propane 3.4.0-java → 3.4.1-java
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/.mvn/extensions.xml +1 -2
- data/.travis.yml +2 -2
- data/CHANGELOG.md +2 -0
- data/README.md +12 -7
- data/Rakefile +2 -2
- data/lib/propane.rb +2 -2
- data/lib/propane/app.rb +18 -9
- data/lib/propane/helper_methods.rb +1 -1
- data/lib/propane/runner.rb +1 -1
- data/lib/propane/version.rb +1 -1
- data/library/color_group/color_group.rb +26 -0
- data/library/dxf/dxf.rb +4 -0
- data/library/net/net.rb +5 -0
- data/library/video_event/video_event.rb +2 -1
- data/pom.rb +3 -3
- data/pom.xml +3 -3
- data/propane.gemspec +1 -1
- data/src/main/java/japplemenubar/JAppleMenuBar.java +3 -3
- data/src/main/java/monkstone/ColorUtil.java +14 -0
- data/src/main/java/monkstone/MathToolModule.java +243 -194
- data/src/main/java/monkstone/filechooser/Chooser.java +1 -0
- data/src/main/java/monkstone/slider/WheelHandler.java +6 -5
- data/src/main/java/monkstone/vecmath/vec3/Vec3.java +3 -2
- data/src/main/java/monkstone/videoevent/CaptureEvent.java +27 -0
- data/src/main/java/monkstone/videoevent/{VideoInterface.java → MovieEvent.java} +10 -26
- data/src/main/java/processing/awt/PSurfaceAWT.java +1 -1
- data/src/main/java/processing/core/PApplet.java +1236 -599
- data/src/main/java/processing/core/PGraphics.java +59 -59
- data/src/main/java/processing/core/PImage.java +528 -129
- data/src/main/java/processing/core/PShape.java +10 -10
- data/src/main/java/processing/core/PVector.java +2 -2
- data/src/main/java/processing/core/ThinkDifferent.java +5 -7
- data/src/main/java/processing/dxf/RawDXF.java +404 -0
- data/src/main/java/processing/net/Client.java +744 -0
- data/src/main/java/processing/net/Server.java +388 -0
- data/src/main/java/processing/opengl/FontTexture.java +19 -20
- data/src/main/java/processing/opengl/FrameBuffer.java +27 -17
- data/src/main/java/processing/opengl/LinePath.java +512 -508
- data/src/main/java/processing/opengl/PGL.java +3106 -3066
- data/src/main/java/processing/opengl/PGraphicsOpenGL.java +4 -4
- data/src/main/java/processing/opengl/PShader.java +1442 -1341
- data/vendors/Rakefile +3 -27
- metadata +12 -25
- data/src/main/java/processing/core/util/image/ImageLoadFacade.java +0 -161
- data/src/main/java/processing/core/util/image/ImageSaveFacade.java +0 -169
- data/src/main/java/processing/core/util/image/constants/TifConstants.java +0 -45
- data/src/main/java/processing/core/util/image/load/AwtImageLoadStrategy.java +0 -80
- data/src/main/java/processing/core/util/image/load/Base64StringImageLoadStrategy.java +0 -73
- data/src/main/java/processing/core/util/image/load/FallbackImageLoadStrategy.java +0 -70
- data/src/main/java/processing/core/util/image/load/ImageIoImageLoadStrategy.java +0 -132
- data/src/main/java/processing/core/util/image/load/ImageLoadStrategy.java +0 -48
- data/src/main/java/processing/core/util/image/load/ImageLoadUtil.java +0 -45
- data/src/main/java/processing/core/util/image/load/TgaImageLoadStrategy.java +0 -255
- data/src/main/java/processing/core/util/image/load/TiffImageLoadStrategy.java +0 -98
- data/src/main/java/processing/core/util/image/save/ImageSaveStrategy.java +0 -49
- data/src/main/java/processing/core/util/image/save/ImageSaveUtil.java +0 -48
- data/src/main/java/processing/core/util/image/save/ImageWriterImageSaveStrategy.java +0 -179
- data/src/main/java/processing/core/util/image/save/SaveImageException.java +0 -41
- data/src/main/java/processing/core/util/image/save/TgaImageSaveStrategy.java +0 -198
- data/src/main/java/processing/core/util/image/save/TiffImageSaveStrategy.java +0 -91
- data/src/main/java/processing/core/util/image/save/TiffNakedFilenameImageSaveStrategy.java +0 -57
- data/src/main/java/processing/core/util/io/InputFactory.java +0 -285
- data/src/main/java/processing/core/util/io/PathUtil.java +0 -109
@@ -3528,7 +3528,7 @@ public class PGraphicsOpenGL extends PGraphics {
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* Ported from the implementation of textCharShapeImpl() in 1.5.1
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*
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* <EM>No attempt has been made to optimize this code</EM>
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* TODO: Implement a FontShape class where each glyph is tessellated and
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* stored inside a larger PShapeOpenGL object (which needs to be expanded as
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* new glyphs are added and exceed the initial capacity in a similar way as
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@@ -3536,18 +3536,18 @@ public class PGraphicsOpenGL extends PGraphics {
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* rendered in shape mode, then the correct sequences of vertex indices are
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* computed (akin to the texcoords in the texture case) and used to draw
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* only those parts of the PShape object that are required for the text.
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*
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* Some issues of the original implementation probably remain, so they are
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* reproduced below:
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*
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* Also a problem where some fonts seem to be a bit slight, as if the
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* control points aren't being mapped quite correctly. Probably doing
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* something dumb that the control points don't map to P5's control points.
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* Perhaps it's returning b-spline data from the TrueType font? Though it
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* seems like that would make a lot of garbage rather than just a little
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* flattening.
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* There also seems to be a bug that is causing a line (but not a filled
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* triangle) back to the origin on some letters (i.e. a capital L when
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* tested with Akzidenz Grotesk Light). But this won't be visible with the
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*/
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public class PShader implements PConstants {
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static protected final int POINT = 0;
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static protected final int LINE = 1;
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static protected final int POLY = 2;
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static protected final int COLOR = 3;
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static protected final int LIGHT = 4;
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static protected final int TEXTURE = 5;
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static protected final int TEXLIGHT = 6;
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static protected String pointShaderAttrRegexp
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static protected String pointShaderInRegexp
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static protected String lineShaderAttrRegexp
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55
|
+
= "attribute *vec4 *direction";
|
56
|
+
static protected String lineShaderInRegexp
|
57
|
+
= "in *vec4 *direction";
|
58
|
+
static protected String pointShaderDefRegexp
|
59
|
+
= "#define *PROCESSING_POINT_SHADER";
|
60
|
+
static protected String lineShaderDefRegexp
|
61
|
+
= "#define *PROCESSING_LINE_SHADER";
|
62
|
+
static protected String colorShaderDefRegexp
|
63
|
+
= "#define *PROCESSING_COLOR_SHADER";
|
64
|
+
static protected String lightShaderDefRegexp
|
65
|
+
= "#define *PROCESSING_LIGHT_SHADER";
|
66
|
+
static protected String texShaderDefRegexp
|
67
|
+
= "#define *PROCESSING_TEXTURE_SHADER";
|
68
|
+
static protected String texlightShaderDefRegexp
|
69
|
+
= "#define *PROCESSING_TEXLIGHT_SHADER";
|
70
|
+
static protected String polyShaderDefRegexp
|
71
|
+
= "#define *PROCESSING_POLYGON_SHADER";
|
72
|
+
static protected String triShaderAttrRegexp
|
73
|
+
= "#define *PROCESSING_TRIANGLES_SHADER";
|
74
|
+
static protected String quadShaderAttrRegexp
|
75
|
+
= "#define *PROCESSING_QUADS_SHADER";
|
76
|
+
|
77
|
+
protected PApplet parent;
|
78
|
+
// The main renderer associated to the parent PApplet.
|
79
|
+
//protected PGraphicsOpenGL pgMain;
|
80
|
+
// We need a reference to the renderer since a shader might
|
81
|
+
// be called by different renderers within a single application
|
82
|
+
// (the one corresponding to the main surface, or other offscreen
|
83
|
+
// renderers).
|
84
|
+
protected PGraphicsOpenGL primaryPG;
|
85
|
+
protected PGraphicsOpenGL currentPG;
|
86
|
+
protected PGL pgl;
|
87
|
+
protected int context; // The context that created this shader.
|
88
|
+
|
89
|
+
// The shader type: POINT, LINE, POLY, etc.
|
90
|
+
protected int type;
|
91
|
+
|
92
|
+
public int glProgram;
|
93
|
+
public int glVertex;
|
94
|
+
public int glFragment;
|
95
|
+
private GLResourceShader glres;
|
96
|
+
|
97
|
+
protected URL vertexURL;
|
98
|
+
protected URL fragmentURL;
|
99
|
+
|
100
|
+
protected String vertexFilename;
|
101
|
+
protected String fragmentFilename;
|
102
|
+
|
103
|
+
protected String[] vertexShaderSource;
|
104
|
+
protected String[] fragmentShaderSource;
|
105
|
+
|
106
|
+
protected boolean bound;
|
107
|
+
|
108
|
+
protected HashMap<String, UniformValue> uniformValues = null;
|
109
|
+
|
110
|
+
protected HashMap<Integer, Texture> textures;
|
111
|
+
protected HashMap<Integer, Integer> texUnits;
|
112
|
+
|
113
|
+
// Direct buffers to pass shader data to GL
|
114
|
+
protected IntBuffer intBuffer;
|
115
|
+
protected FloatBuffer floatBuffer;
|
116
|
+
|
117
|
+
protected boolean loadedAttributes = false;
|
118
|
+
protected boolean loadedUniforms = false;
|
119
|
+
|
120
|
+
// Uniforms common to all shader types
|
121
|
+
protected int transformMatLoc;
|
122
|
+
protected int modelviewMatLoc;
|
123
|
+
protected int projectionMatLoc;
|
124
|
+
protected int ppixelsLoc;
|
125
|
+
protected int ppixelsUnit;
|
126
|
+
protected int viewportLoc;
|
127
|
+
protected int resolutionLoc;
|
128
|
+
|
129
|
+
// Uniforms only for lines and points
|
130
|
+
protected int perspectiveLoc;
|
131
|
+
protected int scaleLoc;
|
132
|
+
|
133
|
+
// Lighting uniforms
|
134
|
+
protected int lightCountLoc;
|
135
|
+
protected int lightPositionLoc;
|
136
|
+
protected int lightNormalLoc;
|
137
|
+
protected int lightAmbientLoc;
|
138
|
+
protected int lightDiffuseLoc;
|
139
|
+
protected int lightSpecularLoc;
|
140
|
+
protected int lightFalloffLoc;
|
141
|
+
protected int lightSpotLoc;
|
142
|
+
|
143
|
+
// Texturing uniforms
|
144
|
+
protected Texture texture;
|
145
|
+
protected int texUnit;
|
146
|
+
protected int textureLoc;
|
147
|
+
protected int texMatrixLoc;
|
148
|
+
protected int texOffsetLoc;
|
149
|
+
protected float[] tcmat;
|
150
|
+
|
151
|
+
// Vertex attributes
|
152
|
+
protected int vertexLoc;
|
153
|
+
protected int colorLoc;
|
154
|
+
protected int normalLoc;
|
155
|
+
protected int texCoordLoc;
|
156
|
+
protected int normalMatLoc;
|
157
|
+
protected int directionLoc;
|
158
|
+
protected int offsetLoc;
|
159
|
+
protected int ambientLoc;
|
160
|
+
protected int specularLoc;
|
161
|
+
protected int emissiveLoc;
|
162
|
+
protected int shininessLoc;
|
163
|
+
|
164
|
+
public PShader() {
|
165
|
+
parent = null;
|
166
|
+
pgl = null;
|
167
|
+
context = -1;
|
168
|
+
|
169
|
+
this.vertexURL = null;
|
170
|
+
this.fragmentURL = null;
|
171
|
+
this.vertexFilename = null;
|
172
|
+
this.fragmentFilename = null;
|
173
|
+
|
174
|
+
glProgram = 0;
|
175
|
+
glVertex = 0;
|
176
|
+
glFragment = 0;
|
177
|
+
|
178
|
+
intBuffer = PGL.allocateIntBuffer(1);
|
179
|
+
floatBuffer = PGL.allocateFloatBuffer(1);
|
180
|
+
|
181
|
+
bound = false;
|
182
|
+
|
183
|
+
type = -1;
|
184
|
+
}
|
185
|
+
|
186
|
+
public PShader(PApplet parent) {
|
187
|
+
this();
|
188
|
+
this.parent = parent;
|
189
|
+
primaryPG = (PGraphicsOpenGL) parent.g;
|
190
|
+
pgl = primaryPG.pgl;
|
191
|
+
context = pgl.createEmptyContext();
|
192
|
+
}
|
193
|
+
|
194
|
+
/**
|
195
|
+
* Creates a shader program using the specified vertex and fragment shaders.
