propane 0.8.0-java → 0.9.0-java
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- checksums.yaml +4 -4
- data/CHANGELOG.md +3 -1
- data/README.md +1 -1
- data/lib/propane/app.rb +56 -55
- data/lib/propane/creators/sketch_writer.rb +7 -3
- data/lib/propane/helper_methods.rb +40 -29
- data/lib/propane/runner.rb +3 -2
- data/lib/propane/version.rb +1 -1
- data/pom.rb +1 -1
- data/pom.xml +1 -1
- data/vendors/Rakefile +31 -1
- metadata +2 -59
- data/examples/data_path/Rakefile +0 -32
- data/examples/data_path/bw_shader.rb +0 -47
- data/examples/data_path/data/Texture01.jpg +0 -0
- data/examples/data_path/data/Texture02.jpg +0 -0
- data/examples/data_path/data/Univers45.vlw +0 -0
- data/examples/data_path/data/bwfrag.glsl +0 -23
- data/examples/data_path/data/displaceFrag.glsl +0 -8
- data/examples/data_path/data/displaceVert.glsl +0 -201
- data/examples/data_path/data/lachoy.jpg +0 -0
- data/examples/data_path/data/landscape.glsl +0 -352
- data/examples/data_path/data/monjori.glsl +0 -30
- data/examples/data_path/data/moon.jpg +0 -0
- data/examples/data_path/data/sea.jpg +0 -0
- data/examples/data_path/edge_detection.rb +0 -49
- data/examples/data_path/glsl_heightmap_noise.rb +0 -125
- data/examples/data_path/kinetic_type.rb +0 -79
- data/examples/data_path/landscape.rb +0 -34
- data/examples/data_path/linear_image.rb +0 -51
- data/examples/data_path/monjori.rb +0 -35
- data/examples/regular/Rakefile +0 -30
- data/examples/regular/arcball_box.rb +0 -28
- data/examples/regular/arcball_constrain.rb +0 -29
- data/examples/regular/bezier_playground.rb +0 -206
- data/examples/regular/circle_collision.rb +0 -118
- data/examples/regular/colors_two.rb +0 -60
- data/examples/regular/creating_colors.rb +0 -64
- data/examples/regular/drawolver.rb +0 -93
- data/examples/regular/elegant_ball.rb +0 -159
- data/examples/regular/empathy.rb +0 -80
- data/examples/regular/fern.rb +0 -57
- data/examples/regular/fibonacci_sphere.rb +0 -91
- data/examples/regular/flight_patterns.rb +0 -64
- data/examples/regular/fractions.rb +0 -32
- data/examples/regular/grapher.rb +0 -40
- data/examples/regular/gravity.rb +0 -120
- data/examples/regular/grey_circles.rb +0 -28
- data/examples/regular/jwishy.rb +0 -99
- data/examples/regular/letters.rb +0 -42
- data/examples/regular/lib/boundary.rb +0 -38
- data/examples/regular/lib/particle.rb +0 -77
- data/examples/regular/lib/particle_system.rb +0 -111
- data/examples/regular/lib/rain_drops.rb +0 -54
- data/examples/regular/liquidy.rb +0 -41
- data/examples/regular/mouse_button_demo.rb +0 -32
- data/examples/regular/polyhedrons.rb +0 -249
- data/examples/regular/raining.rb +0 -60
- data/examples/regular/ribbon_doodle.rb +0 -89
- data/examples/regular/select_file.rb +0 -32
- data/examples/regular/select_image.rb +0 -40
- data/examples/regular/slider_demo.rb +0 -61
- data/examples/regular/slider_example.rb +0 -53
- data/examples/regular/slider_simple.rb +0 -47
- data/examples/regular/tree.rb +0 -76
- data/examples/regular/vector_math.rb +0 -37
- data/examples/regular/words.rb +0 -41
- data/lib/propane/helpers/string_extra.rb +0 -45
- data/lib/propane/underscorer.rb +0 -19
@@ -1,77 +0,0 @@
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# Note the particle class change method is use to change color to red
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# when two particles collide (no change just hitting boundary)
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class Particle
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extend Forwardable
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def_delegators(:@app, :box2d, :begin_shape, :color, :end_shape, :line,
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:pop_matrix, :ellipse, :translate, :rotate, :stroke,
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:push_matrix, :fill, :no_fill, :stroke_weight)
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attr_accessor :body
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attr_reader :radius, :col
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def initialize(app, x, y, r)
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@app, @x, @y, @radius = app, x, y, r
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# This function puts the particle in the Box2d world
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make_body(x, y, radius)
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@col = color('#c0c0c0') # silvergrey
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body.setUserData(self)
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end
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# This function removes the particle from the box2d world
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def kill_body
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box2d.destroy_body(body)
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end
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# Change color when hit
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def change
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@col = color('#cc0000') # red
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end
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# Is the particle ready for deletion?
