {
|
700
|
-
if (uniformValues == null) {
|
701
|
-
uniformValues = new HashMap<String, UniformValue>();
|
702
|
-
}
|
703
|
-
uniformValues.put(name, new UniformValue(type, value));
|
704
|
-
}
|
705
|
-
|
706
|
-
protected void consumeUniforms() {
|
707
|
-
if (uniformValues != null && 0 < uniformValues.size()) {
|
708
|
-
int unit = 0;
|
709
|
-
for (String name : uniformValues.keySet()) {
|
710
|
-
int loc = getUniformLoc(name);
|
711
|
-
if (loc == -1) {
|
712
|
-
PGraphics.showWarning("The shader doesn't have a uniform called \""
|
713
|
-
+ name + "\" OR the uniform was removed during "
|
714
|
-
+ "compilation because it was unused.");
|
715
|
-
continue;
|
716
|
-
}
|
717
|
-
UniformValue val = uniformValues.get(name);
|
718
|
-
if (val.type == UniformValue.INT1) {
|
719
|
-
int[] v = ((int[]) val.value);
|
720
|
-
pgl.uniform1i(loc, v[0]);
|
721
|
-
} else if (val.type == UniformValue.INT2) {
|
722
|
-
int[] v = ((int[]) val.value);
|
723
|
-
pgl.uniform2i(loc, v[0], v[1]);
|
724
|
-
} else if (val.type == UniformValue.INT3) {
|
725
|
-
int[] v = ((int[]) val.value);
|
726
|
-
pgl.uniform3i(loc, v[0], v[1], v[2]);
|
727
|
-
} else if (val.type == UniformValue.INT4) {
|
728
|
-
int[] v = ((int[]) val.value);
|
729
|
-
pgl.uniform4i(loc, v[0], v[1], v[2], v[3]);
|
730
|
-
} else if (val.type == UniformValue.FLOAT1) {
|
731
|
-
float[] v = ((float[]) val.value);
|
732
|
-
pgl.uniform1f(loc, v[0]);
|
733
|
-
} else if (val.type == UniformValue.FLOAT2) {
|
734
|
-
float[] v = ((float[]) val.value);
|
735
|
-
pgl.uniform2f(loc, v[0], v[1]);
|
736
|
-
} else if (val.type == UniformValue.FLOAT3) {
|
737
|
-
float[] v = ((float[]) val.value);
|
738
|
-
pgl.uniform3f(loc, v[0], v[1], v[2]);
|
739
|
-
} else if (val.type == UniformValue.FLOAT4) {
|
740
|
-
float[] v = ((float[]) val.value);
|
741
|
-
pgl.uniform4f(loc, v[0], v[1], v[2], v[3]);
|
742
|
-
} else if (val.type == UniformValue.INT1VEC) {
|
743
|
-
int[] v = ((int[]) val.value);
|
744
|
-
updateIntBuffer(v);
|
745
|
-
pgl.uniform1iv(loc, v.length, intBuffer);
|
746
|
-
} else if (val.type == UniformValue.INT2VEC) {
|
747
|
-
int[] v = ((int[]) val.value);
|
748
|
-
updateIntBuffer(v);
|
749
|
-
pgl.uniform2iv(loc, v.length / 2, intBuffer);
|
750
|
-
} else if (val.type == UniformValue.INT3VEC) {
|
751
|
-
int[] v = ((int[]) val.value);
|
752
|
-
updateIntBuffer(v);
|
753
|
-
pgl.uniform3iv(loc, v.length / 3, intBuffer);
|
754
|
-
} else if (val.type == UniformValue.INT4VEC) {
|
755
|
-
int[] v = ((int[]) val.value);
|
756
|
-
updateIntBuffer(v);
|
757
|
-
pgl.uniform4iv(loc, v.length / 4, intBuffer);
|
758
|
-
} else if (val.type == UniformValue.FLOAT1VEC) {
|
759
|
-
float[] v = ((float[]) val.value);
|
760
|
-
updateFloatBuffer(v);
|
761
|
-
pgl.uniform1fv(loc, v.length, floatBuffer);
|
762
|
-
} else if (val.type == UniformValue.FLOAT2VEC) {
|
763
|
-
float[] v = ((float[]) val.value);
|
764
|
-
updateFloatBuffer(v);
|
765
|
-
pgl.uniform2fv(loc, v.length / 2, floatBuffer);
|
766
|
-
} else if (val.type == UniformValue.FLOAT3VEC) {
|
767
|
-
float[] v = ((float[]) val.value);
|
768
|
-
updateFloatBuffer(v);
|
769
|
-
pgl.uniform3fv(loc, v.length / 3, floatBuffer);
|
770
|
-
} else if (val.type == UniformValue.FLOAT4VEC) {
|
771
|
-
float[] v = ((float[]) val.value);
|
772
|
-
updateFloatBuffer(v);
|
773
|
-
pgl.uniform4fv(loc, v.length / 4, floatBuffer);
|
774
|
-
} else if (val.type == UniformValue.MAT2) {
|
775
|
-
float[] v = ((float[]) val.value);
|
776
|
-
updateFloatBuffer(v);
|
777
|
-
pgl.uniformMatrix2fv(loc, 1, false, floatBuffer);
|
778
|
-
} else if (val.type == UniformValue.MAT3) {
|
779
|
-
float[] v = ((float[]) val.value);
|
780
|
-
updateFloatBuffer(v);
|
781
|
-
pgl.uniformMatrix3fv(loc, 1, false, floatBuffer);
|
782
|
-
} else if (val.type == UniformValue.MAT4) {
|
783
|
-
float[] v = ((float[]) val.value);
|
784
|
-
updateFloatBuffer(v);
|
785
|
-
pgl.uniformMatrix4fv(loc, 1, false, floatBuffer);
|
786
|
-
} else if (val.type == UniformValue.SAMPLER2D) {
|
787
|
-
PImage img = (PImage) val.value;
|
788
|
-
Texture tex = currentPG.getTexture(img);
|
789
|
-
|
790
|
-
if (textures == null) {
|
791
|
-
textures = new HashMap<Integer, Texture>();
|
792
|
-
}
|
793
|
-
textures.put(loc, tex);
|
794
|
-
|
795
|
-
if (texUnits == null) {
|
796
|
-
texUnits = new HashMap<Integer, Integer>();
|
797
|
-
}
|
798
|
-
if (texUnits.containsKey(loc)) {
|
799
|
-
unit = texUnits.get(loc);
|
800
|
-
pgl.uniform1i(loc, unit);
|
801
|
-
} else {
|
802
|
-
