propane 3.3.1-java → 3.6.0-java

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (157) hide show
  1. checksums.yaml +4 -4
  2. data/.mvn/extensions.xml +1 -2
  3. data/.mvn/wrapper/MavenWrapperDownloader.java +117 -0
  4. data/.mvn/wrapper/maven-wrapper.properties +2 -3
  5. data/.travis.yml +9 -0
  6. data/CHANGELOG.md +17 -5
  7. data/Gemfile +2 -0
  8. data/README.md +17 -8
  9. data/Rakefile +16 -30
  10. data/bin/propane +3 -1
  11. data/lib/propane.rb +6 -4
  12. data/lib/propane/app.rb +20 -10
  13. data/lib/propane/creators/sketch_class.rb +7 -1
  14. data/lib/propane/creators/sketch_factory.rb +4 -2
  15. data/lib/propane/creators/sketch_writer.rb +1 -0
  16. data/lib/propane/helper_methods.rb +23 -24
  17. data/lib/propane/helpers/numeric.rb +2 -0
  18. data/lib/propane/helpers/version_error.rb +1 -0
  19. data/lib/propane/library.rb +5 -1
  20. data/lib/propane/library_loader.rb +2 -0
  21. data/lib/propane/native_folder.rb +21 -15
  22. data/lib/propane/native_loader.rb +3 -0
  23. data/lib/propane/runner.rb +14 -6
  24. data/lib/propane/version.rb +2 -1
  25. data/library/boids/boids.rb +21 -11
  26. data/library/color_group/color_group.rb +28 -0
  27. data/library/control_panel/control_panel.rb +8 -5
  28. data/library/dxf/dxf.rb +6 -0
  29. data/library/file_chooser/chooser.rb +10 -9
  30. data/library/file_chooser/file_chooser.rb +10 -9
  31. data/library/library_proxy/library_proxy.rb +2 -0
  32. data/library/net/net.rb +7 -0
  33. data/library/simplex_noise/simplex_noise.rb +2 -0
  34. data/library/slider/slider.rb +23 -22
  35. data/library/vector_utils/vector_utils.rb +4 -0
  36. data/library/video_event/video_event.rb +4 -1
  37. data/mvnw +127 -51
  38. data/mvnw.cmd +182 -145
  39. data/pom.rb +53 -50
  40. data/pom.xml +17 -8
  41. data/propane.gemspec +13 -11
  42. data/src/main/java/monkstone/ColorUtil.java +13 -1
  43. data/src/main/java/monkstone/MathToolModule.java +253 -203
  44. data/src/main/java/monkstone/PropaneLibrary.java +2 -2
  45. data/src/main/java/monkstone/fastmath/Deglut.java +1 -1
  46. data/src/main/java/monkstone/filechooser/Chooser.java +2 -1
  47. data/src/main/java/monkstone/noise/SimplexNoise.java +2 -2
  48. data/src/main/java/monkstone/slider/CustomHorizontalSlider.java +1 -1
  49. data/src/main/java/monkstone/slider/CustomVerticalSlider.java +1 -1
  50. data/src/main/java/monkstone/slider/SimpleHorizontalSlider.java +1 -1
  51. data/src/main/java/monkstone/slider/SimpleVerticalSlider.java +1 -1
  52. data/src/main/java/monkstone/slider/SliderBar.java +1 -1
  53. data/src/main/java/monkstone/slider/SliderGroup.java +1 -1
  54. data/src/main/java/monkstone/slider/WheelHandler.java +7 -6
  55. data/src/main/java/monkstone/vecmath/package-info.java +1 -1
  56. data/src/main/java/monkstone/vecmath/vec2/Vec2.java +2 -2
  57. data/src/main/java/monkstone/vecmath/vec3/Vec3.java +1 -1
  58. data/src/main/java/monkstone/videoevent/CaptureEvent.java +27 -0
  59. data/src/main/java/monkstone/videoevent/{VideoInterface.java → MovieEvent.java} +11 -27
  60. data/src/main/java/monkstone/videoevent/package-info.java +1 -1
  61. data/src/main/java/processing/awt/PGraphicsJava2D.java +2164 -1661
  62. data/src/main/java/processing/awt/PImageAWT.java +377 -0
  63. data/src/main/java/processing/awt/PShapeJava2D.java +280 -268
  64. data/src/main/java/processing/awt/PSurfaceAWT.java +942 -829
  65. data/src/main/java/processing/awt/ShimAWT.java +581 -0
  66. data/src/main/java/processing/core/PApplet.java +831 -824
  67. data/src/main/java/processing/core/PConstants.java +477 -447
  68. data/src/main/java/processing/core/PFont.java +914 -880
  69. data/src/main/java/processing/core/PGraphics.java +229 -213
  70. data/src/main/java/processing/core/PImage.java +620 -318
  71. data/src/main/java/processing/core/PMatrix.java +172 -159
  72. data/src/main/java/processing/core/PMatrix2D.java +478 -409
  73. data/src/main/java/processing/core/PMatrix3D.java +762 -735
  74. data/src/main/java/processing/core/PShape.java +2888 -2652
  75. data/src/main/java/processing/core/PShapeOBJ.java +436 -415
  76. data/src/main/java/processing/core/PShapeSVG.java +1702 -1479
  77. data/src/main/java/processing/core/PStyle.java +40 -37
  78. data/src/main/java/processing/core/PSurface.java +139 -97
  79. data/src/main/java/processing/core/PSurfaceNone.java +296 -208
  80. data/src/main/java/processing/core/PVector.java +997 -965
  81. data/src/main/java/processing/core/ThinkDifferent.java +12 -17
  82. data/src/main/java/processing/data/DoubleDict.java +756 -710
  83. data/src/main/java/processing/data/DoubleList.java +749 -696
  84. data/src/main/java/processing/data/FloatDict.java +748 -702
  85. data/src/main/java/processing/data/FloatList.java +751 -697
  86. data/src/main/java/processing/data/IntDict.java +720 -673
  87. data/src/main/java/processing/data/IntList.java +699 -633
  88. data/src/main/java/processing/data/JSONArray.java +931 -873
  89. data/src/main/java/processing/data/JSONObject.java +1262 -1165
  90. data/src/main/java/processing/data/JSONTokener.java +351 -341
  91. data/src/main/java/processing/data/LongDict.java +710 -663
  92. data/src/main/java/processing/data/LongList.java +701 -635
  93. data/src/main/java/processing/data/Sort.java +37 -41
  94. data/src/main/java/processing/data/StringDict.java +525 -486
  95. data/src/main/java/processing/data/StringList.java +626 -580
  96. data/src/main/java/processing/data/Table.java +3690 -3510
  97. data/src/main/java/processing/data/TableRow.java +182 -183
  98. data/src/main/java/processing/data/XML.java +957 -883
  99. data/src/main/java/processing/dxf/RawDXF.java +404 -0
  100. data/src/main/java/processing/event/Event.java +87 -66
  101. data/src/main/java/processing/event/KeyEvent.java +48 -41
  102. data/src/main/java/processing/event/MouseEvent.java +88 -113
  103. data/src/main/java/processing/event/TouchEvent.java +10 -6
  104. data/src/main/java/processing/javafx/PGraphicsFX2D.java +20 -345
  105. data/src/main/java/processing/javafx/PSurfaceFX.java +149 -121
  106. data/src/main/java/processing/net/Client.java +744 -0
  107. data/src/main/java/processing/net/Server.java +388 -0
  108. data/src/main/java/processing/opengl/FontTexture.java +289 -270
  109. data/src/main/java/processing/opengl/FrameBuffer.java +386 -364
  110. data/src/main/java/processing/opengl/LinePath.java +547 -500
  111. data/src/main/java/processing/opengl/LineStroker.java +588 -581
  112. data/src/main/java/processing/opengl/PGL.java +3047 -2914
  113. data/src/main/java/processing/opengl/PGraphics2D.java +408 -315
  114. data/src/main/java/processing/opengl/PGraphics3D.java +107 -72
  115. data/src/main/java/processing/opengl/PGraphicsOpenGL.java +12378 -12075
  116. data/src/main/java/processing/opengl/PJOGL.java +1753 -1670
  117. data/src/main/java/processing/opengl/PShader.java +1266 -1257
  118. data/src/main/java/processing/opengl/PShapeOpenGL.java +4678 -4580
  119. data/src/main/java/processing/opengl/PSurfaceJOGL.java +1114 -1027
  120. data/src/main/java/processing/opengl/Texture.java +1492 -1401
  121. data/src/main/java/processing/opengl/VertexBuffer.java +57 -55
  122. data/test/create_test.rb +21 -20
  123. data/test/deglut_spec_test.rb +4 -2
  124. data/test/helper_methods_test.rb +49 -20
  125. data/test/math_tool_test.rb +39 -32
  126. data/test/native_folder.rb +47 -0
  127. data/test/respond_to_test.rb +3 -2
  128. data/test/sketches/key_event.rb +2 -2
  129. data/test/sketches/library/my_library/my_library.rb +3 -0
  130. data/test/test_helper.rb +2 -0
  131. data/test/vecmath_spec_test.rb +35 -22
  132. data/vendors/Rakefile +33 -62
  133. metadata +54 -45
  134. data/src/main/java/processing/core/util/image/ImageLoadFacade.java +0 -161
  135. data/src/main/java/processing/core/util/image/ImageSaveFacade.java +0 -169
  136. data/src/main/java/processing/core/util/image/constants/TifConstants.java +0 -45
  137. data/src/main/java/processing/core/util/image/load/AwtImageLoadStrategy.java +0 -80
  138. data/src/main/java/processing/core/util/image/load/Base64StringImageLoadStrategy.java +0 -73
  139. data/src/main/java/processing/core/util/image/load/FallbackImageLoadStrategy.java +0 -70
  140. data/src/main/java/processing/core/util/image/load/ImageIoImageLoadStrategy.java +0 -132
  141. data/src/main/java/processing/core/util/image/load/ImageLoadStrategy.java +0 -48
  142. data/src/main/java/processing/core/util/image/load/ImageLoadUtil.java +0 -45
  143. data/src/main/java/processing/core/util/image/load/TgaImageLoadStrategy.java +0 -255
  144. data/src/main/java/processing/core/util/image/load/TiffImageLoadStrategy.java +0 -98
  145. data/src/main/java/processing/core/util/image/save/ImageSaveStrategy.java +0 -49
  146. data/src/main/java/processing/core/util/image/save/ImageSaveUtil.java +0 -48
  147. data/src/main/java/processing/core/util/image/save/ImageWriterImageSaveStrategy.java +0 -179
  148. data/src/main/java/processing/core/util/image/save/SaveImageException.java +0 -41
  149. data/src/main/java/processing/core/util/image/save/TgaImageSaveStrategy.java +0 -198
  150. data/src/main/java/processing/core/util/image/save/TiffImageSaveStrategy.java +0 -91
  151. data/src/main/java/processing/core/util/image/save/TiffNakedFilenameImageSaveStrategy.java +0 -57
  152. data/src/main/java/processing/core/util/io/InputFactory.java +0 -285
  153. data/src/main/java/processing/core/util/io/PathUtil.java +0 -109
  154. data/src/main/java/processing/opengl/shaders/LightVert-brcm.glsl +0 -154
  155. data/src/main/java/processing/opengl/shaders/LightVert-vc4.glsl +0 -154
  156. data/src/main/java/processing/opengl/shaders/TexLightVert-brcm.glsl +0 -160
  157. data/src/main/java/processing/opengl/shaders/TexLightVert-vc4.glsl +0 -160
@@ -1,3 +1,5 @@
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+ /* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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+
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  /*
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  Part of the Processing project - http://processing.org
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@@ -17,179 +19,190 @@
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  Public License along with this library; if not, write to the
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  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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  Boston, MA 02111-1307 USA
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- */
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+ */
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+
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  package processing.core;
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+
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  /**
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  * A matrix is used to define graphical transformations. PMatrix is the common
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  * interface for both the 2D and 3D matrix classes in Processing. A matrix is a
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  * grid of numbers, which can be multiplied by a vector to give another vector.
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- * Multiplying a point by a particular matrix might translate it, rotate it, or
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- * carry out a combination of transformations.
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+ * Multiplying a point by a particular matrix might translate it, rotate it,
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+ * or carry out a combination of transformations.
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  *
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  * Multiplying matrices by each other combines their effects; use the
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  * {@code apply} and {@code preApply} methods for this.
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  */
