propane 0.3.0.pre-java
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- checksums.yaml +7 -0
- data/.gitignore +21 -0
- data/.mvn/extensions.xml +8 -0
- data/.mvn/wrapper/maven-wrapper.properties +1 -0
- data/.travis.yml +9 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +69 -0
- data/Rakefile +59 -0
- data/VERSION.txt +4 -0
- data/bin/propane +8 -0
- data/examples/complete/Rakefile +32 -0
- data/examples/complete/data/Texture01.jpg +0 -0
- data/examples/complete/data/Texture02.jpg +0 -0
- data/examples/complete/data/Univers45.vlw +0 -0
- data/examples/complete/data/displaceFrag.glsl +8 -0
- data/examples/complete/data/displaceVert.glsl +201 -0
- data/examples/complete/glsl_heightmap_noise.rb +121 -0
- data/examples/complete/kinetic_type.rb +79 -0
- data/examples/regular/Rakefile +30 -0
- data/examples/regular/arcball_box.rb +36 -0
- data/examples/regular/creating_colors.rb +57 -0
- data/examples/regular/elegant_ball.rb +159 -0
- data/examples/regular/flight_patterns.rb +63 -0
- data/examples/regular/grey_circles.rb +28 -0
- data/examples/regular/jwishy.rb +100 -0
- data/examples/regular/letters.rb +42 -0
- data/examples/regular/lib/boundary.rb +38 -0
- data/examples/regular/lib/particle.rb +77 -0
- data/examples/regular/lib/particle_system.rb +111 -0
- data/examples/regular/liquidy.rb +40 -0
- data/examples/regular/mouse_button_demo.rb +34 -0
- data/examples/regular/polyhedrons.rb +248 -0
- data/examples/regular/ribbon_doodle.rb +89 -0
- data/examples/regular/vector_math.rb +36 -0
- data/examples/regular/words.rb +41 -0
- data/lib/PROCESSING_LICENSE.txt +456 -0
- data/lib/export.txt +10 -0
- data/lib/propane.rb +12 -0
- data/lib/propane/app.rb +197 -0
- data/lib/propane/helper_methods.rb +177 -0
- data/lib/propane/helpers/numeric.rb +9 -0
- data/lib/propane/library_loader.rb +117 -0
- data/lib/propane/runner.rb +88 -0
- data/lib/propane/underscorer.rb +19 -0
- data/lib/propane/version.rb +5 -0
- data/library/boids/boids.rb +201 -0
- data/library/control_panel/control_panel.rb +172 -0
- data/pom.rb +113 -0
- data/pom.xml +198 -0
- data/propane.gemspec +28 -0
- data/src/monkstone/ColorUtil.java +67 -0
- data/src/monkstone/MathTool.java +195 -0
- data/src/monkstone/PropaneLibrary.java +47 -0
- data/src/monkstone/core/AbstractLibrary.java +102 -0
- data/src/monkstone/fastmath/Deglut.java +115 -0
- data/src/monkstone/vecmath/AppRender.java +87 -0
- data/src/monkstone/vecmath/JRender.java +56 -0
- data/src/monkstone/vecmath/ShapeRender.java +87 -0
- data/src/monkstone/vecmath/vec2/Vec2.java +670 -0
- data/src/monkstone/vecmath/vec3/Vec3.java +708 -0
- data/test/respond_to_test.rb +208 -0
- data/vendors/Rakefile +48 -0
- metadata +130 -0
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require 'propane'
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require 'pbox2d'
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require_relative 'lib/particle_system'
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require_relative 'lib/boundary'
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Vect = Struct.new(:x, :y)
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class Liquidy < Propane::App
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attr_reader :box2d, :boundaries, :systems
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def setup
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size(400, 300)
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@box2d = WorldBuilder.build(app: self, gravity: [0, -20])
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@systems = []
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@boundaries = [
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Boundary.new(box2d, Vect.new(50, 100), Vect.new(300, 5), -0.3),
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Boundary.new(box2d, Vect.new(250, 175), Vect.new(300, 5), 0.5)
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]
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end
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def draw
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background(255)
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# Run all the particle systems
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if systems.size > 0
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systems.each do |system|
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system.run
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system.add_particles(box2d, rand(0..2))
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end
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end
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# Display all the boundaries
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boundaries.each(&:display)
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end
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def mouse_pressed
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# Add a new Particle System whenever the mouse is clicked
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systems << ParticleSystem.new(box2d, 0, mouse_x, mouse_y)
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end
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end
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Liquidy.new title: 'Liquidy'
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# encoding: utf-8
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# frozen_string_literal: true
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#
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require_relative '../../lib/propane' # temporary local
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# Demo of Mouse Button
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class MouseButtonDemo < Propane::App
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# Click within the image and press
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# the left and right mouse buttons to
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# change the value of the rectangle
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def setup
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size 300, 200
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end
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def draw
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rect(25, 25, 150, 80)
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end