texUnits.put(loc, unit);
|
803
|
-
pgl.uniform1i(loc, unit);
|
804
|
-
}
|
805
|
-
unit++;
|
806
|
-
}
|
807
|
-
}
|
808
|
-
uniformValues.clear();
|
809
|
-
}
|
810
|
-
}
|
1187
|
+
loadedAttributes = true;
|
1188
|
+
}
|
811
1189
|
|
812
|
-
|
813
|
-
|
1190
|
+
protected void loadUniforms() {
|
1191
|
+
if (loadedUniforms) {
|
1192
|
+
return;
|
814
1193
|
}
|
815
|
-
|
816
|
-
|
817
|
-
|
1194
|
+
transformMatLoc = getUniformLoc("transform");
|
1195
|
+
if (transformMatLoc == -1) {
|
1196
|
+
transformMatLoc = getUniformLoc("transformMatrix");
|
818
1197
|
}
|
819
1198
|
|
820
|
-
|
821
|
-
|
822
|
-
|
823
|
-
Texture tex = textures.get(loc);
|
824
|
-
Integer unit = texUnits.get(loc);
|
825
|
-
if (unit != null) {
|
826
|
-
pgl.activeTexture(PGL.TEXTURE0 + unit);
|
827
|
-
tex.bind();
|
828
|
-
} else {
|
829
|
-
throw new RuntimeException("Cannot find unit for texture " + tex);
|
830
|
-
}
|
831
|
-
}
|
832
|
-
}
|
1199
|
+
modelviewMatLoc = getUniformLoc("modelview");
|
1200
|
+
if (modelviewMatLoc == -1) {
|
1201
|
+
modelviewMatLoc = getUniformLoc("modelviewMatrix");
|
833
1202
|
}
|
834
1203
|
|
835
|
-
|
836
|
-
|
837
|
-
|
838
|
-
Texture tex = textures.get(loc);
|
839
|
-
Integer unit = texUnits.get(loc);
|
840
|
-
if (unit != null) {
|
841
|
-
pgl.activeTexture(PGL.TEXTURE0 + unit);
|
842
|
-
tex.unbind();
|
843
|
-
} else {
|
844
|
-
throw new RuntimeException("Cannot find unit for texture " + tex);
|
845
|
-
}
|
846
|
-
}
|
847
|
-
pgl.activeTexture(PGL.TEXTURE0);
|
848
|
-
}
|
1204
|
+
projectionMatLoc = getUniformLoc("projection");
|
1205
|
+
if (projectionMatLoc == -1) {
|
1206
|
+
projectionMatLoc = getUniformLoc("projectionMatrix");
|
849
1207
|
}
|
850
1208
|
|
851
|
-
|
852
|
-
|
853
|
-
|
854
|
-
if (compile()) {
|
855
|
-
pgl.attachShader(glProgram, glVertex);
|
856
|
-
pgl.attachShader(glProgram, glFragment);
|
1209
|
+
viewportLoc = getUniformLoc("viewport");
|
1210
|
+
resolutionLoc = getUniformLoc("resolution");
|
1211
|
+
ppixelsLoc = getUniformLoc("ppixels");
|
857
1212
|
|
858
|
-
|
1213
|
+
normalMatLoc = getUniformLoc("normalMatrix");
|
859
1214
|
|
860
|
-
|
861
|
-
|
862
|
-
|
863
|
-
|
864
|
-
|
865
|
-
|
1215
|
+
lightCountLoc = getUniformLoc("lightCount");
|
1216
|
+
lightPositionLoc = getUniformLoc("lightPosition");
|
1217
|
+
lightNormalLoc = getUniformLoc("lightNormal");
|
1218
|
+
lightAmbientLoc = getUniformLoc("lightAmbient");
|
1219
|
+
lightDiffuseLoc = getUniformLoc("lightDiffuse");
|
1220
|
+
lightSpecularLoc = getUniformLoc("lightSpecular");
|
1221
|
+
lightFalloffLoc = getUniformLoc("lightFalloff");
|
1222
|
+
lightSpotLoc = getUniformLoc("lightSpot");
|
866
1223
|
|
867
|
-
|
868
|
-
|
869
|
-
|
1224
|
+
textureLoc = getUniformLoc("texture");
|
1225
|
+
if (textureLoc == -1) {
|
1226
|
+
textureLoc = getUniformLoc("texMap");
|
870
1227
|
}
|
871
1228
|
|
872
|
-
|
873
|
-
|
874
|
-
if (hasVertexShader()) {
|
875
|
-
vertRes = compileVertexShader();
|
876
|
-
} else {
|
877
|
-
PGraphics.showException("Doesn't have a vertex shader");
|
878
|
-
}
|
1229
|
+
texMatrixLoc = getUniformLoc("texMatrix");
|
1230
|
+
texOffsetLoc = getUniformLoc("texOffset");
|
879
1231
|
|
880
|
-
|
881
|
-
|
882
|
-
|
883
|
-
|
884
|
-
PGraphics.showException("Doesn't have a fragment shader");
|
885
|
-
}
|
1232
|
+
perspectiveLoc = getUniformLoc("perspective");
|
1233
|
+
scaleLoc = getUniformLoc("scale");
|
1234
|
+
loadedUniforms = true;
|
1235
|
+
}
|
886
1236
|
|
887
|
-
|
1237
|
+
protected void setCommonUniforms() {
|
1238
|
+
if (-1 < transformMatLoc) {
|
1239
|
+
currentPG.updateGLProjmodelview();
|
1240
|
+
setUniformMatrix(transformMatLoc, currentPG.glProjmodelview);
|
888
1241
|
}
|
889
1242
|
|
890
|
-
|
891
|
-
|
892
|
-
|
893
|
-
if (!linked) {
|
894
|
-
PGraphics.showException("Cannot link shader program:\n"
|
895
|
-
+ pgl.getProgramInfoLog(glProgram));
|
896
|
-
}
|
897
|
-
|
898
|
-
pgl.validateProgram(glProgram);
|
899
|
-
pgl.getProgramiv(glProgram, PGL.VALIDATE_STATUS, intBuffer);
|
900
|
-
boolean validated = intBuffer.get(0) == 0 ? false : true;
|
901
|
-
if (!validated) {
|
902
|
-
PGraphics.showException("Cannot validate shader program:\n"
|
903
|
-
+ pgl.getProgramInfoLog(glProgram));
|
904
|
-
}
|
1243
|
+
if (-1 < modelviewMatLoc) {
|
1244
|
+
currentPG.updateGLModelview();
|
1245
|
+
setUniformMatrix(modelviewMatLoc, currentPG.glModelview);
|
905
1246
|
}
|
906
1247
|
|
907
|
-
|
908
|
-
|
909
|
-
|
910
|
-
dispose();
|
911
|
-
}
|
912
|
-
return outdated;
|
1248
|
+