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  public interface PMatrix {
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-
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- /**
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- * Make this an identity matrix. Multiplying by it will have no effect.
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- */
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- public void reset();
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-
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- /**
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- * Returns a copy of this PMatrix.
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- */
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- public PMatrix get();
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-
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- /**
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- * Copies the matrix contents into a float array. If target is null (or not
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- * the correct size), a new array will be created.
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- */
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- public float[] get(float[] target);
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-
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- /**
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- * Make this matrix become a copy of src.
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- */
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- public void set(PMatrix src);
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-
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- /**
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- * Set the contents of this matrix to the contents of source. Fills the
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- * matrix left-to-right, starting in the top row.
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- */
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- public void set(float[] source);
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-
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- /**
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- * Set the matrix content to this 2D matrix or its 3D equivalent.
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- */
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- public void set(float m00, float m01, float m02,
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- float m10, float m11, float m12);
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-
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- /**
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- * Set the matrix content to the 3D matrix supplied, if this matrix is 3D.
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- */
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- public void set(float m00, float m01, float m02, float m03,
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- float m10, float m11, float m12, float m13,
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- float m20, float m21, float m22, float m23,
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- float m30, float m31, float m32, float m33);
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-
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- public void translate(float tx, float ty);
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-
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- public void translate(float tx, float ty, float tz);
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-
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- public void rotate(float angle);
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-
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- public void rotateX(float angle);
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-
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- public void rotateY(float angle);
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-
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- public void rotateZ(float angle);
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-
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- public void rotate(float angle, float v0, float v1, float v2);
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-
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- public void scale(float s);
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-
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- public void scale(float sx, float sy);
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-
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- public void scale(float x, float y, float z);
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-
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- public void shearX(float angle);
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-
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- public void shearY(float angle);
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-
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- /**
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- * Multiply this matrix by another.
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- */
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- public void apply(PMatrix source);
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-
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- /**
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- * Multiply this matrix by another.
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- */
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- public void apply(PMatrix2D source);
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-
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- /**
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- * Multiply this matrix by another.
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- */
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- public void apply(PMatrix3D source);
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-
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- /**
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- * Multiply this matrix by another.
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- */
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- public void apply(float n00, float n01, float n02,
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- float n10, float n11, float n12);
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-
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- /**
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- * Multiply this matrix by another.
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- */
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- public void apply(float n00, float n01, float n02, float n03,
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- float n10, float n11, float n12, float n13,
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- float n20, float n21, float n22, float n23,
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- float n30, float n31, float n32, float n33);
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-
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- /**
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- * Apply another matrix to the left of this one.
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- */
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- public void preApply(PMatrix left);
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-
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- /**
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- * Apply another matrix to the left of this one.
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- */
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- public void preApply(PMatrix2D left);
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-
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- /**
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- * Apply another matrix to the left of this one. 3D only.
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- */
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- public void preApply(PMatrix3D left);
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-
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- /**
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- * Apply another matrix to the left of this one.
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- */
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- public void preApply(float n00, float n01, float n02,
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- float n10, float n11, float n12);
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-
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- /**
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- * Apply another matrix to the left of this one. 3D only.
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- */
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- public void preApply(float n00, float n01, float n02, float n03,
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- float n10, float n11, float n12, float n13,
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- float n20, float n21, float n22, float n23,
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- float n30, float n31, float n32, float n33);
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-
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- /**
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- * Multiply source by this matrix, and return the result. The result will be
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- * stored in target if target is non-null, and target will then be the
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- * matrix returned. This improves performance if you reuse target, so it's
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- * recommended if you call this many times in draw().
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- */
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- public PVector mult(PVector source, PVector target);
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-
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- /**
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- * Multiply a multi-element vector against this matrix. Supplying and
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- * recycling a target array improves performance, so it's recommended if you
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- * call this many times in draw().
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- */
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- public float[] mult(float[] source, float[] target);
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-
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+
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+ /**
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+ * Make this an identity matrix. Multiplying by it will have no effect.
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+ */
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+ public void reset();
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+
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+ /**
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+ * Returns a copy of this PMatrix.
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+ */
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+ public PMatrix get();
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+
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+ /**
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+ * Copies the matrix contents into a float array.
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+ * If target is null (or not the correct size), a new array will be created.