|
196
|
+
*
|
197
|
+
* @param parent the parent program
|
198
|
+
* @param vertFilename name of the vertex shader
|
199
|
+
* @param fragFilename name of the fragment shader
|
200
|
+
*/
|
201
|
+
public PShader(PApplet parent, String vertFilename, String fragFilename) {
|
202
|
+
this.parent = parent;
|
203
|
+
primaryPG = (PGraphicsOpenGL) parent.g;
|
204
|
+
pgl = primaryPG.pgl;
|
205
|
+
|
206
|
+
this.vertexURL = null;
|
207
|
+
this.fragmentURL = null;
|
208
|
+
this.vertexFilename = vertFilename;
|
209
|
+
this.fragmentFilename = fragFilename;
|
210
|
+
fragmentShaderSource = pgl.loadFragmentShader(fragFilename);
|
211
|
+
vertexShaderSource = pgl.loadVertexShader(vertFilename);
|
212
|
+
|
213
|
+
glProgram = 0;
|
214
|
+
glVertex = 0;
|
215
|
+
glFragment = 0;
|
216
|
+
|
217
|
+
intBuffer = PGL.allocateIntBuffer(1);
|
218
|
+
floatBuffer = PGL.allocateFloatBuffer(1);
|
219
|
+
|
220
|
+
int vertType = getShaderType(vertexShaderSource, -1);
|
221
|
+
int fragType = getShaderType(fragmentShaderSource, -1);
|
222
|
+
if (vertType == -1 && fragType == -1) {
|
223
|
+
type = PShader.POLY;
|
224
|
+
} else if (vertType == -1) {
|
225
|
+
type = fragType;
|
226
|
+
} else if (fragType == -1) {
|
227
|
+
type = vertType;
|
228
|
+
} else if (fragType == vertType) {
|
229
|
+
type = vertType;
|
230
|
+
} else {
|
231
|
+
PGraphics.showWarning(PGraphicsOpenGL.INCONSISTENT_SHADER_TYPES);
|
232
|
+
}
|
233
|
+
}
|
234
|
+
|
235
|
+
/**
|
236
|
+
* @param parent
|
237
|
+
* @param vertURL network location of the vertex shader
|
238
|
+
* @param fragURL network location of the fragment shader
|
239
|
+
*/
|
240
|
+
public PShader(PApplet parent, URL vertURL, URL fragURL) {
|
241
|
+
this.parent = parent;
|
242
|
+
primaryPG = (PGraphicsOpenGL) parent.g;
|
243
|
+
pgl = primaryPG.pgl;
|
244
|
+
|
245
|
+
this.vertexURL = vertURL;
|
246
|
+
this.fragmentURL = fragURL;
|
247
|
+
this.vertexFilename = null;
|
248
|
+
this.fragmentFilename = null;
|
249
|
+
fragmentShaderSource = pgl.loadFragmentShader(fragURL);
|
250
|
+
vertexShaderSource = pgl.loadVertexShader(vertURL);
|
251
|
+
|
252
|
+
glProgram = 0;
|
253
|
+
glVertex = 0;
|
254
|
+
glFragment = 0;
|
255
|
+
|
256
|
+
intBuffer = PGL.allocateIntBuffer(1);
|
257
|
+
floatBuffer = PGL.allocateFloatBuffer(1);
|
258
|
+
|
259
|
+
int vertType = getShaderType(vertexShaderSource, -1);
|
260
|
+
int fragType = getShaderType(fragmentShaderSource, -1);
|
261
|
+
if (vertType == -1 && fragType == -1) {
|
262
|
+
type = PShader.POLY;
|
263
|
+
} else if (vertType == -1) {
|
264
|
+
type = fragType;
|
265
|
+
} else if (fragType == -1) {
|
266
|
+
type = vertType;
|
267
|
+
} else if (fragType == vertType) {
|
268
|
+
type = vertType;
|
269
|
+
} else {
|
270
|
+
PGraphics.showWarning(PGraphicsOpenGL.INCONSISTENT_SHADER_TYPES);
|
271
|
+
}
|
272
|
+
}
|
273
|
+
|
274
|
+
public PShader(PApplet parent, String[] vertSource, String[] fragSource) {
|
275
|
+
this.parent = parent;
|
276
|
+
primaryPG = (PGraphicsOpenGL) parent.g;
|
277
|
+
pgl = primaryPG.pgl;
|
278
|
+
|
279
|
+
this.vertexURL = null;
|
280
|
+
this.fragmentURL = null;
|
281
|
+
this.vertexFilename = null;
|
282
|
+
this.fragmentFilename = null;
|
283
|
+
vertexShaderSource = vertSource;
|
284
|
+
fragmentShaderSource = fragSource;
|
285
|
+
|
286
|
+
glProgram = 0;
|
287
|
+
glVertex = 0;
|
288
|
+
glFragment = 0;
|
289
|
+
|
290
|
+
intBuffer = PGL.allocateIntBuffer(1);
|
291
|
+
floatBuffer = PGL.allocateFloatBuffer(1);
|
292
|
+
|
293
|
+
int vertType = getShaderType(vertexShaderSource, -1);
|
294
|
+
int fragType = getShaderType(fragmentShaderSource, -1);
|
295
|
+
if (vertType == -1 && fragType == -1) {
|
296
|
+
type = PShader.POLY;
|
297
|
+
} else if (vertType == -1) {
|
298
|
+
type = fragType;
|
299
|
+
} else if (fragType == -1) {
|
300
|
+
type = vertType;
|
301
|
+
} else if (fragType == vertType) {
|
302
|
+
type = vertType;
|
303
|
+
} else {
|
304
|
+
PGraphics.showWarning(PGraphicsOpenGL.INCONSISTENT_SHADER_TYPES);
|
305
|
+
}
|
306
|
+
}
|
307
|
+
|
308
|
+
public void setVertexShader(String vertFilename) {
|
309
|
+
this.vertexFilename = vertFilename;
|
310
|
+
vertexShaderSource = pgl.loadVertexShader(vertFilename);
|
311
|
+
}
|
312
|
+
|
313
|
+
public void setVertexShader(URL vertURL) {
|
314
|
+
this.vertexURL = vertURL;
|
315
|
+
vertexShaderSource = pgl.loadVertexShader(vertURL);
|
316
|
+
}
|
317
|
+
|
318
|
+
public void setVertexShader(String[] vertSource) {
|
319
|
+
vertexShaderSource = vertSource;
|
320
|
+
}
|
321
|
+
|
322
|
+
public void setFragmentShader(String fragFilename) {
|
323
|
+
this.fragmentFilename = fragFilename;
|
324
|
+
fragmentShaderSource = pgl.loadFragmentShader(fragFilename);
|
325
|
+
}
|
326
|
+
|
327
|
+
public void setFragmentShader(URL fragURL) {
|
328
|
+
this.fragmentURL = fragURL;
|
329
|
+
fragmentShaderSource = pgl.loadFragmentShader(fragURL);
|
330
|
+
}
|
331
|
+
|
332
|
+
public void setFragmentShader(String[] fragSource) {
|
333
|
+
fragmentShaderSource = fragSource;
|
334
|
+
}
|
335
|
+
|
336
|
+
/**
|
337
|
+
* Initializes (if needed) and binds the shader program.
|
338
|
+
*/
|
339
|
+
public void bind() {
|
340
|
+
init();
|
341
|
+
if (!bound) {
|
342
|
+
pgl.useProgram(glProgram);
|
343
|
+
bound = true;
|
344
|
+
consumeUniforms();
|
345
|
+
bindTextures();
|
346
|
+
}
|
347
|
+
|
348
|
+
if (hasType()) {
|
349
|
+
bindTyped();
|
350
|
+
}
|
351
|
+
}
|
352
|
+
|
353
|
+
/**
|
354
|
+
* Unbinds the shader program.
|
355
|
+
*/
|
356
|
+
public void unbind() {
|
357
|
+
if (hasType()) {
|
358
|
+
unbindTyped();
|
359
|
+
}
|
360
|
+
|
361
|
+
if (bound) {
|
362
|
+
unbindTextures();
|
363
|
+
pgl.useProgram(0);
|
364
|
+
bound = false;
|
365
|
+
}
|
366
|
+
}
|
367
|
+
|
368
|
+
/**
|
369
|
+
* Returns true if the shader is bound, false otherwise.
|
370
|
+
*
|
371
|
+
* @return
|
372
|
+
*/
|
373
|
+
public boolean bound() {
|
374
|
+
return bound;
|
375
|
+
}
|
376
|
+
|
377
|
+
/**
|
378
|
+
* @webref rendering:shaders
|
379
|
+
* @brief Sets a variable within the shader
|
380
|
+
* @param name the name of the uniform variable to modify
|
381
|
+
* @param x first component of the variable to modify
|
382
|
+
*/
|
383
|
+
public void set(String name, int x) {
|
384
|
+
setUniformImpl(name, UniformValue.INT1, new int[]{x});
|
385
|
+
}
|
386
|
+
|
387
|
+
/**
|
388
|
+
* @param name
|
389
|
+
* @param x
|
390
|
+
* @param y second component of the variable to modify. The variable has to be
|
391
|
+
* declared with an array/vector type in the shader (i.e.: int[2], vec2)
|
392
|
+
*/
|
393
|
+
public void set(String name, int x, int y) {
|
394
|
+
setUniformImpl(name, UniformValue.INT2, new int[]{x, y});
|
395
|
+
}
|
396
|
+
|
397
|
+
/**
|
398
|
+
* @param name
|
399
|
+
* @param x
|
400
|
+
* @param y
|
401
|
+
* @param z third component of the variable to modify. The variable has to be
|
402
|
+
* declared with an array/vector type in the shader (i.e.: int[3], vec3)
|
403
|
+
*/
|
404
|
+
public void set(String name, int x, int y, int z) {
|
405
|
+
setUniformImpl(name, UniformValue.INT3, new int[]{x, y, z});
|
406
|
+
}
|
407
|
+
|
408
|
+
/**
|
409
|
+
* @param name
|
410
|
+
* @param x
|
411
|
+
* @param y
|
412
|
+
* @param z
|
413
|
+
* @param w fourth component of the variable to modify. The variable has to be
|
414
|
+
* declared with an array/vector type in the shader (i.e.: int[4], vec4)
|
415
|
+
*/
|
416
|
+
public void set(String name, int x, int y, int z, int w) {
|
417
|
+
setUniformImpl(name, UniformValue.INT4, new int[]{x, y, z, w});
|
418
|
+
}
|
419
|
+
|
420
|
+
public void set(String name, float x) {
|
421
|
+
setUniformImpl(name, UniformValue.FLOAT1, new float[]{x});
|
422
|
+
}
|
423
|
+
|
424
|
+
public void set(String name, float x, float y) {
|
425
|
+
setUniformImpl(name, UniformValue.FLOAT2, new float[]{x, y});
|
426
|
+
}
|
427
|
+
|
428
|
+
public void set(String name, float x, float y, float z) {
|
429
|
+
setUniformImpl(name, UniformValue.FLOAT3, new float[]{x, y, z});
|
430
|
+
}
|
431
|
+
|
432
|
+
public void set(String name, float x, float y, float z, float w) {
|
433
|
+
setUniformImpl(name, UniformValue.FLOAT4, new float[]{x, y, z, w});
|
434
|
+
}
|
435
|
+
|
436
|
+
/**
|
437
|
+
* @param name
|
438
|
+
* @param vec modifies all the components of an array/vector uniform variable.
|
439
|
+
* PVector can only be used if the type of the variable is vec3.
|
440
|
+
*/
|
441
|
+
public void set(String name, PVector vec) {
|
442
|
+
setUniformImpl(name, UniformValue.FLOAT3,
|
443
|
+
new float[]{vec.x, vec.y, vec.z});
|
444
|
+
}
|
445
|
+
|
446
|
+
public void set(String name, boolean x) {
|
447
|
+
setUniformImpl(name, UniformValue.INT1, new int[]{(x) ? 1 : 0});
|
448
|
+
}
|
449
|
+
|
450
|
+
public void set(String name, boolean x, boolean y) {
|
451
|
+
setUniformImpl(name, UniformValue.INT2,
|
452
|
+
new int[]{(x) ? 1 : 0, (y) ? 1 : 0});
|
453
|
+
}
|
454
|
+
|
455
|
+
public void set(String name, boolean x, boolean y, boolean z) {
|
456
|
+
setUniformImpl(name, UniformValue.INT3,
|
457
|
+
new int[]{(x) ? 1 : 0, (y) ? 1 : 0, (z) ? 1 : 0});
|
458
|
+
}
|
459
|
+
|
460
|
+
public void set(String name, boolean x, boolean y, boolean z, boolean w) {
|
461
|
+
setUniformImpl(name, UniformValue.INT4,
|
462
|
+
new int[]{(x) ? 1 : 0, (y) ? 1 : 0, (z) ? 1 : 0, (w) ? 1 : 0});
|
463
|
+
}
|
464
|
+
|
465
|
+
public void set(String name, int[] vec) {
|
466
|
+
set(name, vec, 1);
|
467
|
+
}
|
468
|
+
|
469
|
+
/**
|
470
|
+
* @param name
|
471
|
+
* @param vec
|
472
|
+
* @param ncoords number of coordinates per element, max 4
|
473
|
+
*/
|
474
|
+
public void set(String name, int[] vec, int ncoords) {
|
475
|
+
if (ncoords == 1) {
|
476
|
+
setUniformImpl(name, UniformValue.INT1VEC, vec);
|
477
|
+
} else if (ncoords == 2) {
|
478
|
+
setUniformImpl(name, UniformValue.INT2VEC, vec);
|
479
|
+
} else if (ncoords == 3) {
|
480
|
+
setUniformImpl(name, UniformValue.INT3VEC, vec);
|
481
|
+
} else if (ncoords == 4) {
|
482
|
+
setUniformImpl(name, UniformValue.INT4VEC, vec);
|
483
|
+
} else if (4 < ncoords) {
|
484
|
+
PGraphics.showWarning("Only up to 4 coordinates per element are "
|
485
|
+
+ "supported.");
|
486
|
+
} else {
|
487
|
+
PGraphics.showWarning("Wrong number of coordinates: it is negative!");
|
488
|
+
}
|
489
|
+
}
|
490
|
+
|
491
|
+
public void set(String name, float[] vec) {
|
492
|
+
set(name, vec, 1);
|
493
|
+
}
|
494
|
+
|
495
|
+
public void set(String name, float[] vec, int ncoords) {
|
496
|
+
if (ncoords == 1) {
|
497
|
+
setUniformImpl(name, UniformValue.FLOAT1VEC, vec);
|
498
|
+
} else if (ncoords == 2) {
|
499
|
+
setUniformImpl(name, UniformValue.FLOAT2VEC, vec);
|
500
|
+
} else if (ncoords == 3) {
|
501
|
+
setUniformImpl(name, UniformValue.FLOAT3VEC, vec);
|
502
|
+
} else if (ncoords == 4) {
|
503
|
+
setUniformImpl(name, UniformValue.FLOAT4VEC, vec);
|
504
|
+
} else if (4 < ncoords) {
|
505
|
+
PGraphics.showWarning("Only up to 4 coordinates per element are "
|
506
|
+
+ "supported.");
|
507
|
+
} else {
|
508
|
+
PGraphics.showWarning("Wrong number of coordinates: it is negative!");
|
509
|
+
}
|
510
|
+
}
|
511
|
+
|
512
|
+
public void set(String name, boolean[] vec) {
|
513
|
+
set(name, vec, 1);
|
514
|
+
}
|
515
|
+
|
516
|
+
public void set(String name, boolean[] boolvec, int ncoords) {
|
517
|
+
int[] vec = new int[boolvec.length];
|
518
|
+
for (int i = 0; i < boolvec.length; i++) {
|
519
|
+
vec[i] = (boolvec[i]) ? 1 : 0;
|
520
|
+
}
|
521
|
+
set(name, vec, ncoords);
|
522
|
+
}
|
523
|
+
|
524
|
+
/**
|
525
|
+
* @param name
|
526
|
+
* @param mat matrix of values
|
527
|
+
*/
|
528
|
+
public void set(String name, PMatrix2D mat) {
|
529
|
+
float[] matv = {mat.m00, mat.m01,
|
530
|
+
mat.m10, mat.m11};
|
531
|
+
setUniformImpl(name, UniformValue.MAT2, matv);
|
532
|
+
}
|
533
|
+
|
534
|
+
public void set(String name, PMatrix3D mat) {
|
535
|
+
set(name, mat, false);
|
536
|
+
}
|
537
|
+
|
538
|
+
/**
|
539
|
+
* @param name
|
540
|
+
* @param mat
|
541
|
+
* @param use3x3 enforces the matrix is 3 x 3
|
542
|
+
*/
|
543
|
+
public void set(String name, PMatrix3D mat, boolean use3x3) {
|
544
|
+
if (use3x3) {
|
545
|
+
float[] matv = {mat.m00, mat.m01, mat.m02,
|
546
|
+
mat.m10, mat.m11, mat.m12,
|
547
|
+
mat.m20, mat.m21, mat.m22};
|
548
|
+
setUniformImpl(name, UniformValue.MAT3, matv);
|
549
|
+
} else {
|
550
|
+
float[] matv = {mat.m00, mat.m01, mat.m02, mat.m03,
|
551
|
+
mat.m10, mat.m11, mat.m12, mat.m13,
|
552
|
+
mat.m20, mat.m21, mat.m22, mat.m23,
|
553
|
+
mat.m30, mat.m31, mat.m32, mat.m33};
|
554
|
+
setUniformImpl(name, UniformValue.MAT4, matv);
|
555
|
+
}
|
556
|
+
}
|
557
|
+
|
558
|
+
/**
|
559
|
+
* @param name
|
560
|
+
* @param tex sets the sampler uniform variable to read from this image
|
561
|
+
* texture
|
562
|
+
*/
|
563
|
+
public void set(String name, PImage tex) {
|
564
|
+
setUniformImpl(name, UniformValue.SAMPLER2D, tex);
|
565
|
+
}
|
566
|
+
|
567
|
+
/**
|
568
|
+
* Extra initialization method that can be used by subclasses, called after
|
569
|
+
* compiling and attaching the vertex and fragment shaders, and before linking
|
570
|
+
* the shader program.