if (-1 < projectionMatLoc) {
|
1249
|
+
currentPG.updateGLProjection();
|
1250
|
+
setUniformMatrix(projectionMatLoc, currentPG.glProjection);
|
913
1251
|
}
|
914
1252
|
|
915
|
-
|
916
|
-
|
1253
|
+
if (-1 < viewportLoc) {
|
1254
|
+
float x = currentPG.viewport.get(0);
|
1255
|
+
float y = currentPG.viewport.get(1);
|
1256
|
+
float w = currentPG.viewport.get(2);
|
1257
|
+
float h = currentPG.viewport.get(3);
|
1258
|
+
setUniformValue(viewportLoc, x, y, w, h);
|
917
1259
|
}
|
918
1260
|
|
919
|
-
|
920
|
-
|
1261
|
+
if (-1 < resolutionLoc) {
|
1262
|
+
float w = currentPG.viewport.get(2);
|
1263
|
+
float h = currentPG.viewport.get(3);
|
1264
|
+
setUniformValue(resolutionLoc, w, h);
|
921
1265
|
}
|
922
1266
|
|
923
|
-
|
924
|
-
|
925
|
-
|
926
|
-
|
927
|
-
|
928
|
-
|
929
|
-
|
930
|
-
pgl.getShaderiv(glVertex, PGL.COMPILE_STATUS, intBuffer);
|
931
|
-
boolean compiled = intBuffer.get(0) == 0 ? false : true;
|
932
|
-
if (!compiled) {
|
933
|
-
PGraphics.showException("Cannot compile vertex shader:\n"
|
934
|
-
+ pgl.getShaderInfoLog(glVertex));
|
935
|
-
return false;
|
936
|
-
} else {
|
937
|
-
return true;
|
938
|
-
}
|
1267
|
+
if (-1 < ppixelsLoc) {
|
1268
|
+
ppixelsUnit = getLastTexUnit() + 1;
|
1269
|
+
setUniformValue(ppixelsLoc, ppixelsUnit);
|
1270
|
+
pgl.activeTexture(PGL.TEXTURE0 + ppixelsUnit);
|
1271
|
+
currentPG.bindFrontTexture();
|
1272
|
+
} else {
|
1273
|
+
ppixelsUnit = -1;
|
939
1274
|
}
|
1275
|
+
}
|
940
1276
|
|
941
|
-
|
942
|
-
|
943
|
-
|
944
|
-
|
945
|
-
|
946
|
-
pgl.compileShader(glFragment);
|
947
|
-
|
948
|
-
pgl.getShaderiv(glFragment, PGL.COMPILE_STATUS, intBuffer);
|
949
|
-
boolean compiled = intBuffer.get(0) == 0 ? false : true;
|
950
|
-
if (!compiled) {
|
951
|
-
PGraphics.showException("Cannot compile fragment shader:\n"
|
952
|
-
+ pgl.getShaderInfoLog(glFragment));
|
953
|
-
return false;
|
954
|
-
} else {
|
955
|
-
return true;
|
956
|
-
}
|
1277
|
+
protected void bindTyped() {
|
1278
|
+
if (currentPG == null) {
|
1279
|
+
setRenderer(primaryPG.getCurrentPG());
|
1280
|
+
loadAttributes();
|
1281
|
+
loadUniforms();
|
957
1282
|
}
|
1283
|
+
setCommonUniforms();
|
958
1284
|
|
959
|
-
|
960
|
-
|
961
|
-
glres.dispose();
|
962
|
-
glVertex = 0;
|
963
|
-
glFragment = 0;
|
964
|
-
glProgram = 0;
|
965
|
-
glres = null;
|
966
|
-
}
|
1285
|
+
if (-1 < vertexLoc) {
|
1286
|
+
pgl.enableVertexAttribArray(vertexLoc);
|
967
1287
|
}
|
968
|
-
|
969
|
-
|
970
|
-
for (int i = 0; i < source.length; i++) {
|
971
|
-
String line = source[i].trim();
|
972
|
-
|
973
|
-
if (PApplet.match(line, colorShaderDefRegexp) != null) {
|
974
|
-
return PShader.COLOR;
|
975
|
-
} else if (PApplet.match(line, lightShaderDefRegexp) != null) {
|
976
|
-
return PShader.LIGHT;
|
977
|
-
} else if (PApplet.match(line, texShaderDefRegexp) != null) {
|
978
|
-
return PShader.TEXTURE;
|
979
|
-
} else if (PApplet.match(line, texlightShaderDefRegexp) != null) {
|
980
|
-
return PShader.TEXLIGHT;
|
981
|
-
} else if (PApplet.match(line, polyShaderDefRegexp) != null) {
|
982
|
-
return PShader.POLY;
|
983
|
-
} else if (PApplet.match(line, triShaderAttrRegexp) != null) {
|
984
|
-
return PShader.POLY;
|
985
|
-
} else if (PApplet.match(line, quadShaderAttrRegexp) != null) {
|
986
|
-
return PShader.POLY;
|
987
|
-
} else if (PApplet.match(line, pointShaderDefRegexp) != null) {
|
988
|
-
return PShader.POINT;
|
989
|
-
} else if (PApplet.match(line, lineShaderDefRegexp) != null) {
|
990
|
-
return PShader.LINE;
|
991
|
-
} else if (PApplet.match(line, pointShaderAttrRegexp) != null) {
|
992
|
-
return PShader.POINT;
|
993
|
-
} else if (PApplet.match(line, pointShaderInRegexp) != null) {
|
994
|
-
return PShader.POINT;
|
995
|
-
} else if (PApplet.match(line, lineShaderAttrRegexp) != null) {
|
996
|
-
return PShader.LINE;
|
997
|
-
} else if (PApplet.match(line, lineShaderInRegexp) != null) {
|
998
|
-
return PShader.LINE;
|
999
|
-
}
|
1000
|
-
}
|
1001
|
-
return defaultType;
|
1288
|
+
if (-1 < colorLoc) {
|
1289
|
+
pgl.enableVertexAttribArray(colorLoc);
|
1002
1290
|
}
|
1003
|
-
|
1004
|
-
|
1005
|
-
//
|
1006
|
-
// Processing specific
|
1007
|
-
protected int getType() {
|
1008
|
-
return type;
|
1291
|
+
if (-1 < texCoordLoc) {
|
1292
|
+
pgl.enableVertexAttribArray(texCoordLoc);
|
1009
1293
|
}
|
1010
|
-
|
1011
|
-
|
1012
|
-
this.type = type;
|
1294
|
+
if (-1 < normalLoc) {
|
1295
|
+
pgl.enableVertexAttribArray(normalLoc);
|
1013
1296
|
}
|
1014
1297
|
|
1015
|
-
|
1016
|
-
|
1298
|
+