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+ */
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+ public float[] get(float[] target);
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+
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+
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+ /**
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+ * Make this matrix become a copy of src.
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+ */
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+ public void set(PMatrix src);
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+
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+ /**
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+ * Set the contents of this matrix to the contents of source. Fills the
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+ * matrix left-to-right, starting in the top row.
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+ */
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+ public void set(float[] source);
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+
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+ /**
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+ * Set the matrix content to this 2D matrix or its 3D equivalent.
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+ */
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+ public void set(float m00, float m01, float m02,
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+ float m10, float m11, float m12);
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+
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+ /**
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+ * Set the matrix content to the 3D matrix supplied, if this matrix is 3D.
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+ */
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+ public void set(float m00, float m01, float m02, float m03,
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+ float m10, float m11, float m12, float m13,
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+ float m20, float m21, float m22, float m23,
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+ float m30, float m31, float m32, float m33);
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+
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+
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+ public void translate(float tx, float ty);
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+
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+ public void translate(float tx, float ty, float tz);
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+
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+ public void rotate(float angle);
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+
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+ public void rotateX(float angle);
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+
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+ public void rotateY(float angle);
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+
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+ public void rotateZ(float angle);
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+
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+ public void rotate(float angle, float v0, float v1, float v2);
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+
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+ public void scale(float s);
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+
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+ public void scale(float sx, float sy);
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+
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+ public void scale(float x, float y, float z);
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+
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+ public void shearX(float angle);
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+
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+ public void shearY(float angle);
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+
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+ /**
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+ * Multiply this matrix by another.
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+ */
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+ public void apply(PMatrix source);
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+
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+ /**
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+ * Multiply this matrix by another.
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+ */
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+ public void apply(PMatrix2D source);
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+
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+ /**
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+ * Multiply this matrix by another.
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+ */
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+ public void apply(PMatrix3D source);
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+
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+ /**
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+ * Multiply this matrix by another.
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+ */
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+ public void apply(float n00, float n01, float n02,
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+ float n10, float n11, float n12);
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+
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+ /**
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+ * Multiply this matrix by another.
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+ */
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+ public void apply(float n00, float n01, float n02, float n03,
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+ float n10, float n11, float n12, float n13,
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+ float n20, float n21, float n22, float n23,
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+ float n30, float n31, float n32, float n33);
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+
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+ /**
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+ * Apply another matrix to the left of this one.
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+ */
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+ public void preApply(PMatrix left);
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+
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+ /**
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+ * Apply another matrix to the left of this one.
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+ */
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+ public void preApply(PMatrix2D left);
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+
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+ /**
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+ * Apply another matrix to the left of this one. 3D only.
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+ */
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+ public void preApply(PMatrix3D left);
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+
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+ /**
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+ * Apply another matrix to the left of this one.
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+ */
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+ public void preApply(float n00, float n01, float n02,
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+ float n10, float n11, float n12);
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+
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+ /**
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+ * Apply another matrix to the left of this one. 3D only.
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+ */
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+ public void preApply(float n00, float n01, float n02, float n03,
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+ float n10, float n11, float n12, float n13,
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+ float n20, float n21, float n22, float n23,
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+ float n30, float n31, float n32, float n33);
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+
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+
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+ /**
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+ * Multiply source by this matrix, and return the result.
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+ * The result will be stored in target if target is non-null, and target
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+ * will then be the matrix returned. This improves performance if you reuse
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+ * target, so it's recommended if you call this many times in draw().
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+ */
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+ public PVector mult(PVector source, PVector target);
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+
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+
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+ /**
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+ * Multiply a multi-element vector against this matrix.
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+ * Supplying and recycling a target array improves performance, so it's
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+ * recommended if you call this many times in draw().
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+ */
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+ public float[] mult(float[] source, float[] target);
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+
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+
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  // public float multX(float x, float y);
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  // public float multY(float x, float y);
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+
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  // public float multX(float x, float y, float z);
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  // public float multY(float x, float y, float z);
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  // public float multZ(float x, float y, float z);
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- /**
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- * Transpose this matrix; rows become columns and columns rows.
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- */
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- public void transpose();
182
-
183
- /**
184
- * Invert this matrix. Will not necessarily succeed, because some matrices
185
- * map more than one point to the same image point, and so are irreversible.
186
- *
187
- * @return true if successful
188
- */
189
- public boolean invert();
190
-
191
- /**
192
- * @return the determinant of the matrix
193
- */
194
- public float determinant();
188
+
189
+
190
+ /**
191
+ * Transpose this matrix; rows become columns and columns rows.
192
+ */
193
+ public void transpose();
194
+
195
+
196
+ /**
197
+ * Invert this matrix. Will not necessarily succeed, because some matrices
198
+ * map more than one point to the same image point, and so are irreversible.
199
+ * @return true if successful
200
+ */
201
+ public boolean invert();
202
+
203
+
204
+ /**
205
+ * @return the determinant of the matrix
206
+ */
207
+ public float determinant();
195
208
  }
@@ -1,3 +1,5 @@
1
+ /* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */
2
+
1
3
  /*
2
4
  Part of the Processing project - http://processing.org
3
5
 