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def done
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# Let's find the screen position of the particle
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pos = box2d.body_coord(body)
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# Is it off the bottom of the screen?
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return false unless pos.y > (box2d.height + radius * 2)
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kill_body
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true
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end
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def display
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# We look at each body and get its screen position
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pos = box2d.body_coord(body)
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# Get its angle of rotation
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a = body.get_angle
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push_matrix
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translate(pos.x, pos.y)
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rotate(a)
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fill(col)
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stroke(0)
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stroke_weight(1)
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ellipse(0, 0, radius * 2, radius * 2)
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# Let's add a line so we can see the rotation
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line(0, 0, radius, 0)
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pop_matrix
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end
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# Here's our function that adds the particle to the Box2D world
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def make_body(x, y, r)
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# Define a body
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bd = BodyDef.new
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# Set its position
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bd.position = box2d.processing_to_world(x, y)
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bd.type = BodyType::DYNAMIC
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@body = box2d.create_body(bd)
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# Make the body's shape a circle
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cs = CircleShape.new
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cs.m_radius = box2d.scale_to_world(r)
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fd = FixtureDef.new
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fd.shape = cs
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# Parameters that affect physics
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fd.density = 1
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fd.friction = 0.01
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fd.restitution = 0.3
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# Attach fixture to body
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body.create_fixture(fd)
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body.set_angular_velocity(rand(-10.0..10))
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end
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end
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@@ -1,111 +0,0 @@
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require 'forwardable'
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module Runnable
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def run
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reject!(&:done)
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each(&:display)
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end
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end
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# Not be confused with the jbox2d ParticleSystem
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class ParticleSystem
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include Enumerable, Runnable
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extend Forwardable
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def_delegators(:@particles, :each, :reject!, :<<, :empty?)
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def_delegator(:@particles, :empty?, :dead?)
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attr_reader :x, :y
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def initialize(bd, num, x, y)
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@particles = [] # Initialize the Array
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@x, @y = x, y # Store the origin point
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num.times do
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self << Particle.new(bd, x, y)
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end
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end
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def add_particles(bd, n)
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n.times do
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self << Particle.new(bd, x, y)
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end
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end
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end
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# A Particle
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require 'pbox2d'
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class Particle
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include Propane::Proxy
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TRAIL_SIZE = 6
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# We need to keep track of a Body
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attr_reader :trail, :body, :box2d
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# Constructor
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def initialize(b2d, x, y)
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@box2d = b2d
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@trail = Array.new(TRAIL_SIZE, [x, y])
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# Add the box to the box2d world
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# Here's a little trick, let's make a tiny tiny radius
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# This way we have collisions, but they don't overwhelm the system
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make_body(x, y, 0.2)
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end
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# This function removes the particle from the box2d world
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def kill_body
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box2d.destroy_body(body)
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end
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# Is the particle ready for deletion?
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def done
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# Let's find the screen position of the particle
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pos = box2d.body_coord(body)
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# Is it off the bottom of the screen?
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return false unless pos.y > box2d.height + 20
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kill_body
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true
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end
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# Drawing the box
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def display
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# We look at each body and get its screen position
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pos = box2d.body_coord(body)
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# Keep track of a history of screen positions in an array
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(TRAIL_SIZE - 1).times do |i|
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trail[i] = trail[i + 1]
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end
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trail[TRAIL_SIZE - 1] = [pos.x, pos.y]
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# Draw particle as a trail
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begin_shape
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no_fill
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stroke_weight(2)
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stroke(0, 150)
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trail.each do |v|
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vertex(v[0], v[1])
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end
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end_shape
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end
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# This function adds the rectangle to the box2d world
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def make_body(x, y, r)
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# Define and create the body
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bd = BodyDef.new
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bd.type = BodyType::DYNAMIC
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bd.position.set(box2d.processing_to_world(x, y))
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@body = box2d.create_body(bd)
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# Give it some initial random velocity
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body.set_linear_velocity(Vec2.new(rand(-1.0..1), rand(-1.0..1)))
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# Make the body's shape a circle
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cs = CircleShape.new
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cs.m_radius = box2d.scale_to_world(r)
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fd = FixtureDef.new
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fd.shape = cs
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fd.density = 1
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fd.friction = 0 # Slippery when wet!