|
571
|
+
*
|
572
|
+
*/
|
573
|
+
protected void setup() {
|
574
|
+
}
|
575
|
+
|
576
|
+
protected void draw(int idxId, int count, int offset) {
|
577
|
+
pgl.bindBuffer(PGL.ELEMENT_ARRAY_BUFFER, idxId);
|
578
|
+
pgl.drawElements(PGL.TRIANGLES, count, PGL.INDEX_TYPE,
|
579
|
+
offset * PGL.SIZEOF_INDEX);
|
580
|
+
pgl.bindBuffer(PGL.ELEMENT_ARRAY_BUFFER, 0);
|
581
|
+
}
|
582
|
+
|
583
|
+
/**
|
584
|
+
* Returns the ID location of the attribute parameter given its name.
|
585
|
+
*
|
586
|
+
* @param name String
|
587
|
+
* @return int
|
588
|
+
*/
|
589
|
+
protected int getAttributeLoc(String name) {
|
590
|
+
init();
|
591
|
+
return pgl.getAttribLocation(glProgram, name);
|
592
|
+
}
|
593
|
+
|
594
|
+
/**
|
595
|
+
* Returns the ID location of the uniform parameter given its name.
|
596
|
+
*
|
597
|
+
* @param name String
|
598
|
+
* @return int
|
599
|
+
*/
|
600
|
+
protected int getUniformLoc(String name) {
|
601
|
+
init();
|
602
|
+
return pgl.getUniformLocation(glProgram, name);
|
603
|
+
}
|
604
|
+
|
605
|
+
protected void setAttributeVBO(int loc, int vboId, int size, int type,
|
606
|
+
boolean normalized, int stride, int offset) {
|
607
|
+
if (-1 < loc) {
|
608
|
+
pgl.bindBuffer(PGL.ARRAY_BUFFER, vboId);
|
609
|
+
pgl.vertexAttribPointer(loc, size, type, normalized, stride, offset);
|
610
|
+
}
|
611
|
+
}
|
612
|
+
|
613
|
+
protected void setUniformValue(int loc, int x) {
|
614
|
+
if (-1 < loc) {
|
615
|
+
pgl.uniform1i(loc, x);
|
616
|
+
}
|
617
|
+
}
|
618
|
+
|
619
|
+
protected void setUniformValue(int loc, int x, int y) {
|
620
|
+
if (-1 < loc) {
|
621
|
+
pgl.uniform2i(loc, x, y);
|
622
|
+
}
|
623
|
+
}
|
624
|
+
|
625
|
+
protected void setUniformValue(int loc, int x, int y, int z) {
|
626
|
+
if (-1 < loc) {
|
627
|
+
pgl.uniform3i(loc, x, y, z);
|
628
|
+
}
|
629
|
+
}
|
630
|
+
|
631
|
+
protected void setUniformValue(int loc, int x, int y, int z, int w) {
|
632
|
+
if (-1 < loc) {
|
633
|
+
pgl.uniform4i(loc, x, y, z, w);
|
634
|
+
}
|
635
|
+
}
|
636
|
+
|
637
|
+
protected void setUniformValue(int loc, float x) {
|
638
|
+
if (-1 < loc) {
|
639
|
+
pgl.uniform1f(loc, x);
|
640
|
+
}
|
641
|
+
}
|
642
|
+
|
643
|
+
protected void setUniformValue(int loc, float x, float y) {
|
644
|
+
if (-1 < loc) {
|
645
|
+
pgl.uniform2f(loc, x, y);
|
646
|
+
}
|
647
|
+
}
|
648
|
+
|
649
|
+
protected void setUniformValue(int loc, float x, float y, float z) {
|
650
|
+
if (-1 < loc) {
|
651
|
+
pgl.uniform3f(loc, x, y, z);
|
652
|
+
}
|
653
|
+
}
|
654
|
+
|
655
|
+
protected void setUniformValue(int loc, float x, float y, float z, float w) {
|
656
|
+
if (-1 < loc) {
|
657
|
+
pgl.uniform4f(loc, x, y, z, w);
|
658
|
+
}
|
659
|
+
}
|
660
|
+
|
661
|
+
protected void setUniformVector(int loc, int[] vec, int ncoords,
|
662
|
+
int length) {
|
663
|
+
if (-1 < loc) {
|
664
|
+
updateIntBuffer(vec);
|
665
|
+
switch (ncoords) {
|
666
|
+
case 1:
|
667
|
+
pgl.uniform1iv(loc, length, intBuffer);
|
668
|
+
break;
|
669
|
+
case 2:
|
670
|
+
pgl.uniform2iv(loc, length, intBuffer);
|
671
|
+
break;
|
672
|
+
case 3:
|
673
|
+
pgl.uniform3iv(loc, length, intBuffer);
|
674
|
+
break;
|
675
|
+
case 4:
|
676
|
+
pgl.uniform3iv(loc, length, intBuffer);
|
677
|
+
break;
|
678
|
+
default:
|
679
|
+
break;
|
680
|
+
}
|
681
|
+
}
|
682
|
+
}
|
683
|
+
|
684
|
+
protected void setUniformVector(int loc, float[] vec, int ncoords,
|
685
|
+
int length) {
|
686
|
+
if (-1 < loc) {
|
687
|
+
updateFloatBuffer(vec);
|
688
|
+
switch (ncoords) {
|
689
|
+
case 1:
|
690
|
+
pgl.uniform1fv(loc, length, floatBuffer);
|
691
|
+
break;
|
692
|
+
case 2:
|
693
|
+
pgl.uniform2fv(loc, length, floatBuffer);
|
694
|
+
break;
|
695
|
+
case 3:
|
696
|
+
pgl.uniform3fv(loc, length, floatBuffer);
|
697
|
+
break;
|
698
|
+
case 4:
|
699
|
+
pgl.uniform4fv(loc, length, floatBuffer);
|
700
|
+
break;
|
701
|
+
default:
|
702
|
+
break;
|
703
|
+
}
|
704
|
+
}
|
705
|
+
}
|
706
|
+
|
707
|
+
protected void setUniformMatrix(int loc, float[] mat) {
|
708
|
+
if (-1 < loc) {
|
709
|
+
updateFloatBuffer(mat);
|
710
|
+
switch (mat.length) {
|
711
|
+
case 4:
|
712
|
+
pgl.uniformMatrix2fv(loc, 1, false, floatBuffer);
|
713
|
+
break;
|
714
|
+
case 9:
|
715
|
+
pgl.uniformMatrix3fv(loc, 1, false, floatBuffer);
|
716
|
+
break;
|
717
|
+
case 16:
|
718
|
+
pgl.uniformMatrix4fv(loc, 1, false, floatBuffer);
|
719
|
+
break;
|
720
|
+
default:
|
721
|
+
break;
|
722
|
+
}
|
723
|
+
}
|
724
|
+
}
|
725
|
+
|
726
|
+
protected void setUniformTex(int loc, Texture tex) {
|
727
|
+
if (texUnits != null) {
|
728
|
+
Integer unit = texUnits.get(loc);
|
729
|
+
if (unit != null) {
|
730
|
+
pgl.activeTexture(PGL.TEXTURE0 + unit);
|
731
|
+
tex.bind();
|
732
|
+
} else {
|
733
|
+
throw new RuntimeException("Cannot find unit for texture " + tex);
|
734
|
+
}
|
735
|
+
}
|
736
|
+
}
|
737
|
+
|
738
|
+
protected void setUniformImpl(String name, int type, Object value) {
|
739
|
+
if (uniformValues == null) {
|
740
|
+
uniformValues = new HashMap<>();
|
741
|
+
}
|
742
|
+
uniformValues.put(name, new UniformValue(type, value));
|
743
|
+
}
|
744
|
+
|
745
|
+
protected void consumeUniforms() {
|
746
|
+
if (uniformValues != null && 0 < uniformValues.size()) {
|
747
|
+
int unit = 0;
|
748
|
+
for (String name : uniformValues.keySet()) {
|
749
|
+
int loc = getUniformLoc(name);
|
750
|
+
if (loc == -1) {
|
751
|
+
PGraphics.showWarning("The shader doesn't have a uniform called \""
|
752
|
+
+ name + "\" OR the uniform was removed during "
|
753
|
+
+ "compilation because it was unused.");
|
754
|
+
continue;
|
755
|
+
}
|
756
|
+
UniformValue val = uniformValues.get(name);
|
757
|
+
switch (val.type) {
|
758
|
+
case UniformValue.INT1:
|
759
|
+
{
|
760
|
+
int[] v = ((int[]) val.value);
|
761
|
+
pgl.uniform1i(loc, v[0]);
|
762
|
+
break;
|
763
|
+
}
|
764
|
+
case UniformValue.INT2:
|
765
|
+
{
|
766
|
+
int[] v = ((int[]) val.value);
|
767
|
+
pgl.uniform2i(loc, v[0], v[1]);
|
768
|
+
break;
|
769
|
+
}
|
770
|
+
case UniformValue.INT3:
|
771
|
+
{
|
772
|
+
int[] v = ((int[]) val.value);
|
773
|
+
pgl.uniform3i(loc, v[0], v[1], v[2]);
|
774
|
+
break;
|
775
|
+
}
|
776
|
+
case UniformValue.INT4:
|
777
|
+
{
|
778
|
+
int[] v = ((int[]) val.value);
|
779
|
+
pgl.uniform4i(loc, v[0], v[1], v[2], v[3]);
|
780
|
+
break;
|
781
|
+
}
|
782
|
+
case UniformValue.FLOAT1:
|
783
|
+
{
|
784
|
+
float[] v = ((float[]) val.value);
|
785
|
+
pgl.uniform1f(loc, v[0]);
|
786
|
+
break;
|
787
|
+
}
|
788
|
+
case UniformValue.FLOAT2:
|
789
|
+
{
|
790
|
+
float[] v = ((float[]) val.value);
|
791
|
+
pgl.uniform2f(loc, v[0], v[1]);
|
792
|
+
break;
|
793
|
+
}
|
794
|
+
case UniformValue.FLOAT3:
|
795
|
+
{
|
796
|
+
float[] v = ((float[]) val.value);
|
797
|
+
pgl.uniform3f(loc, v[0], v[1], v[2]);
|
798
|
+
break;
|
799
|
+
}
|
800
|
+
case UniformValue.FLOAT4:
|
801
|
+
{
|
802
|
+
float[] v = ((float[]) val.value);
|
803
|
+
pgl.uniform4f(loc, v[0], v[1], v[2], v[3]);
|
804
|
+
break;
|
805
|
+
}
|
806
|
+
case UniformValue.INT1VEC:
|
807
|
+
{
|
808
|
+
int[] v = ((int[]) val.value);
|
809
|
+
updateIntBuffer(v);
|
810
|
+
pgl.uniform1iv(loc, v.length, intBuffer);
|
811
|
+
break;
|
812
|
+
}
|
813
|
+
case UniformValue.INT2VEC:
|
814
|
+
{
|
815
|
+
int[] v = ((int[]) val.value);
|
816
|
+
updateIntBuffer(v);
|
817
|
+
pgl.uniform2iv(loc, v.length / 2, intBuffer);
|
818
|
+
break;
|
819
|
+
}
|
820
|
+
case UniformValue.INT3VEC:
|
821
|
+
{
|
822
|
+
int[] v = ((int[]) val.value);
|
823
|
+
updateIntBuffer(v);
|
824
|
+
pgl.uniform3iv(loc, v.length / 3, intBuffer);
|
825
|
+
break;
|
826
|
+
}
|
827
|
+
case UniformValue.INT4VEC:
|
828
|
+
{
|
829
|
+
int[] v = ((int[]) val.value);
|
830
|
+
updateIntBuffer(v);
|
831
|
+
pgl.uniform4iv(loc, v.length / 4, intBuffer);
|
832
|
+
break;
|
833
|
+
}
|
834
|
+
case UniformValue.FLOAT1VEC:
|
835
|
+
{
|
836
|
+
float[] v = ((float[]) val.value);
|
837
|
+
updateFloatBuffer(v);
|
838
|
+
pgl.uniform1fv(loc, v.length, floatBuffer);
|
839
|
+
break;
|
840
|
+
}
|
841
|
+
case UniformValue.FLOAT2VEC:
|
842
|
+
{
|
843
|
+
float[] v = ((float[]) val.value);
|
844
|
+
updateFloatBuffer(v);
|
845
|
+
pgl.uniform2fv(loc, v.length / 2, floatBuffer);
|
846
|
+
break;
|
847
|
+
}
|
848
|
+
case UniformValue.FLOAT3VEC:
|
849
|
+
{
|
850
|
+
float[] v = ((float[]) val.value);
|
851
|
+
updateFloatBuffer(v);
|
852
|
+
pgl.uniform3fv(loc, v.length / 3, floatBuffer);
|
853
|
+
break;
|
854
|
+
}
|
855
|
+
case UniformValue.FLOAT4VEC:
|
856
|
+
{
|
857
|
+
float[] v = ((float[]) val.value);
|
858
|
+
updateFloatBuffer(v);
|
859
|
+
pgl.uniform4fv(loc, v.length / 4, floatBuffer);
|
860
|
+
break;
|
861
|
+
}
|
862
|
+
case UniformValue.MAT2:
|
863
|
+
{
|
864
|
+
float[] v = ((float[]) val.value);
|
865
|
+
updateFloatBuffer(v);
|
866
|
+
pgl.uniformMatrix2fv(loc, 1, false, floatBuffer);
|
867
|
+
break;
|
868
|
+
}
|
869
|
+
case UniformValue.MAT3:
|
870
|
+
{
|
871
|
+
float[] v = ((float[]) val.value);
|
872
|
+
updateFloatBuffer(v);
|
873
|
+
pgl.uniformMatrix3fv(loc, 1, false, floatBuffer);
|
874
|
+
break;
|
875
|
+
}
|
876
|
+
case UniformValue.MAT4:
|
877
|
+
{
|
878
|
+
float[] v = ((float[]) val.value);
|
879
|
+
updateFloatBuffer(v);
|
880
|
+
pgl.uniformMatrix4fv(loc, 1, false, floatBuffer);
|
881
|
+
break;
|
882
|
+
}
|
883
|
+
case UniformValue.SAMPLER2D:
|
884
|
+
PImage img = (PImage) val.value;
|
885
|
+
Texture tex = currentPG.getTexture(img);
|
886
|
+
if (textures == null) {
|
887
|
+
textures = new HashMap<>();
|
888
|
+
} textures.put(loc, tex);
|
889
|
+
if (texUnits == null) {
|
890
|
+
texUnits = new HashMap<>();
|
891
|
+
} if (texUnits.containsKey(loc)) {
|
892
|
+
unit = texUnits.get(loc);
|
893
|
+
pgl.uniform1i(loc, unit);
|
894
|
+
} else {
|
895
|
+
texUnits.put(loc, unit);
|
896
|
+
pgl.uniform1i(loc, unit);
|
897
|
+
} unit++;
|
898
|
+
break;
|
899
|
+
default:
|
900
|
+
break;
|
901
|
+
}
|
902
|
+
}
|
903
|
+
uniformValues.clear();
|
904
|
+
}
|
905
|
+
}
|
906
|
+
|
907
|
+
protected void updateIntBuffer(int[] vec) {