@@ -17,477 +19,544 @@
17
19
  Public License along with this library; if not, write to the
18
20
  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
19
21
  Boston, MA 02111-1307 USA
20
- */
22
+ */
23
+
21
24
  package processing.core;
22
25
 
26
+
23
27
  /**
24
- * 3x2 affine matrix implementation. Matrices are used to describe a
25
- * transformation; see {@link PMatrix} for a general description. This matrix
26
- * looks like the following when multiplying a vector (x, y) in {@code mult()}.
28
+ * 3x2 affine matrix implementation.
29
+ * Matrices are used to describe a transformation; see {@link PMatrix} for a
30
+ * general description. This matrix looks like the following when multiplying
31
+ * a vector (x, y) in {@code mult()}.
27
32
  * <pre>
28
33
  * [m00 m01 m02][x] [m00*x + m01*y + m02*1] [x']
29
34
  * [m10 m11 m12][y] = [m10*x + m11*y + m12*1] = [y']
30
- * [ 0 0 1 ][1] [ 0*x + 0*y + 1*1 ] [ 1]</pre> (x', y') is returned. The values
31
- * in the matrix determine the transformation. They are modified by the various
32
- * transformation functions.
35
+ * [ 0 0 1 ][1] [ 0*x + 0*y + 1*1 ] [ 1]</pre>
36
+ * (x', y') is returned. The values in the matrix determine the transformation.
37
+ * They are modified by the various transformation functions.
33
38
  */
34
39
  public class PMatrix2D implements PMatrix {
35
40
 
36
- public float m00, m01, m02;
37
- public float m10, m11, m12;
41
+ public float m00, m01, m02;
42
+ public float m10, m11, m12;
38
43
 
39
- /**
40
- * Create a new matrix, set to the identity matrix.
41
- */
42
- public PMatrix2D() {
43
- reset();
44
- }
45
44
 
46
- public PMatrix2D(float m00, float m01, float m02,
47
- float m10, float m11, float m12) {
48
- set(m00, m01, m02,
49
- m10, m11, m12);
50
- }
45
+ /**
46
+ * Create a new matrix, set to the identity matrix.
47
+ */
48
+ public PMatrix2D() {
49
+ reset();
50
+ }
51
51
 
52
- public PMatrix2D(PMatrix matrix) {
53
- set(matrix);
54
- }
55
52
 
56
- public void reset() {
57
- set(1, 0, 0,
58
- 0, 1, 0);
59
- }
53
+ public PMatrix2D(float m00, float m01, float m02,
54
+ float m10, float m11, float m12) {
55
+ set(m00, m01, m02,
56
+ m10, m11, m12);
57
+ }
60
58
 
61
- /**
62
- * Returns a copy of this PMatrix.
63
- */
64
- public PMatrix2D get() {
65
- PMatrix2D outgoing = new PMatrix2D();
66
- outgoing.set(this);
67
- return outgoing;
68
- }
69
59
 
70
- /**
71
- * Copies the matrix contents into a 6 entry float array. If target is null
72
- * (or not the correct size), a new array will be created. Returned in the
73
- * order {@code {m00, m01, m02, m10, m11, m12}}.
74
- */
75
- public float[] get(float[] target) {
76
- if ((target == null) || (target.length != 6)) {
77
- target = new float[6];
78
- }
79
- target[0] = m00;
80
- target[1] = m01;
81
- target[2] = m02;
82
-
83
- target[3] = m10;
84
- target[4] = m11;
85
- target[5] = m12;
86
-
87
- return target;
88
- }
60
+ public PMatrix2D(PMatrix matrix) {
61
+ set(matrix);
62
+ }
89
63
 
90
- /**
91
- * If matrix is a PMatrix2D, sets this matrix to be a copy of it.
92
- *
93
- * @throws IllegalArgumentException If <tt>matrix</tt> is not 2D.
94
- */
95
- public void set(PMatrix matrix) {
96
- if (matrix instanceof PMatrix2D) {
97
- PMatrix2D src = (PMatrix2D) matrix;
98
- set(src.m00, src.m01, src.m02,
99
- src.m10, src.m11, src.m12);
100
- } else {
101
- throw new IllegalArgumentException("PMatrix2D.set() only accepts PMatrix2D objects.");
102
- }
103
- }
104
64
 
105
- /**
106
- * Unavailable in 2D. Does nothing.
107
- */
108
- public void set(PMatrix3D src) {
109
- }
65
+ @Override
66
+ public void reset() {
67
+ set(1, 0, 0,
68
+ 0, 1, 0);
69
+ }
110
70
 
111
- public void set(float[] source) {
112
- m00 = source[0];
113
- m01 = source[1];
114
- m02 = source[2];
115
71
 
116
- m10 = source[3];
117
- m11 = source[4];
118
- m12 = source[5];
119
- }
72
+ /**
73
+ * Returns a copy of this PMatrix.
74
+ */
75
+ @Override
76
+ public PMatrix2D get() {
77
+ PMatrix2D outgoing = new PMatrix2D();
78
+ outgoing.set(this);
79
+ return outgoing;
80
+ }
120
81
 
121
- /**
122
- * Sets the matrix content.
123
- */
124
- public void set(float m00, float m01, float m02,
125
- float m10, float m11, float m12) {
126
- this.m00 = m00;
127
- this.m01 = m01;
128
- this.m02 = m02;
129
- this.m10 = m10;
130
- this.m11 = m11;
131
- this.m12 = m12;
132
- }
133
82
 