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def mouse_pressed
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case mouse_button
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when LEFT
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fill 0
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when RIGHT
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fill 255
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when CENTER
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fill 125
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else
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fill 200, 0, 0
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end
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end
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end
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MouseButtonDemo.new title: 'Mouse Button Demo'
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###
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# Polyhedrons after sketch by Chinchbug on openprocessing.org
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###
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Vert = Struct.new(:x, :y, :z) do
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def dist_sq(v)
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(x - v.x) * (x - v.x) + (y - v.y) * (y - v.y) + (z - v.z) * (z - v.z)
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end
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def self.permutations(x, y, z)
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[new(x, y, z), new(z, x, y), new(y, z, x)]
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end
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end
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PHI = (1 + Math.sqrt(5)) / 2
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PHI_SQ = PHI * PHI
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PHI_CU = PHI * PHI * PHI
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ROOT2 = Math.sqrt(2)
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TYPE = "Type Archimedian\nFaces: "
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require 'propane'
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class Polyhedrons < Propane::App
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attr_reader :verts, :curr_id, :scayl, :ang, :spd, :name, :notes, :off_x, :off_y
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attr_reader :off_z, :len_edge
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def setup
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size(1020, 576, P3D)
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smooth 4
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text_size(14)
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# some positional variables for translation
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@off_y = height / 2
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@off_x = width / 2 - 100
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@off_z = -off_y / 8
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# angle and speed for rotation
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@ang = 0.0
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@spd = 0.015
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# set up initial polyhedron
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@verts = []
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@curr_id = 0
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create_poly(curr_id)
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end
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def draw
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# setup the view
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background(200)
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push_matrix
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translate(off_x, off_y, off_z)
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rotate_x(Math.sin(-ang * 0.3) * 0.5)
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rotate_y(ang)
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draw_axis
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# draw the polyhedron
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stroke_weight(0.75)
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stroke(0)
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(0...verts.size).each do |i|
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(i...verts.size).each do |j|
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draw_line(verts[i], verts[j]) if edge?(verts[i], verts[j])
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end
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end
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pop_matrix
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hint(DISABLE_DEPTH_TEST)
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# show some notes
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fill(80, 50, 20)
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text(name, width - 360, 50)
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text(notes, width - 340, 70)
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text('Click to view next polyhedron...', width - 360, height - 50)
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hint(ENABLE_DEPTH_TEST)
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# bump up the angle for the spin
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@ang += spd
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end
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def mouse_released
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# change the polyhedron
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create_poly(@curr_id += 1)
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end
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def draw_line(v1, v2)
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# Draws an edge line
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line(v1.x * scayl, v1.y * scayl, v1.z * scayl, v2.x * scayl, v2.y * scayl, v2.z * scayl)
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end
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def edge?(v1, v2)
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# had some rounding errors, now a bit more forgiving...