|
908
|
+
intBuffer = PGL.updateIntBuffer(intBuffer, vec, false);
|
909
|
+
}
|
910
|
+
|
911
|
+
protected void updateFloatBuffer(float[] vec) {
|
912
|
+
floatBuffer = PGL.updateFloatBuffer(floatBuffer, vec, false);
|
913
|
+
}
|
914
|
+
|
915
|
+
protected void bindTextures() {
|
916
|
+
if (textures != null && texUnits != null) {
|
917
|
+
textures.keySet().forEach((loc) -> {
|
918
|
+
Texture tex = textures.get(loc);
|
919
|
+
Integer unit = texUnits.get(loc);
|
920
|
+
if (unit != null) {
|
921
|
+
pgl.activeTexture(PGL.TEXTURE0 + unit);
|
922
|
+
tex.bind();
|
492
923
|
} else {
|
493
|
-
|
924
|
+
throw new RuntimeException("Cannot find unit for texture " + tex);
|
494
925
|
}
|
926
|
+
});
|
495
927
|
}
|
928
|
+
}
|
496
929
|
|
497
|
-
|
498
|
-
|
499
|
-
|
500
|
-
|
501
|
-
|
502
|
-
|
503
|
-
|
504
|
-
|
505
|
-
}
|
506
|
-
set(name, vec, ncoords);
|
507
|
-
}
|
508
|
-
|
509
|
-
/**
|
510
|
-
* @param mat matrix of values
|
511
|
-
*/
|
512
|
-
public void set(String name, PMatrix2D mat) {
|
513
|
-
float[] matv = {mat.m00, mat.m01,
|
514
|
-
mat.m10, mat.m11};
|
515
|
-
setUniformImpl(name, UniformValue.MAT2, matv);
|
516
|
-
}
|
517
|
-
|
518
|
-
public void set(String name, PMatrix3D mat) {
|
519
|
-
set(name, mat, false);
|
520
|
-
}
|
521
|
-
|
522
|
-
/**
|
523
|
-
* @param use3x3 enforces the matrix is 3 x 3
|
524
|
-
*/
|
525
|
-
public void set(String name, PMatrix3D mat, boolean use3x3) {
|
526
|
-
if (use3x3) {
|
527
|
-
float[] matv = {mat.m00, mat.m01, mat.m02,
|
528
|
-
mat.m10, mat.m11, mat.m12,
|
529
|
-
mat.m20, mat.m21, mat.m22};
|
530
|
-
setUniformImpl(name, UniformValue.MAT3, matv);
|
930
|
+
protected void unbindTextures() {
|
931
|
+
if (textures != null && texUnits != null) {
|
932
|
+
textures.keySet().forEach((loc) -> {
|
933
|
+
Texture tex = textures.get(loc);
|
934
|
+
Integer unit = texUnits.get(loc);
|
935
|
+
if (unit != null) {
|
936
|
+
pgl.activeTexture(PGL.TEXTURE0 + unit);
|
937
|
+
tex.unbind();
|
531
938
|
} else {
|
532
|
-
|
533
|
-
mat.m10, mat.m11, mat.m12, mat.m13,
|
534
|
-
mat.m20, mat.m21, mat.m22, mat.m23,
|
535
|
-
mat.m30, mat.m31, mat.m32, mat.m33};
|
536
|
-
setUniformImpl(name, UniformValue.MAT4, matv);
|
939
|
+
throw new RuntimeException("Cannot find unit for texture " + tex);
|
537
940
|
}
|
941
|
+
});
|
942
|
+
pgl.activeTexture(PGL.TEXTURE0);
|
538
943
|
}
|
944
|
+
}
|
539
945
|
|
540
|
-
|
541
|
-
|
542
|
-
|
543
|
-
|
544
|
-
|
545
|
-
|
546
|
-
|
547
|
-
|
548
|
-
|
549
|
-
|
550
|
-
|
551
|
-
|
552
|
-
|
553
|
-
|
554
|
-
|
555
|
-
|
556
|
-
|
557
|
-
|
558
|
-
|
559
|
-
|
560
|
-
|
561
|
-
|
562
|
-
|
563
|
-
|
564
|
-
|
565
|
-
|
566
|
-
|
567
|
-
|
568
|
-
|
569
|
-
|
570
|
-
|
571
|
-
|
572
|
-
|
573
|
-
|
574
|
-
|
575
|
-
|
576
|
-
|
577
|
-
|
578
|
-
|
579
|
-
|
580
|
-
|
581
|
-
|
582
|
-
|
583
|
-
|
584
|
-
|
585
|
-
|
586
|
-
|
587
|
-
|
588
|
-
|
589
|
-
|
590
|
-
|
591
|
-
|
592
|
-
|
946
|
+
public void init() {
|
947
|
+
if (glProgram == 0 || contextIsOutdated()) {
|
948
|
+
create();
|
949
|
+
if (compile()) {
|
950
|
+
pgl.attachShader(glProgram, glVertex);
|
951
|
+
pgl.attachShader(glProgram, glFragment);
|
952
|
+
|
953
|
+
setup();
|
954
|
+
|
955
|
+
pgl.linkProgram(glProgram);
|
956
|
+
|
957
|
+
validate();
|
958
|
+
}
|
959
|
+
}
|
960
|
+
}
|
961
|
+
|
962
|
+
protected void create() {
|
963
|
+
context = pgl.getCurrentContext();
|
964
|
+
glres = new GLResourceShader(this);
|
965
|
+
}
|
966
|
+
|
967
|
+
protected boolean compile() {
|
968
|
+
boolean vertRes = true;
|
969
|
+
if (hasVertexShader()) {
|
970
|
+
vertRes = compileVertexShader();
|
971
|
+
} else {
|
972
|
+
PGraphics.showException("Doesn't have a vertex shader");
|
973
|
+
}
|
974
|
+
|
975
|
+
boolean fragRes = true;
|
976
|
+
if (hasFragmentShader()) {
|
977
|
+
fragRes = compileFragmentShader();
|
978
|
+
} else {
|
979
|
+
PGraphics.showException("Doesn't have a fragment shader");
|
980
|
+
}
|
981
|
+
|
982
|
+
return vertRes && fragRes;
|
983
|
+
}
|
984
|
+
|
985
|
+
protected void validate() {
|
986
|
+
pgl.getProgramiv(glProgram, PGL.LINK_STATUS, intBuffer);
|
987
|
+
boolean linked = intBuffer.get(0) != 0;
|
988
|
+
if (!linked) {
|
989
|
+
PGraphics.showException("Cannot link shader program:\n"
|
990
|
+
+ pgl.getProgramInfoLog(glProgram));
|
991
|
+
}
|
992
|
+
|
993
|
+
pgl.validateProgram(glProgram);
|
994
|
+
pgl.getProgramiv(glProgram, PGL.VALIDATE_STATUS, intBuffer);
|
995
|
+
boolean validated = intBuffer.get(0) != 0;
|
996
|
+
if (!validated) {
|
997
|
+
PGraphics.showException("Cannot validate shader program:\n"
|
998
|
+
+ pgl.getProgramInfoLog(glProgram));
|
999
|
+
}
|
1000
|
+
}
|
1001
|
+
|
1002
|
+
protected boolean contextIsOutdated() {
|
1003
|
+
boolean outdated = !pgl.contextIsCurrent(context);
|
1004
|
+
if (outdated) {
|
1005
|
+
dispose();
|
1006
|
+
}
|
1007
|
+
return outdated;
|
1008
|
+
}
|
1009
|
+
|
1010
|
+
protected boolean hasVertexShader() {
|
1011
|
+
return vertexShaderSource != null && 0 < vertexShaderSource.length;
|
1012
|
+
}
|
1013
|
+
|
1014
|
+
protected boolean hasFragmentShader() {
|
1015
|
+
return fragmentShaderSource != null && 0 < fragmentShaderSource.length;
|
1016
|
+
}
|
1017
|
+
|
1018
|
+
/**
|
1019
|
+
* @return
|
1020
|
+
*/
|
1021
|
+
protected boolean compileVertexShader() {
|
1022
|
+
pgl.shaderSource(glVertex, PApplet.join(vertexShaderSource, "\n"));
|
1023
|
+
pgl.compileShader(glVertex);
|
1024
|
+
|
1025
|
+
pgl.getShaderiv(glVertex, PGL.COMPILE_STATUS, intBuffer);
|
1026
|
+
boolean compiled = intBuffer.get(0) != 0;
|
1027
|
+
if (!compiled) {
|
1028
|
+
PGraphics.showException("Cannot compile vertex shader:\n"
|
1029
|
+
+ pgl.getShaderInfoLog(glVertex));
|
1030
|
+
return false;
|
1031
|
+
} else {
|
1032
|
+
return true;
|
1033
|
+
}
|
1034
|
+
}
|
1035
|
+
|
1036
|
+
/**
|
1037
|
+
* @return
|
1038
|
+
*/
|
1039
|
+
protected boolean compileFragmentShader() {
|
1040
|
+
pgl.shaderSource(glFragment, PApplet.join(fragmentShaderSource, "\n"));
|
1041
|
+
pgl.compileShader(glFragment);
|
1042
|
+
|
1043
|
+
pgl.getShaderiv(glFragment, PGL.COMPILE_STATUS, intBuffer);
|
1044
|
+
boolean compiled = intBuffer.get(0) != 0;
|
1045
|
+
if (!compiled) {
|
1046
|
+
PGraphics.showException("Cannot compile fragment shader:\n"
|
1047
|
+
+ pgl.getShaderInfoLog(glFragment));
|
1048
|
+
return false;
|
1049
|
+
} else {
|
1050
|
+
return true;
|
1051
|
+
}
|
1052
|
+
}
|
1053
|
+
|
1054
|
+
protected void dispose() {
|
1055
|
+
if (glres != null) {
|
1056
|
+
glres.dispose();
|
1057
|
+
glVertex = 0;
|
1058
|
+
glFragment = 0;
|
1059
|
+
glProgram = 0;
|
1060
|
+
glres = null;
|
1061
|
+
}
|
1062
|
+
}
|
1063
|
+
|
1064
|
+
static protected int getShaderType(String[] source, int defaultType) {
|
1065
|
+
for (String source1 : source) {
|
1066
|
+
String line = source1.trim();
|
1067
|
+
if (PApplet.match(line, colorShaderDefRegexp) != null) {
|
1068
|
+
return PShader.COLOR;
|
1069
|
+
} else if (PApplet.match(line, lightShaderDefRegexp) != null) {
|
1070
|
+
return PShader.LIGHT;
|
1071
|
+
} else if (PApplet.match(line, texShaderDefRegexp) != null) {
|
1072
|
+
return PShader.TEXTURE;
|
1073
|
+
} else if (PApplet.match(line, texlightShaderDefRegexp) != null) {
|
1074
|
+
return PShader.TEXLIGHT;
|
1075
|
+
} else if (PApplet.match(line, polyShaderDefRegexp) != null) {
|
1076
|
+
return PShader.POLY;
|
1077
|
+
} else if (PApplet.match(line, triShaderAttrRegexp) != null) {
|
1078
|
+
return PShader.POLY;
|
1079
|
+
} else if (PApplet.match(line, quadShaderAttrRegexp) != null) {
|
1080
|
+
return PShader.POLY;
|
1081
|
+
} else if (PApplet.match(line, pointShaderDefRegexp) != null) {
|
1082
|
+
return PShader.POINT;
|
1083
|
+
} else if (PApplet.match(line, lineShaderDefRegexp) != null) {
|
1084
|
+
return PShader.LINE;
|
1085
|
+
} else if (PApplet.match(line, pointShaderAttrRegexp) != null) {
|
1086
|
+
return PShader.POINT;
|
1087
|
+
} else if (PApplet.match(line, pointShaderInRegexp) != null) {
|
1088
|
+
return PShader.POINT;
|
1089
|
+
} else if (PApplet.match(line, lineShaderAttrRegexp) != null) {
|
1090
|
+
return PShader.LINE;
|
1091
|
+
} else if (PApplet.match(line, lineShaderInRegexp) != null) {
|
1092
|
+
return PShader.LINE;
|
1093
|
+
}
|
1094
|
+
}
|
1095
|
+
return defaultType;
|
1096
|
+
}
|
1097
|
+
|
1098
|
+
// ***************************************************************************
|
1099
|
+
//
|
1100
|
+
// Processing specific
|
1101
|
+
protected int getType() {
|
1102
|
+
return type;
|
1103
|
+
}
|
1104
|
+
|
1105
|
+
protected void setType(int type) {
|
1106
|
+
this.type = type;
|
1107
|
+
}
|
1108
|
+
|
1109
|
+
protected boolean hasType() {
|
1110
|
+
return POINT <= type && type <= TEXLIGHT;
|
1111
|
+
}
|
1112
|
+
|
1113
|
+
protected boolean isPointShader() {
|
1114
|
+
return type == POINT;
|
1115
|
+
}
|
1116
|
+
|
1117
|
+
protected boolean isLineShader() {
|
1118
|
+
return type == LINE;
|
1119
|
+
}
|
1120
|
+
|
1121
|
+
protected boolean isPolyShader() {
|
1122
|
+
return POLY <= type && type <= TEXLIGHT;
|
1123
|
+
}
|
1124
|
+
|
1125
|
+
protected boolean checkPolyType(int type) {
|
1126
|
+
if (getType() == PShader.POLY) {
|
1127
|
+
return true;
|
1128
|
+
}
|
1129
|
+
|
1130
|
+
if (getType() != type) {
|
1131
|
+
switch (type) {
|
1132
|
+
case TEXLIGHT:
|
1133
|
+
PGraphics.showWarning(PGraphicsOpenGL.NO_TEXLIGHT_SHADER_ERROR);
|
1134
|
+
break;
|
1135
|
+
case LIGHT:
|
1136
|
+
PGraphics.showWarning(PGraphicsOpenGL.NO_LIGHT_SHADER_ERROR);
|
1137
|
+
break;
|
1138
|
+
case TEXTURE:
|
1139
|
+
PGraphics.showWarning(PGraphicsOpenGL.NO_TEXTURE_SHADER_ERROR);
|
1140
|
+
break;
|
1141
|
+
case COLOR:
|
1142
|
+
PGraphics.showWarning(PGraphicsOpenGL.NO_COLOR_SHADER_ERROR);
|
1143
|
+
break;
|
1144
|
+
default:
|
1145
|
+
break;
|
1146
|
+
}
|
1147
|
+
return false;
|
1148
|
+
}
|
1149
|
+
|
1150
|
+
return true;
|
1151
|
+
}
|
1152
|
+
|
1153
|
+
protected int getLastTexUnit() {
|
1154
|
+
return texUnits == null ? -1 : texUnits.size() - 1;
|
1155
|
+