if (-1 < normalMatLoc) {
|
1299
|
+
currentPG.updateGLNormal();
|
1300
|
+
setUniformMatrix(normalMatLoc, currentPG.glNormal);
|
1017
1301
|
}
|
1018
1302
|
|
1019
|
-
|
1020
|
-
|
1303
|
+
if (-1 < ambientLoc) {
|
1304
|
+
pgl.enableVertexAttribArray(ambientLoc);
|
1021
1305
|
}
|
1022
|
-
|
1023
|
-
|
1024
|
-
return type == LINE;
|
1306
|
+
if (-1 < specularLoc) {
|
1307
|
+
pgl.enableVertexAttribArray(specularLoc);
|
1025
1308
|
}
|
1026
|
-
|
1027
|
-
|
1028
|
-
return POLY <= type && type <= TEXLIGHT;
|
1309
|
+
if (-1 < emissiveLoc) {
|
1310
|
+
pgl.enableVertexAttribArray(emissiveLoc);
|
1029
1311
|
}
|
1030
|
-
|
1031
|
-
|
1032
|
-
if (getType() == PShader.POLY) {
|
1033
|
-
return true;
|
1034
|
-
}
|
1035
|
-
|
1036
|
-
if (getType() != type) {
|
1037
|
-
if (type == TEXLIGHT) {
|
1038
|
-
PGraphics.showWarning(PGraphicsOpenGL.NO_TEXLIGHT_SHADER_ERROR);
|
1039
|
-
} else if (type == LIGHT) {
|
1040
|
-
PGraphics.showWarning(PGraphicsOpenGL.NO_LIGHT_SHADER_ERROR);
|
1041
|
-
} else if (type == TEXTURE) {
|
1042
|
-
PGraphics.showWarning(PGraphicsOpenGL.NO_TEXTURE_SHADER_ERROR);
|
1043
|
-
} else if (type == COLOR) {
|
1044
|
-
PGraphics.showWarning(PGraphicsOpenGL.NO_COLOR_SHADER_ERROR);
|
1045
|
-
}
|
1046
|
-
return false;
|
1047
|
-
}
|
1048
|
-
|
1049
|
-
return true;
|
1312
|
+
if (-1 < shininessLoc) {
|
1313
|
+
pgl.enableVertexAttribArray(shininessLoc);
|
1050
1314
|
}
|
1051
1315
|
|
1052
|
-
|
1053
|
-
|
1316
|
+
int count = currentPG.lightCount;
|
1317
|
+
setUniformValue(lightCountLoc, count);
|
1318
|
+
if (0 < count) {
|
1319
|
+
setUniformVector(lightPositionLoc, currentPG.lightPosition, 4, count);
|
1320
|
+
setUniformVector(lightNormalLoc, currentPG.lightNormal, 3, count);
|
1321
|
+
setUniformVector(lightAmbientLoc, currentPG.lightAmbient, 3, count);
|
1322
|
+
setUniformVector(lightDiffuseLoc, currentPG.lightDiffuse, 3, count);
|
1323
|
+
setUniformVector(lightSpecularLoc, currentPG.lightSpecular, 3, count);
|
1324
|
+
setUniformVector(lightFalloffLoc, currentPG.lightFalloffCoefficients,
|
1325
|
+
3, count);
|
1326
|
+
setUniformVector(lightSpotLoc, currentPG.lightSpotParameters, 2, count);
|
1054
1327
|
}
|
1055
1328
|
|
1056
|
-
|
1057
|
-
|
1329
|
+
if (-1 < directionLoc) {
|
1330
|
+
pgl.enableVertexAttribArray(directionLoc);
|
1058
1331
|
}
|
1059
1332
|
|
1060
|
-
|
1061
|
-
|
1062
|
-
return;
|
1063
|
-
}
|
1064
|
-
|
1065
|
-
vertexLoc = getAttributeLoc("vertex");
|
1066
|
-
if (vertexLoc == -1) {
|
1067
|
-
vertexLoc = getAttributeLoc("position");
|
1068
|
-
}
|
1069
|
-
|
1070
|
-
colorLoc = getAttributeLoc("color");
|
1071
|
-
texCoordLoc = getAttributeLoc("texCoord");
|
1072
|
-
normalLoc = getAttributeLoc("normal");
|
1073
|
-
|
1074
|
-
ambientLoc = getAttributeLoc("ambient");
|
1075
|
-
specularLoc = getAttributeLoc("specular");
|
1076
|
-
emissiveLoc = getAttributeLoc("emissive");
|
1077
|
-
shininessLoc = getAttributeLoc("shininess");
|
1078
|
-
|
1079
|
-
directionLoc = getAttributeLoc("direction");
|
1080
|
-
|
1081
|
-
offsetLoc = getAttributeLoc("offset");
|
1082
|
-
|
1083
|
-
directionLoc = getAttributeLoc("direction");
|
1084
|
-
offsetLoc = getAttributeLoc("offset");
|
1085
|
-
|
1086
|
-
loadedAttributes = true;
|
1333
|
+
if (-1 < offsetLoc) {
|
1334
|
+
pgl.enableVertexAttribArray(offsetLoc);
|
1087
1335
|
}
|
1088
1336
|
|
1089
|
-
|
1090
|
-
|
1091
|
-
|
1092
|
-
|
1093
|
-
|
1094
|
-
|
1095
|
-
|
1096
|
-
}
|
1097
|
-
|
1098
|
-
modelviewMatLoc = getUniformLoc("modelview");
|
1099
|
-
if (modelviewMatLoc == -1) {
|
1100
|
-
modelviewMatLoc = getUniformLoc("modelviewMatrix");
|
1101
|
-
}
|
1102
|
-
|
1103
|
-
projectionMatLoc = getUniformLoc("projection");
|
1104
|
-
if (projectionMatLoc == -1) {
|
1105
|
-
projectionMatLoc = getUniformLoc("projectionMatrix");
|
1106
|
-
}
|
1107
|
-
|
1108
|
-
viewportLoc = getUniformLoc("viewport");
|
1109
|
-
resolutionLoc = getUniformLoc("resolution");
|
1110
|
-
ppixelsLoc = getUniformLoc("ppixels");
|
1111
|
-
|
1112
|
-
normalMatLoc = getUniformLoc("normalMatrix");
|
1113
|
-
|
1114
|
-
lightCountLoc = getUniformLoc("lightCount");
|
1115
|
-
lightPositionLoc = getUniformLoc("lightPosition");
|
1116
|
-
lightNormalLoc = getUniformLoc("lightNormal");
|
1117
|
-
lightAmbientLoc = getUniformLoc("lightAmbient");
|
1118
|
-
lightDiffuseLoc = getUniformLoc("lightDiffuse");
|
1119
|
-
lightSpecularLoc = getUniformLoc("lightSpecular");
|
1120
|
-
lightFalloffLoc = getUniformLoc("lightFalloff");
|
1121
|
-
lightSpotLoc = getUniformLoc("lightSpot");