134
- /**
135
- * Unavailable in 2D. Does nothing.
136
- */
137
- public void set(float m00, float m01, float m02, float m03,
138
- float m10, float m11, float m12, float m13,
139
- float m20, float m21, float m22, float m23,
140
- float m30, float m31, float m32, float m33) {
83
+ /**
84
+ * Copies the matrix contents into a 6 entry float array.
85
+ * If target is null (or not the correct size), a new array will be created.
86
+ * Returned in the order {@code {m00, m01, m02, m10, m11, m12}}.
87
+ */
88
+ @Override
89
+ public float[] get(float[] target) {
90
+ if ((target == null) || (target.length != 6)) {
91
+ target = new float[6];
92
+ }
93
+ target[0] = m00;
94
+ target[1] = m01;
95
+ target[2] = m02;
96
+
97
+ target[3] = m10;
98
+ target[4] = m11;
99
+ target[5] = m12;
100
+
101
+ return target;
102
+ }
103
+
104
+
105
+ /**
106
+ * If matrix is a PMatrix2D, sets this matrix to be a copy of it.
107
+ * @throws IllegalArgumentException If <tt>matrix</tt> is not 2D.
108
+ */
109
+ public void set(PMatrix matrix) {
110
+ if (matrix instanceof PMatrix2D) {
111
+ PMatrix2D src = (PMatrix2D) matrix;
112
+ set(src.m00, src.m01, src.m02,
113
+ src.m10, src.m11, src.m12);
114
+ } else {
115
+ throw new IllegalArgumentException("PMatrix2D.set() only accepts PMatrix2D objects.");
116
+ }
117
+ }
118
+
119
+
120
+ /**
121
+ * Unavailable in 2D. Does nothing.
122
+ */
123
+ public void set(PMatrix3D src) {
124
+ }
125
+
126
+
127
+ @Override
128
+ public void set(float[] source) {
129
+ m00 = source[0];
130
+ m01 = source[1];
131
+ m02 = source[2];
132
+
133
+ m10 = source[3];
134
+ m11 = source[4];
135
+ m12 = source[5];
136
+ }
137
+
138
+
139
+ /**
140
+ * Sets the matrix content.
141
+ */
142
+ @Override
143
+ public void set(float m00, float m01, float m02,
144
+ float m10, float m11, float m12) {
145
+ this.m00 = m00; this.m01 = m01; this.m02 = m02;
146
+ this.m10 = m10; this.m11 = m11; this.m12 = m12;
147
+ }
148
+
149
+
150
+ /**
151
+ * Unavailable in 2D. Does nothing.
152
+ */
153
+ public void set(float m00, float m01, float m02, float m03,
154
+ float m10, float m11, float m12, float m13,
155
+ float m20, float m21, float m22, float m23,
156
+ float m30, float m31, float m32, float m33) {
157
+
158
+ }
159
+
160
+
161
+ @Override
162
+ public void translate(float tx, float ty) {
163
+ m02 = tx*m00 + ty*m01 + m02;
164
+ m12 = tx*m10 + ty*m11 + m12;
165
+ }
166
+
167
+
168
+ /**
169
+ * Unavailable in 2D.
170
+ * @throws IllegalArgumentException
171
+ */
172
+ @Override
173
+ public void translate(float x, float y, float z) {
174
+ throw new IllegalArgumentException("Cannot use translate(x, y, z) on a PMatrix2D.");
175
+ }
176
+
177
+
178
+ // Implementation roughly based on AffineTransform.
179
+ @Override
180
+ public void rotate(float angle) {
181
+ float s = sin(angle);
182
+ float c = cos(angle);
183
+
184
+ float temp1 = m00;
185
+ float temp2 = m01;
186
+ m00 = c * temp1 + s * temp2;
187
+ m01 = -s * temp1 + c * temp2;
188
+ temp1 = m10;
189
+ temp2 = m11;
190
+ m10 = c * temp1 + s * temp2;
191
+ m11 = -s * temp1 + c * temp2;
192
+ }
193
+
194
+
195
+ /**
196
+ * Unavailable in 2D.
197
+ * @throws IllegalArgumentException
198
+ */
199
+ @Override
200
+ public void rotateX(float angle) {
201
+ throw new IllegalArgumentException("Cannot use rotateX() on a PMatrix2D.");
202
+ }
203
+
204
+
205
+ /**
206
+ * Unavailable in 2D.
207
+ * @throws IllegalArgumentException
208
+ */
209
+ @Override
210
+ public void rotateY(float angle) {
211
+ throw new IllegalArgumentException("Cannot use rotateY() on a PMatrix2D.");
212
+ }
213
+
214
+
215
+ @Override
216
+ public void rotateZ(float angle) {
217
+ rotate(angle);
218
+ }
219
+
220
+
221
+ /**
222
+ * Unavailable in 2D.
223
+ * @throws IllegalArgumentException
224
+ */
225
+ @Override
226
+ public void rotate(float angle, float v0, float v1, float v2) {
227
+ throw new IllegalArgumentException("Cannot use this version of rotate() on a PMatrix2D.");
228
+ }
229
+
230
+
231
+ @Override
232
+ public void scale(float s) {
233
+ scale(s, s);
234
+ }
235
+
236
+
237
+ @Override
238
+ public void scale(float sx, float sy) {
239
+ m00 *= sx; m01 *= sy;
240
+ m10 *= sx; m11 *= sy;
241
+ }
242
+
243
+
244
+ /**
245
+ * Unavailable in 2D.
246
+ * @throws IllegalArgumentException
247
+ */
248
+ @Override
249
+ public void scale(float x, float y, float z) {
250
+ throw new IllegalArgumentException("Cannot use this version of scale() on a PMatrix2D.");
251
+ }
252
+
253
+
254
+ @Override
255
+ public void shearX(float angle) {
256
+ apply(1, 0, 1, tan(angle), 0, 0);
257
+ }
258
+
259
+
260
+ @Override
261
+ public void shearY(float angle) {
262
+ apply(1, 0, 1, 0, tan(angle), 0);
263
+ }
264
+
265
+
266
+ @Override
267
+ public void apply(PMatrix source) {
268
+ if (source instanceof PMatrix2D) {
269
+ apply((PMatrix2D) source);
270
+ } else if (source instanceof PMatrix3D) {
271
+ apply((PMatrix3D) source);
272
+ }
273
+ }
274
+
275
+
276
+ @Override
277
+ public void apply(PMatrix2D source) {
278
+ apply(source.m00, source.m01, source.m02,
279
+ source.m10, source.m11, source.m12);
280
+ }
281
+
282
+
283
+ /**
284
+ * Unavailable in 2D.
285
+ * @throws IllegalArgumentException
286
+ */
287
+ @Override
288
+ public void apply(PMatrix3D source) {
289
+ throw new IllegalArgumentException("Cannot use apply(PMatrix3D) on a PMatrix2D.");
290
+ }
291
+
292
+
293
+ @Override
294
+ public void apply(float n00, float n01, float n02,
295
+ float n10, float n11, float n12) {
296
+ float t0 = m00;
297
+ float t1 = m01;
298
+ m00 = n00 * t0 + n10 * t1;
299
+ m01 = n01 * t0 + n11 * t1;
300
+ m02 += n02 * t0 + n12 * t1;
301
+
302
+ t0 = m10;
303
+ t1 = m11;
304
+ m10 = n00 * t0 + n10 * t1;
305
+ m11 = n01 * t0 + n11 * t1;
306
+ m12 += n02 * t0 + n12 * t1;
307
+ }
308
+
309
+
310
+ /**
311
+ * Unavailable in 2D.
312
+ * @throws IllegalArgumentException
313
+ */
314
+ public void apply(float n00, float n01, float n02, float n03,
315
+ float n10, float n11, float n12, float n13,
316
+ float n20, float n21, float n22, float n23,
317
+ float n30, float n31, float n32, float n33) {
318
+ throw new IllegalArgumentException("Cannot use this version of apply() on a PMatrix2D.");
319
+ }
320
+
321
+
322
+ /**
323
+ * Apply another matrix to the left of this one.
324
+ */
325
+ @Override
326
+ public void preApply(PMatrix source) {
327
+ if (source instanceof PMatrix2D) {
328
+ preApply((PMatrix2D) source);
329
+ } else if (source instanceof PMatrix3D) {
330
+ preApply((PMatrix3D) source);
331
+ }
332
+ }
333
+
334
+
335
+ @Override
336
+ public void preApply(PMatrix2D left) {
337
+ preApply(left.m00, left.m01, left.m02,
338
+ left.m10, left.m11, left.m12);
339
+ }
340
+
341
+
342
+ /**
343
+ * Unavailable in 2D.
344
+ * @throws IllegalArgumentException
345
+ */
346
+ @Override
347
+ public void preApply(PMatrix3D left) {
348
+ throw new IllegalArgumentException("Cannot use preApply(PMatrix3D) on a PMatrix2D.");
349
+ }
141
350
 