}
|
1156
|
+
|
1157
|
+
protected void setRenderer(PGraphicsOpenGL pg) {
|
1158
|
+
this.currentPG = pg;
|
1159
|
+
}
|
1160
|
+
|
1161
|
+
protected void loadAttributes() {
|
1162
|
+
if (loadedAttributes) {
|
1163
|
+
return;
|
1164
|
+
}
|
1165
|
+
|
1166
|
+
vertexLoc = getAttributeLoc("vertex");
|
1167
|
+
if (vertexLoc == -1) {
|
1168
|
+
vertexLoc = getAttributeLoc("position");
|
1169
|
+
}
|
1170
|
+
|
1171
|
+
colorLoc = getAttributeLoc("color");
|
1172
|
+
texCoordLoc = getAttributeLoc("texCoord");
|
1173
|
+
normalLoc = getAttributeLoc("normal");
|
593
1174
|
|
594
|
-
|
595
|
-
|
596
|
-
|
597
|
-
|
598
|
-
}
|
1175
|
+
ambientLoc = getAttributeLoc("ambient");
|
1176
|
+
specularLoc = getAttributeLoc("specular");
|
1177
|
+
emissiveLoc = getAttributeLoc("emissive");
|
1178
|
+
shininessLoc = getAttributeLoc("shininess");
|
599
1179
|
|
600
|
-
|
601
|
-
if (-1 < loc) {
|
602
|
-
pgl.uniform2i(loc, x, y);
|
603
|
-
}
|
604
|
-
}
|
1180
|
+
directionLoc = getAttributeLoc("direction");
|
605
1181
|
|
606
|
-
|
607
|
-
if (-1 < loc) {
|
608
|
-
pgl.uniform3i(loc, x, y, z);
|
609
|
-
}
|
610
|
-
}
|
1182
|
+
offsetLoc = getAttributeLoc("offset");
|
611
1183
|
|
612
|
-
|
613
|
-
|
614
|
-
pgl.uniform4i(loc, x, y, z, w);
|
615
|
-
}
|
616
|
-
}
|
617
|
-
|
618
|
-
protected void setUniformValue(int loc, float x) {
|
619
|
-
if (-1 < loc) {
|
620
|
-
pgl.uniform1f(loc, x);
|
621
|
-
}
|
622
|
-
}
|
623
|
-
|
624
|
-
protected void setUniformValue(int loc, float x, float y) {
|
625
|
-
if (-1 < loc) {
|
626
|
-
pgl.uniform2f(loc, x, y);
|
627
|
-
}
|
628
|
-
}
|
629
|
-
|
630
|
-
protected void setUniformValue(int loc, float x, float y, float z) {
|
631
|
-
if (-1 < loc) {
|
632
|
-
pgl.uniform3f(loc, x, y, z);
|
633
|
-
}
|
634
|
-
}
|
635
|
-
|
636
|
-
protected void setUniformValue(int loc, float x, float y, float z, float w) {
|
637
|
-
if (-1 < loc) {
|
638
|
-
pgl.uniform4f(loc, x, y, z, w);
|
639
|
-
}
|
640
|
-
}
|
641
|
-
|
642
|
-
protected void setUniformVector(int loc, int[] vec, int ncoords,
|
643
|
-
int length) {
|
644
|
-
if (-1 < loc) {
|
645
|
-
updateIntBuffer(vec);
|
646
|
-
if (ncoords == 1) {
|
647
|
-
pgl.uniform1iv(loc, length, intBuffer);
|
648
|
-
} else if (ncoords == 2) {
|
649
|
-
pgl.uniform2iv(loc, length, intBuffer);
|
650
|
-
} else if (ncoords == 3) {
|
651
|
-
pgl.uniform3iv(loc, length, intBuffer);
|
652
|
-
} else if (ncoords == 4) {
|
653
|
-
pgl.uniform3iv(loc, length, intBuffer);
|
654
|
-
}
|
655
|
-
}
|
656
|
-
}
|
1184
|
+
directionLoc = getAttributeLoc("direction");
|
1185
|
+
offsetLoc = getAttributeLoc("offset");
|
657
1186
|
|
658
|
-
|
659
|
-
|
660
|
-
if (-1 < loc) {
|
661
|
-
updateFloatBuffer(vec);
|
662
|
-
if (ncoords == 1) {
|
663
|
-
pgl.uniform1fv(loc, length, floatBuffer);
|
664
|
-
} else if (ncoords == 2) {
|
665
|
-
pgl.uniform2fv(loc, length, floatBuffer);
|
666
|
-
} else if (ncoords == 3) {
|
667
|
-
pgl.uniform3fv(loc, length, floatBuffer);
|
668
|
-
} else if (ncoords == 4) {
|
669
|
-
pgl.uniform4fv(loc, length, floatBuffer);
|
670
|
-
}
|
671
|
-
}
|
672
|
-
}
|
673
|
-
|
674
|
-
protected void setUniformMatrix(int loc, float[] mat) {
|
675
|
-
if (-1 < loc) {
|
676
|
-
updateFloatBuffer(mat);
|
677
|
-
if (mat.length == 4) {
|
678
|
-
pgl.uniformMatrix2fv(loc, 1, false, floatBuffer);
|
679
|
-
} else if (mat.length == 9) {
|
680
|
-
pgl.uniformMatrix3fv(loc, 1, false, floatBuffer);
|
681
|
-
} else if (mat.length == 16) {
|
682
|
-
pgl.uniformMatrix4fv(loc, 1, false, floatBuffer);
|
683
|
-
}
|
684
|
-
}
|
685
|
-
}
|
686
|
-
|
687
|
-
protected void setUniformTex(int loc, Texture tex) {
|
688
|
-
if (texUnits != null) {
|
689
|
-
Integer unit = texUnits.get(loc);
|
690
|
-
if (unit != null) {
|
691
|
-
pgl.activeTexture(PGL.TEXTURE0 + unit);
|
692
|
-
tex.bind();
|
693
|
-
} else {
|
694
|
-
throw new RuntimeException("Cannot find unit for texture " + tex);
|
695
|
-
}
|
696
|
-
}
|
697
|
-
}
|
698
|
-
|
699
|
-
protected void setUniformImpl(String name, int type, Object value) {
|
700
|
-
if (uniformValues == null) {
|
701
|
-
uniformValues = new HashMap<String, UniformValue>();
|
702
|
-
}
|
703
|
-
uniformValues.put(name, new UniformValue(type, value));
|
704
|
-
}
|
705
|
-
|
706
|
-
protected void consumeUniforms() {
|
707
|
-
if (uniformValues != null && 0 < uniformValues.size()) {
|
708
|
-
int unit = 0;
|
709
|
-
for (String name : uniformValues.keySet()) {
|
710
|
-
int loc = getUniformLoc(name);
|
711
|
-
if (loc == -1) {
|
712
|
-
PGraphics.showWarning("The shader doesn't have a uniform called \""
|
713
|
-
+ name + "\" OR the uniform was removed during "
|
714
|
-
+ "compilation because it was unused.");
|
715
|
-
continue;
|
716
|
-
}
|
717
|
-
UniformValue val = uniformValues.get(name);
|
718
|
-
if (val.type == UniformValue.INT1) {
|
719
|
-
int[] v = ((int[]) val.value);
|
720
|
-
pgl.uniform1i(loc, v[0]);
|
721
|
-
} else if (val.type == UniformValue.INT2) {
|
722
|
-
int[] v = ((int[]) val.value);
|
723
|
-
pgl.uniform2i(loc, v[0], v[1]);
|
724
|
-
} else if (val.type == UniformValue.INT3) {
|
725
|
-
int[] v = ((int[]) val.value);
|
726
|
-
pgl.uniform3i(loc, v[0], v[1], v[2]);
|
727
|
-
} else if (val.type == UniformValue.INT4) {
|
728
|
-
int[] v = ((int[]) val.value);
|
729
|
-
pgl.uniform4i(loc, v[0], v[1], v[2], v[3]);
|
730
|
-
} else if (val.type == UniformValue.FLOAT1) {
|
731
|
-
float[] v = ((float[]) val.value);
|
732
|
-
pgl.uniform1f(loc, v[0]);
|
733
|
-
} else if (val.type == UniformValue.FLOAT2) {
|
734
|
-
float[] v = ((float[]) val.value);
|
735
|
-
pgl.uniform2f(loc, v[0], v[1]);
|
736
|
-
} else if (val.type == UniformValue.FLOAT3) {
|
737
|
-
float[] v = ((float[]) val.value);
|
738
|
-
pgl.uniform3f(loc, v[0], v[1], v[2]);
|
739
|
-
} else if (val.type == UniformValue.FLOAT4) {
|
740
|
-
float[] v = ((float[]) val.value);
|
741
|
-
pgl.uniform4f(loc, v[0], v[1], v[2], v[3]);
|
742
|
-
} else if (val.type == UniformValue.INT1VEC) {
|
743
|
-
int[] v = ((int[]) val.value);
|
744
|
-
updateIntBuffer(v);
|
745
|
-
pgl.uniform1iv(loc, v.length, intBuffer);
|
746
|
-
} else if (val.type == UniformValue.INT2VEC) {
|
747
|
-
int[] v = ((int[]) val.value);
|
748
|
-
updateIntBuffer(v);
|
749
|
-
pgl.uniform2iv(loc, v.length / 2, intBuffer);
|
750
|
-
} else if (val.type == UniformValue.INT3VEC) {
|
751
|
-
int[] v = ((int[]) val.value);
|
752
|
-
updateIntBuffer(v);
|
753
|
-
pgl.uniform3iv(loc, v.length / 3, intBuffer);
|
754
|
-
} else if (val.type == UniformValue.INT4VEC) {
|
755
|
-
int[] v = ((int[]) val.value);
|
756
|
-
updateIntBuffer(v);
|
757
|
-
pgl.uniform4iv(loc, v.length / 4, intBuffer);
|
758
|
-
} else if (val.type == UniformValue.FLOAT1VEC) {
|
759
|
-
float[] v = ((float[]) val.value);
|
760
|
-
updateFloatBuffer(v);
|
761
|
-
pgl.uniform1fv(loc, v.length, floatBuffer);
|
762
|
-
} else if (val.type == UniformValue.FLOAT2VEC) {
|
763
|
-
float[] v = ((float[]) val.value);
|
764
|
-
updateFloatBuffer(v);
|
765
|
-
pgl.uniform2fv(loc, v.length / 2, floatBuffer);
|
766
|
-
} else if (val.type == UniformValue.FLOAT3VEC) {
|
767
|
-
float[] v = ((float[]) val.value);
|
768
|
-
updateFloatBuffer(v);
|
769
|
-
pgl.uniform3fv(loc, v.length / 3, floatBuffer);
|
770
|
-
} else if (val.type == UniformValue.FLOAT4VEC) {
|
771
|
-
float[] v = ((float[]) val.value);
|
772
|
-
updateFloatBuffer(v);
|
773
|
-
pgl.uniform4fv(loc, v.length / 4, floatBuffer);
|
774
|
-
} else if (val.type == UniformValue.MAT2) {
|
775
|
-
float[] v = ((float[]) val.value);
|
776
|
-
updateFloatBuffer(v);
|
777
|
-
pgl.uniformMatrix2fv(loc, 1, false, floatBuffer);
|
778
|
-
} else if (val.type == UniformValue.MAT3) {
|
779
|
-
float[] v = ((float[]) val.value);
|
780
|
-
updateFloatBuffer(v);
|
781
|
-
pgl.uniformMatrix3fv(loc, 1, false, floatBuffer);
|
782
|
-
} else if (val.type == UniformValue.MAT4) {
|
783
|
-
float[] v = ((float[]) val.value);
|
784
|
-
updateFloatBuffer(v);
|
785
|
-
pgl.uniformMatrix4fv(loc, 1, false, floatBuffer);
|
786
|
-
} else if (val.type == UniformValue.SAMPLER2D) {
|
787
|
-
PImage img = (PImage) val.value;
|
788
|
-
Texture tex = currentPG.getTexture(img);
|
789
|
-
|
790
|
-
if (textures == null) {
|
791
|
-
textures = new HashMap<Integer, Texture>();
|
792
|
-
}
|
793
|
-
textures.put(loc, tex);
|
794
|
-
|
795
|
-
if (texUnits == null) {
|
796
|
-
texUnits = new HashMap<Integer, Integer>();
|
797
|
-
}
|
798
|
-
if (texUnits.containsKey(loc)) {
|
799
|
-
unit = texUnits.get(loc);
|
800
|
-
pgl.uniform1i(loc, unit);
|
801
|
-
} else {
|
802
|
-
texUnits.put(loc, unit);
|
803
|
-
pgl.uniform1i(loc, unit);
|
804
|
-
}
|
805
|
-
unit++;
|
806
|
-
}
|
807
|
-
}
|
808
|
-
uniformValues.clear();
|
809
|
-
}
|
810
|
-
}
|
1187
|
+
loadedAttributes = true;
|
1188
|
+
}
|
811
1189
|
|
812
|
-
|
813
|
-
|
1190
|
+
protected void loadUniforms() {
|
1191
|
+
if (loadedUniforms) {
|
1192
|
+
return;
|
814
1193
|
}
|
815
|
-
|
816
|
-
|
817
|
-
|
1194
|
+
transformMatLoc = getUniformLoc("transform");
|
1195
|
+
if (transformMatLoc == -1) {
|
1196
|
+
transformMatLoc = getUniformLoc("transformMatrix");
|
818
1197
|
}
|
819
1198
|
|
820
|
-
|
821
|
-
|
822
|
-
|
823
|
-
Texture tex = textures.get(loc);
|
824
|
-
Integer unit = texUnits.get(loc);
|
825
|
-
if (unit != null) {
|
826
|
-
pgl.activeTexture(PGL.TEXTURE0 + unit);
|
827
|
-
tex.bind();
|
828
|
-
} else {
|
829
|
-
throw new RuntimeException("Cannot find unit for texture " + tex);
|
830
|
-
}
|
831
|
-
}
|
832
|
-
}
|
1199
|
+
modelviewMatLoc = getUniformLoc("modelview");
|
1200
|
+
if (modelviewMatLoc == -1) {
|
1201
|
+
modelviewMatLoc = getUniformLoc("modelviewMatrix");
|
833
1202
|
}
|
834
1203
|
|
835
|
-
|
836
|
-
|
837
|
-
|
838
|
-
Texture tex = textures.get(loc);
|
839
|
-
Integer unit = texUnits.get(loc);
|
840
|
-
if (unit != null) {
|
841
|
-
pgl.activeTexture(PGL.TEXTURE0 + unit);
|
842
|
-
tex.unbind();
|
843
|
-
} else {
|
844
|
-
throw new RuntimeException("Cannot find unit for texture " + tex);
|
845
|
-
}
|
846
|
-
}
|
847
|
-
pgl.activeTexture(PGL.TEXTURE0);