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fd.restitution = 0.5
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# We could use this if we want to turn collisions off
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# cd.filter.groupIndex = -10
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# Attach fixture to body
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body.create_fixture(fd)
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end
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end
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require 'forwardable'
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module Runnable
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def run
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reject!(&:dead?)
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each(&:display)
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end
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end
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class RainDrops
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include Enumerable, Runnable
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extend Forwardable
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def_delegators(:@drops, :<<, :each, :reject!, :size)
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attr_reader :drops, :width, :height #, :weight
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def initialize(width, height)
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@drops = []
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@width = width
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@height = height
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end
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def fill_up(weight)
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# @weight = weight
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drops << Drop.new(rand(width), rand(height / 2) - height / 2, weight)
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end
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end
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class Drop
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include Propane::Proxy
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attr_reader :weight, :x, :y
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def initialize(x, y, weight = nil)
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@weight = weight || 10
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@x, @y = x, y
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end
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def render
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fill(100, 100, 200)
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no_stroke
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bezier(x, y, x - (weight / 2), y + weight, x + (weight / 2), y + weight, x, y)
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end
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def dead?
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@y > height
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end
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def display
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@y = y + weight
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@x = x - rand(-3..3)
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render
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end
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end
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data/examples/regular/liquidy.rb
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#!/usr/bin/env jruby -v -W2
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require 'propane'
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require 'pbox2d'
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require_relative 'lib/particle_system'
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require_relative 'lib/boundary'
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Vect = Struct.new(:x, :y)
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class Liquidy < Propane::App
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attr_reader :box2d, :boundaries, :systems
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def setup
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size(400, 300)