142
- }
143
351
 
144
- public void translate(float tx, float ty) {
145
- m02 = tx * m00 + ty * m01 + m02;
146
- m12 = tx * m10 + ty * m11 + m12;
147
- }
352
+ @Override
353
+ public void preApply(float n00, float n01, float n02,
354
+ float n10, float n11, float n12) {
355
+ float t0 = m02;
356
+ float t1 = m12;
357
+ n02 += t0 * n00 + t1 * n01;
358
+ n12 += t0 * n10 + t1 * n11;
359
+
360
+ m02 = n02;
361
+ m12 = n12;
362
+
363
+ t0 = m00;
364
+ t1 = m10;
365
+ m00 = t0 * n00 + t1 * n01;
366
+ m10 = t0 * n10 + t1 * n11;
367
+
368
+ t0 = m01;
369
+ t1 = m11;
370
+ m01 = t0 * n00 + t1 * n01;
371
+ m11 = t0 * n10 + t1 * n11;
372
+ }
373
+
374
+
375
+ /**
376
+ * Unavailable in 2D.
377
+ * @throws IllegalArgumentException
378
+ */
379
+ public void preApply(float n00, float n01, float n02, float n03,
380
+ float n10, float n11, float n12, float n13,
381
+ float n20, float n21, float n22, float n23,
382
+ float n30, float n31, float n32, float n33) {
383
+ throw new IllegalArgumentException("Cannot use this version of preApply() on a PMatrix2D.");
384
+ }
385
+
386
+
387
+ //////////////////////////////////////////////////////////////
388
+
389
+
390
+ /**
391
+ * {@inheritDoc}
392
+ * Ignores any z component.
393
+ */
394
+ public PVector mult(PVector source, PVector target) {
395
+ if (target == null) {
396
+ target = new PVector();
397
+ }
398
+ target.x = m00*source.x + m01*source.y + m02;
399
+ target.y = m10*source.x + m11*source.y + m12;
400
+ return target;
401
+ }
148
402
 
149
- /**
150
- * Unavailable in 2D.
151
- *
152
- * @throws IllegalArgumentException
153
- */
154
- public void translate(float x, float y, float z) {
155
- throw new IllegalArgumentException("Cannot use translate(x, y, z) on a PMatrix2D.");
156
- }
157
403
 
158
- // Implementation roughly based on AffineTransform.
159
- public void rotate(float angle) {
160
- float s = sin(angle);
161
- float c = cos(angle);
162
-
163
- float temp1 = m00;
164
- float temp2 = m01;
165
- m00 = c * temp1 + s * temp2;
166
- m01 = -s * temp1 + c * temp2;
167
- temp1 = m10;
168
- temp2 = m11;
169
- m10 = c * temp1 + s * temp2;
170
- m11 = -s * temp1 + c * temp2;
404
+ /**
405
+ * Multiply a two element vector against this matrix.
406
+ * If out is null or not length four, a new float array will be returned.
407
+ * The values for vec and out can be the same (though that's less efficient).
408
+ */
409
+ public float[] mult(float[] vec, float[] out) {
410
+ if (out == null || out.length != 2) {
411
+ out = new float[2];
171
412
  }
172
413
 
173
- /**
174
- * Unavailable in 2D.
175
- *
176
- * @throws IllegalArgumentException
177
- */
178
- public void rotateX(float angle) {
179
- throw new IllegalArgumentException("Cannot use rotateX() on a PMatrix2D.");
180
- }
414
+ if (vec == out) {
415
+ float tx = m00*vec[0] + m01*vec[1] + m02;
416
+ float ty = m10*vec[0] + m11*vec[1] + m12;
181
417
 
182
- /**
183
- * Unavailable in 2D.
184
- *
185
- * @throws IllegalArgumentException
186
- */
187
- public void rotateY(float angle) {
188
- throw new IllegalArgumentException("Cannot use rotateY() on a PMatrix2D.");
189
- }
418
+ out[0] = tx;
419
+ out[1] = ty;
190
420
 
191
- public void rotateZ(float angle) {
192
- rotate(angle);
421
+ } else {
422
+ out[0] = m00*vec[0] + m01*vec[1] + m02;
423
+ out[1] = m10*vec[0] + m11*vec[1] + m12;
193
424
  }
194
425
 
195
- /**
196
- * Unavailable in 2D.
197
- *
198
- * @throws IllegalArgumentException
199
- */
200
- public void rotate(float angle, float v0, float v1, float v2) {
201
- throw new IllegalArgumentException("Cannot use this version of rotate() on a PMatrix2D.");
202
- }
426
+ return out;
427
+ }
203
428
 