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pres = 1000
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d = v1.dist_sq(v2) + 0.00001
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((d * pres).round == (len_edge * len_edge * pres).round)
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end
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def add_verts(x, y, z)
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# adds the requested vert and all 'mirrored' verts
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verts << Vert.new(x, y, z)
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verts << Vert.new(x, y, -z) unless (z == 0.0)
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verts << Vert.new(x, -y, z) unless (y == 0.0)
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verts << Vert.new(x, -y, -z) unless (z == 0.0)
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verts << Vert.new(-x, y, z) unless (x == 0.0)
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verts << Vert.new(-x, y, -z) unless (z == 0.0)
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verts << Vert.new(-x, -y, z) unless (y == 0.0)
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verts << Vert.new(-x, -y, -z) unless (z == 0.0)
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end
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def permutations(x, y, z)
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# adds vertices for all three permutations of x, y, and z
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Vert.permutations(x, y, z).each { |v| add_verts(v.x, v.y, v.z) }
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end
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def draw_axis
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# based off how Sketchup handles their axis
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stroke_weight(0.5)
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stroke(0, 128, 0)
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line(-300, 0, 0, 0, 0, 0)
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stroke(0, 0, 128)
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line(0, -300, 0, 0, 0, 0)
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stroke(128, 0, 0)
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line(0, 0, -300, 0, 0, 0)
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stroke_weight(0.25)
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stroke(0, 128, 0)
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line(300, 0, 0, 0, 0, 0)
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stroke(0, 0, 128)
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line(0, 300, 0, 0, 0, 0)
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stroke(128, 0, 0)
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line(0, 0, 300, 0, 0, 0)
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end
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def create_poly(id)
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# This is where the actual defining of the polyhedrons takes place
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verts.clear # clear out whatever verts are currently defined
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case (id)
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when 0
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@name = 'Cube:'
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@notes = "Type platonic\nFaces: 6 squares\nVertices 8\nEdges 12"
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add_verts(1, 1, 1)
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@len_edge = 2
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@scayl = 140
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when 1
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@name = 'Octohedron:'
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@notes = "Type platonic\nFaces: 8 triangles\nVertices 6\nEdges 12"
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permutations(1, 0, 0)
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@len_edge = ROOT2
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@scayl = 220
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140
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when 2
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@name = 'Dodecahedron:'
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@notes = "Type platonic\nFaces: 12 pentagons\nVertices 20\nEdges 30"
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add_verts(1, 1, 1)
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permutations(0, 1 / PHI, PHI)
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@len_edge = 2 / PHI
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@scayl = 130
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when 3
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@name = 'Icosahedron:'
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@notes = "Type platonic\nFaces: 20 triangles\nVertices 12\nEdges 30"
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permutations(0, 1, PHI)
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@len_edge = 2.0
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@scayl = 120
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when 4
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@name = 'Rhombic Dodecahedron:'
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155
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@notes = "Type Catalan\nFaces: 12 rhombuses\nVertices 14\nEdges 24"
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add_verts(1, 1, 1)
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permutations(0, 0, 2)
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@len_edge = Math.sqrt(3)
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@scayl = 110
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when 5