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@box2d = WorldBuilder.build(app: self, gravity: [0, -20])
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@systems = []
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@boundaries = [
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Boundary.new(box2d, Vect.new(50, 100), Vect.new(300, 5), -0.3),
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Boundary.new(box2d, Vect.new(250, 175), Vect.new(300, 5), 0.5)
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]
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end
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def draw
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background(255)
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# Run all the particle systems
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if systems.size > 0
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systems.each do |system|
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system.run
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system.add_particles(box2d, rand(0..2))
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end
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end
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# Display all the boundaries
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boundaries.each(&:display)
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end
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def mouse_pressed
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# Add a new Particle System whenever the mouse is clicked
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systems << ParticleSystem.new(box2d, 0, mouse_x, mouse_y)
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end
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end
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Liquidy.new title: 'Liquidy'
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#!/usr/bin/env jruby -v -W2
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# frozen_string_literal: true
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require_relative 'propane'
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# Demo of Mouse Button
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class MouseButtonDemo < Propane::App
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# Click within the image and press
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# the left and right mouse buttons to
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# change the value of the rectangle
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def setup
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size 300, 200
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end
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def draw
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rect(25, 25, 150, 80)
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end
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def mouse_pressed
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case mouse_button
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when LEFT
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fill 0
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when RIGHT
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fill 255
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when CENTER
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fill 125
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else
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fill 200, 0, 0
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end
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end
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end
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MouseButtonDemo.new title: 'Mouse Button Demo'
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@@ -1,249 +0,0 @@
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#!/usr/bin/env jruby -v -W2
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###
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# Polyhedrons after sketch by Chinchbug on openprocessing.org
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###
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Vert = Struct.new(:x, :y, :z) do
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def dist_sq(v)