|
1122
|
-
|
1123
|
-
textureLoc = getUniformLoc("texture");
|
1124
|
-
if (textureLoc == -1) {
|
1125
|
-
textureLoc = getUniformLoc("texMap");
|
1126
|
-
}
|
1127
|
-
|
1128
|
-
texMatrixLoc = getUniformLoc("texMatrix");
|
1129
|
-
texOffsetLoc = getUniformLoc("texOffset");
|
1130
|
-
|
1131
|
-
perspectiveLoc = getUniformLoc("perspective");
|
1132
|
-
scaleLoc = getUniformLoc("scale");
|
1133
|
-
loadedUniforms = true;
|
1337
|
+
if (-1 < perspectiveLoc) {
|
1338
|
+
if (currentPG.getHint(ENABLE_STROKE_PERSPECTIVE)
|
1339
|
+
&& currentPG.nonOrthoProjection()) {
|
1340
|
+
setUniformValue(perspectiveLoc, 1);
|
1341
|
+
} else {
|
1342
|
+
setUniformValue(perspectiveLoc, 0);
|
1343
|
+
}
|
1134
1344
|
}
|
1135
1345
|
|
1136
|
-
|
1137
|
-
|
1138
|
-
|
1139
|
-
|
1140
|
-
|
1141
|
-
|
1142
|
-
|
1143
|
-
currentPG.updateGLModelview();
|
1144
|
-
setUniformMatrix(modelviewMatLoc, currentPG.glModelview);
|
1145
|
-
}
|
1146
|
-
|
1147
|
-
if (-1 < projectionMatLoc) {
|
1148
|
-
currentPG.updateGLProjection();
|
1149
|
-
setUniformMatrix(projectionMatLoc, currentPG.glProjection);
|
1150
|
-
}
|
1151
|
-
|
1152
|
-
if (-1 < viewportLoc) {
|
1153
|
-
float x = currentPG.viewport.get(0);
|
1154
|
-
float y = currentPG.viewport.get(1);
|
1155
|
-
float w = currentPG.viewport.get(2);
|
1156
|
-
float h = currentPG.viewport.get(3);
|
1157
|
-
setUniformValue(viewportLoc, x, y, w, h);
|
1158
|
-
}
|
1159
|
-
|
1160
|
-
if (-1 < resolutionLoc) {
|
1161
|
-
float w = currentPG.viewport.get(2);
|
1162
|
-
float h = currentPG.viewport.get(3);
|
1163
|
-
setUniformValue(resolutionLoc, w, h);
|
1164
|
-
}
|
1165
|
-
|
1166
|
-
if (-1 < ppixelsLoc) {
|
1167
|
-
ppixelsUnit = getLastTexUnit() + 1;
|
1168
|
-
setUniformValue(ppixelsLoc, ppixelsUnit);
|
1169
|
-
pgl.activeTexture(PGL.TEXTURE0 + ppixelsUnit);
|
1170
|
-
currentPG.bindFrontTexture();
|
1346
|
+
if (-1 < scaleLoc) {
|
1347
|
+
if (currentPG.getHint(DISABLE_OPTIMIZED_STROKE)) {
|
1348
|
+
setUniformValue(scaleLoc, 1.0f, 1.0f, 1.0f);
|
1349
|
+
} else {
|
1350
|
+
float f = PGL.STROKE_DISPLACEMENT;
|
1351
|
+
if (currentPG.orthoProjection()) {
|
1352
|
+
setUniformValue(scaleLoc, 1, 1, f);
|
1171
1353
|
} else {
|
1172
|
-
|
1173
|
-
}
|
1174
|
-
}
|
1175
|
-
|
1176
|
-
protected void bindTyped() {
|
1177
|
-
if (currentPG == null) {
|
1178
|
-
setRenderer(primaryPG.getCurrentPG());
|
1179
|
-
loadAttributes();
|
1180
|
-
loadUniforms();
|
1181
|
-
}
|
1182
|
-
setCommonUniforms();
|
1183
|
-
|
1184
|
-
if (-1 < vertexLoc) {
|
1185
|
-
pgl.enableVertexAttribArray(vertexLoc);
|
1186
|
-
}
|
1187
|
-
if (-1 < colorLoc) {
|
1188
|
-
pgl.enableVertexAttribArray(colorLoc);
|
1189
|
-
}
|
1190
|
-
if (-1 < texCoordLoc) {
|
1191
|
-
pgl.enableVertexAttribArray(texCoordLoc);
|
1192
|
-
}
|
1193
|
-
if (-1 < normalLoc) {
|
1194
|
-
pgl.enableVertexAttribArray(normalLoc);
|
1195
|
-
}
|
1196
|
-
|
1197
|
-
if (-1 < normalMatLoc) {
|
1198
|
-
currentPG.updateGLNormal();
|
1199
|
-
setUniformMatrix(normalMatLoc, currentPG.glNormal);
|
1200
|
-
}
|
1201
|
-
|
1202
|
-
if (-1 < ambientLoc) {
|
1203
|
-
pgl.enableVertexAttribArray(ambientLoc);
|
1204
|
-
}
|
1205
|
-
if (-1 < specularLoc) {
|
1206
|
-
pgl.enableVertexAttribArray(specularLoc);
|
1207
|
-
}
|
1208
|
-
if (-1 < emissiveLoc) {
|
1209
|
-
pgl.enableVertexAttribArray(emissiveLoc);
|
1210
|
-
}
|
1211
|
-
if (-1 < shininessLoc) {
|
1212
|
-
pgl.enableVertexAttribArray(shininessLoc);
|
1213
|
-
}
|
1214
|
-
|
1215
|
-
int count = currentPG.lightCount;
|
1216
|
-
setUniformValue(lightCountLoc, count);
|
1217
|
-
if (0 < count) {
|
1218
|
-
setUniformVector(lightPositionLoc, currentPG.lightPosition, 4, count);
|
1219
|
-
setUniformVector(lightNormalLoc, currentPG.lightNormal, 3, count);
|
1220
|
-
setUniformVector(lightAmbientLoc, currentPG.lightAmbient, 3, count);
|
1221
|
-
setUniformVector(lightDiffuseLoc, currentPG.lightDiffuse, 3, count);
|
1222
|
-
setUniformVector(lightSpecularLoc, currentPG.lightSpecular, 3, count);
|
1223
|
-
setUniformVector(lightFalloffLoc, currentPG.lightFalloffCoefficients,
|
1224
|
-
3, count);
|
1225
|
-
setUniformVector(lightSpotLoc, currentPG.lightSpotParameters, 2, count);
|
1226
|
-
}
|
1227
|
-
|
1228
|
-
if (-1 < directionLoc) {
|
1229
|
-
pgl.enableVertexAttribArray(directionLoc);
|
1230
|
-
}
|
1231
|
-
|
1232
|
-
if (-1 < offsetLoc) {
|
1233
|
-
pgl.enableVertexAttribArray(offsetLoc);
|
1234
|
-
}
|
1235
|
-
|
1236
|
-
if (-1 < perspectiveLoc) {
|
1237
|
-
if (currentPG.getHint(ENABLE_STROKE_PERSPECTIVE)