|
848
|
-
}
|
1204
|
+
projectionMatLoc = getUniformLoc("projection");
|
1205
|
+
if (projectionMatLoc == -1) {
|
1206
|
+
projectionMatLoc = getUniformLoc("projectionMatrix");
|
849
1207
|
}
|
850
1208
|
|
851
|
-
|
852
|
-
|
853
|
-
|
854
|
-
if (compile()) {
|
855
|
-
pgl.attachShader(glProgram, glVertex);
|
856
|
-
pgl.attachShader(glProgram, glFragment);
|
1209
|
+
viewportLoc = getUniformLoc("viewport");
|
1210
|
+
resolutionLoc = getUniformLoc("resolution");
|
1211
|
+
ppixelsLoc = getUniformLoc("ppixels");
|
857
1212
|
|
858
|
-
|
1213
|
+
normalMatLoc = getUniformLoc("normalMatrix");
|
859
1214
|
|
860
|
-
|
861
|
-
|
862
|
-
|
863
|
-
|
864
|
-
|
865
|
-
|
1215
|
+
lightCountLoc = getUniformLoc("lightCount");
|
1216
|
+
lightPositionLoc = getUniformLoc("lightPosition");
|
1217
|
+
lightNormalLoc = getUniformLoc("lightNormal");
|
1218
|
+
lightAmbientLoc = getUniformLoc("lightAmbient");
|
1219
|
+
lightDiffuseLoc = getUniformLoc("lightDiffuse");
|
1220
|
+
lightSpecularLoc = getUniformLoc("lightSpecular");
|
1221
|
+
lightFalloffLoc = getUniformLoc("lightFalloff");
|
1222
|
+
lightSpotLoc = getUniformLoc("lightSpot");
|
866
1223
|
|
867
|
-
|
868
|
-
|
869
|
-
|
1224
|
+
textureLoc = getUniformLoc("texture");
|
1225
|
+
if (textureLoc == -1) {
|
1226
|
+
textureLoc = getUniformLoc("texMap");
|
870
1227
|
}
|
871
1228
|
|
872
|
-
|
873
|
-
|
874
|
-
if (hasVertexShader()) {
|
875
|
-
vertRes = compileVertexShader();
|
876
|
-
} else {
|
877
|
-
PGraphics.showException("Doesn't have a vertex shader");
|
878
|
-
}
|
1229
|
+
texMatrixLoc = getUniformLoc("texMatrix");
|
1230
|
+
texOffsetLoc = getUniformLoc("texOffset");
|
879
1231
|
|
880
|
-
|
881
|
-
|
882
|
-
|
883
|
-
|
884
|
-
PGraphics.showException("Doesn't have a fragment shader");
|
885
|
-
}
|
1232
|
+
perspectiveLoc = getUniformLoc("perspective");
|
1233
|
+
scaleLoc = getUniformLoc("scale");
|
1234
|
+
loadedUniforms = true;
|
1235
|
+
}
|
886
1236
|
|
887
|
-
|
1237
|
+
protected void setCommonUniforms() {
|
1238
|
+
if (-1 < transformMatLoc) {
|
1239
|
+
currentPG.updateGLProjmodelview();
|
1240
|
+
setUniformMatrix(transformMatLoc, currentPG.glProjmodelview);
|
888
1241
|
}
|
889
1242
|
|
890
|
-
|
891
|
-
|
892
|
-
|
893
|
-
if (!linked) {
|
894
|
-
PGraphics.showException("Cannot link shader program:\n"
|
895
|
-
+ pgl.getProgramInfoLog(glProgram));
|
896
|
-
}
|
897
|
-
|
898
|
-
pgl.validateProgram(glProgram);
|
899
|
-
pgl.getProgramiv(glProgram, PGL.VALIDATE_STATUS, intBuffer);
|
900
|
-
boolean validated = intBuffer.get(0) == 0 ? false : true;
|
901
|
-
if (!validated) {
|
902
|
-
PGraphics.showException("Cannot validate shader program:\n"
|
903
|
-
+ pgl.getProgramInfoLog(glProgram));
|
904
|
-
}
|
1243
|
+
if (-1 < modelviewMatLoc) {
|
1244
|
+
currentPG.updateGLModelview();
|
1245
|
+
setUniformMatrix(modelviewMatLoc, currentPG.glModelview);
|
905
1246
|
}
|
906
1247
|
|
907
|
-
|
908
|
-
|
909
|
-
|
910
|
-
dispose();
|
911
|
-
}
|
912
|
-
return outdated;
|
1248
|
+
if (-1 < projectionMatLoc) {
|
1249
|
+
currentPG.updateGLProjection();
|
1250
|
+
setUniformMatrix(projectionMatLoc, currentPG.glProjection);
|
913
1251
|
}
|
914
1252
|
|
915
|
-
|
916
|
-
|
1253
|
+
if (-1 < viewportLoc) {
|
1254
|
+
float x = currentPG.viewport.get(0);
|
1255
|
+
float y = currentPG.viewport.get(1);
|
1256
|
+
float w = currentPG.viewport.get(2);
|
1257
|
+
float h = currentPG.viewport.get(3);
|
1258
|
+
setUniformValue(viewportLoc, x, y, w, h);
|
917
1259
|
}
|
918
1260
|
|
919
|
-
|
920
|
-
|
1261
|
+
if (-1 < resolutionLoc) {
|
1262
|
+
float w = currentPG.viewport.get(2);
|
1263
|
+
float h = currentPG.viewport.get(3);
|
1264
|
+
setUniformValue(resolutionLoc, w, h);
|
921
1265
|
}
|
922
1266
|
|
923
|
-
|
924
|
-
|
925
|
-
|
926
|
-
|
927
|
-
|
928
|
-
|
929
|
-
|
930
|
-
pgl.getShaderiv(glVertex, PGL.COMPILE_STATUS, intBuffer);
|
931
|
-
boolean compiled = intBuffer.get(0) == 0 ? false : true;
|
932
|
-
if (!compiled) {
|
933
|
-
PGraphics.showException("Cannot compile vertex shader:\n"
|
934
|
-
+ pgl.getShaderInfoLog(glVertex));
|
935
|
-
return false;
|
936
|
-
} else {
|
937
|
-
return true;
|
938
|
-
}
|
1267
|
+
if (-1 < ppixelsLoc) {
|
1268
|
+
ppixelsUnit = getLastTexUnit() + 1;
|
1269
|
+
setUniformValue(ppixelsLoc, ppixelsUnit);
|
1270
|
+
pgl.activeTexture(PGL.TEXTURE0 + ppixelsUnit);
|
1271
|
+
currentPG.bindFrontTexture();
|
1272
|
+
} else {
|
1273
|
+
ppixelsUnit = -1;
|
939
1274
|
}
|
1275
|
+
}
|
940
1276
|
|
941
|
-
|
942
|
-
|
943
|
-
|
944
|
-
|
945
|
-
|
946
|
-
pgl.compileShader(glFragment);
|
947
|
-
|
948
|
-
pgl.getShaderiv(glFragment, PGL.COMPILE_STATUS, intBuffer);
|
949
|
-
boolean compiled = intBuffer.get(0) == 0 ? false : true;
|
950
|
-
if (!compiled) {
|
951
|
-
PGraphics.showException("Cannot compile fragment shader:\n"
|
952
|
-
+ pgl.getShaderInfoLog(glFragment));
|
953
|
-
return false;
|
954
|
-
} else {
|
955
|
-
return true;
|
956
|
-
}
|
1277
|
+
protected void bindTyped() {
|
1278
|
+
if (currentPG == null) {
|
1279
|
+
setRenderer(primaryPG.getCurrentPG());
|
1280
|
+
loadAttributes();
|
1281
|
+
loadUniforms();
|
957
1282
|
}
|
1283
|
+
setCommonUniforms();
|
958
1284
|
|
959
|
-
|
960
|
-
|
961
|
-
glres.dispose();
|
962
|
-
glVertex = 0;
|
963
|
-
glFragment = 0;
|
964
|
-
glProgram = 0;
|
965
|
-
glres = null;
|
966
|
-
}
|
1285
|
+
if (-1 < vertexLoc) {
|
1286
|
+
pgl.enableVertexAttribArray(vertexLoc);
|
967
1287
|
}
|
968
|
-
|
969
|
-
|
970
|
-
for (int i = 0; i < source.length; i++) {
|
971
|
-
String line = source[i].trim();
|
972
|
-
|
973
|
-
if (PApplet.match(line, colorShaderDefRegexp) != null) {
|
974
|
-
return PShader.COLOR;
|
975
|
-
} else if (PApplet.match(line, lightShaderDefRegexp) != null) {
|
976
|
-
return PShader.LIGHT;
|
977
|
-
} else if (PApplet.match(line, texShaderDefRegexp) != null) {
|
978
|
-
return PShader.TEXTURE;
|
979
|
-
} else if (PApplet.match(line, texlightShaderDefRegexp) != null) {
|
980
|
-
return PShader.TEXLIGHT;
|
981
|
-
} else if (PApplet.match(line, polyShaderDefRegexp) != null) {
|
982
|
-
return PShader.POLY;
|
983
|
-
} else if (PApplet.match(line, triShaderAttrRegexp) != null) {
|
984
|
-
return PShader.POLY;
|
985
|
-
} else if (PApplet.match(line, quadShaderAttrRegexp) != null) {
|
986
|
-
return PShader.POLY;
|
987
|
-
} else if (PApplet.match(line, pointShaderDefRegexp) != null) {
|
988
|
-
return PShader.POINT;
|
989
|
-
} else if (PApplet.match(line, lineShaderDefRegexp) != null) {
|
990
|
-
return PShader.LINE;
|
991
|
-
} else if (PApplet.match(line, pointShaderAttrRegexp) != null) {
|
992
|
-
return PShader.POINT;
|
993
|
-
} else if (PApplet.match(line, pointShaderInRegexp) != null) {
|
994
|
-
return PShader.POINT;
|
995
|
-
} else if (PApplet.match(line, lineShaderAttrRegexp) != null) {
|
996
|
-
return PShader.LINE;
|
997
|
-
} else if (PApplet.match(line, lineShaderInRegexp) != null) {
|
998
|
-
return PShader.LINE;
|
999
|
-
}
|
1000
|
-
}
|
1001
|
-
return defaultType;
|
1288
|
+
if (-1 < colorLoc) {
|
1289
|
+
pgl.enableVertexAttribArray(colorLoc);
|
1002
1290
|
}
|
1003
|
-
|
1004
|
-
|
1005
|
-
//
|
1006
|
-
// Processing specific
|
1007
|
-
protected int getType() {
|
1008
|
-
return type;
|
1291
|
+
if (-1 < texCoordLoc) {
|
1292
|
+
pgl.enableVertexAttribArray(texCoordLoc);
|
1009
1293
|
}
|
1010
|
-
|
1011
|
-
|
1012
|
-
this.type = type;
|
1294
|
+
if (-1 < normalLoc) {
|
1295
|
+
pgl.enableVertexAttribArray(normalLoc);
|
1013
1296
|
}
|
1014
1297
|
|
1015
|
-
|
1016
|
-
|
1298
|
+
if (-1 < normalMatLoc) {
|
1299
|
+
currentPG.updateGLNormal();
|
1300
|
+
setUniformMatrix(normalMatLoc, currentPG.glNormal);
|
1017
1301
|
}
|
1018
1302
|
|
1019
|
-
|
1020
|
-
|
1303
|
+
if (-1 < ambientLoc) {
|
1304
|
+
pgl.enableVertexAttribArray(ambientLoc);
|
1021
1305
|
}
|
1022
|
-
|
1023
|
-
|
1024
|
-
return type == LINE;
|
1306
|
+
if (-1 < specularLoc) {
|
1307
|
+
pgl.enableVertexAttribArray(specularLoc);
|
1025
1308
|
}
|
1026
|
-
|
1027
|
-
|
1028
|
-
return POLY <= type && type <= TEXLIGHT;
|
1309
|
+
if (-1 < emissiveLoc) {
|
1310
|
+
pgl.enableVertexAttribArray(emissiveLoc);
|
1029
1311
|
}
|
1030
|
-
|
1031
|
-
|
1032
|
-
if (getType() == PShader.POLY) {
|
1033
|
-
return true;
|
1034
|
-
}
|
1035
|
-
|
1036
|
-
if (getType() != type) {
|
1037
|
-
if (type == TEXLIGHT) {
|
1038
|
-
PGraphics.showWarning(PGraphicsOpenGL.NO_TEXLIGHT_SHADER_ERROR);
|
1039
|
-
} else if (type == LIGHT) {
|
1040
|
-
PGraphics.showWarning(PGraphicsOpenGL.NO_LIGHT_SHADER_ERROR);
|
1041
|
-
} else if (type == TEXTURE) {
|
1042
|
-
PGraphics.showWarning(PGraphicsOpenGL.NO_TEXTURE_SHADER_ERROR);
|
1043
|
-
} else if (type == COLOR) {
|
1044
|
-
PGraphics.showWarning(PGraphicsOpenGL.NO_COLOR_SHADER_ERROR);
|
1045
|
-
}
|
1046
|
-
return false;
|
1047
|
-
}
|
1048
|
-
|
1049
|
-
return true;
|
1312
|
+
if (-1 < shininessLoc) {
|
1313
|
+
pgl.enableVertexAttribArray(shininessLoc);
|
1050
1314
|
}
|
1051
1315
|
|
1052
|
-
|
1053
|
-
|
1316
|
+
int count = currentPG.lightCount;
|
1317
|
+
setUniformValue(lightCountLoc, count);
|
1318
|
+
if (0 < count) {
|
1319
|
+
setUniformVector(lightPositionLoc, currentPG.lightPosition, 4, count);
|
1320
|
+
setUniformVector(lightNormalLoc, currentPG.lightNormal, 3, count);
|
1321
|
+
setUniformVector(lightAmbientLoc, currentPG.lightAmbient, 3, count);
|
1322
|
+
setUniformVector(lightDiffuseLoc, currentPG.lightDiffuse, 3, count);
|
1323
|
+
setUniformVector(lightSpecularLoc, currentPG.lightSpecular, 3, count);
|
1324
|
+
setUniformVector(lightFalloffLoc, currentPG.lightFalloffCoefficients,
|
1325
|
+
3, count);
|
1326
|
+
setUniformVector(lightSpotLoc, currentPG.lightSpotParameters, 2, count);
|
1054
1327
|
}
|
1055
1328
|
|
1056
|
-
|
1057
|
-
|
1329
|
+
if (-1 < directionLoc) {
|
1330
|
+
pgl.enableVertexAttribArray(directionLoc);
|
1058
1331
|
}
|
1059
1332
|
|
1060
|
-
|
1061
|
-
|
1062
|
-
return;
|
1063
|
-
}
|
1064
|
-
|
1065
|
-
vertexLoc = getAttributeLoc("vertex");
|
1066
|
-
if (vertexLoc == -1) {
|
1067
|
-