204
- public void scale(float s) {
205
- scale(s, s);
206
- }
207
429
 
208
- public void scale(float sx, float sy) {
209
- m00 *= sx;
210
- m01 *= sy;
211
- m10 *= sx;
212
- m11 *= sy;
213
- }
430
+ /**
431
+ * Returns the x-coordinate of the result of multiplying the point (x, y)
432
+ * by this matrix.
433
+ */
434
+ public float multX(float x, float y) {
435
+ return m00*x + m01*y + m02;
436
+ }
214
437
 
215
- /**
216
- * Unavailable in 2D.
217
- *
218
- * @throws IllegalArgumentException
219
- */
220
- public void scale(float x, float y, float z) {
221
- throw new IllegalArgumentException("Cannot use this version of scale() on a PMatrix2D.");
222
- }
223
438
 
224
- public void shearX(float angle) {
225
- apply(1, 0, 1, tan(angle), 0, 0);
226
- }
439
+ /**
440
+ * Returns the y-coordinate of the result of multiplying the point (x, y)
441
+ * by this matrix.
442
+ */
443
+ public float multY(float x, float y) {
444
+ return m10*x + m11*y + m12;
445
+ }
227
446
 
228
- public void shearY(float angle) {
229
- apply(1, 0, 1, 0, tan(angle), 0);
230
- }
231
447
 
232
- public void apply(PMatrix source) {
233
- if (source instanceof PMatrix2D) {
234
- apply((PMatrix2D) source);
235
- } else if (source instanceof PMatrix3D) {
236
- apply((PMatrix3D) source);
237
- }
238
- }
239
448
 
240
- public void apply(PMatrix2D source) {
241
- apply(source.m00, source.m01, source.m02,
242
- source.m10, source.m11, source.m12);
243
- }
449
+ /**
450
+ * Unavailable in 2D. Does nothing.
451
+ */
452
+ @Override
453
+ public void transpose() {
454
+ }
244
455
 
245
- /**
246
- * Unavailable in 2D.
247
- *
248
- * @throws IllegalArgumentException
249
- */
250
- public void apply(PMatrix3D source) {
251
- throw new IllegalArgumentException("Cannot use apply(PMatrix3D) on a PMatrix2D.");
252
- }
253
456
 
254
- public void apply(float n00, float n01, float n02,
255
- float n10, float n11, float n12) {
256
- float t0 = m00;
257
- float t1 = m01;
258
- m00 = n00 * t0 + n10 * t1;
259
- m01 = n01 * t0 + n11 * t1;
260
- m02 += n02 * t0 + n12 * t1;
261
-
262
- t0 = m10;
263
- t1 = m11;
264
- m10 = n00 * t0 + n10 * t1;
265
- m11 = n01 * t0 + n11 * t1;
266
- m12 += n02 * t0 + n12 * t1;
457
+ /*
458
+ * Implementation stolen from OpenJDK.
459
+ */
460
+ @Override
461
+ public boolean invert() {
462
+ float determinant = determinant();
463
+ if (Math.abs(determinant) <= Float.MIN_VALUE) {
464
+ return false;
267
465
  }
268
466
 
269
- /**
270
- * Unavailable in 2D.
271
- *
272
- * @throws IllegalArgumentException
273
- */
274
- public void apply(float n00, float n01, float n02, float n03,
275
- float n10, float n11, float n12, float n13,
276
- float n20, float n21, float n22, float n23,
277
- float n30, float n31, float n32, float n33) {
278
- throw new IllegalArgumentException("Cannot use this version of apply() on a PMatrix2D.");
279
- }
467
+ float t00 = m00;
468
+ float t01 = m01;
469
+ float t02 = m02;
470
+ float t10 = m10;
471
+ float t11 = m11;
472
+ float t12 = m12;
280
473
 
281
- /**
282
- * Apply another matrix to the left of this one.
283
- */
284
- public void preApply(PMatrix source) {
285
- if (source instanceof PMatrix2D) {
286
- preApply((PMatrix2D) source);
287
- } else if (source instanceof PMatrix3D) {
288
- preApply((PMatrix3D) source);
289
- }
290
- }
474
+ m00 = t11 / determinant;
475
+ m10 = -t10 / determinant;
476
+ m01 = -t01 / determinant;
477
+ m11 = t00 / determinant;
478
+ m02 = (t01 * t12 - t11 * t02) / determinant;
479
+ m12 = (t10 * t02 - t00 * t12) / determinant;
291
480
 
292
- public void preApply(PMatrix2D left) {
293
- preApply(left.m00, left.m01, left.m02,
294
- left.m10, left.m11, left.m12);
295
- }
481
+ return true;
482
+ }
296
483
 
297
- /**
298
- * Unavailable in 2D.
299
- *
300
- * @throws IllegalArgumentException
301
- */
302
- public void preApply(PMatrix3D left) {
303
- throw new IllegalArgumentException("Cannot use preApply(PMatrix3D) on a PMatrix2D.");
304
- }
305
484
 
306
- public void preApply(float n00, float n01, float n02,
307
- float n10, float n11, float n12) {
308
- float t0 = m02;
309
- float t1 = m12;
310
- n02 += t0 * n00 + t1 * n01;
311
- n12 += t0 * n10 + t1 * n11;
312
-
313
- m02 = n02;
314
- m12 = n12;
315
-
316
- t0 = m00;
317
- t1 = m10;
318
- m00 = t0 * n00 + t1 * n01;
319
- m10 = t0 * n10 + t1 * n11;
320
-
321
- t0 = m01;
322
- t1 = m11;
323
- m01 = t0 * n00 + t1 * n01;
324
- m11 = t0 * n10 + t1 * n11;
325
- }
485
+ /**
486
+ * @return the determinant of the matrix
487
+ */
488
+ @Override
489
+ public float determinant() {
490
+ return m00 * m11 - m01 * m10;
491
+ }
326
492
 
327
- /**
328
- * Unavailable in 2D.
329
- *
330
- * @throws IllegalArgumentException
331
- */
332
- public void preApply(float n00, float n01, float n02, float n03,
333
- float n10, float n11, float n12, float n13,
334
- float n20, float n21, float n22, float n23,
335
- float n30, float n31, float n32, float n33) {
336
- throw new IllegalArgumentException("Cannot use this version of preApply() on a PMatrix2D.");
337
- }
338
493
 
339
- //////////////////////////////////////////////////////////////
340
- /**
341
- * {@inheritDoc} Ignores any z component.
342
- */
343
- public PVector mult(PVector source, PVector target) {
344
- if (target == null) {
345
- target = new PVector();
346
- }
347
- target.x = m00 * source.x + m01 * source.y + m02;
348
- target.y = m10 * source.x + m11 * source.y + m12;
349
- return target;
350
- }
494
+ //////////////////////////////////////////////////////////////
351
495
 