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@name = 'Rhombic Triacontahedron:'
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@notes = "Type Catalan\nFaces: 30 rhombuses\nVertices 32\nEdges 60"
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add_verts(PHI_SQ, PHI_SQ, PHI_SQ)
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permutations(PHI_SQ, 0, PHI_CU)
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permutations(0, PHI, PHI_CU)
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@len_edge = PHI * Math.sqrt(PHI + 2)
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@scayl = 46
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when 6
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@name = 'Cuboctahedron:'
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@notes = format("%s %d triangles, 6 squares\nVertices 12\nEdges 24", TYPE, 8)
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permutations(1, 0, 1)
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@len_edge = ROOT2
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@scayl = 170
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when 7
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@name = 'Truncated Cube:'
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@notes = format("%s %d triangles, 6 octogons\nVertices 24\nEdges 36", TYPE, 8)
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permutations(ROOT2 - 1, 1, 1)
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@len_edge = 2 * (ROOT2 - 1)
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@scayl = 155
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180
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when 8
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@name = 'Truncated Octahedron:'
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@notes = format("%s %d squares, 8 hexagons\nVertices 24\nEdges 36", TYPE, 6)
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permutations(0, 1, 2)
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permutations(2, 1, 0)
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@len_edge = ROOT2
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@scayl = 100
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when 9
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@name = 'Rhombicuboctahedron:'
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189
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@notes = format("%s %d triangles, 18 squares\nVertices 24\nEdges 48", TYPE, 8)
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permutations(ROOT2 + 1, 1, 1)
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@len_edge = 2
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@scayl = 80
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when 10
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@name = 'Truncated Cuboctahedron:'
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@notes = format("%s %d squares, 8 hexagons, 6 octogons\nVertices 48\nEdges 72", TYPE, 12)
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permutations(ROOT2 + 1, 2 * ROOT2 + 1, 1)
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permutations(ROOT2 + 1, 1, 2 * ROOT2 + 1)
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198
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@len_edge = 2
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@scayl = 50
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200
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when 11
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201
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@name = 'Icosidodecahedron:'
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202
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@notes = format("%s %d triangles, 12 pentagons\nVertices 30\nEdges 60", TYPE, 20)
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203
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permutations(0, 0, 2 * PHI)
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permutations(1, PHI, PHI_SQ)
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205
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@len_edge = 2
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206
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@scayl = 70
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when 12
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@name = 'Truncated Dodecahedron:'
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209
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@notes = format("%s %d triangles, 12 decagons\nVertices 60\nEdges 90", TYPE, 20)
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210
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permutations(0, 1 / PHI, PHI + 2)
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211
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permutations(1 / PHI, PHI, 2 * PHI)
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212
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permutations(PHI, 2, PHI_SQ)
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213
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@len_edge = 2 * (PHI - 1)
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214
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@scayl = 60
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215
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when 13
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216
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@name = 'Truncated Icosahedron:'
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217
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@notes = format("%s %d pentagons, 20 hexagons\nVertices 60\nEdges 90", TYPE, 12)
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218
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permutations(0, 1, 3 * PHI)
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permutations(2, 2 * PHI + 1, PHI)