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(x - v.x) * (x - v.x) + (y - v.y) * (y - v.y) + (z - v.z) * (z - v.z)
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end
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def self.permutations(x, y, z)
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[new(x, y, z), new(z, x, y), new(y, z, x)]
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end
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end
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PHI = (1 + Math.sqrt(5)) / 2
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PHI_SQ = PHI * PHI
|
17
|
-
PHI_CU = PHI * PHI * PHI
|
18
|
-
ROOT2 = Math.sqrt(2)
|
19
|
-
TYPE = "Type Archimedian\nFaces: "
|
20
|
-
|
21
|
-
require 'propane'
|
22
|
-
|
23
|
-
class Polyhedrons < Propane::App
|
24
|
-
|
25
|
-
attr_reader :verts, :curr_id, :scayl, :ang, :spd, :name, :notes, :off_x, :off_y
|
26
|
-
attr_reader :off_z, :len_edge
|
27
|
-
|
28
|
-
def setup
|
29
|
-
size(1020, 576, P3D)
|
30
|
-
smooth 4
|
31
|
-
text_size(14)
|
32
|
-
# some positional variables for translation
|
33
|
-
@off_y = height / 2
|
34
|
-
@off_x = width / 2 - 100
|
35
|
-
@off_z = -off_y / 8
|
36
|
-
# angle and speed for rotation
|
37
|
-
@ang = 0.0
|
38
|
-
@spd = 0.015
|
39
|
-
# set up initial polyhedron
|
40
|
-
@verts = []
|
41
|
-
@curr_id = 0
|
42
|
-
create_poly(curr_id)
|
43
|
-
end
|
44
|
-
|
45
|
-
def draw
|
46
|
-
# setup the view
|
47
|
-
background(200)
|
48
|
-
push_matrix
|
49
|
-
translate(off_x, off_y, off_z)
|
50
|
-
rotate_x(Math.sin(-ang * 0.3) * 0.5)
|
51
|
-
rotate_y(ang)
|
52
|
-
draw_axis
|
53
|
-
# draw the polyhedron
|
54
|
-
stroke_weight(0.75)
|
55
|
-
stroke(0)
|
56
|
-
(0...verts.size).each do |i|
|
57
|
-
(i...verts.size).each do |j|
|
58
|
-
draw_line(verts[i], verts[j]) if edge?(verts[i], verts[j])
|
59
|
-
end
|
60
|
-
end
|
61
|
-
pop_matrix
|
62
|
-
hint(DISABLE_DEPTH_TEST)
|
63
|
-
# show some notes
|
64
|
-
fill(80, 50, 20)
|
65
|
-
text(name, width - 360, 50)
|
66
|
-
text(notes, width - 340, 70)
|
67
|
-
text('Click to view next polyhedron...', width - 360, height - 50)
|
68
|
-
hint(ENABLE_DEPTH_TEST)
|
69
|
-
# bump up the angle for the spin
|
70
|
-
@ang += spd
|
71
|
-
end
|
72
|
-
|
73
|
-
def mouse_released
|
74
|
-
# change the polyhedron
|
75
|
-
create_poly(@curr_id += 1)
|
76
|
-
end
|
77
|
-
|
78
|
-
def draw_line(v1, v2)
|
79
|
-
# Draws an edge line
|
80
|
-
line(v1.x * scayl, v1.y * scayl, v1.z * scayl, v2.x * scayl, v2.y * scayl, v2.z * scayl)
|
81
|
-
end
|
82
|
-
|
83
|
-
def edge?(v1, v2)
|
84
|
-
# had some rounding errors, now a bit more forgiving...
|
85
|
-
pres = 1000
|
86
|
-
d = v1.dist_sq(v2) + 0.00001
|
87
|
-
((d * pres).round == (len_edge * len_edge * pres).round)
|
88
|
-
end
|
89
|
-
|
90
|
-
def add_verts(x, y, z)
|
91
|
-
# adds the requested vert and all 'mirrored' verts
|
92
|
-
verts << Vert.new(x, y, z)
|
93
|
-
verts << Vert.new(x, y, -z) unless (z == 0.0)
|
94
|
-
verts << Vert.new(x, -y, z) unless (y == 0.0)
|
95
|
-
verts << Vert.new(x, -y, -z) unless (z == 0.0)
|
96
|
-
verts << Vert.new(-x, y, z) unless (x == 0.0)
|
97
|
-
verts << Vert.new(-x, y, -z) unless (z == 0.0)
|
98
|
-
verts << Vert.new(-x, -y, z) unless (y == 0.0)
|
99
|
-
verts << Vert.new(-x, -y, -z) unless (z == 0.0)
|
100
|
-
end
|
101
|
-
|
102
|
-
def permutations(x, y, z)
|
103
|
-
# adds vertices for all three permutations of x, y, and z
|
104
|
-
Vert.permutations(x, y, z).each { |v| add_verts(v.x, v.y, v.z) }
|
105
|
-
end
|
106
|
-
|
107
|
-
def draw_axis
|
108
|
-
# based off how Sketchup handles their axis
|
109
|
-
stroke_weight(0.5)
|
110
|
-
stroke(0, 128, 0)
|
111
|
-
line(-300, 0, 0, 0, 0, 0)
|
112
|
-
stroke(0, 0, 128)
|
113
|
-
line(0, -300, 0, 0, 0, 0)
|
114
|
-
stroke(128, 0, 0)
|
115
|
-
line(0, 0, -300, 0, 0, 0)
|
116
|
-
stroke_weight(0.25)
|
117
|
-
stroke(0, 128, 0)
|
118
|
-
line(300, 0, 0, 0, 0, 0)
|
119
|
-
stroke(0, 0, 128)
|
120
|
-
line(0, 300, 0, 0, 0, 0)
|
121
|
-
stroke(128, 0, 0)
|
122
|
-
line(0, 0, 300, 0, 0, 0)
|
123
|
-
end
|
124
|
-
|
125
|
-
def create_poly(id)
|
126
|
-
# This is where the actual defining of the polyhedrons takes place
|
127
|
-
verts.clear # clear out whatever verts are currently defined
|
128
|
-
case (id)
|
129
|
-
when 0
|
130
|
-
@name = 'Cube:'
|
131
|
-
@notes = "Type platonic\nFaces: 6 squares\nVertices 8\nEdges 12"
|
132
|
-
add_verts(1, 1, 1)
|
133
|
-
@len_edge = 2
|
134
|
-
@scayl = 140