352
- /**
353
- * Multiply a two element vector against this matrix. If out is null or not
354
- * length four, a new float array will be returned. The values for vec and
355
- * out can be the same (though that's less efficient).
356
- */
357
- public float[] mult(float vec[], float out[]) {
358
- if (out == null || out.length != 2) {
359
- out = new float[2];
360
- }
361
-
362
- if (vec == out) {
363
- float tx = m00 * vec[0] + m01 * vec[1] + m02;
364
- float ty = m10 * vec[0] + m11 * vec[1] + m12;
365
-
366
- out[0] = tx;
367
- out[1] = ty;
368
-
369
- } else {
370
- out[0] = m00 * vec[0] + m01 * vec[1] + m02;
371
- out[1] = m10 * vec[0] + m11 * vec[1] + m12;
372
- }
373
-
374
- return out;
375
- }
376
496
 
377
- /**
378
- * Returns the x-coordinate of the result of multiplying the point (x, y) by
379
- * this matrix.
380
- */
381
- public float multX(float x, float y) {
382
- return m00 * x + m01 * y + m02;
383
- }
497
+ public void print() {
498
+ int big = (int) abs(max(PApplet.max(abs(m00), abs(m01), abs(m02)),
499
+ PApplet.max(abs(m10), abs(m11), abs(m12))));
384
500
 
385
- /**
386
- * Returns the y-coordinate of the result of multiplying the point (x, y) by
387
- * this matrix.
388
- */
389
- public float multY(float x, float y) {
390
- return m10 * x + m11 * y + m12;
501
+ int digits = 1;
502
+ if (Float.isNaN(big) || Float.isInfinite(big)) { // avoid infinite loop
503
+ digits = 5;
504
+ } else {
505
+ while ((big /= 10) != 0) digits++; // cheap log()
391
506
  }
392
507
 
393
- /**
394
- * Unavailable in 2D. Does nothing.
395
- */
396
- public void transpose() {
397
- }
508
+ System.out.println(PApplet.nfs(m00, digits, 4) + " " +
509
+ PApplet.nfs(m01, digits, 4) + " " +
510
+ PApplet.nfs(m02, digits, 4));
398
511
 
512
+ System.out.println(PApplet.nfs(m10, digits, 4) + " " +
513
+ PApplet.nfs(m11, digits, 4) + " " +
514
+ PApplet.nfs(m12, digits, 4));
399
515
 
400
- /*
401
- * Implementation stolen from OpenJDK.
402
- */
403
- public boolean invert() {
404
- float determinant = determinant();
405
- if (Math.abs(determinant) <= Float.MIN_VALUE) {
406
- return false;
407
- }
408
-
409
- float t00 = m00;
410
- float t01 = m01;
411
- float t02 = m02;
412
- float t10 = m10;
413
- float t11 = m11;
414
- float t12 = m12;
415
-
416
- m00 = t11 / determinant;
417
- m10 = -t10 / determinant;
418
- m01 = -t01 / determinant;
419
- m11 = t00 / determinant;
420
- m02 = (t01 * t12 - t11 * t02) / determinant;
421
- m12 = (t10 * t02 - t00 * t12) / determinant;
422
-
423
- return true;
424
- }
516
+ System.out.println();
517
+ }
425
518
 
426
- /**
427
- * @return the determinant of the matrix
428
- */
429
- public float determinant() {
430
- return m00 * m11 - m01 * m10;
431
- }
432
519
 
433
- //////////////////////////////////////////////////////////////
434
- public void print() {
435
- int big = (int) abs(max(PApplet.max(abs(m00), abs(m01), abs(m02)),
436
- PApplet.max(abs(m10), abs(m11), abs(m12))));
437
-
438
- int digits = 1;
439
- if (Float.isNaN(big) || Float.isInfinite(big)) { // avoid infinite loop
440
- digits = 5;
441
- } else {
442
- while ((big /= 10) != 0) {
443
- digits++; // cheap log()
444
- }
445
- }
446
-
447
- System.out.println(PApplet.nfs(m00, digits, 4) + " "
448
- + PApplet.nfs(m01, digits, 4) + " "
449
- + PApplet.nfs(m02, digits, 4));
450
-
451
- System.out.println(PApplet.nfs(m10, digits, 4) + " "
452
- + PApplet.nfs(m11, digits, 4) + " "
453
- + PApplet.nfs(m12, digits, 4));
454
-
455
- System.out.println();
456
- }
520
+ //////////////////////////////////////////////////////////////
457
521
 
458
- //////////////////////////////////////////////////////////////
459
- // TODO these need to be added as regular API, but the naming and
460
- // implementation needs to be improved first. (e.g. actually keeping track
461
- // of whether the matrix is in fact identity internally.)
462
- protected boolean isIdentity() {
463
- return ((m00 == 1) && (m01 == 0) && (m02 == 0)
464
- && (m10 == 0) && (m11 == 1) && (m12 == 0));
465
- }
522
+ // TODO these need to be added as regular API, but the naming and
523
+ // implementation needs to be improved first. (e.g. actually keeping track
524
+ // of whether the matrix is in fact identity internally.)
466
525
 
467
- // TODO make this more efficient, or move into PMatrix2D
468
- protected boolean isWarped() {
469
- return ((m00 != 1) || (m01 != 0)
470
- && (m10 != 0) || (m11 != 1));
471
- }
472
526
 
473
- //////////////////////////////////////////////////////////////
474
- static private final float max(float a, float b) {
475
- return (a > b) ? a : b;
476
- }
527
+ protected boolean isIdentity() {
528
+ return ((m00 == 1) && (m01 == 0) && (m02 == 0) &&
529
+ (m10 == 0) && (m11 == 1) && (m12 == 0));
530
+ }
477
531
 
478
- static private final float abs(float a) {
479
- return (a < 0) ? -a : a;
480
- }
481
532
 
482
- static private final float sin(float angle) {
483
- return (float) Math.sin(angle);
484
- }
533
+ // TODO make this more efficient, or move into PMatrix2D
534
+ protected boolean isWarped() {
535
+ return ((m00 != 1) || (m01 != 0) &&
536
+ (m10 != 0) || (m11 != 1));
537
+ }
485
538
 
486
- static private final float cos(float angle) {
487
- return (float) Math.cos(angle);
488
- }
489
539
 
490
- static private final float tan(float angle) {
491
- return (float) Math.tan(angle);
492
- }
540
+ //////////////////////////////////////////////////////////////
541
+
542
+
543
+ private static float max(float a, float b) {
544
+ return (a > b) ? a : b;
545
+ }
546
+
547
+ private static float abs(float a) {
548
+ return (a < 0) ? -a : a;
549
+ }
550
+
551
+ private static float sin(float angle) {
552
+ return (float)Math.sin(angle);
553
+ }
554
+
555
+ private static float cos(float angle) {
556
+ return (float)Math.cos(angle);
557
+ }
558
+
559
+ private static float tan(float angle) {
560
+ return (float)Math.tan(angle);
561
+ }
493
562
  }