|
1238
|
-
&& currentPG.nonOrthoProjection()) {
|
1239
|
-
setUniformValue(perspectiveLoc, 1);
|
1240
|
-
} else {
|
1241
|
-
setUniformValue(perspectiveLoc, 0);
|
1242
|
-
}
|
1243
|
-
}
|
1244
|
-
|
1245
|
-
if (-1 < scaleLoc) {
|
1246
|
-
if (currentPG.getHint(DISABLE_OPTIMIZED_STROKE)) {
|
1247
|
-
setUniformValue(scaleLoc, 1.0f, 1.0f, 1.0f);
|
1248
|
-
} else {
|
1249
|
-
float f = PGL.STROKE_DISPLACEMENT;
|
1250
|
-
if (currentPG.orthoProjection()) {
|
1251
|
-
setUniformValue(scaleLoc, 1, 1, f);
|
1252
|
-
} else {
|
1253
|
-
setUniformValue(scaleLoc, f, f, f);
|
1254
|
-
}
|
1255
|
-
}
|
1354
|
+
setUniformValue(scaleLoc, f, f, f);
|
1256
1355
|
}
|
1356
|
+
}
|
1257
1357
|
}
|
1358
|
+
}
|
1258
1359
|
|
1259
|
-
|
1260
|
-
|
1261
|
-
|
1262
|
-
}
|
1263
|
-
|
1264
|
-
if (-1 < directionLoc) {
|
1265
|
-
pgl.disableVertexAttribArray(directionLoc);
|
1266
|
-
}
|
1267
|
-
|
1268
|
-
if (-1 < textureLoc && texture != null) {
|
1269
|
-
pgl.activeTexture(PGL.TEXTURE0 + texUnit);
|
1270
|
-
texture.unbind();
|
1271
|
-
pgl.activeTexture(PGL.TEXTURE0);
|
1272
|
-
texture = null;
|
1273
|
-
}
|
1274
|
-
|
1275
|
-
if (-1 < ambientLoc) {
|
1276
|
-
pgl.disableVertexAttribArray(ambientLoc);
|
1277
|
-
}
|
1278
|
-
if (-1 < specularLoc) {
|
1279
|
-
pgl.disableVertexAttribArray(specularLoc);
|
1280
|
-
}
|
1281
|
-
if (-1 < emissiveLoc) {
|
1282
|
-
pgl.disableVertexAttribArray(emissiveLoc);
|
1283
|
-
}
|
1284
|
-
if (-1 < shininessLoc) {
|
1285
|
-
pgl.disableVertexAttribArray(shininessLoc);
|
1286
|
-
}
|
1287
|
-
|
1288
|
-
if (-1 < vertexLoc) {
|
1289
|
-
pgl.disableVertexAttribArray(vertexLoc);
|
1290
|
-
}
|
1291
|
-
if (-1 < colorLoc) {
|
1292
|
-
pgl.disableVertexAttribArray(colorLoc);
|
1293
|
-
}
|
1294
|
-
if (-1 < texCoordLoc) {
|
1295
|
-
pgl.disableVertexAttribArray(texCoordLoc);
|
1296
|
-
}
|
1297
|
-
if (-1 < normalLoc) {
|
1298
|
-
pgl.disableVertexAttribArray(normalLoc);
|
1299
|
-
}
|
1300
|
-
|
1301
|
-
if (-1 < ppixelsLoc) {
|
1302
|
-
pgl.enableFBOLayer();
|
1303
|
-
pgl.activeTexture(PGL.TEXTURE0 + ppixelsUnit);
|
1304
|
-
currentPG.unbindFrontTexture();
|
1305
|
-
pgl.activeTexture(PGL.TEXTURE0);
|
1306
|
-
}
|
1307
|
-
|
1308
|
-
pgl.bindBuffer(PGL.ARRAY_BUFFER, 0);
|
1360
|
+
protected void unbindTyped() {
|
1361
|
+
if (-1 < offsetLoc) {
|
1362
|
+
pgl.disableVertexAttribArray(offsetLoc);
|
1309
1363
|
}
|
1310
1364
|
|
1311
|
-
|
1312
|
-
|
1313
|
-
|
1314
|
-
float scaleu = 1;
|
1315
|
-
float scalev = 1;
|
1316
|
-
float dispu = 0;
|
1317
|
-
float dispv = 0;
|
1318
|
-
|
1319
|
-
if (tex != null) {
|
1320
|
-
if (tex.invertedX()) {
|
1321
|
-
scaleu = -1;
|
1322
|
-
dispu = 1;
|
1323
|
-
}
|
1324
|
-
|
1325
|
-
if (tex.invertedY()) {
|
1326
|
-
scalev = -1;
|
1327
|
-
dispv = 1;
|
1328
|
-
}
|
1329
|
-
|
1330
|
-
scaleu *= tex.maxTexcoordU();
|
1331
|
-
dispu *= tex.maxTexcoordU();
|
1332
|
-
scalev *= tex.maxTexcoordV();
|
1333
|
-
dispv *= tex.maxTexcoordV();
|
1334
|
-
|
1335
|
-
setUniformValue(texOffsetLoc, 1.0f / tex.width, 1.0f / tex.height);
|
1336
|
-
|
1337
|
-
if (-1 < textureLoc) {
|
1338
|
-
texUnit = -1 < ppixelsUnit ? ppixelsUnit + 1 : getLastTexUnit() + 1;
|
1339
|
-
setUniformValue(textureLoc, texUnit);
|
1340
|
-
pgl.activeTexture(PGL.TEXTURE0 + texUnit);
|
1341
|
-
tex.bind();
|
1342
|
-
}
|
1343
|
-
}
|
1344
|
-
|
1345
|
-
if (-1 < texMatrixLoc) {
|
1346
|
-
if (tcmat == null) {
|
1347
|
-
tcmat = new float[16];
|
1348
|
-
}
|
1349
|
-
tcmat[0] = scaleu;
|
1350
|
-
tcmat[4] = 0;
|
1351
|
-
tcmat[8] = 0;
|
1352
|
-
tcmat[12] = dispu;
|
1353
|
-
tcmat[1] = 0;
|
1354
|
-
tcmat[5] = scalev;
|
1355
|
-
tcmat[9] = 0;
|
1356
|
-
tcmat[13] = dispv;
|
1357
|
-
tcmat[2] = 0;
|
1358
|
-
tcmat[6] = 0;
|
1359
|
-
tcmat[10] = 0;
|
1360
|
-
tcmat[14] = 0;
|
1361
|
-
tcmat[3] = 0;
|
1362
|
-
tcmat[7] = 0;
|
1363
|
-
tcmat[11] = 0;
|
1364
|
-
tcmat[15] = 0;
|
1365
|
-
setUniformMatrix(texMatrixLoc, tcmat);
|
1366
|
-
}
|
1365
|
+
if (-1 < directionLoc) {
|
1366
|
+
pgl.disableVertexAttribArray(directionLoc);
|
1367
1367
|
}
|
1368
1368
|
|
1369
|
-
|
1370
|
-
|
1369
|
+
if (-1 < textureLoc && texture != null) {
|
1370
|
+
pgl.activeTexture(PGL.TEXTURE0 + texUnit);
|
1371
|
+
texture.unbind();
|
1372
|
+
pgl.activeTexture(PGL.TEXTURE0);
|
1373
|
+
texture = null;
|
1371
1374
|
}
|
1372
1375
|
|
1373
|
-
|
1374
|
-
|
1376
|
+
if (-1 < ambientLoc) {
|
1377
|
+
pgl.disableVertexAttribArray(ambientLoc);
|
1375
1378
|
}
|
1376
|
-
|
1377
|
-
|
1378
|
-
return -1 < texCoordLoc;
|
1379
|
+