|
135
|
-
when 1
|
136
|
-
@name = 'Octohedron:'
|
137
|
-
@notes = "Type platonic\nFaces: 8 triangles\nVertices 6\nEdges 12"
|
138
|
-
permutations(1, 0, 0)
|
139
|
-
@len_edge = ROOT2
|
140
|
-
@scayl = 220
|
141
|
-
when 2
|
142
|
-
@name = 'Dodecahedron:'
|
143
|
-
@notes = "Type platonic\nFaces: 12 pentagons\nVertices 20\nEdges 30"
|
144
|
-
add_verts(1, 1, 1)
|
145
|
-
permutations(0, 1 / PHI, PHI)
|
146
|
-
@len_edge = 2 / PHI
|
147
|
-
@scayl = 130
|
148
|
-
when 3
|
149
|
-
@name = 'Icosahedron:'
|
150
|
-
@notes = "Type platonic\nFaces: 20 triangles\nVertices 12\nEdges 30"
|
151
|
-
permutations(0, 1, PHI)
|
152
|
-
@len_edge = 2.0
|
153
|
-
@scayl = 120
|
154
|
-
when 4
|
155
|
-
@name = 'Rhombic Dodecahedron:'
|
156
|
-
@notes = "Type Catalan\nFaces: 12 rhombuses\nVertices 14\nEdges 24"
|
157
|
-
add_verts(1, 1, 1)
|
158
|
-
permutations(0, 0, 2)
|
159
|
-
@len_edge = Math.sqrt(3)
|
160
|
-
@scayl = 110
|
161
|
-
when 5
|
162
|
-
@name = 'Rhombic Triacontahedron:'
|
163
|
-
@notes = "Type Catalan\nFaces: 30 rhombuses\nVertices 32\nEdges 60"
|
164
|
-
add_verts(PHI_SQ, PHI_SQ, PHI_SQ)
|
165
|
-
permutations(PHI_SQ, 0, PHI_CU)
|
166
|
-
permutations(0, PHI, PHI_CU)
|
167
|
-
@len_edge = PHI * Math.sqrt(PHI + 2)
|
168
|
-
@scayl = 46
|
169
|
-
when 6
|
170
|
-
@name = 'Cuboctahedron:'
|
171
|
-
@notes = format("%s %d triangles, 6 squares\nVertices 12\nEdges 24", TYPE, 8)
|
172
|
-
permutations(1, 0, 1)
|
173
|
-
@len_edge = ROOT2
|
174
|
-
@scayl = 170
|
175
|
-
when 7
|
176
|
-
@name = 'Truncated Cube:'
|
177
|
-
@notes = format("%s %d triangles, 6 octogons\nVertices 24\nEdges 36", TYPE, 8)
|
178
|
-
permutations(ROOT2 - 1, 1, 1)
|
179
|
-
@len_edge = 2 * (ROOT2 - 1)
|
180
|
-
@scayl = 155
|
181
|
-
when 8
|
182
|
-
@name = 'Truncated Octahedron:'
|
183
|
-
@notes = format("%s %d squares, 8 hexagons\nVertices 24\nEdges 36", TYPE, 6)
|
184
|
-
permutations(0, 1, 2)
|
185
|
-
permutations(2, 1, 0)
|
186
|
-
@len_edge = ROOT2
|
187
|
-
@scayl = 100
|
188
|
-
when 9
|
189
|
-
@name = 'Rhombicuboctahedron:'
|
190
|
-
@notes = format("%s %d triangles, 18 squares\nVertices 24\nEdges 48", TYPE, 8)
|
191
|
-
permutations(ROOT2 + 1, 1, 1)
|
192
|
-
@len_edge = 2
|
193
|
-
@scayl = 80
|
194
|
-
when 10
|
195
|
-
@name = 'Truncated Cuboctahedron:'
|
196
|
-
@notes = format("%s %d squares, 8 hexagons, 6 octogons\nVertices 48\nEdges 72", TYPE, 12)
|
197
|
-
permutations(ROOT2 + 1, 2 * ROOT2 + 1, 1)
|
198
|
-
permutations(ROOT2 + 1, 1, 2 * ROOT2 + 1)
|
199
|
-
@len_edge = 2
|
200
|
-
@scayl = 50
|
201
|
-
when 11
|
202
|
-
@name = 'Icosidodecahedron:'
|
203
|
-
@notes = format("%s %d triangles, 12 pentagons\nVertices 30\nEdges 60", TYPE, 20)
|
204
|
-
permutations(0, 0, 2 * PHI)
|
205
|
-
permutations(1, PHI, PHI_SQ)
|
206
|
-
@len_edge = 2
|
207
|
-
@scayl = 70
|
208
|
-
when 12
|
209
|
-
@name = 'Truncated Dodecahedron:'
|
210
|
-
@notes = format("%s %d triangles, 12 decagons\nVertices 60\nEdges 90", TYPE, 20)
|
211
|
-
permutations(0, 1 / PHI, PHI + 2)
|
212
|
-
permutations(1 / PHI, PHI, 2 * PHI)
|
213
|
-
permutations(PHI, 2, PHI_SQ)
|
214
|
-
@len_edge = 2 * (PHI - 1)
|
215
|
-
@scayl = 60
|
216
|
-
when 13
|
217
|
-
@name = 'Truncated Icosahedron:'
|
218
|
-
@notes = format("%s %d pentagons, 20 hexagons\nVertices 60\nEdges 90", TYPE, 12)
|
219
|
-
permutations(0, 1, 3 * PHI)
|
220
|
-
permutations(2, 2 * PHI + 1, PHI)
|
221
|
-
permutations(1, PHI + 2, 2 * PHI)
|
222
|
-
@len_edge = 2
|
223
|
-
@scayl = 45
|
224
|
-
when 14
|
225
|
-
@name = 'Small Rhombicosidodecahedron:'
|
226
|
-
@notes = format("%s %d triangles, 30 squares, 12 pentagons\nVertices 60\nEdges 120", TYPE, 20)
|
227
|
-
permutations(1, 1, PHI_CU)
|
228
|
-
permutations(PHI_SQ, PHI, 2 * PHI)
|
229
|
-
permutations(PHI + 2, 0, PHI_SQ)
|
230
|
-
@len_edge = 2
|
231
|
-
@scayl = 50
|
232
|
-
when 15
|
233
|
-
@name = 'Great Rhombicosidodecahedron:'
|
234
|
-
@notes = format("%s %d squares, 20 hexagons, 12 decagons\nVertices 120\nEdges 180", TYPE, 30)
|
235
|
-
permutations(1 / PHI, 1 / PHI, PHI + 3)
|
236
|
-
permutations(2 / PHI, PHI, 2 * PHI + 1)
|
237
|
-
permutations(1 / PHI, PHI_SQ, 3 * PHI - 1)
|
238
|
-
permutations(2 * PHI - 1, 2, PHI + 2)
|
239
|
-
permutations(PHI, 3, 2 * PHI)
|
240
|
-
@len_edge = 2 * PHI - 2
|
241
|
-
@scayl = 48
|
242
|
-
else # start again
|
243
|
-
@curr_id = 0
|
244
|
-
create_poly(curr_id)
|
245
|
-
end
|
246
|
-
end
|
247
|
-
end
|
248
|
-
|
249
|
-
Polyhedrons.new title: 'Polyhedrons'
|