vertexLoc = getAttributeLoc("position");
|
1068
|
-
}
|
1069
|
-
|
1070
|
-
colorLoc = getAttributeLoc("color");
|
1071
|
-
texCoordLoc = getAttributeLoc("texCoord");
|
1072
|
-
normalLoc = getAttributeLoc("normal");
|
1073
|
-
|
1074
|
-
ambientLoc = getAttributeLoc("ambient");
|
1075
|
-
specularLoc = getAttributeLoc("specular");
|
1076
|
-
emissiveLoc = getAttributeLoc("emissive");
|
1077
|
-
shininessLoc = getAttributeLoc("shininess");
|
1078
|
-
|
1079
|
-
directionLoc = getAttributeLoc("direction");
|
1080
|
-
|
1081
|
-
offsetLoc = getAttributeLoc("offset");
|
1082
|
-
|
1083
|
-
directionLoc = getAttributeLoc("direction");
|
1084
|
-
offsetLoc = getAttributeLoc("offset");
|
1085
|
-
|
1086
|
-
loadedAttributes = true;
|
1333
|
+
if (-1 < offsetLoc) {
|
1334
|
+
pgl.enableVertexAttribArray(offsetLoc);
|
1087
1335
|
}
|
1088
1336
|
|
1089
|
-
|
1090
|
-
|
1091
|
-
|
1092
|
-
|
1093
|
-
|
1094
|
-
|
1095
|
-
|
1096
|
-
}
|
1097
|
-
|
1098
|
-
modelviewMatLoc = getUniformLoc("modelview");
|
1099
|
-
if (modelviewMatLoc == -1) {
|
1100
|
-
modelviewMatLoc = getUniformLoc("modelviewMatrix");
|
1101
|
-
}
|
1102
|
-
|
1103
|
-
projectionMatLoc = getUniformLoc("projection");
|
1104
|
-
if (projectionMatLoc == -1) {
|
1105
|
-
projectionMatLoc = getUniformLoc("projectionMatrix");
|
1106
|
-
}
|
1107
|
-
|
1108
|
-
viewportLoc = getUniformLoc("viewport");
|
1109
|
-
resolutionLoc = getUniformLoc("resolution");
|
1110
|
-
ppixelsLoc = getUniformLoc("ppixels");
|
1111
|
-
|
1112
|
-
normalMatLoc = getUniformLoc("normalMatrix");
|
1113
|
-
|
1114
|
-
lightCountLoc = getUniformLoc("lightCount");
|
1115
|
-
lightPositionLoc = getUniformLoc("lightPosition");
|
1116
|
-
lightNormalLoc = getUniformLoc("lightNormal");
|
1117
|
-
lightAmbientLoc = getUniformLoc("lightAmbient");
|
1118
|
-
lightDiffuseLoc = getUniformLoc("lightDiffuse");
|
1119
|
-
lightSpecularLoc = getUniformLoc("lightSpecular");
|
1120
|
-
lightFalloffLoc = getUniformLoc("lightFalloff");
|
1121
|
-
lightSpotLoc = getUniformLoc("lightSpot");
|
1122
|
-
|
1123
|
-
textureLoc = getUniformLoc("texture");
|
1124
|
-
if (textureLoc == -1) {
|
1125
|
-
textureLoc = getUniformLoc("texMap");
|
1126
|
-
}
|
1127
|
-
|
1128
|
-
texMatrixLoc = getUniformLoc("texMatrix");
|
1129
|
-
texOffsetLoc = getUniformLoc("texOffset");
|
1130
|
-
|
1131
|
-
perspectiveLoc = getUniformLoc("perspective");
|
1132
|
-
scaleLoc = getUniformLoc("scale");
|
1133
|
-
loadedUniforms = true;
|
1337
|
+
if (-1 < perspectiveLoc) {
|
1338
|
+
if (currentPG.getHint(ENABLE_STROKE_PERSPECTIVE)
|
1339
|
+
&& currentPG.nonOrthoProjection()) {
|
1340
|
+
setUniformValue(perspectiveLoc, 1);
|
1341
|
+
} else {
|
1342
|
+
setUniformValue(perspectiveLoc, 0);
|
1343
|
+
}
|
1134
1344
|
}
|
1135
1345
|
|
1136
|
-
|
1137
|
-
|
1138
|
-
|
1139
|
-
|
1140
|
-
|
1141
|
-
|
1142
|
-
|
1143
|
-
currentPG.updateGLModelview();
|
1144
|
-
setUniformMatrix(modelviewMatLoc, currentPG.glModelview);
|
1145
|
-
}
|
1146
|
-
|
1147
|
-
if (-1 < projectionMatLoc) {
|
1148
|
-
currentPG.updateGLProjection();
|
1149
|
-
setUniformMatrix(projectionMatLoc, currentPG.glProjection);
|
1150
|
-
}
|
1151
|
-
|
1152
|
-
if (-1 < viewportLoc) {
|
1153
|
-
float x = currentPG.viewport.get(0);
|
1154
|
-
float y = currentPG.viewport.get(1);
|
1155
|
-
float w = currentPG.viewport.get(2);
|
1156
|
-
float h = currentPG.viewport.get(3);
|
1157
|
-
setUniformValue(viewportLoc, x, y, w, h);
|
1158
|
-
}
|
1159
|
-
|
1160
|
-
if (-1 < resolutionLoc) {
|
1161
|
-
float w = currentPG.viewport.get(2);
|
1162
|
-
float h = currentPG.viewport.get(3);
|
1163
|
-
setUniformValue(resolutionLoc, w, h);
|
1164
|
-
}
|
1165
|
-
|
1166
|
-
if (-1 < ppixelsLoc) {
|
1167
|
-
ppixelsUnit = getLastTexUnit() + 1;
|
1168
|
-
setUniformValue(ppixelsLoc, ppixelsUnit);
|
1169
|
-
pgl.activeTexture(PGL.TEXTURE0 + ppixelsUnit);
|
1170
|
-
currentPG.bindFrontTexture();
|
1346
|
+
if (-1 < scaleLoc) {
|
1347
|
+
if (currentPG.getHint(DISABLE_OPTIMIZED_STROKE)) {
|
1348
|
+
setUniformValue(scaleLoc, 1.0f, 1.0f, 1.0f);
|
1349
|
+
} else {
|
1350
|
+
float f = PGL.STROKE_DISPLACEMENT;
|
1351
|
+
if (currentPG.orthoProjection()) {
|
1352
|
+
setUniformValue(scaleLoc, 1, 1, f);
|
1171
1353
|
} else {
|
1172
|
-
|
1173
|
-
}
|
1174
|
-
}
|
1175
|
-
|
1176
|
-
protected void bindTyped() {
|
1177
|
-
if (currentPG == null) {
|
1178
|
-
setRenderer(primaryPG.getCurrentPG());
|
1179
|
-
loadAttributes();
|
1180
|
-
loadUniforms();
|
1181
|
-
}
|
1182
|
-
setCommonUniforms();
|
1183
|
-
|
1184
|
-
if (-1 < vertexLoc) {
|
1185
|
-
pgl.enableVertexAttribArray(vertexLoc);
|
1186
|
-
}
|
1187
|
-
if (-1 < colorLoc) {
|
1188
|
-
pgl.enableVertexAttribArray(colorLoc);
|
1189
|
-
}
|
1190
|
-
if (-1 < texCoordLoc) {
|
1191
|
-
pgl.enableVertexAttribArray(texCoordLoc);
|
1192
|
-
}
|
1193
|
-
if (-1 < normalLoc) {
|
1194
|
-
pgl.enableVertexAttribArray(normalLoc);
|
1195
|
-
}
|
1196
|
-
|
1197
|
-
if (-1 < normalMatLoc) {
|
1198
|
-
currentPG.updateGLNormal();
|
1199
|
-
setUniformMatrix(normalMatLoc, currentPG.glNormal);
|
1200
|
-
}
|
1201
|
-
|
1202
|
-
if (-1 < ambientLoc) {
|
1203
|
-
pgl.enableVertexAttribArray(ambientLoc);
|
1204
|
-
}
|
1205
|
-
if (-1 < specularLoc) {
|
1206
|
-
pgl.enableVertexAttribArray(specularLoc);
|
1207
|
-
}
|
1208
|
-
if (-1 < emissiveLoc) {
|
1209
|
-
pgl.enableVertexAttribArray(emissiveLoc);
|
1210
|
-
}
|
1211
|
-
if (-1 < shininessLoc) {
|
1212
|
-
pgl.enableVertexAttribArray(shininessLoc);
|
1213
|
-
}
|
1214
|
-
|
1215
|
-
int count = currentPG.lightCount;
|
1216
|
-
setUniformValue(lightCountLoc, count);
|
1217
|
-
if (0 < count) {
|
1218
|
-
setUniformVector(lightPositionLoc, currentPG.lightPosition, 4, count);
|
1219
|
-
setUniformVector(lightNormalLoc, currentPG.lightNormal, 3, count);
|
1220
|
-
setUniformVector(lightAmbientLoc, currentPG.lightAmbient, 3, count);
|
1221
|
-
setUniformVector(lightDiffuseLoc, currentPG.lightDiffuse, 3, count);
|
1222
|
-
setUniformVector(lightSpecularLoc, currentPG.lightSpecular, 3, count);
|
1223
|
-
setUniformVector(lightFalloffLoc, currentPG.lightFalloffCoefficients,
|
1224
|
-
3, count);
|
1225
|
-
setUniformVector(lightSpotLoc, currentPG.lightSpotParameters, 2, count);
|
1226
|
-
}
|
1227
|
-
|
1228
|
-
if (-1 < directionLoc) {
|
1229
|
-
pgl.enableVertexAttribArray(directionLoc);
|
1230
|
-
}
|
1231
|
-
|
1232
|
-
if (-1 < offsetLoc) {
|
1233
|
-
pgl.enableVertexAttribArray(offsetLoc);
|
1234
|
-
}
|
1235
|
-
|
1236
|
-
if (-1 < perspectiveLoc) {
|
1237
|
-
if (currentPG.getHint(ENABLE_STROKE_PERSPECTIVE)
|
1238
|
-
&& currentPG.nonOrthoProjection()) {
|
1239
|
-
setUniformValue(perspectiveLoc, 1);
|
1240
|
-
} else {
|
1241
|
-
setUniformValue(perspectiveLoc, 0);
|
1242
|
-
}
|
1243
|
-
}
|
1244
|
-
|
1245
|
-
if (-1 < scaleLoc) {
|
1246
|
-
if (currentPG.getHint(DISABLE_OPTIMIZED_STROKE)) {
|
1247
|
-
setUniformValue(scaleLoc, 1.0f, 1.0f, 1.0f);
|
1248
|
-
} else {
|
1249
|
-
float f = PGL.STROKE_DISPLACEMENT;
|
1250
|
-
if (currentPG.orthoProjection()) {
|
1251
|
-
setUniformValue(scaleLoc, 1, 1, f);
|
1252
|
-
} else {
|
1253
|
-
setUniformValue(scaleLoc, f, f, f);
|
1254
|
-
}
|
1255
|
-
}
|
1354
|
+
setUniformValue(scaleLoc, f, f, f);
|
1256
1355
|
}
|
1356
|
+
}
|
1257
1357
|
}
|
1358
|
+
}
|
1258
1359
|
|
1259
|
-
|
1260
|
-
|
1261
|
-
|
1262
|
-
}
|
1263
|
-
|
1264
|
-
if (-1 < directionLoc) {
|
1265
|
-
pgl.disableVertexAttribArray(directionLoc);
|
1266
|
-
}
|
1267
|
-
|
1268
|
-
if (-1 < textureLoc && texture != null) {
|
1269
|
-
pgl.activeTexture(PGL.TEXTURE0 + texUnit);
|
1270
|
-
texture.unbind();
|
1271
|
-
pgl.activeTexture(PGL.TEXTURE0);
|
1272
|
-
texture = null;
|
1273
|
-
}
|
1274
|
-
|
1275
|
-
if (-1 < ambientLoc) {
|
1276
|
-
pgl.disableVertexAttribArray(ambientLoc);
|
1277
|
-
}
|
1278
|
-
if (-1 < specularLoc) {
|
1279
|
-
pgl.disableVertexAttribArray(specularLoc);
|
1280
|
-
}
|
1281
|
-
if (-1 < emissiveLoc) {
|
1282
|
-
pgl.disableVertexAttribArray(emissiveLoc);
|
1283
|
-
}
|
1284
|
-
if (-1 < shininessLoc) {
|
1285
|
-
pgl.disableVertexAttribArray(shininessLoc);
|
1286
|
-
}
|
1287
|
-
|
1288
|
-
if (-1 < vertexLoc) {
|
1289
|
-
pgl.disableVertexAttribArray(vertexLoc);
|
1290
|
-
}
|
1291
|
-
if (-1 < colorLoc) {
|
1292
|
-
pgl.disableVertexAttribArray(colorLoc);
|
1293
|
-
}
|
1294
|
-
if (-1 < texCoordLoc) {
|
1295
|
-
pgl.disableVertexAttribArray(texCoordLoc);
|
1296
|
-
}
|
1297
|
-
if (-1 < normalLoc) {
|
1298
|
-
pgl.disableVertexAttribArray(normalLoc);
|
1299
|
-
}
|
1300
|
-
|
1301
|
-
if (-1 < ppixelsLoc) {
|
1302
|
-
pgl.enableFBOLayer();
|
1303
|
-
pgl.activeTexture(PGL.TEXTURE0 + ppixelsUnit);
|
1304
|
-
currentPG.unbindFrontTexture();
|
1305
|
-
pgl.activeTexture(PGL.TEXTURE0);
|
1306
|
-
}
|
1307
|
-
|
1308
|
-
pgl.bindBuffer(PGL.ARRAY_BUFFER, 0);
|
1360
|
+
protected void unbindTyped() {
|
1361
|
+
if (-1 < offsetLoc) {
|
1362
|
+
pgl.disableVertexAttribArray(offsetLoc);
|
1309
1363
|
}
|
1310
1364
|
|
1311
|
-
|
1312
|
-
|
1313
|
-
|
1314
|
-
float scaleu = 1;
|
1315
|
-
float scalev = 1;
|
1316
|
-
float dispu = 0;
|
1317
|
-
float dispv = 0;
|
1318
|
-
|
1319
|
-
if (tex != null) {
|
1320
|
-
if (tex.invertedX()) {
|
1321
|
-
scaleu = -1;
|
1322
|
-
dispu = 1;
|
1323
|
-
}
|
1324
|
-
|
1325
|
-
if (tex.invertedY()) {
|
1326
|
-
scalev = -1;
|
1327
|
-
dispv = 1;
|
1328
|
-
}
|
1329
|
-
|
1330
|
-
scaleu *= tex.maxTexcoordU();
|
1331
|
-
dispu *= tex.maxTexcoordU();
|
1332
|
-
scalev *= tex.maxTexcoordV();
|
1333
|
-
dispv *= tex.maxTexcoordV();
|
1334
|
-
|
1335
|
-
setUniformValue(texOffsetLoc, 1.0f / tex.width, 1.0f / tex.height);
|
1336
|
-
|
1337
|
-
if (-1 < textureLoc) {
|
1338
|
-
texUnit = -1 < ppixelsUnit ? ppixelsUnit + 1 : getLastTexUnit() + 1;
|
1339
|
-
setUniformValue(textureLoc, texUnit);
|
1340
|
-
pgl.activeTexture(PGL.TEXTURE0 + texUnit);
|
1341
|
-
tex.bind();
|
1342
|
-
}
|
1343
|
-
}
|
1344
|
-
|
1345
|
-
if (-1 < texMatrixLoc) {
|
1346
|
-
if (tcmat == null) {
|
1347
|
-
tcmat = new float[16];
|
1348
|
-
}
|
1349
|
-
tcmat[0] = scaleu;
|
1350
|
-
tcmat[4] = 0;
|