if (-1 < specularLoc) {
|
1380
|
+
pgl.disableVertexAttribArray(specularLoc);
|
1379
1381
|
}
|
1380
|
-
|
1381
|
-
|
1382
|
-
return -1 < normalLoc;
|
1382
|
+
if (-1 < emissiveLoc) {
|
1383
|
+
pgl.disableVertexAttribArray(emissiveLoc);
|
1383
1384
|
}
|
1384
|
-
|
1385
|
-
|
1386
|
-
return -1 < ambientLoc || -1 < specularLoc || -1 < emissiveLoc
|
1387
|
-
|| -1 < shininessLoc;
|
1385
|
+
if (-1 < shininessLoc) {
|
1386
|
+
pgl.disableVertexAttribArray(shininessLoc);
|
1388
1387
|
}
|
1389
1388
|
|
1390
|
-
|
1391
|
-
|
1392
|
-
setAttributeVBO(vertexLoc, vboId, size, type, false, stride, offset);
|
1389
|
+
if (-1 < vertexLoc) {
|
1390
|
+
pgl.disableVertexAttribArray(vertexLoc);
|
1393
1391
|
}
|
1394
|
-
|
1395
|
-
|
1396
|
-
int stride, int offset) {
|
1397
|
-
setAttributeVBO(colorLoc, vboId, size, type, true, stride, offset);
|
1392
|
+
if (-1 < colorLoc) {
|
1393
|
+
pgl.disableVertexAttribArray(colorLoc);
|
1398
1394
|
}
|
1399
|
-
|
1400
|
-
|
1401
|
-
int stride, int offset) {
|
1402
|
-
setAttributeVBO(normalLoc, vboId, size, type, false, stride, offset);
|
1395
|
+
if (-1 < texCoordLoc) {
|
1396
|
+
pgl.disableVertexAttribArray(texCoordLoc);
|
1403
1397
|
}
|
1404
|
-
|
1405
|
-
|
1406
|
-
int stride, int offset) {
|
1407
|
-
setAttributeVBO(texCoordLoc, vboId, size, type, false, stride, offset);
|
1408
|
-
}
|
1409
|
-
|
1410
|
-
protected void setAmbientAttribute(int vboId, int size, int type,
|
1411
|
-
int stride, int offset) {
|
1412
|
-
setAttributeVBO(ambientLoc, vboId, size, type, true, stride, offset);
|
1398
|
+
if (-1 < normalLoc) {
|
1399
|
+
pgl.disableVertexAttribArray(normalLoc);
|
1413
1400
|
}
|
1414
1401
|
|
1415
|
-
|
1416
|
-
|
1417
|
-
|
1402
|
+
if (-1 < ppixelsLoc) {
|
1403
|
+
pgl.enableFBOLayer();
|
1404
|
+
pgl.activeTexture(PGL.TEXTURE0 + ppixelsUnit);
|
1405
|
+
currentPG.unbindFrontTexture();
|
1406
|
+
pgl.activeTexture(PGL.TEXTURE0);
|
1418
1407
|
}
|
1419
1408
|
|
1420
|
-
|
1421
|
-
|
1422
|
-
setAttributeVBO(emissiveLoc, vboId, size, type, true, stride, offset);
|
1423
|
-
}
|
1409
|
+
pgl.bindBuffer(PGL.ARRAY_BUFFER, 0);
|
1410
|
+
}
|
1424
1411
|
|
1425
|
-
|
1426
|
-
|
1427
|
-
setAttributeVBO(shininessLoc, vboId, size, type, false, stride, offset);
|
1428
|
-
}
|
1412
|
+
protected void setTexture(Texture tex) {
|
1413
|
+
texture = tex;
|
1429
1414
|
|
1430
|
-
|
1431
|
-
|
1432
|
-
|
1433
|
-
|
1415
|
+
float scaleu = 1;
|
1416
|
+
float scalev = 1;
|
1417
|
+
float dispu = 0;
|
1418
|
+
float dispv = 0;
|
1434
1419
|
|
1435
|
-
|
1436
|
-
|
1437
|
-
|
1438
|
-
|
1420
|
+
if (tex != null) {
|
1421
|
+
if (tex.invertedX()) {
|
1422
|
+
scaleu = -1;
|
1423
|
+
dispu = 1;
|
1424
|
+
}
|
1439
1425
|
|
1440
|
-
|
1441
|
-
|
1442
|
-
|
1443
|
-
|
1444
|
-
protected static class UniformValue {
|
1426
|
+
if (tex.invertedY()) {
|
1427
|
+
scalev = -1;
|
1428
|
+
dispv = 1;
|
1429
|
+
}
|
1445
1430
|
|
1446
|
-
|
1447
|
-
|
1448
|
-
|
1449
|
-
|
1450
|
-
static final int FLOAT1 = 4;
|
1451
|
-
static final int FLOAT2 = 5;
|
1452
|
-
static final int FLOAT3 = 6;
|
1453
|
-
static final int FLOAT4 = 7;
|
1454
|
-
static final int INT1VEC = 8;
|
1455
|
-
static final int INT2VEC = 9;
|
1456
|
-
static final int INT3VEC = 10;
|
1457
|
-
static final int INT4VEC = 11;
|
1458
|
-
static final int FLOAT1VEC = 12;
|
1459
|
-
static final int FLOAT2VEC = 13;
|
1460
|
-
static final int FLOAT3VEC = 14;
|
1461
|
-
static final int FLOAT4VEC = 15;
|
1462
|
-
static final int MAT2 = 16;
|
1463
|
-
static final int MAT3 = 17;
|
1464
|
-
static final int MAT4 = 18;
|
1465
|
-
static final int SAMPLER2D = 19;
|
1431
|
+
scaleu *= tex.maxTexcoordU();
|
1432
|
+
dispu *= tex.maxTexcoordU();
|
1433
|
+
scalev *= tex.maxTexcoordV();
|
1434
|
+
dispv *= tex.maxTexcoordV();
|
1466
1435
|
|
1467
|
-
|
1468
|
-
Object value;
|
1436
|
+
setUniformValue(texOffsetLoc, 1.0f / tex.width, 1.0f / tex.height);
|
1469
1437
|
|
1470
|
-
|
1471
|
-
|
1472
|
-
|
1473
|
-
|
1438
|
+
if (-1 < textureLoc) {
|
1439
|
+
texUnit = -1 < ppixelsUnit ? ppixelsUnit + 1 : getLastTexUnit() + 1;
|
1440
|
+
setUniformValue(textureLoc, texUnit);
|
1441
|
+
pgl.activeTexture(PGL.TEXTURE0 + texUnit);
|
1442
|
+
tex.bind();
|
1443
|
+
}
|
1474
1444
|
}
|
1445
|
+
|
1446
|
+
if (-1 < texMatrixLoc) {
|
1447
|
+
if (tcmat == null) {
|
1448
|
+
tcmat = new float[16];
|
1449
|
+
}
|
1450
|
+
tcmat[0] = scaleu;
|
1451
|
+
tcmat[4] = 0;
|
1452
|
+
tcmat[8] = 0;
|
1453
|
+
tcmat[12] = dispu;
|
1454
|
+
tcmat[1] = 0;
|
1455
|
+
tcmat[5] = scalev;