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220
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permutations(1, PHI + 2, 2 * PHI)
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221
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@len_edge = 2
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222
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@scayl = 45
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223
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when 14
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@name = 'Small Rhombicosidodecahedron:'
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225
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@notes = format("%s %d triangles, 30 squares, 12 pentagons\nVertices 60\nEdges 120", TYPE, 20)
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226
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permutations(1, 1, PHI_CU)
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227
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permutations(PHI_SQ, PHI, 2 * PHI)
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228
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permutations(PHI + 2, 0, PHI_SQ)
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@len_edge = 2
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230
|
+
@scayl = 50
|
231
|
+
when 15
|
232
|
+
@name = 'Great Rhombicosidodecahedron:'
|
233
|
+
@notes = format("%s %d squares, 20 hexagons, 12 decagons\nVertices 120\nEdges 180", TYPE, 30)
|
234
|
+
permutations(1 / PHI, 1 / PHI, PHI + 3)
|
235
|
+
permutations(2 / PHI, PHI, 2 * PHI + 1)
|
236
|
+
permutations(1 / PHI, PHI_SQ, 3 * PHI - 1)
|
237
|
+
permutations(2 * PHI - 1, 2, PHI + 2)
|
238
|
+
permutations(PHI, 3, 2 * PHI)
|
239
|
+
@len_edge = 2 * PHI - 2
|
240
|
+
@scayl = 48
|
241
|
+
else # start again
|
242
|
+
@curr_id = 0
|
243
|
+
create_poly(curr_id)
|
244
|
+
end
|
245
|
+
end
|
246
|
+
end
|
247
|
+
|
248
|
+
Polyhedrons.new title: 'Polyhedrons'
|
@@ -0,0 +1,89 @@
|
|
1
|
+
# encoding: utf-8
|
2
|
+
# frozen_string_literal: true
|
3
|
+
# Adapted to use Propane Vec2D and Vec3D classes by Martin Prout
|
4
|
+
|
5
|
+
# Use Face Struct triangle 'mesh'.
|
6
|
+
Face = Struct.new(:a, :b, :c) # triangle mesh face
|
7
|
+
require 'propane'
|
8
|
+
|
9
|
+
# Monkey patch the Vec3D class to support rotations
|
10
|
+
Vec3D.class_eval do # re-open the Vec3D class to add the rotate methods
|
11
|
+
def rotate_y!(theta)
|
12
|
+
co = Math.cos(theta)
|
13
|
+
si = Math.sin(theta)
|
14
|
+
xx = co * x - si * z
|
15
|
+
self.z = si * x + co * z
|
16
|
+
self.x = xx
|
17
|
+
self
|
18
|
+
end
|
19
|
+
|
20
|
+
def rotate_x!(theta)
|
21
|
+
co = Math.cos(theta)
|
22
|
+
si = Math.sin(theta)
|
23
|
+
zz = co * z - si * y
|
24
|
+
self.y = si * z + co * y
|
25
|
+
self.z = zz
|
26
|
+
self
|
27
|
+
end
|
28
|
+
end
|
29
|
+
|
30
|
+
# After a toxiclibs "MeshDoodle" sketch by Karsten Schmidt
|
31
|
+
class Doodle < Propane::App
|
32
|
+
attr_reader :prev, :p, :q, :rotation, :faces, :pos, :weight
|
33
|
+
|
34
|
+
def setup
|
35
|
+
size(600, 600, P3D)
|
36
|
+
@weight = 0
|
37
|
+
@prev = Vec3D.new
|
38
|
+
@p = Vec3D.new
|
39
|
+
@q = Vec3D.new
|
40
|
+
@rotation = Vec2D.new
|
41
|
+
@faces = []
|
42
|
+
end
|
43
|
+
|
44
|
+
def draw
|
45
|
+
background(0)
|
46
|
+
lights
|
47
|
+
translate(width / 2, height / 2, 0)
|
48
|
+
rotate_x(rotation.x)
|
49
|
+
rotate_y(rotation.y)
|
50
|
+
no_stroke
|
51
|
+
begin_shape(TRIANGLES)
|
52
|
+
# iterate over all faces/triangles of the 'mesh'
|
53
|
+
faces.each do |f|
|
54
|
+
# create vertices for each corner point
|
55
|
+
f.a.to_vertex(renderer)
|
56
|
+
f.b.to_vertex(renderer)
|
57
|
+
f.c.to_vertex(renderer)
|
58
|
+
end
|
59
|
+
end_shape
|
60
|
+
# update rotation
|
61
|
+
@rotation += Vec2D.new(0.014, 0.0237)
|
62
|
+
end
|
63
|
+
|
64
|
+
def mouse_moved
|
65
|
+
# get 3D rotated mouse position
|
66
|
+
@pos = Vec3D.new(mouse_x - width / 2, mouse_y - height / 2, 0)
|
67
|
+
pos.rotate_x!(rotation.x)
|
68
|
+
pos.rotate_y!(rotation.y)
|
69
|
+
# use distance to previous point as target stroke weight
|
70
|
+
@weight += (sqrt(pos.dist(prev)) * 2 - weight) * 0.1
|
71
|
+
# define offset points for the triangle strip
|
72
|
+
a = pos + Vec3D.new(0, 0, weight)
|
73
|
+
b = pos + Vec3D.new(0, 0, -weight)
|
74
|
+
# add 2 faces to the mesh
|
75
|
+
faces << Face.new(p, b, q)
|
76
|
+
faces << Face.new(p, a, b)
|
77
|
+
# store current points for next iteration
|
78
|
+
@prev = pos
|
79
|
+
@p = a
|
80
|
+
@q = b
|
81
|
+
end
|
82
|
+
|
83
|
+
# An example of AppRenderer usage for Vec3D => vertex conversion
|
84
|
+
def renderer
|
85
|
+
@renderer ||= Propane::Render::AppRender.new(self)
|
86
|
+
end
|
87
|
+
end
|
88
|
+
|
89
|
+
Doodle.new title: 'Ribbon Doodle'
|
@@ -0,0 +1,36 @@
|
|
1
|
+
#
|
2
|
+
# Vector
|
3
|
+
# by Daniel Shiffman.
|
4
|
+
# PVector was used in the original (instead of Vec2D)
|
5
|
+
# Demonstration some basic vector math: subtraction, normalization, scaling
|
6
|
+
# Normalizing a vector sets its length to 1.
|
7
|
+
#
|
8
|
+
require 'propane'
|
9
|
+
|
10
|
+
class VectorMath < Propane::App
|
11
|
+
|
12
|
+
def setup
|
13
|
+
size(640, 360)
|
14
|
+
stroke(255)
|
15
|
+
stroke_weight(4)
|
16
|
+
end
|
17
|
+
|
18
|
+
def draw
|
19
|
+
background(0)
|
20
|
+
# A vector that points to the mouse location
|
21
|
+
mouse = Vec2D.new(mouse_x, mouse_y)
|
22
|
+
# A vector that points to the center of the window
|
23
|
+
center = Vec2D.new(width/2, height/2)
|
24
|
+
# Subtract center from mouse which results in a vector that points from center to mouse
|
25
|
+
mouse -= center
|
26
|
+
# Normalize the vector
|
27
|
+
mouse.normalize!
|
28
|
+
# Multiply its length by 150 (Scaling its length)
|
29
|
+
mouse *= 150
|
30
|
+
translate(width / 2,height / 2)
|
31
|
+
# Draw the resulting vector
|
32
|
+
line(0, 0, mouse.x, mouse.y)
|
33
|
+
end
|
34
|
+
end
|
35
|
+
|
36
|
+
VectorMath.new title: 'Vector Math'
|