1351
|
-
tcmat[8] = 0;
|
1352
|
-
tcmat[12] = dispu;
|
1353
|
-
tcmat[1] = 0;
|
1354
|
-
tcmat[5] = scalev;
|
1355
|
-
tcmat[9] = 0;
|
1356
|
-
tcmat[13] = dispv;
|
1357
|
-
tcmat[2] = 0;
|
1358
|
-
tcmat[6] = 0;
|
1359
|
-
tcmat[10] = 0;
|
1360
|
-
tcmat[14] = 0;
|
1361
|
-
tcmat[3] = 0;
|
1362
|
-
tcmat[7] = 0;
|
1363
|
-
tcmat[11] = 0;
|
1364
|
-
tcmat[15] = 0;
|
1365
|
-
setUniformMatrix(texMatrixLoc, tcmat);
|
1366
|
-
}
|
1365
|
+
if (-1 < directionLoc) {
|
1366
|
+
pgl.disableVertexAttribArray(directionLoc);
|
1367
1367
|
}
|
1368
1368
|
|
1369
|
-
|
1370
|
-
|
1369
|
+
if (-1 < textureLoc && texture != null) {
|
1370
|
+
pgl.activeTexture(PGL.TEXTURE0 + texUnit);
|
1371
|
+
texture.unbind();
|
1372
|
+
pgl.activeTexture(PGL.TEXTURE0);
|
1373
|
+
texture = null;
|
1371
1374
|
}
|
1372
1375
|
|
1373
|
-
|
1374
|
-
|
1376
|
+
if (-1 < ambientLoc) {
|
1377
|
+
pgl.disableVertexAttribArray(ambientLoc);
|
1375
1378
|
}
|
1376
|
-
|
1377
|
-
|
1378
|
-
return -1 < texCoordLoc;
|
1379
|
+
if (-1 < specularLoc) {
|
1380
|
+
pgl.disableVertexAttribArray(specularLoc);
|
1379
1381
|
}
|
1380
|
-
|
1381
|
-
|
1382
|
-
return -1 < normalLoc;
|
1382
|
+
if (-1 < emissiveLoc) {
|
1383
|
+
pgl.disableVertexAttribArray(emissiveLoc);
|
1383
1384
|
}
|
1384
|
-
|
1385
|
-
|
1386
|
-
return -1 < ambientLoc || -1 < specularLoc || -1 < emissiveLoc
|
1387
|
-
|| -1 < shininessLoc;
|
1385
|
+
if (-1 < shininessLoc) {
|
1386
|
+
pgl.disableVertexAttribArray(shininessLoc);
|
1388
1387
|
}
|
1389
1388
|
|
1390
|
-
|
1391
|
-
|
1392
|
-
setAttributeVBO(vertexLoc, vboId, size, type, false, stride, offset);
|
1389
|
+
if (-1 < vertexLoc) {
|
1390
|
+
pgl.disableVertexAttribArray(vertexLoc);
|
1393
1391
|
}
|
1394
|
-
|
1395
|
-
|
1396
|
-
int stride, int offset) {
|
1397
|
-
setAttributeVBO(colorLoc, vboId, size, type, true, stride, offset);
|
1392
|
+
if (-1 < colorLoc) {
|
1393
|
+
pgl.disableVertexAttribArray(colorLoc);
|
1398
1394
|
}
|
1399
|
-
|
1400
|
-
|
1401
|
-
int stride, int offset) {
|
1402
|
-
setAttributeVBO(normalLoc, vboId, size, type, false, stride, offset);
|
1395
|
+
if (-1 < texCoordLoc) {
|
1396
|
+
pgl.disableVertexAttribArray(texCoordLoc);
|
1403
1397
|
}
|
1404
|
-
|
1405
|
-
|
1406
|
-
int stride, int offset) {
|
1407
|
-
setAttributeVBO(texCoordLoc, vboId, size, type, false, stride, offset);
|
1408
|
-
}
|
1409
|
-
|
1410
|
-
protected void setAmbientAttribute(int vboId, int size, int type,
|
1411
|
-
int stride, int offset) {
|
1412
|
-
setAttributeVBO(ambientLoc, vboId, size, type, true, stride, offset);
|
1398
|
+
if (-1 < normalLoc) {
|
1399
|
+
pgl.disableVertexAttribArray(normalLoc);
|
1413
1400
|
}
|
1414
1401
|
|
1415
|
-
|
1416
|
-
|
1417
|
-
|
1402
|
+
if (-1 < ppixelsLoc) {
|
1403
|
+
pgl.enableFBOLayer();
|
1404
|
+
pgl.activeTexture(PGL.TEXTURE0 + ppixelsUnit);
|
1405
|
+
currentPG.unbindFrontTexture();
|
1406
|
+
pgl.activeTexture(PGL.TEXTURE0);
|
1418
1407
|
}
|
1419
1408
|
|
1420
|
-
|
1421
|
-
|
1422
|
-
setAttributeVBO(emissiveLoc, vboId, size, type, true, stride, offset);
|
1423
|
-
}
|
1409
|
+
pgl.bindBuffer(PGL.ARRAY_BUFFER, 0);
|
1410
|
+
}
|
1424
1411
|
|
1425
|
-
|
1426
|
-
|
1427
|
-
setAttributeVBO(shininessLoc, vboId, size, type, false, stride, offset);
|
1428
|
-
}
|
1412
|
+
protected void setTexture(Texture tex) {
|
1413
|
+
texture = tex;
|
1429
1414
|
|
1430
|
-
|
1431
|
-
|
1432
|
-
|
1433
|
-
|
1415
|
+
float scaleu = 1;
|
1416
|
+
float scalev = 1;
|
1417
|
+
float dispu = 0;
|
1418
|
+
float dispv = 0;
|
1434
1419
|
|
1435
|
-
|
1436
|
-
|
1437
|
-
|
1438
|
-
|
1420
|
+
if (tex != null) {
|
1421
|
+
if (tex.invertedX()) {
|
1422
|
+
scaleu = -1;
|
1423
|
+
dispu = 1;
|
1424
|
+
}
|
1439
1425
|
|
1440
|
-
|
1441
|
-
|
1442
|
-
|
1443
|
-
|
1444
|
-
protected static class UniformValue {
|
1426
|
+
if (tex.invertedY()) {
|
1427
|
+
scalev = -1;
|
1428
|
+
dispv = 1;
|
1429
|
+
}
|
1445
1430
|
|
1446
|
-
|
1447
|
-
|
1448
|
-
|
1449
|
-
|
1450
|
-
static final int FLOAT1 = 4;
|
1451
|
-
static final int FLOAT2 = 5;
|
1452
|
-
static final int FLOAT3 = 6;
|
1453
|
-
static final int FLOAT4 = 7;
|
1454
|
-
static final int INT1VEC = 8;
|
1455
|
-
static final int INT2VEC = 9;
|
1456
|
-
static final int INT3VEC = 10;
|
1457
|
-
static final int INT4VEC = 11;
|
1458
|
-
static final int FLOAT1VEC = 12;
|
1459
|
-
static final int FLOAT2VEC = 13;
|
1460
|
-
static final int FLOAT3VEC = 14;
|
1461
|
-
static final int FLOAT4VEC = 15;
|
1462
|
-
static final int MAT2 = 16;
|
1463
|
-
static final int MAT3 = 17;
|
1464
|
-
static final int MAT4 = 18;
|
1465
|
-
static final int SAMPLER2D = 19;
|
1431
|
+
scaleu *= tex.maxTexcoordU();
|
1432
|
+
dispu *= tex.maxTexcoordU();
|
1433
|
+
scalev *= tex.maxTexcoordV();
|
1434
|
+
dispv *= tex.maxTexcoordV();
|
1466
1435
|
|
1467
|
-
|
1468
|
-
Object value;
|
1436
|
+
setUniformValue(texOffsetLoc, 1.0f / tex.width, 1.0f / tex.height);
|
1469
1437
|
|
1470
|
-
|
1471
|
-
|
1472
|
-
|
1473
|
-
|
1438
|
+
if (-1 < textureLoc) {
|
1439
|
+
texUnit = -1 < ppixelsUnit ? ppixelsUnit + 1 : getLastTexUnit() + 1;
|
1440
|
+
setUniformValue(textureLoc, texUnit);
|
1441
|
+
pgl.activeTexture(PGL.TEXTURE0 + texUnit);
|
1442
|
+
tex.bind();
|
1443
|
+
}
|
1474
1444
|
}
|
1445
|
+
|
1446
|
+
if (-1 < texMatrixLoc) {
|
1447
|
+
if (tcmat == null) {
|
1448
|
+
tcmat = new float[16];
|
1449
|
+
}
|
1450
|
+
tcmat[0] = scaleu;
|
1451
|
+
tcmat[4] = 0;
|
1452
|
+
tcmat[8] = 0;
|
1453
|
+
tcmat[12] = dispu;
|
1454
|
+
tcmat[1] = 0;
|
1455
|
+
tcmat[5] = scalev;
|
1456
|
+
tcmat[9] = 0;
|
1457
|
+
tcmat[13] = dispv;
|
1458
|
+
tcmat[2] = 0;
|
1459
|
+
tcmat[6] = 0;
|
1460
|
+
tcmat[10] = 0;
|
1461
|
+
tcmat[14] = 0;
|
1462
|
+
tcmat[3] = 0;
|
1463
|
+
tcmat[7] = 0;
|
1464
|
+
tcmat[11] = 0;
|
1465
|
+
tcmat[15] = 0;
|
1466
|
+
setUniformMatrix(texMatrixLoc, tcmat);
|
1467
|
+
}
|
1468
|
+
}
|
1469
|
+
|
1470
|
+
protected boolean supportsTexturing() {
|
1471
|
+
return -1 < textureLoc;
|
1472
|
+
}
|
1473
|
+
|
1474
|
+
protected boolean supportLighting() {
|
1475
|
+
return -1 < lightCountLoc || -1 < lightPositionLoc || -1 < lightNormalLoc;
|
1476
|
+
}
|
1477
|
+
|
1478
|
+
protected boolean accessTexCoords() {
|
1479
|
+
return -1 < texCoordLoc;
|
1480
|
+
}
|
1481
|
+
|
1482
|
+
protected boolean accessNormals() {
|
1483
|
+
return -1 < normalLoc;
|
1484
|
+
}
|
1485
|
+
|
1486
|
+
protected boolean accessLightAttribs() {
|
1487
|
+
return -1 < ambientLoc || -1 < specularLoc || -1 < emissiveLoc
|
1488
|
+
|| -1 < shininessLoc;
|
1489
|
+
}
|
1490
|
+
|
1491
|
+
protected void setVertexAttribute(int vboId, int size, int type,
|
1492
|
+
int stride, int offset) {
|
1493
|
+
setAttributeVBO(vertexLoc, vboId, size, type, false, stride, offset);
|
1494
|
+
}
|
1495
|
+
|
1496
|
+
protected void setColorAttribute(int vboId, int size, int type,
|
1497
|
+
int stride, int offset) {
|
1498
|
+
setAttributeVBO(colorLoc, vboId, size, type, true, stride, offset);
|
1499
|
+
}
|
1500
|
+
|
1501
|
+
protected void setNormalAttribute(int vboId, int size, int type,
|
1502
|
+
int stride, int offset) {
|
1503
|
+
setAttributeVBO(normalLoc, vboId, size, type, false, stride, offset);
|
1504
|
+
}
|
1505
|
+
|
1506
|
+
protected void setTexcoordAttribute(int vboId, int size, int type,
|
1507
|
+
int stride, int offset) {
|
1508
|
+
setAttributeVBO(texCoordLoc, vboId, size, type, false, stride, offset);
|
1509
|
+
}
|
1510
|
+
|
1511
|
+
protected void setAmbientAttribute(int vboId, int size, int type,
|
1512
|
+
int stride, int offset) {
|
1513
|
+
setAttributeVBO(ambientLoc, vboId, size, type, true, stride, offset);
|
1514
|
+
}
|
1515
|
+
|
1516
|
+
protected void setSpecularAttribute(int vboId, int size, int type,
|
1517
|
+
int stride, int offset) {
|
1518
|
+
setAttributeVBO(specularLoc, vboId, size, type, true, stride, offset);
|
1519
|
+
}
|
1520
|
+
|
1521
|
+
protected void setEmissiveAttribute(int vboId, int size, int type,
|
1522
|
+
int stride, int offset) {
|
1523
|
+
setAttributeVBO(emissiveLoc, vboId, size, type, true, stride, offset);
|
1524
|
+
}
|
1525
|
+
|
1526
|
+
protected void setShininessAttribute(int vboId, int size, int type,
|
1527
|
+
int stride, int offset) {
|
1528
|
+
setAttributeVBO(shininessLoc, vboId, size, type, false, stride, offset);
|
1529
|
+
}
|
1530
|
+
|
1531
|
+
protected void setLineAttribute(int vboId, int size, int type,
|
1532
|
+
int stride, int offset) {
|
1533
|
+
setAttributeVBO(directionLoc, vboId, size, type, false, stride, offset);
|
1534
|
+
}
|
1535
|
+
|
1536
|
+
protected void setPointAttribute(int vboId, int size, int type,
|
1537
|
+
int stride, int offset) {
|
1538
|
+
setAttributeVBO(offsetLoc, vboId, size, type, false, stride, offset);
|
1539
|
+
}
|
1540
|
+
|
1541
|
+
// ***************************************************************************
|
1542
|
+
//
|
1543
|
+
// Class to store a user-specified value for a uniform parameter
|
1544
|
+
// in the shader
|
1545
|
+
protected static class UniformValue {
|
1546
|
+
|
1547
|
+
static final int INT1 = 0;
|
1548
|
+
static final int INT2 = 1;
|
1549
|
+
static final int INT3 = 2;
|
1550
|
+
static final int INT4 = 3;
|
1551
|
+
static final int FLOAT1 = 4;
|
1552
|
+
static final int FLOAT2 = 5;
|
1553
|
+
static final int FLOAT3 = 6;
|
1554
|
+
static final int FLOAT4 = 7;
|
1555
|
+
static final int INT1VEC = 8;
|
1556
|
+
static final int INT2VEC = 9;
|
1557
|
+
static final int INT3VEC = 10;
|
1558
|
+
static final int INT4VEC = 11;
|
1559
|
+
static final int FLOAT1VEC = 12;
|
1560
|
+
static final int FLOAT2VEC = 13;
|
1561
|
+
static final int FLOAT3VEC = 14;
|
1562
|
+
static final int FLOAT4VEC = 15;
|
1563
|
+
static final int MAT2 = 16;
|
1564
|
+
static final int MAT3 = 17;
|
1565
|
+
static final int MAT4 = 18;
|
1566
|
+
static final int SAMPLER2D = 19;
|
1567
|
+
|
1568
|
+
int type;
|
1569
|
+
Object value;
|
1570
|
+
|
1571
|
+
UniformValue(int type, Object value) {
|
1572
|
+
this.type = type;
|
1573
|
+
this.value = value;
|
1574
|
+
}
|
1575
|
+
}
|
1475
1576
|
}
|