|
1456
|
+
tcmat[9] = 0;
|
1457
|
+
tcmat[13] = dispv;
|
1458
|
+
tcmat[2] = 0;
|
1459
|
+
tcmat[6] = 0;
|
1460
|
+
tcmat[10] = 0;
|
1461
|
+
tcmat[14] = 0;
|
1462
|
+
tcmat[3] = 0;
|
1463
|
+
tcmat[7] = 0;
|
1464
|
+
tcmat[11] = 0;
|
1465
|
+
tcmat[15] = 0;
|
1466
|
+
setUniformMatrix(texMatrixLoc, tcmat);
|
1467
|
+
}
|
1468
|
+
}
|
1469
|
+
|
1470
|
+
protected boolean supportsTexturing() {
|
1471
|
+
return -1 < textureLoc;
|
1472
|
+
}
|
1473
|
+
|
1474
|
+
protected boolean supportLighting() {
|
1475
|
+
return -1 < lightCountLoc || -1 < lightPositionLoc || -1 < lightNormalLoc;
|
1476
|
+
}
|
1477
|
+
|
1478
|
+
protected boolean accessTexCoords() {
|
1479
|
+
return -1 < texCoordLoc;
|
1480
|
+
}
|
1481
|
+
|
1482
|
+
protected boolean accessNormals() {
|
1483
|
+
return -1 < normalLoc;
|
1484
|
+
}
|
1485
|
+
|
1486
|
+
protected boolean accessLightAttribs() {
|
1487
|
+
return -1 < ambientLoc || -1 < specularLoc || -1 < emissiveLoc
|
1488
|
+
|| -1 < shininessLoc;
|
1489
|
+
}
|
1490
|
+
|
1491
|
+
protected void setVertexAttribute(int vboId, int size, int type,
|
1492
|
+
int stride, int offset) {
|
1493
|
+
setAttributeVBO(vertexLoc, vboId, size, type, false, stride, offset);
|
1494
|
+
}
|
1495
|
+
|
1496
|
+
protected void setColorAttribute(int vboId, int size, int type,
|
1497
|
+
int stride, int offset) {
|
1498
|
+
setAttributeVBO(colorLoc, vboId, size, type, true, stride, offset);
|
1499
|
+
}
|
1500
|
+
|
1501
|
+
protected void setNormalAttribute(int vboId, int size, int type,
|
1502
|
+
int stride, int offset) {
|
1503
|
+
setAttributeVBO(normalLoc, vboId, size, type, false, stride, offset);
|
1504
|
+
}
|
1505
|
+
|
1506
|
+
protected void setTexcoordAttribute(int vboId, int size, int type,
|
1507
|
+
int stride, int offset) {
|
1508
|
+
setAttributeVBO(texCoordLoc, vboId, size, type, false, stride, offset);
|
1509
|
+
}
|
1510
|
+
|
1511
|
+
protected void setAmbientAttribute(int vboId, int size, int type,
|
1512
|
+
int stride, int offset) {
|
1513
|
+
setAttributeVBO(ambientLoc, vboId, size, type, true, stride, offset);
|
1514
|
+
}
|
1515
|
+
|
1516
|
+
protected void setSpecularAttribute(int vboId, int size, int type,
|
1517
|
+
int stride, int offset) {
|
1518
|
+
setAttributeVBO(specularLoc, vboId, size, type, true, stride, offset);
|
1519
|
+
}
|
1520
|
+
|
1521
|
+
protected void setEmissiveAttribute(int vboId, int size, int type,
|
1522
|
+
int stride, int offset) {
|
1523
|
+
setAttributeVBO(emissiveLoc, vboId, size, type, true, stride, offset);
|
1524
|
+
}
|
1525
|
+
|
1526
|
+
protected void setShininessAttribute(int vboId, int size, int type,
|
1527
|
+
int stride, int offset) {
|
1528
|
+
setAttributeVBO(shininessLoc, vboId, size, type, false, stride, offset);
|
1529
|
+
}
|
1530
|
+
|
1531
|
+
protected void setLineAttribute(int vboId, int size, int type,
|
1532
|
+
int stride, int offset) {
|
1533
|
+
setAttributeVBO(directionLoc, vboId, size, type, false, stride, offset);
|
1534
|
+
}
|
1535
|
+
|
1536
|
+
protected void setPointAttribute(int vboId, int size, int type,
|
1537
|
+
int stride, int offset) {
|
1538
|
+
setAttributeVBO(offsetLoc, vboId, size, type, false, stride, offset);
|
1539
|
+
}
|
1540
|
+
|
1541
|
+
// ***************************************************************************
|
1542
|
+
//
|
1543
|
+
// Class to store a user-specified value for a uniform parameter
|
1544
|
+
// in the shader
|
1545
|
+
protected static class UniformValue {
|
1546
|
+
|
1547
|
+
static final int INT1 = 0;
|
1548
|
+
static final int INT2 = 1;
|
1549
|
+
static final int INT3 = 2;
|
1550
|
+
static final int INT4 = 3;
|
1551
|
+
static final int FLOAT1 = 4;
|
1552
|
+
static final int FLOAT2 = 5;
|
1553
|
+
static final int FLOAT3 = 6;
|
1554
|
+
static final int FLOAT4 = 7;
|
1555
|
+
static final int INT1VEC = 8;
|
1556
|
+
static final int INT2VEC = 9;
|
1557
|
+
static final int INT3VEC = 10;
|
1558
|
+
static final int INT4VEC = 11;
|
1559
|
+
static final int FLOAT1VEC = 12;
|
1560
|
+
static final int FLOAT2VEC = 13;
|
1561
|
+
static final int FLOAT3VEC = 14;
|
1562
|
+
static final int FLOAT4VEC = 15;
|
1563
|
+
static final int MAT2 = 16;
|
1564
|
+
static final int MAT3 = 17;
|
1565
|
+
static final int MAT4 = 18;
|
1566
|
+
static final int SAMPLER2D = 19;
|
1567
|
+
|
1568
|
+
int type;
|
1569
|
+
Object value;
|
1570
|
+
|
1571
|
+
UniformValue(int type, Object value) {
|
1572
|
+
this.type = type;
|
1573
|
+
this.value = value;
|
1574
|
+
}
|
1575
|
+
}
|
1475
1576
|
}
|